Simply cloth is still using blender's cloth solver algorithms which quite frankly is very bad. Blender cloth simulation is far from ready for production. Its the only thing about blender that I believe they need to focus on getting right. All these other features they are working on pale in comparison. This is why we are moving our rendering pipeline to Unreal Engine. Every production uses cloth now adays. Even those cheaper You tube productions. We spent months trying to get good cloth bakes in blender and in the end it still turned out mediocre. If we had only had used maya this would not have been the case. Sometimes tyring to save money looses you more money. With hundreds of shots that need cloth, importing and exporting characters from marvelous designer for every shot is not possible. Having good cloth sim capability inside your DCC of choice is paramount. This is one of the reasons Maya is better than blender. We will continue to use blender for animation and modeling only. Everything else will be done in Unreal Engine going forward.
I just hope that someone in the community have the god power to fix that damn physic solver for cloth and smoke/fluid, because it's god damn slow when you have larger mesh and simply cloth doesn't fix the source issue why no one is actually using it.
Many months later and I still struggle with simply cloth pro
Damn that was some click bait
Simply cloth is still using blender's cloth solver algorithms which quite frankly is very bad. Blender cloth simulation is far from ready for production. Its the only thing about blender that I believe they need to focus on getting right. All these other features they are working on pale in comparison. This is why we are moving our rendering pipeline to Unreal Engine. Every production uses cloth now adays. Even those cheaper You tube productions. We spent months trying to get good cloth bakes in blender and in the end it still turned out mediocre. If we had only had used maya this would not have been the case. Sometimes tyring to save money looses you more money. With hundreds of shots that need cloth, importing and exporting characters from marvelous designer for every shot is not possible. Having good cloth sim capability inside your DCC of choice is paramount. This is one of the reasons Maya is better than blender. We will continue to use blender for animation and modeling only. Everything else will be done in Unreal Engine going forward.
Perfectly right. Blender is still not ready for cloth simulation
3.0 was game changing
Good for game character's cloths
We're at 2!
but you can't use the model to make fabric patterns.
yup amen, already know bout dat
Impressive.
I just hope that someone in the community have the god power to fix that damn physic solver for cloth and smoke/fluid, because it's god damn slow when you have larger mesh and simply cloth doesn't fix the source issue why no one is actually using it.
blender really needs a real time physics engine at this point
Hold my beer.
It is still a source of profanity out of my mouth when I have to use it. KevBinge has a magic machine or something.
Cries and wipes eyes with a mediocre-made blender cloth...
Marvellous is better & tyflow also
both costly, and tyflow needs 3DSmax
tyflow is free@@erikals
Blender is tha best becauae it is free 😊