Fun fact - RIM-7 is reloaded manually, that’s why it takes 30 minutes It’s a surface to air variant of the AIM-7 anti-air missile which never fails to disappoint in how ineffective it is
So, the TP613 should not be a place holder. These were in fact the torpedoes we had back then, along with their predecessor TP612. But what this game does not show is that the two upper most torpedo tubes were used for a pair of Mark 37 Mod 1 torpedoes meant for ASW self defense (Might have been Mod 2 in the late 80's / early 90's but I am not sure). Also, the model of the Kobben class, whilst impressive, the forward depth rudders was housed in the casing. One rudder was used for up angle, and the other was for down angle. In the game both are shown as out all the time (like other subs with rudders in the sail), but in reality only one was out at a time. Either out on the starboard side for down angle, or out on the port side for up angle. When the boat was trimmed properly, the need for these rudders was minimal. Having sailed on both the Kobben boats and the newer Ula Class I am really looking forward to play with these Norwegian units on release! Sure hope they add a Ula Model at some point!
Except we have never had coastal missile batteries, and have never needed to as the missile boats filled the exact same role. Given the mountains and fjords making up Norway's coast, moving a missile battery, necessarily by road, would be a pain in the ass, with next to no operational mobility. The missile boats however could move about at will, using the countless inlets and waterways to mask their movement and respond at a moment's notice to surprise and ambush enemy formations
@@solbergsindre Never say never - I'm not sure about the Cold War, but currently we have NSM CDS/MLV systems in use in Norway, although not in the same configuration as in Poland. Retrofitting our NASAMs batteries with the NSM wouldn't be too difficult though, as they use many of the same systems, and the biggest benefit here is of course that it is Norwegian designed and produced.
@@solbergsindre Well yeah, when the missile has 19nm range.... Modern systems have way more than that, easily over 200nm, and in that case road mobile launchers can work even with that geography.
9:00 The Kashins were specifically designed as air-defense/secondarily ASW fleet escort type ships, in the late 1950s/early 1960s so they don't have built-in helicopter capability, and aside from the lack of CIWS they're probably better antiair ships than a Kanin on account of having two Volna/Goa SAM launchers instead of one, as well as longer range flak weapons. The Kanins on the other hand were originally built as the first Soviet dedicated guided-missile destroyers, armed with the SS-N-1 Scrubber missile. This turned out to be a bit of a disappointment in service, so they were converted to general purpose ASW/AAW ships with a Volna SAM in place of the aft missile launcher and additional 57mm AA guns and RBUs in place of the forward missile launcher, as well as much increased ASW torpedo armament and a helipad so they could at least provide forward basing (refuelling and rearming) for ASW helicopters despite lacking a hangar. As refitted they were classed as ASW ships by the Soviet Navy, so that's probably why the game does the same. Later refits of the Kashins (which appear not to be in game) were fitted with more helicopter capability, CIWS and also a light antiship missile battery of four SS-N-2 Styx SSMs.
That helo is really doing wonders for them. The firepower available to the Soviets is a force multiplier, but the fact they have eyes now is the real game changer. Previously, the Norwegians could basically sneak up on your Soviet Task Force in a they see you but you can't see them situation.
@@sternthomas4218 not passive it's Semi-Active Radar Homing. Or SARH; meaning it doesn't have it's own radar to guide itself and needs a radar to give it mid course corrections to hit a target.
Sir you should try evasive maneuvering instead of sailing your boat in a straight line that might work in throw the missile off course even if by a small chance
As originally built they had SS-N-1s, but the SS-N-1 was rapidly determined to be sh*t so they were converted to carry RBUs, more AA and SAMs instead. I assume you misread SA-N-1, which is the NATO classification of the SAMs in question.
Is Norwegian costal artillery present in the game? IRL there were a lot of minefields, guns and torpedo batteries during the cold war. Btw: The Kobben class in the game is an adapted German U205 submarine. The Ula class (current outgoing class) is an adapted U210 class, that will be replaced with U212 class submarine.
Not completely accurate, The Kobben Class was a separate class, called Type 207. It might have been a derivate of the 205 class, but in the end it was a totally different sub, alligned with Norwegian needs.
why are you keeping your weapons tight instead of leting the IA deal with the incomming threat? as soon as you're aware of an incomming missile, can't you switch to weapons free? simple question, as I don't have access to this game, yet ;)
th-cam.com/video/8DqDb-YMpG8/w-d-xo.html&ab_channel=ErlendLarsen Vid of the last remaining Oslo class frigate, buildt in the '60's and operated for 40 years! It's a museum ship BTW! A good vid, to bad it is in Norwegian, i can translate it more or less live/real time if needed!
Its getting quite old seeing you making the same mistakes over and over again in all your videos. Youre using way too much fast forwarding, preventing you from responding in time. You constantly blame the AI for not acting properly as if theyre supposed to do the strategic thinking for you. You leave them without proper orders most of the time, and on the rare occasion that you do set them up your orders are arbitrary kneejerk decisions after youre already under attack which are too little too late You spend half the time in confusion looking at the ships statcards and drawing random things on the map without even taking the time to observe and make decisions with that information. You should take it slower, maybe then you wont get your ass handed to you in every single scenario
You don't even have the game so you probably don't know the missiles I had were not terrain following. I could have hidden sure, but I would not have been able to launch. Besides, they had a helicopter and a Tu95 up. They definitely saw me.
i’ll jet you in on a secret those PHM’s were much faster than that i personally clocked themon radar from my CG cutter while we were all doing hurricane avoidance at 120kts
Devs confirmed that there was something wrong with the diving of the missiles in this version. It's been fixed now.
Snogg is actually Snøgg which means fast or quick. And all the ships in the class have names meaning fast or quick in some way. :)
Ah nice thanks
Fun fact - RIM-7 is reloaded manually, that’s why it takes 30 minutes
It’s a surface to air variant of the AIM-7 anti-air missile which never fails to disappoint in how ineffective it is
So, the TP613 should not be a place holder. These were in fact the torpedoes we had back then, along with their predecessor TP612. But what this game does not show is that the two upper most torpedo tubes were used for a pair of Mark 37 Mod 1 torpedoes meant for ASW self defense (Might have been Mod 2 in the late 80's / early 90's but I am not sure). Also, the model of the Kobben class, whilst impressive, the forward depth rudders was housed in the casing. One rudder was used for up angle, and the other was for down angle. In the game both are shown as out all the time (like other subs with rudders in the sail), but in reality only one was out at a time. Either out on the starboard side for down angle, or out on the port side for up angle. When the boat was trimmed properly, the need for these rudders was minimal. Having sailed on both the Kobben boats and the newer Ula Class I am really looking forward to play with these Norwegian units on release! Sure hope they add a Ula Model at some point!
That's interesting
Same for the german 205 and 206 class, if I'm not mistaken. They all came from the same german development team and shipyard...
Tye Norwegians should have access to shore deployed ashms
Except we have never had coastal missile batteries, and have never needed to as the missile boats filled the exact same role. Given the mountains and fjords making up Norway's coast, moving a missile battery, necessarily by road, would be a pain in the ass, with next to no operational mobility. The missile boats however could move about at will, using the countless inlets and waterways to mask their movement and respond at a moment's notice to surprise and ambush enemy formations
@solbergsindre thanks for the history lesson!
@@solbergsindre Never say never - I'm not sure about the Cold War, but currently we have NSM CDS/MLV systems in use in Norway, although not in the same configuration as in Poland. Retrofitting our NASAMs batteries with the NSM wouldn't be too difficult though, as they use many of the same systems, and the biggest benefit here is of course that it is Norwegian designed and produced.
@@solbergsindre Well yeah, when the missile has 19nm range....
Modern systems have way more than that, easily over 200nm, and in that case road mobile launchers can work even with that geography.
@@Henoik NSM is awesome. It's currently replacing the Harpoon in several allied militaries :)
You didn’t have your radar in the rim 7 is a radar guide missile
Reupload for members as I had posted the wrong video.
9:00
The Kashins were specifically designed as air-defense/secondarily ASW fleet escort type ships, in the late 1950s/early 1960s so they don't have built-in helicopter capability, and aside from the lack of CIWS they're probably better antiair ships than a Kanin on account of having two Volna/Goa SAM launchers instead of one, as well as longer range flak weapons.
The Kanins on the other hand were originally built as the first Soviet dedicated guided-missile destroyers, armed with the SS-N-1 Scrubber missile. This turned out to be a bit of a disappointment in service, so they were converted to general purpose ASW/AAW ships with a Volna SAM in place of the aft missile launcher and additional 57mm AA guns and RBUs in place of the forward missile launcher, as well as much increased ASW torpedo armament and a helipad so they could at least provide forward basing (refuelling and rearming) for ASW helicopters despite lacking a hangar. As refitted they were classed as ASW ships by the Soviet Navy, so that's probably why the game does the same.
Later refits of the Kashins (which appear not to be in game) were fitted with more helicopter capability, CIWS and also a light antiship missile battery of four SS-N-2 Styx SSMs.
Well certainly a tense scenario. Like the idea of the smaller NATO navies going up against the Soviet fleet.
Just fyi, when detected turn on all radars, it helps with intercepting.
When you showed Ka-27 it was well heard it was dropping sonobuoys.
i like the Split of the Videos. Maybe there is a Potential to make this to a mini War Movie with Intro.
Pretty sure the Norwegians have *never* liked Russia and I’d imagine they would have wargamed situations liked this at the actual time depicted here.
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Definitely should have waited until the Soviet SAG got closer to the island before revealing yourself.
Yeah, the Soviet side seems a bit powerful, you see, a Kynda CG, few Nanuchka missiles boats, and a freaking Slava CG is not to be taken lightly 😅
That helo is really doing wonders for them. The firepower available to the Soviets is a force multiplier, but the fact they have eyes now is the real game changer. Previously, the Norwegians could basically sneak up on your Soviet Task Force in a they see you but you can't see them situation.
We might have an attentionspan of 10 minutes, but we can watch it in 5 times haha
Appreciate your content
This game looks absolutely gorgeous, can’t wait to get it
30 mins is just fine for a TH-cam video. Anything over 60 mins is a chore to watch sometimes.
Looked like you had the ship on weapons tight which is why it only used the gun against the missile. Good thing luck was on your side and it missed.
Wrong. If a ship has missiles and is set to weapons tight it will use missiles to defend itself.
@@Stealth17Gaming Alrighty then. Good to know. Wasn't sure how that worked.
@@subvet3668rim-7 is a passive radar guided missile. So no radar, no missile. Radar was of at the time.
@@sternthomas4218 not passive it's Semi-Active Radar Homing. Or SARH; meaning it doesn't have it's own radar to guide itself and needs a radar to give it mid course corrections to hit a target.
@@captainfoxythepiratefox8874 sorry thats what i meant. Thanks for correcting.
By all means cut the video up if that's what's best for you, I'll just catch them when all the parts are out (and I do peak to make sure)
Sir you should try evasive maneuvering instead of sailing your boat in a straight line that might work in throw the missile off course even if by a small chance
I was just playing a similar scenario in Command Air Sea. Looking forward to this game with better graphics and (I hope) an easier interface.
They should make it so that you can manually change the flags on ships to any flag in the game.
You need to have your Radar aktiv to guide the Rim 7 Into target.
How much will the game cost when it releases on steam
(release date 12.11.2024)
That Kanin says it has a SS-N-1 you want to try that out for sure.
As originally built they had SS-N-1s, but the SS-N-1 was rapidly determined to be sh*t so they were converted to carry RBUs, more AA and SAMs instead. I assume you misread SA-N-1, which is the NATO classification of the SAMs in question.
Never launches a Harpoon which have a range of 50 miles so they not?
How good is it to sail close to the shore to disrupt radars? His frigates might be a little too exposed making them easy to spot, like that one snog.
I just HAD to watch this! 😂
для борьбы с катерами не обязательно бить п-500 хватит с-300 ф форт
Is Norwegian costal artillery present in the game? IRL there were a lot of minefields, guns and torpedo batteries during the cold war.
Btw: The Kobben class in the game is an adapted German U205 submarine. The Ula class (current outgoing class) is an adapted U210 class, that will be replaced with U212 class submarine.
There are 120mm ERSTAs. Mines aren't in game yet, although the Devs hope to add them.
Yes there is the ERSTA but they don't have enough range for this scenario
Not completely accurate, The Kobben Class was a separate class, called Type 207. It might have been a derivate of the 205 class, but in the end it was a totally different sub, alligned with Norwegian needs.
Any chance of a Warsaw Pact invasion of Denmark late 70's scenario?
why are you keeping your weapons tight instead of leting the IA deal with the incomming threat? as soon as you're aware of an incomming missile, can't you switch to weapons free? simple question, as I don't have access to this game, yet ;)
It does the same thing. Weapons free just means they also engage targets classified as hostile.
@@Stealth17Gaming thanks, I thought that "free" was more acting like "I don't wait after our CO to open fire"
Were the Pegasus's really necessary (being "on loan")?
Is the Norwegian navy just too small/puny to have punch without lend lease, so to speak? 😛
You don't get them each time. I put them on a random spawn chance to change things up in the scenario.
@@Stealth17Gaming Aha I see.
But they ended up being decisive for sure.
Slava class?…
Sounds familiar.
th-cam.com/video/8DqDb-YMpG8/w-d-xo.html&ab_channel=ErlendLarsen Vid of the last remaining Oslo class frigate, buildt in the '60's and operated for 40 years! It's a museum ship BTW! A good vid, to bad it is in Norwegian, i can translate it more or less live/real time if needed!
Why aren't the norwegian ships hiding behind the land , close to the land ?
Because I can't shoot over the land
@@Stealth17Gaming Your problem are Russian missiles, hide first then jump out and fire then go hide again.
Vampire is a nato code term for Anti-Cruise ship missile
Its getting quite old seeing you making the same mistakes over and over again in all your videos. Youre using way too much fast forwarding, preventing you from responding in time. You constantly blame the AI for not acting properly as if theyre supposed to do the strategic thinking for you. You leave them without proper orders most of the time, and on the rare occasion that you do set them up your orders are arbitrary kneejerk decisions after youre already under attack which are too little too late
You spend half the time in confusion looking at the ships statcards and drawing random things on the map without even taking the time to observe and make decisions with that information. You should take it slower, maybe then you wont get your ass handed to you in every single scenario
Thank you for the feedback
@@Stealth17Gamingappropriate response.
Your not very good at this game.... you should have hidden your ships in the terrain and used your plane to find targets......
You don't even have the game so you probably don't know the missiles I had were not terrain following. I could have hidden sure, but I would not have been able to launch. Besides, they had a helicopter and a Tu95 up. They definitely saw me.
i’ll jet you in on a secret
those
PHM’s were much faster than that
i personally clocked themon radar from my CG cutter while we were all doing hurricane avoidance at 120kts