Audio's pretty good? Unless I haven't reached that part yet. Very minor technical thing, the left of the game is slightly cropped. It's only noticeable when you bring up a unit card
Your game sound seems to be louder than your voice than before, if that what you mean. I noticed it in your deck-builds when the tank engines were rumbling over you.
I was hunting for that IS2 for half of the game. Didn't see it die when playing and didn't get to see that here either😥 but for those wondering, it got too close to a bazooka unit
@@tedarcher9120 Sometimes you can be very useful by doing nothing. Say if you soak up lots of airstrikes & artillery fire. It's the "Heavy Tank in Being" doctrine ;) But yeah, an IS-2 was never going to be that useful against 1st DFL
@@matthieutankol2681 I don't mean is-2 is never useful, just in this position it can't do much. You need to use it in the south on the lung hill to disrupt town reinforcements.
Hello, man! Could you export the code from your 1e DFL deck? I'm newbie and trying to learn how to play. I liked the 1e DFL, but my deck is a bit generic.
Basically tunnel vision killed the cat. The panzershreck hill does not give you that much of an advantage on this side. If you get Robert's side, always trade hill for the lungs, you can easily cut off reinforcements and take it later
I love to see Jaapaasa playing DFL. It s cool to see a div we like play by someone who masters it. The 81 mm mortars were so deadly. But I didn’t like the fact that he put them on the reinforcements road
audio mixing was little off in this cast. The game was too loud and also the video quality even if put to 1440p looked like 720p. Otherwise great cast as always!
Flak 88 is generally useful. It is bad on this map, because the most contested areas are within radio and mortar range. Good positions for flak88s are between town and his middle hill (where we see one) or on that hill, it would be out of mortar range, and would use its max range to deny area to all units. Its just that there was no need for it there. He could have put 88s behind the mid plateue between the 3 hills, near the lake, but then he paid 120pts for a mediocre AA piece. Another thing is, flak88 is generally more useful vs slower and heavier bombers like Ju-87, IL-2, B-26, Ju-188 etc...Western allied fighter bombers are faster, and you might only get 1 or 2 shots that need to land close to stop them. And i am pretty sure even those cant run a plane train on unsuppressed flak88. But the fact is that this unit can engage anything at max range, and that is super useful. Just compare it to all other non 2km dual purpose guns. Sure, some of them might be better at AA duty for a lower price, but they are a completely different tool with 250m less direct fire range... Erzatstruppen are awful, pay to lose unit. With the buff to chernos (that are now actually useful), erzatstruppen are left in the dust as the worst disheartened squad. I'm suggesting either a price buff to 10pts without changing the unit (this might be too powerful for team games) or give them 1 shitty lmg like breda for the same price.
Accuracy of Artillery comes from 2 things.....Ching Lee and complex design specifications of the piece and shell. Ching Lee is a joke here, he is of course renowned for being one of the finest Naval Artillery experts in the 20th Century however the accuracy of a rifled artillery piece ultimately boils down to barrel length and the spin of the round, a longer barrel can impart more spin and also increases velocity of the shell. its very complicated maths that people who need to know have been refining over the better part of 200 years at this point where gun powder is concerned.
You wish😂 This game was played month ago + DFL is perhaps my most picked div in tourneys throught my play history PS. You are welcome to try that again with me playing a serious div😉🙂
I've played this game for years and for arty what AtkPwr is saying is garbage - not that he is wrong but that for a weapon that is clearly going to be chiefly used for indirect fire Eugene has shown the direct fire accuracy. Talk about misleading. Real life - for distance the barrel plays little part in accuracy as Arty is too inaccurate the barrel length only plays a part in direct fire accuracy hence arty is fired in batteries.
Haven't seen one, but I have done some testing in game. Barrel length is most often the best indicator. Long toms is some of the most accurate/deadly arty in the game. 280mm soviet arty is very inaccurate. Mechanised arty is usually less accurate than same gun but towed. Mortars become less accurate the bigger it is. ROF Is usually also an indicator low rof=higher accuracy.
Sorry about the audio folks not sure what happened, didn’t sound like that in editing! Apologies!
Audio's pretty good? Unless I haven't reached that part yet.
Very minor technical thing, the left of the game is slightly cropped. It's only noticeable when you bring up a unit card
Your game sound seems to be louder than your voice than before, if that what you mean. I noticed it in your deck-builds when the tank engines were rumbling over you.
I was hunting for that IS2 for half of the game. Didn't see it die when playing and didn't get to see that here either😥 but for those wondering, it got too close to a bazooka unit
Get ZOOKED!
That is-2 basically did nothing...
@@tedarcher9120 Sometimes you can be very useful by doing nothing. Say if you soak up lots of airstrikes & artillery fire. It's the "Heavy Tank in Being" doctrine ;)
But yeah, an IS-2 was never going to be that useful against 1st DFL
@@matthieutankol2681 I don't mean is-2 is never useful, just in this position it can't do much. You need to use it in the south on the lung hill to disrupt town reinforcements.
Hello, man! Could you export the code from your 1e DFL deck? I'm newbie and trying to learn how to play. I liked the 1e DFL, but my deck is a bit generic.
They do themed competitions all the time, we need an Atkpwr themed one: everyone uses balanced income and no offmap!
Enjoyed! Thanks for the great cast! GG
Basically tunnel vision killed the cat. The panzershreck hill does not give you that much of an advantage on this side. If you get Robert's side, always trade hill for the lungs, you can easily cut off reinforcements and take it later
It's nice to see hugging the water to avoid arty in high tier play. I've been hollering about it for the last few years, and no one seems to do it.
I love to see Jaapaasa playing DFL. It s cool to see a div we like play by someone who masters it.
The 81 mm mortars were so deadly. But I didn’t like the fact that he put them on the reinforcements road
@@colonelkoenig42birhakeim42 Thanks! Yes, mortar placement almost cost me them being sniped + cb would have been annoying
The blast Radius of explosives is indeed reduced if it hits water, it's like that in warno as well.
That's good to know, I'll park my howitzers on the beach from now on!
Forests do the same but better cus all around protection, just dont park them too deep in green forest cause they wont be able to shoot
@@hibikinyan7180 does it work for artillery though? It does not have forrest entrenchment
Its about reducing HE blast not entrenchment
@hibikinyan7180 does it work tho? I only noticed the difference with infantry in forrest nor arty or at guns
audio mixing was little off in this cast. The game was too loud and also the video quality even if put to 1440p looked like 720p. Otherwise great cast as always!
yeah the video is very blurry
The variation on the penetration range is +-40 mm on a gauss curve centered on zero mm difference
Flak 88 is generally useful. It is bad on this map, because the most contested areas are within radio and mortar range. Good positions for flak88s are between town and his middle hill (where we see one) or on that hill, it would be out of mortar range, and would use its max range to deny area to all units. Its just that there was no need for it there. He could have put 88s behind the mid plateue between the 3 hills, near the lake, but then he paid 120pts for a mediocre AA piece. Another thing is, flak88 is generally more useful vs slower and heavier bombers like Ju-87, IL-2, B-26, Ju-188 etc...Western allied fighter bombers are faster, and you might only get 1 or 2 shots that need to land close to stop them. And i am pretty sure even those cant run a plane train on unsuppressed flak88. But the fact is that this unit can engage anything at max range, and that is super useful. Just compare it to all other non 2km dual purpose guns. Sure, some of them might be better at AA duty for a lower price, but they are a completely different tool with 250m less direct fire range...
Erzatstruppen are awful, pay to lose unit. With the buff to chernos (that are now actually useful), erzatstruppen are left in the dust as the worst disheartened squad. I'm suggesting either a price buff to 10pts without changing the unit (this might be too powerful for team games) or give them 1 shitty lmg like breda for the same price.
Ersatztruppen should get price buff to 10points. Same as Schuma in Koruck.
Amazing game
Game sounds are kinda loud as if youre some war reporter in a battle
Video is blurry, i think there was a compression issue when you uploaded. Looks liike 720p.
One day I would like to see DD tanks on the map positioned in the water
Ersatztruppen are really bad nowadays, I'd consider no taking them at all.
100% agree
Very few disheartened are worthy by now
Cherno became with dp add
The battle for tunnel vision hill.😂
Accuracy of Artillery comes from 2 things.....Ching Lee and complex design specifications of the piece and shell.
Ching Lee is a joke here, he is of course renowned for being one of the finest Naval Artillery experts in the 20th Century
however the accuracy of a rifled artillery piece ultimately boils down to barrel length and the spin of the round, a longer barrel can impart more spin and also increases velocity of the shell. its very complicated maths that people who need to know have been refining over the better part of 200 years at this point where gun powder is concerned.
Japaasa picking up DFL after I bashed him over the head with it lol
You wish😂 This game was played month ago + DFL is perhaps my most picked div in tourneys throught my play history
PS. You are welcome to try that again with me playing a serious div😉🙂
Just doggin on my poor 88 lol
I've played this game for years and for arty what AtkPwr is saying is garbage - not that he is wrong but that for a weapon that is clearly going to be chiefly used for indirect fire Eugene has shown the direct fire accuracy. Talk about misleading. Real life - for distance the barrel plays little part in accuracy as Arty is too inaccurate the barrel length only plays a part in direct fire accuracy hence arty is fired in batteries.
So what is the real statistic to know arty's indirect fire accuracy?
Haven't seen one, but I have done some testing in game.
Barrel length is most often the best indicator. Long toms is some of the most accurate/deadly arty in the game.
280mm soviet arty is very inaccurate.
Mechanised arty is usually less accurate than same gun but towed.
Mortars become less accurate the bigger it is.
ROF Is usually also an indicator low rof=higher accuracy.
Artillery dispersion in SD2 is based on range of the gun afaik, not the barrel length.
@@ranick0622 IRL range (even when guns get infinite range in game they have a definied range that is linked to its dispersion curve)
@@ranick0622 There isn't technically, but the gun's stated accuracy is typically a good representation of indirect fire accuracy as well. "Typically"