The ICBMs and Nuclear Warheads are quite useful late game especially in MP since when you drop a nuke with them it's a flat 90% chance and has unlimited range. For Strat bombers you always lose a couple even if you get it up to like 90% chance and is limited by the range of your strat bombers. So ICMBs let you nuke LA from Europe Also the Super Heavy Railway gun is quite useful to rush early on since completing the project gives you one for free, meaning you can actually get it before a regular railway gun due to the IC and time that you save.
Still think it's really silly how france doesn't start with the bunker network on the maginot, like, dude the 3d model of this thing is literally how the maginot forts looked in real life. And britain starts with radio, so it wouldn't be a problem for france to start with bunker network already researched and with a single one on the maginot line.
Or even don't have it researched but have them have one anyway just on the maginot. It's not unheard of for focuses to give stuff you don't have the tech for after all.
@@fanis1414 Does that really count in the logic of the game though? The Japanese way of using the Ohka and the G4M was less like motherships and more akin to just normal payloads, regardless of whether the Ohka was manned/powered or not. The Ohkas acted as bombs and not as fighters. If you go by the logic that the Okha and G4M pairing was a true parasite + mothership combo, then the German Mistel should count too.
25:30 "Peoject Habakkuk", the project the ice aircraft carrier is based on, called for a ship larger than the USS Enterprise specifically to carry medium bombers/naval patrol aircraft to help in submarine hunting in the north Atlantic, and act as a mobile air feild. So, I do not think it is a bug for it to carry any aircraft.
I know you know this, but for other people reading: They ended up canceling Project Habakkuk because, among other exorbitant costs, the massive refrigeration facilities that were to keep all the pykrete frozen would have taken enough steel to make a regular carrier. They ended up going with smaller escort carriers for ASW duty anyway
The other envisioned task for it was a stopping & refueling point for B-17s flying across the Atlantic. The damn thing would have been massive, and probably could have had B-29s stop over, no problem.
The Gustav is S-tier. TRY IT MAN. It's the single best special project in the game. Get one as Germany (just by completing the project), and it will cover most of the plains of Poland. Later it will cover the whole of the Benelux, and the breakthrough into France. If you put it in Calais it will cover two English ports, and it stacks with shore bombardment. Best. Project. In game.
@@derrickbiedermann9802 Even so, even as a minor, you'd have to go on the offense sooner or later. Doing this research, gives enemy units an enormous debuff from the back line. Just from doing the research.
To the idea that U-Boats didn't use supply ships(19:50). The germans had special submarines to supply other submarines with food, fuel and torpedos. The Typ XIV also known as "Milchkuh" (Milkcow).
I love that they included proximity fuzes unlocking a tech for better artillery soft attack. During the final battles of the western front (post-D-Day) the Allies started to put proximity fuzes in their artillery and the resulting airburst function multiplied its effectiveness. German infantry learned to be terrified of the Allied guns
I think the ice carrier being able to use any plane is likely intended, else they would have just copy n pasted over the code for the normal hangar bay and changed the max carry value from 20 to 30 when coding the special hangar module for the ice carrier. The module's description also confirms this. So yes, PDX intended the ice carrier to be a mobile airfield.
Technically it was thought that you could use 2 engin or even 4 engine bombers on it bc of the sheer lenght and width of the run way, so yes it is intended and "historical" (?)
Yeah I think it is because I think the project it was based off the British project habuk the concept for it had Lancaster bombers on it and the art made the bombers looks small so I think it is meant to be a full sized runway similar to one you would find on land.
@@Vergil462 Habakkuk at 600m was still far smaller than the runways a typical RAF bomber airfield would have had, it was nowhere close to full length and studies actually show that heavy bombers would have been incapable of taking off at full load from Habakkuk, let alone landing (and using arrestor hooks are out of the question - the bomber's thin metal skin could not have been able to withstand those loads). Only the smaller maritime patrol aircraft like the Lockheed Ventura would have been able to comfortably operate from Habakkuk, which makes sense as a floating anti-submarine base was what the designers had in mind when they designed it. It was never intended to house larger bombers. I still accept Habakkuk in HOI4 being able to carry huge jet bombers though, it gives them infinitely more utility in the game
Something else is the Command Power costs of Nuclear Bombings vs Nuclear Strikes, Which means you can go full WW3 mode with your missiles and strike about 30 to 100 different places all at the same time, as opposed to the cost of bombing with the Strat Bombers.
Super Heavy Railway Gun is actually a lot better than it seems. -15% attack on enemy and reduced entrenchment is super impactful, this basically gives you ~25% advantage when attacking compared to normal. The best part is that it stacks with other buffs in the game. And doubled range matters A LOT, in practice it's like 3x better coverage compared to a regular railway gun and actually is usable for ongoing offensives and doesn't become useless due to railways taking 7 days to activate In multiplayer people are going to build them every game. And even in singleplayer as a minor nation, if you're doing late game war (e.g. Congo vs Allies) the 15% stat boost in a wide area goes a long way Super heavy artillery is decent because i think you can stack them with normal support artillery. You can make some ridiculously strong 10 width special forces with superior firepower, a stack of them pushes through everything.
The Multicharge Large Caliber Gun de-orgs Units upon direct impact and it tends to prioritize Tiles with Units on them. I have had great success with it
Currently trying to conquer the world as Monarchist Britain without going over volunteer only (self imposed challenge) I's 1953 and I only have China and South America left (yeah I left the "fun" locations 'til the end)
Most players tend to give up on a game once the Soviets, UK, or Germany are all owned by the same player. Or in the East's case, with India, China, and Japan. By that point, you have so many factories and so much manpower you can win any war. It's just a a matter of time.
Some stuff about the Ice carrier, it requires 1940 carrier hulls to start the research, and on top of that the project itself takes something like 4 or so years to complete, and then on top of that you're building a capital that costs like 18-19k IC (and yes i know it gives you a mostly built one but the design is horrible) TLDR: They're the best carriers that you will never see unless you want to go into the late 1940s or 1950s
4:50 What do you mean from a *fantasy* standpoint? Germany actually built this thing IRL in the second World War, and they used it to shell the EVERLOVING CRAP out of Sevastopol when they sieged it.
3:35 Building 3 of these in northern france means you can shell Southern England with impunity -- the Allies would literally have to research a different special project just to counter it. Edit: You also don't use it to bomb everything. You have it go after specific targets, mostly airfields. When its only going after 1 type of target, the damage can actually stack to a point where it takes significant time to repair, which means that no-one in the UK could use those airfields without suffering a penalty for oversaturaing them with planes. In turn, this lets you get air superiority over the Chanel and Southern England more easily, as well as makes it jarder for the allies to get air superiority over Northern France, which also makes it harder to bomb out the canons that are causing these problems to begin with. Very few of these special projects are meant to win wars outright. They act as a force multiplier. The Superheavy Railway Gun with Elevated Engineering Corps gives every enemy division in range a -20% to all of its stats, which is ISNANE, and STACKS with shore bombardment if you're trying to cross the Channel or naval invade something like Malta. But on its own, it doesn't win wars, it just makes it easier, and I feel like in a lot of your assessments, you only look at the pure numbers instead of the utility that a given project can offer.
The answer to why you can put any plane on the Ice carrier is because that was what the historical project was planning to do. The plan was called "Projekt Habakuk" it was a response by the british to the German Submarine threat. They needed more air coverage over the mid Atlanticto escort ships. Air cover provided the best defense against subs. Aricraft carriers couldnt carry the planes needed to hunt subs and more importantly were too vulnerable. Hence project Habakuk. Create an unsinkable, floating airfield to fly the big heavy bombers used to do sub hunts. Only reason it got canceled was because with the US joining the war, and better longer range planes being invented it became redundant. So no. It's not a bug, a stupid design choice, its Paradox being faithful to history !
The ICBM's and Nuclear Warheads have a big range and I prefer them over strat bombers. As they don't need the 3 month prep time for the raid as where you would need those 3 months with the strat bombers. So you could launch a nuke quicker as it would only take 14 days to prep. (Not sure if the patch changed that).
I played a game as Italy where I used the midget subs and I honestly got pretty decent use out of them. You don’t really need the range when your in the Med and I found that just putting 10 dockyards on infinitely making them and auto putting them into a sub fleet was pretty effective at wearing down the AI navy cuz you can just build so many of them.
As an Italy main... yeah, you can get use out of them, but it's just always better to shoot for Fleet-Subs. With the right upgrades you can make them practically invisible, and just encircle the British Isles once you are done in the Med. Inflicting horrendous Convoy Casualties in the mid-to-late game.
just fyi submarines (at least german ones) where resupplied on sea by boats, under way replennishments where used by submarine focused, trade interdiction navies, this even goes so far to where they designed an entire submarine and converted some others just for that role
They need to make a post war dlc, maybe extending the game to 1950, id like if they'd limit divisions like in kaiserreich so that the game isn't running at 0.5fps in 1946, perhaps a disarm event or severe repercussions for having loads of troops until or just before the "cold war" breaks out. Most of these things are useless because of the timeframe.
To be fair, game speed has improved a lot over time, atleast as far as I can tell. Currently playing a historical germany (so no sea lion until soviets are dealt with, personal rule), capped the soviets in early 43, game is still running at a good speed. Back in the day 43 would be when it gets really really bad.
I have always been bummed by how hoi4 didn't account for the amount of resources dumped into a standing army. Standing army still cost a lot of money and resources, but in hoi4, you can make a bunch of units and stand them somewhere with good supply and boom, they stay permanently.
@@BlueKookie888 Hoi4 would really benefit from a slightly harder unit cap, something similar to Stellaris' fleet size perhaps. Exceed it and your production absolutely tanks, for example. Though then you'd have to teach the AI to never cross that number.
@@the_tactician9858I feel like a soft unit cap would be a bit better. Like let them consume rations that need to be produced from allocated civ factories, so big standing armies reduce your industrial build up
@@hanneswiggenhorn2023Or they could make it so that every deployed division adds 0.2-0.5 consumer goods factor, that way people (and AI) are persuaded away from 500 division armies and instead they are pushed into making better and more specialized divisions
25:35 So the thing is, Project Habakkuk (The real life Ice carrier project prototyped in Canada) was potentially going to be 600 meters long! So I can see a strat bomber beinable to take off and land from it!
What would be cool: ability to build anti-air towers like irl germany. Big concrete towers with many aa guns. It should be a some bonus for aa in the state
@@coygus Technically, that's what max level AA is in the game. Not every single thing needs its own building model, research and button. Just like a level 1 bunker can be considered a concrete pillbox with some trenches and max level is basically multi-layered underground city, so can the AA be considered multi-tier representation. It is a decent enough abstraction that it keeps the game from being overstuffed with various models and entries - which also helps a lot with the performance of the game as the engine is running less things overall. That is why mods that add ton of new buildings, unit types etc. end up with terrible performance and are almost unplayable from the mid-game. For some things, sure, add new models, new entries... but for some, it is really not needed. Imagine if they differentiated infrastructure into dirt roads, paved roads and highways? No, that's what different levels of infrastructure represent, Lvl 1 are dirt roads, level 5 are 4 lane highways. No need to complicate it.
That's already what maxed out state AAA is. Towers didn't have any advantage over putting equipment in the field and they were only needed to allow guns to fire over buildings. Heck, ingame AAA is better then german flak towers as you can have VT fuzes, centimeter radar and radar gunlaying.
The most annoying thing on some of the special Project is if a want to use a lot of them like mass superheavy howitzer or land cruisers i have to make so many production lines and they are already self balancing because of resource cost.
Am I the only one disappointed we didn't get any of the wackier stuff like the bell and what not? I know these sorts of things were way too unrealistic, but how cool would the bell and the cyclone rounds be to have?
Its debatable that “Die Glocke” even existed nor is any information on the supposed structure’s purpose actually available so they wouldn’t be able to implement that even if they wanted to.
1. I love the big gun. You get it WITHOUT having to use mil factories. The range is MASSIVe and it hits everything within the ranger Imagine. -25% defence and breakthrough to everything in picardie because britain has one of these monsters in dover, or for alamein, if britain has one in cairo. In the philippines if the us puts on in the center of luzon. Or if the soviets put one in crimea. Or if germany puts it in kologne, it covers most of the benelux. These things are amazing. 2. The biggest advantage you get from the SHBB is the Armor. I don't know if this is a bug, but you can put the SHBB armor on regular battleships. Making them unpiercable to anything other than a SHBB gun. This basically mkes in unvulnerable to enemy gunfire.
uhhhh dedicated torpido bomber(no air attack or cas) which flew from cv does not care about your armour and all of its stats gonna get multiplied with 36x. Battleships are only useful at landings and dedicated air defense. nothing else matters about them
Well, as of the 5th of December, 2024 (so the day this was posted) a patch has been released that nerfs the autistic tiles and regular snorkels, they're probably still pretty strong but maybe no longer overpowered
Torpedo cruisers actually work really well against light cruisers as the armour stops them getting shredded the way destroyers do (which is important as they need to survive until enemy screens are dead). they are also cheaper and have more hp than light cruisers, and have lower visibility so take longer to kill, and are a very good alternative to heavy cruisers if you are against a large number of slow ships (either slow cruiser spam or BB/BC like vs royal navy) and are pretty much needed to beat the royal navy challenge on impossible without carriers
A few thoughts on this: - Commercial Reactors can actually be pretty good as the US, where you have a few states with lots of building slots and lots of resources, like Texas. The extra resources for your faction can be quite useful. - Supersonic Jets seem to be bugged at the moment. I've noticed that airwings jets with 1.5k km/h speed are shown by the tooltip in game as having lower average speed than much older airwings the AI puts out. Not sure what's the deal there. - Rocket Interceptors give you also the rocket bombs, which have the advantage that they can be used in addition to GASM and Heavy Torpedoes on large airframes and will be used together with them. As you can only put 3 naval bombing modules on large frames, they can be used to make some marine patrol bombers with ridiculous anti-ship attack. Not that useful, but quite fun to use. - Underway Replenishment takes an absolute metric ton of convoys to use. You can even see in the video for a rather small fleet the convoys going from 4K to 2K. I tried using them with the US starting surface fleet and it took more than 5K convoys. Although, if you use nuclear engines, your capital ships don't count towards the convoy cost as they're going by fuel used, so these are more useful ultra late game. Similarly, I guess you could use these on nuclear submarine fleets for even more range, if you somehow needed it. - Modern Carrier/Battleship are the only ones that can use nuclear engines, and honestly, they're okay then? These are ultra late game techs anyways so if you're still playing at that point, they're better than building 1944 ships. - Strat bombing rockets: I want to take a moment here to point out how absolutely fucking abysmal these things are. It takes about 20 factories with max economic tech to churn out enough for a single rocket site/rocket submarine. The return value is ridiculously awful. The only use these things have, is larping and maaaaaaaaybe if you use them to target static AA to soften up an enemy for regular strat bombing. - Nuclear missile tubes: They offer two sort of advantages, one that medium range missiles which are cheaper, will absolutely suffice and two, that as they're not a static rocket site, they can't get hit by strat bombing or nukes themselves. Extremely late game, and honestly just larp tech, but fun. - Stronghold Network: I saw some people on Reddit swear by using them on the Pacific islands as the US. No idea, in MP this seems incredibly useless as a player will be able to handle them if you lost the naval war, and in SP I don't know how you would get in a situation where they could be useful. - Midget Subs: I don't get why these things have the same debuffs in coastal waters as regular subs do. I would have understood if this was some sort of sub that's better in shallow waters like the Baltic but it's not.
At the chapter, talking about Nuclear engines: They ELIMINATE the need for actual fuel. If you do not play as US or Russia (or Germany and Spam refineries, but even than fuel is scarce) Nuclear Engines are a literal gamechanger. And your navy can theoretically operate pretty much indefinitly
I wonder how bad the multi charged large caliber guns are is also due to the long-standing Strategic bombing bug? Because if you're playing a game as say, Germany where you either deliberately to roleplay or actually cannot invade the British isles, building 3 of those puppies in northern France and bombarding Southern England relentlessly is sure to keep some factories damaged. Maybe.
For the super heavy railway gun, with the extra range it means that you can just use the one that you get from researching it and don’t really need to build more as a minor so it works really well especially on smaller fronts like say Italy or something
Going to bat for jet engine 1's here: very important factor is they are significantly better statswise than engine III, at a cost of range and fuel, while being 2 IC cheaper than engine 3s. When you do the math (which me and a friend did using air combat formulas in excel using different designs), a light fighter with jet 1 engines can trade at a 2:1 ratio against light fighters with engine III while also being more efficient ICwise on top of that. Range can be offset with MIOs like fockewulf or just some range modules which meta designs include anyways, and fuel use is something thats always going to have its trade offs. IMO its very worth it. Also, I found out you can have jet fighters with advanced small frames available for licensing and production in august of 40 with hungary. Absolutely massacres any planes it goes against while still being cheaper to produce than them. :)
2:00 one potential use would be to build these networks in a non-core territory that is vital; ie colonial borders, islands, etc. if you build a factory, you might not even get it anyways with compliance modifiers
The ice carrier can probably carry any aircraft because the theoretical plans for a British ice carrier included basing bomber aircraft (it was genuinely the size of a city and could carry hundreds of aircraft)
It's weird to me that supersonic jets and IC bombers aren't just a new frame to be used in the air designer. By the way, it might seem weird that the turbine engine is used for tanks, but it is actually the engine that's used in the M1 Abrams so there's some precedent for that... probably would have been terrible in 1950 though!
Cruser submarine is available for Japan from the start and if you build some of these - you can naval invade USA without taking Hawaii and other islands
I like the Multi-Charge Large Caliber Gun because while it has a high construction cost, it’ll forever hamper an enemy’s states and force them to constantly repair. Extremely good against Britain, though lesser against the Maginot. Built three of them along the English Channel and they did pretty well!
I absolutely hate that anechoic tiles are an alternative to snorkel. It makes no sense by any means AND makes them totally useless. It would make sense as Japan to spam invisible subs after you get the rubber.
Stronghold network does go hard for Fortress Belgium and Switzerland tho, did it in my recent Belgium EU and Historic Swiss plays as a bit of a gimmick as in both game I just watched the German and French armies melt away in record speed. But yeah outside of goofy games or RP its really worth it. I think it would work better if it gave the Land Fort effectiveness bonus that the Belgian focuses give, that would make it a lot better.
I love the multi charge large caliber gun. As Germany I just build them in northern France, and when me and Britain are pepestare’ing at one another before barb his civs air fields and anti air are just exploding in southern England.
Dude, don't knock the Super-Heavy-Railway-Guns. It's expensive, and it's comes with the encumbrance of being a rail-way-gun with it's dumb AI, but it OBLITERATES entrenchment and evaporates forts twice as fast than a normal one, which is critical to prevent units from cycling on the defense. It's being banned in MP games because it allows Germany to just plow through the Maginot, even when improved upon by the player, in less than a week. It gets even more terrifying if you stack them in the mid to late game, as you can use them to break even a well fortified Eastern Front, and British Naval Forts for a Sea-Lion. And the Bridge Layers you get from Military Engineering Vehicles (and Armored Support Company Research) are OP when given to Tanks or Mech, as it allows them to IGNORE River Penalties. They do take a Support Company slot you might want to use, and are prone to mean levels of attrition (because Paradox has no understanding of a realistic level of attrition) but the benefit of ignoring rivers allows tanks to break previously unbreaking river-lines.
I feel that rockets should get mobile launch plattforms as an option. Make them work a bit like railway guns. As for the Ice Carriers. let them stay this way, but they can only operate in cold waters. The nukes are still to easy to mass. After the Attack on Japan the US wouldnt have been able to strike again for six months. Wheeling out dozens off bombs in 1945 just feels wrong. But I do like that nuking a target now has proper consequenzes for both sides..... Mmhh maybe that how you could buff the Stronghold Network. Resitance to nuclear strikes.
One thing that annoys me a lot in the game is that you don’t start with rail guns even though they would have them in 1936 and France sould automatically get bunker network or at least get a research bonus with the focus alpine forts or extend the Maginot or even the defensive focus focus. And I wish paradox added the French foreign legion a cool idea the higher the world tension the more manpower the French foreign legion gets and if Frances stability is higher then a national then France can “steal” some manpower, and in game the legion will be considered as special forces and they can be sent as volunteers but with no world tension limit
Its really silly how a lot of this stuff was actually used by real countries irl, but the game doesnt give those countries any focus or research bones to buff them. Soviets should have a research bonus to mother ships. French should have stronghold from 1936 Even the UK its crazy they dont get a nuclear research bonus until the US joins the war, even though the MAUD committee was about inviting the us to the UKs already ongoing research. (Not saying the UK should be able to build nukes first, but the fact the US gets research bonuses first even though irl it was the UK that helped advance US research is very funny to me)
Monarchist / Democratic Germany should also get a large nuclear research bonus. Many scientists who worked on nukes irl were German Jews and with the Mustache Man gone, many would have stayed in Germany. And even if they didn't': The 3rd Reich saw nuclear tech as "jewish" and therefore didn't put much effort into it, but alt history Germany for sure would do so.
Do you really think that the concept of nuclear-based ship engines was invented by that mod's development team, or better yet, do you think that Paradox should have to ask a modding team for permission to implement an idea into *their own game* simply because it was realized in a mod first? I'm also pretty sure that Equestria at War and all the other mods that have extended the game's tech tree (because EaW _wasn't_ the first, Road to 56 says hello) still exist, so you don't have to pay for anything. Nothing was stolen from you.
@@DovahFett you're telling me that a cold war tech was not inspired by a mod for a videogame? Also, I have no idea if you could actually still use EaW's nuclear engines without the DLC, didn't had a chance or will to test.
From an mp perspective Super heavy railway gun is S tier because it is active in more than one battle and might be infinite battles idk but at least 3. You can cover the whole stalin line with like 5 of them so for the cost of 8k ic or roughly 0.8 of a 10/8 medium td division you can reduce the defenders soft and hard by 32% if they have 50% entrenchment or 40% if you have the army spirit. It also makes taking Alamein, Kiev, Leningrad basically any strong point very easy. In conjunction with full shore thats 65% + tactic so you take 34% of the damage you would of so stay in the battle for 3x longer doing more cas damage. That -40% entrenchment is now mandatory to break a russia player with funny gbp dozer blade tanks (not banned in the server i play on). Sorry for being a 🤓 but i just couldn't believe when you Put it C
It has twice the range, so it means it covers four times the area than the regular railway gun. (Which was already very strong!) Even if you don't build another one, you can place it behind your armored spearhead to make encirclement.
The Ice Aircraft Carrier isn't a bug. Project Habakkuk was a real concept that did see some amount of research, but was never finished due to technical problems. If it had, though, it would DWARF USS Gerald Ford. Seriously, that thing was supposed to be 2000 feet in length!
I think Self-Propelled Super-Heavy Howitzers should work like railway guns that are worse in most ways except being cheaper and not responsible to railways.
The planned ice carrier would have been roughly twice the size of the modern super carriers and would have bene designed to launch multi engine naval bombers. I dont think its a coding error.
I have a lot of things I want to say as someone addicted to special projects, but for now I'll just say when you talk about the mothership and upgrade the enemy plane you could have alternatively upgraded the mothership too!
I'm not entirely sure that the Jet Engine should be at low C tier: it's certainly not A tier, but the speed bonus alone is VERY noticeable for fighters and heavy fighters, comparable to the Rocket Engine, but with far fewer penalties. The Chromium demand is definitely an issue, but i think the benefits are strong enough to at least _consider_ Jet engines even as a minor, unless you know you're just straight up never gonna have chromium available, traded or otherwise ...im basically arguing with the teacher to bump from a C- to a C
I don't get why you'd say artillery is inefficient? For the soft attack, nothing comes close. Maybe some change in the DLC I'm unaware of? As far as I've seen, tanks are the expensive ones, while artillery is cheap damage, especially considering no need for fuel.
Hi, I'm a Hoi4 noob that just found your channel and wanted to say your guides have been super helpful for learning how to actually succeed at the game and not just get stomped into the ground by the closest enemy major in the early-mid '40s. I was wondering have you made, or are planning on making, some kind of "industry" guide, telling us your thought process behind when you decide on what to produce and when? Like, I know CAS, trucks, and tanks are all super important, but I'm never sure how many factories I should devote towards producing the different types of equipment, and when to do it and in what order, or when I should prioritize building mils over civs, or in which scenarios I should scrap the idea of producing certain kinds of equipment entirely. I feel like this would be especially helpful for minor nations that lack a strong starting industry.
It's kinda hard to make a guide on something like that, since it is super situational. As a guideline: Infantry to hold the line > Planes > Motorized > Tanks (If it's a small war, you can also build Offensive Infantry first, since it's cheaper - but obviously against SOV/late game, it should not be done until you have air superiority) I will make a small comparison between Dispersed/Concentrated though!
@@VijoPlays Thanks for the reply! I figured it was a big ask, so thanks for giving the general guideline anyway. Just had a Mexico game end because I realized too late that I'd been building way too many guns and nowhere near enough trucks and fighters when the U.S. invaded, presumably because they were jealous of the fact that the average Mexican home was made entirely of light machine guns at that point, lol
@@VijoPlays Oh, and one more question, if you don't mind: When it comes to supply, is it better to build one large port/railway or a large network of smaller ports and railways? Supply is one of the most difficult things for me to wrap my head around in this game.
@@Topo-Grigio1312 ports are much quicker to build than supply hubs so as long as you are near the coast but short on supply then they are worth building but if you have access to the coast then using naval invasions assuming you can get superiority to grab their ports would be easier
Single player or multiplayer? If singleplayer, then it´s quite simple. All you need are rifles (to keep the grunts equipped and be ready for defense), fighter planes to keep the sky green, some trucks for specialized companies and some medium tanks. Everything else is a bonus.
Yo man love ur vids, especially the USSR ones. Could you by any chance make an updated ''strongest build'' for the new update? Like with the AI, projects, nerfs, buffs and new templates, i think it would be very interesting.
A new Soviet guide won't be coming for a while - I did add a pinned comment to it for the new features, but there's still so much stuff to make content about D:
Most special projects arent necessarily worth your time. I just treat them ss a bonus. Most people go after flame tank engineering vehicle and the rest sre really optional.
The ICBMs and Nuclear Warheads are quite useful late game especially in MP since when you drop a nuke with them it's a flat 90% chance and has unlimited range. For Strat bombers you always lose a couple even if you get it up to like 90% chance and is limited by the range of your strat bombers. So ICMBs let you nuke LA from Europe
Also the Super Heavy Railway gun is quite useful to rush early on since completing the project gives you one for free, meaning you can actually get it before a regular railway gun due to the IC and time that you save.
Also strat bombers cost 20 command power for every nuke, while missiles only use 5
Yes getting comand Power 1948 without a NASA Computer ist pain@HectorTC-wv4iz
Still think it's really silly how france doesn't start with the bunker network on the maginot, like, dude the 3d model of this thing is literally how the maginot forts looked in real life. And britain starts with radio, so it wouldn't be a problem for france to start with bunker network already researched and with a single one on the maginot line.
Or even don't have it researched but have them have one anyway just on the maginot. It's not unheard of for focuses to give stuff you don't have the tech for after all.
Technically the Soviets should start with the mothership aircraft unlocked as they were the only ones to actually do it in ww2.
@@topphatt1312 wait w h a t?
@@topphatt1312 The Japanese manned kamikaze rocket planes were also launched from motherships.
@@fanis1414 Does that really count in the logic of the game though? The Japanese way of using the Ohka and the G4M was less like motherships and more akin to just normal payloads, regardless of whether the Ohka was manned/powered or not. The Ohkas acted as bombs and not as fighters. If you go by the logic that the Okha and G4M pairing was a true parasite + mothership combo, then the German Mistel should count too.
25:30 "Peoject Habakkuk", the project the ice aircraft carrier is based on, called for a ship larger than the USS Enterprise specifically to carry medium bombers/naval patrol aircraft to help in submarine hunting in the north Atlantic, and act as a mobile air feild. So, I do not think it is a bug for it to carry any aircraft.
You are correct, the ice carrier is indeed acurate
I know you know this, but for other people reading: They ended up canceling Project Habakkuk because, among other exorbitant costs, the massive refrigeration facilities that were to keep all the pykrete frozen would have taken enough steel to make a regular carrier. They ended up going with smaller escort carriers for ASW duty anyway
The other envisioned task for it was a stopping & refueling point for B-17s flying across the Atlantic. The damn thing would have been massive, and probably could have had B-29s stop over, no problem.
@@Taluiendanggg
Yeah, it’s absolutely massive
the stonghold network has an AA gun in the icon... but does nothing for AA
Honestly, my biggest gripe with it lmao
Hoping this gets changed soon
Yeah I assumed they would incorporate some aspects of the flak tower concept since that’s what it looks like.
It's to point at the men to convince them that they should build even more fort levels
They could have just made it +1 to static AA cap to just keep in line with the bonus to fort levels.
Or static AA %, anything. lol.
bro started in the morning and it was dark by the time he finished
Lmao I think he started late asf, it goes dark in ten minutes lol
These tier lists always devolve into a 5 hour podcast and then I have to cut most of it down
@@VijoPlays Do you notice your girl behind when the dusk closed in?
Timestamp? @@alonefancy5403
The Gustav is S-tier. TRY IT MAN. It's the single best special project in the game. Get one as Germany (just by completing the project), and it will cover most of the plains of Poland. Later it will cover the whole of the Benelux, and the breakthrough into France. If you put it in Calais it will cover two English ports, and it stacks with shore bombardment.
Best. Project. In game.
He is approaching this from a "minor" perspective.
Gustav?
@@superwilliam7415 (super heavy railway gun)
@@derrickbiedermann9802 Even so, even as a minor, you'd have to go on the offense sooner or later. Doing this research, gives enemy units an enormous debuff from the back line. Just from doing the research.
@@derrickbiedermann9802Even more minor, i say it easily a A tier. it just a better railway gun
To the idea that U-Boats didn't use supply ships(19:50). The germans had special submarines to supply other submarines with food, fuel and torpedos.
The Typ XIV also known as "Milchkuh" (Milkcow).
They also just used resupply ships that ran the British blockade. So it's silly they can't use it
I love that they included proximity fuzes unlocking a tech for better artillery soft attack. During the final battles of the western front (post-D-Day) the Allies started to put proximity fuzes in their artillery and the resulting airburst function multiplied its effectiveness. German infantry learned to be terrified of the Allied guns
I think the ice carrier being able to use any plane is likely intended, else they would have just copy n pasted over the code for the normal hangar bay and changed the max carry value from 20 to 30 when coding the special hangar module for the ice carrier. The module's description also confirms this. So yes, PDX intended the ice carrier to be a mobile airfield.
Technically it was thought that you could use 2 engin or even 4 engine bombers on it bc of the sheer lenght and width of the run way, so yes it is intended and "historical" (?)
Here me out, japan ice carrier + super heavy battle build
Yeah I think it is because I think the project it was based off the British project habuk the concept for it had Lancaster bombers on it and the art made the bombers looks small so I think it is meant to be a full sized runway similar to one you would find on land.
OMG, motherships on HMS Habbakuk?
@@Vergil462 Habakkuk at 600m was still far smaller than the runways a typical RAF bomber airfield would have had, it was nowhere close to full length and studies actually show that heavy bombers would have been incapable of taking off at full load from Habakkuk, let alone landing (and using arrestor hooks are out of the question - the bomber's thin metal skin could not have been able to withstand those loads). Only the smaller maritime patrol aircraft like the Lockheed Ventura would have been able to comfortably operate from Habakkuk, which makes sense as a floating anti-submarine base was what the designers had in mind when they designed it. It was never intended to house larger bombers.
I still accept Habakkuk in HOI4 being able to carry huge jet bombers though, it gives them infinitely more utility in the game
Something else is the Command Power costs of Nuclear Bombings vs Nuclear Strikes, Which means you can go full WW3 mode with your missiles and strike about 30 to 100 different places all at the same time, as opposed to the cost of bombing with the Strat Bombers.
Super Heavy Railway Gun is actually a lot better than it seems. -15% attack on enemy and reduced entrenchment is super impactful, this basically gives you ~25% advantage when attacking compared to normal. The best part is that it stacks with other buffs in the game. And doubled range matters A LOT, in practice it's like 3x better coverage compared to a regular railway gun and actually is usable for ongoing offensives and doesn't become useless due to railways taking 7 days to activate
In multiplayer people are going to build them every game. And even in singleplayer as a minor nation, if you're doing late game war (e.g. Congo vs Allies) the 15% stat boost in a wide area goes a long way
Super heavy artillery is decent because i think you can stack them with normal support artillery. You can make some ridiculously strong 10 width special forces with superior firepower, a stack of them pushes through everything.
Interesting
The Multicharge Large Caliber Gun de-orgs Units upon direct impact and it tends to prioritize Tiles with Units on them. I have had great success with it
And op against the uk in multi
I love how people say "You get it too late, game ends in 4-5 years" - while i am doing WC with freaking Afganistan fighting USA in 1970s...
fucking lmao respect the grind
Currently trying to conquer the world as Monarchist Britain without going over volunteer only (self imposed challenge) I's 1953 and I only have China and South America left (yeah I left the "fun" locations 'til the end)
Most players tend to give up on a game once the Soviets, UK, or Germany are all owned by the same player. Or in the East's case, with India, China, and Japan.
By that point, you have so many factories and so much manpower you can win any war. It's just a a matter of time.
Some stuff about the Ice carrier, it requires 1940 carrier hulls to start the research, and on top of that the project itself takes something like 4 or so years to complete, and then on top of that you're building a capital that costs like 18-19k IC (and yes i know it gives you a mostly built one but the design is horrible)
TLDR: They're the best carriers that you will never see unless you want to go into the late 1940s or 1950s
4:50
What do you mean from a *fantasy* standpoint? Germany actually built this thing IRL in the second World War, and they used it to shell the EVERLOVING CRAP out of Sevastopol when they sieged it.
Even today in sevastipol suroundings you can see the Points wher it was standing and also u can see the craters to zero the arty
3:35
Building 3 of these in northern france means you can shell Southern England with impunity -- the Allies would literally have to research a different special project just to counter it.
Edit: You also don't use it to bomb everything. You have it go after specific targets, mostly airfields. When its only going after 1 type of target, the damage can actually stack to a point where it takes significant time to repair, which means that no-one in the UK could use those airfields without suffering a penalty for oversaturaing them with planes. In turn, this lets you get air superiority over the Chanel and Southern England more easily, as well as makes it jarder for the allies to get air superiority over Northern France, which also makes it harder to bomb out the canons that are causing these problems to begin with.
Very few of these special projects are meant to win wars outright. They act as a force multiplier. The Superheavy Railway Gun with Elevated Engineering Corps gives every enemy division in range a -20% to all of its stats, which is ISNANE, and STACKS with shore bombardment if you're trying to cross the Channel or naval invade something like Malta. But on its own, it doesn't win wars, it just makes it easier, and I feel like in a lot of your assessments, you only look at the pure numbers instead of the utility that a given project can offer.
It's so ironic that the Supply Network, which is clearly based on the Flaktowers, doesn't bring any AA bonuses.
The answer to why you can put any plane on the Ice carrier is because that was what the historical project was planning to do. The plan was called "Projekt Habakuk" it was a response by the british to the German Submarine threat. They needed more air coverage over the mid Atlanticto escort ships. Air cover provided the best defense against subs. Aricraft carriers couldnt carry the planes needed to hunt subs and more importantly were too vulnerable. Hence project Habakuk. Create an unsinkable, floating airfield to fly the big heavy bombers used to do sub hunts. Only reason it got canceled was because with the US joining the war, and better longer range planes being invented it became redundant. So no. It's not a bug, a stupid design choice, its Paradox being faithful to history !
The ICBM's and Nuclear Warheads have a big range and I prefer them over strat bombers. As they don't need the 3 month prep time for the raid as where you would need those 3 months with the strat bombers. So you could launch a nuke quicker as it would only take 14 days to prep. (Not sure if the patch changed that).
I played a game as Italy where I used the midget subs and I honestly got pretty decent use out of them. You don’t really need the range when your in the Med and I found that just putting 10 dockyards on infinitely making them and auto putting them into a sub fleet was pretty effective at wearing down the AI navy cuz you can just build so many of them.
Same but as Britain spamming them in Indonesia to deal with the Japanese convoys.
Italy is perfect for midget submarine as they use it historically
This with the sub company giving better stealth percents makes this my go to sub
I'm planning to try combining them with the AIP to just spam cheap invisible subs
As an Italy main... yeah, you can get use out of them, but it's just always better to shoot for Fleet-Subs. With the right upgrades you can make them practically invisible, and just encircle the British Isles once you are done in the Med. Inflicting horrendous Convoy Casualties in the mid-to-late game.
just fyi
submarines (at least german ones) where resupplied on sea by boats, under way replennishments where used by submarine focused, trade interdiction navies, this even goes so far to where they designed an entire submarine and converted some others just for that role
They also had underwater trade ships in WW1. Massive subs that are mostly cargo holds.
They need to make a post war dlc, maybe extending the game to 1950, id like if they'd limit divisions like in kaiserreich so that the game isn't running at 0.5fps in 1946, perhaps a disarm event or severe repercussions for having loads of troops until or just before the "cold war" breaks out. Most of these things are useless because of the timeframe.
To be fair, game speed has improved a lot over time, atleast as far as I can tell. Currently playing a historical germany (so no sea lion until soviets are dealt with, personal rule), capped the soviets in early 43, game is still running at a good speed. Back in the day 43 would be when it gets really really bad.
I have always been bummed by how hoi4 didn't account for the amount of resources dumped into a standing army. Standing army still cost a lot of money and resources, but in hoi4, you can make a bunch of units and stand them somewhere with good supply and boom, they stay permanently.
@@BlueKookie888 Hoi4 would really benefit from a slightly harder unit cap, something similar to Stellaris' fleet size perhaps. Exceed it and your production absolutely tanks, for example. Though then you'd have to teach the AI to never cross that number.
@@the_tactician9858I feel like a soft unit cap would be a bit better. Like let them consume rations that need to be produced from allocated civ factories, so big standing armies reduce your industrial build up
@@hanneswiggenhorn2023Or they could make it so that every deployed division adds 0.2-0.5 consumer goods factor, that way people (and AI) are persuaded away from 500 division armies and instead they are pushed into making better and more specialized divisions
the authistic tiles have so low social skills that nobody notices them
yes but they require much more care than other tiles
I really wish Networks functioned as a supply depot too.
25:35 So the thing is, Project Habakkuk (The real life Ice carrier project prototyped in Canada) was potentially going to be 600 meters long! So I can see a strat bomber beinable to take off and land from it!
What would be cool: ability to build anti-air towers like irl germany. Big concrete towers with many aa guns. It should be a some bonus for aa in the state
I had always assumed that that was what AA was
@@coygus Technically, that's what max level AA is in the game. Not every single thing needs its own building model, research and button. Just like a level 1 bunker can be considered a concrete pillbox with some trenches and max level is basically multi-layered underground city, so can the AA be considered multi-tier representation. It is a decent enough abstraction that it keeps the game from being overstuffed with various models and entries - which also helps a lot with the performance of the game as the engine is running less things overall.
That is why mods that add ton of new buildings, unit types etc. end up with terrible performance and are almost unplayable from the mid-game. For some things, sure, add new models, new entries... but for some, it is really not needed. Imagine if they differentiated infrastructure into dirt roads, paved roads and highways? No, that's what different levels of infrastructure represent, Lvl 1 are dirt roads, level 5 are 4 lane highways. No need to complicate it.
That's already what maxed out state AAA is. Towers didn't have any advantage over putting equipment in the field and they were only needed to allow guns to fire over buildings.
Heck, ingame AAA is better then german flak towers as you can have VT fuzes, centimeter radar and radar gunlaying.
The most annoying thing on some of the special Project is if a want to use a lot of them like mass superheavy howitzer or land cruisers i have to make so many production lines and they are already self balancing because of resource cost.
Am I the only one disappointed we didn't get any of the wackier stuff like the bell and what not? I know these sorts of things were way too unrealistic, but how cool would the bell and the cyclone rounds be to have?
Its debatable that “Die Glocke” even existed nor is any information on the supposed structure’s purpose actually available so they wouldn’t be able to implement that even if they wanted to.
Project Habakuk was supposed to be a ridiculously large ships so the ice carriers being able to take any plane makes sense
I was wondering if that was a bug
@@DontKnow-hr5my nope, they dead ass wanted to take a iceberg and build a airbase on it
1. I love the big gun. You get it WITHOUT having to use mil factories. The range is MASSIVe and it hits everything within the ranger Imagine. -25% defence and breakthrough to everything in picardie because britain has one of these monsters in dover, or for alamein, if britain has one in cairo. In the philippines if the us puts on in the center of luzon. Or if the soviets put one in crimea. Or if germany puts it in kologne, it covers most of the benelux. These things are amazing.
2. The biggest advantage you get from the SHBB is the Armor. I don't know if this is a bug, but you can put the SHBB armor on regular battleships. Making them unpiercable to anything other than a SHBB gun. This basically mkes in unvulnerable to enemy gunfire.
uhhhh
dedicated torpido bomber(no air attack or cas) which flew from cv does not care about your armour and all of its stats gonna get multiplied with 36x. Battleships are only useful at landings and dedicated air defense. nothing else matters about them
@@Turkistani Indeed, as I said, invulnerable to enemy gun fire.
The original ice carrier (habakkuk) was planned to be 600 meters long, and be able to carry B-17's. So... yeah, it's accurate.
Tysm m8! This guy has spent so much time ranking the projects for you guys that you can see through the window how it went from daytime to nighttime.
Well, as of the 5th of December, 2024 (so the day this was posted) a patch has been released that nerfs the autistic tiles and regular snorkels, they're probably still pretty strong but maybe no longer overpowered
Ice Carriers were meant to be stupidly large. That said I can't imagine it would be quite big enough to field heavy bombers.
They were proposed to house and field B24s and maritime patrol planes iirc
@@essexclass8168 that's nuts, you need a hell of a runway for that.
@@redknight6077A mile is enough
@@redknight6077 600m long yep
21:18 The WHAT tiles?
Torpedo cruisers actually work really well against light cruisers as the armour stops them getting shredded the way destroyers do (which is important as they need to survive until enemy screens are dead). they are also cheaper and have more hp than light cruisers, and have lower visibility so take longer to kill, and are a very good alternative to heavy cruisers if you are against a large number of slow ships (either slow cruiser spam or BB/BC like vs royal navy) and are pretty much needed to beat the royal navy challenge on impossible without carriers
A few thoughts on this:
- Commercial Reactors can actually be pretty good as the US, where you have a few states with lots of building slots and lots of resources, like Texas. The extra resources for your faction can be quite useful.
- Supersonic Jets seem to be bugged at the moment. I've noticed that airwings jets with 1.5k km/h speed are shown by the tooltip in game as having lower average speed than much older airwings the AI puts out. Not sure what's the deal there.
- Rocket Interceptors give you also the rocket bombs, which have the advantage that they can be used in addition to GASM and Heavy Torpedoes on large airframes and will be used together with them. As you can only put 3 naval bombing modules on large frames, they can be used to make some marine patrol bombers with ridiculous anti-ship attack. Not that useful, but quite fun to use.
- Underway Replenishment takes an absolute metric ton of convoys to use. You can even see in the video for a rather small fleet the convoys going from 4K to 2K. I tried using them with the US starting surface fleet and it took more than 5K convoys. Although, if you use nuclear engines, your capital ships don't count towards the convoy cost as they're going by fuel used, so these are more useful ultra late game. Similarly, I guess you could use these on nuclear submarine fleets for even more range, if you somehow needed it.
- Modern Carrier/Battleship are the only ones that can use nuclear engines, and honestly, they're okay then? These are ultra late game techs anyways so if you're still playing at that point, they're better than building 1944 ships.
- Strat bombing rockets: I want to take a moment here to point out how absolutely fucking abysmal these things are. It takes about 20 factories with max economic tech to churn out enough for a single rocket site/rocket submarine. The return value is ridiculously awful. The only use these things have, is larping and maaaaaaaaybe if you use them to target static AA to soften up an enemy for regular strat bombing.
- Nuclear missile tubes: They offer two sort of advantages, one that medium range missiles which are cheaper, will absolutely suffice and two, that as they're not a static rocket site, they can't get hit by strat bombing or nukes themselves. Extremely late game, and honestly just larp tech, but fun.
- Stronghold Network: I saw some people on Reddit swear by using them on the Pacific islands as the US. No idea, in MP this seems incredibly useless as a player will be able to handle them if you lost the naval war, and in SP I don't know how you would get in a situation where they could be useful.
- Midget Subs: I don't get why these things have the same debuffs in coastal waters as regular subs do. I would have understood if this was some sort of sub that's better in shallow waters like the Baltic but it's not.
Wait there are sharks in HoI4? WTF??
Tropical waters, they increase manpower losses from ships sinking
Certain pacific sea zones have the modifier “shark infested waters”, which increase casualties on ship sinking by 60%
You really just realized?
At the chapter, talking about Nuclear engines: They ELIMINATE the need for actual fuel. If you do not play as US or Russia (or Germany and Spam refineries, but even than fuel is scarce) Nuclear Engines are a literal gamechanger. And your navy can theoretically operate pretty much indefinitly
I wonder how bad the multi charged large caliber guns are is also due to the long-standing Strategic bombing bug? Because if you're playing a game as say, Germany where you either deliberately to roleplay or actually cannot invade the British isles, building 3 of those puppies in northern France and bombarding Southern England relentlessly is sure to keep some factories damaged. Maybe.
Didn't even realize I was gifted a membership, thanks for teaching me navy captain twink
For the super heavy railway gun, with the extra range it means that you can just use the one that you get from researching it and don’t really need to build more as a minor so it works really well especially on smaller fronts like say Italy or something
"locking the F in for a game that goes until 1980"
Tannu Tuva world domination moment
Going to bat for jet engine 1's here: very important factor is they are significantly better statswise than engine III, at a cost of range and fuel, while being 2 IC cheaper than engine 3s. When you do the math (which me and a friend did using air combat formulas in excel using different designs), a light fighter with jet 1 engines can trade at a 2:1 ratio against light fighters with engine III while also being more efficient ICwise on top of that.
Range can be offset with MIOs like fockewulf or just some range modules which meta designs include anyways, and fuel use is something thats always going to have its trade offs. IMO its very worth it.
Also, I found out you can have jet fighters with advanced small frames available for licensing and production in august of 40 with hungary. Absolutely massacres any planes it goes against while still being cheaper to produce than them. :)
I feel like some projects were specifically made for cold war mods or mods like Road to 56
2:00 one potential use would be to build these networks in a non-core territory that is vital; ie colonial borders, islands, etc. if you build a factory, you might not even get it anyways with compliance modifiers
"How large is this runway?"
About twice as large as modern supercarriers... so yeah, pretty large.
The cruiser submarine with a deck gun and a plane is a lot of fun.
But the deck gun is not really giving light attack right?
@ it gives +20% raiding efficiency I believe
The ice carrier can probably carry any aircraft because the theoretical plans for a British ice carrier included basing bomber aircraft (it was genuinely the size of a city and could carry hundreds of aircraft)
It's weird to me that supersonic jets and IC bombers aren't just a new frame to be used in the air designer. By the way, it might seem weird that the turbine engine is used for tanks, but it is actually the engine that's used in the M1 Abrams so there's some precedent for that... probably would have been terrible in 1950 though!
Fun fact the rocket planes probably were the first to break the sound barrier and it also melted nazis in mass.
Cruser submarine is available for Japan from the start and if you build some of these - you can naval invade USA without taking Hawaii and other islands
SO YOU'RE TELLING ME I CAN ALMOST DOOLITTLE HISTORICALLY WITH THE ICE CARRIERS?
You forgot that cruise sub have opportunity to build ship gun on it with some bonuses
But not actually Ship Weapons that do something, right? I can't give it light attack, can I?
It’s written that it is 200mm cannon that gives +20% to interception and +5% visibility
@@nikitayakovlev8638 Yeah, but no real light attack :/
12:00 I hear your argument and understand where you are coming from however rockets go brrrrrrrrrrr
I like the Multi-Charge Large Caliber Gun because while it has a high construction cost, it’ll forever hamper an enemy’s states and force them to constantly repair. Extremely good against Britain, though lesser against the Maginot. Built three of them along the English Channel and they did pretty well!
I absolutely hate that anechoic tiles are an alternative to snorkel. It makes no sense by any means AND makes them totally useless. It would make sense as Japan to spam invisible subs after you get the rubber.
The SaMs would be nice if they had synergy with radar and proxy to make proxy fused active homing SaMs, but it doesn't seem worth it otherwise.
The one upside to the super railway gun is that u get a free one on project completion only upside
I like your VSC Add-Ons 😂
Stronghold network does go hard for Fortress Belgium and Switzerland tho, did it in my recent Belgium EU and Historic Swiss plays as a bit of a gimmick as in both game I just watched the German and French armies melt away in record speed. But yeah outside of goofy games or RP its really worth it. I think it would work better if it gave the Land Fort effectiveness bonus that the Belgian focuses give, that would make it a lot better.
I love the multi charge large caliber gun.
As Germany I just build them in northern France, and when me and Britain are pepestare’ing at one another before barb his civs air fields and anti air are just exploding in southern England.
I honestly enjoy the dlc only because of the new focus trees I've completely ignored special projects
nearly all special projects maybe except flame tanks and assault engineers are unnecessary to win or too late game
actually the biggest benefit to the strong hold network isn't the tech itself it's the absurd amount of army xp you can get while doing the project.
Dude, don't knock the Super-Heavy-Railway-Guns. It's expensive, and it's comes with the encumbrance of being a rail-way-gun with it's dumb AI, but it OBLITERATES entrenchment and evaporates forts twice as fast than a normal one, which is critical to prevent units from cycling on the defense. It's being banned in MP games because it allows Germany to just plow through the Maginot, even when improved upon by the player, in less than a week. It gets even more terrifying if you stack them in the mid to late game, as you can use them to break even a well fortified Eastern Front, and British Naval Forts for a Sea-Lion.
And the Bridge Layers you get from Military Engineering Vehicles (and Armored Support Company Research) are OP when given to Tanks or Mech, as it allows them to IGNORE River Penalties. They do take a Support Company slot you might want to use, and are prone to mean levels of attrition (because Paradox has no understanding of a realistic level of attrition) but the benefit of ignoring rivers allows tanks to break previously unbreaking river-lines.
I feel that rockets should get mobile launch plattforms as an option. Make them work a bit like railway guns.
As for the Ice Carriers. let them stay this way, but they can only operate in cold waters.
The nukes are still to easy to mass. After the Attack on Japan the US wouldnt have been able to strike again for six months. Wheeling out dozens off bombs in 1945 just feels wrong. But I do like that nuking a target now has proper consequenzes for both sides.....
Mmhh maybe that how you could buff the Stronghold Network. Resitance to nuclear strikes.
One thing that annoys me a lot in the game is that you don’t start with rail guns even though they would have them in 1936 and France sould automatically get bunker network or at least get a research bonus with the focus alpine forts or extend the Maginot or even the defensive focus focus.
And I wish paradox added the French foreign legion a cool idea the higher the world tension the more manpower the French foreign legion gets and if Frances stability is higher then a national then France can “steal” some manpower, and in game the legion will be considered as special forces and they can be sent as volunteers but with no world tension limit
Its really silly how a lot of this stuff was actually used by real countries irl, but the game doesnt give those countries any focus or research bones to buff them.
Soviets should have a research bonus to mother ships.
French should have stronghold from 1936
Even the UK its crazy they dont get a nuclear research bonus until the US joins the war, even though the MAUD committee was about inviting the us to the UKs already ongoing research. (Not saying the UK should be able to build nukes first, but the fact the US gets research bonuses first even though irl it was the UK that helped advance US research is very funny to me)
Monarchist / Democratic Germany should also get a large nuclear research bonus. Many scientists who worked on nukes irl were German Jews and with the Mustache Man gone, many would have stayed in Germany. And even if they didn't': The 3rd Reich saw nuclear tech as "jewish" and therefore didn't put much effort into it, but alt history Germany for sure would do so.
should I use Anechoic Tiles or Air-Independent Propulsion or both together ?
Ideally both! But as I mentioned, with a Visibility of 10 or less the AI can't deal with it anyway :)
So, the Paradox stole the ship Nuclear Engines from the Equestria at War, and now you need to pay to have them?
Hippity hoppity...
@brandonneilsta.teresa3494 your mods are now DLC property
Do you really think that the concept of nuclear-based ship engines was invented by that mod's development team, or better yet, do you think that Paradox should have to ask a modding team for permission to implement an idea into *their own game* simply because it was realized in a mod first?
I'm also pretty sure that Equestria at War and all the other mods that have extended the game's tech tree (because EaW _wasn't_ the first, Road to 56 says hello) still exist, so you don't have to pay for anything. Nothing was stolen from you.
@@DovahFett you're telling me that a cold war tech was not inspired by a mod for a videogame?
Also, I have no idea if you could actually still use EaW's nuclear engines without the DLC, didn't had a chance or will to test.
Alright, am going back to the cave again until the devs fix and balance those stuffs
the ice carrier is literaly an Iceberg that as been cut, some icebergs are ginormus
Earthshaker Bomb dosent decrease Agility when u Strat bomb, so if u have a Bomber that has some Agility its not that bad ☝
The nuclear Missiles are way better than strat bombers because they cost a feaction of the command power and take less time to be ready
the multicharge guns are pretty much only useful for coastal bombardment before sealion against the UK
From an mp perspective Super heavy railway gun is S tier because it is active in more than one battle and might be infinite battles idk but at least 3. You can cover the whole stalin line with like 5 of them so for the cost of 8k ic or roughly 0.8 of a 10/8 medium td division you can reduce the defenders soft and hard by 32% if they have 50% entrenchment or 40% if you have the army spirit. It also makes taking Alamein, Kiev, Leningrad basically any strong point very easy. In conjunction with full shore thats 65% + tactic so you take 34% of the damage you would of so stay in the battle for 3x longer doing more cas damage. That -40% entrenchment is now mandatory to break a russia player with funny gbp dozer blade tanks (not banned in the server i play on). Sorry for being a 🤓 but i just couldn't believe when you Put it C
It has twice the range, so it means it covers four times the area than the regular railway gun. (Which was already very strong!) Even if you don't build another one, you can place it behind your armored spearhead to make encirclement.
@@sld1776 ik like i said you can cover the whole stalin line with 5
the original intent for the real ice carrier was to fly lancasters off of it
The Ice Aircraft Carrier isn't a bug. Project Habakkuk was a real concept that did see some amount of research, but was never finished due to technical problems. If it had, though, it would DWARF USS Gerald Ford. Seriously, that thing was supposed to be 2000 feet in length!
I think Self-Propelled Super-Heavy Howitzers should work like railway guns that are worse in most ways except being cheaper and not responsible to railways.
The stronghold network should give more protection from planes and bonus entrenchment.
Motherships would probably be used as escort and supersonic jets as interceptor.
Fleet subs and the tiles should be complementary considering you cannot use one the tiles without them
The planned ice carrier would have been roughly twice the size of the modern super carriers and would have bene designed to launch multi engine naval bombers. I dont think its a coding error.
Wait. Did I hear Dynasty Warriors?
Edit: There's a music list. Yes. Good man.
the ice carrier is really fuckin large, like it was historically planned to carry lancaster strategic bombers. this thing is a literal airport at sea
I have a lot of things I want to say as someone addicted to special projects, but for now I'll just say when you talk about the mothership and upgrade the enemy plane you could have alternatively upgraded the mothership too!
I did
@@VijoPlays Then nevermind! hahaha, at that point the biggest gain is the extreme range at which you can display air superiority.
Can you combine the Anechoic Tilles and Nuclear Missle Subs would that make them still invisible?
Planes used to have meta engagement numbers. They may be on about that.
You cant say SHBB is a meme when its a very important ship for naval battles due to AA tanking it does, its one of the most important ships
In theory a Lancaster could take off and land on the ice carrier cuz it was meant to be like an isle capable of moving
The maximum CAS per battle is 3 × enemy frontage, adjusted by terrain. Cf Das Wiki.
I'm not entirely sure that the Jet Engine should be at low C tier: it's certainly not A tier, but the speed bonus alone is VERY noticeable for fighters and heavy fighters, comparable to the Rocket Engine, but with far fewer penalties. The Chromium demand is definitely an issue, but i think the benefits are strong enough to at least _consider_ Jet engines even as a minor, unless you know you're just straight up never gonna have chromium available, traded or otherwise
...im basically arguing with the teacher to bump from a C- to a C
Pretty sure the stronghold networks get buffed by fort construction speed and playing as Germany you can get so much
0:36 bro why u expose your self li💀ke that.
I don't get why you'd say artillery is inefficient? For the soft attack, nothing comes close. Maybe some change in the DLC I'm unaware of? As far as I've seen, tanks are the expensive ones, while artillery is cheap damage, especially considering no need for fuel.
Ive been using motherships as air cover for my landing forces untill they can capture a air base
Hi, I'm a Hoi4 noob that just found your channel and wanted to say your guides have been super helpful for learning how to actually succeed at the game and not just get stomped into the ground by the closest enemy major in the early-mid '40s. I was wondering have you made, or are planning on making, some kind of "industry" guide, telling us your thought process behind when you decide on what to produce and when? Like, I know CAS, trucks, and tanks are all super important, but I'm never sure how many factories I should devote towards producing the different types of equipment, and when to do it and in what order, or when I should prioritize building mils over civs, or in which scenarios I should scrap the idea of producing certain kinds of equipment entirely. I feel like this would be especially helpful for minor nations that lack a strong starting industry.
It's kinda hard to make a guide on something like that, since it is super situational.
As a guideline: Infantry to hold the line > Planes > Motorized > Tanks (If it's a small war, you can also build Offensive Infantry first, since it's cheaper - but obviously against SOV/late game, it should not be done until you have air superiority)
I will make a small comparison between Dispersed/Concentrated though!
@@VijoPlays Thanks for the reply! I figured it was a big ask, so thanks for giving the general guideline anyway. Just had a Mexico game end because I realized too late that I'd been building way too many guns and nowhere near enough trucks and fighters when the U.S. invaded, presumably because they were jealous of the fact that the average Mexican home was made entirely of light machine guns at that point, lol
@@VijoPlays Oh, and one more question, if you don't mind: When it comes to supply, is it better to build one large port/railway or a large network of smaller ports and railways? Supply is one of the most difficult things for me to wrap my head around in this game.
@@Topo-Grigio1312 ports are much quicker to build than supply hubs so as long as you are near the coast but short on supply then they are worth building but if you have access to the coast then using naval invasions assuming you can get superiority to grab their ports would be easier
Single player or multiplayer? If singleplayer, then it´s quite simple. All you need are rifles (to keep the grunts equipped and be ready for defense), fighter planes to keep the sky green, some trucks for specialized companies and some medium tanks. Everything else is a bonus.
Yo man love ur vids, especially the USSR ones. Could you by any chance make an updated ''strongest build'' for the new update? Like with the AI, projects, nerfs, buffs and new templates, i think it would be very interesting.
A new Soviet guide won't be coming for a while - I did add a pinned comment to it for the new features, but there's still so much stuff to make content about D:
I got the modern carrier in early 1944. Had one built in april 1945
Most special projects arent necessarily worth your time. I just treat them ss a bonus. Most people go after flame tank engineering vehicle and the rest sre really optional.