God i love QingYi animation and hit sfx. i was sold the moment i watch the leak. the only iff i can say with her is probably 3:06 the transition to 1st hit of Charged Attack has always been janky, but from the slow mo it looks like it goes from right handed thrust into a trickshot with left hand behind? can't see clearly, sideview would be better for thrusting attacks. and maybe 6:02 but not really. it's a very common....mistake? trope? misconception? about airborne momentum here, Qingyi accumulate momentum pre-jump with triple side upward swing, jumping at the third, and letting the momentum carry the consecutive hits. this is all very good. the problem is when afterwards she wanted to do the finisher slam. i thought she would do a twirl to transition the swing from upward to downward, but at 6:05 she just downright kill/reset the momentum for a hit that should've been weaker than it supposed to be. Also, i wish they play around more with this concept at 8:59 Close-up weapon curving from the momentum. having those while QingYi do her flurry at chain attack or ult would've been amazing. such missed opportunities for epicness As always thank you tho for the vid, been waiting for QY one. No way i would have noticed these without slow-mo! 👍
Thank you for this video, adoring this cute baba android so much, had to pull her not even Jane's thighs could stop me. Gotta appreciate her even more, look how detailed they came up with her animations :')
9:57 Clank
Lowkey tho animating an object spinning in perspective sounds unbelievably difficult. Huge W to devs for pulling it off
👺😭👺💢😭👺💢🍌↗️⬆️✅😭👺💢🍌
she's so acrobatic
Love how they handle her weapon
God i love QingYi animation and hit sfx. i was sold the moment i watch the leak.
the only iff i can say with her is probably 3:06
the transition to 1st hit of Charged Attack has always been janky, but from the slow mo it looks like it goes from right handed thrust into a trickshot with left hand behind? can't see clearly, sideview would be better for thrusting attacks.
and maybe 6:02 but not really.
it's a very common....mistake? trope? misconception? about airborne momentum
here, Qingyi accumulate momentum pre-jump with triple side upward swing, jumping at the third, and letting the momentum carry the consecutive hits. this is all very good.
the problem is when afterwards she wanted to do the finisher slam.
i thought she would do a twirl to transition the swing from upward to downward,
but at 6:05 she just downright kill/reset the momentum for a hit that should've been weaker than it supposed to be.
Also, i wish they play around more with this concept at 8:59
Close-up weapon curving from the momentum.
having those while QingYi do her flurry at chain attack or ult would've been amazing. such missed opportunities for epicness
As always thank you tho for the vid, been waiting for QY one.
No way i would have noticed these without slow-mo! 👍
Now I know wich move I have to do to have a nice wipeout screan 😎
Was waiting for this since Qingyi's animations are so badass it's insane, so glad I have her
Loved the slow motion, were you recording on 120 fps?
Can you do full animations like these for the rest of the charcaters too?
Es bellísima y sus movimientos ufff😊
Thank you for this video, adoring this cute baba android so much, had to pull her not even Jane's thighs could stop me.
Gotta appreciate her even more, look how detailed they came up with her animations :')