Since i now startet commenting i should say, that i realy enjoy your Videos on Legacy or Vintage . Your Presentation of the Matches and the Deck gives your Videos a charming and precice Style
For those of you wondering, Ragavan takes 10 turns to kill an opponent while Colossal Dreadmaw takes only 4. Therefore , the dreadmaw is the much more powerful card.
7:06 smokestack is a may, so you could just put it on the battlefield and if they dont play a permamnent just dont tick up smokestack on the next turn, saves you the mana in the future
For years I've thought to myself, "What if someone actually edited their magic content to be watchable?" You're it king. You've earned yourself a sub PS: Would you ever play Penny Dreadful? I don't know how popular it is these days, but could be cool
It's really unlucky that you never drew Colossal Dreadmaw in any of the games... On a serious note, it's good to see mono-brown 9-Sphere get back to its $4TKS(4 Thousand Dollar Solution or Stax) roots with a little Tangle Wire action. I miss the days when people would maindeck Goblin Welder hate...
Goddamn I miss the 5-color Stacks deck where you pitched cards with Thirst for Knowledge as Goblin Welder fuel as you constantly rearranged your graveyard to inflict the worst lock your opponent couldn't deal with.
Opponent made one of the classic blunders in Vintage, though...they forgot creatures can attack. This mistake is commonly seen with Goblin Welder and Deathrite Shaman. Obviously, they have a really rough game ahead of them, but they can tap everything to tangle wire except the creature who starts going after Karn or life total, then you steal stuff on your opponent's turn to buy more time (probably Crucible during upkeep to prevent a Strip Mine lock). I suspect the opponent just didn't want to spend an hour trying to squeeze out that 2% chance of winning, though. Magus of the Unseen is definitely super secret tech and generally only played by people who really know the format. It's one of the coolest aspects of Vintage. A lot of cards that are completely unplayable in other formats become absolute powerhouses due to all the fast mana and shenanigans. One of the most powerful opening plays for the longest time was "Island -> Mox Sapphire -> Spiketail Hatchling -> Go." Other neat creatures you'll see as SST are: • Slash Panther in Shops to deal with planeswalkers (especially Jace, the Mind Sculptor). • Porcelain Legionnaire to deal with Lodestone Golem. • Trygon Predator has been a staple in Fish since it was printed. • Gorilla Shaman/Karn, Silver Golem to eat moxen and Mana Crypts. • 4x copies of Earwig Squad maindeck in Goblins to absolutely hose combo (Oh? You only have a restricted Monastery Mentor and a single planeswalker capable of winning the game in your deck? It'd be a shame if they were to disappear). • Random werewolves that cost 3 or less mana because of how easy they are to flip (especially when combined with Chalice of the Void, Trinisphere, Blood Moon, etc.). • Myr Battlesphere, Sphinx of the Steelwind, and Inkwell Leviathan because of how hard they are to get rid of compared to Blightsteel Colossus, eldrazi, and Griselbrand. The Battleball goes sideways, so even if they kill it, you still have a bunch of tokens and can recur it with stuff like Goblin Welder. Sphinx of the Steelwind and Inkwell Leviathan may as well read "Protection from everything, indestructible, unblockable" because of Vintage's removal meta.
I love your dedication to have several slots towards your wincon, rather than just hating opponents out of the game thru taxing frustrations. Very entertaining and a very respectful deck build. It let's the opponent know there's an intelligent purpose behind the taxing other than the usual hoping opponent's just scoop in frustration but with no real wincons.
Your videos make these complex matchups a lot more accessible, really love how much context you give each key moment without ruining the video pacing. Great job!
it doesnt matter on that turn but in general you want to stack Tangle Wire and Smokestack triggers so the opponent sacrifice first and then tap from the leftover permanents while you obviously remove a counter from tangle wire, then tap and then sacrifice a tapped permanent and then put another counter on the Smokestack.
feels like a digital specific deck in that your opponent will drop to find another game the second they cant do anything even if you dont have a way to kill them
For those who maybe had doubts about why Lodestone Golem is restricted... look how good sphere of resistance is in this deck. Now make it cost 2 more mana, attach it to a 5/3 body, and make the effect one-sided for stax decks. With 4 Lodestone Golem the number of times stax just goes "workshop, (artifact mana), golem, go" followed by a t2 stax piece is pretty absurd.
It's also amazing how many games he had Trinisphere in his opening hand. I remember when Trinisphere wasn't restricted. Hilarious watching blue players get tilted because they wouldn't mulligan aggressively to fiind FoW.
@@nekrataali Yeah trinisphere is just one of those cards (like Lodestone Golem too lol) that got restricted because it was either restrict it or restrict workshop... and workshop is way too cool of a card to restrict.
This is just Stax with a new creature. Tangle Wire isn't a new vintage card. Don't get me wrong I love seeing Mudd/Stax decks just don't lie about em lmao.
Winning 6 flips in a row has probability 1/64, a little less than 2% However - If you play around a thousand matches with a crypt on the board for 10 turns, you can expect to have a game where you win every flip. For 6 flips, you would expect to see that every 64 games (Where you have a crypt for 6 turns) ANYTHING more than 10 flips starts to get astronomical - especially since games dont last that long!
6 lost flips in a row is still over 1%. If you play enough games you're bound to see it. Maybe I've played too many games with RNG in them, but I lost on 0,005% odds yesterday. It happens.
That thumbnail has got to pander to the newer players....We OG Magic players would never make that face when Tangle Wire is involved....Tangle Wire is a screwed up Magic card.
Is it that shocking that Stax, one of the perennial best decks, is still good? These things go in and out of style, but this is fundamentally a 20 year old deck, with a couple of new cards slotted in. MTG Salvation has an article from 2005 about this same deck, and even then it refers to historical earlier versions. Stax is cool and all, but I think it's a bit much to say "People's decks just aren't designed to pay 3 mana for their spells!" when every single vintage player has played many many games against Stax. And vintage is a format where lists get tailored a lot and there is no omnipurpose best deck. Lots of players don't try to have sideboard action against decks that they would still not be favoured against, instead preferring to sure up other matchups.
i solely play premodern and just today 4x tanglewire arrived today. amazing card. btw if a card have a old frame version of it please for the love of god don't show us the ugly as sin new frame cards. please XD
I heard Colossal Dreadmaw is the best card in Vintage
Yeah make a deck in modern, legacy or vintage with dinos as main pieces
Since i now startet commenting i should say, that i realy enjoy your Videos on Legacy or Vintage . Your Presentation of the Matches and the Deck gives your Videos a charming and precice Style
This is true. Seriously how many vintage decks have even beaten a single colossal dreadmaw let alone two?
Is he a content creator or a top notch troll🤔🤔
Correct
For those of you wondering, Ragavan takes 10 turns to kill an opponent while Colossal Dreadmaw takes only 4. Therefore , the dreadmaw is the much more powerful card.
But Storm Crow is in blue, which makes it the best wincon in the best color.
@@PaulGaither everyone knows that colorless is the best color
Wrong, Ragavan doesn't win until turn 11 and Dreadmaw wins on 10.
@Zym not in vintage. Ragavan turn 11 dreadmaw turn 5
@Zym not in vintage. Ragavan turn 11 dreadmaw turn 5
You got so much better with your storytelling. You are nailling the timing, specially when you resume a game to key moments
Thanks! I try to make every video better than the last. Still a lot to improve
Piggyback on what dan said, your comments and especially music are on point
7:06 smokestack is a may, so you could just put it on the battlefield and if they dont play a permamnent just dont tick up smokestack on the next turn, saves you the mana in the future
I didn’t know this! Good line.
For years I've thought to myself, "What if someone actually edited their magic content to be watchable?"
You're it king. You've earned yourself a sub
PS: Would you ever play Penny Dreadful? I don't know how popular it is these days, but could be cool
Colossal dreadmaw tribal or we riot
It's really unlucky that you never drew Colossal Dreadmaw in any of the games...
On a serious note, it's good to see mono-brown 9-Sphere get back to its $4TKS(4 Thousand Dollar Solution or Stax) roots with a little Tangle Wire action. I miss the days when people would maindeck Goblin Welder hate...
Goddamn I miss the 5-color Stacks deck where you pitched cards with Thirst for Knowledge as Goblin Welder fuel as you constantly rearranged your graveyard to inflict the worst lock your opponent couldn't deal with.
I almost spit my drink out from holding back laughter at the dreadmaw:)
That thief tech was sick by the opponent in the last game; honestly too bad it didn't work out.
Opponent made one of the classic blunders in Vintage, though...they forgot creatures can attack. This mistake is commonly seen with Goblin Welder and Deathrite Shaman. Obviously, they have a really rough game ahead of them, but they can tap everything to tangle wire except the creature who starts going after Karn or life total, then you steal stuff on your opponent's turn to buy more time (probably Crucible during upkeep to prevent a Strip Mine lock). I suspect the opponent just didn't want to spend an hour trying to squeeze out that 2% chance of winning, though.
Magus of the Unseen is definitely super secret tech and generally only played by people who really know the format. It's one of the coolest aspects of Vintage. A lot of cards that are completely unplayable in other formats become absolute powerhouses due to all the fast mana and shenanigans. One of the most powerful opening plays for the longest time was "Island -> Mox Sapphire -> Spiketail Hatchling -> Go."
Other neat creatures you'll see as SST are:
• Slash Panther in Shops to deal with planeswalkers (especially Jace, the Mind Sculptor).
• Porcelain Legionnaire to deal with Lodestone Golem.
• Trygon Predator has been a staple in Fish since it was printed.
• Gorilla Shaman/Karn, Silver Golem to eat moxen and Mana Crypts.
• 4x copies of Earwig Squad maindeck in Goblins to absolutely hose combo (Oh? You only have a restricted Monastery Mentor and a single planeswalker capable of winning the game in your deck? It'd be a shame if they were to disappear).
• Random werewolves that cost 3 or less mana because of how easy they are to flip (especially when combined with Chalice of the Void, Trinisphere, Blood Moon, etc.).
• Myr Battlesphere, Sphinx of the Steelwind, and Inkwell Leviathan because of how hard they are to get rid of compared to Blightsteel Colossus, eldrazi, and Griselbrand. The Battleball goes sideways, so even if they kill it, you still have a bunch of tokens and can recur it with stuff like Goblin Welder. Sphinx of the Steelwind and Inkwell Leviathan may as well read "Protection from everything, indestructible, unblockable" because of Vintage's removal meta.
I love your dedication to have several slots towards your wincon, rather than just hating opponents out of the game thru taxing frustrations. Very entertaining and a very respectful deck build. It let's the opponent know there's an intelligent purpose behind the taxing other than the usual hoping opponent's just scoop in frustration but with no real wincons.
I would love to see how bored or frustrated a control player like Harry would get piloting burn or goblins
He's played burn in pauper a few times.
He plays all sorts of decks
Your videos make these complex matchups a lot more accessible, really love how much context you give each key moment without ruining the video pacing. Great job!
So they won 6 rolls in a row that means 1/2^6 chances of win 6 in a row. That gets us to 1/64 which is rare, but as we've just witnessed, doable.
It was 7 in row, 1/128
@@colgatelampinen2501 I don’t think so. Mana Vault was played turn 1. First flip was turn 2. Game went to turn 7, total of 6 flips.
@@quantum6637 13:37 turn 8
@@colgatelampinen2501 It wasn't on the board on turn 8, the Karn destroyed it.
@@thekilla1234 Right only 6 flips then
5:03 OPPONENT NOOOOOOOOOOOOOOOO
I laughed out loud when I saw that play with the tabernacle in hand ahahahah
I've always been a stax fan. Abusing symmetrical effects to outvalue the opponent is just so satisfying
it doesnt matter on that turn but in general you want to stack Tangle Wire and Smokestack triggers so the opponent sacrifice first and then tap from the leftover permanents while you obviously remove a counter from tangle wire, then tap and then sacrifice a tapped permanent and then put another counter on the Smokestack.
feels like a digital specific deck in that your opponent will drop to find another game the second they cant do anything even if you dont have a way to kill them
holy, the editing on this video is great! very smooth transitions in between games.
Very nice deck. Totally crushed it which is cool to see.
Continue the great work Harry.
Your videos and editing is an absolute delight! Keep up the awesome work dude!
Took me 2 months and a second rewatch to realise that tanglewire's tap effect is upside if you have trinisphere in play. This deck is nuts.
like half of these games are
turn 1: stax piece
turn 2: wasteland, stax piece
opponent scoops
Wow that tabernacle is brutal
This was such a great video, i still remember how to play a version of this lol im old
The flow is this video is just so amazing
For those who maybe had doubts about why Lodestone Golem is restricted... look how good sphere of resistance is in this deck. Now make it cost 2 more mana, attach it to a 5/3 body, and make the effect one-sided for stax decks. With 4 Lodestone Golem the number of times stax just goes "workshop, (artifact mana), golem, go" followed by a t2 stax piece is pretty absurd.
It's also amazing how many games he had Trinisphere in his opening hand. I remember when Trinisphere wasn't restricted. Hilarious watching blue players get tilted because they wouldn't mulligan aggressively to fiind FoW.
@@nekrataali Yeah trinisphere is just one of those cards (like Lodestone Golem too lol) that got restricted because it was either restrict it or restrict workshop... and workshop is way too cool of a card to restrict.
You paused sooo long on the Turn before playing Tabernacle! GGs!
What exactly is new about this deck? The colossal dreadmaw?😂
i indeed subscribed to get notified whenever Harry makes a mistake in sequencing
Harry, my brother in christ, we need more degeneracy with this deck
Love subbing to see punts 😂
What a crazy deck you absolute legend.
This is just Stax with a new creature. Tangle Wire isn't a new vintage card. Don't get me wrong I love seeing Mudd/Stax decks just don't lie about em lmao.
I can't see the chest opening due to the end card / suggested video youtube puts there.
Nice games though. What a beast tanglewire is :)
That match 2 opponent, they had the god hand and everything game 2 haha that's so brutal.
my mana crypt record is 17 triggers
wow nice one tangle wire is a pretty evil card and you did great with it.
Vintage is just another beast man
The opponent got 1/64 on their mana Crypt.
Great content as always!
Me as a chill commander player everytime I see some Vintage degeneracy : Is that Yugioh ?
Winning 6 flips in a row has probability 1/64, a little less than 2%
However - If you play around a thousand matches with a crypt on the board for 10 turns, you can expect to have a game where you win every flip.
For 6 flips, you would expect to see that every 64 games (Where you have a crypt for 6 turns)
ANYTHING more than 10 flips starts to get astronomical - especially since games dont last that long!
People scoop super early in vintage
that is fucking offensive as hell, and I am 100% all for it. So beautifully degenerate and cruel
Tanglewire is just a dirty card. I love it.
BTW winning 6 Mana Crypt flips in a row is 50% ^ 6, which is only 1/64 or ~1.6%. So low, but not terribly so.
6 lost flips in a row is still over 1%.
If you play enough games you're bound to see it.
Maybe I've played too many games with RNG in them, but I lost on 0,005% odds yesterday. It happens.
Clicking like and subscribe like an absolute beast
I want to see you play a Collosal Dreadmaw deck.
There is a %1.5 chance of winning 6 Mana Crypt coin tosses in a row.
Beautiful!!!
seems like fun in commander xD
Is Tangle Wire the most nominally symetrical actually asymetric card of all time?
Nah, Balance exists
simply best deck
Tabernacle Cheese
Nothing like making them play good fair magic to get an advantage.
I'm confused, isn't Lurrus banned? Or did you misspeak and your opponent had another companion?
Anyway nice league.
Not anymore! Yes the opponent had lurrus
Opponent won 6 flips in a row. The odds of that is one in 64
Do a mono green vintage, no attacking, creatures only.
That thumbnail has got to pander to the newer players....We OG Magic players would never make that face when Tangle Wire is involved....Tangle Wire is a screwed up Magic card.
Make vintage great again!!! Reprint the reserve list!!! Hear hear!!!
I enjoy.
1.56% chance?
can you make a deck with training grounds for modern pls
Is it that shocking that Stax, one of the perennial best decks, is still good? These things go in and out of style, but this is fundamentally a 20 year old deck, with a couple of new cards slotted in. MTG Salvation has an article from 2005 about this same deck, and even then it refers to historical earlier versions.
Stax is cool and all, but I think it's a bit much to say "People's decks just aren't designed to pay 3 mana for their spells!" when every single vintage player has played many many games against Stax. And vintage is a format where lists get tailored a lot and there is no omnipurpose best deck. Lots of players don't try to have sideboard action against decks that they would still not be favoured against, instead preferring to sure up other matchups.
Opp won 6 flips I think - that's a ~1.5% chance
Try winning in Vintage with a Shivan Dragon deck.
I've never touched the vintage format but wow it doesn't even resemble MTG anymore
This seems like it would be absolutely miserable to play against😂 literally everyone’s least favorite artifacts in one deck
I don't know why Tangle Wire and Smokestack aren't legal in Modern, the format desperately needs Stax decks.
I hate new Magic design.
i solely play premodern and just today 4x tanglewire arrived today. amazing card.
btw if a card have a old frame version of it please for the love of god don't show us the ugly as sin new frame cards. please XD
those were some bad chests
Shops is far from a new deck, and Tangle Wire is far from a new addition to it
But where's the Dreadmaw?
This video was recorded before the upload of yesterdays
@@HarryMTG I still think the deck would be improved with a dreadmaw.
I mean, have you READ that card?
I hate playing vintage. The strategies are all about locking your opponent out of the game. That just isn't fun.
This is such a degenerate deck lmao.
the odds of winning so many mana crypt triggers is 1/2^6 or 0.015. bro should quit mtg and start buying lottery tickets
Subbed for the punts ya~ :)Love the vids n content...