How to Create a Spectator Cam in Unreal Engine 5

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 46

  • @fearingalma1550
    @fearingalma1550 4 หลายเดือนก่อน +1

    I love it when a tutorial is actually quick and simple.

  • @HadrienBasch
    @HadrienBasch ปีที่แล้ว +2

    thanks a lot how can i create a similar system but without a player ?

  • @vox_seven
    @vox_seven ปีที่แล้ว

    it's a pleasure for me to find this channel. Thank you very much sensei

  • @mykhailoiatsenko4713
    @mykhailoiatsenko4713 ปีที่แล้ว +1

    Hello. Thanks a lot for tutorial. Can you answer how can I add speed up and Speed Down function to spectator camera

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      Thank you for watching!! Yeah, so in the spectator camera blueprint, make a new custom event called increase speed. Then access the floating pawn movement component, and increase the max speed. Then do the same with decrease speed. And then call those events whenever you like

  • @ECHSBACHS
    @ECHSBACHS ปีที่แล้ว +2

    Thanks !

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว +1

      thank you for watching!

  • @apencilneckdesigns
    @apencilneckdesigns ปีที่แล้ว +1

    Great tutorial. Thanks!

  • @OdanPublic
    @OdanPublic ปีที่แล้ว

    Thanks a lot for this amazing video, if i want to control mouse rotation or camera rotation speed like from 1 to 0.3 how to do that?

  • @ethanwasme4307
    @ethanwasme4307 ปีที่แล้ว

    cool, i needed this so i can line trace to a pawn for possession

    • @ethanwasme4307
      @ethanwasme4307 6 หลายเดือนก่อน

      i need this again for a landscape flythrough xD

  • @res0lve
    @res0lve ปีที่แล้ว +1

    Do you know how to change the default inputs of the spectator pawn? Q and E increase elevation but i want ctrl and space.

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      yeah, are you in 5.1 or 5.03? because the inputs have changed. If you are in 5.1 you will need to create an enhanced input action, which I have a tutorial on: th-cam.com/video/CYiHNbAIp4s/w-d-xo.html Then you will need to call the c++ functions whenever you want to increase its keys

  • @MrMargaretScratcher
    @MrMargaretScratcher ปีที่แล้ว

    When I try to connect the output from the GET node to the "In Pawn" connection of the posess node, I get the error: "actor object reference is not compatible with pawn object reference" - any ideas?

  • @wolfiedgr8t
    @wolfiedgr8t 2 ปีที่แล้ว +1

    Really, really cool 👍

  • @rifat.ahammed
    @rifat.ahammed ปีที่แล้ว

    Thank you

  • @Ftradorex-oficial
    @Ftradorex-oficial 2 ปีที่แล้ว +1

    Nice. More videos please.

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      Thank you! Yes I will!

  • @TanChengLip
    @TanChengLip 7 หลายเดือนก่อน

    You are very clever.

  • @FDOF_Dev
    @FDOF_Dev ปีที่แล้ว

    Great tutorial mate! When I possess the spectator pawn, the player character loops last animation playing when input was pressed. This is nice if the player is always idle, however when running or jumping and then pressing input it looks buggy because it loops the falling or running animation in place while I am looking thru the drones perspective. I have had people say easy solution is to hide the player, but I would like to keep him present as it's more realistic. Any idea on how to solve this? Thank you in advance.

    • @flatinumfox
      @flatinumfox 8 หลายเดือนก่อน

      use 'stop movement immediately' node

    • @TheNecromancerWendigo
      @TheNecromancerWendigo 7 หลายเดือนก่อน

      @@flatinumfox This works for the Walking animation, but not for the floating. I would like for my character to fall when the player switches their camera, do you know how I could achieve this?

  • @hemnnigar6594
    @hemnnigar6594 หลายเดือนก่อน

    thanks

  • @LuciousKage
    @LuciousKage ปีที่แล้ว

    Any way to make this to always face player ??

  • @ReOp14
    @ReOp14 ปีที่แล้ว

    Im on 5.1 and for some reason the inputs are NEVER detected, despite trying every setting. I tried both legacy input system and the enhanced input system. The enhanced input system works flawlessly for my player controller, but doesnt work if im using a spectator pawn with it.

    • @AICineVerseStudios
      @AICineVerseStudios ปีที่แล้ว +1

      same issue with me , inputs detects only for posses the spectator pawn but it doesnt detect to go back to player

    • @fareed7786
      @fareed7786 ปีที่แล้ว

      @@AICineVerseStudios facing the exact same issue in 5.2 Did you figure it out?

    • @AICineVerseStudios
      @AICineVerseStudios ปีที่แล้ว +1

      @Fareed Yes I did figured it out and works brilliant! However, I need to check my blueprint, what I did? 🤣. Because after solving it, I never looked back! 🤣

    • @fareed7786
      @fareed7786 ปีที่แล้ว

      @@AICineVerseStudios haha that's great ! please let me know as I'm scratching my head trying to solve it !

    • @AICineVerseStudios
      @AICineVerseStudios ปีที่แล้ว +1

      @Fareed It was another tutorial I followed, let me get that for you If i can find it!

  • @henry7696
    @henry7696 ปีที่แล้ว

    never do this inside the your character class....always handle this stuff in the controller. the reason is because the character class is constantly being destroyed and recreated in your games so you should always approach it from the top down.

    • @DimitryArsenev
      @DimitryArsenev ปีที่แล้ว

      First. Its not fact what your character is destroyed in game. Games is differents.
      Second. Also you game can use additional control logics - character, car, helicopter, and etc, you planning make logic in controller? Nope. You make this logic in this pawns - in heli, in car, etc.

    • @DimitryArsenev
      @DimitryArsenev ปีที่แล้ว +1

      Also you say what you destroy/recreate character after death. But you need answer what is death in game? Sometimes - its just boolean flag isDeath = true, or etc, and health value = 0.
      What much low cost for perfomance, back 1 boolean to true and restore health, or load again model and recreate thousands variables (sometimes player logic can be big)?
      Yep, destroy/recreate can be easy way, but sometimes its bad code style with slow perfomance.

  • @Phoenix4_Trade
    @Phoenix4_Trade 2 ปีที่แล้ว +1

    we need vcam for Android