I must admit, when i saw this video i thought you were a very large channel. Good editing, good reasoning, good stalker knowledge. You have my like and my subscribe.
I admit that I change the option of the condition they drop their weapons. I never liked that weapons are like crappy when they die. I feel it more "real" that I can use their weapons if I managed to kill them. I can understand it with their outfits. Because to kill them I probably had to ruin whatever they were wearing.
What makes no sense to me still is that the AI uses guns as if they’re still in peak condition but when I kill them and check their stuff it’s hanging on by bolts and scrap metal.
Loving the Forrest Gump Impression from 1:50 onwards, your content screams quality, and if you keep this up, you'll get far in this scene man. great content.
I also favor what you said about not getting bogged down by excessive inventory management. I played anomaly for the first time 4 years ago and was overwhelmed with the pedantic inventory management. I enjoyed it but when I innocently asked a forum if there was a “simpler” mod that just improved basic things like gameplay and graphics they basically called me a bitch.
Not a very different experience than what I had! Some of those guys are unfortunately too snobby. I just didn't find it intuitive at all. Like, in real life you will NEVER take a file to grind off anything in a firearm, yet in those wacky crafting mods for anomaly that's exactly how you do it. Not to mention all the inventory junk one has to manage with countless redundancies... oh brother. It's not intuitive and it's annoying. That's why I don't like it. It's not that I don't get it, it's that it doesn't make sense. But hey, it is what it is. I'm looking into cleaner ways to mod Anomaly because I've been doing that and have had some very satisfying results.
The best way to play Gamma, for me, is to change the condition of weapons and armor that you find in the mod config menu and the ammo drops, then debug give yourself the tools for the technician. Bump it up to find guns at 60-65% condition and the parts will be repairable. You can't sell guns or armor and its expensive to fix them, so it keeps some balance, It speeds up the game dramatically by not being forced to spend hours finding tools, gives you different weapon opportunities and makes it feel closer to what I consider Stalker to be. The power scale is too slow in Gamma. In Stalker you become one of the deadliest things in the Zone in about 15 hours. It takes intelligence, planning and commitment, but it doesnt take like 20 hours to get a new gun, like in Gamma, but Gamma is crazy tailorable to what you prefer.
@@animalmother9143 This. Seems like a lot of people don't quite grasp that Gamma is highly customisable; that if it's too punishing for you... you're punishing yourself. All you had to do was open the menu and tweak some things. Personally I've done much the same as you; I figure, an expert in the zone isn't going to be running around with a broken gun, but the gun might sustain a bit of damage in the firefight, so the highest level stalkers drop nearly perfect stuff. The lowest level stalkers, poorer and more desperate, drop functional but less than pristine stuff. I made armour and helmets drop far more regular, so most of the time you can salvage either an intact suit or at least a damaged one for parts... As a result, I think I've nailed the perfect balance for my intend playstyle; it's entirely possible to defeat someone, pick up their weapon, and use it. It's just that it might jam a little, and you might not have ammo for it. As such, it's possible to sneak up on some of the toughest, best equipped guys, take them out with a silenced pistol, steal their stuff, and gain a massive advantage - highly risky, highly rewarding. As for the tools... I've actually found that aspect to be pretty balanced. Fresh game? You're a scavenger. You use what you find (especially if you tweak the drop conditions). By the time you've defeated a few bandits, you'll have some stash locations; find the stash, and the lowest level ones have a very high chance to drop the tools you need.
I hate micromanaging, in virtually every game, but stalker gamma's was perfection. The difficulty of learning the system and being able to save tons of money from leaning in and engaging with the intricacies of crafting made every step towards being a victim of the zone to a master of it so rewarding and fulfilling. Honestly I don't think it's even possible to understand the full experience of anomaly without engaging with the crafting. Killing one stalker and getting an endgame item without any critical thinking required would rob the event of any weight IMO. (The same thing goes for raising the base to durability stat of looted weapons so high it trivializes crafting to a purchase and a click.) With that being said you shouldn't be shamed for not wanting to engage with the crafting because it is DEEP and not everyone has the time or the will or the quite frankly the ability to learn its intricacies. The whole point of modding it to play the game you want to play it, not the way that other people think you should play it. But if you never gave the crafting a real shot please do. It really transforms the experience into something that's truly one of a kind and even more special.
@@StrengthScholar0 Thanks for allowing me some grace for not liking it. I did eventually get into the fine details but I can't say it was a worthwhile experience (edit: not TOTALLY worthwhile, it was somewhat enjoyable though). The learning curve was just too bent with barely any explanation of how it works. To some, that curve is intriguing, to others they just simply don't have the time for it. I'm in the middle but if I had to pick one side I'd favor the simplistic one.
I actually love Gamma precisely because of all the additional management elements In my opinion it makes you feel like an actual Stalker in the sense you gather and manage all your items at your hideout (mines is in Rostok near the Mechanic) and prep accordingly before venturing out and completing all your missions while collecting more items to get stronger for my next set of missions
Radiophobia is a great way to experience a modded SoC. Only thing that lets it down are the number of crashes. Can't tell you how many times I've crashed trying to travel between the Duty checkpoint at Rostok and Garbage.
Year later or not, I would like to share a little tale. When I was in like half of the history, I passed to the next level and as soon as I spawned in, right at my back were three bandits of which 2 of them had shotguns. It took me like 22 tries to finally kill those bastards without losing too much medical equipment, one hell of a time for sure. (South American here, so sorry if I'm not that good at the language)
Ukrainian voice acting in western video about Stalker is heartwarmnig. I'm used to the fact that for many Stalker is about everything "Russian". Good to see that's changing.
Although this game genre is not new, it is frustrating that such an original idea took so long to gain a following in the west. This game is absolutely original, so much so that you could almost believe it. wink...wink...
I think it's nothing wrong that it's russian as it's the western ukraine and probably lots if not most of the stalkers could come to the Zone from all CIS countries so russian seems like the most international language. Although I wish my vision was supported by in-game chatters in ukrainian, russian, georgian, chechen etc.
That mod is nuts, never managed to defend people in the Garbage from the attacks. Also grenades get through the concrete and metal, how fun... it could be more punishing. Like NLC (mod that made "save by campfire" thing) or OP2/StalkerSoup/Narodnaya Solyanka level of punishment is not for a soft hearts...
The fact that the same rules apply for every character in the game, including the player character, was always one of the key components of the game. Good to see that there are interesting mods that respect this dynamic.
i wouldnt call gamma unnecesserally punishing, at first i didnt like the economy but that changed when i finished repairing my first mosin rifle and double barrel shotgun, it really felt like i earned my loot and the game had a set early, mid and late game, but yeah the mutants in radiophibia soured the game for me
I couldn't agree with you more. I fucking hate crafting in games but the crafting and gamma made the experience so much more impactful and rewarding. The feeling when you have to pack a damaged weapon(or even worse armor) halfway across the game world to get to your crafting stash to repair it is an experience that's impossible to replicate without being forced to engage with the crafting system. I don't just enjoy my weapons I'm proud of my weapons because most of them have a story attached to them.
I 💯 agree with your assessment of mods like GAMMA. What's so amazing about Stalker's difficulty is that it comes from the world itself and the world only; the danger's right in front of you, and that's what you have to deal with. But the difficulty in modpacks like GAMMA comes from not only the world, but from its various mechanics as well. This, weirdly enough, pushes the danger of the world to the wayside rather than complimenting it. To elaborate my point, in OG Stalker, when you get shot, your reaction is one of fear as you try to hide. In GAMMA however, when you get shot, that sense of fear is accompanied by the frustration of realising that you will have to use five different medical items, a dozen different tool kits and a bajillion different parts to recover after the fight, which dilutes that emotion of fear alot. You're not allowed to experience the adrenaline of the moment since your mind's on your equipment most of the time. This is why I think Radiophobia works; it ups the brutality of the world... and it stops there. It doesn't mechanically dilute the experience at all. And where it does add stuff (say, artifact containers), it feels right because adding micromanagement to something slow and methodical like artefact hunting makes perfect sense. F*** the mutant spawns tho, its literally the meme "hur dur moar enemy = moar challenge". Btw, I HIGHLY recommend you check out Call of the Zone. Its basically CoC with the best random quests I've seen in a video game. Perfect for vanilla enjoyers such as yourself. Highly, HIGHLY recommend.
COTZ is wonderful! If you like COTZ, may I recommend NLC? It’s a lot more difficult, but it’s got great quests and gameplay that tastefully add survival elements without resorting to just bloating the game’s item count and distracting you, but rather makes you take things into consideration while exploring, such as how tired you are from sprinting around all day, whether or not you’ve slept since the last shootout to fully heal your wounds, et cetera. In addition, it makes changes to mutants and adds more variants to make the game more varied and challenging
@@jeremieh5009 funny that you mention NLC... 'cause I'm actually involved in the English translation project for NLC! (Not as a translator tho, just polishing the English.)
I loved every second of gamma because it gave me something to do other than hoard money, buy the best gear, and just destroy everything in front of me.
@@lolasdm6959 go to a technician. ask him to repair your stuff, and find extra parts. (if you go to a NPC that sells guns you can just right click the guns in stock and dismantle parts lol)
@@lolasdm6959 Learn, its its own set of reward and progression. Once it clicks, you will be even more hooked. Just search on TH-cam, tons of videos. This is the information age, no excuses.
This is an old video. But it is the primary reason I am playing Radiophobia currently. This mod has made a hell of a difference. I've also started modding the other 2 games as I wait for Stalker 2s release on the 20th.
I really liked GAMMA, but find it hard to get myself to play through it again. It was such a grind just to be functional. Granted starting from the bottom can be fun, but you cant argue with the logic at 8:45.
I mean, you could just... adjust the settings. It's built for that. Just nudge the weapon/armour drop conditions up... tweak the health system, maybe turn off dynamic anomalies so the place isn't a minefield. With like two or three slider adjustments, it's possible to play a Gamma game where you kill a guy, pick up his gun, it works, you have a new gun, kill another guy, boom, new armour.
In your videos, I haven't seen any mention of the best mod ever made for Stalker, specifically the "Gunslinger MOD," which is made for the third game in the series, "Call of Pripyat." This mod is so good that it has been ported to other engines in the series for use in modpacks or standalone mods. There are many ports of Gunslinger, and this is due to the high quality of the original-it is an unbeatable mod. It offers the best gunplay you will see in a game of this type, rivaling current shooter games in terms of gunplay, and it has animation quality that many current games would envy. This mod makes various changes to the game, from some new mission content to new weapons, modifies enemies for a higher challenge, and is a mod I would recommend if you like playing in "hardcore" mode. It has several difficulties, yes, but in the last difficulty, it completely eliminates the HUD, providing total immersion and it's a delight to play this way. I wasn't used to not having a mini-map or even the typical aiming crosshair on the screen, but once you get used to it, you won't change back. I recommend you try it if you haven't already. There's a Gunslinger Discord, although it's not official. The developers saw the Discord and said that since it exists, creating an official one wasn't necessary. There you'll find downloads, addon sections, and everything you need: discord.gg/FMKh4cpP I truly recommend you try it, you will enjoy the best version of CoP you've ever seen. We're talking about: - New animations (both for eating and for weapons, of very high quality) - High-quality textures - Better sounds - And much more In the installation, you have different options to "add addons," which are totally optional, but take a look because many are worth it. For example, "CGIM2" is a mod that modifies the weather, highly recommended, as are the ones for animations when eating or using medications, and the texture mod called AN4 (Absolute Nature 4), made especially for Gunslinger, which changes the entire environment and flora to excellent quality. Highly recommended that you try it, seriously.
Oi! I have brought it up, right here! th-cam.com/video/vFiaC-Cams8/w-d-xo.htmlsi=X9JtLDuWNBGPSWhP&t=994 It also explains why I don't talk about it over and over again.
@@cantgameright Oh, I just saw it. I guess every PC is different. I've never had the errors you mentioned in the video that you had with the game. My only complaint is that Gunslinger is based on the original engine, and with the limitations it has, no matter how good your hardware is, the performance is... questionable, but even with all that, it plays perfectly hehe. What I didn't know is the ABR mod you mentioned. It seems interesting, thanks for that. By the way, in case you aren't aware, a version of Gunslinger is being developed on OXR (OpenXRay), the same mod but much better, with improved effects, textures, "better performance," new mechanics, and much more of everything, but better. There is currently an alpha version available on ModDB, which they warn will have errors. The alpha is early and they are looking for feedback, so it's normal to encounter errors, but it already gives you an idea of what the final version will be like. Of course, the mods that can be made with the OXR engine for Gunslinger will be much more advanced and of higher quality. Stay tuned.
I finally just finished Radiophobia 3, and man. It is BRUTAL! But it is such a fresh new way to play Shadow of Chernobyl. To put in perspective: I went through the endgame straight and blind in OG Shadow of Chernobyl with a shotgun (80 shells total), a G36C (600 AP rounds), and an SVD (200 rounds), along with 30 Bandages and 15 Science Medkits. I killed the C-Consciousness with nothing more than 2 mags of G36C and no more healing items. In Radiophobia 3, I decided to overprepare a bit, going off my prior experience. I brought 1400 7.62 AP for my CAA AK-Alfa, an H&K G28 with 300 AP, 5 rockets for my RPG, and *50* VOGs for my 6-shot grenade launcher, and 50 Bandages and 20 Science Medkits. I finished off the C-Consciousness with 5 magazines for my AK and two mags for my G28. And nothing else. It's not much, but it was an improvement... and also shows how brutal tht endgame was since I'm already experienced by then.
Great video presenting Radiophobia 3, regarding GAMMA, although I agree with everything you said about HOW it works, I love that it's how it works, but, you know, for me it's just a different way to play STALKER, different from Anomaly itself even, so, it's a net positive in terms of variety even if it's not for everyone. And look forward to try thos mod, although, I wish you spent more time explaining new features, if there are any new quests, lighting effects, how are the new weapons and so on.
I gave Radiophobia 3 a play through recently to try something a little different than the SOC vanilla I was planning on playing. I've played a lot of Anomaly and as much as I like it, it can feel a little empty and devoid of mutant fauna at times. I can't say that about Radiophobia, the mutants are abundant. But man is this a chore to get through. I must have died at least 150 times and often it was just the save spamming that got me through. This mod is Stalker SOC in painful mode.
Yeah, looking back at the fact that I haven't gone back to replay it suggests that it might have been really good for the devs to also make a plain remaster of SoC, it's SO CLEARLY needed and they're maybe 90% of the way there.
Good video. Downloading it now. I actually tried Radiophobia 3 a while back but very quickly gave up on it due to the difficulty. Since then however I got addicted to Anomaly, then EFP, then finally GAMMA, and I played all three of them on the hardest difficulties so it'll probably be a lot easier for me now. Also it seems the makers of RP3 made a downloadable tweak to reduce mutant & NPC spawn rates about 2 months after you made this video.
I recommend the mod called OGSE 0693 / OGSR (with and without gunslinger addon depends on the player's taste) which is its remaster with a new 64-bit OGSR Engine. OGSE 0692 has influenced Radiophobia 3 and Goldsphere is the parent of both modifications.
That's my issue too. GAMMA, lost world mod pack for Fallout 4. Is like a hard just to be hard without a good reason and I hate micro managing 2000 recipes to hopefully get or make one thing. It makes no sense for guns and armor not to be for sell etc.
It was made ‘hard’ so that the « taktikool » fanboys can feel like they’re incredibly cool and skilled for playing it without having to develop any skills or be face to face with something that is hard for a purpose other just to be hard. (Hard in quotes because it’s nowhere near as difficult as its fanboys like to say it is)
If GAMMA is too hard for you then I don't think that's the fault of the mod. There's plenty of shit you can customize in gamma to make it easier, hell you can even ignore the whole crafting system by playing it with trader overhaul, which is part of the GAMMA package albeit disabled by default.
@@jeremieh5009 I have no idea what you're saying or what you're trying to prove. Nobody flexes on their skills in a singleplayer game, and Anomaly is well known for having a lot of settings to tweak it to your particular tastes. It sounds to me like you tried it out and couldn't take it slow, got dunked on and proceeded to get mad because a game you have no understanding of doesn't immediately open up to you. Maybe if you knew how to change the settings from default (which are pretty trash anyways) you wouldn't feel the need to huff that copium.
@@TheThingInMySink it's definitely not to hard, I did well had plenty of money, but, felt like I had nothing to get with it due to the traders not selling anything I needed. Even had the crafting bench. I don't really blame the mod. I just feel like some stuff in mods/games cause some things to be tedious feeling. I may try the traders overhaul though..do you need to start a new game for it to work? I had it activated and it seem to make no difference.
@@TheThingInMySink First of all, people absolutely flex their skills at singleplayer games you twat, it’s fun to do and it’s cool to see when that skill is *actually present*. (Hell, that’s why speedrunning’s as popular as it is, there’s a joy in showing your skill at a game) Secondly no, I got through the plot and in fact beat the mod, (hence why I know what the endgame is like). My point is that gamma’s not only not as hard as people say it is (which they always use to brag about how skilled they are and do what you are literally using to deflect criticism right now, that being claiming that people just got filtered). Next, no, I don’t « not understand » when a game doesn’t hold my hand (morrowind was and remains one of my favorite rpgs ever). I’ve played hard mods before, my complaint isn’t that it’s « too hard :( « or anything. I’d go further to refute your next point but you literally made no point other than telling me that I just got filtered (as I stated before, I clearly did not or I would not have said what I said). Lastly, something being customizable doesn’t excuse its flaws. If the default settings are trash, that means that the way the devs intended the mod to play is not as good as it could be. I’m not the one huffing copium here my friend :)
I almost commented on the vid you're referring to here. The AI in Stalker is incredibly fun to fight given their scripting capabilities and lethality. Even with their bugginess. Most of the big mods are there to highlight the gunfights and bump up detail and immersion. I personally think Gamma is a bit too slow and involved, but I also think what you said about people expecting a sequel to their modlist instead of the vanilla games is very true. However I can't believe GSC hasn't seen what the community has done with their games and implement a bit of that feeling and direction. Glad you found YOUR modpack. That's what other people were trying to tell you about Stalker and modding it. Gamma is just one of the latest to be brought into the light on youtube.
Glad I am not the only one. Loved this mod but mutant spawns are too damn high. Chimera plus a trillion dogs every time I move from Rostock to Garbage. Grew tired and uninstalled. Maybe I will try to find the file and lower the respawn values.
i have severe ADHD too and i always used the debug menu in gamma, because i mean you know. but with a little effort on my part it fell really nice into place for me and it was super satisfying to work out a system of inventory management. it makes the game feel more as a whole thing because now i know what alle the bullshit i pick up actually does. btw i really hope you get some more subs now seems like you are blowing up a bit 🤙👌👍
@@cantgameright yoo thanks man! i really dig your content and i loved the video about the russian/ukrainian thing that a lot of people get wrong. i feel the same way in a lot of ways and i just wanted to say thanks for talking about it. maybe i should do stalker content as an adhd project you kinda inspired me
I personally like a lot of your points. I love Radiophobia as I sunk over 450 hours into SoC. My review on steam for it at the time was Brutal. Punishing. Raw. Radiophobia is the perfect SoC mod for me other than Autumn Aurora. I'd just like to say, with all of Gamma and EFP's options and ability to turn mods on and off, you can cater to whatever experience you want. Crafting is still a bitch though. You're not forced into it as much in EFP, that's my personal preference.
The perfect one would be mostly a mix of gamma efp with storyline of the trilogy playable within that so essentially you get the entire gamma efp add-ons with 3 full stories plus the anomaly storylines that wouod be fun
Thankfully, lately, GAMMA has made changes that gave us Blackmarket guns, armor, the ability to sell guns and armor, and also auto-looting which is a godsend and I am barely in my inventory anymore. But before, I was playing EFP simply to avoid GAMMA lol. I also had fun using "Ultra-Zone" which was a neat little modpack. I'm getting ready to play the trilogy again, and this looks like the ticket for my SoC playthrough. Just need to ffigure out what would match it well when it comes to Clear Sky, because CoP has tons of mods that match and I don't want it to be the odd spot in the middle. I usually use ABR just to make it fun, but I want more from CS, it has so much wasted potential
Funny that you feel this way about Gamma, because that's the way I feel about base Anomaly and the reason I don't ever want to go back to playing it lol. I love Gamma, and Radiophobia seems like a bit too much FU for my taste. But hey, we have all these mod options for just the right amount of suffering in Stalker games.
When Radiophobia 3 is enjoyable, it really is, and it definitely beats anomaly/gamma when comes to something simpler while keeping the same visuals. However, I have to say it honestly, this mod was also the worst experience I ever had with Stalker. You could say that this style of hardcore gameplay isn't for me, but I actually love highly difficult and challenging games. Which is why I love Stalker as a game series. That being said, I still believe Radiophobia 3 does really good things here and there, but also a very poor job at making difference between what's a challenge and what's just plain unfair B and S. Now, you jump into the game and expect "If I play carefully, I couldn't possibly be dying that much". Wrong. You will die whenever game decides so. Fighting military and taking cover to heal for a second, mortar shell blasts you. Sighting bloodsucker and magdumping him, he still grabs you and kills you instantly. You got infected with plague that you had slim chance of avoiding, you initiate a softlock timer that can really screw up your entire playthrough unless you look up online on how to cure yourself before its too late. Even the creator of the mod, when replying to the questions on ModDB, said that you can just load a save to avoid this B and S mechanic, after also mentioning that they were asked million times about it. To me that seems like a clear sign of bad design choice. I was never able to finish Radiophobia 3 because I got to the final stretch of game with the monolith while my character was both extremely sleepy and plagued. So on top of dealing with hard AI that randomly suicide-bombs me without warning, my whole screen was a messy blur. I just quit playing entirely. I did play Radiophobia 2 and I enjoyed it a lot better for it basically being SoC with realistic visuals, thus more atmospheric, so I much rather recommend older versions of this mod before creator decided to turn it into FU simulator.
Might I recommend nlc7? It’s a shadow of chernobyl mod with a revamped gameplay loop, incredible weapon pack, and many, many more quests and things to do. Fair warning, it is rather difficult
The anomaly overhaul based mod packs are comparatively easy, Now "A _true_ FU simulator overhaul" would be Stalker-Arena. That mod is the very unapologetic opitimy of what "Raw-dog FU" is. From the gameplay of it, right down to the very installation of it.
I remember watching gameplay videos of Gamma and wishing to play it some day. And when I finally had a chance I just got so overwhelmed by the amount of little details that after an hour I just uninstalled it. Now I'm playing Radiophobia and it's much more manageable for my taste. But I have mixed feelings for it since the enemies can shoot you through the brick walls and whatever and they can spot you from miles away while you are covered in bushes at midnight and can't see shit. Other parts of the game are just gorgeous but the gunplay is the worst. And the sad thing about this is that all could be fixed by simple adjustments like tuning the ai accuracy, reaction time, alert distance etc. Well created difficulty doesn't give annoyance and this game does.
So, I was correct to download this. As well, I grabbed the mod for Making Mutants into Sponges, to fix that. I want mutants to be able to take a few rounds, they're monsters that don't react to pain similarly. That's why you can fill a Boars head with lead and it still is charging toward you, all adrenaline. It makes sense. But, it should be just 4-5 rounds to the head to kill it and then 1-2 rounds in the Boar's ass to "disable" it. Imagine your legs locked up after being shot.. So you just crawl using your two front hooves..
Once you figure out GAMMAs gameplay it's only a bit more challenging then Anomaly but in a fun well balanced way. Radiophobia 3 treats you like you're Riley Reid clocking in for a triple shift.
Tbh if mod support launches with S.T.A.L.K.E.R.2, then someone's gonna make the "fuck u I will waste ur time and nerves" mod in like a day, so there's zero worries there. If Mod Support launches at a later date post-launch, in an update, then we're gonna have a specially tweaked and adjusted G.A.M.M.A.esque mod since we'd have already played the game enough for the modder to know what to do besides mass adjust damage and HP values. Zero reason to worry.
My ADHD makes me hyperfocus, so there's a weird satisfaction I get from crafting things and repairing and selling every neat gun I come across, lol. I've only tried EFP and not GAMMA, so i can't comment how annoying the crafting there might be.
I think most people, like 80% of people dont realize that if you removed the tedious systems from GAMMA, like the weapon repairing, the crafting, the medical system, if you removed all that, there really wouldnt be much left for you to do
I played this mod, loved most of it but in my past experience I noted there were too many mutants and the respawn rate of them is too fast. I didn't play the newer updates yet though.
I personally dislike both Gamma and the old Misery, simply because of the absurd item bloat. I like a hard STALKER game, but i a simple way, not with hundreds of different items. Radiophobia is just perfect. Yes, the game kicks your ass, but the weapons hit so hard that it balances out. You need to take it slow and patient, especially during gun fights. And soon the author will release a new version with even better gun models, as if the ones we have are not incredible enough. A must play for any STALKER fan, truly a no brainer. Far better than Autumn Aurora or the other mods.
You want a mod that manages to screw you through the entire playthrough no matter how determined or experienced you are? Try dead air (without any rebalances). The economy is harsh to the max, you'll spend close to 100k RU on a shitty AK-74 or AKM assault rifle (also only the military seems to sell it off the bat), a 60 round box of 5.45 ammo costs 15k (most quests in the base economy give you way less money than that). Healing items are also somewhat pricey but not nearly as bad as the weapons and armor. Traders also have a very limited stock and only restock every 24 hours I believe, savescumming can't bypass that. In addition to the standard weapon degradation (and 99% of the weapons found being in atrocious condition), there are also weapon malfunctions, such as cracked trigger, deformed bolt, etc. that make your gun jam every few shots as well as severely limiting the fire rate of the gun (not that you'd be using full auto anyways given the recoil and price of ammo for literally any assault rifle). Almost all weapons looted off corpses have some sort of malfunction, those are also incredibly expensive to repair (either by paying mechanics to repair them or using corresponding repair kits which are difficult to acquire and also expensive) and your own guns malfunction relatively quickly even when using good ammo (even faster with old ammo). Until you get a decent armor you're essentially a one shot kill to almost everything, in addition to that you sprint incredibly slowly, even slower if you're holding a gun while sprinting. The heavier the gun you're holding (based on the gun itself, modifications and attachments), the slower your sprinting speed is. I'd be willing to wager that unlike most of those "fuck you" mods, in dead air you can't outrun any mutants, and due to your slow speed even sidestepping certain mutants like snorks can be tricky. Certain areas have "toxic air", which makes you unable to go through them without either an oxygen tank or a closed-cycle breathing suit (such as SEVA or SSP-99), both of which are incompatible with backpacks so wearing them severely restricts your already fairly low carry weight. Acquiring decent weapons is really difficult, only military and mercenaries ever sell good stuff, and they start off as hostile, and you have to pay for "permits" for them to be neutral for a short time and then do as many quests as you can for them to get them to stay neutral after the permit expires. To get them to sell good stuff (other than the most basic AKs or NATO rifles), you have to hand in documents from the underground labs, which can be pretty difficult in dead air. All neutral traders sell double-barreled TOZ shotguns at best until you give them documents. Red forest has a weird "anomaly" which makes it impossible for you to use your PDA, it's very foggy most of the time, your night vision (if you have it) constantly turns on and off randomly (every few seconds). The amount of mutant spam can be absolutely unreal at moments, mutants will often aggro halfway across the map. Upon entering radar I was greeted with a wave of about a dozen or more snorks, several bloodsuckers, about a dozen or so tushkanos and possibly either a controller or 1 - 2 burers (can't remember exactly, it was a while ago). In addition to that mutants like the chimera and pseudogiant are incredibly tanky and if you want to take them out without wasting all of your ammo on them a grenade launcher is basically a must have. Also, unlike in most other mods, bloodsuckers are incredibly tanky in this one, and they turn completely invisible when aggroed until the very last moment before they strike. Also, you don't have magazines like in gamma for example, but you have a limited number of belt slots (determined by the suit you're wearing, very few though) which you can use to either store ammo on so you can reload without having to open your inventory, you can also use them for holding artifacts or modules such as kevlar/steel armor plates or aluminium/titanium frames for enabling more carry weight. In addition to all of this, there is some sort of weird "inflation" which increases the price of everything weekly until it maxes out after about a month and a half or so of ingame time. At the same time while making everything more expensive, it also makes traders give you LESS money for everything you sell to them, completely fucking the game's economy unless you manage to accrue a sizable pile of cash before the inflation becomes too bad. Also, good luck finding tools for technicians, unlike anomaly (and I'd assume gamma too), you don't have a decent chance of finding tools in a stash, instead you're just as likely to find them in a stash as anything else, so the probability of you finding them in a stash is very low. Other than that the only other way to acquire them is by looting them from corpses if you get really lucky or, IIRC, there is a small chance of finding them laying out in the open where loose loot normally spawns, if you get lucky. If you enjoy punishing mods that take artificial difficulty to 11, you should really try dead air, maybe you'll even like it. Personally I couldn't really get into it without at least downloading some type of rebalance.
gamma is indeed flawless in every aspect.... except for exactly what you mentioned. I think there is an optional mod in the gamma list that basically "turns off" the economy. I might try it out and see if the grind gets a bit less daunting. I always told myself I'm not hardcore enough if I do that, or "not playing as intended", but fuck it, you point makes so much sense
Removing the crafting in the game is gutting the soul of what gamma was trying to achieve. In gamma everything you achieve is earned and that's by design. There is no skipping ahead(without a substantial amount of clever tactics) and there is no mercy for careless mistakes. This has the effect of making you give a meaningful amount of contemplation to every decision you make. It demands presence of mind from the player and rewards it with fulfilling progress. If you don't have the time, will or ability to engage with the crafting systems that's totally fine. The entire point of mods is to play The game how you want to. With that being said please at least give crafting a try If you ever plan on playing through the game again because it really does transform the experience in ways you couldn't imagine. And I don't mean that is a hyperbolic statement, the most difficult "quests" I've had in gamma was carting back high level gear halfway across the game world just so I could repair it at my crafting stash location. It makes the game even more about "the stories you create".
its unfortunate that everyone goes straight to gamma when looking for a stalker sandbox. i personally feel that just anomaly with a handful of mods that you choose yourself is a much more enjoyable and less stressful experience.
I think mutant spawns might be related to difficulty, been playing the mod on normal difficulty and the mutants only seem slightly more numerous than vanilla.
Stalker Gamma isn't a "FU simulator" it's an "Are you smarter than a third grader" test. All it does is give you more to do and lets headshots actually kill like they should.
I also pulled an all nighter and couldn't get past the starter weapon till 15 hours later due to all the part conditions being too low to use. If you know the settings to reduce grind though let me know. Also after I finally got a new weapon my save file became bugged and I had to abandon the playthrough. 💀
@@SilliestGoober999 Debug mode can be used by opening through the default "Anomaly Launcher" in the Mod Organizer 2 thing. You can use that to give yourself the stuff you lost back, along with any rubles or faction relation points. At the start of any new game, even without debug mode, you can set the difficulty to "easy" and progression difficulty to "tourist," these help quite a bit. If none of that works for you, you can go into settings after loading into a save and change the progression settings yourself, to whatever you want it to be. PS: The GAMMA discord has a lot of good tricks, and, for a better explanation of Debug then what I can do, you should look in the #FAQ section of it.
@@SilliestGoober999 You're not expected to hunt for parts alone; that would take ages and is a waste of time. You're intended to repair them with the necessary tools and parts kits. When you learn the game it shouldn't really take long at all before you've gotten better guns and armor if you're utilizing everything given to you. Lots of players end up selling stuff they could've used to progress and then wonder why they aren't getting anywhere. The biggest hurdle is finding basic and advanced tools but even then they're pretty common in stashes and once you go north you'll find expert tools. Early on you need to be disassembling pretty much everything and field stripping any good parts on every gun you find. Stash all that stuff somewhere and before long you'll have all the components you need to do whatever you want once you get better tools.
@@SilliestGoober999 You can literally tweak any settings you want, that's the beauty of the framework. Also i've played something like 500 hours of gamma and haven't had a corrupt save. Sounds like a skill issue to me.
@@samithonjames370 Earlier build, save was corrupted due to an update. Basically it made me immortal, couldn't die. I even went into debug mode, checked if I was immortal or invisible, the support team couldn't do anything so I just had to abandon the playthrough.
I heard many good and bad things about this, might switch over to it fron Autumn Aurora. Btw anyone played the A.R.E.A. mod? It a good F you simulator.
@@cantgameright it's a mod with a special place in my heart, it left a 7.62x54r sized hole. I think you'll enjoy a lot of aspects of it, honestly, listening to you talk about stalker and mods. Welcome to the stalker fandom, friend, you're here forever.
It's the edge of the Red Forest. There's a reason why, because of the merged maps in Anomaly, Brain Scorcher is Radar and Red Forest is Red Forest, while Pripyat from SOC is stil Pripyat while CaP's part is Pripyat Outskirts
Is radiophobia 3 first playthrough/vanilla friendly if one can put up with the difficulty? Like is story unchanged, and locations/atmosphere in the game faithful to the vanilla game
It is not, it's mostly faithful, I'd say 90%. In the big picture the story is the same, but some details and world elements are tweaked mostly to allow for more content.
@@cantgameright what about shoc update with the english translation? have you tried that? But thanks for the info, i think whether or not a mod changes the atmosphere say shoc is rustic but if a overhaul changed it too much it wouldn't be that vanilla friendly anymore thats the concern i had with radiophobia it looked more, grey than rustic brown
@@Exhalted1 yeah the color motif change is the least of the differences found in Radiophobia. I think your best bet is modding the original game with xpress tuning's remaster because one of the endings for Memories of the Zone is bugged. That also means you won't have to worry about a language conversion because it's the OG base game running.
@@cantgameright Okay thanks a bunch, ive played anomaly but need to try the og trilogy, although i saw the open xray works for cop and clear skies so only shoc is left but think once open xray updates support for shoc it's gonna be the best way to play vanilla but updated stalker trilogy
@@Exhalted1 I made a video about that topic specifically if you're interested in checking it out. Just swing by the channel, should be easy to find since I don't have that many vids up 😁
Автору респект, за поднятие данного вопроса. Хочу поделиться своими соображениями по этому теме, как этнического славянина, с украинскими и русскими корнями. Это моя точка зрения и не рассматривайте это как истину. Территория Украины всегда была местом споров, воин и особенно восстаний. Бунт был как органичная реакция на беззаконие и пренебрежительное отношение к народу со стороны властей. Люди всегда собирались в разбойные ватаги и когда движение приобретало народный характер, то неминуемым был бунт. Так случилось что это происходило веками, одни были удачны, другие же были задушены. Но смысл в том что даже когда восстание было удачным, установлено новое правительство, как это случилось во время восстания Богдана Хмельницкого, это не производило к нужному результату. Через время всё равно ярмо в той или ином виде ложилось на народ. Украинцы всегда чувствовали себя несвободными. Достаточно ярким примером является становление Советского союза. Вначале когда свершилась революция и закончилась гражданская война и была установлена диктатура пролетариата, при вступе на государственную должность, человек говорил присягу и в зависимости от того как государство побеждало народ то, кому она была адресована менялось: от "служу трудовому народу" пришли к "служу советскому союзу". Государство победило, система установлена, дальше никуда не деться и как результат развал СССР и мечты о социализме и лучшей жизни. Я буду рассматривать именно сюжет первой игры, тени Чернобыля, потому что она имеет главное значение, а остальные были улучшением старого. Что мы имеем, чуждый мир, населён людьми и чудищами и неведомой силой в лице осознания. Стрелок является хрестоматийным дураком из народных сказок. (Что является самым начальным элементом при изучении ментальности или народа, это язык. Старославянский язык был не алфавитом, а произносится как текст: аз, буки, веди, глаголи, и ТД. Слова имели характер не прямого смыла, а были составлены со смыслов. Так и слово дурак был не антонимом слова умный, а значило что это человек который может идти двумя путями и приносить в систему новое посредством своего путешествия.) В таких сказках дурак идёт "туда не знаю куда" и ищет "то не знаю что". Ведь как ещё объяснить почему каноничная является концовка убийства осознания. Только отринув земные блага и альтруистические желания сделать людям благо может только дурак. И мир Сталкера это метафизическая тревога за наше будущее, у которого ты либо становишься частью системы, организма ,либо как чужеродный элемент ведомый только одному тебе известной причиной и ищешь то чего не можешь и сам объяснить. Скорее всего во втором сталкере история будет связана с становлением общества, а как в последствии государства. Надеюсь что так не будет, ведь это в таком случае всего лишь виток истории которая циклична. Чистое небо как по мне показывает как инициатива группы людей по изменению зоны превращается в гибель этой инициативы и превращение в звено системы. Этим и интересена Игра сталкер, аномалия и прочие похожие модификации именно мне, ты волен выбирать. У тебя есть выбор, даже если это и очевидно между двух полюсов, но есть и третий вариант. Этим и завораживает неславян у игре сталкер. Ведь в каждом из нас есть эта тревога. Где мир большой, а ты маленький. Ведь именно таким он и является.
Gamma isn't that hard, and certainly not an FU simulator. If you truly want an FU simulator then stalker AREA is where you need to look to, assuming you can survive your first firefight you will see what it offers and how pathetically fragile stalkers are in a more realistic exclusion zone.
Just to make sure, does this mod have SOC story? Asking because i really love the duality of Misery-like FU gameplay and original story. Btw i think misery is the most perfect "smooth" hardcore stalker game and the closest to how this universe should look like.
Fortunately the mutant situation in Radiophobia 3 has been graciously rebalanced. No more fighting 3 electro chimeras at once after burning through all your ammo against a pack of bloodsuckers.
Be honest bro, You dislike gamma, and that's OK. Me personally, I enjoy the vice around my balls. I was far too used to regular anomalys mechanics. start a character and have an exo and like 5 cool guns in 3 play sessions. The slow crawl prior to the confident stride doesn't exist anymore, and that transition from hobo with a shotgun to confident killer is the reason I play these games. BTW Radiophobia is AMAZING, though the artifact hunting overhaul leaves a bit to be desired.
I'm careful about saying I dislike Gamma because I think that Grok has given us A LOT to be grateful for. We just disagree on inventory management. He clearly sees crafting and ingredient management as a compliment to an experience, I think it's a hinderance. While that's enough to annoy me, it's not enough for me to hate his work.
Dalewilson, if you like a vice around your balls might I recommend NLC? Great mod that I will never stop recommending to everyone in a five mile radius
all the mods are annoying because I see something for food and water and sleep, new things and that doesn't include the mod, can someone tell me please?
But you know you can configure GAMMA to your liking if you spend some time in the settings right? (Im just meming, but really tho, you can adjust or just get rid of the grind in gamma as well as many other aspects just takes some nerding out )
Keep doing the same thing over and over and expect different results = maddness... . What made stalker the most memorable game ever? Well two things? ... The very same two things people have really wanted and still really want in games is.. Exploration and Mystery.... . The original stalker had the player chasing after himself most of the game, the zone was a complete mystery, along with factions and... stalker had No real explanation or intro, the game didnt hold the players hand, no set goals layed out or even a hint of what stalker was about. It was this mystery from the offset, thrown in a mysterious zone and where the player is a total no body. .the original stalker game format is already perfect!! , what it needs is the same but... a brand new Zone, more buildings and underground places, because fundamentally the living mysterious exploration is the golden nugget to stalkers success. Because i would have played the game regardless of its original story, i was hooked on the zone itself, the environment and its dread and its mysterious places and unknown experiences. Im not interested in being punished as ive nothing to prove, i completed every stalker on veteran and enjoyed it was what it is, i just hope stalker remains the same only bigger with all types of terrains, towns, technology and more in depth story with multiple endings, even a large monolithic base to take out. But i feel due to it popularity stalker will be down graded to fit the younger generation, like Call of Duty, because like Eden Ring, stalker would be targeted as far to hard for the snowflake generations like Metro... / Not stalker. . Games only hold its magic in the first time run. Its this first time that gets you hooked and invested, but re-runs losses its magic thus we more on. Somethings are best left in memory 👍
I must admit, when i saw this video i thought you were a very large channel. Good editing, good reasoning, good stalker knowledge. You have my like and my subscribe.
Radiophobia 3 tested my patience more than any game I've ever played, yet I found it addicting to play
For me it was Misery 2.0
I admit that I change the option of the condition they drop their weapons. I never liked that weapons are like crappy when they die. I feel it more "real" that I can use their weapons if I managed to kill them. I can understand it with their outfits. Because to kill them I probably had to ruin whatever they were wearing.
What makes no sense to me still is that the AI uses guns as if they’re still in peak condition but when I kill them and check their stuff it’s hanging on by bolts and scrap metal.
Loving the Forrest Gump Impression from 1:50 onwards, your content screams quality, and if you keep this up, you'll get far in this scene man. great content.
I too found this very entertaining, his impression is spot on, going to try this mod out😀
And here i thought I'm the only notice that reference.
I also favor what you said about not getting bogged down by excessive inventory management. I played anomaly for the first time 4 years ago and was overwhelmed with the pedantic inventory management. I enjoyed it but when I innocently asked a forum if there was a “simpler” mod that just improved basic things like gameplay and graphics they basically called me a bitch.
Not a very different experience than what I had! Some of those guys are unfortunately too snobby. I just didn't find it intuitive at all. Like, in real life you will NEVER take a file to grind off anything in a firearm, yet in those wacky crafting mods for anomaly that's exactly how you do it. Not to mention all the inventory junk one has to manage with countless redundancies... oh brother. It's not intuitive and it's annoying. That's why I don't like it. It's not that I don't get it, it's that it doesn't make sense. But hey, it is what it is. I'm looking into cleaner ways to mod Anomaly because I've been doing that and have had some very satisfying results.
The best way to play Gamma, for me, is to change the condition of weapons and armor that you find in the mod config menu and the ammo drops, then debug give yourself the tools for the technician. Bump it up to find guns at 60-65% condition and the parts will be repairable. You can't sell guns or armor and its expensive to fix them, so it keeps some balance, It speeds up the game dramatically by not being forced to spend hours finding tools, gives you different weapon opportunities and makes it feel closer to what I consider Stalker to be. The power scale is too slow in Gamma. In Stalker you become one of the deadliest things in the Zone in about 15 hours. It takes intelligence, planning and commitment, but it doesnt take like 20 hours to get a new gun, like in Gamma, but Gamma is crazy tailorable to what you prefer.
@@animalmother9143 This. Seems like a lot of people don't quite grasp that Gamma is highly customisable; that if it's too punishing for you... you're punishing yourself. All you had to do was open the menu and tweak some things.
Personally I've done much the same as you; I figure, an expert in the zone isn't going to be running around with a broken gun, but the gun might sustain a bit of damage in the firefight, so the highest level stalkers drop nearly perfect stuff. The lowest level stalkers, poorer and more desperate, drop functional but less than pristine stuff. I made armour and helmets drop far more regular, so most of the time you can salvage either an intact suit or at least a damaged one for parts...
As a result, I think I've nailed the perfect balance for my intend playstyle; it's entirely possible to defeat someone, pick up their weapon, and use it. It's just that it might jam a little, and you might not have ammo for it. As such, it's possible to sneak up on some of the toughest, best equipped guys, take them out with a silenced pistol, steal their stuff, and gain a massive advantage - highly risky, highly rewarding.
As for the tools... I've actually found that aspect to be pretty balanced. Fresh game? You're a scavenger. You use what you find (especially if you tweak the drop conditions). By the time you've defeated a few bandits, you'll have some stash locations; find the stash, and the lowest level ones have a very high chance to drop the tools you need.
I hate micromanaging, in virtually every game, but stalker gamma's was perfection. The difficulty of learning the system and being able to save tons of money from leaning in and engaging with the intricacies of crafting made every step towards being a victim of the zone to a master of it so rewarding and fulfilling.
Honestly I don't think it's even possible to understand the full experience of anomaly without engaging with the crafting. Killing one stalker and getting an endgame item without any critical thinking required would rob the event of any weight IMO. (The same thing goes for raising the base to durability stat of looted weapons so high it trivializes crafting to a purchase and a click.)
With that being said you shouldn't be shamed for not wanting to engage with the crafting because it is DEEP and not everyone has the time or the will or the quite frankly the ability to learn its intricacies. The whole point of modding it to play the game you want to play it, not the way that other people think you should play it.
But if you never gave the crafting a real shot please do. It really transforms the experience into something that's truly one of a kind and even more special.
@@StrengthScholar0 Thanks for allowing me some grace for not liking it. I did eventually get into the fine details but I can't say it was a worthwhile experience (edit: not TOTALLY worthwhile, it was somewhat enjoyable though). The learning curve was just too bent with barely any explanation of how it works. To some, that curve is intriguing, to others they just simply don't have the time for it. I'm in the middle but if I had to pick one side I'd favor the simplistic one.
I actually love Gamma precisely because of all the additional management elements
In my opinion it makes you feel like an actual Stalker in the sense you gather and manage all your items at your hideout (mines is in Rostok near the Mechanic) and prep accordingly before venturing out and completing all your missions while collecting more items to get stronger for my next set of missions
Original Stalker games encouraged stashes sure, they just didn't have all the extra crafting fluff gamma has.
You are gonna love Into the Radius if you have a VR set
you can do all that without collecting 10 different needles for a sewing kit.
Radiophobia is a great way to experience a modded SoC. Only thing that lets it down are the number of crashes. Can't tell you how many times I've crashed trying to travel between the Duty checkpoint at Rostok and Garbage.
Numerous bugs as well
i think a lot of that got fixed or can be fixed by lowering graphics
@@ShakeITyEA yep I've recently been playing radiophobia3 and haven't had a single performance issue or bug so far. It's soooo good
I really like that this mod is based on the Ukrainian version of the voice acting, in my memory this is the first western mod that did this♥️
I loved it too!
why have so many mods removed Russian voice acting? did something bad happen to Russia
@@limpa756can’t tell if this is a joke
@@rustyfool3740 🤠
@@limpa756u know there’s an ongoing war between russian and ukraine right? For like the past 2 years
Year later or not, I would like to share a little tale. When I was in like half of the history, I passed to the next level and as soon as I spawned in, right at my back were three bandits of which 2 of them had shotguns. It took me like 22 tries to finally kill those bastards without losing too much medical equipment, one hell of a time for sure. (South American here, so sorry if I'm not that good at the language)
Radiophobia 3 feels very smooth
V good video, good to have coverage, glad you've arrived
I just realized you were small! Your videos are seriously engaging and boasting quality. Keep it up, man! You got yourself a new sub :)
Ukrainian voice acting in western video about Stalker is heartwarmnig.
I'm used to the fact that for many Stalker is about everything "Russian". Good to see that's changing.
I see who might have inspired Can't game right for next video)
Although this game genre is not new, it is frustrating that such an original idea took so long to gain a following in the west. This game is absolutely original, so much so that you could almost believe it. wink...wink...
I think it's nothing wrong that it's russian as it's the western ukraine and probably lots if not most of the stalkers could come to the Zone from all CIS countries so russian seems like the most international language. Although I wish my vision was supported by in-game chatters in ukrainian, russian, georgian, chechen etc.
That mod is nuts, never managed to defend people in the Garbage from the attacks. Also grenades get through the concrete and metal, how fun... it could be more punishing.
Like NLC (mod that made "save by campfire" thing) or OP2/StalkerSoup/Narodnaya Solyanka level of punishment is not for a soft hearts...
Nlc and op2 are just wonderful
The fact that the same rules apply for every character in the game, including the player character, was always one of the key components of the game. Good to see that there are interesting mods that respect this dynamic.
Radiophobia was my first playthrough of SoC and I even turned off the entire hud, so it was torture but damn! it was something else
Radiophobia even jumped up and bit me in the but-tocks and from that day if I was goin anywhere in the zone, I was run-ning.
I never noticed that the G36 firing sound effects are from Project Reality: BF2 haha. As a huge fan of Project Reality, I approve.
2:10 the Forrest Gump reference was on point lol
i wouldnt call gamma unnecesserally punishing, at first i didnt like the economy but that changed when i
finished repairing my first mosin rifle and double barrel shotgun, it really felt like i earned my loot and the game had a set early, mid and late game, but yeah the mutants in radiophibia soured the game for me
I couldn't agree with you more. I fucking hate crafting in games but the crafting and gamma made the experience so much more impactful and rewarding.
The feeling when you have to pack a damaged weapon(or even worse armor) halfway across the game world to get to your crafting stash to repair it is an experience that's impossible to replicate without being forced to engage with the crafting system.
I don't just enjoy my weapons I'm proud of my weapons because most of them have a story attached to them.
I 💯 agree with your assessment of mods like GAMMA. What's so amazing about Stalker's difficulty is that it comes from the world itself and the world only; the danger's right in front of you, and that's what you have to deal with. But the difficulty in modpacks like GAMMA comes from not only the world, but from its various mechanics as well. This, weirdly enough, pushes the danger of the world to the wayside rather than complimenting it.
To elaborate my point, in OG Stalker, when you get shot, your reaction is one of fear as you try to hide. In GAMMA however, when you get shot, that sense of fear is accompanied by the frustration of realising that you will have to use five different medical items, a dozen different tool kits and a bajillion different parts to recover after the fight, which dilutes that emotion of fear alot.
You're not allowed to experience the adrenaline of the moment since your mind's on your equipment most of the time.
This is why I think Radiophobia works; it ups the brutality of the world... and it stops there. It doesn't mechanically dilute the experience at all. And where it does add stuff (say, artifact containers), it feels right because adding micromanagement to something slow and methodical like artefact hunting makes perfect sense.
F*** the mutant spawns tho, its literally the meme "hur dur moar enemy = moar challenge".
Btw, I HIGHLY recommend you check out Call of the Zone. Its basically CoC with the best random quests I've seen in a video game. Perfect for vanilla enjoyers such as yourself. Highly, HIGHLY recommend.
COTZ is wonderful! If you like COTZ, may I recommend NLC? It’s a lot more difficult, but it’s got great quests and gameplay that tastefully add survival elements without resorting to just bloating the game’s item count and distracting you, but rather makes you take things into consideration while exploring, such as how tired you are from sprinting around all day, whether or not you’ve slept since the last shootout to fully heal your wounds, et cetera. In addition, it makes changes to mutants and adds more variants to make the game more varied and challenging
@@jeremieh5009 funny that you mention NLC... 'cause I'm actually involved in the English translation project for NLC! (Not as a translator tho, just polishing the English.)
@@HelloKolla oh wow! That is indeed quite the funny coincidence!
I loved every second of gamma because it gave me something to do other than hoard money, buy the best gear, and just destroy everything in front of me.
I freaking love it man
Yeah BUT HOW DO I FIX MY GUN!!!!!!??????????
@@lolasdm6959 go to a technician. ask him to repair your stuff, and find extra parts. (if you go to a NPC that sells guns you can just right click the guns in stock and dismantle parts lol)
@@lolasdm6959 Learn, its its own set of reward and progression. Once it clicks, you will be even more hooked. Just search on TH-cam, tons of videos. This is the information age, no excuses.
@@guitarplayer1495 That works for everything except the barrel. Buy and place a workbench and get tool kits. Basic tools, handgun, historic, etc
This is an old video. But it is the primary reason I am playing Radiophobia currently. This mod has made a hell of a difference. I've also started modding the other 2 games as I wait for Stalker 2s release on the 20th.
"Hobo Mode" is my favorite part of a game and It drops off after that. Sounds like I should give this a try.
I really liked GAMMA, but find it hard to get myself to play through it again. It was such a grind just to be functional. Granted starting from the bottom can be fun, but you cant argue with the logic at 8:45.
I mean, you could just... adjust the settings. It's built for that. Just nudge the weapon/armour drop conditions up... tweak the health system, maybe turn off dynamic anomalies so the place isn't a minefield.
With like two or three slider adjustments, it's possible to play a Gamma game where you kill a guy, pick up his gun, it works, you have a new gun, kill another guy, boom, new armour.
In your videos, I haven't seen any mention of the best mod ever made for Stalker, specifically the "Gunslinger MOD," which is made for the third game in the series, "Call of Pripyat."
This mod is so good that it has been ported to other engines in the series for use in modpacks or standalone mods. There are many ports of Gunslinger, and this is due to the high quality of the original-it is an unbeatable mod.
It offers the best gunplay you will see in a game of this type, rivaling current shooter games in terms of gunplay, and it has animation quality that many current games would envy.
This mod makes various changes to the game, from some new mission content to new weapons, modifies enemies for a higher challenge, and is a mod I would recommend if you like playing in "hardcore" mode. It has several difficulties, yes, but in the last difficulty, it completely eliminates the HUD, providing total immersion and it's a delight to play this way. I wasn't used to not having a mini-map or even the typical aiming crosshair on the screen, but once you get used to it, you won't change back.
I recommend you try it if you haven't already. There's a Gunslinger Discord, although it's not official. The developers saw the Discord and said that since it exists, creating an official one wasn't necessary. There you'll find downloads, addon sections, and everything you need:
discord.gg/FMKh4cpP
I truly recommend you try it, you will enjoy the best version of CoP you've ever seen. We're talking about:
- New animations (both for eating and for weapons, of very high quality)
- High-quality textures
- Better sounds
- And much more
In the installation, you have different options to "add addons," which are totally optional, but take a look because many are worth it. For example, "CGIM2" is a mod that modifies the weather, highly recommended, as are the ones for animations when eating or using medications, and the texture mod called AN4 (Absolute Nature 4), made especially for Gunslinger, which changes the entire environment and flora to excellent quality.
Highly recommended that you try it, seriously.
Oi! I have brought it up, right here! th-cam.com/video/vFiaC-Cams8/w-d-xo.htmlsi=X9JtLDuWNBGPSWhP&t=994
It also explains why I don't talk about it over and over again.
@@cantgameright Oh, I just saw it. I guess every PC is different. I've never had the errors you mentioned in the video that you had with the game. My only complaint is that Gunslinger is based on the original engine, and with the limitations it has, no matter how good your hardware is, the performance is... questionable, but even with all that, it plays perfectly hehe.
What I didn't know is the ABR mod you mentioned. It seems interesting, thanks for that.
By the way, in case you aren't aware, a version of Gunslinger is being developed on OXR (OpenXRay), the same mod but much better, with improved effects, textures, "better performance," new mechanics, and much more of everything, but better. There is currently an alpha version available on ModDB, which they warn will have errors. The alpha is early and they are looking for feedback, so it's normal to encounter errors, but it already gives you an idea of what the final version will be like.
Of course, the mods that can be made with the OXR engine for Gunslinger will be much more advanced and of higher quality. Stay tuned.
I finally just finished Radiophobia 3, and man. It is BRUTAL! But it is such a fresh new way to play Shadow of Chernobyl.
To put in perspective: I went through the endgame straight and blind in OG Shadow of Chernobyl with a shotgun (80 shells total), a G36C (600 AP rounds), and an SVD (200 rounds), along with 30 Bandages and 15 Science Medkits. I killed the C-Consciousness with nothing more than 2 mags of G36C and no more healing items.
In Radiophobia 3, I decided to overprepare a bit, going off my prior experience. I brought 1400 7.62 AP for my CAA AK-Alfa, an H&K G28 with 300 AP, 5 rockets for my RPG, and *50* VOGs for my 6-shot grenade launcher, and 50 Bandages and 20 Science Medkits.
I finished off the C-Consciousness with 5 magazines for my AK and two mags for my G28. And nothing else. It's not much, but it was an improvement... and also shows how brutal tht endgame was since I'm already experienced by then.
Great video presenting Radiophobia 3, regarding GAMMA, although I agree with everything you said about HOW it works, I love that it's how it works, but, you know, for me it's just a different way to play STALKER, different from Anomaly itself even, so, it's a net positive in terms of variety even if it's not for everyone.
And look forward to try thos mod, although, I wish you spent more time explaining new features, if there are any new quests, lighting effects, how are the new weapons and so on.
Yo thats modpack is looking gd like i think this is exactly what i want the brutally of realism thanks a lot i just started to download
+subscribe
I gave Radiophobia 3 a play through recently to try something a little different than the SOC vanilla I was planning on playing. I've played a lot of Anomaly and as much as I like it, it can feel a little empty and devoid of mutant fauna at times. I can't say that about Radiophobia, the mutants are abundant. But man is this a chore to get through. I must have died at least 150 times and often it was just the save spamming that got me through. This mod is Stalker SOC in painful mode.
Yeah, looking back at the fact that I haven't gone back to replay it suggests that it might have been really good for the devs to also make a plain remaster of SoC, it's SO CLEARLY needed and they're maybe 90% of the way there.
Good video. Downloading it now. I actually tried Radiophobia 3 a while back but very quickly gave up on it due to the difficulty. Since then however I got addicted to Anomaly, then EFP, then finally GAMMA, and I played all three of them on the hardest difficulties so it'll probably be a lot easier for me now. Also it seems the makers of RP3 made a downloadable tweak to reduce mutant & NPC spawn rates about 2 months after you made this video.
This was such a great video! normally skim through vids like this but you had me hooked start to finish! nice work :)
I recommend the mod called OGSE 0693 / OGSR (with and without gunslinger addon depends on the player's taste) which is its remaster with a new 64-bit OGSR Engine. OGSE 0692 has influenced Radiophobia 3 and Goldsphere is the parent of both modifications.
Nice video and mod, keep it up!
That's my issue too. GAMMA, lost world mod pack for Fallout 4. Is like a hard just to be hard without a good reason and I hate micro managing 2000 recipes to hopefully get or make one thing. It makes no sense for guns and armor not to be for sell etc.
It was made ‘hard’ so that the « taktikool » fanboys can feel like they’re incredibly cool and skilled for playing it without having to develop any skills or be face to face with something that is hard for a purpose other just to be hard.
(Hard in quotes because it’s nowhere near as difficult as its fanboys like to say it is)
If GAMMA is too hard for you then I don't think that's the fault of the mod. There's plenty of shit you can customize in gamma to make it easier, hell you can even ignore the whole crafting system by playing it with trader overhaul, which is part of the GAMMA package albeit disabled by default.
@@jeremieh5009 I have no idea what you're saying or what you're trying to prove. Nobody flexes on their skills in a singleplayer game, and Anomaly is well known for having a lot of settings to tweak it to your particular tastes. It sounds to me like you tried it out and couldn't take it slow, got dunked on and proceeded to get mad because a game you have no understanding of doesn't immediately open up to you. Maybe if you knew how to change the settings from default (which are pretty trash anyways) you wouldn't feel the need to huff that copium.
@@TheThingInMySink it's definitely not to hard, I did well had plenty of money, but, felt like I had nothing to get with it due to the traders not selling anything I needed. Even had the crafting bench. I don't really blame the mod. I just feel like some stuff in mods/games cause some things to be tedious feeling. I may try the traders overhaul though..do you need to start a new game for it to work? I had it activated and it seem to make no difference.
@@TheThingInMySink
First of all, people absolutely flex their skills at singleplayer games you twat, it’s fun to do and it’s cool to see when that skill is *actually present*. (Hell, that’s why speedrunning’s as popular as it is, there’s a joy in showing your skill at a game) Secondly no, I got through the plot and in fact beat the mod, (hence why I know what the endgame is like). My point is that gamma’s not only not as hard as people say it is (which they always use to brag about how skilled they are and do what you are literally using to deflect criticism right now, that being claiming that people just got filtered). Next, no, I don’t « not understand » when a game doesn’t hold my hand (morrowind was and remains one of my favorite rpgs ever). I’ve played hard mods before, my complaint isn’t that it’s « too hard :( « or anything. I’d go further to refute your next point but you literally made no point other than telling me that I just got filtered (as I stated before, I clearly did not or I would not have said what I said). Lastly, something being customizable doesn’t excuse its flaws. If the default settings are trash, that means that the way the devs intended the mod to play is not as good as it could be. I’m not the one huffing copium here my friend :)
I almost commented on the vid you're referring to here. The AI in Stalker is incredibly fun to fight given their scripting capabilities and lethality. Even with their bugginess. Most of the big mods are there to highlight the gunfights and bump up detail and immersion. I personally think Gamma is a bit too slow and involved, but I also think what you said about people expecting a sequel to their modlist instead of the vanilla games is very true. However I can't believe GSC hasn't seen what the community has done with their games and implement a bit of that feeling and direction. Glad you found YOUR modpack. That's what other people were trying to tell you about Stalker and modding it. Gamma is just one of the latest to be brought into the light on youtube.
Glad I am not the only one. Loved this mod but mutant spawns are too damn high. Chimera plus a trillion dogs every time I move from Rostock to Garbage. Grew tired and uninstalled. Maybe I will try to find the file and lower the respawn values.
there's a hotfix for spawn rates in their discord now
@@deloox7369 thanks!
I mostly play them to see the cool new guns but couldn't care less about the survival stuff
i have severe ADHD too and i always used the debug menu in gamma, because i mean you know. but with a little effort on my part it fell really nice into place for me and it was super satisfying to work out a system of inventory management. it makes the game feel more as a whole thing because now i know what alle the bullshit i pick up actually does.
btw i really hope you get some more subs now seems like you are blowing up a bit 🤙👌👍
Dude, no words other than I loved your comment. Especially the part about all the bullshit we pick up 😂
@@cantgameright yoo thanks man! i really dig your content and i loved the video about the russian/ukrainian thing that a lot of people get wrong. i feel the same way in a lot of ways and i just wanted to say thanks for talking about it. maybe i should do stalker content as an adhd project you kinda inspired me
@@4bschaum do it m8! The more of us there are making Stalker content, the better! A rising tide lifts all boats!
I personally like a lot of your points. I love Radiophobia as I sunk over 450 hours into SoC. My review on steam for it at the time was Brutal. Punishing. Raw. Radiophobia is the perfect SoC mod for me other than Autumn Aurora.
I'd just like to say, with all of Gamma and EFP's options and ability to turn mods on and off, you can cater to whatever experience you want. Crafting is still a bitch though. You're not forced into it as much in EFP, that's my personal preference.
The perfect one would be mostly a mix of gamma efp with storyline of the trilogy playable within that so essentially you get the entire gamma efp add-ons with 3 full stories plus the anomaly storylines that wouod be fun
Thankfully, lately, GAMMA has made changes that gave us Blackmarket guns, armor, the ability to sell guns and armor, and also auto-looting which is a godsend and I am barely in my inventory anymore. But before, I was playing EFP simply to avoid GAMMA lol. I also had fun using "Ultra-Zone" which was a neat little modpack. I'm getting ready to play the trilogy again, and this looks like the ticket for my SoC playthrough. Just need to ffigure out what would match it well when it comes to Clear Sky, because CoP has tons of mods that match and I don't want it to be the odd spot in the middle. I usually use ABR just to make it fun, but I want more from CS, it has so much wasted potential
Try Last Fallout Overhaul, it's a great mod for CS
LOL i loved that forrest gump part
Funny that you feel this way about Gamma, because that's the way I feel about base Anomaly and the reason I don't ever want to go back to playing it lol. I love Gamma, and Radiophobia seems like a bit too much FU for my taste. But hey, we have all these mod options for just the right amount of suffering in Stalker games.
Love that mod, gotta load it again
When Radiophobia 3 is enjoyable, it really is, and it definitely beats anomaly/gamma when comes to something simpler while keeping the same visuals. However, I have to say it honestly, this mod was also the worst experience I ever had with Stalker. You could say that this style of hardcore gameplay isn't for me, but I actually love highly difficult and challenging games. Which is why I love Stalker as a game series. That being said, I still believe Radiophobia 3 does really good things here and there, but also a very poor job at making difference between what's a challenge and what's just plain unfair B and S. Now, you jump into the game and expect "If I play carefully, I couldn't possibly be dying that much". Wrong. You will die whenever game decides so. Fighting military and taking cover to heal for a second, mortar shell blasts you. Sighting bloodsucker and magdumping him, he still grabs you and kills you instantly. You got infected with plague that you had slim chance of avoiding, you initiate a softlock timer that can really screw up your entire playthrough unless you look up online on how to cure yourself before its too late. Even the creator of the mod, when replying to the questions on ModDB, said that you can just load a save to avoid this B and S mechanic, after also mentioning that they were asked million times about it. To me that seems like a clear sign of bad design choice.
I was never able to finish Radiophobia 3 because I got to the final stretch of game with the monolith while my character was both extremely sleepy and plagued. So on top of dealing with hard AI that randomly suicide-bombs me without warning, my whole screen was a messy blur. I just quit playing entirely.
I did play Radiophobia 2 and I enjoyed it a lot better for it basically being SoC with realistic visuals, thus more atmospheric, so I much rather recommend older versions of this mod before creator decided to turn it into FU simulator.
is it that radical difference ? I only played Radiophobia 2 back then and I loved it except it ran a bit shit on my pc and crashed randomly
Might I recommend nlc7? It’s a shadow of chernobyl mod with a revamped gameplay loop, incredible weapon pack, and many, many more quests and things to do. Fair warning, it is rather difficult
You can absolutely recommend nlc7. In fact... I'm looking into it as we speak :D
@@cantgameright oh nice! :D
The anomaly overhaul based mod packs are comparatively easy,
Now "A _true_ FU simulator overhaul" would be Stalker-Arena. That mod is the very unapologetic opitimy of what
"Raw-dog FU" is. From the gameplay of it, right down to the very installation of it.
Nah, a true F.U. simulator would be op2.2 or nlc
The forest gump screwing got the thumbs up
Cool take and nice review
I remember watching gameplay videos of Gamma and wishing to play it some day. And when I finally had a chance I just got so overwhelmed by the amount of little details that after an hour I just uninstalled it. Now I'm playing Radiophobia and it's much more manageable for my taste. But I have mixed feelings for it since the enemies can shoot you through the brick walls and whatever and they can spot you from miles away while you are covered in bushes at midnight and can't see shit. Other parts of the game are just gorgeous but the gunplay is the worst. And the sad thing about this is that all could be fixed by simple adjustments like tuning the ai accuracy, reaction time, alert distance etc. Well created difficulty doesn't give annoyance and this game does.
you should try NLC 7. That's a real "SCrew you" Mod.
Right ! Or NS-OP.
So, I was correct to download this. As well, I grabbed the mod for Making Mutants into Sponges, to fix that. I want mutants to be able to take a few rounds, they're monsters that don't react to pain similarly. That's why you can fill a Boars head with lead and it still is charging toward you, all adrenaline. It makes sense. But, it should be just 4-5 rounds to the head to kill it and then 1-2 rounds in the Boar's ass to "disable" it. Imagine your legs locked up after being shot.. So you just crawl using your two front hooves..
Radiophobia in my book it kinda like playing the dayz stalker mod but in solo
Once you figure out GAMMAs gameplay it's only a bit more challenging then Anomaly but in a fun well balanced way. Radiophobia 3 treats you like you're Riley Reid clocking in for a triple shift.
Oh yeah, GAMMA *gameplay* isn't the problem, it's its systems which drove me bananas lol
Wow that's actually kinda insane that's SoC... Never would have guessed if I was presented with the gameplay lol.. wow they did a lot of porting!
Me and GAMMA it's a special connection, a love hate relationship if you will. I love stalker and hate myself.
Fuck it have a like for that Gump impersonation.
I want Radiophobia 3 on Call of Chornobyl
Have you tried Autumn Aurora 2? Another great mod for SoC, hell it's my favourite. Def the best when it comes to atmosphere.
Tbh if mod support launches with S.T.A.L.K.E.R.2, then someone's gonna make the "fuck u I will waste ur time and nerves" mod in like a day, so there's zero worries there. If Mod Support launches at a later date post-launch, in an update, then we're gonna have a specially tweaked and adjusted G.A.M.M.A.esque mod since we'd have already played the game enough for the modder to know what to do besides mass adjust damage and HP values. Zero reason to worry.
missing out on the biggest FU simulator, OP-2.2
My ADHD makes me hyperfocus, so there's a weird satisfaction I get from crafting things and repairing and selling every neat gun I come across, lol. I've only tried EFP and not GAMMA, so i can't comment how annoying the crafting there might be.
I think most people, like 80% of people dont realize that if you removed the tedious systems from GAMMA, like the weapon repairing, the crafting, the medical system, if you removed all that, there really wouldnt be much left for you to do
@@z0h33y we do realize it.
I love this mod!!!! :)
I played this mod, loved most of it but in my past experience I noted there were too many mutants and the respawn rate of them is too fast.
I didn't play the newer updates yet though.
Yeah man I strongly recommend the updates, they address that very issue almost exclusively, so you'll be happy with them
I personally dislike both Gamma and the old Misery, simply because of the absurd item bloat. I like a hard STALKER game, but i a simple way, not with hundreds of different items.
Radiophobia is just perfect. Yes, the game kicks your ass, but the weapons hit so hard that it balances out. You need to take it slow and patient, especially during gun fights.
And soon the author will release a new version with even better gun models, as if the ones we have are not incredible enough.
A must play for any STALKER fan, truly a no brainer. Far better than Autumn Aurora or the other mods.
Gamma Gamma Gamma.
You want a mod that manages to screw you through the entire playthrough no matter how determined or experienced you are? Try dead air (without any rebalances).
The economy is harsh to the max, you'll spend close to 100k RU on a shitty AK-74 or AKM assault rifle (also only the military seems to sell it off the bat), a 60 round box of 5.45 ammo costs 15k (most quests in the base economy give you way less money than that). Healing items are also somewhat pricey but not nearly as bad as the weapons and armor. Traders also have a very limited stock and only restock every 24 hours I believe, savescumming can't bypass that.
In addition to the standard weapon degradation (and 99% of the weapons found being in atrocious condition), there are also weapon malfunctions, such as cracked trigger, deformed bolt, etc. that make your gun jam every few shots as well as severely limiting the fire rate of the gun (not that you'd be using full auto anyways given the recoil and price of ammo for literally any assault rifle). Almost all weapons looted off corpses have some sort of malfunction, those are also incredibly expensive to repair (either by paying mechanics to repair them or using corresponding repair kits which are difficult to acquire and also expensive) and your own guns malfunction relatively quickly even when using good ammo (even faster with old ammo).
Until you get a decent armor you're essentially a one shot kill to almost everything, in addition to that you sprint incredibly slowly, even slower if you're holding a gun while sprinting. The heavier the gun you're holding (based on the gun itself, modifications and attachments), the slower your sprinting speed is. I'd be willing to wager that unlike most of those "fuck you" mods, in dead air you can't outrun any mutants, and due to your slow speed even sidestepping certain mutants like snorks can be tricky.
Certain areas have "toxic air", which makes you unable to go through them without either an oxygen tank or a closed-cycle breathing suit (such as SEVA or SSP-99), both of which are incompatible with backpacks so wearing them severely restricts your already fairly low carry weight.
Acquiring decent weapons is really difficult, only military and mercenaries ever sell good stuff, and they start off as hostile, and you have to pay for "permits" for them to be neutral for a short time and then do as many quests as you can for them to get them to stay neutral after the permit expires. To get them to sell good stuff (other than the most basic AKs or NATO rifles), you have to hand in documents from the underground labs, which can be pretty difficult in dead air. All neutral traders sell double-barreled TOZ shotguns at best until you give them documents.
Red forest has a weird "anomaly" which makes it impossible for you to use your PDA, it's very foggy most of the time, your night vision (if you have it) constantly turns on and off randomly (every few seconds).
The amount of mutant spam can be absolutely unreal at moments, mutants will often aggro halfway across the map. Upon entering radar I was greeted with a wave of about a dozen or more snorks, several bloodsuckers, about a dozen or so tushkanos and possibly either a controller or 1 - 2 burers (can't remember exactly, it was a while ago). In addition to that mutants like the chimera and pseudogiant are incredibly tanky and if you want to take them out without wasting all of your ammo on them a grenade launcher is basically a must have. Also, unlike in most other mods, bloodsuckers are incredibly tanky in this one, and they turn completely invisible when aggroed until the very last moment before they strike. Also, you don't have magazines like in gamma for example, but you have a limited number of belt slots (determined by the suit you're wearing, very few though) which you can use to either store ammo on so you can reload without having to open your inventory, you can also use them for holding artifacts or modules such as kevlar/steel armor plates or aluminium/titanium frames for enabling more carry weight.
In addition to all of this, there is some sort of weird "inflation" which increases the price of everything weekly until it maxes out after about a month and a half or so of ingame time. At the same time while making everything more expensive, it also makes traders give you LESS money for everything you sell to them, completely fucking the game's economy unless you manage to accrue a sizable pile of cash before the inflation becomes too bad.
Also, good luck finding tools for technicians, unlike anomaly (and I'd assume gamma too), you don't have a decent chance of finding tools in a stash, instead you're just as likely to find them in a stash as anything else, so the probability of you finding them in a stash is very low. Other than that the only other way to acquire them is by looting them from corpses if you get really lucky or, IIRC, there is a small chance of finding them laying out in the open where loose loot normally spawns, if you get lucky.
If you enjoy punishing mods that take artificial difficulty to 11, you should really try dead air, maybe you'll even like it. Personally I couldn't really get into it without at least downloading some type of rebalance.
never seen CoC looking so good
It's not CoC is it? It's SoC.
@@lukasgroot bruh that shit looked like Clash of Clans to me 🤨
@@sneggzooka haha I see with all the critters on screen.
Call of Chernobyl is also a mod for Stalker with sometimes many mutants, hence my confusion.
gamma is indeed flawless in every aspect.... except for exactly what you mentioned. I think there is an optional mod in the gamma list that basically "turns off" the economy. I might try it out and see if the grind gets a bit less daunting. I always told myself I'm not hardcore enough if I do that, or "not playing as intended", but fuck it, you point makes so much sense
Tried it
I got my first decent gun after 2 days of playing it lol
Removing the crafting in the game is gutting the soul of what gamma was trying to achieve. In gamma everything you achieve is earned and that's by design. There is no skipping ahead(without a substantial amount of clever tactics) and there is no mercy for careless mistakes.
This has the effect of making you give a meaningful amount of contemplation to every decision you make. It demands presence of mind from the player and rewards it with fulfilling progress.
If you don't have the time, will or ability to engage with the crafting systems that's totally fine. The entire point of mods is to play The game how you want to.
With that being said please at least give crafting a try If you ever plan on playing through the game again because it really does transform the experience in ways you couldn't imagine. And I don't mean that is a hyperbolic statement, the most difficult "quests" I've had in gamma was carting back high level gear halfway across the game world just so I could repair it at my crafting stash location. It makes the game even more about "the stories you create".
its unfortunate that everyone goes straight to gamma when looking for a stalker sandbox. i personally feel that just anomaly with a handful of mods that you choose yourself is a much more enjoyable and less stressful experience.
I think mutant spawns might be related to difficulty, been playing the mod on normal difficulty and the mutants only seem slightly more numerous than vanilla.
Stalker Gamma isn't a "FU simulator" it's an "Are you smarter than a third grader" test. All it does is give you more to do and lets headshots actually kill like they should.
I also pulled an all nighter and couldn't get past the starter weapon till 15 hours later due to all the part conditions being too low to use. If you know the settings to reduce grind though let me know.
Also after I finally got a new weapon my save file became bugged and I had to abandon the playthrough. 💀
@@SilliestGoober999 Debug mode can be used by opening through the default "Anomaly Launcher" in the Mod Organizer 2 thing. You can use that to give yourself the stuff you lost back, along with any rubles or faction relation points. At the start of any new game, even without debug mode, you can set the difficulty to "easy" and progression difficulty to "tourist," these help quite a bit. If none of that works for you, you can go into settings after loading into a save and change the progression settings yourself, to whatever you want it to be.
PS: The GAMMA discord has a lot of good tricks, and, for a better explanation of Debug then what I can do, you should look in the #FAQ section of it.
@@SilliestGoober999 You're not expected to hunt for parts alone; that would take ages and is a waste of time. You're intended to repair them with the necessary tools and parts kits. When you learn the game it shouldn't really take long at all before you've gotten better guns and armor if you're utilizing everything given to you. Lots of players end up selling stuff they could've used to progress and then wonder why they aren't getting anywhere. The biggest hurdle is finding basic and advanced tools but even then they're pretty common in stashes and once you go north you'll find expert tools.
Early on you need to be disassembling pretty much everything and field stripping any good parts on every gun you find. Stash all that stuff somewhere and before long you'll have all the components you need to do whatever you want once you get better tools.
@@SilliestGoober999 You can literally tweak any settings you want, that's the beauty of the framework. Also i've played something like 500 hours of gamma and haven't had a corrupt save. Sounds like a skill issue to me.
@@samithonjames370 Earlier build, save was corrupted due to an update. Basically it made me immortal, couldn't die. I even went into debug mode, checked if I was immortal or invisible, the support team couldn't do anything so I just had to abandon the playthrough.
1) You have no clue what makes STALKER fun or why ppl love it.
2) Your Forest Gump is on point.
3) You make great content.
New update out!
I heard many good and bad things about this, might switch over to it fron Autumn Aurora.
Btw anyone played the A.R.E.A. mod? It a good F you simulator.
its bad since like this dude said it doesnt F other life beings just u
i have like 40 hours on it btw
@@manoso7866 me too, I'm kinda charmed by A.R.E.A though, even if I have no clue how to thrive in it.
@@lukasgroot the game devs are just trolls btw lol the mod is made bad on purpose
@@lukasgroot on every update they try to break the mods that ppl make so it isnt easier
have you tried OP-2.2?
Y E S
You should play Zone of Alienation
I'll do it! Thanks!
@@cantgameright I can't bloody wait, actually. Have... fun?
@@tehgerbil oh lord... 🤣🤣🤣
@@cantgameright it's a mod with a special place in my heart, it left a 7.62x54r sized hole. I think you'll enjoy a lot of aspects of it, honestly, listening to you talk about stalker and mods. Welcome to the stalker fandom, friend, you're here forever.
I don't get it,why there is the red forest available if in og there wasn't one? And i would definitely try this mod,ty for the video
I may be mistaken, but I don't believe that red forest is in radiophobia 3. Haven't played it since I made this video.
It's the edge of the Red Forest. There's a reason why, because of the merged maps in Anomaly, Brain Scorcher is Radar and Red Forest is Red Forest, while Pripyat from SOC is stil Pripyat while CaP's part is Pripyat Outskirts
bud never tryed nlc 7, this is not even mod, this is tonns of code that saying "fuck you"...but I love it
Is radiophobia 3 first playthrough/vanilla friendly if one can put up with the difficulty? Like is story unchanged, and locations/atmosphere in the game faithful to the vanilla game
It is not, it's mostly faithful, I'd say 90%. In the big picture the story is the same, but some details and world elements are tweaked mostly to allow for more content.
@@cantgameright what about shoc update with the english translation? have you tried that? But thanks for the info, i think whether or not a mod changes the atmosphere say shoc is rustic but if a overhaul changed it too much it wouldn't be that vanilla friendly anymore thats the concern i had with radiophobia it looked more, grey than rustic brown
@@Exhalted1 yeah the color motif change is the least of the differences found in Radiophobia. I think your best bet is modding the original game with xpress tuning's remaster because one of the endings for Memories of the Zone is bugged. That also means you won't have to worry about a language conversion because it's the OG base game running.
@@cantgameright Okay thanks a bunch, ive played anomaly but need to try the og trilogy, although i saw the open xray works for cop and clear skies so only shoc is left but think once open xray updates support for shoc it's gonna be the best way to play vanilla but updated stalker trilogy
@@Exhalted1 I made a video about that topic specifically if you're interested in checking it out. Just swing by the channel, should be easy to find since I don't have that many vids up 😁
I played this as my first attempt playing a stalker game, I have no idea what I'm doing, do you recommend I play vanilla first?
@@lilgrug69 oh dear God yes! Radiophobia is certainly a very harsh introduction to STALKER
@cantgamerighti I finally got an Akm wooooo
Автору респект, за поднятие данного вопроса.
Хочу поделиться своими соображениями по этому теме, как этнического славянина, с украинскими и русскими корнями. Это моя точка зрения и не рассматривайте это как истину.
Территория Украины всегда была местом споров, воин и особенно восстаний. Бунт был как органичная реакция на беззаконие и пренебрежительное отношение к народу со стороны властей. Люди всегда собирались в разбойные ватаги и когда движение приобретало народный характер, то неминуемым был бунт. Так случилось что это происходило веками, одни были удачны, другие же были задушены. Но смысл в том что даже когда восстание было удачным, установлено новое правительство, как это случилось во время восстания Богдана Хмельницкого, это не производило к нужному результату. Через время всё равно ярмо в той или ином виде ложилось на народ. Украинцы всегда чувствовали себя несвободными.
Достаточно ярким примером является становление Советского союза. Вначале когда свершилась революция и закончилась гражданская война и была установлена диктатура пролетариата, при вступе на государственную должность, человек говорил присягу и в зависимости от того как государство побеждало народ то, кому она была адресована менялось: от "служу трудовому народу" пришли к "служу советскому союзу". Государство победило, система установлена, дальше никуда не деться и как результат развал СССР и мечты о социализме и лучшей жизни.
Я буду рассматривать именно сюжет первой игры, тени Чернобыля, потому что она имеет главное значение, а остальные были улучшением старого. Что мы имеем, чуждый мир, населён людьми и чудищами и неведомой силой в лице осознания. Стрелок является хрестоматийным дураком из народных сказок.
(Что является самым начальным элементом при изучении ментальности или народа, это язык. Старославянский язык был не алфавитом, а произносится как текст: аз, буки, веди, глаголи, и ТД. Слова имели характер не прямого смыла, а были составлены со смыслов. Так и слово дурак был не антонимом слова умный, а значило что это человек который может идти двумя путями и приносить в систему новое посредством своего путешествия.)
В таких сказках дурак идёт "туда не знаю куда" и ищет "то не знаю что". Ведь как ещё объяснить почему каноничная является концовка убийства осознания. Только отринув земные блага и альтруистические желания сделать людям благо может только дурак.
И мир Сталкера это метафизическая тревога за наше будущее, у которого ты либо становишься частью системы, организма ,либо как чужеродный элемент ведомый только одному тебе известной причиной и ищешь то чего не можешь и сам объяснить. Скорее всего во втором сталкере история будет связана с становлением общества, а как в последствии государства. Надеюсь что так не будет, ведь это в таком случае всего лишь виток истории которая циклична.
Чистое небо как по мне показывает как инициатива группы людей по изменению зоны превращается в гибель этой инициативы и превращение в звено системы.
Этим и интересена Игра сталкер, аномалия и прочие похожие модификации именно мне, ты волен выбирать. У тебя есть выбор, даже если это и очевидно между двух полюсов, но есть и третий вариант. Этим и завораживает неславян у игре сталкер. Ведь в каждом из нас есть эта тревога. Где мир большой, а ты маленький. Ведь именно таким он и является.
Are captions part of the radiophobia mod ?
can we install reshade graphics mod to radiophobia 3
Gamma isn't that hard, and certainly not an FU simulator. If you truly want an FU simulator then stalker AREA is where you need to look to, assuming you can survive your first firefight you will see what it offers and how pathetically fragile stalkers are in a more realistic exclusion zone.
Yeah
Is this mod easy to install? (drag and drop)
and need strong PC?
It's standalone! Just run it!
How do I get north past the radiation in the cordon guys??
Get a respirator and some vodka.
Just to make sure, does this mod have SOC story? Asking because i really love the duality of Misery-like FU gameplay and original story. Btw i think misery is the most perfect "smooth" hardcore stalker game and the closest to how this universe should look like.
Yes! It's basically a full reimagining of Shadow of Chornobyl
for me the mod is not that difficult. I am still in the early game but i found an AN 94. i just hope stalker 2 is alot of fun.
Fortunately the mutant situation in Radiophobia 3 has been graciously rebalanced. No more fighting 3 electro chimeras at once after burning through all your ammo against a pack of bloodsuckers.
Be honest bro, You dislike gamma, and that's OK. Me personally, I enjoy the vice around my balls. I was far too used to regular anomalys mechanics. start a character and have an exo and like 5 cool guns in 3 play sessions. The slow crawl prior to the confident stride doesn't exist anymore, and that transition from hobo with a shotgun to confident killer is the reason I play these games. BTW Radiophobia is AMAZING, though the artifact hunting overhaul leaves a bit to be desired.
I'm careful about saying I dislike Gamma because I think that Grok has given us A LOT to be grateful for. We just disagree on inventory management. He clearly sees crafting and ingredient management as a compliment to an experience, I think it's a hinderance. While that's enough to annoy me, it's not enough for me to hate his work.
Dalewilson, if you like a vice around your balls might I recommend NLC? Great mod that I will never stop recommending to everyone in a five mile radius
Why can I just have the graphical changes on their own, I just want soc/cop and not bullcrap that's gamma/anomaly
Try Autumn Aurora 2 for SoC.
Thanks, another mod to ignore - ✅
4:18 what some call unfair FU I call realism. Going alone is never viable as a soldier and it shows here.
all the mods are annoying because I see something for food and water and sleep, new things and that doesn't include the mod, can someone tell me please?
wat for enb u use?
ENBs aren’t really used in stalker, I believe radiophobia used in-engine shaders in tandem with Reshade
But you know you can configure GAMMA to your liking if you spend some time in the settings right?
(Im just meming, but really tho, you can adjust or just get rid of the grind in gamma as well as many other aspects just takes some nerding out )
Keep doing the same thing over and over and expect different results = maddness...
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What made stalker the most memorable game ever?
Well two things?
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The very same two things people have really wanted and still really want in games is.. Exploration and Mystery....
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The original stalker had the player chasing after himself most of the game, the zone was a complete mystery, along with factions and... stalker had No real explanation or intro, the game didnt hold the players hand, no set goals layed out or even a hint of what stalker was about. It was this mystery from the offset, thrown in a mysterious zone and where the player is a total no body.
.the original stalker game format is already perfect!!
, what it needs is the same but... a brand new Zone, more buildings and underground places, because fundamentally the living mysterious exploration is the golden nugget to stalkers success. Because i would have played the game regardless of its original story, i was hooked on the zone itself, the environment and its dread and its mysterious places and unknown experiences.
Im not interested in being punished as ive nothing to prove, i completed every stalker on veteran and enjoyed it was what it is, i just hope stalker remains the same only bigger with all types of terrains, towns, technology and more in depth story with multiple endings, even a large monolithic base to take out.
But i feel due to it popularity stalker will be down graded to fit the younger generation, like Call of Duty, because like Eden Ring, stalker would be targeted as far to hard for the snowflake generations like Metro... / Not stalker.
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Games only hold its magic in the first time run. Its this first time that gets you hooked and invested, but re-runs losses its magic thus we more on. Somethings are best left in memory 👍
Good video. Didn't like the screwing jokes though, it's unnecessary.
I played all stalker games with subtitles, why would you play stalker in english?