One of the most inventive examples of coding we saw back in the 8-bit days. Very clever. A fave of anyone into C64 programming and visual design. (If the gameplay had been tweaked just a little it would be in everyone's top 10 favourite C64 games.)
Happy to see you mentioned me. Played this game a lot when I was young but I was never able to finish it (5th tower was my best.) recreated it a few times on different platforms.
Great videos and good to see how things were done back in the day. If you do a second vid on Nebulus, it would be interesting to see how the sprite flipping works
great choice of game to cover!
Glad you think so! Thank you for the support. :)
Such a clever effect. I love games that get things 'for free' by redefining the char set
Yeah, it's one of the things I love about these older games, the little technical tweaks that make the magic happen.
One of the most inventive examples of coding we saw back in the 8-bit days. Very clever. A fave of anyone into C64 programming and visual design.
(If the gameplay had been tweaked just a little it would be in everyone's top 10 favourite C64 games.)
Thank you. I didn't play this game as I think I switched to A500 in '87. Very interesting.
Happy to see you mentioned me. Played this game a lot when I was young but I was never able to finish it (5th tower was my best.) recreated it a few times on different platforms.
Thank you for the support :)
interesting video analysis ! Thank you for sharing !
My pleasure!
😮
Thank you thank you thank you!
Thank you also :)
Great videos and good to see how things were done back in the day. If you do a second vid on Nebulus, it would be interesting to see how the sprite flipping works
Thanks for the idea, next video will cover that. Thank you for the feedback.