In glorious fortress by jamattack at the end of the first cube there is a custom made red dash orb which seems to be like a pink dash orb but when you release it you get a boost from a yellow pad while also switching gravity
oI brUv u Call thesE chiPs? instead of krispity krunchy crapjack yorkshire higher chestershireshire lovely jubbly queens delights? ThaTs rAtHer a bIt CriNgE iNniT bruV?
@@j735 But- you can literally do this in 2.2 already. I feel like adding stuff that just makes things easier to make isn’t necessary. It just makes GP creators need to have less creativity, which I don’t like.
@@Q4DRR4D you could already do the green orb effect in 1.9 by placing an either yellow or pink orb and slapping a gravity portal on it, and yet it still got implemented as an all-in-one green orb in 2.0 not to mention the proper setup to achieve this cyan orb effect is currently way more complicated than it should be
@@nothing-fh8vi It’s not complicated to make this „cyan“ orb, besides, the green orb only changes your gravity when you press it, so it’s very much different.
@@Q4DRR4DA pink dash orb would also be really easy to make, yet we still got it. I see no reason to cause extra work just because a simple feature would make it "too easy"
I've always wanted a dash orb that gives you a little temporary speed boost at the very end of the full length, kind of like the way grinding on a skateboard rail shoots you out at the end
I think this is a cool idea. One thing I'm thinking is how fast the player will move along the path. Is is constant speed along the path, or constant x speed like the other orbs (which would make the player appear to change speeds at different angles). If it's constant speed along the path, the player's x speed may not be constant, and that could affect sync if the player chooses to let go at any time.
It could be one of two things. Either Constant X Speed, which would apply to Classic Mode, or Constant Speed along the path, which would apply to Platformer Mode.
At first I wasn’t we needed a third, but this is a great idea. I often use a green orb with blocks for this effect and this would make it SO much easier. You’ve convinced me.
Honestly while I love everything about this I actually believe everything covered in this video should be put into edit special for all dash orbs. Then the cyan dash can have a different effect like maybe it can act like a black/spider orb at the end of it’s dash.
could work but then it would be a gamble as to what a dash orb could do when playing a level for the first time. having a 3rd one immediately tells the player that the path will be unique
Maybe you could take the idea of having a visualization of where dash orbs go and make it so that it can be seen while in a level. Having a 3rd dash orb specifically for this purpose would mean that either needs to be a toggle option in edit special for the cyan dash that makes it act like a pink dash or there would need to be 4th dash. While not as common as green you do still quite often see people do the block trick with pink dash orbs.
It would also be cool if your cube maintained its momentum in and out of the blue dash orb, so if you fall down and hit a blue dash orb and then get shot out upwards you will come out of the dash orb with as much speed as your original fall.
I was gonna point out the thing where the player might get offset from being early or late into the dash orb but halfway into the video I'm really glad you did lol, this would be really cool if it ever gets implemented in the vanilla game. We probably should call this the "Directional orb" , "Pathway orb", or "Slash orb" but maybe something else is better
Toggle dash orb could also be cool, but it would require a very insane edit special tab lol Recolorable dash orbs would be amazing Oh: and spider orbs that aren't in a set direction but warp you in the opposite direction of what your gravity already was
Other two new orbs we need: Death orb: could be much easier to do with such unique concept. Robot orb: you can control its height by how much you hold, just like the Robot gamemode.
@@ZiffelsCreator Why do you think death orb is unnecessary? I actually kinda want robot orb, but it would make the game much harder but with even more variety. Imagine a demon where all orbs which would be yellow, purple or red become robot.
@@Nature_Consciousness you can just do the same thing with a custom orb. No use in it. Or you can use the default orbs and make it so when you click them it leads you into a wall of spikes or something
I mean hey, robtop added the spider orb which was originally a fan idea so who knows, he might actualy see this video and consider adding it to the game which would be nice
Or you just put one of these in the game and make the distance adjustable now we could add the same thing upside down. Click on the cyan dash orb and then you can edit power to the top, make your own way perhaps, and how far until it goes down
more fitting name: curve orb. also two problems, 1, the centering of the player is very bas for hard level since it removes all dificulty, 2, the way to show the player where it's going is useless since most creators will probably turn it off to make their own
it would eliminate some difficulty but only after the first vertice. anything before that could still be dependent on a timing, and you can have the gap between the orb and the vertice as long as you want. more distance = more obstacles to avoid. also as i mentioned, you could turn it off, but i think having it on be default is good because the path will be different from level to level. they're not consistent like the other two dash orbs
@@j735 for the path indicator i dont realy mind it, but maybe for the centering we could chose wich point it centers to and not always the first one or even disactivating it completely!
My idea for a third dash orb was one that makes you jump (as if you tapped a yellow orb) on release. There could also be ones with pink orb jump height and red orb jump height.
A good fix for the whole not tapping the dash orb thing would be to have a toggle orb and a temporary event trigger, where if the player taps on the orb the blocks activates and when the player stops holding an event trigger would toggle off the blocks when the player releases. Definitely possible, may use in a future level, nice idea that could be way more convenient if actually made.
Idea is cool but I'm not sure if an entirely new orb is the move for this. Maybe just having this as an option on the existing two dash orbs would be enough, this still allows you to use the normal dash orbs and also use the magenta one which switches your gravity upon leaving it. The path marking happening automatically should also be optional so you can make it entirely invisible if you want it to in order to allow room for maximum customization. Last but not least the auto centering should also be optional to allow for custom coin paths for which you might have to hit the orb late to get or something along those lines. Generally none of this is a bad idea I just think it should be attached to the existing orbs and literally everything you mentioned should be optional for maximum customization. Currently we can already do this with the method explained in the video and that method allows us maximum customization aswell so adding it in as a full feature and then restricting it makes no sense (altough the featues mentioned here, if implemented could be on by default to make it easier to build with but still having the choice to deactivate them)
That would make sightreading hell, maybe the path forward could light up so if you see the dash orb path start to veer towards the spikes you could let go In time.
This is a fascinating idea. I’d love this added to the game. Someone should create a Geode mod where you could draw/map a path for a dash orb and have the mod create the blocks and triggers needed for you.
I think this should be added as an additional feature to the base dash orbs, so that you don’t have to relearn a new colour and so that the flip gravity functionality would be built-in.
Sounds quite useful. I guess my only thought is it could make the old ones redundant? Maybe? Maybe they could just make editing the trajectory a feature of the current ones.
Pretty solid suggestions. But I think that creators should be able to decide the rotation of the fire trail along the keyframe path. I've always liked dash orbs that point downward while blocks pushed you upward because it makes you feel the force that you are pushing into the block. It should just keep the keyframe rotation mechanics imo, rather than automatically deciding to follow the path curve. also a little nitpick: the singular of "vertices" is "vertex", like a vertex of a triangle. but to me they're just keyframes.
3:53 a better way to this is that it does the same thing as the other dashes, meaning same path but a bit higher if clicked early and a bit lower if clicked late.
4:47 I feel like this is not needed at all For example the S block is completely invisible, but its the creators job to add a visual that indicates that there are s blocks Likewise its the creator's job to add a visual that indicates where the blue orb is taking you Great video!! :)
There could also be a dash orb to rotate the direction of travel by 90 degrees, essentially taking the game from left to right, and switching it to up and down. Some people have definitely implemented this strategy, and it would play super well AND it can be orange like the portal that inverts the direction of travel from left to right (featured in Time Machine among many many others)
4:24 the consistency fix would be good with more customisation. I think it'd be cool if it could overshoot the path or if you could change the consistency fix for each segment between 2 vertices. 5:24 this kind of particle system would be good for other deco too. 5:37 It would also just work if it used the other particle system. That could be better to indicate wrong orbs but that would need good execution. 6:00 maybe you can add a graph that changes the way these particles move. Change of speed and direction.
My dash orb idea was a red - orb that would act like a normal red orb the orb design being modified to have rings of black orb and the orb would launch the player up before launching the player down then going in the way the orb is facing
for the indicator of the path, my personal favorite idea is the particles, but rather than being the player color, I think they should be cyan like the dash orb
There should be more dash orbs than correspond to the normal orbs, the yellow one having a jump as strong as a yellow orb upon release. We would need some indication for the pink orbs, so i would suggest making i different design in all
This seems like a great idea! Regarding adding curves to the path, perhaps the line could use Bézier curves, like in vector editing programs such as Illustrator? They’re not too difficult to use once you get the hang of it, and they’d allow for a lot of flexibility in path shape.
2:20 depending on the level theme that you’re going for, sometimes that trail can be really cool (if you’re fine with that, you don’t need a block at the bottom, you only need the top block)
You can make one with two blocks containing H/D blocks that spawn above and below the player when the dash is clicked and they follow paths to keep the player in the middle path of those paths.
Finally an actual useful original GD concept that isn't a crash trigger.
C R A S H
T R I G G E R
B E S T
I D E A
🗣️🗣️🗣️🔥🔥🔥💯💯
@@poto2826 fr
@@KamDSBBred orb is already strong, we don't need more
@@KamDSBBthere should be a pink orb that reverses your gravity and a red orb that does the same thing
@@Uscatythere’s a pink orb that’s a really small jump and a red orb that’s a really big jump in vanilla geometry dash already
introducing the WHAT dash orb
cyan
everything turns 3d when you are holding the dash orb
your dash orb
W H A T
@@the__professional2454🤓☝ *light blue (cyan is darker according to Minecraft)
Robtop should see this, could be a feature for 2.3
or 2.21
@@danielllanes5298yea 2.21 but 2.3 also good
Omg Its practic mode diamond
@@LumaDSi yeah LOL
2.3 is never coming 💀💀
In glorious fortress by jamattack at the end of the first cube there is a custom made red dash orb which seems to be like a pink dash orb but when you release it you get a boost from a yellow pad while also switching gravity
you can see the yellow pads tho
@@PodGamingEpic That is so it's sight readable. If it were an actual feature, the pads probably wouldn't be visible
@@AnonymousPerson-bl5cn was bouta say that
pad at any time on release... interesting.
*robot
Would work perfectly for Flamewall when it says “KEEP GOING”
True, I liked that part
no, its supposed to be a break part, so holding would tire the player more
Ah, fair
@@Luis-kl6nxyea true
This would actually be such a fun concept in the game, I would really love to see Robtop add this.
Aa
Same
Aa
Same
Aa
Same
Aa
Same
Aa
Same
Yeah this would be really useful. Setting up the blocks around dash orbs can be a pain. Would be cool if it was a feature
Also whenever you do that the path is never perfectly smooth, which is really annoying.
@@ExzaktVid true. Even after spending a while with the movement easing its not perfect
You just need one block to do this and it works. But ok.
@@Q4DRR4D if you want it to move up and down you need 2
This is a really neat idea, and i totally agree. But just for future reference, the singular for vertices is vertex ;P
wanted to comment this
oI brUv u Call thesE chiPs? instead of krispity krunchy crapjack yorkshire higher chestershireshire lovely jubbly queens delights? ThaTs rAtHer a bIt CriNgE iNniT bruV?
This an idea that is ACTUALLY good and valid.
much appreciated :D
@@j735 But- you can literally do this in 2.2 already. I feel like adding stuff that just makes things easier to make isn’t necessary. It just makes GP creators need to have less creativity, which I don’t like.
@@Q4DRR4D you could already do the green orb effect in 1.9 by placing an either yellow or pink orb and slapping a gravity portal on it, and yet it still got implemented as an all-in-one green orb in 2.0
not to mention the proper setup to achieve this cyan orb effect is currently way more complicated than it should be
@@nothing-fh8vi It’s not complicated to make this „cyan“ orb, besides, the green orb only changes your gravity when you press it, so it’s very much different.
@@Q4DRR4DA pink dash orb would also be really easy to make, yet we still got it. I see no reason to cause extra work just because a simple feature would make it "too easy"
I've always wanted a dash orb that gives you a little temporary speed boost at the very end of the full length, kind of like the way grinding on a skateboard rail shoots you out at the end
Please see the "Edit Special" menu in any dash orb since 2.2 came out in December 2023.
That already exists.
Look at the "edit special" menu of the dash orb in platformer mode.
that would break the levels sync probably
already exists but it's only in platformer mode
Further, we should be able to preserve momentum from dash orbs in classic mode for smooth exits. Would be useful for ship gameplay.
would be VERY nice to have that
This is actually an amazing idea!
I think this is a cool idea. One thing I'm thinking is how fast the player will move along the path. Is is constant speed along the path, or constant x speed like the other orbs (which would make the player appear to change speeds at different angles). If it's constant speed along the path, the player's x speed may not be constant, and that could affect sync if the player chooses to let go at any time.
@@OmegaFalcon the players X speed would not change, the orb would only edit the players Y value. wanna avoid any sync issues with this feature
It could be one of two things. Either Constant X Speed, which would apply to Classic Mode, or Constant Speed along the path, which would apply to Platformer Mode.
@@rogersasanka3408 That would make sense
the insane extreme and terrifying dash orbs 😱😱😱😱
Robtop's Towers of Geometry
I didnt realize this was a jtoh reference lmao
And that unreal one (pink dash orb)
And the easy one (green)
@@AMig-ht8nw nah the pink one would be horrific
i see you literally everywhere
Cool idea! Setting up the blocks for the curvy dash orb is painful. (I suggest calling it a curve orb)
I really like this idea, and your description of how it should be is really flushed out and well thought out.
At first I wasn’t we needed a third, but this is a great idea. I often use a green orb with blocks for this effect and this would make it SO much easier. You’ve convinced me.
Honestly while I love everything about this I actually believe everything covered in this video should be put into edit special for all dash orbs. Then the cyan dash can have a different effect like maybe it can act like a black/spider orb at the end of it’s dash.
could work but then it would be a gamble as to what a dash orb could do when playing a level for the first time. having a 3rd one immediately tells the player that the path will be unique
Maybe you could take the idea of having a visualization of where dash orbs go and make it so that it can be seen while in a level. Having a 3rd dash orb specifically for this purpose would mean that either needs to be a toggle option in edit special for the cyan dash that makes it act like a pink dash or there would need to be 4th dash. While not as common as green you do still quite often see people do the block trick with pink dash orbs.
It would also be cool if your cube maintained its momentum in and out of the blue dash orb, so if you fall down and hit a blue dash orb and then get shot out upwards you will come out of the dash orb with as much speed as your original fall.
this would be cool honestly, i wish the in-game dash orbs kept the players vertical velocity after releasing..
I feel like removing the re-centering could be pretty cool for gimmicks
Just have it be toggleable ig
this is actually such a good idea, and it would make transitions a lot easier. hope robtop notices this
I was gonna point out the thing where the player might get offset from being early or late into the dash orb but halfway into the video I'm really glad you did lol, this would be really cool if it ever gets implemented in the vanilla game.
We probably should call this the "Directional orb" , "Pathway orb", or "Slash orb" but maybe something else is better
Wb "curve dash"
Lets call it the *Angle Orb*
But its not a orb its a dash orb
@@InfluXse yea i guess lets call it the *angle dash*
curve orb sounds better in my opignon
Dosent really make sense, since normal dash orbs can be angled.
normal dash orbs are called by their colors so this should too
Neat idea, should be introduced. Also, you earned my subscription
Toggle dash orb could also be cool, but it would require a very insane edit special tab lol
Recolorable dash orbs would be amazing
Oh: and spider orbs that aren't in a set direction but warp you in the opposite direction of what your gravity already was
This is one of the best "new orb ideas" I've seen since the spider orb. I would love to see this in game.
Other two new orbs we need:
Death orb: could be much easier to do with such unique concept.
Robot orb: you can control its height by how much you hold, just like the Robot gamemode.
Robot orbs's s block?
Death orb is unnecessary but yea i can see a robot orb being implemented
@@ZiffelsCreator Why do you think death orb is unnecessary?
I actually kinda want robot orb, but it would make the game much harder but with even more variety.
Imagine a demon where all orbs which would be yellow, purple or red become robot.
Wouldn't robot orb just be a normal dash orb pointed up?
@@Nature_Consciousness you can just do the same thing with a custom orb. No use in it. Or you can use the default orbs and make it so when you click them it leads you into a wall of spikes or something
I mean hey, robtop added the spider orb which was originally a fan idea so who knows, he might actualy see this video and consider adding it to the game which would be nice
truueee i forgot about that..
and an upside down version of that too, like a purple, yellow, or dark blue version of this one.
Makes everything too complicated it’s too much imo just put a yellow portal inside and then your swing motion is upside down
Or you just put one of these in the game and make the distance adjustable now we could add the same thing upside down.
Click on the cyan dash orb and then you can edit power to the top, make your own way perhaps, and how far until it goes down
or just a toggle in this third orb to flip gravity?
@@FeWi-YT putting a yellow portal in the orb wouldnt work for timings
@@FeWi-YT fair, but i think its practical, for me at least
1:12 omg it’s terrifying extreme and insane difficulties dash orbs!!!!!!!!11!1!11!1!1!11!1!1!!111!!!
1:58 Just make an Event trigger to this ( he spawns toggle trigger that activait a invisible block at end of dash orb )
I feel like we need dash orbs that will make you like jump when releasing ngl
Can't wait for Rob to randomly see this
would be sick if he did
@@j735 We need the spider orb moment 2.0
vertice is not a word. the singular of vertices is vertex
:)
-🤓☝️
@@Blahblah-bw2fu 🤓 indeed
Truth is the truth @@Blahblah-bw2fu
more fitting name: curve orb. also two problems, 1, the centering of the player is very bas for hard level since it removes all dificulty, 2, the way to show the player where it's going is useless since most creators will probably turn it off to make their own
it would eliminate some difficulty but only after the first vertice. anything before that could still be dependent on a timing, and you can have the gap between the orb and the vertice as long as you want. more distance = more obstacles to avoid. also as i mentioned, you could turn it off, but i think having it on be default is good because the path will be different from level to level. they're not consistent like the other two dash orbs
@@j735 for the path indicator i dont realy mind it, but maybe for the centering we could chose wich point it centers to and not always the first one or even disactivating it completely!
My idea for a third dash orb was one that makes you jump (as if you tapped a yellow orb) on release.
There could also be ones with pink orb jump height and red orb jump height.
this can already be (somewhat) done with pads, since a slight height difference between orb and pad should not matter.
Something similar was done in Jamattacks level called "glorious fortress" where he made a dash orb that bounces you up when it ends
@@tranluan3605 When it matters, you can use h blocks.
@@tranluan3605 extreme demons:
@@JaymcJefty should not matter as an idea*
1:50 is easily solveable by using the touch trigger hold feature, it's a single trigger and really easy
we should call it the swing dash orb LOL (MOM IM FAMOUS)
Agreed
Then why don't we call the purple dash orb an "Inverted gravity dash orb"?
@@LicoPicoPicoPico-cv9oq because it is what it is bruv
@@Two_Teapodwhy are you following me two from tea pot
@@M4NNY_1S_C00L 👁
Like the daily level.
I like how you mentioned a built in indicator, a lot of new game features are invisible nowadays.
idea: cyan could be normal dark blue could be flip for the custom dash
You have a good point. This should be a great invention for the next update. 😊
either you stole this comment or someone else did
@@DaveVR83 im guilty
and maybe even the ability to change the curve between two vertices
👀
I like how you represent your icon! Instead of having it cut into the cube like some show it as, you think of them as connected to the cube!
Robert!!! ADD THIS RIGHT NOW!!
Lol, I was talking about extinction's dash orbs with you yesterday 😭
A good fix for the whole not tapping the dash orb thing would be to have a toggle orb and a temporary event trigger, where if the player taps on the orb the blocks activates and when the player stops holding an event trigger would toggle off the blocks when the player releases. Definitely possible, may use in a future level, nice idea that could be way more convenient if actually made.
I feel like the indicator should be able to be turned off so if the creator wants they can make their own paths.
I actually think you cooked, hope Rob sees this
Edit: I had never heard of you before but I'm subbed now.
Robtop: Okay 😊
15 years later: guys you don't believe...
this is so cool! love the visuals and the clear explanation! thank you!
Terrible Idea: The Player Click the Dash Orb and the Player goes Straight without holding, then when the Player clicks or tap again is stops dashing
Lobotomy levels will include this dash orb with indicators turned off, curves turned on, and the vertices shaped like amongus or something
Idea is cool but I'm not sure if an entirely new orb is the move for this.
Maybe just having this as an option on the existing two dash orbs would be enough, this still allows you to use the normal dash orbs and also use the magenta one which switches your gravity upon leaving it.
The path marking happening automatically should also be optional so you can make it entirely invisible if you want it to in order to allow room for maximum customization.
Last but not least the auto centering should also be optional to allow for custom coin paths for which you might have to hit the orb late to get or something along those lines.
Generally none of this is a bad idea I just think it should be attached to the existing orbs and literally everything you mentioned should be optional for maximum customization.
Currently we can already do this with the method explained in the video and that method allows us maximum customization aswell so adding it in as a full feature and then restricting it makes no sense (altough the featues mentioned here, if implemented could be on by default to make it easier to build with but still having the choice to deactivate them)
MOST UNDERRATED GD TH-camR FOUND🗣️🗣️🔥🔥💯💯 I THOUGHT YOU HAD 20K SUBS.
*Claps Hands* YES
So based. I actually had this idea in my head.
#cyandashorbs
should be orange (the start one) and blue (the end or keyframe one) like TP portal
That would make sightreading hell, maybe the path forward could light up so if you see the dash orb path start to veer towards the spikes you could let go In time.
This is a fascinating idea. I’d love this added to the game.
Someone should create a Geode mod where you could draw/map a path for a dash orb and have the mod create the blocks and triggers needed for you.
I think this should be added as an additional feature to the base dash orbs, so that you don’t have to relearn a new colour and so that the flip gravity functionality would be built-in.
This is very well explained, and I agree that we need this Dash Orb!
I’m not a level creator and have never even thought of an orb like this, but now that you suggest this yes that sounds very good.
the singular of vertices is vertex
Sounds quite useful. I guess my only thought is it could make the old ones redundant? Maybe? Maybe they could just make editing the trajectory a feature of the current ones.
Then just add custom ways to interpolate between these points. Just like the move trigger has sine, ease, etc just some custom options
Also, extremely high quality video, you’ve just earned another sub.
The only problem with this concept is that it will make levels more unsightreadable
Edit: I wrote that without finishing the video lol
We delaying 2.3 with this one!!! 🗣️ 🗣️ 🗣️ 🔥 🔥 🔥
this is a cool concept! I think it would be cool if it was named the “custom dash orb”
In the new featurer level, there is a black dash orb that ends instantly but its super fast
Pretty solid suggestions. But I think that creators should be able to decide the rotation of the fire trail along the keyframe path. I've always liked dash orbs that point downward while blocks pushed you upward because it makes you feel the force that you are pushing into the block. It should just keep the keyframe rotation mechanics imo, rather than automatically deciding to follow the path curve.
also a little nitpick: the singular of "vertices" is "vertex", like a vertex of a triangle. but to me they're just keyframes.
I could see a way to crash the game with this.
3:53 a better way to this is that it does the same thing as the other dashes, meaning same path but a bit higher if clicked early and a bit lower if clicked late.
Amazing video.
4:47 I feel like this is not needed at all
For example the S block is completely invisible, but its the creators job to add a visual that indicates that there are s blocks
Likewise its the creator's job to add a visual that indicates where the blue orb is taking you
Great video!! :)
RobTop needs to watch this video!!
There could also be a dash orb to rotate the direction of travel by 90 degrees, essentially taking the game from left to right, and switching it to up and down. Some people have definitely implemented this strategy, and it would play super well
AND it can be orange like the portal that inverts the direction of travel from left to right (featured in Time Machine among many many others)
This would lit ngl🔥
This the first fan made actually helpful feature. THANK YOU, i can make a rip of now called the rgb dash orb. But actually robtop NEEDS to see this.
4:24 the consistency fix would be good with more customisation. I think it'd be cool if it could overshoot the path or if you could change the consistency fix for each segment between 2 vertices.
5:24 this kind of particle system would be good for other deco too.
5:37 It would also just work if it used the other particle system. That could be better to indicate wrong orbs but that would need good execution.
6:00 maybe you can add a graph that changes the way these particles move. Change of speed and direction.
You introduced the dash orb like 2.2 was out like- 🎅
Also props for the gdps you showed in the video for extending dash
using these for short arcs to swing through a level sounds incredibly fun. im all for this idea
@RobTopGames needs to see that
My dash orb idea was a red - orb that would act like a normal red orb the orb design being modified to have rings of black orb and the orb would launch the player up before launching the player down then going in the way the orb is facing
RobTop in the back like "Who gives a f about the creator's quality of life?"
i think it's design should be 4 arrows connected to each other that point in all directions.
for the indicator of the path, my personal favorite idea is the particles, but rather than being the player color, I think they should be cyan like the dash orb
There should be more dash orbs than correspond to the normal orbs, the yellow one having a jump as strong as a yellow orb upon release. We would need some indication for the pink orbs, so i would suggest making i different design in all
wait that actually looks so cool!!!!
1:57 just use toggle orb, i’ve personally done this every single time i’ve used this gimmick
This seems like a great idea! Regarding adding curves to the path, perhaps the line could use Bézier curves, like in vector editing programs such as Illustrator? They’re not too difficult to use once you get the hang of it, and they’d allow for a lot of flexibility in path shape.
If this gets added then half the recent levels for the next month is gonna be- “Stereo holdness”
2:20 depending on the level theme that you’re going for, sometimes that trail can be really cool (if you’re fine with that, you don’t need a block at the bottom, you only need the top block)
bro cooked too hard
I think there could be a dash orb (probably red or orange) that turns on/off duo mode when released.
You can make one with two blocks containing H/D blocks that spawn above and below the player when the dash is clicked and they follow paths to keep the player in the middle path of those paths.
I think we really need a dash orb that when you let go it gives you a jump boost like what a green orb do upsidedown
boosts after dashing have always looked awkward to me personally, but i can see why others would want it
Your voice is really similar to JamAttack’s
dang, this idea is actually really good, nice work