We Need A Third Dash Orb

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 988

  • @Diplodos974
    @Diplodos974 4 หลายเดือนก่อน +849

    Finally an actual useful original GD concept that isn't a crash trigger.

    • @poto2826
      @poto2826 4 หลายเดือนก่อน +25

      C R A S H
      T R I G G E R
      B E S T
      I D E A
      🗣️🗣️🗣️🔥🔥🔥💯💯

    • @IHavs_LagIsu
      @IHavs_LagIsu 4 หลายเดือนก่อน

      ​@@poto2826 fr

    • @ThitoMarino
      @ThitoMarino 4 หลายเดือนก่อน +10

      ​@@KamDSBBred orb is already strong, we don't need more

    • @Uscaty
      @Uscaty 4 หลายเดือนก่อน +8

      @@KamDSBBthere should be a pink orb that reverses your gravity and a red orb that does the same thing

    • @KatArmyLeedur-w-
      @KatArmyLeedur-w- 3 หลายเดือนก่อน +1

      @@Uscatythere’s a pink orb that’s a really small jump and a red orb that’s a really big jump in vanilla geometry dash already

  • @cyanflower
    @cyanflower 4 หลายเดือนก่อน +1743

    introducing the WHAT dash orb

    • @the__professional2454
      @the__professional2454 4 หลายเดือนก่อน +81

      cyan

    • @Karats660
      @Karats660 4 หลายเดือนก่อน +135

      everything turns 3d when you are holding the dash orb

    • @Rocky-Mein
      @Rocky-Mein 4 หลายเดือนก่อน +22

      your dash orb

    • @Ninecolumns
      @Ninecolumns 4 หลายเดือนก่อน +13

      W H A T

    • @dayzlove4994
      @dayzlove4994 4 หลายเดือนก่อน +14

      ​@@the__professional2454🤓☝ *light blue (cyan is darker according to Minecraft)

  • @greendiamond22
    @greendiamond22 4 หลายเดือนก่อน +713

    Robtop should see this, could be a feature for 2.3

    • @danielllanes5298
      @danielllanes5298 4 หลายเดือนก่อน +27

      or 2.21

    • @Doors_2009
      @Doors_2009 4 หลายเดือนก่อน

      @@danielllanes5298yea 2.21 but 2.3 also good

    • @LumaDSi
      @LumaDSi 4 หลายเดือนก่อน +25

      Omg Its practic mode diamond

    • @greendiamond22
      @greendiamond22 4 หลายเดือนก่อน +5

      @@LumaDSi yeah LOL

    • @Cheezamer
      @Cheezamer 4 หลายเดือนก่อน +7

      2.3 is never coming 💀💀

  • @Puggled64
    @Puggled64 4 หลายเดือนก่อน +298

    In glorious fortress by jamattack at the end of the first cube there is a custom made red dash orb which seems to be like a pink dash orb but when you release it you get a boost from a yellow pad while also switching gravity

    • @PodGamingEpic
      @PodGamingEpic 4 หลายเดือนก่อน +3

      you can see the yellow pads tho

    • @AnonymousPerson-bl5cn
      @AnonymousPerson-bl5cn 4 หลายเดือนก่อน +21

      ​@@PodGamingEpic That is so it's sight readable. If it were an actual feature, the pads probably wouldn't be visible

    • @Puggled64
      @Puggled64 4 หลายเดือนก่อน +3

      @@AnonymousPerson-bl5cn was bouta say that

    • @raffimolero64
      @raffimolero64 4 หลายเดือนก่อน +2

      pad at any time on release... interesting.

    • @Paumung2014
      @Paumung2014 2 หลายเดือนก่อน

      *robot

  • @EternalVoid74
    @EternalVoid74 4 หลายเดือนก่อน +395

    Would work perfectly for Flamewall when it says “KEEP GOING”

    • @vincentpham991
      @vincentpham991 4 หลายเดือนก่อน +5

      True, I liked that part

    • @Luis-kl6nx
      @Luis-kl6nx 4 หลายเดือนก่อน +9

      no, its supposed to be a break part, so holding would tire the player more

    • @EternalVoid74
      @EternalVoid74 4 หลายเดือนก่อน +2

      Ah, fair

    • @Sinan-g7w
      @Sinan-g7w 4 หลายเดือนก่อน

      ​@@Luis-kl6nxyea true

  • @PizzaIsLife5729
    @PizzaIsLife5729 4 หลายเดือนก่อน +267

    This would actually be such a fun concept in the game, I would really love to see Robtop add this.

    • @Jacko_hedgehog
      @Jacko_hedgehog 4 หลายเดือนก่อน +2

      Aa
      Same

    • @NotRandum
      @NotRandum 4 หลายเดือนก่อน +2

      Aa
      Same

    • @lelman2000
      @lelman2000 4 หลายเดือนก่อน +2

      Aa
      Same

    • @pqdogeidri
      @pqdogeidri 4 หลายเดือนก่อน +3

      Aa
      Same

    • @no-face2436
      @no-face2436 4 หลายเดือนก่อน +2

      Aa
      Same

  • @StephenHogarts
    @StephenHogarts 4 หลายเดือนก่อน +547

    Yeah this would be really useful. Setting up the blocks around dash orbs can be a pain. Would be cool if it was a feature

    • @ExzaktVid
      @ExzaktVid 4 หลายเดือนก่อน +13

      Also whenever you do that the path is never perfectly smooth, which is really annoying.

    • @StephenHogarts
      @StephenHogarts 4 หลายเดือนก่อน +4

      @@ExzaktVid true. Even after spending a while with the movement easing its not perfect

    • @Q4DRR4D
      @Q4DRR4D 4 หลายเดือนก่อน +1

      You just need one block to do this and it works. But ok.

    • @StephenHogarts
      @StephenHogarts 4 หลายเดือนก่อน

      @@Q4DRR4D if you want it to move up and down you need 2

  • @BritishBoy
    @BritishBoy 4 หลายเดือนก่อน +106

    This is a really neat idea, and i totally agree. But just for future reference, the singular for vertices is vertex ;P

    • @daco-shitpost
      @daco-shitpost 4 หลายเดือนก่อน +7

      wanted to comment this

    • @belchgod
      @belchgod 4 หลายเดือนก่อน

      oI brUv u Call thesE chiPs? instead of krispity krunchy crapjack yorkshire higher chestershireshire lovely jubbly queens delights? ThaTs rAtHer a bIt CriNgE iNniT bruV?

  • @-ElectroWarrior-
    @-ElectroWarrior- 4 หลายเดือนก่อน +82

    This an idea that is ACTUALLY good and valid.

    • @j735
      @j735  4 หลายเดือนก่อน +18

      much appreciated :D

    • @Q4DRR4D
      @Q4DRR4D 4 หลายเดือนก่อน +1

      @@j735 But- you can literally do this in 2.2 already. I feel like adding stuff that just makes things easier to make isn’t necessary. It just makes GP creators need to have less creativity, which I don’t like.

    • @nothing-fh8vi
      @nothing-fh8vi 4 หลายเดือนก่อน +8

      @@Q4DRR4D you could already do the green orb effect in 1.9 by placing an either yellow or pink orb and slapping a gravity portal on it, and yet it still got implemented as an all-in-one green orb in 2.0
      not to mention the proper setup to achieve this cyan orb effect is currently way more complicated than it should be

    • @Q4DRR4D
      @Q4DRR4D 4 หลายเดือนก่อน

      @@nothing-fh8vi It’s not complicated to make this „cyan“ orb, besides, the green orb only changes your gravity when you press it, so it’s very much different.

    • @ILove20PieceNuggets
      @ILove20PieceNuggets 4 หลายเดือนก่อน +2

      ​@@Q4DRR4DA pink dash orb would also be really easy to make, yet we still got it. I see no reason to cause extra work just because a simple feature would make it "too easy"

  • @iamsushi1056
    @iamsushi1056 4 หลายเดือนก่อน +44

    I've always wanted a dash orb that gives you a little temporary speed boost at the very end of the full length, kind of like the way grinding on a skateboard rail shoots you out at the end

    • @Komatic5
      @Komatic5 4 หลายเดือนก่อน +7

      Please see the "Edit Special" menu in any dash orb since 2.2 came out in December 2023.

    • @idkwhattodo8652
      @idkwhattodo8652 4 หลายเดือนก่อน +4

      That already exists.
      Look at the "edit special" menu of the dash orb in platformer mode.

    • @mririrty
      @mririrty 4 หลายเดือนก่อน +2

      that would break the levels sync probably

    • @mywopo
      @mywopo 4 หลายเดือนก่อน +1

      already exists but it's only in platformer mode

  • @marmaladetoast2431
    @marmaladetoast2431 4 หลายเดือนก่อน +4

    Further, we should be able to preserve momentum from dash orbs in classic mode for smooth exits. Would be useful for ship gameplay.

    • @j735
      @j735  4 หลายเดือนก่อน

      would be VERY nice to have that

  • @Galluxi
    @Galluxi 2 หลายเดือนก่อน +1

    This is actually an amazing idea!

  • @OmegaFalcon
    @OmegaFalcon 4 หลายเดือนก่อน +18

    I think this is a cool idea. One thing I'm thinking is how fast the player will move along the path. Is is constant speed along the path, or constant x speed like the other orbs (which would make the player appear to change speeds at different angles). If it's constant speed along the path, the player's x speed may not be constant, and that could affect sync if the player chooses to let go at any time.

    • @j735
      @j735  4 หลายเดือนก่อน +8

      @@OmegaFalcon the players X speed would not change, the orb would only edit the players Y value. wanna avoid any sync issues with this feature

    • @rogersasanka3408
      @rogersasanka3408 4 หลายเดือนก่อน +5

      It could be one of two things. Either Constant X Speed, which would apply to Classic Mode, or Constant Speed along the path, which would apply to Platformer Mode.

    • @OmegaFalcon
      @OmegaFalcon 4 หลายเดือนก่อน

      @@rogersasanka3408 That would make sense

  • @PolychromaticZero
    @PolychromaticZero 4 หลายเดือนก่อน +76

    the insane extreme and terrifying dash orbs 😱😱😱😱

    • @PizzaIsLife5729
      @PizzaIsLife5729 4 หลายเดือนก่อน +10

      Robtop's Towers of Geometry

    • @Ovotun
      @Ovotun 4 หลายเดือนก่อน +5

      I didnt realize this was a jtoh reference lmao

    • @AMig-ht8nw
      @AMig-ht8nw 4 หลายเดือนก่อน +2

      And that unreal one (pink dash orb)
      And the easy one (green)

    • @atomicaxiom7573
      @atomicaxiom7573 4 หลายเดือนก่อน +3

      @@AMig-ht8nw nah the pink one would be horrific

    • @atomicaxiom7573
      @atomicaxiom7573 4 หลายเดือนก่อน

      i see you literally everywhere

  • @ItsOmas
    @ItsOmas 4 หลายเดือนก่อน +13

    Cool idea! Setting up the blocks for the curvy dash orb is painful. (I suggest calling it a curve orb)

  • @ethanmerrikin1544
    @ethanmerrikin1544 2 หลายเดือนก่อน +1

    I really like this idea, and your description of how it should be is really flushed out and well thought out.

  • @ENTheHeroic
    @ENTheHeroic 4 หลายเดือนก่อน +3

    At first I wasn’t we needed a third, but this is a great idea. I often use a green orb with blocks for this effect and this would make it SO much easier. You’ve convinced me.

  • @UltraNinja
    @UltraNinja 4 หลายเดือนก่อน +1

    Honestly while I love everything about this I actually believe everything covered in this video should be put into edit special for all dash orbs. Then the cyan dash can have a different effect like maybe it can act like a black/spider orb at the end of it’s dash.

    • @j735
      @j735  4 หลายเดือนก่อน +1

      could work but then it would be a gamble as to what a dash orb could do when playing a level for the first time. having a 3rd one immediately tells the player that the path will be unique

    • @UltraNinja
      @UltraNinja 4 หลายเดือนก่อน

      Maybe you could take the idea of having a visualization of where dash orbs go and make it so that it can be seen while in a level. Having a 3rd dash orb specifically for this purpose would mean that either needs to be a toggle option in edit special for the cyan dash that makes it act like a pink dash or there would need to be 4th dash. While not as common as green you do still quite often see people do the block trick with pink dash orbs.

  • @TheTroupeMasterGrimm
    @TheTroupeMasterGrimm 4 หลายเดือนก่อน +4

    It would also be cool if your cube maintained its momentum in and out of the blue dash orb, so if you fall down and hit a blue dash orb and then get shot out upwards you will come out of the dash orb with as much speed as your original fall.

    • @j735
      @j735  4 หลายเดือนก่อน +1

      this would be cool honestly, i wish the in-game dash orbs kept the players vertical velocity after releasing..

  • @shubbb66
    @shubbb66 4 หลายเดือนก่อน +1

    I feel like removing the re-centering could be pretty cool for gimmicks

    • @andromeda_neko
      @andromeda_neko 4 หลายเดือนก่อน +3

      Just have it be toggleable ig

  • @Vii_ollett
    @Vii_ollett 4 หลายเดือนก่อน +3

    this is actually such a good idea, and it would make transitions a lot easier. hope robtop notices this

  • @Ralph1213GD
    @Ralph1213GD 4 หลายเดือนก่อน +2

    I was gonna point out the thing where the player might get offset from being early or late into the dash orb but halfway into the video I'm really glad you did lol, this would be really cool if it ever gets implemented in the vanilla game.
    We probably should call this the "Directional orb" , "Pathway orb", or "Slash orb" but maybe something else is better

  • @NovemberSt1dios
    @NovemberSt1dios 4 หลายเดือนก่อน +76

    Lets call it the *Angle Orb*

    • @InfluXse
      @InfluXse 4 หลายเดือนก่อน

      But its not a orb its a dash orb

    • @NovemberSt1dios
      @NovemberSt1dios 4 หลายเดือนก่อน +2

      @@InfluXse yea i guess lets call it the *angle dash*

    • @furiousjumperjuniorbisson4407
      @furiousjumperjuniorbisson4407 4 หลายเดือนก่อน +6

      curve orb sounds better in my opignon

    • @italianball6653
      @italianball6653 4 หลายเดือนก่อน +3

      Dosent really make sense, since normal dash orbs can be angled.

    • @ukulelebottom
      @ukulelebottom 4 หลายเดือนก่อน

      normal dash orbs are called by their colors so this should too

  • @zanis4444
    @zanis4444 4 หลายเดือนก่อน +1

    Neat idea, should be introduced. Also, you earned my subscription

  • @MaxwellCatAlphonk
    @MaxwellCatAlphonk 4 หลายเดือนก่อน +5

    Toggle dash orb could also be cool, but it would require a very insane edit special tab lol
    Recolorable dash orbs would be amazing
    Oh: and spider orbs that aren't in a set direction but warp you in the opposite direction of what your gravity already was

  • @dominokid511
    @dominokid511 4 หลายเดือนก่อน +2

    This is one of the best "new orb ideas" I've seen since the spider orb. I would love to see this in game.

  • @Nature_Consciousness
    @Nature_Consciousness 4 หลายเดือนก่อน +69

    Other two new orbs we need:
    Death orb: could be much easier to do with such unique concept.
    Robot orb: you can control its height by how much you hold, just like the Robot gamemode.

    • @AMig-ht8nw
      @AMig-ht8nw 4 หลายเดือนก่อน +9

      Robot orbs's s block?

    • @ZiffelsCreator
      @ZiffelsCreator 4 หลายเดือนก่อน +11

      Death orb is unnecessary but yea i can see a robot orb being implemented

    • @Nature_Consciousness
      @Nature_Consciousness 4 หลายเดือนก่อน +3

      @@ZiffelsCreator Why do you think death orb is unnecessary?
      I actually kinda want robot orb, but it would make the game much harder but with even more variety.
      Imagine a demon where all orbs which would be yellow, purple or red become robot.

    • @Wizz18822
      @Wizz18822 4 หลายเดือนก่อน +7

      Wouldn't robot orb just be a normal dash orb pointed up?

    • @ZiffelsCreator
      @ZiffelsCreator 4 หลายเดือนก่อน +5

      @@Nature_Consciousness you can just do the same thing with a custom orb. No use in it. Or you can use the default orbs and make it so when you click them it leads you into a wall of spikes or something

  • @Krakyy
    @Krakyy 4 หลายเดือนก่อน +1

    I mean hey, robtop added the spider orb which was originally a fan idea so who knows, he might actualy see this video and consider adding it to the game which would be nice

    • @j735
      @j735  4 หลายเดือนก่อน

      truueee i forgot about that..

  • @Compinvr
    @Compinvr 4 หลายเดือนก่อน +76

    and an upside down version of that too, like a purple, yellow, or dark blue version of this one.

    • @FeWi-YT
      @FeWi-YT 4 หลายเดือนก่อน +13

      Makes everything too complicated it’s too much imo just put a yellow portal inside and then your swing motion is upside down

    • @FeWi-YT
      @FeWi-YT 4 หลายเดือนก่อน +1

      Or you just put one of these in the game and make the distance adjustable now we could add the same thing upside down.
      Click on the cyan dash orb and then you can edit power to the top, make your own way perhaps, and how far until it goes down

    • @MiirioKing
      @MiirioKing 4 หลายเดือนก่อน +11

      or just a toggle in this third orb to flip gravity?

    • @exray49
      @exray49 4 หลายเดือนก่อน

      @@FeWi-YT putting a yellow portal in the orb wouldnt work for timings

    • @Compinvr
      @Compinvr 4 หลายเดือนก่อน

      @@FeWi-YT fair, but i think its practical, for me at least

  • @cotton_.cxndyy
    @cotton_.cxndyy 2 หลายเดือนก่อน +2

    1:12 omg it’s terrifying extreme and insane difficulties dash orbs!!!!!!!!11!1!11!1!1!11!1!1!!111!!!

  • @Wedon_gd
    @Wedon_gd 3 หลายเดือนก่อน +1

    1:58 Just make an Event trigger to this ( he spawns toggle trigger that activait a invisible block at end of dash orb )

  • @Bubznotgamin
    @Bubznotgamin 4 หลายเดือนก่อน +7

    I feel like we need dash orbs that will make you like jump when releasing ngl

  • @Necro-s
    @Necro-s 4 หลายเดือนก่อน +2

    Can't wait for Rob to randomly see this

    • @j735
      @j735  4 หลายเดือนก่อน +2

      would be sick if he did

    • @Necro-s
      @Necro-s 4 หลายเดือนก่อน +2

      @@j735 We need the spider orb moment 2.0

  • @huffeyy3916
    @huffeyy3916 4 หลายเดือนก่อน +14

    vertice is not a word. the singular of vertices is vertex
    :)

    • @Blahblah-bw2fu
      @Blahblah-bw2fu 3 หลายเดือนก่อน +1

      -🤓☝️

    • @huffeyy3916
      @huffeyy3916 3 หลายเดือนก่อน

      @@Blahblah-bw2fu 🤓 indeed

    • @Bribiberfamily
      @Bribiberfamily 3 หลายเดือนก่อน

      Truth is the truth ​@@Blahblah-bw2fu

  • @furiousjumperjuniorbisson4407
    @furiousjumperjuniorbisson4407 4 หลายเดือนก่อน +1

    more fitting name: curve orb. also two problems, 1, the centering of the player is very bas for hard level since it removes all dificulty, 2, the way to show the player where it's going is useless since most creators will probably turn it off to make their own

    • @j735
      @j735  4 หลายเดือนก่อน

      it would eliminate some difficulty but only after the first vertice. anything before that could still be dependent on a timing, and you can have the gap between the orb and the vertice as long as you want. more distance = more obstacles to avoid. also as i mentioned, you could turn it off, but i think having it on be default is good because the path will be different from level to level. they're not consistent like the other two dash orbs

    • @furiousjumperjuniorbisson4407
      @furiousjumperjuniorbisson4407 4 หลายเดือนก่อน

      @@j735 for the path indicator i dont realy mind it, but maybe for the centering we could chose wich point it centers to and not always the first one or even disactivating it completely!

  • @Frugthereal
    @Frugthereal 4 หลายเดือนก่อน +9

    My idea for a third dash orb was one that makes you jump (as if you tapped a yellow orb) on release.
    There could also be ones with pink orb jump height and red orb jump height.

    • @tranluan3605
      @tranluan3605 4 หลายเดือนก่อน +1

      this can already be (somewhat) done with pads, since a slight height difference between orb and pad should not matter.

    • @ILove20PieceNuggets
      @ILove20PieceNuggets 4 หลายเดือนก่อน

      Something similar was done in Jamattacks level called "glorious fortress" where he made a dash orb that bounces you up when it ends

    • @SchummeLemuYT
      @SchummeLemuYT 4 หลายเดือนก่อน

      @@tranluan3605 When it matters, you can use h blocks.

    • @JaymcJefty
      @JaymcJefty หลายเดือนก่อน

      @@tranluan3605 extreme demons:

    • @tranluan3605
      @tranluan3605 หลายเดือนก่อน

      ​@@JaymcJefty should not matter as an idea*

  • @jugolu777
    @jugolu777 4 หลายเดือนก่อน +1

    1:50 is easily solveable by using the touch trigger hold feature, it's a single trigger and really easy

  • @RealKENGAMER7647
    @RealKENGAMER7647 4 หลายเดือนก่อน +469

    we should call it the swing dash orb LOL (MOM IM FAMOUS)

    • @godfreyabu7232
      @godfreyabu7232 4 หลายเดือนก่อน +4

      Agreed

    • @LicoPicoPicoPico-cv9oq
      @LicoPicoPicoPico-cv9oq 4 หลายเดือนก่อน +20

      Then why don't we call the purple dash orb an "Inverted gravity dash orb"?

    • @Two_Teapod
      @Two_Teapod 4 หลายเดือนก่อน +14

      @@LicoPicoPicoPico-cv9oq because it is what it is bruv

    • @M4NNY_1S_C00L
      @M4NNY_1S_C00L 4 หลายเดือนก่อน +4

      @@Two_Teapodwhy are you following me two from tea pot

    • @Two_Teapod
      @Two_Teapod 4 หลายเดือนก่อน

      @@M4NNY_1S_C00L 👁

  • @lgmartin
    @lgmartin หลายเดือนก่อน +2

    Like the daily level.

  • @Jayzzzen
    @Jayzzzen 4 หลายเดือนก่อน +3

    I like how you mentioned a built in indicator, a lot of new game features are invisible nowadays.

  • @DemonMaple1059
    @DemonMaple1059 3 หลายเดือนก่อน +2

    idea: cyan could be normal dark blue could be flip for the custom dash

  • @AdquezFroggie
    @AdquezFroggie 4 หลายเดือนก่อน +4

    You have a good point. This should be a great invention for the next update. 😊

    • @DaveVR83
      @DaveVR83 4 หลายเดือนก่อน +1

      either you stole this comment or someone else did

    • @elliotsyptyst
      @elliotsyptyst 4 หลายเดือนก่อน

      @@DaveVR83 im guilty

  • @moonfight.
    @moonfight. 4 หลายเดือนก่อน +1

    and maybe even the ability to change the curve between two vertices

    • @j735
      @j735  4 หลายเดือนก่อน

      👀

  • @kutura_P
    @kutura_P 4 หลายเดือนก่อน +14

    I like how you represent your icon! Instead of having it cut into the cube like some show it as, you think of them as connected to the cube!

  • @Foxy_Shorts_
    @Foxy_Shorts_ 4 หลายเดือนก่อน +1

    Robert!!! ADD THIS RIGHT NOW!!

  • @Deadbushia
    @Deadbushia 4 หลายเดือนก่อน +7

    Lol, I was talking about extinction's dash orbs with you yesterday 😭

  • @Thesoulofpros
    @Thesoulofpros 4 หลายเดือนก่อน +2

    A good fix for the whole not tapping the dash orb thing would be to have a toggle orb and a temporary event trigger, where if the player taps on the orb the blocks activates and when the player stops holding an event trigger would toggle off the blocks when the player releases. Definitely possible, may use in a future level, nice idea that could be way more convenient if actually made.

  • @lightbulbgd466
    @lightbulbgd466 4 หลายเดือนก่อน +4

    I feel like the indicator should be able to be turned off so if the creator wants they can make their own paths.

  • @ezekielrobinson1776
    @ezekielrobinson1776 4 หลายเดือนก่อน +1

    I actually think you cooked, hope Rob sees this
    Edit: I had never heard of you before but I'm subbed now.

  • @mikedevrblx7776
    @mikedevrblx7776 4 หลายเดือนก่อน +9

    Robtop: Okay 😊
    15 years later: guys you don't believe...

  • @Pazzy360official
    @Pazzy360official 4 หลายเดือนก่อน

    this is so cool! love the visuals and the clear explanation! thank you!

  • @ThuanGrinds
    @ThuanGrinds 4 หลายเดือนก่อน +5

    Terrible Idea: The Player Click the Dash Orb and the Player goes Straight without holding, then when the Player clicks or tap again is stops dashing

  • @feelshowdy
    @feelshowdy 3 หลายเดือนก่อน +1

    Lobotomy levels will include this dash orb with indicators turned off, curves turned on, and the vertices shaped like amongus or something

  • @Z38_US
    @Z38_US 4 หลายเดือนก่อน +6

    Idea is cool but I'm not sure if an entirely new orb is the move for this.
    Maybe just having this as an option on the existing two dash orbs would be enough, this still allows you to use the normal dash orbs and also use the magenta one which switches your gravity upon leaving it.
    The path marking happening automatically should also be optional so you can make it entirely invisible if you want it to in order to allow room for maximum customization.
    Last but not least the auto centering should also be optional to allow for custom coin paths for which you might have to hit the orb late to get or something along those lines.
    Generally none of this is a bad idea I just think it should be attached to the existing orbs and literally everything you mentioned should be optional for maximum customization.
    Currently we can already do this with the method explained in the video and that method allows us maximum customization aswell so adding it in as a full feature and then restricting it makes no sense (altough the featues mentioned here, if implemented could be on by default to make it easier to build with but still having the choice to deactivate them)

  • @TetraTop
    @TetraTop 4 หลายเดือนก่อน +1

    MOST UNDERRATED GD TH-camR FOUND🗣️🗣️🔥🔥💯💯 I THOUGHT YOU HAD 20K SUBS.

  • @aardvarkwith5As
    @aardvarkwith5As 4 หลายเดือนก่อน +6

    *Claps Hands* YES

  • @UnderCurrents15
    @UnderCurrents15 4 หลายเดือนก่อน +2

    So based. I actually had this idea in my head.

  • @AkramsChannel
    @AkramsChannel 4 หลายเดือนก่อน +4

    #cyandashorbs

  • @minokayr
    @minokayr 4 หลายเดือนก่อน +1

    should be orange (the start one) and blue (the end or keyframe one) like TP portal

  • @ArberKryemadhi
    @ArberKryemadhi 4 หลายเดือนก่อน

    That would make sightreading hell, maybe the path forward could light up so if you see the dash orb path start to veer towards the spikes you could let go In time.

  • @MajesticStriker113
    @MajesticStriker113 4 หลายเดือนก่อน +2

    This is a fascinating idea. I’d love this added to the game.
    Someone should create a Geode mod where you could draw/map a path for a dash orb and have the mod create the blocks and triggers needed for you.

  • @wynyny
    @wynyny 4 หลายเดือนก่อน +1

    I think this should be added as an additional feature to the base dash orbs, so that you don’t have to relearn a new colour and so that the flip gravity functionality would be built-in.

  • @GD_Sayori
    @GD_Sayori 4 หลายเดือนก่อน

    This is very well explained, and I agree that we need this Dash Orb!

  • @Draconicfish2679
    @Draconicfish2679 4 หลายเดือนก่อน +1

    I’m not a level creator and have never even thought of an orb like this, but now that you suggest this yes that sounds very good.

  • @moomoomine8974
    @moomoomine8974 4 หลายเดือนก่อน +1

    the singular of vertices is vertex

  • @SpellFire
    @SpellFire 4 หลายเดือนก่อน +1

    Sounds quite useful. I guess my only thought is it could make the old ones redundant? Maybe? Maybe they could just make editing the trajectory a feature of the current ones.

  • @The_Commandblock
    @The_Commandblock 4 หลายเดือนก่อน +1

    Then just add custom ways to interpolate between these points. Just like the move trigger has sine, ease, etc just some custom options

  • @codysmith8639
    @codysmith8639 4 หลายเดือนก่อน

    Also, extremely high quality video, you’ve just earned another sub.

  • @aimanfaariq5592
    @aimanfaariq5592 4 หลายเดือนก่อน +2

    The only problem with this concept is that it will make levels more unsightreadable
    Edit: I wrote that without finishing the video lol

  • @hamzahaq610
    @hamzahaq610 4 หลายเดือนก่อน +2

    We delaying 2.3 with this one!!! 🗣️ 🗣️ 🗣️ 🔥 🔥 🔥

  • @kkg3004
    @kkg3004 4 หลายเดือนก่อน +1

    this is a cool concept! I think it would be cool if it was named the “custom dash orb”

  • @Pixelated_Team
    @Pixelated_Team 3 หลายเดือนก่อน +1

    In the new featurer level, there is a black dash orb that ends instantly but its super fast

  • @raffimolero64
    @raffimolero64 4 หลายเดือนก่อน

    Pretty solid suggestions. But I think that creators should be able to decide the rotation of the fire trail along the keyframe path. I've always liked dash orbs that point downward while blocks pushed you upward because it makes you feel the force that you are pushing into the block. It should just keep the keyframe rotation mechanics imo, rather than automatically deciding to follow the path curve.
    also a little nitpick: the singular of "vertices" is "vertex", like a vertex of a triangle. but to me they're just keyframes.

  • @LumaDSi
    @LumaDSi 4 หลายเดือนก่อน +1

    I could see a way to crash the game with this.

  • @_4M
    @_4M 4 หลายเดือนก่อน +1

    3:53 a better way to this is that it does the same thing as the other dashes, meaning same path but a bit higher if clicked early and a bit lower if clicked late.

  • @phlutogd3512
    @phlutogd3512 4 หลายเดือนก่อน +1

    Amazing video.

  • @TerraBlo
    @TerraBlo 4 หลายเดือนก่อน

    ‏‪4:47‬‏ I feel like this is not needed at all
    For example the S block is completely invisible, but its the creators job to add a visual that indicates that there are s blocks
    Likewise its the creator's job to add a visual that indicates where the blue orb is taking you
    Great video!! :)

  • @Mauricio_GD_6737
    @Mauricio_GD_6737 4 หลายเดือนก่อน +1

    RobTop needs to watch this video!!

  • @OtterPond
    @OtterPond หลายเดือนก่อน

    There could also be a dash orb to rotate the direction of travel by 90 degrees, essentially taking the game from left to right, and switching it to up and down. Some people have definitely implemented this strategy, and it would play super well
    AND it can be orange like the portal that inverts the direction of travel from left to right (featured in Time Machine among many many others)

  • @I_dont_know_a_good_username
    @I_dont_know_a_good_username หลายเดือนก่อน +1

    This would lit ngl🔥

  • @spacepuglord
    @spacepuglord 3 หลายเดือนก่อน

    This the first fan made actually helpful feature. THANK YOU, i can make a rip of now called the rgb dash orb. But actually robtop NEEDS to see this.

  • @44Hd22
    @44Hd22 4 หลายเดือนก่อน +1

    4:24 the consistency fix would be good with more customisation. I think it'd be cool if it could overshoot the path or if you could change the consistency fix for each segment between 2 vertices.
    5:24 this kind of particle system would be good for other deco too.
    5:37 It would also just work if it used the other particle system. That could be better to indicate wrong orbs but that would need good execution.
    6:00 maybe you can add a graph that changes the way these particles move. Change of speed and direction.

  • @hillabwonS
    @hillabwonS 4 หลายเดือนก่อน +1

    You introduced the dash orb like 2.2 was out like- 🎅
    Also props for the gdps you showed in the video for extending dash

  • @roryhadley3811
    @roryhadley3811 4 หลายเดือนก่อน

    using these for short arcs to swing through a level sounds incredibly fun. im all for this idea

  • @hanlomax
    @hanlomax 4 หลายเดือนก่อน +1

    @RobTopGames needs to see that

  • @carriemarshall1947
    @carriemarshall1947 4 หลายเดือนก่อน +1

    My dash orb idea was a red - orb that would act like a normal red orb the orb design being modified to have rings of black orb and the orb would launch the player up before launching the player down then going in the way the orb is facing

  • @DeJay7
    @DeJay7 3 หลายเดือนก่อน +1

    RobTop in the back like "Who gives a f about the creator's quality of life?"

  • @Lunarcreeper
    @Lunarcreeper 4 หลายเดือนก่อน +1

    i think it's design should be 4 arrows connected to each other that point in all directions.

  • @circumplex9552
    @circumplex9552 4 หลายเดือนก่อน +1

    for the indicator of the path, my personal favorite idea is the particles, but rather than being the player color, I think they should be cyan like the dash orb

  • @waffle0702vr
    @waffle0702vr 4 หลายเดือนก่อน +1

    There should be more dash orbs than correspond to the normal orbs, the yellow one having a jump as strong as a yellow orb upon release. We would need some indication for the pink orbs, so i would suggest making i different design in all

  • @adriangd5040
    @adriangd5040 4 หลายเดือนก่อน

    wait that actually looks so cool!!!!
    1:57 just use toggle orb, i’ve personally done this every single time i’ve used this gimmick

  • @codeninja3295
    @codeninja3295 4 หลายเดือนก่อน

    This seems like a great idea! Regarding adding curves to the path, perhaps the line could use Bézier curves, like in vector editing programs such as Illustrator? They’re not too difficult to use once you get the hang of it, and they’d allow for a lot of flexibility in path shape.

  • @KeroKeroGrips12
    @KeroKeroGrips12 4 หลายเดือนก่อน

    If this gets added then half the recent levels for the next month is gonna be- “Stereo holdness”

  • @PodGamingEpic
    @PodGamingEpic 4 หลายเดือนก่อน

    2:20 depending on the level theme that you’re going for, sometimes that trail can be really cool (if you’re fine with that, you don’t need a block at the bottom, you only need the top block)

  • @KD3-69
    @KD3-69 4 หลายเดือนก่อน +1

    bro cooked too hard

  • @LostWarden
    @LostWarden 4 หลายเดือนก่อน +1

    I think there could be a dash orb (probably red or orange) that turns on/off duo mode when released.

  • @alf73
    @alf73 3 หลายเดือนก่อน +1

    You can make one with two blocks containing H/D blocks that spawn above and below the player when the dash is clicked and they follow paths to keep the player in the middle path of those paths.

  • @Hoodien
    @Hoodien 4 หลายเดือนก่อน

    I think we really need a dash orb that when you let go it gives you a jump boost like what a green orb do upsidedown

    • @j735
      @j735  4 หลายเดือนก่อน

      boosts after dashing have always looked awkward to me personally, but i can see why others would want it

  • @SubStra
    @SubStra 4 หลายเดือนก่อน +1

    Your voice is really similar to JamAttack’s

  • @rspisdd
    @rspisdd 4 หลายเดือนก่อน

    dang, this idea is actually really good, nice work