I always thought this level silently killed the player at the end and used an item persist trigger to open the secret ways, it's kinda crazy how big of a challenge doing it with a teleport trigger is. I really like the idea behind this level
imagine theres a level called AudieoVisual made by AudieoVisual with the song AudieoVisual and SFX from AudieoVisual with the creator of the song and sfx called AudieoVisual where a youtuber called AudieoVisual posts it on youtube and it becomes very well known within the community
Idk if this is intentional but if you stay on the end screen after completing a secret way, it still eerily says “go back”. Very nice level aidenvisual
Actually!! It wasnt intentional hahaha, and i discovered that it did that on accident when testing one night and it spooked me so badly that i decided to keep it in the level lmaoooo
@@Audieo it’s actually such a cool quirk in the level, I was in call with my friend late at night when I heard it and I thought he was messing with me !
Finally, a youtuber level that I don't have to be a GD godsweat to beat! I know how much the GD community loves its super hard levels, and I'm sorry that I kind of suck at this game, but this is the most fun and unique a level around my skill area has ever been! Loved playing this!
1. open geometry dash 2. get sidetracked from a new gauntlet 3. play the level 4. complete the level and like it 5. close geometry dash 6. never play geometry dash again for years
WHAT? COMETFACE?! That’s so cool! Another creator I went through their levels after I came back and they’re SO good. Haven’t heard from them since they said they were leaving indefinitely, so I’m glad to see how he’s doing! Also NinKaz, awesome creator too. LOVE their levels as well, especially the one in the gauntlets (Empty Space).
I played this level yesterday after seeing it on nexus channel, I did not quite understand the concept so decided to play by myself and it was just so fun to figure out what I had to do. I genuinely got chills everytime I heard the "go back"
fun fact about the teleport trigger: you can use it to flip gravity using a trigger. also people should really turn on "no effects" for teleports bc people usually forget to do that..
@@maxybg i think there might have been some levels that did it but i dont remember the names lmao. if you want you can test it urself btw if you dont trust me you can make a level with three seperate paths and one coin in each and you can verify it by going in each individually
@@maxybgit’s existed for a long time now, for the example the level “Simple Jump 2” has a ending where you choose one out of three paths and that path gives you one coin.
WAKE UP BABE NEW AUDIEO VISUAL UPLOAD btw, u r like a massive inspo, (to me and so many ppl) i quit this game about 5 years ago, but seeing people like u do such awesome stuff, i came back, and build my first lvl after about 5 years, I literally got my first cp out of that pretty instantly, which always bothered me, that i never got any once before when i was trying years and years in 2.1 U and ur influence on the game is huge, at least in my personal story.
I played this level and let me tell you, it gives you the vibe of something spooky but you just can't seem to put it into words other than the eerie and creepy vibe about this level. This is the most beautiful yet eerie endless loophole I have ever played.
Hey! I was watching the video, and stopped at the part where you mention reversing the Follow Player X and Y Move Triggers, and found a really simple way to reverse any of the actions similar to flipping the value of the other non-follow move triggers from positive to negative. Simply copy the trigger and set its "Mod X" or "Mod Y" value to the same value, but negative. As a bonus, although this does lose precision as the values get closer to their extremes, you could set the time to half and the Mod X/Y value. This is the thought that went through my head as soon as you mentioned an easy way to reverse the follow move triggers, so i was kind of surprised it wasn't the actual method used, but i just thought it would be cool to share! The method used also tends to require more triggers for more objects being moved back, where the method of reversing the Mod X/Y value only needs to be used once for any set of objects, with about 5 minutes of testing. P.S. and edit: Nice video :)
Absolutely peakster video. This is your peak audieo, i really do forget sometimes just how talented you are at editing, scriptwriting and commentary Was a very fun watch :)
i really like that consept for escaping the level... i feel it would be really cool if you made an expansion on this that worked like the "slimeulation" in slime rantion, where the longer you spend in it; the more instabilities, structures, and escapes spawn, getting more and more cluttered every loop until the level becomes impossible to beat
Just wanna say I absolutely love this level. When I first saw it and played it, I expected infinity to be more of a decorative theme, not literally what it is, but it made me so shocked when it looped, like damn that's dope. Me and my friends were just geeking out about it, trying to find all the exits. Keep making bangers man ❤
Thats so extremelt well done and executed, I love the little details and attention you put into. I love the morse code that say "go back", it really adds to the experience of the level.
omg new audieo video!!!! wowza so good!!! this video was so good my eyes rolled back into my head and my limbs detached and my mouth started bleeding aggressively!! much love from zambia!!!
when i saw the first frame of this video, i was so overjoyed that i immediately began to convulse in my left arm, tears seeped out of every pore in my face, and my small intestine underwent mitosis ❤❤❤ love from saint kitts and nevis!!!!
Level idea: you know those observation duty games? What if you have a short level that repeats itself over and over again, but with slight or scary mutations every time, and the player has to either survive, or report them
Such a sick idea and of course premium execution 14:11 as another pickup trigger enjoyed you can also use the override button as this sets the number to whatever you put it on :)
Good level, but I found a bug where if you beat it in practice mode then restart in normal mode it lets you go through the same escape on your first loop through essentially making it free
sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is the amount of exploits and insane tech in this is crazy. the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context G O B A C K sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is the amount of exploits and insane tech in this is crazy. the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context G O B A C K sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is the amount of exploits and insane tech in this is crazy. the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context G O B A C K sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is the amount of exploits and insane tech in this is crazy. the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context G O B A C K sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is the amount of exploits and insane tech in this is crazy. the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context G O B A C K sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is the amount of exploits and insane tech in this is crazy. the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context G O B A C K sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is the amount of exploits and insane tech in this is crazy. the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context G O B A C K s̖͔he̘e̕͟r̎̏ a̪n͖̄́d͕́ u̙tt̛̹eͪ̉r̛̎͢ i̟͆n̷̙ͫs̱a͍̿n̷̞̚î͚̓t͚͡y̐.̷ h̲͡o̵͖̿w̼̓͞ an͊̚d̉ͧ͝ w̐h̺ͬ́y y̖͗ou̷̎͊ m͉ͥ͋ă͐d̘ͩ͠eͭ t̃his ḯ͍s b̫͆ͦey̘̻o̧̟͛n̴̓d m͡e͐ b̴̝u̽ͪt i̍t͕ is̨̞̏ SI͡C̈́K.̶ͧ r͊e̎̈́a̍lḽy̸̷͟ h̷ͯopͪ̏eͮ t̗͋hį̟s͌ p̵ȯ̰ͩp̴͕s̮ of̡̀̏fͯ͋ gi̖v̔e̸̪͊n̸̓̽ h̍o̯ͥͥw t̐e̒̏c͋̍͝h̍͘ni̼ͯc͈͆̚al͕lȳ̗ a̰̒̈dvan̨̾ͯcẻ̪͖d͋ͅ t͍ͯͣh̑i͍͍͆s̟ i̿s̷̰ th͕̆e̷̛̹ a̦̓mͬou̳ͪn̗͝t o͎f è͉xpl̅o͟iͯͯͬt̙̱͛s͓ͤ a̯̅n̩͋͝d in̆̈s̴̜a̰ͬn̾e̴ͮ té̛̳ch̡͉ iͭǹ̥ t̾͢h̜́͘is i͟s̰͆͞ c̱̊ͨr̼̳à͒z̫͎y̚.̔ͧ the̴̿̏ vͤ̈́iͬ̀̔s̺ủ̯al̙ͧs̼,̲ vͫ̂o̲̲iͅc̓elin͟e̖ṣ̪̂,̶̓ and̷ g̟̳͢e͖̺̓n̩͙e̱rãl̯̈ f͍͈ee̖ͤli̷͔͊ng̫̑̌ o͘͜f̴̷ͭ t̹͋ͅh͒̔̚e l͢e_v͆ͪĕ̳ľ i̭͌s͚̪̊ a̬̩l̪͞ś̡o̞ cr̶̓a̦͔̾ź͞y̌̉̀.̸ th̵̭̿o̟͗ͨs̴̀e͆ v̫o̠ͬic̗͝éͫli̧̖ṉ̐ͩe̮̍s̘̋ ar̲̽ͩe͔ q͍̘ͭuî̥te͕ c̴̡̤r̡̻͝e̳͕ͤe̙͌pͯͨyͫ i̠f̶ͩ h̳e̎a_̩͒rdͪ o̘ͣ̋ut oͧ̚͟f c̻̚oͨnͣt̮e͇ͩx͕̟ͫtͦ Ǵ̴ O̝̘͗ B͓ A C K s̖͔he̘e̕͟r̎̏ a̪n͖̄́d͕́ u̙tt̛̹eͪ̉r̛̎͢ i̟͆n̷̙ͫs̱a͍̿n̷̞̚î͚̓t͚͡y̐.̷ h̲͡o̵͖̿w̼̓͞ an͊̚d̉ͧ͝ w̐h̺ͬ́y y̖͗ou̷̎͊ m͉ͥ͋ă͐d̘ͩ͠eͭ t̃his ḯ͍s b̫͆ͦey̘̻o̧̟͛n̴̓d m͡e͐ b̴̝u̽ͪt i̍t͕ is̨̞̏ SI͡C̈́K.̶ͧ r͊e̎̈́a̍lḽy̸̷͟ h̷ͯopͪ̏eͮ t̗͋hį̟s͌ p̵ȯ̰ͩp̴͕s̮ of̡̀̏fͯ͋ gi̖v̔e̸̪͊n̸̓̽ h̍o̯ͥͥw t̐e̒̏c͋̍͝h̍͘ni̼ͯc͈͆̚al͕lȳ̗ a̰̒̈dvan̨̾ͯcẻ̪͖d͋ͅ t͍ͯͣh̑i͍͍͆s̟ i̿s̷̰ th͕̆e̷̛̹ a̦̓mͬou̳ͪn̗͝t o͎f è͉xpl̅o͟iͯͯͬt̙̱͛s͓ͤ a̯̅n̩͋͝d in̆̈s̴̜a̰ͬn̾e̴ͮ té̛̳ch̡͉ iͭǹ̥ t̾͢h̜́͘is i͟s̰͆͞ c̱̊ͨr̼̳à͒z̫͎y̚.̔ͧ the̴̿̏ vͤ̈́iͬ̀̔s̺ủ̯al̙ͧs̼,̲ vͫ̂o̲̲iͅc̓elin͟e̖ṣ̪̂,̶̓ and̷ g̟̳͢e͖̺̓n̩͙e̱rãl̯̈ f͍͈ee̖ͤli̷͔͊ng̫̑̌ o͘͜f̴̷ͭ t̹͋ͅh͒̔̚e l͢e_v͆ͪĕ̳ľ i̭͌s͚̪̊ a̬̩l̪͞ś̡o̞ cr̶̓a̦͔̾ź͞y̌̉̀.̸ th̵̭̿o̟͗ͨs̴̀e͆ v̫o̠ͬic̗͝éͫli̧̖ṉ̐ͩe̮̍s̘̋ ar̲̽ͩe͔ q͍̘ͭuî̥te͕ c̴̡̤r̡̻͝e̳͕ͤe̙͌pͯͨyͫ i̠f̶ͩ h̳e̎a_̩͒rdͪ o̘ͣ̋ut oͧ̚͟f c̻̚oͨnͣt̮e͇ͩx͕̟ͫtͦ Ǵ̴ O̝̘͗ B͓ A C K s̖͔he̘e̕͟r̎̏ a̪n͖̄́d͕́ u̙tt̛̹eͪ̉r̛̎͢ i̟͆n̷̙ͫs̱a͍̿n̷̞̚î͚̓t͚͡y̐.̷ h̲͡o̵͖̿w̼̓͞ an͊̚d̉ͧ͝ w̐h̺ͬ́y y̖͗ou̷̎͊ m͉ͥ͋ă͐d̘ͩ͠eͭ t̃his ḯ͍s b̫͆ͦey̘̻o̧̟͛n̴̓d m͡e͐ b̴̝u̽ͪt i̍t͕ is̨̞̏ SI͡C̈́K.̶ͧ r͊e̎̈́a̍lḽy̸̷͟ h̷ͯopͪ̏eͮ t̗͋hį̟s͌ p̵ȯ̰ͩp̴͕s̮ of̡̀̏fͯ͋ gi̖v̔e̸̪͊n̸̓̽ h̍o̯ͥͥw t̐e̒̏c͋̍͝h̍͘ni̼ͯc͈͆̚al͕lȳ̗ a̰̒̈dvan̨̾ͯcẻ̪͖d͋ͅ t͍ͯͣh̑i͍͍͆s̟ i̿s̷̰ th͕̆e̷̛̹ a̦̓mͬou̳ͪn̗͝t o͎f è͉xpl̅o͟iͯͯͬt̙̱͛s͓ͤ a̯̅n̩͋͝d in̆̈s̴̜a̰ͬn̾e̴ͮ té̛̳ch̡͉ iͭǹ̥ t̾͢h̜́͘is i͟s̰͆͞ c̱̊ͨr̼̳à͒z̫͎y̚.̔ͧ the̴̿̏ vͤ̈́iͬ̀̔s̺ủ̯al̙ͧs̼,̲ vͫ̂o̲̲iͅc̓elin͟e̖ṣ̪̂,̶̓ and̷ g̟̳͢e͖̺̓n̩͙e̱rãl̯̈ f͍͈ee̖ͤli̷͔͊ng̫̑̌ o͘͜f̴̷ͭ t̹͋ͅh͒̔̚e l͢e_v͆ͪĕ̳ľ i̭͌s͚̪̊ a̬̩l̪͞ś̡o̞ cr̶̓a̦͔̾ź͞y̌̉̀.̸ th̵̭̿o̟͗ͨs̴̀e͆ v̫o̠ͬic̗͝éͫli̧̖ṉ̐ͩe̮̍s̘̋ ar̲̽ͩe͔ q͍̘ͭuî̥te͕ c̴̡̤r̡̻͝e̳͕ͤe̙͌pͯͨyͫ i̠f̶ͩ h̳e̎a_̩͒rdͪ o̘ͣ̋ut oͧ̚͟f c̻̚oͨnͣt̮e͇ͩx͕̟ͫtͦ Ǵ̴ O̝̘͗ B͓ A C K ...ten iterations. infinity, escaped
this level is actually GREAT, i really like the idea and design. i still didn't see the preview, gonna try to beat it in gd. but here are some things i found in the video: instead of using item edit, JUST ENABLE THE OVERRIDE CHECKBOX IN PICKUP TRIGGER. It will basically set the counter to the value, instead of adding it. 12:37 if you complete the level again then it's gonna increment by one again, breaking everything (in instant count triggers you specifically check for 1). 13:58 same here, using an override pickup would make it easier. but i like how you made the state system, you separated the toggle triggers from state switching, good job. 11:35 only problem that you need to be a musician, make a bunch of good songs for newgrounds, and then get whitelisted.
Ooh i actually didnt know about the override function, thats pretty awesome :O As for the the 2nd timestamp, i believe i have an instant count at the start to check if it is 1 that toggles it off, so looping again after beating it doesnt break anything, no worries also for the newgrounds thing, nobody said you had to make GOOD music.,,.,.,.,..,.,.,., >:)
This method could be used on PPLL. Instead of finding secret ways the PPLL level will force you to touch the teleport trigger 10^10000 times (example), and after that it will remove the teleport trigger and you'll complete the level. Making this to 6 star level with needed secret ways to complete this level is very original!
i swear on my life I had the same idea (to make an infinite level specifically, the way out i thought of is different) MONTHS ago, but its still cool to see the thought process behind making this level (REALLY good btw) and i hope more people are able to make their own cool versions of an infinitely looping level
audieovisual that level was actually the best level i’ve ever played in geometry dash. It evoked some sort of fear in me that ive neverr felt before playing a geometry dash level. The constant reminder that I must escape really got to me. probably just me but the atmosphere of the level actually scared me and got me shivering in my boots lol please make more levels that are abstract and unconventional
How to make infinite level: 1. Place a blue teleport portal (or more) at the end on its own, not connected to an orange portal. 2. Create an object with a group you have not used yet and position it where you want the player to be teleported back to. 3. Set the 'target group id' to whatever group you used for that object. 4. done
11:22 man, I love sound effect: wind. Actually helpful cuz half the time I just make levels and don't rlly care enough to sync, especially when making platformer.
This is probably the most unique and creative level in gd I ever played, at the very least on a technical level, but the design and vibe is also very very unique. Amazing job AudieoVisual!
very interesting video!! i was really wondering how something like this was possible when i first saw your level, but now that everything's explained, it's really cool to see how you found such innovative and unique ways of making this crazy idea come to life. i hope this level gets all the praise and recognition it deserves. amazing work
I don’t completely understand everything, but that’s just because I’m stupid. I love these full length explanatory videos and you did it perfectly! Hope to see more like this in the future. Love your work !
missed opportunity to make the level similar to how time loop movies play out, like happy death day, where you start off normal, realize you're in a time loop, then every loop you can divert from the normal path to learn information or gain an item that will help you with the next path, so on until the normal path become actually usable
Another thing you could've done for the Secret Exit Activation... you could've set the Pickup Triggers to "Override". It does save an object, which isn't all that big of an improvement, but my god, one object can be the difference maker.
Something interesting i found is if you beat the level in practice mode, the persistent trigger will keep its state, so you can beat the level in normal mode without ever reaching the end.
Geometry Dash triggers are like programming without methods, pure and utter pain and suffering. Instead of doing things once and reusing that thing over and over again you gotta do it 100x
Just so you know, while in the 2nd section and upside down, you can fall off a platform into the void and just kinda hang out there. The camera doesn’t follow you, no sound effects are played, and if you time it right you can jump at the end of the section, actually making it into the third section with no challenge. (Tho you will die if you mistime your jump) Otherwise, I loved the concept and execution of this level, great job! :)
u should have put the secret way hint art right before it loops so u have to go thru the level once to find out which secret way it it and then on your second loop you can find it. and if you dont find the secret way the player can just keep looping until they do. edit: i continued watching the video for literally 15 seconds and i retract my statement.
This is my favorite non demon I cant lie Also it would be funnier if the ending just played that part of time machine where it says "this is time machine" and then you completely cut it off
banger video, the level is rly sick. good job bubby :3
THANK YOU BESTIE much love
Vox i cat vox i cat real w
vox australian moment (ik theyre german its just a joke odk ashssajff)
Wow
:3
You're so good at explaining your process and the challenges along the way. Classic audieo BANGER!!!!
3 likes and no replies? Lemme fix that
whoes this little youtuber
:D TYSM DUDE!!!!!! I'm so so glad you think so bc i always worry about stuff not being clear enough or being too tough to follow
@@Congregationjumpscare-r6j LoL
I always thought this level silently killed the player at the end and used an item persist trigger to open the secret ways, it's kinda crazy how big of a challenge doing it with a teleport trigger is. I really like the idea behind this level
It's cool
that... would've been a lot easier to make
@@TheWeirdo1337 but lame
@@PuffleTheWaffle wouldn't have gotten as many views from that
imagine theres a level called AudieoVisual made by AudieoVisual with the song AudieoVisual and SFX from AudieoVisual with the creator of the song and sfx called AudieoVisual where a youtuber called AudieoVisual posts it on youtube and it becomes very well known within the community
“The part where he kills you” vibes
Comical, or should I say, "audieovisual"
the community of AudieoVisual
@@error_6o6 I don't understand, help
@@koriffy portal 2
Idk if this is intentional but if you stay on the end screen after completing a secret way, it still eerily says “go back”. Very nice level aidenvisual
Actually!! It wasnt intentional hahaha, and i discovered that it did that on accident when testing one night and it spooked me so badly that i decided to keep it in the level lmaoooo
@@Audieo it’s actually such a cool quirk in the level, I was in call with my friend late at night when I heard it and I thought he was messing with me !
@@AudieoBlud forgot x pos limit existed
Aidenvisual
@@GalacticScaleNoob his 24 hour level said aidenvisual instead of audieovisual lmao
A 20 MIN AUDIEO VIDEO 🤩🤩
Hi hack
omgz!1!1!1! hax695!1!!!!
i thot u deleted ur acc in gd
@@Syoul_GDI deleted cornelious not my main
**********21
I love how you made your own restart gimmick instead of just simply killing the player. I respect that.
One of the most creative levels ive ever seen i love it so much omy god like i rly love it like like omg
TYSM GOATTTTT
@@Audieohow are you able to see audio, please answer me
@@GPR_GD do you mean the two audio bars while playing normally or something else?
@@mohammedyuanmaybe because his name is audio visual.,, idk
Finally, a youtuber level that I don't have to be a GD godsweat to beat!
I know how much the GD community loves its super hard levels, and I'm sorry that I kind of suck at this game, but this is the most fun and unique a level around my skill area has ever been! Loved playing this!
TYSM!!! Im super glad to hear that, ive always preferred the easier levels this game has to offer
1. open geometry dash
2. get sidetracked from a new gauntlet
3. play the level
4. complete the level and like it
5. close geometry dash
6. never play geometry dash again for years
7. return after 15 years for the release of 2.3
i am ashamed that this is actually what happened to me... 😥
WHAT? COMETFACE?! That’s so cool! Another creator I went through their levels after I came back and they’re SO good. Haven’t heard from them since they said they were leaving indefinitely, so I’m glad to see how he’s doing!
Also NinKaz, awesome creator too. LOVE their levels as well, especially the one in the gauntlets (Empty Space).
Heck yeah, they are both such fantastic creators, i am so happy i got their help with the project
"since making tests is so difficult, why dont you keep solving...THIS test! same one!"
- Wheatley from Portal 2
I played this level yesterday after seeing it on nexus channel, I did not quite understand the concept so decided to play by myself and it was just so fun to figure out what I had to do. I genuinely got chills everytime I heard the "go back"
fun fact about the teleport trigger: you can use it to flip gravity using a trigger. also people should really turn on "no effects" for teleports bc people usually forget to do that..
Its crazy how well i was able to understand what was going on the whole time despite how complex all of the trigger work was, nice job! :)
YESSSS DUDE this is what i was hoping to hear. Super glad it was understandable and enjoyable at the same time :D
adding coins that are mutually exclusive (e.g. you can only get one at a time) would be cool, forcing you to replay it more for extra coins
You'd have to hack verify it though lol
@@maxybgnah you can do seperate verifications per coin and it'll still count, it doesnt need to all be in one att
@@javarafi6 wait really? why did no one use this gimmick before then what
@@maxybg i think there might have been some levels that did it but i dont remember the names lmao. if you want you can test it urself btw if you dont trust me you can make a level with three seperate paths and one coin in each and you can verify it by going in each individually
@@maxybgit’s existed for a long time now, for the example the level “Simple Jump 2” has a ending where you choose one out of three paths and that path gives you one coin.
WAKE UP BABE NEW AUDIEO VISUAL UPLOAD
btw, u r like a massive inspo, (to me and so many ppl) i quit this game about 5 years ago, but seeing people like u do such awesome stuff, i came back, and build my first lvl after about 5 years, I literally got my first cp out of that pretty instantly, which always bothered me, that i never got any once before when i was trying years and years in 2.1
U and ur influence on the game is huge, at least in my personal story.
Awwwww dude thank you so much!!! Thats so awesome
imagine picking the wrong key in limbo just teleports you back to the beginning of the level
That would be crazy
...that's just called dying. nothing is different. if you pick the wrong key, you die and go back to the start of the level
Kind of does it already
@@EwokpenguinBut this time you don't get a stupid 98% death that will make you lose motivation 😂
@@DaadirHusseinRoorowit’s 97%😂
I played this level and let me tell you, it gives you the vibe of something spooky but you just can't seem to put it into words other than the eerie and creepy vibe about this level. This is the most beautiful yet eerie endless loophole I have ever played.
Hey! I was watching the video, and stopped at the part where you mention reversing the Follow Player X and Y Move Triggers, and found a really simple way to reverse any of the actions similar to flipping the value of the other non-follow move triggers from positive to negative. Simply copy the trigger and set its "Mod X" or "Mod Y" value to the same value, but negative. As a bonus, although this does lose precision as the values get closer to their extremes, you could set the time to half and the Mod X/Y value. This is the thought that went through my head as soon as you mentioned an easy way to reverse the follow move triggers, so i was kind of surprised it wasn't the actual method used, but i just thought it would be cool to share! The method used also tends to require more triggers for more objects being moved back, where the method of reversing the Mod X/Y value only needs to be used once for any set of objects, with about 5 minutes of testing.
P.S. and edit: Nice video :)
How would this work with speed changes?
Absolutely peakster video. This is your peak audieo, i really do forget sometimes just how talented you are at editing, scriptwriting and commentary
Was a very fun watch :)
Awwwwww wtf dude thank you
THIS IS SUCH A COOL IDEA, gonna go play this as soon as I get home.
Amazing execution!
2:23 I might just steal this idea, thanks!
i really like that consept for escaping the level... i feel it would be really cool if you made an expansion on this that worked like the "slimeulation" in slime rantion, where the longer you spend in it; the more instabilities, structures, and escapes spawn, getting more and more cluttered every loop until the level becomes impossible to beat
SUCHHHH a Unique and Creative fucking concept dude, and it's so extremely Immersive and i absolutely love the atmosphere, you're insane dude.
Just wanna say I absolutely love this level. When I first saw it and played it, I expected infinity to be more of a decorative theme, not literally what it is, but it made me so shocked when it looped, like damn that's dope. Me and my friends were just geeking out about it, trying to find all the exits. Keep making bangers man ❤
Omg thats so awesome to hear hahaha
I love how you explain how to do things. Helps us all become better creators 😊
Thats so extremelt well done and executed, I love the little details and attention you put into. I love the morse code that say "go back", it really adds to the experience of the level.
omg new audieo video!!!! wowza so good!!! this video was so good my eyes rolled back into my head and my limbs detached and my mouth started bleeding aggressively!! much love from zambia!!!
uhh- what?
when i saw the first frame of this video, i was so overjoyed that i immediately began to convulse in my left arm, tears seeped out of every pore in my face, and my small intestine underwent mitosis ❤❤❤ love from saint kitts and nevis!!!!
Level idea: you know those observation duty games? What if you have a short level that repeats itself over and over again, but with slight or scary mutations every time, and the player has to either survive, or report them
if audieo wont make this, im so down to make it instead
Exit 8
Such a sick idea and of course premium execution
14:11 as another pickup trigger enjoyed you can also use the override button as this sets the number to whatever you put it on :)
21 MINUTES????? WE EATING GOOD TONITE
20:03 the dots here are a morse code for go back, thats genius 🗣️🔥
Good level, but I found a bug where if you beat it in practice mode then restart in normal mode it lets you go through the same escape on your first loop through essentially making it free
This level is actually amazing! Imo this should be rated legendary since its so unique and technical!
sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is
the amount of exploits and insane tech in this is crazy.
the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context
G O B A C K
sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is
the amount of exploits and insane tech in this is crazy.
the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context
G O B A C K
sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is
the amount of exploits and insane tech in this is crazy.
the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context
G O B A C K
sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is
the amount of exploits and insane tech in this is crazy.
the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context
G O B A C K
sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is
the amount of exploits and insane tech in this is crazy.
the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context
G O B A C K
sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is
the amount of exploits and insane tech in this is crazy.
the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context
G O B A C K
sheer and utter insanity. how and why you made this is beyond me but it is SICK. really hope this pops off given how technically advanced this is
the amount of exploits and insane tech in this is crazy.
the visuals, voicelines, and general feeling of the level is also crazy. those voicelines are quite creepy if heard out of context
G O B A C K
s̖͔he̘e̕͟r̎̏ a̪n͖̄́d͕́ u̙tt̛̹eͪ̉r̛̎͢ i̟͆n̷̙ͫs̱a͍̿n̷̞̚î͚̓t͚͡y̐.̷ h̲͡o̵͖̿w̼̓͞ an͊̚d̉ͧ͝ w̐h̺ͬ́y y̖͗ou̷̎͊ m͉ͥ͋ă͐d̘ͩ͠eͭ t̃his ḯ͍s b̫͆ͦey̘̻o̧̟͛n̴̓d m͡e͐ b̴̝u̽ͪt i̍t͕ is̨̞̏ SI͡C̈́K.̶ͧ r͊e̎̈́a̍lḽy̸̷͟ h̷ͯopͪ̏eͮ t̗͋hį̟s͌ p̵ȯ̰ͩp̴͕s̮ of̡̀̏fͯ͋ gi̖v̔e̸̪͊n̸̓̽ h̍o̯ͥͥw t̐e̒̏c͋̍͝h̍͘ni̼ͯc͈͆̚al͕lȳ̗ a̰̒̈dvan̨̾ͯcẻ̪͖d͋ͅ t͍ͯͣh̑i͍͍͆s̟ i̿s̷̰
th͕̆e̷̛̹ a̦̓mͬou̳ͪn̗͝t o͎f è͉xpl̅o͟iͯͯͬt̙̱͛s͓ͤ a̯̅n̩͋͝d in̆̈s̴̜a̰ͬn̾e̴ͮ té̛̳ch̡͉ iͭǹ̥ t̾͢h̜́͘is i͟s̰͆͞ c̱̊ͨr̼̳à͒z̫͎y̚.̔ͧ
the̴̿̏ vͤ̈́iͬ̀̔s̺ủ̯al̙ͧs̼,̲ vͫ̂o̲̲iͅc̓elin͟e̖ṣ̪̂,̶̓ and̷ g̟̳͢e͖̺̓n̩͙e̱rãl̯̈ f͍͈ee̖ͤli̷͔͊ng̫̑̌ o͘͜f̴̷ͭ t̹͋ͅh͒̔̚e l͢e_v͆ͪĕ̳ľ i̭͌s͚̪̊ a̬̩l̪͞ś̡o̞ cr̶̓a̦͔̾ź͞y̌̉̀.̸ th̵̭̿o̟͗ͨs̴̀e͆ v̫o̠ͬic̗͝éͫli̧̖ṉ̐ͩe̮̍s̘̋ ar̲̽ͩe͔ q͍̘ͭuî̥te͕ c̴̡̤r̡̻͝e̳͕ͤe̙͌pͯͨyͫ i̠f̶ͩ h̳e̎a_̩͒rdͪ o̘ͣ̋ut oͧ̚͟f c̻̚oͨnͣt̮e͇ͩx͕̟ͫtͦ
Ǵ̴ O̝̘͗ B͓ A C K
s̖͔he̘e̕͟r̎̏ a̪n͖̄́d͕́ u̙tt̛̹eͪ̉r̛̎͢ i̟͆n̷̙ͫs̱a͍̿n̷̞̚î͚̓t͚͡y̐.̷ h̲͡o̵͖̿w̼̓͞ an͊̚d̉ͧ͝ w̐h̺ͬ́y y̖͗ou̷̎͊ m͉ͥ͋ă͐d̘ͩ͠eͭ t̃his ḯ͍s b̫͆ͦey̘̻o̧̟͛n̴̓d m͡e͐ b̴̝u̽ͪt i̍t͕ is̨̞̏ SI͡C̈́K.̶ͧ r͊e̎̈́a̍lḽy̸̷͟ h̷ͯopͪ̏eͮ t̗͋hį̟s͌ p̵ȯ̰ͩp̴͕s̮ of̡̀̏fͯ͋ gi̖v̔e̸̪͊n̸̓̽ h̍o̯ͥͥw t̐e̒̏c͋̍͝h̍͘ni̼ͯc͈͆̚al͕lȳ̗ a̰̒̈dvan̨̾ͯcẻ̪͖d͋ͅ t͍ͯͣh̑i͍͍͆s̟ i̿s̷̰
th͕̆e̷̛̹ a̦̓mͬou̳ͪn̗͝t o͎f è͉xpl̅o͟iͯͯͬt̙̱͛s͓ͤ a̯̅n̩͋͝d in̆̈s̴̜a̰ͬn̾e̴ͮ té̛̳ch̡͉ iͭǹ̥ t̾͢h̜́͘is i͟s̰͆͞ c̱̊ͨr̼̳à͒z̫͎y̚.̔ͧ
the̴̿̏ vͤ̈́iͬ̀̔s̺ủ̯al̙ͧs̼,̲ vͫ̂o̲̲iͅc̓elin͟e̖ṣ̪̂,̶̓ and̷ g̟̳͢e͖̺̓n̩͙e̱rãl̯̈ f͍͈ee̖ͤli̷͔͊ng̫̑̌ o͘͜f̴̷ͭ t̹͋ͅh͒̔̚e l͢e_v͆ͪĕ̳ľ i̭͌s͚̪̊ a̬̩l̪͞ś̡o̞ cr̶̓a̦͔̾ź͞y̌̉̀.̸ th̵̭̿o̟͗ͨs̴̀e͆ v̫o̠ͬic̗͝éͫli̧̖ṉ̐ͩe̮̍s̘̋ ar̲̽ͩe͔ q͍̘ͭuî̥te͕ c̴̡̤r̡̻͝e̳͕ͤe̙͌pͯͨyͫ i̠f̶ͩ h̳e̎a_̩͒rdͪ o̘ͣ̋ut oͧ̚͟f c̻̚oͨnͣt̮e͇ͩx͕̟ͫtͦ
Ǵ̴ O̝̘͗ B͓ A C K
s̖͔he̘e̕͟r̎̏ a̪n͖̄́d͕́ u̙tt̛̹eͪ̉r̛̎͢ i̟͆n̷̙ͫs̱a͍̿n̷̞̚î͚̓t͚͡y̐.̷ h̲͡o̵͖̿w̼̓͞ an͊̚d̉ͧ͝ w̐h̺ͬ́y y̖͗ou̷̎͊ m͉ͥ͋ă͐d̘ͩ͠eͭ t̃his ḯ͍s b̫͆ͦey̘̻o̧̟͛n̴̓d m͡e͐ b̴̝u̽ͪt i̍t͕ is̨̞̏ SI͡C̈́K.̶ͧ r͊e̎̈́a̍lḽy̸̷͟ h̷ͯopͪ̏eͮ t̗͋hį̟s͌ p̵ȯ̰ͩp̴͕s̮ of̡̀̏fͯ͋ gi̖v̔e̸̪͊n̸̓̽ h̍o̯ͥͥw t̐e̒̏c͋̍͝h̍͘ni̼ͯc͈͆̚al͕lȳ̗ a̰̒̈dvan̨̾ͯcẻ̪͖d͋ͅ t͍ͯͣh̑i͍͍͆s̟ i̿s̷̰
th͕̆e̷̛̹ a̦̓mͬou̳ͪn̗͝t o͎f è͉xpl̅o͟iͯͯͬt̙̱͛s͓ͤ a̯̅n̩͋͝d in̆̈s̴̜a̰ͬn̾e̴ͮ té̛̳ch̡͉ iͭǹ̥ t̾͢h̜́͘is i͟s̰͆͞ c̱̊ͨr̼̳à͒z̫͎y̚.̔ͧ
the̴̿̏ vͤ̈́iͬ̀̔s̺ủ̯al̙ͧs̼,̲ vͫ̂o̲̲iͅc̓elin͟e̖ṣ̪̂,̶̓ and̷ g̟̳͢e͖̺̓n̩͙e̱rãl̯̈ f͍͈ee̖ͤli̷͔͊ng̫̑̌ o͘͜f̴̷ͭ t̹͋ͅh͒̔̚e l͢e_v͆ͪĕ̳ľ i̭͌s͚̪̊ a̬̩l̪͞ś̡o̞ cr̶̓a̦͔̾ź͞y̌̉̀.̸ th̵̭̿o̟͗ͨs̴̀e͆ v̫o̠ͬic̗͝éͫli̧̖ṉ̐ͩe̮̍s̘̋ ar̲̽ͩe͔ q͍̘ͭuî̥te͕ c̴̡̤r̡̻͝e̳͕ͤe̙͌pͯͨyͫ i̠f̶ͩ h̳e̎a_̩͒rdͪ o̘ͣ̋ut oͧ̚͟f c̻̚oͨnͣt̮e͇ͩx͕̟ͫtͦ
Ǵ̴ O̝̘͗ B͓ A C K
...ten iterations.
infinity, escaped
this level is actually GREAT, i really like the idea and design. i still didn't see the preview, gonna try to beat it in gd. but here are some things i found in the video:
instead of using item edit, JUST ENABLE THE OVERRIDE CHECKBOX IN PICKUP TRIGGER. It will basically set the counter to the value, instead of adding it.
12:37 if you complete the level again then it's gonna increment by one again, breaking everything (in instant count triggers you specifically check for 1).
13:58 same here, using an override pickup would make it easier. but i like how you made the state system, you separated the toggle triggers from state switching, good job.
11:35 only problem that you need to be a musician, make a bunch of good songs for newgrounds, and then get whitelisted.
Ooh i actually didnt know about the override function, thats pretty awesome :O
As for the the 2nd timestamp, i believe i have an instant count at the start to check if it is 1 that toggles it off, so looping again after beating it doesnt break anything, no worries
also for the newgrounds thing, nobody said you had to make GOOD music.,,.,.,.,..,.,.,., >:)
Your creativity is insane. Well done, can’t wait to see what you create next 🙏🏾
I’ve been waiting for this! No idea what was going on when you explained the loop function, but I enjoyed it.
This method could be used on PPLL. Instead of finding secret ways the PPLL level will force you to touch the teleport trigger 10^10000 times (example), and after that it will remove the teleport trigger and you'll complete the level. Making this to 6 star level with needed secret ways to complete this level is very original!
i swear on my life I had the same idea (to make an infinite level specifically, the way out i thought of is different) MONTHS ago, but its still cool to see the thought process behind making this level (REALLY good btw) and i hope more people are able to make their own cool versions of an infinitely looping level
audieovisual that level was actually the best level i’ve ever played in geometry dash. It evoked some sort of fear in me that ive neverr felt before playing a geometry dash level. The constant reminder that I must escape really got to me. probably just me but the atmosphere of the level actually scared me and got me shivering in my boots lol please make more levels that are abstract and unconventional
Like how Hinduism describes reality, you are trapped in a cycle.
How to make infinite level:
1. Place a blue teleport portal (or more) at the end on its own, not connected to an orange portal.
2. Create an object with a group you have not used yet and position it where you want the player to be teleported back to.
3. Set the 'target group id' to whatever group you used for that object.
4. done
11:22 man, I love sound effect: wind. Actually helpful cuz half the time I just make levels and don't rlly care enough to sync, especially when making platformer.
this just shows how difficult it really is to make levels on gd. I could never
ok, but now get an epic rated level only using 2 colors :)
:)
@@nomaleatoirejpeg :D
@@Aiden_and_Co:D
@@Aiden_and_Co :>
.
This is probably the most unique and creative level in gd I ever played, at the very least on a technical level, but the design and vibe is also very very unique. Amazing job AudieoVisual!
11:42 Missed opportunity to say "The possibilities are truly *Infinite*"
Found it right as I got to that part lol
the fact that the morse code in the level translates to secret path shows how cool this level is
very interesting video!! i was really wondering how something like this was possible when i first saw your level, but now that everything's explained, it's really cool to see how you found such innovative and unique ways of making this crazy idea come to life. i hope this level gets all the praise and recognition it deserves. amazing work
i’m amazed by the quality and clarity of your explanations!
15:18 interesting triggers audieo
I don’t completely understand everything, but that’s just because I’m stupid. I love these full length explanatory videos and you did it perfectly! Hope to see more like this in the future. Love your work !
your channel is doing so well and i'm so happy for you. good job man
missed opportunity to make the level similar to how time loop movies play out, like happy death day, where you start off normal, realize you're in a time loop, then every loop you can divert from the normal path to learn information or gain an item that will help you with the next path, so on until the normal path become actually usable
The sickest, Uniquest, Creative, Level Ever, So Sick, You Never Disappoint Bro!!!! 🔥❤
Another thing you could've done for the Secret Exit Activation... you could've set the Pickup Triggers to "Override". It does save an object, which isn't all that big of an improvement, but my god, one object can be the difference maker.
This channel underrated as hell
finally, now there can be the fastests and slowest speedruns in a non-platformer level
This is actually a masterpiece, the idea is already incredible but the execution is genius. Incredible work bro ong
So.. Best Deco, Best Audio, Best Creator, Best Infinite, Best Everything.
Legendary insane it is my rating.
13:25 some guy with -999 luck is never gonna be able to beat the level because they get the 1% chance for no secret way to appear 💀
Dude what an amazing idea, really makes a turn of what he is capable of, Nice work!!!
Good video Audieo definitely worth the 2 month wait❤❤❤
3 seconds in, and I can already tell this video's gonna be epic
it's awesome to see classic levels with unique gimmicks like this one, we need more of those
Something interesting i found is if you beat the level in practice mode, the persistent trigger will keep its state, so you can beat the level in normal mode without ever reaching the end.
he didn't have to do that but beacuse he saw real natural kindness in u and the energy ur coming from at this point was genuine
Geometry Dash triggers are like programming without methods, pure and utter pain and suffering. Instead of doing things once and reusing that thing over and over again you gotta do it 100x
Me: I wonder if it’s possible to make an infinite level in geometry dash? 🤔🤓😨
AudieoVisual: have I got the video for you! 😃😜
I just subscribed, you creating skills and content is amazing!
The level is amazing! I feel like I'm the only one who can't make good levels.... but great work!
Frums
This is such a cool idea, good work.
can't imagine how placing blocks would end up like a banger like this man... incredible
Groundhog Day = GD = Geometry Dash
IT WAS DESTINY
Just so you know, while in the 2nd section and upside down, you can fall off a platform into the void and just kinda hang out there. The camera doesn’t follow you, no sound effects are played, and if you time it right you can jump at the end of the section, actually making it into the third section with no challenge. (Tho you will die if you mistime your jump)
Otherwise, I loved the concept and execution of this level, great job! :)
This is the only level creation video i can watch twice in a day without getting board
this idea gives iitpp vibes, i might make one but instead it uses the credits theme.
This is an amazing video, the editing, the quality, everything is just beautiful
this is one of my favorite gd creating videos! awesome level :D
We have now achieved
I N F I N I T E
G A M E P L A Y
WAIT FRUMS MUSIC??
YOO WTF AMAZING
i like how the morse code says "go back", very interesting
u should have put the secret way hint art right before it loops so u have to go thru the level once to find out which secret way it it and then on your second loop you can find it. and if you dont find the secret way the player can just keep looping until they do.
edit: i continued watching the video for literally 15 seconds and i retract my statement.
Love the music choice of frums, infinityyyy is a banger
kinda makes me think of a few games where you have to find anomalies to escape, i think one was "exit 8" or something
Such an amazing and creative level man! Keep it up!!
Yippee!!! Another AudieoVisual video!!! 😁😁👍 btw this is so sick
When I enter a new level I always try to find bugs and shortcuts. So that's why I liked the idea of this level
I saw this level a while ago in gd, and once I saw a video explaining an infinite level, I knew what it was
Just realized you could make a 1% “Super Secret Ending” in your level, that would be sick
True gamers waiting for a cosmic bitflip to nullify the teleport trigger: 🗿
Fun fact the teleport trigger is also what is used in the dancing line levels to change your direction
I don't know how but try to make the background morsecode change after loop one and make it have something to do with escaping, love the video
Frums was used. I am now happy.
20 minutes from Audieo is crazy (also not to flex but I am friends with him in GD... he's awesome!)
Definitely a flex 💪🏽
@DaadirHusseinRoorow I didnt even join on his channel I have been for like 7 months lol
this is a certified banger 🗣🔥🔥🔥
Man this level is awesome. Might be one of the best levels I've ever seen
It’s actually wild how you’re the first one to do this and how it turned out so unbelievably good, awesome level fr
This is my favorite non demon I cant lie
Also it would be funnier if the ending just played that part of time machine where it says "this is time machine" and then you completely cut it off