6:25: He is so small because most of the chaos units are made abnormally large. I am not sure when it first started but i do remember hearing people say the horses in the chaos faction were too small and have to be bigger because chaos i guess. Or it is CA being unable to make reasonable sizes for units, for example there is a dwarf slayer unit that is taller then some human units.
Yeah, watching the DahvPlays daily replay has basically become the new normal for me this year. I might be pretty busy otherwise but I can always squeeze in a 10-min game of Warhammer TW.
I think its less hes tiny and more the cold one is not giving him much height compared to the chaotic horse the bloodspeaker is riding. Wild to see the medusa survive that battle though.
Khorne has had an industrial edge that GW has long ignored, but Khorne exalts the inventor and artificer of war as much as the warrior, for each aid the spilling of blood.
@@semi-useful5178 Then why no archers for any of the Chaos factions? Javelins are silly and niche. Why wouldn't Slaanesh enjoy the exquisite detail of hitting your opponent in the eye from three hundred yards over and over? Why doesn't Khorne relish the flesh rending barbs of a warforged bloodletting arrow tip?
@ladyfyreblood6550 The Answer for this question and many others like it is Games Workshop. Also they used to in the good ol days before Priestly got forced out by the moneymen.
Once the Dark Elves had used 70-80% of their ammo, Khorne should have sat back and taken the hits imo rather than do a clumpy charge into spears and allow magic plus cavalry rear charges
Really difficult to use against units that have the speed to run at them. They don't have fire while moving so it takes them quite a while to start firing after they stop moving. Better overall dps and less limited by ammo compared to scourgerunner chariots, but a lot of people prefer to use latter for kite builds since they can fire while moving and can wreck infantry by charging.
People crying about the bellowers like they didn't just watch khorne get completely dumpstered, wtf?? Literally wasn't even close. They just ran away, wasted the bellowers shooting at an SE, got surrounded, and died horribly
@itscurrentyear3054 really? No good targets at all? Lmfao. There were 4 units of spears in this replay, but yeah. Shoot the medusa SE because that made sense.
@@itscurrentyear3054 It's not that hard, it has very little ammo and is only really good at shooting infantry units, so it gets screwed over easily by fodder units, it's a waste to use it on single entities that aren't lords, and it doesn't take much for it to have to engage in melee and it's screwed for the most part when that happens, which will because of it's low ammo count
@@ClovenOnesit’s good at shooting cav too and 12 ammo is more than enough for it to get good value before it has to enter combat. Against an opponent that isn’t AI standard it’s also not simply just about ‘just surrounding it’
@@ClovenOnesyou’ve rarely seen the ror skull cannon get value? It’s only likely to be run down by cav if the KH player is AI standard. KH has a million ways to protect it from cav.
It's a damn shame PVP in this game is pretty much dead, aside from small groups. But, watching land battles like this it's honestly no wonder. Just skirmish kiting and not fighting at all, domination is way better, this is just lame.
conquest helps but yeah I just leave games like this its pointless not to mention i knew khorne had 0 chance at load in even with everyone crying about the cannon.
Idk why you think it’s dead. It’s a bit niche but it definitely isn’t dead. If you only look at landbattle you are limiting the wide viewership seen in other formats like dom.
Domination is boring to watch. It's just throwing guys at a mosh pit like any other rts game. There's no forming and breaking of battle lines, no flanking. Killing the army leader doesn't matter. Doesn't look like a total war battle at all.
didnt pay for itself and was shut down by another range attacker. It needs an accurcy nerf for sure but its not as crazy as everyone making it out to be, they raised the cost quite a bit in an attempt to see where balance falls after that. Its just a kinda low skill unit with high return.
@@joshmilner4864 Yeh the problem is that it simply does not fit... Bunga unga khornates glue sniffers should not have the best arty unit in the game. Imagine if the vampire counts had one ranged unit and it is the BEST ranged unit in the game... Or if the wood elves had the best elite infantry unit... That is basically what is going on here...
@@EchoObserver9The Skull Cannon exists on TT and has always been a decent little tank. It's almost like your concept of who Khorne should be differs from the actual lore as presented. I shudder to think what you'd do if you encountered 40K's Lord of Skulls, which bristles with guns.
@@joshmilner4864 it is the best range tool in the game right now and it allows Khorne to kite. Who else has a single unit that allows them this play style? You really wanna see Khorne melee forces running away and getting pulled out?
6:25: He is so small because most of the chaos units are made abnormally large. I am not sure when it first started but i do remember hearing people say the horses in the chaos faction were too small and have to be bigger because chaos i guess. Or it is CA being unable to make reasonable sizes for units, for example there is a dwarf slayer unit that is taller then some human units.
Chaos Knights and Steeds are supposed to be larger
Yeah, watching the DahvPlays daily replay has basically become the new normal for me this year. I might be pretty busy otherwise but I can always squeeze in a 10-min game of Warhammer TW.
Short king Malekith
4:15 the bravest cold one rider of the battle
ca probably forgot to scale malikith's model up from a knight when they put him on the cold on rider rigging
to be fair they forgot a half the faction since😂
he's small because he's just a little guy!
I think its less hes tiny and more the cold one is not giving him much height compared to the chaotic horse the bloodspeaker is riding. Wild to see the medusa survive that battle though.
Naggarond is basically the North Pole of course he’s a small elf
oh yeah, a Khorne kite....
skullcannon doing more SE damage than normal cannons....yeah khorne the arty faction u goota love it🤣 every loreful arty faction in the game be like👀
Khorne has had an industrial edge that GW has long ignored, but Khorne exalts the inventor and artificer of war as much as the warrior, for each aid the spilling of blood.
@@semi-useful5178 Then why no archers for any of the Chaos factions? Javelins are silly and niche. Why wouldn't Slaanesh enjoy the exquisite detail of hitting your opponent in the eye from three hundred yards over and over? Why doesn't Khorne relish the flesh rending barbs of a warforged bloodletting arrow tip?
@ladyfyreblood6550
The Answer for this question and many others like it is Games Workshop.
Also they used to in the good ol days before Priestly got forced out by the moneymen.
@@semi-useful5178 Fair enough, they are the ones who brought us The End Times after all...
Interesting Unga Bunga Khorne build LOL
Once the Dark Elves had used 70-80% of their ammo, Khorne should have sat back and taken the hits imo rather than do a clumpy charge into spears and allow magic plus cavalry rear charges
did I just watch a campaign battle?
How would you rank DE repeater crossbow cav against other missle cav? DE are giving me Parthia vibes with this build haha
Really difficult to use against units that have the speed to run at them. They don't have fire while moving so it takes them quite a while to start firing after they stop moving. Better overall dps and less limited by ammo compared to scourgerunner chariots, but a lot of people prefer to use latter for kite builds since they can fire while moving and can wreck infantry by charging.
Great game by Loupi!
People crying about the bellowers like they didn't just watch khorne get completely dumpstered, wtf?? Literally wasn't even close. They just ran away, wasted the bellowers shooting at an SE, got surrounded, and died horribly
Maybe because one replay against a build that gave the bellowers no good targets isn’t indicative of the units current strength?
@itscurrentyear3054 really? No good targets at all? Lmfao. There were 4 units of spears in this replay, but yeah. Shoot the medusa SE because that made sense.
@@curtisbrown547the exact response I expected. Thank you 😂
@@itscurrentyear3054 There were quite a bit of good targets for it to shoot at
@@ClovenOnesyeh I agree, was more just pointing out how ridiculous the original comment was
Medusa is good not really a meme
Everyone crying about the damn cannon lol. Like it’s a skull cannon, one you get on it? It dies lol the refusal to adapt to a new meta is astounding
KH obviously just ‘let’s you get on it’ right?
@@itscurrentyear3054 It's not that hard, it has very little ammo and is only really good at shooting infantry units, so it gets screwed over easily by fodder units, it's a waste to use it on single entities that aren't lords, and it doesn't take much for it to have to engage in melee and it's screwed for the most part when that happens, which will because of it's low ammo count
@@ClovenOnesit’s good at shooting cav too and 12 ammo is more than enough for it to get good value before it has to enter combat. Against an opponent that isn’t AI standard it’s also not simply just about ‘just surrounding it’
@itscurrentyear3054 If it doesn't get ran down by said Cav, which is just as likely to happen, plus I've rarely seen this Skullcannon get good value
@@ClovenOnesyou’ve rarely seen the ror skull cannon get value? It’s only likely to be run down by cav if the KH player is AI standard. KH has a million ways to protect it from cav.
It's a damn shame PVP in this game is pretty much dead, aside from small groups. But, watching land battles like this it's honestly no wonder. Just skirmish kiting and not fighting at all, domination is way better, this is just lame.
conquest helps but yeah I just leave games like this its pointless not to mention i knew khorne had 0 chance at load in even with everyone crying about the cannon.
@@joshmilner4864 Two things can be bad at the same time.
Everyone knew this game mode is dead. The canon is killing the other modes...
Idk why you think it’s dead. It’s a bit niche but it definitely isn’t dead. If you only look at landbattle you are limiting the wide viewership seen in other formats like dom.
Domination is boring to watch. It's just throwing guys at a mosh pit like any other rts game. There's no forming and breaking of battle lines, no flanking. Killing the army leader doesn't matter. Doesn't look like a total war battle at all.
@@rubz1390 And the inane (un)summoning or using a super cheap lord but only bringing out heros, though I think that was patched or banned.
This skull cannon is stupid as hell, what is CA doing with the balancing??? Nothing by the looks of it
didnt pay for itself and was shut down by another range attacker. It needs an accurcy nerf for sure but its not as crazy as everyone making it out to be, they raised the cost quite a bit in an attempt to see where balance falls after that. Its just a kinda low skill unit with high return.
It’s not that good. lol if you can get on it dies like most ranged units quit crying
@@joshmilner4864 Yeh the problem is that it simply does not fit... Bunga unga khornates glue sniffers should not have the best arty unit in the game.
Imagine if the vampire counts had one ranged unit and it is the BEST ranged unit in the game...
Or if the wood elves had the best elite infantry unit...
That is basically what is going on here...
@@EchoObserver9The Skull Cannon exists on TT and has always been a decent little tank. It's almost like your concept of who Khorne should be differs from the actual lore as presented. I shudder to think what you'd do if you encountered 40K's Lord of Skulls, which bristles with guns.
@@joshmilner4864 it is the best range tool in the game right now and it allows Khorne to kite.
Who else has a single unit that allows them this play style?
You really wanna see Khorne melee forces running away and getting pulled out?
Very nicely played by the DE player!