Very interesting to see Gorbad get value out of his axe. The extra speed helped him catch the cannon and in one of the later duels he actually won the charge against Arbaal. Guess the Greenskin Master Strategist only needed a bigger choppa.
I just really dislike the RoR skullcannon. That thing, lot of single entities getting collision attacks as well as raptor/seeker cavalry model contact improvement which mainly improved their impact damage against lower mass infantry has made infantry quality even worse choice as a build option. You see a lot of matches these days where people take no infantry or just minimal amount to fill the 400 model requirement in fruit rules. Moderately priced AP cavalry and some kite pieces can carry them that much, seems especially true for DoC and dark elves.
Yeah units such as ror skullcannon absolutely destroy the game. SE altillery piece with decent melee combat, being focus fired by two bolt thrower units, still survives the onslaught while dealing massive damage. i hate it.
It really sucks you need to build around that unit. That thing just looks so broken. Melts infantry, melts cav, is good in melee. Even with 500 hp still fully functional. With the strongest meele combat faction in the game.
biggest sword of khorne whiff. Maybe he thought it could do good single unit damage. it does not its for clearing units. hitting those black orcs could have been a game changer but yoloing the lord sealed the game before that. I also have done both things so no worries.
the damage on the ror cannon is insane, why not just give it some ungodly reload time so it can still burst stuff down but not is incentived to do something else then sit back and shoot? idk
I hate this Skullcannon. Why CA has to put an absolute broken unit into every DLC? That thing just melts any infantry, even cav. look at the damage done to boar riders and black orcs. So Khorne can kite now, lol. And 3 pieces of artillery are not enough to take it offline.
3 pieces of Artillery are definitely enough to take it offline, bolt throwers just sucks, the Greenskin variant is a worse version of the Dwarf variant, and the Dwarf variant sucks
“We’z gunna be da best friends ain’t we?”
*rouge idol noises*
Very interesting to see Gorbad get value out of his axe. The extra speed helped him catch the cannon and in one of the later duels he actually won the charge against Arbaal.
Guess the Greenskin Master Strategist only needed a bigger choppa.
Arbaal the Definitely Defeated.
Yoloing Arbaal in like that at the end definitely cost him the game.
I just really dislike the RoR skullcannon. That thing, lot of single entities getting collision attacks as well as raptor/seeker cavalry model contact improvement which mainly improved their impact damage against lower mass infantry has made infantry quality even worse choice as a build option. You see a lot of matches these days where people take no infantry or just minimal amount to fill the 400 model requirement in fruit rules. Moderately priced AP cavalry and some kite pieces can carry them that much, seems especially true for DoC and dark elves.
Yeah units such as ror skullcannon absolutely destroy the game. SE altillery piece with decent melee combat, being focus fired by two bolt thrower units, still survives the onslaught while dealing massive damage. i hate it.
@@argenerarionit’s one unit that has a level cap and takes a lot of effort to get plus gold to field and it… Optional. Calm de faq down.
Then don’t play multiplayer like a sane person l?
@@charlesman8722 a lot of effort to get...? You select it like any other unit.
It really sucks you need to build around that unit.
That thing just looks so broken. Melts infantry, melts cav, is good in melee.
Even with 500 hp still fully functional.
With the strongest meele combat faction in the game.
biggest sword of khorne whiff. Maybe he thought it could do good single unit damage. it does not its for clearing units. hitting those black orcs could have been a game changer but yoloing the lord sealed the game before that. I also have done both things so no worries.
the damage on the ror cannon is insane, why not just give it some ungodly reload time so it can still burst stuff down but not is incentived to do something else then sit back and shoot? idk
I always like seeing Orcs beat Khorne in a brawl.
They're both brawl factions, the difference is that greenskins can play a multitude of different ways and be good at them, Khorne can't
@ClovenOnes I know that. I just enjoy when a bunch of Green dudes out punch the forces of the literal god of punching things.
kinda crazy how Greenskins are one of the few races that can go toe to toe with the ruinous powers lol. WAAAGGGHHHHH!!!!!!!!
I hate this Skullcannon. Why CA has to put an absolute broken unit into every DLC?
That thing just melts any infantry, even cav. look at the damage done to boar riders and black orcs.
So Khorne can kite now, lol.
And 3 pieces of artillery are not enough to take it offline.
3 pieces of Artillery are definitely enough to take it offline, bolt throwers just sucks, the Greenskin variant is a worse version of the Dwarf variant, and the Dwarf variant sucks