Stop Those Jumps - Crosscut DP Tutorial!

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 60

  • @phase_1471
    @phase_1471 9 หลายเดือนก่อน +31

    The honda flashbang 😂

  • @Solomon_r
    @Solomon_r 9 หลายเดือนก่อน +1

    Love this guy, such a phenomenal, calm, and informative articulate guy. Jimmy, you are the man. from his streams to his new yt channel Jimmy always delivers, not many real ones out there, the last of a dying breed . Nothing but love and respect
    big suge 662

  • @zeitlichkeit5094
    @zeitlichkeit5094 9 หลายเดือนก่อน +9

    This tutorial got here at the right time for me. I’m getting destroyed by these crosscuts and I didn’t know how to handle them. I just reached Platinum 3 and I became frustrated due to these crossups. Thanks Jimmy. This truly helps.

    • @Un1234l
      @Un1234l 9 หลายเดือนก่อน +2

      You mean destroyed by the crossups?
      Crosscuts are crosscut DPs... what the person on the GROUND can do to anti air crossups.

    • @hikothe14th
      @hikothe14th 9 หลายเดือนก่อน +2

      There's no way you're getting destroyed by cross-cuts in Platinum.

    • @mactha3rd588
      @mactha3rd588 6 หลายเดือนก่อน

      @@hikothe14thafter plat 3 the Difficultly spikes a bit bro (i know I’m Diamond) don’t be a dicc head cuz you may be better than OP it’s not that deep

  • @JayGhost93
    @JayGhost93 9 หลายเดือนก่อน +1

    i was super consistent with crossdp in V but now I understand why i fail in 6 ( full circle motion and medium dp), change my gameplan a lot. Great vid!

  • @jpVari
    @jpVari 9 หลายเดือนก่อน

    I was just drilling these in the specific scenario of them forward jumping out of the corner when I grab, but working in it for more general scenarios is huge, thanks so much for this!

  • @Grayfox541
    @Grayfox541 9 หลายเดือนก่อน +4

    That behondas caught me off guard 😂

  • @EAprima
    @EAprima 9 หลายเดือนก่อน +1

    Essential tutorial against those Cammy and Deejay players that always use jumping weak kick crosscut following by spams. I'll practise this today. Thanks, Jimmy.

  • @SafetyFirst1st
    @SafetyFirst1st 9 หลายเดือนก่อน +4

    Nice tutorial, the crouching position tip is really on point. But I think all ryu’s dp have air invincibility, it’s just that heavy dp is so slow that it is all the start frames are during the time when ryu is on the ground, which makes it not invincible after ryu is in the air . The air invincibility only applies to start frames I think, the heavy dp is not good at close range because the the slower startup and further hitbox

  • @mikey22355
    @mikey22355 8 หลายเดือนก่อน

    The down back to stay crouched was a really helpful point

  • @obitouchiha9446
    @obitouchiha9446 9 หลายเดือนก่อน +1

    That’s hilarious, I just was practicing my cross cuts last night

  • @chango302
    @chango302 9 หลายเดือนก่อน +1

    the jimmy sensei saga starts here !

  • @eduardocasarini1057
    @eduardocasarini1057 9 หลายเดือนก่อน

    Thanks! Diamond 4 jamie here and i've never seen the inputs for this before. I just had to jump back HK/MK when this situation happened, sometimes losing corner pressure.

  • @superVRemacao
    @superVRemacao 8 หลายเดือนก่อน

    The Best crosscut tutorial I,ve seem so far. Thank you. Hope we can have more ryu tutorials. Just tried to play him finally and he's strong. Not top tier compared to my other characters, but very strong.

  • @Devilo271
    @Devilo271 9 หลายเดือนก่อน +1

    Thank you Jimmy

  • @nogoodchad4473
    @nogoodchad4473 9 หลายเดือนก่อน

    Thanks, I've been learning to look into this. Great video.

  • @Apocalypse754
    @Apocalypse754 9 หลายเดือนก่อน

    what helped me with cross DPs is setting up that Anti-Air Practice option that the practice mode gives when warming up. it did help me anti-air extremely well

  • @WilliamFAlmeida
    @WilliamFAlmeida 9 หลายเดือนก่อน +1

    Praise God for SF tutorials 😅... Good stuff 👌🏻

  • @5thunders191
    @5thunders191 9 หลายเดือนก่อน

    Very glad to hear him say it’s not easy to do! Makes me feel better lol

  • @conan870
    @conan870 9 หลายเดือนก่อน

    You can actually do the classic half circle and end with a forward input (you need to input fast), this can cover both forward and backward attack.

  • @elhyasetbonzi4402
    @elhyasetbonzi4402 9 หลายเดือนก่อน

    Crystal clear, thanks you !

  • @kiwiasian
    @kiwiasian 9 หลายเดือนก่อน

    Thanks for the back HP tip!

  • @chiefgiorno
    @chiefgiorno 9 หลายเดือนก่อน

    Beautiful tutorial Jimbo

  • @zankuro14
    @zankuro14 8 หลายเดือนก่อน

    Did not realize the Dragon Punches were slower in SF6. I thought jump ins were quicker and that was why I would get hit more in SF6 trying to DP than I did in SF5. What I have been doing to counter this is doing my DPS from a crouching position so I have a little more time, Jimmy points this out as well. Also, I was still using MP Dragon Punch, when I should be using LP Dragon Punch. Really Glad I stopped to watch this video.

  • @thegoldengunman
    @thegoldengunman 9 หลายเดือนก่อน

    This is an important technique to learn but I’d point out that in SF6, walking under a cross up and catching them in their landing frames often nets a better result because of punish counter.

  • @Picheal43
    @Picheal43 8 หลายเดือนก่อน

    I was wondering why sometimes when I tried to do Ed's side-switch combo my crosscut wouldn't work, I didn't know you had to end in a down forward instead of forward. That's gonna help so much, thank you.

  • @ramanmono
    @ramanmono 9 หลายเดือนก่อน +4

    So, what if you don't know if a jump in will cross up. Do you have visually just know when a jump in will cross up and then do the crosscut DP?

    • @Un1234l
      @Un1234l 9 หลายเดือนก่อน +1

      I think that's what the walk forward is for. It pushes you on the other side of the opponent. So you're supposed to have the character awareness to know if moving forward will put you on the other side

  • @sanguinechaperone
    @sanguinechaperone 9 หลายเดือนก่อน

    Top notch tutorial!

  • @CallMeKap_
    @CallMeKap_ 8 หลายเดือนก่อน

    3:16 I noticed you got counter hit here… I think it’s bc of the half circle priority for FB over DP.
    So not only will ending in back give us less time before the cross-up hits, we also have to worry abt getting FB, leading to counter hit.

  • @erheetrherh2659
    @erheetrherh2659 4 หลายเดือนก่อน

    Couldn't get handle of crosscut dp, now im getting it lot more consistently.

  • @SaokoTz
    @SaokoTz 9 หลายเดือนก่อน +4

    I wish it were that simple. In fact, there will be many situations where the jump will be ambiguous, it's better to defend when that happens. What's more, the dummy has a certain delay to turn its body and allow you to hit the cross-DP, which makes this even more complicated.

    • @badtzkoala8345
      @badtzkoala8345 9 หลายเดือนก่อน

      Skill issue 100%

  • @KillahManjaro
    @KillahManjaro 9 หลายเดือนก่อน +3

    I always use MP for the majority of crosscuts in 6 for the damage. Chun is the only character I use LDP on. Her flip kick is kind of tricky.
    Thanks for the insight and video.

    • @sarajordie
      @sarajordie 9 หลายเดือนก่อน

      Blanka and Rashid washes me with their crosses also.

    • @KillahManjaro
      @KillahManjaro 9 หลายเดือนก่อน

      @@sarajordie I get hit by Blanka all the time. More training on my part needed.

  • @eduardonicula3346
    @eduardonicula3346 9 หลายเดือนก่อน

    Amazing lesson Jimmy! The way I learned quickly, was by realizing: if your enemy jumps to cross up, you walk just a little bit forward (to go below him) and input a "red fireball" or even donkey kick motion facing the opposite position which is the position your enemy will be facing, and that's it! It was the easiest way to learn for me. Try it out!

  • @xxxxSylphxxxx
    @xxxxSylphxxxx 9 หลายเดือนก่อน

    Great video. Little note: I thought all DPs in SF6 had air invulnerability?
    I figured you were using light because it's fast..

    • @mdz_jimmy
      @mdz_jimmy  8 หลายเดือนก่อน

      They all have airborne invincibility but light DP has the most: L DP = 14F, M DP = 9F, H DP = 8F.

  • @BLOODLUSST666
    @BLOODLUSST666 9 หลายเดือนก่อน

    My intrusive thoughts went crazy when i saw the thumbnail.....👀🤣

  • @reoei1073
    @reoei1073 9 หลายเดือนก่อน

    Thank you

  • @apex21484
    @apex21484 8 หลายเดือนก่อน

    👍👍👍

  • @marcorodriguez8792
    @marcorodriguez8792 9 หลายเดือนก่อน

    This thumbnail tells me, RIP Cammy's ass

  • @kungfulollipop1214
    @kungfulollipop1214 9 หลายเดือนก่อน

    Zeitlupen Honda

  • @KeithDevaughnII
    @KeithDevaughnII 8 หลายเดือนก่อน

    I have never heard one click or button press from your fightstick. Neither do your arms or shoulders move. What are you?

  • @OnlineTuba
    @OnlineTuba 9 หลายเดือนก่อน +3

    What is up with the Honda subliminal message.

    • @eatdahl
      @eatdahl 9 หลายเดือนก่อน +3

      Because he accidently said behond us instead of behind us

    • @tomcruise7481
      @tomcruise7481 9 หลายเดือนก่อน +1

      nah play honda the secret top tier😤😭

    • @XxTeamHufflePuffXx
      @XxTeamHufflePuffXx 9 หลายเดือนก่อน

      He ends up BE. Hondas!

    • @TheLostDude7
      @TheLostDude7 9 หลายเดือนก่อน

      ​@@eatdahloh lol

    • @sliding_by8607
      @sliding_by8607 9 หลายเดือนก่อน

      @@tomcruise7481Honda hasn't won any majors bro

  • @PomadaGaming
    @PomadaGaming 8 หลายเดือนก่อน

    Ait brother hello. Was watching your isdd sfv salt vids lol

    • @PomadaGaming
      @PomadaGaming 8 หลายเดือนก่อน

      1:27 oh yeah lol that’s true. I went back to sf5 the other day and i noticed

  • @pamanes7
    @pamanes7 หลายเดือนก่อน

    Kimberly's jump to the other side after block is very annoying as well

  • @nofx7058
    @nofx7058 2 หลายเดือนก่อน

    i often get super instead of dp

    • @mdz_jimmy
      @mdz_jimmy  2 หลายเดือนก่อน

      It's important to end your motion in a down-back instead of back. That way you won't get super.

  • @yotatta
    @yotatta 9 หลายเดือนก่อน

    I guess that there is no way or a reasonable scenario where the cross DP is done not with LP but MP or HP, right?

    • @mdz_jimmy
      @mdz_jimmy  9 หลายเดือนก่อน

      MP and HP DP do more damage than the LP version so that would be your reason. So there are scenarios in which you miss the kill because you decide to go for the LP DP option.