Love this guy, such a phenomenal, calm, and informative articulate guy. Jimmy, you are the man. from his streams to his new yt channel Jimmy always delivers, not many real ones out there, the last of a dying breed . Nothing but love and respect big suge 662
This tutorial got here at the right time for me. I’m getting destroyed by these crosscuts and I didn’t know how to handle them. I just reached Platinum 3 and I became frustrated due to these crossups. Thanks Jimmy. This truly helps.
i was super consistent with crossdp in V but now I understand why i fail in 6 ( full circle motion and medium dp), change my gameplan a lot. Great vid!
I was just drilling these in the specific scenario of them forward jumping out of the corner when I grab, but working in it for more general scenarios is huge, thanks so much for this!
Essential tutorial against those Cammy and Deejay players that always use jumping weak kick crosscut following by spams. I'll practise this today. Thanks, Jimmy.
Nice tutorial, the crouching position tip is really on point. But I think all ryu’s dp have air invincibility, it’s just that heavy dp is so slow that it is all the start frames are during the time when ryu is on the ground, which makes it not invincible after ryu is in the air . The air invincibility only applies to start frames I think, the heavy dp is not good at close range because the the slower startup and further hitbox
Thanks! Diamond 4 jamie here and i've never seen the inputs for this before. I just had to jump back HK/MK when this situation happened, sometimes losing corner pressure.
The Best crosscut tutorial I,ve seem so far. Thank you. Hope we can have more ryu tutorials. Just tried to play him finally and he's strong. Not top tier compared to my other characters, but very strong.
what helped me with cross DPs is setting up that Anti-Air Practice option that the practice mode gives when warming up. it did help me anti-air extremely well
Did not realize the Dragon Punches were slower in SF6. I thought jump ins were quicker and that was why I would get hit more in SF6 trying to DP than I did in SF5. What I have been doing to counter this is doing my DPS from a crouching position so I have a little more time, Jimmy points this out as well. Also, I was still using MP Dragon Punch, when I should be using LP Dragon Punch. Really Glad I stopped to watch this video.
This is an important technique to learn but I’d point out that in SF6, walking under a cross up and catching them in their landing frames often nets a better result because of punish counter.
I was wondering why sometimes when I tried to do Ed's side-switch combo my crosscut wouldn't work, I didn't know you had to end in a down forward instead of forward. That's gonna help so much, thank you.
I think that's what the walk forward is for. It pushes you on the other side of the opponent. So you're supposed to have the character awareness to know if moving forward will put you on the other side
3:16 I noticed you got counter hit here… I think it’s bc of the half circle priority for FB over DP. So not only will ending in back give us less time before the cross-up hits, we also have to worry abt getting FB, leading to counter hit.
I wish it were that simple. In fact, there will be many situations where the jump will be ambiguous, it's better to defend when that happens. What's more, the dummy has a certain delay to turn its body and allow you to hit the cross-DP, which makes this even more complicated.
I always use MP for the majority of crosscuts in 6 for the damage. Chun is the only character I use LDP on. Her flip kick is kind of tricky. Thanks for the insight and video.
Amazing lesson Jimmy! The way I learned quickly, was by realizing: if your enemy jumps to cross up, you walk just a little bit forward (to go below him) and input a "red fireball" or even donkey kick motion facing the opposite position which is the position your enemy will be facing, and that's it! It was the easiest way to learn for me. Try it out!
MP and HP DP do more damage than the LP version so that would be your reason. So there are scenarios in which you miss the kill because you decide to go for the LP DP option.
The honda flashbang 😂
Love this guy, such a phenomenal, calm, and informative articulate guy. Jimmy, you are the man. from his streams to his new yt channel Jimmy always delivers, not many real ones out there, the last of a dying breed . Nothing but love and respect
big suge 662
This tutorial got here at the right time for me. I’m getting destroyed by these crosscuts and I didn’t know how to handle them. I just reached Platinum 3 and I became frustrated due to these crossups. Thanks Jimmy. This truly helps.
You mean destroyed by the crossups?
Crosscuts are crosscut DPs... what the person on the GROUND can do to anti air crossups.
There's no way you're getting destroyed by cross-cuts in Platinum.
@@hikothe14thafter plat 3 the Difficultly spikes a bit bro (i know I’m Diamond) don’t be a dicc head cuz you may be better than OP it’s not that deep
i was super consistent with crossdp in V but now I understand why i fail in 6 ( full circle motion and medium dp), change my gameplan a lot. Great vid!
I was just drilling these in the specific scenario of them forward jumping out of the corner when I grab, but working in it for more general scenarios is huge, thanks so much for this!
That behondas caught me off guard 😂
Essential tutorial against those Cammy and Deejay players that always use jumping weak kick crosscut following by spams. I'll practise this today. Thanks, Jimmy.
Nice tutorial, the crouching position tip is really on point. But I think all ryu’s dp have air invincibility, it’s just that heavy dp is so slow that it is all the start frames are during the time when ryu is on the ground, which makes it not invincible after ryu is in the air . The air invincibility only applies to start frames I think, the heavy dp is not good at close range because the the slower startup and further hitbox
The down back to stay crouched was a really helpful point
That’s hilarious, I just was practicing my cross cuts last night
the jimmy sensei saga starts here !
Thanks! Diamond 4 jamie here and i've never seen the inputs for this before. I just had to jump back HK/MK when this situation happened, sometimes losing corner pressure.
The Best crosscut tutorial I,ve seem so far. Thank you. Hope we can have more ryu tutorials. Just tried to play him finally and he's strong. Not top tier compared to my other characters, but very strong.
Thank you Jimmy
Thanks, I've been learning to look into this. Great video.
what helped me with cross DPs is setting up that Anti-Air Practice option that the practice mode gives when warming up. it did help me anti-air extremely well
Praise God for SF tutorials 😅... Good stuff 👌🏻
Very glad to hear him say it’s not easy to do! Makes me feel better lol
You can actually do the classic half circle and end with a forward input (you need to input fast), this can cover both forward and backward attack.
Crystal clear, thanks you !
Thanks for the back HP tip!
Beautiful tutorial Jimbo
Did not realize the Dragon Punches were slower in SF6. I thought jump ins were quicker and that was why I would get hit more in SF6 trying to DP than I did in SF5. What I have been doing to counter this is doing my DPS from a crouching position so I have a little more time, Jimmy points this out as well. Also, I was still using MP Dragon Punch, when I should be using LP Dragon Punch. Really Glad I stopped to watch this video.
This is an important technique to learn but I’d point out that in SF6, walking under a cross up and catching them in their landing frames often nets a better result because of punish counter.
I was wondering why sometimes when I tried to do Ed's side-switch combo my crosscut wouldn't work, I didn't know you had to end in a down forward instead of forward. That's gonna help so much, thank you.
So, what if you don't know if a jump in will cross up. Do you have visually just know when a jump in will cross up and then do the crosscut DP?
I think that's what the walk forward is for. It pushes you on the other side of the opponent. So you're supposed to have the character awareness to know if moving forward will put you on the other side
Top notch tutorial!
3:16 I noticed you got counter hit here… I think it’s bc of the half circle priority for FB over DP.
So not only will ending in back give us less time before the cross-up hits, we also have to worry abt getting FB, leading to counter hit.
Couldn't get handle of crosscut dp, now im getting it lot more consistently.
I wish it were that simple. In fact, there will be many situations where the jump will be ambiguous, it's better to defend when that happens. What's more, the dummy has a certain delay to turn its body and allow you to hit the cross-DP, which makes this even more complicated.
Skill issue 100%
I always use MP for the majority of crosscuts in 6 for the damage. Chun is the only character I use LDP on. Her flip kick is kind of tricky.
Thanks for the insight and video.
Blanka and Rashid washes me with their crosses also.
@@sarajordie I get hit by Blanka all the time. More training on my part needed.
Amazing lesson Jimmy! The way I learned quickly, was by realizing: if your enemy jumps to cross up, you walk just a little bit forward (to go below him) and input a "red fireball" or even donkey kick motion facing the opposite position which is the position your enemy will be facing, and that's it! It was the easiest way to learn for me. Try it out!
Great video. Little note: I thought all DPs in SF6 had air invulnerability?
I figured you were using light because it's fast..
They all have airborne invincibility but light DP has the most: L DP = 14F, M DP = 9F, H DP = 8F.
My intrusive thoughts went crazy when i saw the thumbnail.....👀🤣
Thank you
👍👍👍
This thumbnail tells me, RIP Cammy's ass
Zeitlupen Honda
I have never heard one click or button press from your fightstick. Neither do your arms or shoulders move. What are you?
What is up with the Honda subliminal message.
Because he accidently said behond us instead of behind us
nah play honda the secret top tier😤😭
He ends up BE. Hondas!
@@eatdahloh lol
@@tomcruise7481Honda hasn't won any majors bro
Ait brother hello. Was watching your isdd sfv salt vids lol
1:27 oh yeah lol that’s true. I went back to sf5 the other day and i noticed
Kimberly's jump to the other side after block is very annoying as well
i often get super instead of dp
It's important to end your motion in a down-back instead of back. That way you won't get super.
I guess that there is no way or a reasonable scenario where the cross DP is done not with LP but MP or HP, right?
MP and HP DP do more damage than the LP version so that would be your reason. So there are scenarios in which you miss the kill because you decide to go for the LP DP option.