the difference in the main mission level design between mirage and the RPG trilogy is night and day, I think the environment is successfully built to encourage stealth and free running and while none of the mechanics are fully fleshed out or deep; they all feel pretty good and the whole experience feels quite cohesive to me
I was looking for such a review, thanks
Glad I could be of service :)
the difference in the main mission level design between mirage and the RPG trilogy is night and day, I think the environment is successfully built to encourage stealth and free running and while none of the mechanics are fully fleshed out or deep; they all feel pretty good and the whole experience feels quite cohesive to me
Yea I think they are testing the waters a little, the next title should be a lot more fleshed out