meme question I find not using inf even late game as a horde and stacking (combat width say 32) 32 cav front row 32 cannon back row is it a meme yes does it work GOD YES in shock phase on flat ground with cav to inf/ratio 100% your thoughts>?
Court ideas will be also buffed in king of kings dlc They will give an unique gov reform which will allow you seize land from specific estates. Not so powerful but definitely fun
@@Sloppygator9309 It's good in specific places, like being emperor of China. Really helps you snowball esp as Ming cos you don't really need econ or Military at the start to get powerful.
@@nathanbarrett4402 I like taking court as the EoC, Muslim and Hindu nations, as well as fast expanding nations such as Russia for the extra CCR/Reform Progress/Absolutism.
+1 max absolutism is from court ideas. Also, its weird that the first guy only had 2 privileges and court ideas, the whole point of the idea group is to let you have a bunch of them til the end of the game.
On the AQ to Persia campaign I have to critique your critique of espionage. Espionage gives you the extra diplomat for lowering AE, getting allies, the AE discount, siege ability, advisor discount, and it has nice policy with Aristo for cav combat which the player was stacking. Which especially good with the government type AQ starts with. All of which are great for early expansion. espionage in it's current form is one of my favorite idea groups right now, cause the policies are usually great and it's current bonuses are great.
It's a great idea group for sure. But I agree with him, in that AE is a non-issue in the middle east. Theres only 2 major Sunni nations in the region, Mamluks and the Ottomans, which you can keep trucelocked. So who cares if you have 400 AE with Muslims in the region. Just ally one or two of the major Indian Sunnis and they won't be an issue either.
Pretty sure the two north provinces in the first game next to Denmark might be intended for the Kiel canal, though even that might not really be necessary
Italy..."Everything is routing to Genoa even tho you could collect in Venice as well" Meanwhile, there is a big merchant symbol in venice collecting 12.92 ducats :D
Generally speaking it's very simple 1) More than 4 cav per battle tends to be useless, but the limit rises up to 8 with maximum cav flanking from technology 1.1) Cavalry works best when your armies are bigger than the enemy, as they won't take losses at that point, negating the problems for higher cost. Use cav only if you can afford it, as infantry works well enough 1.2) Hordes should use only cav early game, then cav starts becoming less effective with tech, so you should switch to infantry. Do not delete your starting infantry, as that is precious manpower. What you should do is consolidate without holding shift, so that the number of infantry battalions gets reduced with use 2) The rest should be infantry 3) fill your backrow with cannons as soon as you can afford it, but if you can't just use them for sieges (you usually want enough for the max siege bonus, which is 4+the fort level. I tend to go with 5 as it works decently, but more is better) 3.1) By tech 14 a full backrow starts becoming better, and by tech 19 you really want it full Withal, if you manage your terrain and leaders well, you should make decent armies
@@tuluppampam The opportunity cost of filling backrow with cannons as soon as they become available (tech 7) is way too high. I think cannons should probably only be used for sieges until later techs because the combat effectiveness they provide prior to their huge damage increases with later techs doesn't really justify the cost. The money you would save can then be reinvested into your economy to allow you have an even bigger advantage later.
@@matthewjohnson6280 that is why I said "if you can afford them" By that I meant that they're not essential, and you should always use some money for your economy
I've been playing as Oirat and had 100% cavalry from almost the very beginning. Very fun and also cheaper than having any infantry, due to all the cavalry cost reductions from ideas!
I think the italian Kiel is more of a meme holding lmao, very cool army ( wish the cavalry had a utility in sieges or for making artillery move faster, because that is generally something they used the cav for and in Vicky 2 Cav helps with sieges and crossing rivers with recon)
Just a note, PU's give no income and also I think no force limit to you, so Feudal Nobility reform and other things that increase vassal income does nothing, so in the first save he'd only get increased money from Hungary.
My thoughts about the Italian Kiel: it might be the player declaring on the protestant countries easier, or even conquering a protestant center of reformation.
Pretty sure I went espo first on my AQ run. It's pretty strong and even with diplo allies early on arent very good (minus ottos but you will always lose them) policies are decent if i recall.
The Persia espionage pick is for cav combat I think it also gives you some good bonuses siege ability, an aditional diplomat, AE reduction (although not necessary in the region). Also quicker claims, because I guess AqQoyunlu mission tree doesn't give you that many claims (not sure never played them). Diplo ideas in that region only to get allies is not beneficient imo. I would pick Aristocratic first though, because the cav combat is needed from the start.
Yeah, I saw those two isolated provinces and immediately knew why they had been conquered! For this campaign, I'm guessing the reason for getting the canal provinces is some kind of role-play around "improving the empire". (The small amount of global trade power you get from the canal is not worth the 10k investment, and the player has no use for an easy route into the Baltic or more trade power in N Europe.)
You could actually become Defender of the Faith as Zoroastrian. In fact you can become DotF as any religion through a very specific set of actions and missions. I highly recommend the video of TheStudent on that topic!
I wonder what the Lotharingia player is going to prioritize next, English Channel node or Genoa node. I feel like he should go fight Britain more for the English Channel, then Spain for colonies to steer into the channel. Isn't it better to pirate the Genoa node, focus on the colonies and take Lubeck from Sweden than put in the energy to take Genoa over? You definitely want change collecting to the channel then. The double military seems overkill, unless it really made sense at the time. I'd have gone for a colonist and taken trade now.
Generally speaking it's very simple 1) More than 4 cav per battle tends to be useless, but the limit rises up to 8 with maximum cav flanking from technology 1.1) Cavalry works best when your armies are bigger than the enemy, as they won't take losses at that point, negating the problems for higher cost. Use cav only if you can afford it, as infantry works well enough 1.2) Hordes should use only cav early game, then cav starts becoming less effective with tech, so you should switch to infantry. Do not delete your starting infantry, as that is precious manpower. What you should do is consolidate without holding shift, so that the number of infantry battalions gets reduced with use 2) The rest should be infantry 3) fill your backrow with cannons as soon as you can afford it, but if you can't just use them for sieges (you usually want enough for the max siege bonus, which is 4+the fort level. I tend to go with 5 as it works decently, but more is better) 3.1) By tech 14 a full backrow starts becoming better, and by tech 19 you really want it full Withal, if you manage your terrain and leaders well, you should make decent armies
@@tuluppampam while you should have a full front row and a full back row for full width combat battles when needed , in single player its is very inefficient to manage your army's like this as you are avoiding big battles all early game and siege racing also 70% of nations wont be fielding full combat width so you just need a few extra for outflanking and so on
@@De-Valois yes, that is true, but you should always be careful when managing your armies as you generally don't want all your men in a single one That is why you can see good players often splitting up their armies a lot
@@tuurtjegaming9724 Play in multiplayer servers and ask a lot of questions, you will quickly learn the most effective strategies because you're likely going to die unless you adapt and learn.
Damn i should send in my anglophile save file, i got sm like 5k income, all of india, and the entire new world as well as 100% lubeck and north sea control
I'm guessing the Danish provinces in the first one was imperial land, and when you declare with that special CB (Imperial Ban?) you just take it. It ignores coring distance too I think.. Really weird stuff..
@@psychofury6485 Aaaah.. That makes a lot of sense, thank you : ) Never knew that after thousands of hours. Still, I'm guessing it was an Imperial Ban CB that was used.
Time for me to submit the most hideous, lowest possible rated campaign. Bordergore, only 100-stack artillery, only churches, 300% over gov cap, only the worst ideas.
I always have 8/4/3 Army Composition (8 Infantry, 4 Cavalry and 3 Artillery) and i pretty much come around pretty good (multiplied as Ingame Time passes)
This guy says galleys are cheaper late game :D Dude, you know you can mothball heavies when not needed, right? Heavies always crush gallyes, it may take 2-3 engagements, but they do win, further, heaving heavies allows you to have over 50% of your force limit to be merchant ships making it far cheaper. Also, the border gore is way too obvious. Denmark took HRE provinces, Italy is the Emperor, hence he wanted to reclaim the provinces for the Empire, however, when he checked AE, he must have had non, or very little, so he took the provinces for himself.
I kinda disagree on the army Composition if it would be MP yes they would be bad but against Ai doesn't really matter. As long as u have enough cannons in a stack for the +5 Siege (10,15,20,25) its fine and makes it much easier to manage and its less stressful, especially if u blob and have multiple fronts
Objectively wrong, it's best to have at least 1 cannon stack which you can use to fight battles and quickly siege. Italy's army composition was beyond awful, the individual stacks didn't even reach combat width (24/32)
@@therealzizmon1748 I mean a combat stack is only worth it in big wars against big nations, where you group your armies up anyway. Spreading little stacks to kill rebels and fight small multiple wars, with less attrition is way more efficient. You don't need a full canon stack when fighting OPMs or nations you already pretty much killed.
@@therealzizmon1748 first of all some of these saves were very conservative on expansion and let major nations blob for 200 years pretty much unchalenged. Of course there will only be hard expansion routes. But you can "kill" most nations and even if they still have much land it will take them a considerable time to regain their strength and then it isn't really necessary to have full combat width since their armies will flee you anyways and you are better served just sieging with lots of smaller stacks and some to reinforce in case they try their luck on one of the sieges. Also I can't remember the artillery to front row ratio, but why are we assuming that they declare their wars leaving these stacks like this and not regrouping them since every save was during peacetime iirc.
Let me know if you want to see more videos like this!
yes pls
Where I send my saves?
Yes sir!
meme question I find not using inf even late game as a horde and stacking (combat width say 32)
32 cav front row
32 cannon back row
is it a meme yes does it work GOD YES in shock phase on flat ground with cav to inf/ratio 100%
your thoughts>?
Hi! Do you have some guide about army composition in each time period?
The absolutism the estates priviliges give is a Court idea. It basically reduces the Absolutism penalty by 20%.
Court is underrated imo
Court ideas will be also buffed in king of kings dlc
They will give an unique gov reform which will allow you seize land from specific estates. Not so powerful but definitely fun
@@Sloppygator9309 It's good in specific places, like being emperor of China. Really helps you snowball esp as Ming cos you don't really need econ or Military at the start to get powerful.
@@nathanbarrett4402 I like taking court as the EoC, Muslim and Hindu nations, as well as fast expanding nations such as Russia for the extra CCR/Reform Progress/Absolutism.
+1 max absolutism is from court ideas. Also, its weird that the first guy only had 2 privileges and court ideas, the whole point of the idea group is to let you have a bunch of them til the end of the game.
He probably took it just for the imperial authority growth modifier. I did the same thing as Korea for mandate growth.
On the AQ to Persia campaign I have to critique your critique of espionage. Espionage gives you the extra diplomat for lowering AE, getting allies, the AE discount, siege ability, advisor discount, and it has nice policy with Aristo for cav combat which the player was stacking. Which especially good with the government type AQ starts with. All of which are great for early expansion.
espionage in it's current form is one of my favorite idea groups right now, cause the policies are usually great and it's current bonuses are great.
It's a great idea group for sure. But I agree with him, in that AE is a non-issue in the middle east.
Theres only 2 major Sunni nations in the region, Mamluks and the Ottomans, which you can keep trucelocked. So who cares if you have 400 AE with Muslims in the region. Just ally one or two of the major Indian Sunnis and they won't be an issue either.
It's almost as if he has no idea what he's talking about...
In the persia game the espionage idea is for the cav combat policy you get with aristocratic ideas
I love these breakdowns! I think it would be fun if you did the Timelapse before diving into it!
Seconded! Show a timelapse before getting into the review!
Pretty sure the two north provinces in the first game next to Denmark might be intended for the Kiel canal, though even that might not really be necessary
Italy..."Everything is routing to Genoa even tho you could collect in Venice as well" Meanwhile, there is a big merchant symbol in venice collecting 12.92 ducats :D
I wonder if you can put out a video about army composition, I was always struggling even as the Ottomans
This, please!
Generally speaking it's very simple
1) More than 4 cav per battle tends to be useless, but the limit rises up to 8 with maximum cav flanking from technology
1.1) Cavalry works best when your armies are bigger than the enemy, as they won't take losses at that point, negating the problems for higher cost. Use cav only if you can afford it, as infantry works well enough
1.2) Hordes should use only cav early game, then cav starts becoming less effective with tech, so you should switch to infantry. Do not delete your starting infantry, as that is precious manpower. What you should do is consolidate without holding shift, so that the number of infantry battalions gets reduced with use
2) The rest should be infantry
3) fill your backrow with cannons as soon as you can afford it, but if you can't just use them for sieges (you usually want enough for the max siege bonus, which is 4+the fort level. I tend to go with 5 as it works decently, but more is better)
3.1) By tech 14 a full backrow starts becoming better, and by tech 19 you really want it full
Withal, if you manage your terrain and leaders well, you should make decent armies
Zlewikk has one. It's 2 years old, but still relevant
@@tuluppampam The opportunity cost of filling backrow with cannons as soon as they become available (tech 7) is way too high. I think cannons should probably only be used for sieges until later techs because the combat effectiveness they provide prior to their huge damage increases with later techs doesn't really justify the cost. The money you would save can then be reinvested into your economy to allow you have an even bigger advantage later.
@@matthewjohnson6280 that is why I said "if you can afford them"
By that I meant that they're not essential, and you should always use some money for your economy
Army composition is easy.
Step 1) Play a horde
Step 2) Form Mongol Empire
Step 3) Cavalry only. (Fine take some cannons if you must)
Done
I've been playing as Oirat and had 100% cavalry from almost the very beginning. Very fun and also cheaper than having any infantry, due to all the cavalry cost reductions from ideas!
I think the italian Kiel is more of a meme holding lmao, very cool army ( wish the cavalry had a utility in sieges or for making artillery move faster, because that is generally something they used the cav for and in Vicky 2 Cav helps with sieges and crossing rivers with recon)
the first player also needs to build light ships for trade!!!!! tbh you dont need trade ideas if you manage trade well enough
No, he needs to turn his brain on and have the EC conquered 50 years ago.
@@therealzizmon1748 What's EC?
Just a note, PU's give no income and also I think no force limit to you, so Feudal Nobility reform and other things that increase vassal income does nothing, so in the first save he'd only get increased money from Hungary.
my favorite serie, ty bro
My thoughts about the Italian Kiel: it might be the player declaring on the protestant countries easier, or even conquering a protestant center of reformation.
Pretty sure I went espo first on my AQ run. It's pretty strong and even with diplo allies early on arent very good (minus ottos but you will always lose them) policies are decent if i recall.
Im sooo close to my one faith run as florance. 1636 i had economic hegemony and 115 max absolution. Im now 14,000 dev b4 1690.
cool story
In the burgundy campaign hungary had parts of north germany
would love a video of you talking about army comps over the course of a game its something i always struggle with understanding
22:02- IMHO, he was trying to take espio+aristo policy for +10% cav combat ability. In this case it is worth it
Thank you for the video. Really good lessons for me.
I wouldn't listen to any of the advice in this video.
The Persia espionage pick is for cav combat I think it also gives you some good bonuses siege ability, an aditional diplomat, AE reduction (although not necessary in the region). Also quicker claims, because I guess AqQoyunlu mission tree doesn't give you that many claims (not sure never played them). Diplo ideas in that region only to get allies is not beneficient imo. I would pick Aristocratic first though, because the cav combat is needed from the start.
from the first savegame the both north provinces are because they are terretorie from the hre and he is the Emperor and so he took them :)
These two provinces in Denmark are for the Kiel canal.
No idea why they wanted the Kiel canal though...
Yeah, I saw those two isolated provinces and immediately knew why they had been conquered!
For this campaign, I'm guessing the reason for getting the canal provinces is some kind of role-play around "improving the empire". (The small amount of global trade power you get from the canal is not worth the 10k investment, and the player has no use for an easy route into the Baltic or more trade power in N Europe.)
Persia, release gujarat, ally (bahmanis) and curry favors to return Deman so you can finish the achievement (or do the war thing)
The 3rd one is the most painful
army comp? i just run full width infantry + enough arty. if i ever use cav it's for roleplay or national idea synergy.
Literally this. People tend to overcomplicate it way too much.
I like this series. It makes me want to play ironman just to send you a playthrough
oh my goodness the first guy had more wealth and power in genoa but was only collecting in Venice, no wonder his trade income was a little weak
Don’t forget timelapse of expansion
You could actually become Defender of the Faith as Zoroastrian. In fact you can become DotF as any religion through a very specific set of actions and missions. I highly recommend the video of TheStudent on that topic!
my glorious philipinne tiger run will remain unrecognised :(
Hey Hawk, why don't you try out EU3 if possible to see how it feel after all this time used to EU4?
I wonder what the Lotharingia player is going to prioritize next, English Channel node or Genoa node. I feel like he should go fight Britain more for the English Channel, then Spain for colonies to steer into the channel. Isn't it better to pirate the Genoa node, focus on the colonies and take Lubeck from Sweden than put in the energy to take Genoa over? You definitely want change collecting to the channel then. The double military seems overkill, unless it really made sense at the time. I'd have gone for a colonist and taken trade now.
Why the hell would you ever fight for the colonies? Literally just full annex Spain and you get all of the colonies for free.
I think the Italian Denmark might have been from Imperial Liberation when all releasables lost their cores
I love theses videos ! Where can we send u our saves ?
Hey, Hawk. Is there any guides about army composition worth watching/reading?
lambdaxx i think is pretty good for single player
Generally speaking it's very simple
1) More than 4 cav per battle tends to be useless, but the limit rises up to 8 with maximum cav flanking from technology
1.1) Cavalry works best when your armies are bigger than the enemy, as they won't take losses at that point, negating the problems for higher cost. Use cav only if you can afford it, as infantry works well enough
1.2) Hordes should use only cav early game, then cav starts becoming less effective with tech, so you should switch to infantry. Do not delete your starting infantry, as that is precious manpower. What you should do is consolidate without holding shift, so that the number of infantry battalions gets reduced with use
2) The rest should be infantry
3) fill your backrow with cannons as soon as you can afford it, but if you can't just use them for sieges (you usually want enough for the max siege bonus, which is 4+the fort level. I tend to go with 5 as it works decently, but more is better)
3.1) By tech 14 a full backrow starts becoming better, and by tech 19 you really want it full
Withal, if you manage your terrain and leaders well, you should make decent armies
@@tuluppampam while you should have a full front row and a full back row for full width combat battles when needed , in single player its is very inefficient to manage your army's like this as you are avoiding big battles all early game and siege racing also 70% of nations wont be fielding full combat width so you just need a few extra for outflanking and so on
@@De-Valois yes, that is true, but you should always be careful when managing your armies as you generally don't want all your men in a single one
That is why you can see good players often splitting up their armies a lot
@@De-Valois Lambda doesn't really do rudimentary guides
i had that income as a 1510 italy....
have any tips? i really want a good eco but it sucks
@@tuurtjegaming9724 Play in multiplayer servers and ask a lot of questions, you will quickly learn the most effective strategies because you're likely going to die unless you adapt and learn.
Damn i should send in my anglophile save file, i got sm like 5k income, all of india, and the entire new world as well as 100% lubeck and north sea control
I think Royal Favoritism is S tier.
I'm guessing the Danish provinces in the first one was imperial land, and when you declare with that special CB (Imperial Ban?) you just take it. It ignores coring distance too I think.. Really weird stuff..
Emperor can core anywhere in the HRE from start of the game.
@@psychofury6485 Aaaah.. That makes a lot of sense, thank you : ) Never knew that after thousands of hours. Still, I'm guessing it was an Imperial Ban CB that was used.
You would hate my army composition. I know what's "correct" but don't want to do that.
Time for me to submit the most hideous, lowest possible rated campaign.
Bordergore, only 100-stack artillery, only churches, 300% over gov cap, only the worst ideas.
Man my big takeaway from this is that people are too lazy about fighting Spain
I always have 8/4/3 Army Composition (8 Infantry, 4 Cavalry and 3 Artillery) and i pretty much come around pretty good (multiplied as Ingame Time passes)
Literally stop drooling at your keyboard holy shit
You know theres something wrong with your save game, if the title of the video is "All you need to know about army composition"
This guy says galleys are cheaper late game :D
Dude, you know you can mothball heavies when not needed, right?
Heavies always crush gallyes, it may take 2-3 engagements, but they do win, further, heaving heavies allows you to have over 50% of your force limit to be merchant ships making it far cheaper.
Also, the border gore is way too obvious.
Denmark took HRE provinces, Italy is the Emperor, hence he wanted to reclaim the provinces for the Empire, however, when he checked AE, he must have had non, or very little, so he took the provinces for himself.
You look like turkish walter white
I kinda disagree on the army Composition if it would be MP yes they would be bad but against Ai doesn't really matter. As long as u have enough cannons in a stack for the +5 Siege (10,15,20,25) its fine and makes it much easier to manage and its less stressful, especially if u blob and have multiple fronts
Objectively wrong, it's best to have at least 1 cannon stack which you can use to fight battles and quickly siege. Italy's army composition was beyond awful, the individual stacks didn't even reach combat width (24/32)
@@therealzizmon1748 I mean a combat stack is only worth it in big wars against big nations, where you group your armies up anyway. Spreading little stacks to kill rebels and fight small multiple wars, with less attrition is way more efficient. You don't need a full canon stack when fighting OPMs or nations you already pretty much killed.
@@peterzeger7263 Did you see any OPMs or small nations that were up for grabs in that save file?
@@therealzizmon1748 first of all some of these saves were very conservative on expansion and let major nations blob for 200 years pretty much unchalenged. Of course there will only be hard expansion routes. But you can "kill" most nations and even if they still have much land it will take them a considerable time to regain their strength and then it isn't really necessary to have full combat width since their armies will flee you anyways and you are better served just sieging with lots of smaller stacks and some to reinforce in case they try their luck on one of the sieges. Also I can't remember the artillery to front row ratio, but why are we assuming that they declare their wars leaving these stacks like this and not regrouping them since every save was during peacetime iirc.
++
Army comp is overrated for single player.
Ji