I was about to point this out, but it’s pretty much how all terraria chests work, you think you have an item, you check your chests, you don’t find it, think you must’ve misremembered, go and get another of the same item, later on you see the item in the chest
19:39 When regenerating health naturally, the rate speeds up over time. The reason the crimtaine armor has no effect is because it accelerates this "ramp up" time, thus getting you to the maximum regen rate much sooner. It doesn't actually directly increase regen. In contrast, accessories like the Band of Regen still work, as the band gives a flat +1 hp/s regardless of natural regen.
Passive healing buffs like heart lanterns and campfires give additive regeneration, meaning that you can regenerate even though you have the bleeding effect (I think). Some healing buffs work percentage-wise, so they don't help.
Throarbin the hunger mutation is literally just the don’t starve seed effect with minor changes and funnily enough the mutation fits deerclops’s theme too
I feel like if there's going to be mutations that make things more difficult for the player, then I feel like, every now and then, there should be mutations that provide a positive effect for the player. Maybe something like upon the first completion of an event you get a positive mutation.
Hey throarbin the blackhole mob is absorb everything count as projectile (thats why your starfury projectile was weird i recommend see rather quenched video mediumcore weird ability) including minion bullet arrow anything The soulbound mob cant be damaged from outside of his circle
Maybe its bugged because you add too much of a random mod@@Throarbin And i think it would be cool and weird series the mythical modifier with 30 Times spawn Rates they want to see you suffer
@@orangajaa.2231 It's just buggy. I've tested it and the soulbound mobs seem to only work like half the time meaning you don't really gotta worry about em.
@@Throarbin you gotta remake the minecraft vs terraria video because of minecrafts mew weapon, the mace, do it with a youtuber from minecraft comunity, because many TH-camrs from both sides say their own wins but there aspects from the other side they don’t know, a good youtuber for this is Rekrap.
This looks fun, might try myself and see how much pain I can do onto myself, really finds good content here and things I didn't think about to make things interesting
For Wyverns spawning I recommend hopping in and out of the sky/space layer, when entering a biome the game immediately switches out which monsters can and will start spawning to the biomes respective mobs, that switch increases the likelihood of wyverns spawning. At least for me...
For best Melee weapon to face the Mech bosses: I did it with Swords only once, Night's Edge and Breaker Blade were the best for the worm, Frostbrand, Beam Sword and Bladetongue have good projectiles for the twins, and the Excalibur was decent for Prime.
3:41 ah sweet manmade horrors beyond my comprehension (genuinely one of my worst nightmares when playing terraria, just.Massive unknown horror from nowhere while mining (which thankfully in this case is just a maneater c:))
If you ever feel like you need a ton of food (to negate hunger), you can make a bunch of tea cups. They only require 1 bottled water, and their crafting station (tea pot) only requires 12 clay and 12 bones (also it has to be made in the furnace)
4:18 Or it might be that this man eater had the “Vampire” modifier. I think “Flymes” just gave slimes vulture AI. Honestly I think they’re easier now. 34:22 I think they aren’t raining projectiles because they have vulture AI now, and raining projectiles isn’t a part of vulture AI.
Two things could be happening with the regen, considering natural regen is seperate from the regen buffs/status effects im sure say regen potions would still work, as well as the campfire and heart lamp because they arent character based regen effect caused from a hidden stat on your character, but are outside effects.
This sounds a bit odd but if you have the bandage equipped while you leave the world and go back into it the bandage may take effect before the bleeding can be applied but that’s just a possibility, great video though loving the mod
They aren't obsolete, they're a faster but less powerful option Why would you do that? Challenge runs, just like this (and yes, you can beat the Wall of Flesh with anything down to the Night's Edge At least on Expert)
If I had to guess about the regen, I'd probably say that actual health regen's source would be the player. As in like, the healing comes from YOU. But something like a campfire or lantern would be considered healing from an outside source. For example, a campfire increases player regen by 10% AND adds a flat 0.5 health per second on top. So you wouldn't get the 10% actual regen, but you WOULD get the raw healing from an outside source (the campfire). And heart lanterns do a flat 1hp per second if I remember correctly. Not a percent buff dependent upon the player's inherent regen.
I'm thinking that the update you "inspired" for this mod may include some kind of incorporation of the Mythical Modifier mod you're using. It'd fit so well with the main mod and it's clearly adding to the clearly masochistic difficulty of this run
Answer its buffs that allow you to heal as I understand it bleeding just sets your normal regen to 0 while something like honey adds new regen to the 0 think off it as 2 x 0 + 1 2 is your base 0 is the bleed debuff 1 is your regen buff such as campfire homey heart lantern I may need very wrong
I would love to see a calamity version of this. Make more options and just all around revamp. There would be more bosses as well as more mobs that are stronger. Just a thought… also who even cares about passive regen?????? Pots and the nurse are everything.
as someone who plays melee often, the drippler crippler can carry pretty much till golem. as for other weapons, things with some sort of projectile or just have high range in general are good. yo-yo's like the armarok and hel-fire are pretty good. although i've never really gotten to use them, bananarangs should also be another good choice. the beam sword and frostbrand are good for having a more close range option while also having range in the form of a projectile. the dao of pow is a good alternative to the drippler crippler since while it has less range, it has a higher base damage. another good melee weapon with pretty high range is the shadow dagger which you can use to inflict several burning debuffs if you have the right setup. as for armor, i prefer the frost set for the higher dps and set bonus of all melee (and ranged) attacks inflicting frostburn. the defense is a bit lower than adamantite and titanium, but it's also pretty convenient when it comes to farming the ice golems for the three frost cores since you can also get the ice feather from them for one of the best sets of wings obtainable from the very start of hardmode. melee also has the perk of being able to use flasks for extra enemy debuffs, and ichor is definitely one of the best. tl;dr: the best melee weapons are actually just ranged weapons disguised as melee
@@glauberglousger956 Both are right. You regen faster while standing still and the armor gives increased regen however it also buffs the strength of standing still regen further.
theres a mythical monster modifer (black hole?) that sucks in all your projectiles, very annoying when random enemies steal your lunar flares away from a boss
Melee player here good early hardmode weapons are flying knife from hallow mimics shadowflame knife from goblin warlocks and just using the nights edge on destroyer bonus using flasks of ickor
Watching your deerclops battle it doesn't look like the bleeding debuf is doing damage, it's just disabled the passive Regen that's all no damage over time
Yeah, it just disabled healing, didn't actively hurt me. The thing that was going to hurt me was not eating after a long time from a different mutation.
Honestly the Life Drain works fine against all the mechanical bosses, especially as it gives you more regen, hits multiple times and multiple targets, and hits through walls And bypasses black hole Same with the Repeaters, very decent Also, do the debuffs to you stack? Say you get -15% twice, but does it stack?
I like how it’s either bosses get 10% defense or a paragraph of “you cannot heal, you cannot move, don’t even breath, don’t do anything”
17:56 throarbin: "i didn't got a cobalt shield from the dungeon"
meanwhile that one cobalt shield
Wait...WHAT!?
@@Throarbin it’s in the third chest in the bottom left-hand corner that you checked
@@Throarbin cobalt shield
I was about to point this out, but it’s pretty much how all terraria chests work, you think you have an item, you check your chests, you don’t find it, think you must’ve misremembered, go and get another of the same item, later on you see the item in the chest
@@ThroarbinI saw it and I’m bad so I was like “that’s a cobalt shield right? Right?” And i came to the comments to check.
19:39 When regenerating health naturally, the rate speeds up over time. The reason the crimtaine armor has no effect is because it accelerates this "ramp up" time, thus getting you to the maximum regen rate much sooner. It doesn't actually directly increase regen.
In contrast, accessories like the Band of Regen still work, as the band gives a flat +1 hp/s regardless of natural regen.
The cobalt shield in the chest at 17:59. "Am I a joke to you?"
I saw that too. was about to comment
@@Michael.Nietzsche.Macucows same
Yeah i instantly saw it and was curious myself. It’s easy to see on the left side
@@BastetGibson Mhm
Yup
Started playing Terraria again after a 10 year pause because of your last video and I must say it feels great to be back! Keep up the great videos! :D
Thank you :) Glad you enjoyed the video and are enjoying your time back in the game!
Passive healing buffs like heart lanterns and campfires give additive regeneration, meaning that you can regenerate even though you have the bleeding effect (I think). Some healing buffs work percentage-wise, so they don't help.
yes its vork and honey and regen pots can get araund bleeding
Throarbin the hunger mutation is literally just the don’t starve seed effect with minor changes and funnily enough the mutation fits deerclops’s theme too
"I was going to fuse the obsidian with cobalt shield but apparently didnt have one" also 5 seconds later 17:56
The sheer terror in his voice when he gets Grievous wounds and Hunger
30:35 New boss added, king mimic
Less then two mins in and already laughing "Wall of Fresh." 1:21 / 46:38
is the wall really that fresh?
the wall do be fresh
And with a sprinkle of waffle time you get the ball of fresh
I wonder where that came from?
You can regenerate with buffs, but not natural regen.
oh wait you found that later in the video
@@hatyyyTy I was just about to say that, what a goober lmao
@@hatyyyPROTOGEN
@@AxoTheGamer*A*
@@Super_magi_c B
I feel like if there's going to be mutations that make things more difficult for the player, then I feel like, every now and then, there should be mutations that provide a positive effect for the player. Maybe something like upon the first completion of an event you get a positive mutation.
3:42 FEED ME, SEYMOUR!
Hey throarbin the blackhole mob is absorb everything count as projectile (thats why your starfury projectile was weird i recommend see rather quenched video mediumcore weird ability) including minion bullet arrow anything
The soulbound mob cant be damaged from outside of his circle
I figure out how the blackhole works later in the video. And I know how soul bound works, but it doesn't work all the time.
Maybe its bugged because you add too much of a random mod@@Throarbin
And i think it would be cool and weird series the mythical modifier with 30 Times spawn Rates they want to see you suffer
@@orangajaa.2231 It's just buggy. I've tested it and the soulbound mobs seem to only work like half the time meaning you don't really gotta worry about em.
Fun fact about the queen bee, in expert mode or harder her defense increases as her health decreases, up to 28 at death's door.
Wait, really? That explains so much
I love how Tough guys is easily more harder but Chat always chooses the most Inconvient one that makes it Even way harder
I can't unhear him say "Wall of Fresh" instead of "Wall of Flesh"
I’m so happy to see this vid! I’ve been subscribed for a few months now and I’m loving the content
Glad you have :)
1:23 *Wall of Fresh*
Can. You make me a sandwich
3:50 that's what she said...
Nice
HELLO TERRARIANS
Hello
@@Throarbin hello
Hello
HELLo
@@Throarbin you gotta remake the minecraft vs terraria video because of minecrafts mew weapon, the mace, do it with a youtuber from minecraft comunity, because many TH-camrs from both sides say their own wins but there aspects from the other side they don’t know, a good youtuber for this is Rekrap.
This looks fun, might try myself and see how much pain I can do onto myself, really finds good content here and things I didn't think about to make things interesting
26:40 *Steven voice* A GIANT WOMAN!!!
All I want to do is see you turn into a giant woman, a giant woman
Yay the series continues!
Calamity with this would be CRAZY
can we beat terraria mutation with 3 stacks each?!
10 stacks if calamity
You could try max out on dodging abilities cause you could try cheat death by not getting hit at all. Great video as always!
Melee against mech bosses might involve the Shadowflame Knife, the Light Disc…
Charm of myths would be amazing for this, hp regen and less cd for potions would kinda counter the hunger and the other one
Yeah, charm of myths is a BIG deal
when daddy boulder and mommy boulder love each other a baby boulder is born
Shadowflame knife is the melee mech meta.
the band of regens that he was so annoyed he kept finding at the first video mightve come in clutch
You're welcome Throarbin, I love how it was the highest voted mutation out of all others, Gotta love the chat!
Thank you for giving me *many* ideas for challenge runs. Many. Ideas.
For Wyverns spawning I recommend hopping in and out of the sky/space layer, when entering a biome the game immediately switches out which monsters can and will start spawning to the biomes respective mobs, that switch increases the likelihood of wyverns spawning. At least for me...
For best Melee weapon to face the Mech bosses: I did it with Swords only once, Night's Edge and Breaker Blade were the best for the worm, Frostbrand, Beam Sword and Bladetongue have good projectiles for the twins, and the Excalibur was decent for Prime.
3:44 - I was eating cereal and had looked away, looked back up and was scared out of my damn mind.
a great pre-mech melee weapon for dealing with the mechs is the shadowflame knife! it works great against all three mechs.
4:01 this effect means that ther'es a blackhole enemy nearby, all weapons/projectiles will go towards that enemy as long as it's alive
3:41
ah sweet manmade horrors beyond my comprehension
(genuinely one of my worst nightmares when playing terraria, just.Massive unknown horror from nowhere while mining (which thankfully in this case is just a maneater c:))
25:51
Oh my god.
If you ever feel like you need a ton of food (to negate hunger), you can make a bunch of tea cups. They only require 1 bottled water, and their crafting station (tea pot) only requires 12 clay and 12 bones (also it has to be made in the furnace)
But I understand if you just don't do it because it only offers minor improvements
Hey! Big fan. Just now seen this video on my recommend. Hope you have a nice day :D
Thank you :)
Clone animal = infinite money
4:18 Or it might be that this man eater had the “Vampire” modifier.
I think “Flymes” just gave slimes vulture AI. Honestly I think they’re easier now.
34:22 I think they aren’t raining projectiles because they have vulture AI now, and raining projectiles isn’t a part of vulture AI.
For the mech bosses with melee, the bananarang is pretty good together with some frost armor
Two things could be happening with the regen, considering natural regen is seperate from the regen buffs/status effects im sure say regen potions would still work, as well as the campfire and heart lamp because they arent character based regen effect caused from a hidden stat on your character, but are outside effects.
This sounds a bit odd but if you have the bandage equipped while you leave the world and go back into it the bandage may take effect before the bleeding can be applied but that’s just a possibility, great video though loving the mod
Huh, that's an interesting idea
26:25 The thing about the nights edge is that it hits TWICE, so the ore swords are absolute. The only thing to outdamage it is the Excalibur.
They aren't obsolete, they're a faster but less powerful option
Why would you do that? Challenge runs, just like this (and yes, you can beat the Wall of Flesh with anything down to the Night's Edge
At least on Expert)
"I didn't get a cobalt shield"
The cobalt shield in the bottom left of the chest:
30:30 This was hilarious
If I had to guess about the regen, I'd probably say that actual health regen's source would be the player. As in like, the healing comes from YOU. But something like a campfire or lantern would be considered healing from an outside source. For example, a campfire increases player regen by 10% AND adds a flat 0.5 health per second on top. So you wouldn't get the 10% actual regen, but you WOULD get the raw healing from an outside source (the campfire). And heart lanterns do a flat 1hp per second if I remember correctly. Not a percent buff dependent upon the player's inherent regen.
the bananarang does wonders against mech bosses
I'm thinking that the update you "inspired" for this mod may include some kind of incorporation of the Mythical Modifier mod you're using. It'd fit so well with the main mod and it's clearly adding to the clearly masochistic difficulty of this run
People with Fear of Mimics beware of 27:33 and 30:35.
When "Beating Terraria but Throarbean"?????
1:23
The wall of what now? FRESH?
So it's basically Corruption Cards but for Terraria.
Neat.
Answer its buffs that allow you to heal as I understand it bleeding just sets your normal regen to 0 while something like honey adds new regen to the 0 think off it as 2 x 0 + 1
2 is your base 0 is the bleed debuff 1 is your regen buff such as campfire homey heart lantern
I may need very wrong
Yessss finallyyyyyyy…. I’ve been waiting for you :3
3:44 bro summoned Plantera in pre-hardmode
I would love to see a calamity version of this. Make more options and just all around revamp. There would be more bosses as well as more mobs that are stronger. Just a thought… also who even cares about passive regen?????? Pots and the nurse are everything.
as someone who plays melee often, the drippler crippler can carry pretty much till golem. as for other weapons, things with some sort of projectile or just have high range in general are good. yo-yo's like the armarok and hel-fire are pretty good. although i've never really gotten to use them, bananarangs should also be another good choice. the beam sword and frostbrand are good for having a more close range option while also having range in the form of a projectile. the dao of pow is a good alternative to the drippler crippler since while it has less range, it has a higher base damage. another good melee weapon with pretty high range is the shadow dagger which you can use to inflict several burning debuffs if you have the right setup. as for armor, i prefer the frost set for the higher dps and set bonus of all melee (and ranged) attacks inflicting frostburn. the defense is a bit lower than adamantite and titanium, but it's also pretty convenient when it comes to farming the ice golems for the three frost cores since you can also get the ice feather from them for one of the best sets of wings obtainable from the very start of hardmode. melee also has the perk of being able to use flasks for extra enemy debuffs, and ichor is definitely one of the best.
tl;dr: the best melee weapons are actually just ranged weapons disguised as melee
Bananarang is the most underrated pre mech melee weapon and is really good against skeletron prime and the twins
30:35 This is a true meaning of FEAR
😭
also fargos mutant adds summons for rare enemies (wyvern, mimics.. etc)
i recommend marshmallows for the hunger mutation marshmallows are from the merchant in the snowy biome they really helped in my get fixed boy seed
Crimtane armor only boosts regeneration when you're standing still, like the Shiny Stone drop from Golem
Does it? I thought it was all the time.
@@Throarbin wait, actually it boosts it by a little bit when you're moving but does it a lot more when you're standing still
@@ArtherbitNo, regen just increases in general when standing still
@@glauberglousger956 Both are right. You regen faster while standing still and the armor gives increased regen however it also buffs the strength of standing still regen further.
31:03 You're probably wondering how i got into this situation ahh moment
13:38 Minecraft Players: welcome to my world
It would’ve been much more chaotic it it was every death instead of every boss
It really would have been, lol
theres a mythical monster modifer (black hole?) that sucks in all your projectiles, very annoying when random enemies steal your lunar flares away from a boss
IDK if this is a mutation but I hope a hitscan mutation appears.
hey with black hole modifier, if boss gets it then its basicly much much more easiear
Melee player here good early hardmode weapons are flying knife from hallow mimics shadowflame knife from goblin warlocks and just using the nights edge on destroyer bonus using flasks of ickor
Oh yeah, the flying knife exists
Watching your deerclops battle it doesn't look like the bleeding debuf is doing damage, it's just disabled the passive Regen that's all no damage over time
Yeah, it just disabled healing, didn't actively hurt me. The thing that was going to hurt me was not eating after a long time from a different mutation.
26:48 how did you know that I did?
18:00 you DO have a cobalt shield, look closer.
Fruit drops via shaking the tree not chopping
38 minutes is crazy
This is starting to feel like the Terraria Randomizer Mod
In some ways, yeah
Honestly the Life Drain works fine against all the mechanical bosses, especially as it gives you more regen, hits multiple times and multiple targets, and hits through walls
And bypasses black hole
Same with the Repeaters, very decent
Also, do the debuffs to you stack? Say you get -15% twice, but does it stack?
My guess is equipment regeneration and biome affect regeneration are marked differently in coding
No regen? I remember Calamity Iron Heart Defiled Rune Malice Mode. Fun Experience, Yharon took a while but nothing too crazy.
W vid (im still watching ads before it starts)
Will you continue "one month one mod" series? Btw great video 👍🏻
I did actually just finish the Stars Above mod. So I will be doing some more of it, just a little less often
@@Throarbin oh that's great! Stars above is one of my favourite modes!
9:30 it's not impossible, it's just "wear a bandage or any of it's upgrades for the rest of the game"
I tried that
Gotta love how the title and the opening sentences of the „evolving“ and „mutating“ Videos are reversed 😂
0:57 big chungus
Yay another vid! :)
Queen slime duplicating crystal slime
it rough
Oh gosh, this content is so enjoying.
Imagine combining the god-awful Mutations mod with Fargo's masochist mode.... ☹️😨
31:08 get him me bois
You can summon wyverns. By summoning a boss.
Imagine doing that with calamity infernum
The Mimic Army.
27:40 starts a fight and gets eaten alive
crimson mimc be like:
AAAAHHH
now do calamity with this
Is that not a cobalt shield in that accessory chest 17:57
Oh...why yes...yes it is...oops