Thanks for the update! As you said in 12:23, I would love a video that hits all of the bonus extensions because I don't think there really is a resource that covers them out there.
Cheers for the vid. Started looking at artifact routes now that we can finally break them down into bottles and actually hoard xp, so this will help nicely in building up a stash of bottles without clogging up the inventory for the time when I finally get an artifact worth leveling.
if you did this artifact collecting, did you meet the situation where the 'investigate' dissapeared after 100 artifacts? (not 100 investigate). I met this problem and I can't follow the route, therefore i reduced it by skipping some...
@@cloudandbuhbee Hey. I did the route for a couple days now and the only times I had issues was when I had either picked up investigation spots before doing the farm OR mistakenly picked up investigation spots on the route that were next to the artifact ones (for example by spam-clicking on a spot with multiple investigations) When I slowed down and actually checked which ones to pick up and then going around the non-artifact spots, I was able to 100% both of the routes.
Recently returned to Genshin after almost 2 years off. Its so overwhelming with the amount of new content. Just looking at Sumeru and Fontaine with lot of cave exploration and its layer already convinced me to not bother clear it at all. I used to love exploration in Genshin until I quit around 2.1 patch ++. Now I'm back with broke mora cuz I want to max everything in my char, I used to knew very well artifact fodder route, ore route, and elite farm route since early version but now it completely blank in my memory. Its so satisfying tho seeing people using Yelan and Wanderer to travel smoothly. Somehow I feel hoyo intend to make them as SSS exploration char, I actually feel tempted to pull especially for Wanderer. I haven't read much of new char kit and he is one of them. It seems he can absorb other 6 elements, that is a very cool concept I should read his kit soon.
Oh! Well, welcome back to Genshin. There's certainly a lot to do if it's been 2 years! I don't know if it helps, but I think exploring caves and tunnels has gotten much easier now that the in-game map has underground areas. That was added in late Sumeru. Agreed on the high-mobility characters, it's actually been a while since I needed more artifact fodder but I still like to run the artifact routes as a sort of time trial activity. Earlier in this very patch, they also released another fun open-world runner, Xianyun(Cloud Retainer). It's great to have more options!
Hello I have a couple of questions: 1) How do you have tatarasuna in both routes. It's not 12h respawn, is it? 2) I remember reading somewhere that mora and no mora spots have different expected artifact EXP (50% chance for second 1* artifact vs 35% chance for a 2* artifact). I admit that I never actually bothered to collect the data to verify this claim, but if it's true wouldn't it be better to evaluate locations in terms of EXP/second rather than spots/second?
1) The 6 spots from Tatarasuna used in Route A are not used in Route B. 2) I did try tracking this metric for a few of my runs, but I'm not sure which spots have a chance for 2 1-stars and which ones may give 1 2-star. Some data if it helps: For my route back in Sumeru 3.1, I averaged 74.3 spots without a bonus(58.5%) 38.7 spots gave a single 2-star artifact(30.4%) and 14.0 spots gave 2 1-star artifacts(11.0%). I only tracked this over 3 runs though, so take those probabilities with a grain of salt. Which goes into the other problem, the game doesn't tell us these probabilities so I'm not sure anyone would take it seriously even if we take the time to track this over the course of many runs.
Now that you mention it, though? This is the first time I've heard of the connection between Mora spots and the ones that give 2 1-stars artifacts. It matches the spots I know, and makes it much easier to verify my data. So assuming back in 3.1, I was using 24 Mora spots and 103 regular ones: 14/24 = Mora spots had 58.3% chance of giving the bonus 38.7/103 = Regular spots had 37.6% chance of giving the bonus Again, this is the average of 3 runs. So yeah, it does match my experience so far that Mora spots are giving the bonus more often. Might be worth keeping an eye on this.
i've been waiting for this! Thanks. Will comment again later after I've gone through it. Your route B is extremely complex. This will take weeks to perfect. As someone who uses one route primarily and the other only when a time reset is needed, I'm going to be very rusty when doing route B. This happens if you don't use the route for quite a while then go back to it. Since you discuss post route extras, I think you should include the 5 cannon spots, since you are in the area already in route B. Also the triple barrel spot in the chasm which is also post route. I do all of these daily, except in my backup route. I know they're not efficient, but it's 16 extra spots a day and it adds up. Two of the Fontaine ones can also spawn doubles. I really wish Fontaine would give us another finisher as efficient and simple as Khemenu, so I can remove Tatarasuna which is more complex.
I was actually pretty hesitant to use some of the Fontaine spots, knowing that the rough terrain, the readable items and nearby decoys make some of them pretty troublesome. Especially for a backup route! Eventually I thought, there's probably not many people who've even used spots from 4.1 and 4.2 before. Better to show what the new stuff is like and let everyone decide if it's worth using! I do know of those 6 extra spots. It looks like the demand is there, so I'll be working on an extra spot showcase during Version 4.3.
@@Graph066 Do you have any plans to update again in the near future or keep the routes as is for a while? I'm deciding whether to learn and practice your routes now, or wait if you're going to update again. You seemed to be considering other options in your comments. I do think that spots which are close to readable items have a high chance of going wrong, especially if it's one with huge delays if you accidentally click it. The underwater parts I was not expecting you to include. Those puzzle areas have a lot of rooms that look too similar and confusing.
@@lostn65 I'll keep it like this until Version 4.4 at least, since it seems like there's no new areas next patch. Instead I'll be working on the extra spot showcase during 4.3. And I mean, it also took a while for people to figure out how to navigate the multi-tier buildings in the Eremite Camps, but now it's become pretty standard. You're probably not the only one who feels this way though! The Artifact Route Planner in the video description is there to help you make substitutions. Gurabad's Ruin East is still good if you don't mind going back to the desert. Erinnyes TH Camp and the Institute SW Coast were really close to making it into the route, too.
@@Graph066i take a simpler route through the eremite camps than you. Yours might be slightly quicker, but mine is systematic. I don't zig zag back and forth, I take one continuous route. I got it from previous route makers and kept their pathing. My run around Apam woods is also a lot simpler than yours (one circular path around), and I think the time is about the same. About the spreadsheet: I'll be honest. I can't figure out where the spots are on name alone. Since I have a visual memory of the locations as opposed to remembering the exact names of the areas. I will try to make sense of it when I get around to it. I generally don't copy a route maker's paths verbatim. I make adjustments. For example when you go to the wine cellar in Liyue, you are taking one spot from the wagon first, which is in the opposite direction, and I find that's too out of the way. Also you are going to the pier and getting the spots there before the cellar which I haven't been to since Inazuma released. Back then routes took so long, lol, and there was no Sayu. I had to hoof it with Kaeya (though later I realized Mona was much better).
@@lostn65 I did try without those two spots in Bishui Plains before. I think the average time per spot stayed about the same though, they were only about a 6-second detour each. Now that you mention Mona, I remember talking to you way back in Version 3.1! Out of curiosity, were you able to beat my time by a minute? (Back when my main route was 11 minutes with 4-stars)
Chiori just released, her utility passive practically giving permanent 10% movement speed to everyone; completely powercreeping rosaria/dehya in any comp notably in yelan/mona-wanderer-sayu-rosaria/dehya comp. Could shave off a few seconds from changing night to day (or vice versa). Her E teleport is the highest among Alhaitham and Keqing on top granting a little float mechanic, perfect for quickly climbing up terrains such as in the Old Varana 4 artifact spot. Being geo she can also give access to crystallize reaction which gives a little protection from stagger. She would lack damage without another Geo but if you get her to C2 she can one tap nuke all the enemies in the Ashvattha spot with her burst, this is useful if the eremites and the sumpter beasts annoy you. Overall an 8/10 for exploration, if only she had alternate sprint she would've been perfect.
I did manage to pull Chiori over the weekend! I guess it's no surprise that someone like me would go for the all-day speed boost passive. We have a lot of options for jumps now, but it's definitely nice that the speed passive slot can offer something else now.
@@Graph066 Congrats on chiori! I bet the world feels smaller if you have xianyun c1, wanderer, chiori, and yelan... +20% move speed and -15% stamina consumption along with crazy character skill utility. I have xianyun c0 and chiori, but neither of the other 2. lol
@@passwordyeah729 if you care about leaks and preTC chiori is looking like one of if not the best option with arle if you use a shielder with her(which she'll likely want) in a zhongli chiori bennet arle comp
ah cool, that very first fountaine one is the one i was looking for for ages and couldn't find. i already have a route A and B, and while B isn't very fast, i don't mind it too much. but that spot will make it considerably faster. i stopped doing this for two years so my routes are mostly my old ones Route A 1- start at the small domain island in inazuma with 4 spots 2- the entirety of tatarasuna except 2 spots that are out of the way and i don't bother 3- serai, starting from the cat temple and walking over to the fatui camp, then going to seraimaru, then teleporting to the tent and getting the ones in the cliff 4- the route on kokomi's island that has... (does mental calculations) 8 spots relatively quick to grab 5- clean most of the khemenu Temple in sumeru - quite boring but at least has tons of artifacts 6- complete with the 4 spots at the dragonspine Route B 1- get a bunch on a route at the shore under the new fountaine research institute, and a few underground 2- the ones inside Safhe Shatranj - quite boring too and take a long time but it's route B, gotta deal with it. there's a lot here 3- sumeru green part, the camp near the edge of the desert 4- sumeru green, the camp at the bottom (to the north) of the big mountain that has pardis Dhyai in it 5- Sal terrae (3 spots) 6- The other dragonspine spot (3 spots) 7- that route you can get to from the wangshu inn (but i do it from the north teleporter) total 8 spots 8- that small treasure horder camp north of the teleporter that's to the east (and a bit north) of the last one for 5 spots 9- the three spots in jueyun karst and i think i max out here. if not, qince village. Route A takes me like 15 minutes playing casually and fighting elites in the way route b takes more like half an hour
Whoa, you really commented a whole route. What team do you use for that? I assume something that fights better since you're also hunting Elites at the same time.
@@Graph066 currently using xinyaun, wanderer, yelan and sayu, but i'm goign very light on the fighting because i'm doing routes on two accounts so i don't want to spend too much time on one of them or i'll get too burnt to do the other account. I used not to even teleport on my routes other than to switch to a different one just to enjoy the game a little more. particularly in serai since that's probably the densest elite route in the entire game mixed with possibly the densest artifact route. so many robots to kill! my other favorite monster route was in enkanomiya. Usually spent an hour between artifact and monster routes, and that gave me an extra 8 to 12 3* or 4* artifacts. but it's... well it's not worth the time investiment compared to artifact routes if you just want the resources. (i did monster routes in coop for fun mostly but my friend that did this with me quit genshin)
@@GenshinYuppe I see, I could see that actually. Yelan solo is already pretty solid for taking on open-world enemies! Seirai certainly endures as an artifact-farming spot, especially with how good the Seiraimaru segment is. I feel like we'll still be using it when we go to visit Celestia.
If you begin your Tatarasuna run by the area above the blacksmith forge (where Kairagi spawn), there is a Danuki you can get for free. This can only be gotten if it's your 100th spot. When I'm in this area it takes longer, because I grab everything not just artifacts, since it's free. You even get enough ore to complete your daily BP task. I also get the 5 canons since I'm in the area.
Thanks for the tip. It's pretty inconvenient that bake-danuki spots won't show up if you've already collected 100. On top of the time it takes to follow them around, I guess that's why there aren't more people using them.
@@Graph066 Adding to the danuki spot, you can also collect up to 3 extra artifacts in Tatarasuna by using the three electro cannons. It goes way out of the line in terms of efficiency or speedrunning, but it helps maximise the amount of artifacts per run. By the way, after checking the route Excel I noticed you put 12 artifact spots on Vanarana, but I counted 13. Not sure if you cut a spot to improve the average, but I think it's a simple, straightforward spot that could probably fit in the B-route.
@@MultiDarkness12 About Vanarana, I did cut a spot that's high up in an Aranara house. Though it doesn't really matter at this point since Vanarana has been trimmed from Route B by now, I already did so in 4.0 when the first new spots in Fontaine showed up.
When running route A, for the second time already I'm no longer getting any artifacts from #87 sumeru desert and onward. Do you have any idea why this happens? Something to do with AR? Do interaction points that give weapons, resources or mora also count to the daily total?
You got it on that last point, all Investigate spots count toward the daily limit of 100, whether they're artifacts, weapons, ore, Mora, veggies or energy. If you realize you accidentally grabbed something you shouldn't have, you might make a mental note to skip a few spots, heading to your route extension (Khemenu or Tatarasuna) a bit earlier than usual.
@@Graph066i have screwed up many times not knowing I accidentally investigated an extra spot.. to go to my final finishing area and find nothing has respawned because I'm capped out. :(
You can use a portable waypoint at the top of temple steps since you need to go there a lot. Sorry cant watch the whole route to see if you use it lol just confirming if I know all spots that go above 100 limit
Exceptional work as always! Your route planner updates are a godsend. Quick question though: Today while doing a regularly-scheduled artifact run through Tatarasuna End, investigation points were working just fine for Tatarasuna Statue but then they despawned completely once I teleported to do NE Cliff and then Drop+Center. I made sure to not teleport elsewhere in the middle of the end segment since I know that despawns the post-100 investigation points. Has this happened to anyone else too, or did I just encounter a weird loading bug that messed up the end of my artifact route after I've been able to do it just fine for over a hundred times now?
That's an odd place for it to fail indeed, since Tatarasuna Statue is spots 100-102 so you already started the route extension. You went straight to the next teleport after collecting the spot at 23:22?
I do want to make some adjustments to Route B, though I don't think there's anything new from Chenyu Vale. I'll work on it while I'm cooking Xianyun strats.
If there's a community around artifact routes, I'm not aware of it other than a few TH-camrs doing their own thing. I'm subscribed to a number of content creators who've done this kind of thing in the past, but Gunship Intact is the only one who updated since we got to Fontaine. I originally noticed the 2-route trend from Dangerpuff and Gavin Zheng, but neither of them have made an update in the past year. Well, that's why I've decided to focus on this. Artifact routes are really niche, but there's a lot of unexplored territory compared to say Spiral Abyss runs, which would basically just be me copying someone else's strategy on my account.
@@Graph066I really like your approach. You focus on the speed running aspect and treat it like a sport, as do I. I checked out those guys too. Dangerpuff got his routes and data from the CN community. They are very meticulous about this stuff. They've cataloged every spot as well as the seconds taken for each one. And he went and selected the most efficient route he could find. Unfortunately, he hasn't updated it in a long time. I think he did do an update actually, but I can't remember where it is now. He posted on the Tips subreddit. Sadly, I can't read CN, but that would have been a great community to follow for artifact routes. Dual routes was a thing before Dangerpuff btw. It's been something the community had been anticipating the possibility of since Inazuma. There's also a big community on hoyolab around artifact routes, but it's been a white since I checked in on it. I should look into that. I remember the guides having a lot of comments from other passionate likeminded route farmers.
@@lostn65 Speaking of the CN community, I was recently informed of a speedrunner on Bilibili who goes by Jason_TF. He uploaded a run that gets the same number of artifacts as my Route A, but in under 8 minutes. I'm nowhere near that level, but that has been a factor behind my desire to improve my movement strats. Thanks for the heads up, I did find some early artifact route content on Reddit before and it got me familiar with early strats, way back in Inazuma. Hoyolab is totally unexplored territory for me, so it might be worth looking into that.
@@Graph066i'm guessing his 8 minutes route requires specific characters and equipment a lot of people don't have (R5 FGM), and a difficult route with high skill expression? Speed runners tend to not have accounts that are relatable to the common folk.
@@lostn65 This is the run if you're curious: www.bilibili.com/video/BV13h4y1q7M4/ It's a lot of things, but team differences isn't one of them. He showed the team at the end, his Yelan's weapon is R1 like mine. The only difference should be Kazuha instead of Sayu, which should only be a stamina difference instead of speed. I suspect device performance was a factor, because when I compared sections with just running (like going down the initial hill in NW Eremite Camp) he was actually gaining a lot of ground. There weren't many textures or particle effects so I believe he may have turned down the graphics settings to eliminate any potential lag. He also had consistently low ping, allowing for very brief stops while picking up artifacts. And on top of that the execution and movement strats are very fine-tuned, can't take that away from him.
i've been doing your dual routes for around two weeks now. It only took a week to get used to it, which is less than I thought. Your route A is 2 minutes faster than my route A, but my A was the slower route. Your route B is 3 minutes slower than my route B, so overall it's a wash. I think I'll do route A daily from now on unless I need to reset the time. It seems we are pushing against the limits of what's possible to shave off. I would say there are some minor optimizations you can make. When you go to the Liyue wine cellar spot, you go to the wagon first and the rowboat. I think it's faster to go to a spot that has 2 nodes next to the teleporter. There's plenty of those. There's one that's not bad in Minlin up north, past some jueyun chilis. I found that faster than getting the wagon and rowboat. But it would depend on your load times. Also, you have both routes going to the sumeru emermite base up north. Route B will have only 8 spots instead of 12, however, the order in which you placed it will have all 12 respawned if you are doing it at the same time every day. A newer player will see all 12 and might not know which 8 to take, take the wrong ones, and then it won't respawn the next day for route A. With my old setup, route B went to that eremite base early, before the 4 24h spots respawned, so you can't take the wrong spots. This of course only matters if you're starting at the same time every day. That's what I do because I begin with the kamujima cannons each day so that I can get them for both routes. However, now that I'm familiar with both routes I might do route A exclusively. Some of your pathing in the two eremite bases also has you backtracking. I keep forgetting to ask. Suppose in the future we get a new finishing spot as good as Khemenu temple for the B route. Would you incorporate Tatarasuna's 22 spots in your normal route (not at 99+), or do you think it's not efficient? It seems quite cumbersome to run through due to its size. Thanks for your hard work. I look forward to seeing what 4.4 brings.
There's not a lot of great spots in Fontaine yet, indeed. Only the 9 spots at Institute of NP were fast enough to get into Route A, after all. Many new spots I worked into Route B in 4.2 were very minor upgrades, or even slightly slower just for the sake of reducing the number of regions we visit. I tried what you suggested at the Liyue wine cellar, and cutting 2 spots does seem to improve that segment's average. I probably tested it back when 7.5 seconds per artifact spot was still acceptable for Route B, but now those are spots I'm looking to trim. And if you're suggesting the 2 at a house near Mt. Aocang, yes, I was using that up until this video. After trimming 2 from Bishui Plains, there's room for those again. For Tatarasuna, if not used as an extension I think only 11 spots in the center are fast enough to be used. (The segment starting from 24:13 in this video)
I'm sure we'll get good spots at some point. I've explored about half the new map of 5.0 and nothing really sticks out so far though. If Natlan characters become a staple in exploration even outside of Natlan though, it can be a game-changer since within Natlan they can keep using movement skills pretty much forever. In that case, spots in Natlan that seemed too far before might actually be decent. Mualani's Elemental Skill has similar speed, distance and cooldown to Wanderer so she's already a pretty viable runner outside of Natlan. For the future, I'm keeping an eye on Chasca since her tribe's Saurians can apparently fly and shes Anemo.
At the northern eremite camp, you could have used a rope swing. I notice you have Sayu but never use her. Some spots you do some running, and it would have been more efficient using Sayu instead. She's great for long distance also, especially if you don't have C1 Yelan or FGM. Have you considered dropping a portable waypoint? If so, where would you put it?
I've seen some folks use the grapple point between #9 and #10 in NW Eremite Camp, it's true. I don't think it's necessarily faster since you have to go horizontal, then drop down instead of going diagonal down the slope. Though maybe I should've switched to Yelan so I can run down after landing. I probably did miss some chances to use someone's Skill, my brain was pretty full trying to remember where to go next and where to start Wanderer's next hover. I think it's more likely that I forgot Wanderer's or Yelan's Skill was out of cooldown though, it takes real heavy running sections like Khemenu Temple for there to be significant gaps in the Skill rotation. Since I'm treating Route A as the main route, I'd put a Portable Waypoint in Khemenu Temple to help with the last 15. Probably just set it in one of the basements to skip a run up and down the stairs. In the central hall is also possible, though I worry about the increase in map time when you use the teleporter 3 times instead of 1.
@@Graph066 when you use the grapple, you can just plunge to land on top of 2 spots, then wanderer fly to the tree stump. For Khemenu temple, I use a teleporter in the middle between the two rooms that have you going downstairs. One Sayu roll will take you all the way. If you alternate between yelan and wanderer's skills, you need to switch multiple times and the switching delay pisses me off. Most of the temple I am doing with Sayu, at least the long continuous runs. The increase in map time when teleporting would of course depend on your device. I load fast, so it's not an issue for me. Do you have all these spots and the order memorized completely? How long did that take?
@@lostn65 You know what, fair. For Khemenu, I do remember there not being much difference between using Sayu between Yelan cooldowns, and Wanderer's higher top speed but more frequent switching. I just use Sayu as little as possible to help folks adapt the strategy whether they have Sayu or Kazuha in the last slot. But I believe Yelan and Wanderer are firmly part of artifact route meta, so I abuse their powers as much as possible. I remember running artifact routes pretty consistently from mid-Inazuma to mid-Sumeru, after that I usually just practice 2 or 3 weeks worth to refresh my memory if I'm trying to add something new to the route. So yeah, it's not like I run artifact routes every day now but I've been in this for years now.
@@Graph066 when the route is new, it takes me at least a week to memorize it, and weeks more to shave down some seconds. Your B route is more complex than anything I've done before. The paths I take tend to take a bit longer but are easy to follow. Still I will give it a try at some point. Regarding Sayu, I do see that even with C1 Yelan and Wanderer, there is some downtime on skills and you are doing some sprints from time to time. With Sayu covering the long distances, I never have skill downtime. I don't have C1 Yelan or FGM. My Sayu uses Sac greatsword. In some spots there is a conveniently placed enemy between starting point and destination (the doritos in the mausoleum area for example -- another example is Lumberpick valley, some eremites half way are conveniently placed for a kick and refresh), and I can kick the enemy to get a refresh on her E and roll again. It saves character switching. Another thing I like is that I can end her roll early by switching. You can't end Yelan's dash by switching, you have to press E again which has a wind down delay.
@@lostn65 I see, I do think at C0 Yelan is just one of many runner options, and not necessarily a big upgrade over the 4-star team. It makes sense that you're giving more priority to Sayu. I will note about Yelan, if I have to end E early I usually use sprint or jump instead of pressing E again, so I don't get the sliding stop. Even if you grabbed enemies with E you can cancel that sliding stop with a sprint, too. It is a lot of inputs though, it can feel pretty busy.
So I am confused on route A is there anything special I should be doing to unlock the Elevators? I have done the Dirge of desert quest and the King Dehshet quest so I got full access it's just I cannot activate the elevators wtf....
Which spots are you unable to access? It's been almost 2 years since I did my initial exploration of those parts so I don't even remember there being elevators in this route.
Hm, but what about type-1 vs type-2 artifact spots? I think you would want to prioritize getting more resources from the mora yielding spots over a few seconds. While the planner in the google sheet is very thorough in times, I dont see any mention of type-1vs type-2. From what I read, getting the right type is on average about 30% more resources gained, so a rather significant amount.
I've heard a rumor like this in the past couple of months, yes. I've tried to verify this myself but it takes a while to tally up one of my runs, plus my routes don't have many Mora spots to start with. Do you know anyone else who tested this?
So I dug up the data I've got on this so far: The previous guy to inform me of this mentioned a 35% chance to get the bonus from non-Mora spots, and a 50% chance to get the bonus from Mora spots. (+11.1% yield?) They don't seem to know who the source of that data is though. My admittedly small dataset gave me 37.6% chance to get the bonus from non-Mora spots, and 58.3% chance to get the bonus from Mora spots. (+15% yield?) I got this by tallying up 3 of my past runs, which should contain 72 Mora spots and 309 non-Mora spots total. I do believe this skew exists, I'm just wondering how they mathed it out to 30% extra.
Is there any way to further optimize Khemenu Temple? It looks to me like there are a few more than 28 investigation spots in the interactive map, could they possibly be picked up by walking nearby so as to not unload them? Or maybe through the use of portable waypoints? I haven't actually looked for the other spots yet, nor does the interactive map say where they are unfortunately, and they could also just be one time investigations so idk, but if anyone has any information on this I'm all ears.
On Mapgenie it looks like there's 28 spots, same as what we've been using. There's more pins on the official interactive map, but since they don't have descriptions or screenshots it's pretty likely that more than one user submitted the same spot.
Oh never mind. I'm new to artifact route farming, and I just realized the investigation limit. What a stupid thing, holy shit. I'll pay attention to only investigate the artifact spots on the way and nothing else.
I do know of the co-op trick. I don't think it's well-suited to a 2-route strategy, because having that many spots in one area probably means you're moving the backup route's extension to the main route. It does make sense if you'd rather do a longer single route, and you'd rather skip a day if it gets too late to do that route.
I didn't know this was a thing, I had been thinking of trying it for a while but now that I have confirmation of its existence I'm gonna be hella abusing this. Do you have a route made that you can possibly send over/do you know of routes made like this? Preferably if I could find one for 4 player co-op that would be great
@@introvert4931 "mars for the rich" made a 207-artifact co-op route way back in Version 3.2. Not sure if there's one with newer spots. th-cam.com/video/ea7GFTktemA/w-d-xo.htmlfeature=shared
Thanks for the update! As you said in 12:23, I would love a video that hits all of the bonus extensions because I don't think there really is a resource that covers them out there.
Cheers for the vid. Started looking at artifact routes now that we can finally break them down into bottles and actually hoard xp, so this will help nicely in building up a stash of bottles without clogging up the inventory for the time when I finally get an artifact worth leveling.
if you did this artifact collecting, did you meet the situation where the 'investigate' dissapeared after 100 artifacts? (not 100 investigate). I met this problem and I can't follow the route, therefore i reduced it by skipping some...
@@cloudandbuhbee Hey. I did the route for a couple days now and the only times I had issues was when I had either picked up investigation spots before doing the farm OR mistakenly picked up investigation spots on the route that were next to the artifact ones (for example by spam-clicking on a spot with multiple investigations)
When I slowed down and actually checked which ones to pick up and then going around the non-artifact spots, I was able to 100% both of the routes.
@@SqBGhost thanks for replying. im gonna try it later
Thank you so much you will save around 20 minutes of my day for at least 2 more years.
Thanks for the video, the time and the efforts involved in it.
I've been waiting for this 😎
Recently returned to Genshin after almost 2 years off. Its so overwhelming with the amount of new content. Just looking at Sumeru and Fontaine with lot of cave exploration and its layer already convinced me to not bother clear it at all. I used to love exploration in Genshin until I quit around 2.1 patch ++. Now I'm back with broke mora cuz I want to max everything in my char, I used to knew very well artifact fodder route, ore route, and elite farm route since early version but now it completely blank in my memory.
Its so satisfying tho seeing people using Yelan and Wanderer to travel smoothly. Somehow I feel hoyo intend to make them as SSS exploration char, I actually feel tempted to pull especially for Wanderer. I haven't read much of new char kit and he is one of them. It seems he can absorb other 6 elements, that is a very cool concept I should read his kit soon.
Oh! Well, welcome back to Genshin. There's certainly a lot to do if it's been 2 years! I don't know if it helps, but I think exploring caves and tunnels has gotten much easier now that the in-game map has underground areas. That was added in late Sumeru.
Agreed on the high-mobility characters, it's actually been a while since I needed more artifact fodder but I still like to run the artifact routes as a sort of time trial activity.
Earlier in this very patch, they also released another fun open-world runner, Xianyun(Cloud Retainer). It's great to have more options!
Hello I have a couple of questions:
1) How do you have tatarasuna in both routes. It's not 12h respawn, is it?
2) I remember reading somewhere that mora and no mora spots have different expected artifact EXP (50% chance for second 1* artifact vs 35% chance for a 2* artifact). I admit that I never actually bothered to collect the data to verify this claim, but if it's true wouldn't it be better to evaluate locations in terms of EXP/second rather than spots/second?
1) The 6 spots from Tatarasuna used in Route A are not used in Route B.
2) I did try tracking this metric for a few of my runs, but I'm not sure which spots have a chance for 2 1-stars and which ones may give 1 2-star.
Some data if it helps: For my route back in Sumeru 3.1, I averaged 74.3 spots without a bonus(58.5%) 38.7 spots gave a single 2-star artifact(30.4%) and 14.0 spots gave 2 1-star artifacts(11.0%). I only tracked this over 3 runs though, so take those probabilities with a grain of salt.
Which goes into the other problem, the game doesn't tell us these probabilities so I'm not sure anyone would take it seriously even if we take the time to track this over the course of many runs.
Now that you mention it, though? This is the first time I've heard of the connection between Mora spots and the ones that give 2 1-stars artifacts. It matches the spots I know, and makes it much easier to verify my data.
So assuming back in 3.1, I was using 24 Mora spots and 103 regular ones:
14/24 = Mora spots had 58.3% chance of giving the bonus
38.7/103 = Regular spots had 37.6% chance of giving the bonus
Again, this is the average of 3 runs.
So yeah, it does match my experience so far that Mora spots are giving the bonus more often. Might be worth keeping an eye on this.
i've been waiting for this! Thanks. Will comment again later after I've gone through it.
Your route B is extremely complex. This will take weeks to perfect. As someone who uses one route primarily and the other only when a time reset is needed, I'm going to be very rusty when doing route B. This happens if you don't use the route for quite a while then go back to it.
Since you discuss post route extras, I think you should include the 5 cannon spots, since you are in the area already in route B. Also the triple barrel spot in the chasm which is also post route. I do all of these daily, except in my backup route. I know they're not efficient, but it's 16 extra spots a day and it adds up. Two of the Fontaine ones can also spawn doubles.
I really wish Fontaine would give us another finisher as efficient and simple as Khemenu, so I can remove Tatarasuna which is more complex.
I was actually pretty hesitant to use some of the Fontaine spots, knowing that the rough terrain, the readable items and nearby decoys make some of them pretty troublesome. Especially for a backup route!
Eventually I thought, there's probably not many people who've even used spots from 4.1 and 4.2 before. Better to show what the new stuff is like and let everyone decide if it's worth using!
I do know of those 6 extra spots. It looks like the demand is there, so I'll be working on an extra spot showcase during Version 4.3.
@@Graph066 Do you have any plans to update again in the near future or keep the routes as is for a while? I'm deciding whether to learn and practice your routes now, or wait if you're going to update again. You seemed to be considering other options in your comments.
I do think that spots which are close to readable items have a high chance of going wrong, especially if it's one with huge delays if you accidentally click it. The underwater parts I was not expecting you to include. Those puzzle areas have a lot of rooms that look too similar and confusing.
@@lostn65 I'll keep it like this until Version 4.4 at least, since it seems like there's no new areas next patch. Instead I'll be working on the extra spot showcase during 4.3.
And I mean, it also took a while for people to figure out how to navigate the multi-tier buildings in the Eremite Camps, but now it's become pretty standard.
You're probably not the only one who feels this way though! The Artifact Route Planner in the video description is there to help you make substitutions. Gurabad's Ruin East is still good if you don't mind going back to the desert. Erinnyes TH Camp and the Institute SW Coast were really close to making it into the route, too.
@@Graph066i take a simpler route through the eremite camps than you. Yours might be slightly quicker, but mine is systematic. I don't zig zag back and forth, I take one continuous route. I got it from previous route makers and kept their pathing. My run around Apam woods is also a lot simpler than yours (one circular path around), and I think the time is about the same.
About the spreadsheet: I'll be honest. I can't figure out where the spots are on name alone. Since I have a visual memory of the locations as opposed to remembering the exact names of the areas.
I will try to make sense of it when I get around to it. I generally don't copy a route maker's paths verbatim. I make adjustments. For example when you go to the wine cellar in Liyue, you are taking one spot from the wagon first, which is in the opposite direction, and I find that's too out of the way. Also you are going to the pier and getting the spots there before the cellar which I haven't been to since Inazuma released. Back then routes took so long, lol, and there was no Sayu. I had to hoof it with Kaeya (though later I realized Mona was much better).
@@lostn65 I did try without those two spots in Bishui Plains before. I think the average time per spot stayed about the same though, they were only about a 6-second detour each.
Now that you mention Mona, I remember talking to you way back in Version 3.1! Out of curiosity, were you able to beat my time by a minute? (Back when my main route was 11 minutes with 4-stars)
i love this kind of content. 🥲
also love how you explain how to optimize the movement. great video!
Lmao just commented on your previous vid today. Did not expect to see this so soon but thank you so much!
Chiori just released, her utility passive practically giving permanent 10% movement speed to everyone; completely powercreeping rosaria/dehya in any comp notably in yelan/mona-wanderer-sayu-rosaria/dehya comp. Could shave off a few seconds from changing night to day (or vice versa). Her E teleport is the highest among Alhaitham and Keqing on top granting a little float mechanic, perfect for quickly climbing up terrains such as in the Old Varana 4 artifact spot. Being geo she can also give access to crystallize reaction which gives a little protection from stagger. She would lack damage without another Geo but if you get her to C2 she can one tap nuke all the enemies in the Ashvattha spot with her burst, this is useful if the eremites and the sumpter beasts annoy you. Overall an 8/10 for exploration, if only she had alternate sprint she would've been perfect.
I did manage to pull Chiori over the weekend! I guess it's no surprise that someone like me would go for the all-day speed boost passive. We have a lot of options for jumps now, but it's definitely nice that the speed passive slot can offer something else now.
@@Graph066 Congrats on chiori! I bet the world feels smaller if you have xianyun c1, wanderer, chiori, and yelan... +20% move speed and -15% stamina consumption along with crazy character skill utility. I have xianyun c0 and chiori, but neither of the other 2. lol
Problem is that not many people pulled or will pull for Chiori unless Geo gets a major overhaul
@@passwordyeah729 if you care about leaks and preTC
chiori is looking like one of if not the best option with arle if you use a shielder with her(which she'll likely want) in a zhongli chiori bennet arle comp
ah cool, that very first fountaine one is the one i was looking for for ages and couldn't find. i already have a route A and B, and while B isn't very fast, i don't mind it too much. but that spot will make it considerably faster. i stopped doing this for two years so my routes are mostly my old ones
Route A
1- start at the small domain island in inazuma with 4 spots
2- the entirety of tatarasuna except 2 spots that are out of the way and i don't bother
3- serai, starting from the cat temple and walking over to the fatui camp, then going to seraimaru, then teleporting to the tent and getting the ones in the cliff
4- the route on kokomi's island that has... (does mental calculations) 8 spots relatively quick to grab
5- clean most of the khemenu Temple in sumeru - quite boring but at least has tons of artifacts
6- complete with the 4 spots at the dragonspine
Route B
1- get a bunch on a route at the shore under the new fountaine research institute, and a few underground
2- the ones inside Safhe Shatranj - quite boring too and take a long time but it's route B, gotta deal with it. there's a lot here
3- sumeru green part, the camp near the edge of the desert
4- sumeru green, the camp at the bottom (to the north) of the big mountain that has pardis Dhyai in it
5- Sal terrae (3 spots)
6- The other dragonspine spot (3 spots)
7- that route you can get to from the wangshu inn (but i do it from the north teleporter) total 8 spots
8- that small treasure horder camp north of the teleporter that's to the east (and a bit north) of the last one for 5 spots
9- the three spots in jueyun karst and i think i max out here. if not, qince village.
Route A takes me like 15 minutes playing casually and fighting elites in the way
route b takes more like half an hour
Whoa, you really commented a whole route. What team do you use for that? I assume something that fights better since you're also hunting Elites at the same time.
@@Graph066 currently using xinyaun, wanderer, yelan and sayu, but i'm goign very light on the fighting because i'm doing routes on two accounts so i don't want to spend too much time on one of them or i'll get too burnt to do the other account.
I used not to even teleport on my routes other than to switch to a different one just to enjoy the game a little more. particularly in serai since that's probably the densest elite route in the entire game mixed with possibly the densest artifact route. so many robots to kill!
my other favorite monster route was in enkanomiya. Usually spent an hour between artifact and monster routes, and that gave me an extra 8 to 12 3* or 4* artifacts. but it's... well it's not worth the time investiment compared to artifact routes if you just want the resources. (i did monster routes in coop for fun mostly but my friend that did this with me quit genshin)
@@GenshinYuppe I see, I could see that actually. Yelan solo is already pretty solid for taking on open-world enemies!
Seirai certainly endures as an artifact-farming spot, especially with how good the Seiraimaru segment is. I feel like we'll still be using it when we go to visit Celestia.
If you begin your Tatarasuna run by the area above the blacksmith forge (where Kairagi spawn), there is a Danuki you can get for free. This can only be gotten if it's your 100th spot.
When I'm in this area it takes longer, because I grab everything not just artifacts, since it's free. You even get enough ore to complete your daily BP task. I also get the 5 canons since I'm in the area.
Thanks for the tip. It's pretty inconvenient that bake-danuki spots won't show up if you've already collected 100. On top of the time it takes to follow them around, I guess that's why there aren't more people using them.
@@Graph066 Adding to the danuki spot, you can also collect up to 3 extra artifacts in Tatarasuna by using the three electro cannons. It goes way out of the line in terms of efficiency or speedrunning, but it helps maximise the amount of artifacts per run.
By the way, after checking the route Excel I noticed you put 12 artifact spots on Vanarana, but I counted 13. Not sure if you cut a spot to improve the average, but I think it's a simple, straightforward spot that could probably fit in the B-route.
@@MultiDarkness12 About Vanarana, I did cut a spot that's high up in an Aranara house. Though it doesn't really matter at this point since Vanarana has been trimmed from Route B by now, I already did so in 4.0 when the first new spots in Fontaine showed up.
@@Graph066 thanks for clarifying, I'm farming on an newer account as well so it has no access to some spots lol
great job as always, thank you m8
thanks you mate! really helpful :)
When running route A, for the second time already I'm no longer getting any artifacts from #87 sumeru desert and onward. Do you have any idea why this happens? Something to do with AR? Do interaction points that give weapons, resources or mora also count to the daily total?
You got it on that last point, all Investigate spots count toward the daily limit of 100, whether they're artifacts, weapons, ore, Mora, veggies or energy.
If you realize you accidentally grabbed something you shouldn't have, you might make a mental note to skip a few spots, heading to your route extension (Khemenu or Tatarasuna) a bit earlier than usual.
@@Graph066i have screwed up many times not knowing I accidentally investigated an extra spot.. to go to my final finishing area and find nothing has respawned because I'm capped out. :(
@@Graph066 thanks, i'll take a note of that
that will require even more memorization and practice...
You can use a portable waypoint at the top of temple steps since you need to go there a lot. Sorry cant watch the whole route to see if you use it lol just confirming if I know all spots that go above 100 limit
Seems like I need to rework my 2nd route. Good job ^_^
On the first route alone made me aware how outdated my route is hahaha and far less efficient. I'll be rewatching your video a bunch of times.
Exceptional work as always! Your route planner updates are a godsend. Quick question though: Today while doing a regularly-scheduled artifact run through Tatarasuna End, investigation points were working just fine for Tatarasuna Statue but then they despawned completely once I teleported to do NE Cliff and then Drop+Center. I made sure to not teleport elsewhere in the middle of the end segment since I know that despawns the post-100 investigation points. Has this happened to anyone else too, or did I just encounter a weird loading bug that messed up the end of my artifact route after I've been able to do it just fine for over a hundred times now?
That's an odd place for it to fail indeed, since Tatarasuna Statue is spots 100-102 so you already started the route extension. You went straight to the next teleport after collecting the spot at 23:22?
bro doing gods job
thank you for this! will you be making an updated route for 4.4?
I do want to make some adjustments to Route B, though I don't think there's anything new from Chenyu Vale. I'll work on it while I'm cooking Xianyun strats.
You're doing God's work man. Is there any forum/resource to research further optimizations?
If there's a community around artifact routes, I'm not aware of it other than a few TH-camrs doing their own thing.
I'm subscribed to a number of content creators who've done this kind of thing in the past, but Gunship Intact is the only one who updated since we got to Fontaine. I originally noticed the 2-route trend from Dangerpuff and Gavin Zheng, but neither of them have made an update in the past year.
Well, that's why I've decided to focus on this. Artifact routes are really niche, but there's a lot of unexplored territory compared to say Spiral Abyss runs, which would basically just be me copying someone else's strategy on my account.
@@Graph066I really like your approach. You focus on the speed running aspect and treat it like a sport, as do I. I checked out those guys too. Dangerpuff got his routes and data from the CN community. They are very meticulous about this stuff. They've cataloged every spot as well as the seconds taken for each one. And he went and selected the most efficient route he could find. Unfortunately, he hasn't updated it in a long time. I think he did do an update actually, but I can't remember where it is now. He posted on the Tips subreddit.
Sadly, I can't read CN, but that would have been a great community to follow for artifact routes.
Dual routes was a thing before Dangerpuff btw. It's been something the community had been anticipating the possibility of since Inazuma.
There's also a big community on hoyolab around artifact routes, but it's been a white since I checked in on it. I should look into that. I remember the guides having a lot of comments from other passionate likeminded route farmers.
@@lostn65 Speaking of the CN community, I was recently informed of a speedrunner on Bilibili who goes by Jason_TF. He uploaded a run that gets the same number of artifacts as my Route A, but in under 8 minutes. I'm nowhere near that level, but that has been a factor behind my desire to improve my movement strats.
Thanks for the heads up, I did find some early artifact route content on Reddit before and it got me familiar with early strats, way back in Inazuma. Hoyolab is totally unexplored territory for me, so it might be worth looking into that.
@@Graph066i'm guessing his 8 minutes route requires specific characters and equipment a lot of people don't have (R5 FGM), and a difficult route with high skill expression? Speed runners tend to not have accounts that are relatable to the common folk.
@@lostn65 This is the run if you're curious: www.bilibili.com/video/BV13h4y1q7M4/
It's a lot of things, but team differences isn't one of them. He showed the team at the end, his Yelan's weapon is R1 like mine. The only difference should be Kazuha instead of Sayu, which should only be a stamina difference instead of speed.
I suspect device performance was a factor, because when I compared sections with just running (like going down the initial hill in NW Eremite Camp) he was actually gaining a lot of ground. There weren't many textures or particle effects so I believe he may have turned down the graphics settings to eliminate any potential lag.
He also had consistently low ping, allowing for very brief stops while picking up artifacts. And on top of that the execution and movement strats are very fine-tuned, can't take that away from him.
i've been doing your dual routes for around two weeks now. It only took a week to get used to it, which is less than I thought.
Your route A is 2 minutes faster than my route A, but my A was the slower route. Your route B is 3 minutes slower than my route B, so overall it's a wash. I think I'll do route A daily from now on unless I need to reset the time. It seems we are pushing against the limits of what's possible to shave off.
I would say there are some minor optimizations you can make. When you go to the Liyue wine cellar spot, you go to the wagon first and the rowboat. I think it's faster to go to a spot that has 2 nodes next to the teleporter. There's plenty of those. There's one that's not bad in Minlin up north, past some jueyun chilis. I found that faster than getting the wagon and rowboat. But it would depend on your load times.
Also, you have both routes going to the sumeru emermite base up north. Route B will have only 8 spots instead of 12, however, the order in which you placed it will have all 12 respawned if you are doing it at the same time every day. A newer player will see all 12 and might not know which 8 to take, take the wrong ones, and then it won't respawn the next day for route A. With my old setup, route B went to that eremite base early, before the 4 24h spots respawned, so you can't take the wrong spots. This of course only matters if you're starting at the same time every day. That's what I do because I begin with the kamujima cannons each day so that I can get them for both routes. However, now that I'm familiar with both routes I might do route A exclusively. Some of your pathing in the two eremite bases also has you backtracking.
I keep forgetting to ask. Suppose in the future we get a new finishing spot as good as Khemenu temple for the B route. Would you incorporate Tatarasuna's 22 spots in your normal route (not at 99+), or do you think it's not efficient? It seems quite cumbersome to run through due to its size.
Thanks for your hard work. I look forward to seeing what 4.4 brings.
There's not a lot of great spots in Fontaine yet, indeed. Only the 9 spots at Institute of NP were fast enough to get into Route A, after all. Many new spots I worked into Route B in 4.2 were very minor upgrades, or even slightly slower just for the sake of reducing the number of regions we visit.
I tried what you suggested at the Liyue wine cellar, and cutting 2 spots does seem to improve that segment's average. I probably tested it back when 7.5 seconds per artifact spot was still acceptable for Route B, but now those are spots I'm looking to trim. And if you're suggesting the 2 at a house near Mt. Aocang, yes, I was using that up until this video. After trimming 2 from Bishui Plains, there's room for those again.
For Tatarasuna, if not used as an extension I think only 11 spots in the center are fast enough to be used. (The segment starting from 24:13 in this video)
Thank you. Do you think this route can be improved upon on with Natlan ?
I'm sure we'll get good spots at some point. I've explored about half the new map of 5.0 and nothing really sticks out so far though.
If Natlan characters become a staple in exploration even outside of Natlan though, it can be a game-changer since within Natlan they can keep using movement skills pretty much forever. In that case, spots in Natlan that seemed too far before might actually be decent.
Mualani's Elemental Skill has similar speed, distance and cooldown to Wanderer so she's already a pretty viable runner outside of Natlan. For the future, I'm keeping an eye on Chasca since her tribe's Saurians can apparently fly and shes Anemo.
At the northern eremite camp, you could have used a rope swing.
I notice you have Sayu but never use her. Some spots you do some running, and it would have been more efficient using Sayu instead. She's great for long distance also, especially if you don't have C1 Yelan or FGM.
Have you considered dropping a portable waypoint? If so, where would you put it?
I've seen some folks use the grapple point between #9 and #10 in NW Eremite Camp, it's true. I don't think it's necessarily faster since you have to go horizontal, then drop down instead of going diagonal down the slope. Though maybe I should've switched to Yelan so I can run down after landing.
I probably did miss some chances to use someone's Skill, my brain was pretty full trying to remember where to go next and where to start Wanderer's next hover. I think it's more likely that I forgot Wanderer's or Yelan's Skill was out of cooldown though, it takes real heavy running sections like Khemenu Temple for there to be significant gaps in the Skill rotation.
Since I'm treating Route A as the main route, I'd put a Portable Waypoint in Khemenu Temple to help with the last 15. Probably just set it in one of the basements to skip a run up and down the stairs. In the central hall is also possible, though I worry about the increase in map time when you use the teleporter 3 times instead of 1.
@@Graph066 when you use the grapple, you can just plunge to land on top of 2 spots, then wanderer fly to the tree stump.
For Khemenu temple, I use a teleporter in the middle between the two rooms that have you going downstairs. One Sayu roll will take you all the way. If you alternate between yelan and wanderer's skills, you need to switch multiple times and the switching delay pisses me off. Most of the temple I am doing with Sayu, at least the long continuous runs.
The increase in map time when teleporting would of course depend on your device. I load fast, so it's not an issue for me.
Do you have all these spots and the order memorized completely? How long did that take?
@@lostn65 You know what, fair. For Khemenu, I do remember there not being much difference between using Sayu between Yelan cooldowns, and Wanderer's higher top speed but more frequent switching. I just use Sayu as little as possible to help folks adapt the strategy whether they have Sayu or Kazuha in the last slot. But I believe Yelan and Wanderer are firmly part of artifact route meta, so I abuse their powers as much as possible.
I remember running artifact routes pretty consistently from mid-Inazuma to mid-Sumeru, after that I usually just practice 2 or 3 weeks worth to refresh my memory if I'm trying to add something new to the route. So yeah, it's not like I run artifact routes every day now but I've been in this for years now.
@@Graph066 when the route is new, it takes me at least a week to memorize it, and weeks more to shave down some seconds. Your B route is more complex than anything I've done before. The paths I take tend to take a bit longer but are easy to follow. Still I will give it a try at some point.
Regarding Sayu, I do see that even with C1 Yelan and Wanderer, there is some downtime on skills and you are doing some sprints from time to time. With Sayu covering the long distances, I never have skill downtime. I don't have C1 Yelan or FGM. My Sayu uses Sac greatsword. In some spots there is a conveniently placed enemy between starting point and destination (the doritos in the mausoleum area for example -- another example is Lumberpick valley, some eremites half way are conveniently placed for a kick and refresh), and I can kick the enemy to get a refresh on her E and roll again. It saves character switching. Another thing I like is that I can end her roll early by switching. You can't end Yelan's dash by switching, you have to press E again which has a wind down delay.
@@lostn65 I see, I do think at C0 Yelan is just one of many runner options, and not necessarily a big upgrade over the 4-star team. It makes sense that you're giving more priority to Sayu.
I will note about Yelan, if I have to end E early I usually use sprint or jump instead of pressing E again, so I don't get the sliding stop. Even if you grabbed enemies with E you can cancel that sliding stop with a sprint, too. It is a lot of inputs though, it can feel pretty busy.
So I am confused on route A is there anything special I should be doing to unlock the Elevators? I have done the Dirge of desert quest and the King Dehshet quest so I got full access it's just I cannot activate the elevators wtf....
Which spots are you unable to access? It's been almost 2 years since I did my initial exploration of those parts so I don't even remember there being elevators in this route.
hold up, is that possible to rename a playable char like u did to Wanderer?
It's only for Wanderer! You get a couple of chances to name him after finishing Sumeru's Archon Quests.
Hm, but what about type-1 vs type-2 artifact spots? I think you would want to prioritize getting more resources from the mora yielding spots over a few seconds.
While the planner in the google sheet is very thorough in times, I dont see any mention of type-1vs type-2.
From what I read, getting the right type is on average about 30% more resources gained, so a rather significant amount.
I've heard a rumor like this in the past couple of months, yes. I've tried to verify this myself but it takes a while to tally up one of my runs, plus my routes don't have many Mora spots to start with. Do you know anyone else who tested this?
So I dug up the data I've got on this so far:
The previous guy to inform me of this mentioned a 35% chance to get the bonus from non-Mora spots, and a 50% chance to get the bonus from Mora spots. (+11.1% yield?) They don't seem to know who the source of that data is though.
My admittedly small dataset gave me 37.6% chance to get the bonus from non-Mora spots, and 58.3% chance to get the bonus from Mora spots. (+15% yield?) I got this by tallying up 3 of my past runs, which should contain 72 Mora spots and 309 non-Mora spots total.
I do believe this skew exists, I'm just wondering how they mathed it out to 30% extra.
thank you very helpful
Is there any way to further optimize Khemenu Temple? It looks to me like there are a few more than 28 investigation spots in the interactive map, could they possibly be picked up by walking nearby so as to not unload them? Or maybe through the use of portable waypoints? I haven't actually looked for the other spots yet, nor does the interactive map say where they are unfortunately, and they could also just be one time investigations so idk, but if anyone has any information on this I'm all ears.
On Mapgenie it looks like there's 28 spots, same as what we've been using. There's more pins on the official interactive map, but since they don't have descriptions or screenshots it's pretty likely that more than one user submitted the same spot.
@@Graph066Oh okay tysm, that was very helpful information!
6:50 sumeru desert. Are these 1time artifacts? These haven't respawned for me since forever.
Oh never mind. I'm new to artifact route farming, and I just realized the investigation limit. What a stupid thing, holy shit. I'll pay attention to only investigate the artifact spots on the way and nothing else.
fuck abyss meta this is artifact route farming meta
Dont you have a second account that allows to lock spawns in? My Route is over 160 thanks to this.
I do know of the co-op trick. I don't think it's well-suited to a 2-route strategy, because having that many spots in one area probably means you're moving the backup route's extension to the main route.
It does make sense if you'd rather do a longer single route, and you'd rather skip a day if it gets too late to do that route.
I didn't know this was a thing, I had been thinking of trying it for a while but now that I have confirmation of its existence I'm gonna be hella abusing this. Do you have a route made that you can possibly send over/do you know of routes made like this? Preferably if I could find one for 4 player co-op that would be great
@@introvert4931 "mars for the rich" made a 207-artifact co-op route way back in Version 3.2. Not sure if there's one with newer spots.
th-cam.com/video/ea7GFTktemA/w-d-xo.htmlfeature=shared
@@Graph066Holy shit thank you so much, I was about to try and design my own route 😭😭
Can anyone do it in a pictures format ? So it'll be much easier and faster to memorize
12:21 Desert tumbleweed video? 😍
that's too RNG to bother with.
@@lostn65 RNG and slow to get. Sounds like something to at least mention in a slowest spots video