In Yo-Kai Watch 3, a random event can play at night, where a clown chases the player. Once this happens, there is only one objective. Run. If he catches you, he’ll force you into a punishment related to the Zombie Night phenomenon. This freaked me out when I first discovered it.
Yeah! And unlike Terror Time and its 'Merican equivalent Zombie Night, the story never introduces you to Clown Time. You won't know it exists until you're already being chased. I played YW3 blind so I thought the clown was a normal NPC so I walked up to talk to him on purpose. Freaked me tf out when I saw him sprinting towards me at the edge of the screen.
The guy who gave you a box randomly in Yokai Watch 2 scared the shit out of me as a kid. I would actively avoid night time because that was the time he spawned (also oni time too). I opened it once just for curiosity sake and I got the dog mini game for like 2 minutes.
Finally someone promoting how dark of a series Yo-kai Watch really is. Due to how progressively dark it got, they made a sequel series for teenagers called Yo-kai Watch: Shadowside. This version has an even darker atmosphere and more intimidating designs, and wasn’t as afraid to show some of the things Yo-kai can really do. Remember when it was goofy ghosts that made you act funny? Now they either psychologically torture people or make them commit “sudoku” to consume their souls. And from what I’ve heard, elements from Shadowside made it into the 4th game.
Canonically, the first Yokai you're supposed to really bond with, Jibanyan, is the ghost of a cat that got hit by a truck. While he was dying, he heard his owner saying he was "Lame". In actuality, she was saying the fact he was hit by a truck was lame, but it's what Jibanyan heard, and he spends his time before meeting Nate either attacking trucks that pass by where he died, or inspiriting others to do so.
The Menacing level in Lemmings isn't based on Doom, it's based on Menace, a side-scrolling shooter for the Amiga made by the same developer. Hence the name.
There was at least one other level paying tribute to one of Psygnosis's other games. The one I remember is "a beast of a level" with a forest backdrop and remix of the title track from "Shadow of the Beast". I love the soundtrack for that game now, but the change in tone from the otherwise upbeat level themes scared me as a kid.
@@realgambadogamingOne of the Scary parts about the game is the Backstory of some of the Spirits, like Toiletta, a Little Ghost girl with large, empty black eyes who is Based in Hanako-san born form the World war 2. And the Infinite tunnel and Hazy lane is like the Backrooms levels.
One of the Scary parts about the game is the Backstory of some of the Spirits, like Toiletta, a Little Ghost girl with large, empty black eyes who is Based in Hanako-san born form the World war 2.
And by the time a fan-favorite yokai Blizzaria finally made her debut in her anime, she was anything BUT pleasant. Just like her real world counterpart. @@gimo6881
Ok idk if anyone else played this but a particularly scary moment in a family game was the final boss in Ecco the Dolphin. It was called the Vortex Queen and this thing looked like straight nightmare fuel. It had this giant alien head with huge black eyes and sharp fangs and you have to use echolocation and your charge attack to damage it and save your dolphin family. I have no idea why the developers thought it was ok to have that in a children's game it still haunts me.
Okay, but the fact that you didn't cover Yo-kai Watch's Construction Site level is bonkers. Like, that place nearly made me shit myself, and scared me way more than Nocturne Hospital ever did. Like, seeing this towering titan nearly the size of the construction site itself watch you from the outside before revealing its full form made me want to die, it scared me that bad. Long story short, Massiface got me fucked up. And his Medallium entry did not help with that.
True, I was so surprised that he wasn't mentioned, practically the only thing I even remember about him from when I was a kid is just that he's so huge and scary
calling the pokemon mystery dungeon series like cute and upbeat is so funny when youre into it. like theres a game where at one point most of the cast is seemingly killed and sent to purgatory. a plot point in explorers of sky is one of the main villains plan to murder a main character and possess his corpse to backstab the player character to make them think he betrayed them to add insult to injury, also another villains plan to convince the player character that their existence will cause the end of the world so they should just kill themself. i mean it is also cute and upbeat but like the unknown force that kicks you out of dungeons isnt like the only dark thing in those games so its not totally out of place
@@gigaswardblade7261 In one of the special episodes, we see him trick Grovyle after they've returned to the future, and he intends to kill Grovyle and take his body in order to return to the player's time and finish the job.
Quick editor note: I went to change the title to the Lemmings entry to "Menacing" from just "Menace" and it apparently only kept the "e" from that edit sooooo, I guess that entry is just called E now. My bad, I hate these small editing mistakes but due to a time crunch sometimes these make it through. My apologies and thanks for watching nonetheless 🙏
In my opinion, you should have mention the jumpscare of the masked guys in the Yo-kai Watch Infinite Tunnel/Hazy Lane. It's very scary, they will cover your entire screen, the music they play will start to currupt and the player's vision will turn red. The screen will go back to normal whit the player being turned into one of them. The phone booth explains that there was a contest in which people would race into Hazy Lane whit the same masks on, but most of them never came back: and the ones who did could never take the masks off their face. And then the lore for the first game's hospital: a little dragon told the protagonist that something evil was going on in the hospital, so he went to check it out. When arriving Whisper keeps insisting that he should get check a diagnosis. The whole heart disease was made up by the employes, Dr. Maddiman wanted to rip the player's heart out of his chest. In his human life, Dr. Maddiman would abuse his patients by doing inhumane experiments on them, he also abbandoned his family: moving away whitout them knowing and neglected his son. In the 3rd game, he start doing experiments on Yo-kai as well, specifically 3 baby turtles. But after being confronted by a girl named Hailey (new protagonist) he realizes his wrong-doings, becomes a supportive step-dad to the turtles and settles things whit his son. (now also dead, since it's been decades)
Yo kai watch is one of the Most underrated sagas ever, Specially with their character design like Toiletta and Foiletta. Also, The Infinite tunnel and Hazy lane are Basically the Backrooms or something of the Yokai world
@@KevinTheFluffyWolfyOne of the Scary parts about the game is the Backstory of some of the Spirits, like Toiletta, a Little Ghost girl with large, empty black eyes who is Based in Hanako-san born form the World war 2.
True, it's hard to not be dark when your entire franchise is based off dead people. One thing that Iike about all of the characters' design is that they manage to make very detailed and complex characters fit in whit the more stilyzed and simple ones pretty well: making stronger Yo-kais look more menacing and serious.
Mary’s coin laundry is another creepy place in yokai watch. Its just a dark wet laundromat with creepy ambience instead of music and it serves seemingly no purpose other than occasionally finding a random yokai there
iirc there's ONE sidequest in the entire game that requires you to go there but otherwise it's like you said. A small, dark and damp area with no music that manages to be eerie as hell.
I've heard one theory about Zipper that's both wholesome and sad. Apparently he is main character's dad checking in on his estranged kid and the reason he's sad off camera is because he thinks his kid wouldn't want to have anything to do with him if he were to show his real face.
This theory must have been inspired by the Korean movie Hope. For part of it, the father wears a mascot costume to be with his daughter since she instinctively associates him with the man who SAed her. (Warning: this movie is based on a true story of a seriously, deeply disturbing real-life child SA case. One of the most horrific crimes I've ever read about. I don't think the costume thing happened in real life though.)
I remember the nocturne hospital But basically the "heart disease" is a lie from what i could tell. I don't exactly remember the reason you have to go to the hospital in the game. With how the vague the game was about why the Hospital was closed and that boss said something that implies the doctor tricking people into getting surgery.... That boss always scared me as a kid especially since when I got to that point of the game I was recovering from surgery The boss is still one of favorites.
For the nocturne hospital mission, nate was tasked with going there by mr. Goodsight after upgrading his watch. The yokai giving him a medical checkup are saying his heart is bad even though there isn't much evidence to that. They're making him vulnerable for dr. Maddiman by convincing him that he needs medical help. In reality dr. Maddiman is planning on experimenting and taking his heart to continue his research on his project. He was also teaming up with the main villain of the game who struck a deal with him
I gotta say the thumbnail caught my eye for this! I never see anyone mention the Yokai watch infinite tunnel that was probabaly one of the scariest things to me growing up.
As someone who grew up playing Yokai Watch, there are way more scary and unsettling occurrences that happen within these games, especially for a game with their targeted audience. I’ll only mention the games I’ve played, which are released on the 3DS. Infinite Tunnel & Hazy Lane I’ll be mentioning other creepy things that aren’t mentioned in the video. Sometimes you can hear echoing sounds that randomly play, which creeped me out while playing. Occasionally, the music just stops abruptly, and heavy footsteps can be heard. This also applies to the sound of a heartbeat; sometimes your heartbeat accelerates unexpectedly. There are infrequent occurrences where a window will appear and open in the sky, revealing Moody Mary, a mysterious yokai, looking at you. In Hazy Lane, there are usually three guys dancing who also make loud music. Once you pass them, there's a chance that they will jump at you, turning you into one of them. One of the scariest things that can happen is the screen shaking while walking in Hazy Lane. This may indicate that a chase will occur, in most cases involving a giant red lobster or nothing at all. I feel like there are still some undocumented occurrences within both Infinite Tunnel and Hazy Lane due to how mysterious they are. What else could the developers be hiding? I heard a rumor online saying that instead of a giant lobster chasing the player, it will be a capybara instead, but I’ve never seen footage of this, so I’m not too sure. Clown Time In BBQ (the main location of the third game for Nate’s side), sometimes when walking past midnight, you will encounter a clown. The clown walks in a random path. Sometimes, I glance at my second screen just to make sure the clown isn’t there while entering an area. You can see a moving symbol when an NPC is walking, which is not very frequent at midnight. However, this doesn’t always mean the clown is there. The clown can randomly spawn anywhere at midnight, but most commonly near the graveyard, church, or the scary supermarket. Interacting with the clown will trigger a chase event where the clown will chase you. A safe spot will appear randomly on the map. If caught by the clown, the player will wake up tied in an empty circus, where the clown forces you into a boss battle summoning zombie yokai. Zombie Night When sleeping in BBQ, there’s always a chance you'll encounter Zombie Night. Although this isn’t particularly creepy, the thought of facing Zombie Night sometimes stops me from sleeping to skip the day. In Zombie Night, your objective is to reach a certain building on the map and ring a bell that will clear the zombies. It’s a stealth mission where if caught, the zombies will call more zombies over, potentially leading to your demise. There are many different types of zombies, each with unique abilities. It feels strange being the only human left, surrounded by zombies with no yokais or NPCs in sight, and it's solely up to you to save the town. Gates of Whimsy Sometimes when walking in the game, you will encounter a random signal from your Yokai Watch. Scanning the area will allow the player to see a door that appears in random locations. The door's appearance is very unpredictable, and there are dozens of possible outcomes upon entering. Sometimes it's just a battle room where you fight Yokais, other times you face bosses. Sometimes it's a room where you have to escape and race against time, while other times you find yourself inhabiting a random NPC's body and have to guess who you are. Occasionally, it spawns you in random locations, including the Infinite Tunnel. The Red Box In the second and third games, you will randomly encounter a man, usually in the middle of the night during heavy rain. He will give you a red box, warning you not to open it. Although players are unaware of its contents, opening the box leads to consequences. These consequences range from being attacked by powerful yokai, having to fart every time you walk in-game, tripping every time you walk, getting an afro, transforming into Gargaros in Terror Time, or becoming a dog-which is one of the worst outcomes, as it's inherently eerie. The thing is that sometimes the box will open accidentally and that the player has no control over it, the player will fall or slip and the box might open. Becoming a dog is unsettling on its own; it involves a lengthy mission where you repeat the same actions over and over again but as a dog. Your owner takes you to the park, and you must play for a while. During this time, yokai spawn in the park and in your house, and you must protect your owner. The ambiance feels uncanny and off, with everything appearing darker and more foggy. Others Overall, there are other creepy occurrences throughout the main story, not just limited to exploring the abandoned hospital. Sometimes you find yourself exploring the school in the dead of night or a construction site where you have to face off against a giant skeleton named Gutsy Bones or a colossal clown named Massiface. In Yokai Watch 3, there's a stealth mission reminiscent of the supermarket zombie scenario where you must navigate the supermarket while avoiding detection by the Supermanager, a formidable boss in the game. Then there's the mission in Gloombell Forest, where you're hunted by Agent X. The forest feels like something out of a Slenderman game-gloomy, with ominous music, thick fog obscuring your vision, making it hard to see anything. Other eerie locations include Seaside Cave (though I find it oddly calming), Grumbler’s Grotto, which is very dark with the risk of falls, and the abandoned tunnel, though there are likely more. What ties all these places together is their darkness and the sense of isolation; you often find yourself alone, pursued by a boss figure, with uncertainty about what lies ahead or on the other side.
About the Lemmings “Menacing!!” level, the Lemmings Fandom wiki claims it’s a nod to one of Psygnosis’ previous games known as Menace, but I can definitely see the Doom connection as well.
The strange force exists in every PMD game. It’s basically just the mechanic to keep players from staying on one floor for too long. A lot of random generated level games do this. Like Persona 3 and 5 have procedurally generated dungeon areas with a “reaper” who comes. But PMD felt pretty spooky since it was an unseen force that you cannot escape and the dungeons tended to be bigger
I always theorize that the force ia what makes the mystery dungeon... well a mystery.. its the thing that kept changing the layout of the dungeon and making it random
Im surprised you didn't mention mckraken from yo kai watch. Basically everything after his first phase is offputting, from the pale coloring of Springdale thanks to his influence to his second form, an eldritch abomination with 2 mouths, tendril-like intestines that pertrude from its nostrils and second mouth, using them to attack you, to the maddened, psychedelic eyes. Oh, and don't forget the infinite inferno in the ykw1 and 2, it's basically hell.
Another thing about Yokai Watch: the Gusty Bones boss fight at the start of Yokai Watch 2. Since I was pretty young playing this, it took me at least a month to get through that part where you had to travel up the school while dodging capsule balls in the hallways, just to fight a big skeleton monster on the roof. What didn't help me either at the time was the fact that the school I was going to had closed down the fourth floor, and all the older kids rumoured it to be haunted by ghosts. Funny how I reference this event so much now every time I see a plastic skeleton.
Something I can think of from the top of my head is Golden Sun's bad ending. Say no on going on the quest to stop the lighthouses lighting up, game goes gray, then text comes up saying Weyard was slowly destroyed.
Fun fact: DMA Design, the creator of Lemmings, got bought by Take Two Interactive. Mike Dailly, one of the employees of DMA Design, would effectively end up developing the first iteration of the ambitious Grand Theft Auto series. Psygnosis would go on to be rebranded as Studio Liverpool and would go on to be the developers of the WipEout franchise.
Lol i cant believe you didn't mention the infinite inferno from yokai watch, aka hell. Its not the freakiest BUT... you fight all the bosses again but as more freaky forms, so i guess you could interpret that as the bosses going to hell. Theres also clown time, canine time, and zombie night which freaked me out when i was younger
Another yo-kai watch thing is the red box. This is an event which can randomly occur at night time, where a strange man in an orange shirt will appear, and hand the player a red box, telling them not to open it. If the player opens the box, or trips up (which happens randomly while walking, so theres always a chance the box will auto open), then a random event will occur. These events range from the player being given an afro for 30 minutes, to being turned into a dog and being forced to repeat the same day, over, and over, and over, and over, and over...
Probably the thing that creeped me out the most as a kid were the dolls first found in the sewers and the clowns from chapter 2 of Scooby Doo: First Frights
Oh wow i completly forgot about that game. I had it as a small kid on the wii and got passed the first chapeter without being scared at all. Then i saw the cutscene for chapter 2 and pretty much shit myself. I did not ever play that agan and im pretty sure my mom got rid of it
12:12 hey that's me!!! thx for including me in the video! If you want any other suggestions for ykw then here's the ones I got: Clown Time (A random event at midnight where you are being chased down by a killer clown) Some certain events in the Gates of Whimsy (TLDR you can enter some gates in the games that have a chance of showing you something weird and off-putting) Certain yo kai/bosses in the series (Hans full, Hungorge, uhhhhhh) yeah thats about it (I kinda like this series if you couldn't tell)
Massiface, Hans Full and Dame Deadtime should also probably get a mention. Going up the construction site with komasan only to see a giant eye freaked me the hell out. And the fact the medallium mentioned that if you see him then you dissappear from existence. Since Hans Full was created to be the "ultimate yo-kai" he creeped me out a lot. Dame Deadtime isn't _that_ creepy but the future timeline where the wicked yo-kai take over everyone is definitely creepy in one way or another.
@@patricknotstarf7678 Prime Video has it, but you’ll have to buy it, first. The episode that has it is a Season 2 episode, that also has the hilarious Laffalotta segment.
Yo Kai watch definitely has a lot of weird creepy stuff All the bosses other then Maddiman are pretty creepy ngl And terror time did manage to scare me
I don’t know if you covered this game or not, I just discovered you, but I guess I can give you experience with scary memory with a game. It's from an old obscure computer game called Forestia. It's an early 2000 education game (I believe it's from that time frame) where the player stays at a magical forest where you talk with animals, insects and 2 trees. There a 9 levels where you learn about animals, painting with colors and simple puzzles in a forest where you could explore around. However, there were one or two levels that really creeped me out when I was around 6 years old (currently 26). The one I remember scarring me the most is where the you go to sleep in a watch tower and then you wake up in the forest completely enveloped in red, from sky to nature. As you explore around you could find some dead animals by with you could see their ghost or soul escape their body. Eventually, you learn that a volcano was about to erupt that appeared from an evil wizard. I don't remember much of it anymore, but I believe that the music and the environment creeped me out the most that my child self never finished the game. Hope you find it interesting.
I suggested it too in a previous video I think the level is called "the fire mountain" with the evil wizard being able to jumpscare you if you fail the puzzle
@@pikminologueraisin2139 Yeah, just looked it up last night after this video. It really was an unintentional creepy pasta in today's comparison. But man, did it scarred me as a kid.
Thanks for mentioning my comment 👍 honestly (trying to ignore my nostalgia) I think yokai watch is fun even as an adult so if it looks interesting you should definitely try it! As someone who was obsessed with mythology when I was younger and still is yokai watch has a special place in my heart and I think you did well covering it =)
Scariest part of endless ocean was the artifacts you could find. Apparently one of the artifacts belonged to dead child twins and it would curse anyone who has the artifact. Once you got the artifact you would get letters in the game telling you to get rid of it now before you get the curse with increasing urgency. I stopped playing the game as a kid as it scared me too much and I'm pretty sure there isnt a way to get rid of it
Oh the deity idol! It's even fucking creepier than that. It tells you to atone to "The sleeper" which is pretty Eldritch in concept. And those emails scared the SHIT out of me.
The dancers at 15:49 were able to jumpscare you in the original Japanese versions of the game. The jumpscare was removed in the international versions of the game, but were reimplemented in version 2.0 of the game for some reason. All versions of Yo-Kai Watch 3 contain the jumpscare in Hazy Lane.
Tbh, I always found the Well and Shadow Temple in OOT(And I grew up with the remake, which also has all the censorship changes from the last revision of the original) much spookier than anything in MM. Probably because the entire atmosphere in MM is already kinda scuffed, so you get used to it, it's more melancholic and sad than anything. Meanwhile in OOT, 99%(Other 1% is ruined castle town and ganon's castle) of the rest of the game is full of whimsy. Any deadly crisis, you prevent without any lasting impact. And the enemies you harm or kill are either characterized as pure evil or mindless monsters(And even then, Twinrova, who are people, have their death cartoonized with their arguing). But those two dungeons just hit you out of nowhere, people are just dead and you are supposed to ignore it because they have been for so long that it is not even possible to deduce anymore who deserved execution and who didn't, it's creepily out of place for places not really impacted by Ganondorf.
About the Maze in Yo-Kai Watch 3... you guys already saw the main boss this weird looking kirby boss eye caterpillar but did you know? He kinda shows himself before like in the mid like 2000m in the maze there is going to be some random black tentacles popping out of the ground. This absolutely scared the shit out of me...
In Splatoon (all of the games) if you stay by the boss stage for too long, you’ll hear brutal screams and metal banging. Idk if it counts because the game is 10+
This one isn't TOO scary, but it jumpscared me pretty badly as a kid. When I was playing Poptropica on the island Ghost Story Island, there's a part where you look through a telescope at the ocean, trying to find something. While you're distracted by that, someone in your ear says "are you looking for someone?" This jumpscared me so much because this was one of the older islands, meaning it had NO SOUND. This was the ONLY instance of voice acting in Poptropica and it came out of nowhere.
I have watched many playthroughs of both Yo-kai Watch 1 & 2, as well as played Yo-Kai Watch 3 myself. The last thing I did expect in the 3rd game was continued growth for Dr Maddiman's character. The first interaction with him is during the Yo-Kaiju chapter of the game, where the second playable protagonist, Hailey, is trying to complete people's tasks to build the reputation of her detective agency. She ends up finding the mad Doctor scheming to do some experiments on some small turtles, in which after some physical negotiations, he promises to free them into the ocean. Skip forward ahead a bit, and through one way or another, the turtles end up back in Dr Maddiman's care where he does promise to take extra good care of them. Additionally, there is a quest in the post-game which dives into Dr Maddiman's own personal life, where Hailey tasks herself with trying to locate Maddiman's son and reunite the two after finding him in Nocturne Hospital, grieving about his family. She ends up finding Maddiman's son in BBQ (YKW's version of America), who now happens to be a Yo-kai himself, in which Hailey somehow manages to convince the guy to see his father, only for him not show up and leave behind a letter when Hailey leads Maddiman to the reunion site. Whilst the letter's contents aren't read out to us, it was likely a letter of reconciliation, as Maddiman ends up thanking Hailey for his efforts in trying to fix his broken family. What's more, as thanks for changing his father for the better, Maddiman's son somehow manages to bring Hailey's dad back home from his busy work, in which he permanently resides in Hailey's home for the rest of the game.
Yo-Kai Watch scary stuff: Yo-Kai Watch 1 main story stuff you missed: the Spider Boss, and Massiface. Also the reason Nate and Whisper were in the hospital was that they were looking for clues as to what is going on, which then leads them to stopping someone who works with the final boss of the first game. Maddiman has his own story across multiple games, but Yo-Kai 3 is definitely the weirdest one of them for him lol. Yo-Kai Watch canonically takes place in Japan until Yo-Kai Watch 3, which has Japan and America (BBQ is what they called the American City Nate moves to and its hilarious to me) and Yo-Kai are essentially (from my understanding) a type of japanese ghost. So that explains why there's a lot of spooky stuff in the franchise I already saw someone else mention Clown Time, but theres also Zombie Night, which is only a thing in BBQ, while Terror Time is only in Springdals/Japan. There's also the gates of whimsy, which have sometimes a really weird event room, and in Yo-Kai Watch 3 there's one thats pretty uncomfortable in a creepy way, and the only reason i know about it is because of Abdallahsmash026, Should be easy to find out about the "Tasty Pasta". And the Infinite Tunnle btw is based on the Kiyotaki Tunnel in Kyoto Japan, which has a history of haunted phenomon. In Yo-Kai Watch 2 there's the first boss fight you reach, and while Gutsy Bones is kinda silly when you think about it, reaching him is nothing short of terrifying when you're younger. There's a lot of weird stuff that happens in both Hazy Lane and the Infinite Tunnel, but something more horrifying is the luck based trophy (achievement) in Yo-Kai Watch 3 for having a run reach 100,000m. My record is 84,352m and that's over 5 hours of almost nothing happening and hoping that RNG will let me reach the goal. Imagine spending 4+ hours only to find out you didn't get lucky enough There's probably more I could list, so if i think of any I'll edit this comment.
Hi, it's my first time commenting here, so. I used to be scared of Ape Escape 2's level "Simian Cidadel", it was a level based on Ancient Greece, set at night and with water sections, as a kid who used to be scared of the ocean, the level terrified me, especially in one of the sections, where you find a huge whale statue, activating a switch will make the statue go inside this huge hole, and if you head inside, you'll find the underwater section of the level, where you also find a submarine to use, this section scared the shit out of me, it was dark, and really hard to see, and i always was scared of that whale statue appearing out of nowhere to eat the protagonist. Was i the only one scared of that? Love your channel, hope you'll see this.
I'll definitely look into this one, I haven't played Ape Escape in some time so I'd love to talk about it and this sounds promising, thanks for the suggestion!
Metal Slug 2/X is a wacky & fun shooting game, that has a creepy level on mission 5. This is an excerpt from some of the Japanese info about the mission from the official art, it takes place on a New Jersey inspired place called New Godokin City, local residents complained that the sewer emits foul smell, so the team came to invesigate and discovered that the sewer has been used by the Rebel team as a test site of using chemicals to create super soldiers. It ended up in a disaster, they end up mutated into a mindless crawling creature and slaughtered all the scientists involved. So the rebel team decided to lock this place and guard it, until it was discovered by the protagonist team. Upon the entrance, player will see three slaughtered scientists by the first locked gate, then suddenly they are met with crawling enemies whose attack is by increasing their blood pressure and explode when they are near the player. It got creepy music, ambience, enemies, always scared to play on this mission when I was a child.
I remember in Endless Ocean I became so afraid of the abyssal area, I asked my brother to dive deeper into it for me rather than do it myself. Even covered my eyes as it happened. Then later experienced an extremely vivid nightmare in which I was playing the game at the bottom of the abyss and there were diagrams of skeletal creatures flashing over my vision.
here are some strange events in endless tunnel and hazy lane of yo Kai watch : - you’ll meet Nathan but, without a face (it’s just a yo-kai) - you’ll meet a chicken asking if when you ate his family, they were good - you’ll transform in the danser thingies shown in the vid - there’s a guy asking you strange questions such as « you are alone in the dark, you’re crying, why for ? Joy or sadness ? », things like that - in the end of the endless tunnel, (first, it’s called the after) there’s a little girl, the tunnel is the projection of her fears or nightmares, we don’t even really know if she’s a yo-Kai, she doesn’t have a medal. This causes a theory that the tunnel is the way to death
Dude that donkey kong intro just brought back so many memories lol. I remember my grandma had that and I used to play it, never made it far but I still spent hours, I thought mario doing handstands was awesome and couldnt undderstand why he couldnt in the other mario games lol. I do believe theres still a little handbag with a gameboy pocket, wall adaptor, and games in it *somewhere* in this house lol, wouldnt know where to even begin looking though. Cant just ask grandma now, maybe Ill come across it if I ever go through the pile of shit in the former computer room. Its literally touching the ceiling ._. Anyway enough rambling, looking forward to another video from you lol, perfect for a saturday morning with some coffee :D. Keep making the videos and Ill keep watching gambado, idc if its more creepy stuff or something completely new, you make good videos lol. I love how you use a different game for your transitions pretty much every video too, its always cool lol
The worst part about Terror Time is that, from what I remember at least of the second game, once you unlock it that first night, it can just trigger again randomly even during the day. And the chances get higher if you change the time of the DS if you live somewhere that does Daylight Savings.
Watching this Video, it reminds me that there was a PC game I used to play as a little child that terrified me a whole lot. It didn't just have one scary moment in it but was entirely creepy and scary in itself with its atmosphere, music and so on. The game I'm talking about is called "Gast: The Greatest Little Ghost" ("Gast: Das beste Gespenst" in German). In it, you could walk around all by yourself only to suddenly get jumpscared by the characters out of nowhere (and it happened quite often). From what I remember, certain actions also resulted in the deaths of some characters, though my memory might be hazy on that part. The final boss you are facing off against is a clown, by the way. I still have the CD case + CD kept in one of my drawers to this day- ^^
Tomba 1 and 2 for PS1 had parts that kinda freaked me out as a kid. Tomba has a forest full of laughing and crying flowers, as well as mushrooms that make you uncontrollably laugh or cry if you pick them up. But the second game's haunted forest level really got to me. It has laughing/crying pumpkins with a similar mechanic to the first game, really scary looking banshee enemies, fairly creepy music, dark atmosphere and at least for me as a kid, a significant difficulty spike which did not help the sense of tension.
i don't know if it is actually scary but as a child the time stop section of tomba 2 scared the hell out of me. right before the final boss fight, time stops. all NPCs disappear, everything is black and white and the cheery music is replaced with a rough pulsating like sound which repeats over and over and over as you're forced to go through the game's locations again finding totems and destroying them. i remember having nightmares for a while after i first experienced this. you feel so alone yet like something could be lurking around the corner. which actually reminds me of how people say pictures of liminal spaces make them feel
When i first got to Terror Time as a kid, the red dude scared me so badly that i shut off my 3DS right then and there, and didn’t play the game for years. (I eventually got past it when i got older, but it’s funny knowing that a video game scared me into turning off the device)
there was a game I played as a kid called Magician's Quest: Mysterious Times, it felt a lot like an animal crossing game with magic elements, there was a day/night cycle and as a kid I was always scared to leave my room at night because of the creepy ambiance and the ghosts floating around, now as an adult I know it was all harmless in the first place but whenever I think of kids games with creepy moments, I think of how scared the night time made me feel as a kid in this game
i liked those infininte roads in yokai watch. the wacky weird events happening are always epic, plus it work like a rogue like, trying to see how far you can go. :) also, the yokai watch games are genuinely great games, I even dare to tell are way better than pokemon on the 3DS in story and content terms...
In the hospital chapter of Yo-Kai Watch 1, it’s very much implied that this procedure has been done on other people before Nate (the protagonist). During the boss fight hearts periodically appear that Dr. Maddiman can use to heal from, and that suggests he’s lured other people to the abandoned hospital to rip out their hearts (and was about to do so to Nate). It makes what he does in the second game all the creepier, which I won’t spoil for anyone who hasn’t experienced it and still wants to
I’ll always remember the Eyes of Doom level from Pitfall: The Lost Expedition. There’s also that one moment in the story where you find an actual corpse
I got a entry for this iceberg: Executioner's background In Super KO Boxing 2 the final boss is a dangerous executioner, what's disturbing about him is his fight background. Every boxer has a background to fit their personality and design. For executioner you can see defeated previous boxers (El Diablo, Tha Shogun, and Dynavolt) set up on a Guillotine being threatened with death, the audience is a bunch of ghouls and monsters chanting for KO Kid to get executed, the player can see a bunch of axe's and knifes hanging on the wall, and in the top left corner you can see the final moments of people being dropped in a incinerator, before their bones get chucked out of the giant skull which is being operated by a decaying giant. The first time I saw the background I was pretty intimidated, seeing the boxers I just defeated 3 fights ago now being sentenced to death unless I knockout the executioner is tense, and it doesn't help that the final boss is among the hardest in the game.
To get footage type in Super KO Boxing 2 in search bar and you'll be on the right track. I recommend the 2 hour long playthrough you may need to ask for permission as the game is very rare nowadays.
i remeber beeing physicaly affected by the endless tunel in the yo kai watch 2 demo, it felt like such an unatural place in a game where the map is essentially rural japan that made it even worse
Holy shit, Endless Ocean, My childhood :,^). And yeah, that one trench with the squid terrifying as hell. But not the squid itself, rather the fact that you lose track of where's up and where's down, it gave me panic back in the day whenever I would swim to where I thought It was up but never could emerge. Another very scary thing for me personally was the "open ocean" warnings when you wanted to leave the main play area, like, what's out there that I my character physically refuses to move beyond that invisble treshhold? Definetly looking forward to that Switch game coming up, it'll be like going back in time.
yokai watch was such a strange franchise. it was my favorite game series growing up (no joke 400+ hrs across all three games) and it was always so strange to me how it was unafraid to be spooky. the boss designs and the whole second game/movie, extc. i think yokai watch rewired my brain, i really need to replay the games
Actually, Super Kiwi 64 isnt avaible for free. What you were showing was Kiwi 64, a different game by the same developer. Super Kiwi 64 is actually a SEQUEL to Kiwi 64. And yes, the only difference in the names is the word 'Super'.
There's actually quite a bit about the Super Kiwi 64 section that is wrong, which makes sense given he hasn't played the game and doesn't have the context. Plus things like the lack of intro aren't true any more.
Nothing, in any video ever, has made me laugh as hard as "a bunch of flies started up a jank bluegrass band, and went absolute ham on the vocals". This line, and delivery, lives rent-free in my brain
Also, in yo kai watch 2, sometimes a random NPC will stop the player and ask them to look after a box for them before they just give it to you anyway. Something that is always kinda creeped me out a little bit was the fact that they strictly tell you to never open the box before walking away. You can ignore this guy and open the box which will cause a random effect to happen, sometimes a rare yo kai will jump out at you, other times you get a new hair cut, or you get turned into a dog. The dog one is the most ominous to me. you're in some random yard, you see your friend whisper looking for you while you're just right there and then the guy with the box comes back and tells you to be careful what you wish for before you wake up in your bed again. The NPC, if you hold on to the box, will eventually come up to you again and ask for the box back if you give it back they'll give you a item and if you don't they'll walk away and the box just opens itself. The guy themself is very ominous due to them just walking up to the player and giving them a creepy box.
Huh, these yokai watch games actually seem pretty neat, I might check them out. Cause I like the *idea* of the pokemon games, I just dont like how barebones they are gameplay-wise, even the switch games are basically reskinned gameboy games lol. This seems neat though, kinda like halfway between Pokemon and SMT/Persona. Cause the pokemon games are too basic for me, but smt/persona is just too much I hate combining personas to make new ones and whatnot lol. I beat Persona 5 and liked it, but I dont think I have it in me for another playthrough like that lolz
Ykw 2 is the best one in my opinion. Get Psychic Specters if you can find it for a good price, it's the definitive version but pretty rare. Ykw1 you can find anywhere for dirt cheap, it's a good intro to the series. 3 is one of the rarest games on the 3ds so good luck with that hahaha, I'd just emulate it if I were you
Yeah, Gamefreak is very conservative with their approach to Pokemon. They're afraid of changing the formula too much beyond certain combat-only gimmicks like Mega Evolution, Z-crystals, or Tera forms. It's honestly pretty disappointing.
I just found this series so I have no idea if it's been mentioned yet in the past, but 'Piglet's Big Game' has long been infamous for it's S+ Tier Silent Hill OST and it's absolutely unnerving psychological-like level and atmosphere, complete with creepy music boxes, dutch angles, and a old school Resident Evil fixed camera gameplay style. It is scary as hell to walk into the room and hear the heavy thumps of a Heffalump; from across the room. I'm actually amazed how accidentally horrifying the game actually is. Honestly, the game isn't really THAT scary, but the final boss involves a giant shadow monster so that's weird... Great video! I'll have to check more from you ^^
In yo kai watch 2 (dunno if this thing is also in 3 cuz haven't played it) there's a chance that sometimes a random npc will talk to you out of nowhere and give you a red box, he tells you not to open it, if you don't open it the random npc will appear at some point (completely random) when walking through the normal world and give you a reward after you give him back the box, if you chose to open the box then you may get a reward or you may experience what to me is the scariest thing in Yo kai watch alongside infinity tunnel, maybe a bit less scary maybe a bit more, depends on how I'm currently feeling about it. You get a text box that says "I told you not to open it!" and you get teletransported into someone's backyard as a dog as a text on screen displays the word "dog time" or something like that don't remember exactly, you cannot escape from the backyard, you can only walk and bark with the most eerie brick shitting music playing in the background, you're there for like 5 entire minutes without being able to do shit as you see the day pass by and see other friends of the main character miss you and trying to find you. After those 5 minutes pass the npc that gave you the box talks to you in your dog form about the red box and stuff, you're then ste free from dog time and the red box disappears
Something i recall being very creepy when i was a kid was a certain stage on Rayman 3 The Desert of Knaaren. when you get to the desert, which, even the entrance of the level is very creepy, with evil laughter echoing through the silent, burning red and damaging desert. you find yourself in their cave-base thing. All enemies there cannot be damaged, and if they spot you, they will kill you. worst of all Through the entire game you go around saving Teensies. But here, their ghosts haunt you to hamper your progress.
i don't usually comment too much on videos like this, let alone on the quality but i am only 9 minutes in and i absolutely adore the amount of research and depth you go into each entry even if you had no previous experience with said games you adding your own thoughts along with the history and facts it makes it one of the best iceberg video i think i've ever watched, period keep it up dude!
In ULTRAKILL, level 1-2, there is a room with a blue skull before a room with fire on the ground. If you don't kill any enemies in the first room of the level, pick up the blue skull a few rooms later, kill the enemies and go to the next room that stops the music, place the skull back on the pedestal, and finally backtrack to the door to the first room, you can hear some really creepy music. I can't even describe how uncomfortable it made me feel.
I love Yokai Watch, and if we're talking creepy we need to talk about Tarantutor. This Yokai boss scared me so much as a kid I had to put my game down for a month before picking it up again and defeating her. You see you and your friends go into the school at night only for your friends to disappear, apparently two of them have been inspirited by yokai because they needed help with something. However once you reach Kaite and meet Tarantutor, it was really scary for me. Especially how after defeating her and reading her lore on the yokai medallion page, she apparently inspiring children who break into the school so she can devour them.
This was a really interesting video! I dont remember seeing to many things that creeped me out in games as a kid but the story of faceless men in x and y really got to me for some reason.
Lemmings aren't humans! They're (capital L) Lemmings. Their design was specifically made in an attempt to have many, many, many characters onscreen in the Atari era that would be recognizable, but not take up too much memory. An exercise in minimalist pixel art...and utterly unhinged to put human ears on. I don't know what the SNES box was thinking. Thanks for a great video!
Amazing video! I feel really bad that I didn't find your channel sooner and all the happier to have found it now! If you'll ever do another of these videos, I really really hope it's not too late, I got a submission! Harry Potter and the prisoner of Azkaban GBA Edition is my favourite childhood game! However, every time the Dementors show up it absolutely mortified me as a kid! For the longest time I was under the impression that you're under an intense time crunch, especially near the end of the game. The extremely sudden change in tone and especially music really caught me off guard! I hope I've not been too late sharing a scaaary video game experience for a family friendly game! Have a nice day!
I’m so happy you mentioned Dino run!! That was my childhood game. I used to go home from elementary school and get on the old family computer with my cousins and we always tried to beat each other’s records.
The Kiwi 64 bit does show that you didn't play the game :D The dev has made several mini platformers that are all cutesy on the outside, but all feature subtle horror elements. It's their entire gimmick.
I’ve just started to watch this series and it’s actually so fun, I love when games you’d not expect to be dark have some creepy or dark unexpected twists in them! One of my fave games of all time is splatoon which is full of that stuff, from the creepy noises in the splatoon wiiu boss battle rooms, to the ending of the octo expansion to just the games lore in general to be honest! :) definitely gonna be watching more of these videos!
Menancing is actually a reference to an older game made by the people who made Lemmings. It was called Menace and was released in 1988 for AMIGA computers by DMA Design
In Yo-Kai Watch 3, a random event can play at night, where a clown chases the player. Once this happens, there is only one objective. Run. If he catches you, he’ll force you into a punishment related to the Zombie Night phenomenon. This freaked me out when I first discovered it.
Yeah! And unlike Terror Time and its 'Merican equivalent Zombie Night, the story never introduces you to Clown Time. You won't know it exists until you're already being chased. I played YW3 blind so I thought the clown was a normal NPC so I walked up to talk to him on purpose. Freaked me tf out when I saw him sprinting towards me at the edge of the screen.
Omfg I forgot about that! Without a doubt the scariest segment of any of the games.
The guy who gave you a box randomly in Yokai Watch 2 scared the shit out of me as a kid. I would actively avoid night time because that was the time he spawned (also oni time too). I opened it once just for curiosity sake and I got the dog mini game for like 2 minutes.
WHAT IS THIS??? NOT EVEN SMT HAS THESE RANDOM ASF EVENTS. THIS GAME IS INSANITY
i think that event was featured in the anime
Finally someone promoting how dark of a series Yo-kai Watch really is. Due to how progressively dark it got, they made a sequel series for teenagers called Yo-kai Watch: Shadowside. This version has an even darker atmosphere and more intimidating designs, and wasn’t as afraid to show some of the things Yo-kai can really do. Remember when it was goofy ghosts that made you act funny? Now they either psychologically torture people or make them commit “sudoku” to consume their souls. And from what I’ve heard, elements from Shadowside made it into the 4th game.
Canonically, the first Yokai you're supposed to really bond with, Jibanyan, is the ghost of a cat that got hit by a truck. While he was dying, he heard his owner saying he was "Lame". In actuality, she was saying the fact he was hit by a truck was lame, but it's what Jibanyan heard, and he spends his time before meeting Nate either attacking trucks that pass by where he died, or inspiriting others to do so.
Shadow side yo kai did make it into the fourth game as a primary mechanic (most yo kai have a new shadow form) and it's awesome
It's sad that the guy with the watch lost his powers when he grew up
And then they followed that up with a school anime about reincarnated human Jibanyan lmfao
@@IdkpleasejustletmechangeitAnd SOMEHOW he reincarnates as his old owner's grandkid, insane
The Menacing level in Lemmings isn't based on Doom, it's based on Menace, a side-scrolling shooter for the Amiga made by the same developer. Hence the name.
There was at least one other level paying tribute to one of Psygnosis's other games. The one I remember is "a beast of a level" with a forest backdrop and remix of the title track from "Shadow of the Beast". I love the soundtrack for that game now, but the change in tone from the otherwise upbeat level themes scared me as a kid.
I thought Lemmings was by DMA Design (now Rockstar North)
Good looking out with the correction, I should've looked more into that strange stage
yep, Lemmings came before Doom. Maybe someone should do a Doom mod with lemmings in it
@@realgambadogamingOne of the Scary parts about the game is the Backstory of some of the Spirits, like Toiletta, a Little Ghost girl with large, empty black eyes who is Based in Hanako-san born form the World war 2.
And the Infinite tunnel and Hazy lane is like the Backrooms levels.
As someone who grew up with yokai watch game, anime, and manga: THE WHOLE THING IS WEIRD AF NOT JUST THE TUNNEL 💀
Every Manjimutt sequence in the anime got me lookin everywhere but the TV "ah never noticed that stain on the wall very interesting"
we dont talk about that robonyan episode...
fucking cheeksqueek
As a Yokai Watch fan, it definitely gets weird.
I still find Cheeksqueek mortifying
Helps that Yo-Kai Watch leans more into the actual yokai than fictional creatures, mysterious entities that link the worlds between living and dead.
One of the Scary parts about the game is the Backstory of some of the Spirits, like Toiletta, a Little Ghost girl with large, empty black eyes who is Based in Hanako-san born form the World war 2.
And by the time a fan-favorite yokai Blizzaria finally made her debut in her anime, she was anything BUT pleasant. Just like her real world counterpart. @@gimo6881
It'd frankly be weird if a Japanese game called Yokai watch DIDN'T lean into actual Japanese folklore
Uh, I got news for you...
@@Dovah_Slayerfr 😂
Ok idk if anyone else played this but a particularly scary moment in a family game was the final boss in Ecco the Dolphin. It was called the Vortex Queen and this thing looked like straight nightmare fuel. It had this giant alien head with huge black eyes and sharp fangs and you have to use echolocation and your charge attack to damage it and save your dolphin family. I have no idea why the developers thought it was ok to have that in a children's game it still haunts me.
I feel like that whole game was overall rather eerie, but that part was definitely the most.
The intro to that game was so traumatizing too
Reminds me of Aphidya for the Amiga, that game has you playing as a Bee and then fighting manmade and non-manmade horrors alike beyond comprehension
just looked it up and jesus christ
Literally everyone was scared of that bro
Okay, but the fact that you didn't cover Yo-kai Watch's Construction Site level is bonkers. Like, that place nearly made me shit myself, and scared me way more than Nocturne Hospital ever did. Like, seeing this towering titan nearly the size of the construction site itself watch you from the outside before revealing its full form made me want to die, it scared me that bad.
Long story short, Massiface got me fucked up. And his Medallium entry did not help with that.
i was sad that massiface was never in the future games
@@coolioman9073 he is though.
True, I was so surprised that he wasn't mentioned, practically the only thing I even remember about him from when I was a kid is just that he's so huge and scary
If you've done all of the Ghost Club sidequests in yo-kai watch 2, then you know that Massiface is actually a really nice guy.
bruv is shaking in his boots because of a Pokémon ripoff😭
Remember to traumatize the kids early so they can handle spookier stuff later on
I don't often care about pfps but yours is incredibly fitting to your comment.
My pfp wants to hang out with yours.
@@Dargonhumanyour pfp somehow made Ben worse, that's commendable
@@Josuh thank you! That's what I was aiming for.
The world is a cold place
@@Dargonhuman Your pfp is Ben's paralysis demon lol
Scariest thing for me in Yokai Watch was when I helped one of the grannys to their destination and they changed into a witch and attacked.
Really teaches you to always be suspicious of old people.
@@Idkpleasejustletmechangeitmy grandmother has been REALLY disrespectful lately, i hope that shes just being grumpy
calling the pokemon mystery dungeon series like cute and upbeat is so funny when youre into it. like theres a game where at one point most of the cast is seemingly killed and sent to purgatory. a plot point in explorers of sky is one of the main villains plan to murder a main character and possess his corpse to backstab the player character to make them think he betrayed them to add insult to injury, also another villains plan to convince the player character that their existence will cause the end of the world so they should just kill themself. i mean it is also cute and upbeat but like the unknown force that kicks you out of dungeons isnt like the only dark thing in those games so its not totally out of place
This comment needs more attention fr
Lowtiermon.
I have endless ocean for wii and it's still an absolute gem to play
Did dusknoir want to possess a character after killing them? I don’t remember that part.
@@gigaswardblade7261 In one of the special episodes, we see him trick Grovyle after they've returned to the future, and he intends to kill Grovyle and take his body in order to return to the player's time and finish the job.
Quick editor note: I went to change the title to the Lemmings entry to "Menacing" from just "Menace" and it apparently only kept the "e" from that edit sooooo, I guess that entry is just called E now. My bad, I hate these small editing mistakes but due to a time crunch sometimes these make it through. My apologies and thanks for watching nonetheless 🙏
e
e
e
e
e
In my opinion, you should have mention the jumpscare of the masked guys in the Yo-kai Watch Infinite Tunnel/Hazy Lane. It's very scary, they will cover your entire screen, the music they play will start to currupt and the player's vision will turn red. The screen will go back to normal whit the player being turned into one of them. The phone booth explains that there was a contest in which people would race into Hazy Lane whit the same masks on, but most of them never came back: and the ones who did could never take the masks off their face.
And then the lore for the first game's hospital: a little dragon told the protagonist that something evil was going on in the hospital, so he went to check it out. When arriving Whisper keeps insisting that he should get check a diagnosis.
The whole heart disease was made up by the employes, Dr. Maddiman wanted to rip the player's heart out of his chest. In his human life, Dr. Maddiman would abuse his patients by doing inhumane experiments on them, he also abbandoned his family: moving away whitout them knowing and neglected his son.
In the 3rd game, he start doing experiments on Yo-kai as well, specifically 3 baby turtles. But after being confronted by a girl named Hailey (new protagonist) he realizes his wrong-doings, becomes a supportive step-dad to the turtles and settles things whit his son. (now also dead, since it's been decades)
Used to scare me a lot in my childhood
Yeah, the Yo-Kai watch games can be really scary, the hospital one scared me the most as a kid though.
Yo kai watch is one of the Most underrated sagas ever, Specially with their character design like Toiletta and Foiletta.
Also, The Infinite tunnel and Hazy lane are Basically the Backrooms or something of the Yokai world
@@KevinTheFluffyWolfyOne of the Scary parts about the game is the Backstory of some of the Spirits, like Toiletta, a Little Ghost girl with large, empty black eyes who is Based in Hanako-san born form the World war 2.
True, it's hard to not be dark when your entire franchise is based off dead people. One thing that Iike about all of the characters' design is that they manage to make very detailed and complex characters fit in whit the more stilyzed and simple ones pretty well: making stronger Yo-kais look more menacing and serious.
Mary’s coin laundry is another creepy place in yokai watch. Its just a dark wet laundromat with creepy ambience instead of music and it serves seemingly no purpose other than occasionally finding a random yokai there
iirc there's ONE sidequest in the entire game that requires you to go there but otherwise it's like you said. A small, dark and damp area with no music that manages to be eerie as hell.
I've heard one theory about Zipper that's both wholesome and sad. Apparently he is main character's dad checking in on his estranged kid and the reason he's sad off camera is because he thinks his kid wouldn't want to have anything to do with him if he were to show his real face.
Was it MatPat's?
@@FwogYT Unsure. Maybe?
This theory must have been inspired by the Korean movie Hope. For part of it, the father wears a mascot costume to be with his daughter since she instinctively associates him with the man who SAed her. (Warning: this movie is based on a true story of a seriously, deeply disturbing real-life child SA case. One of the most horrific crimes I've ever read about. I don't think the costume thing happened in real life though.)
WILLIIAM AFTON IN A NUTSHELL
I remember the nocturne hospital
But basically the "heart disease" is a lie from what i could tell. I don't exactly remember the reason you have to go to the hospital in the game.
With how the vague the game was about why the Hospital was closed and that boss said something that implies the doctor tricking people into getting surgery....
That boss always scared me as a kid especially since when I got to that point of the game I was recovering from surgery
The boss is still one of favorites.
@@darkcrydotmrihavetoomanyst1440 Same
For the nocturne hospital mission, nate was tasked with going there by mr. Goodsight after upgrading his watch. The yokai giving him a medical checkup are saying his heart is bad even though there isn't much evidence to that. They're making him vulnerable for dr. Maddiman by convincing him that he needs medical help. In reality dr. Maddiman is planning on experimenting and taking his heart to continue his research on his project. He was also teaming up with the main villain of the game who struck a deal with him
Not to mention the bosses in YKW2&3
I gotta say the thumbnail caught my eye for this! I never see anyone mention the Yokai watch infinite tunnel that was probabaly one of the scariest things to me growing up.
As someone who grew up playing Yokai Watch, there are way more scary and unsettling occurrences that happen within these games, especially for a game with their targeted audience. I’ll only mention the games I’ve played, which are released on the 3DS.
Infinite Tunnel & Hazy Lane
I’ll be mentioning other creepy things that aren’t mentioned in the video. Sometimes you can hear echoing sounds that randomly play, which creeped me out while playing. Occasionally, the music just stops abruptly, and heavy footsteps can be heard. This also applies to the sound of a heartbeat; sometimes your heartbeat accelerates unexpectedly.
There are infrequent occurrences where a window will appear and open in the sky, revealing Moody Mary, a mysterious yokai, looking at you. In Hazy Lane, there are usually three guys dancing who also make loud music. Once you pass them, there's a chance that they will jump at you, turning you into one of them.
One of the scariest things that can happen is the screen shaking while walking in Hazy Lane. This may indicate that a chase will occur, in most cases involving a giant red lobster or nothing at all. I feel like there are still some undocumented occurrences within both Infinite Tunnel and Hazy Lane due to how mysterious they are. What else could the developers be hiding?
I heard a rumor online saying that instead of a giant lobster chasing the player, it will be a capybara instead, but I’ve never seen footage of this, so I’m not too sure.
Clown Time
In BBQ (the main location of the third game for Nate’s side), sometimes when walking past midnight, you will encounter a clown. The clown walks in a random path. Sometimes, I glance at my second screen just to make sure the clown isn’t there while entering an area. You can see a moving symbol when an NPC is walking, which is not very frequent at midnight. However, this doesn’t always mean the clown is there. The clown can randomly spawn anywhere at midnight, but most commonly near the graveyard, church, or the scary supermarket.
Interacting with the clown will trigger a chase event where the clown will chase you. A safe spot will appear randomly on the map. If caught by the clown, the player will wake up tied in an empty circus, where the clown forces you into a boss battle summoning zombie yokai.
Zombie Night
When sleeping in BBQ, there’s always a chance you'll encounter Zombie Night. Although this isn’t particularly creepy, the thought of facing Zombie Night sometimes stops me from sleeping to skip the day. In Zombie Night, your objective is to reach a certain building on the map and ring a bell that will clear the zombies. It’s a stealth mission where if caught, the zombies will call more zombies over, potentially leading to your demise. There are many different types of zombies, each with unique abilities. It feels strange being the only human left, surrounded by zombies with no yokais or NPCs in sight, and it's solely up to you to save the town.
Gates of Whimsy
Sometimes when walking in the game, you will encounter a random signal from your Yokai Watch. Scanning the area will allow the player to see a door that appears in random locations. The door's appearance is very unpredictable, and there are dozens of possible outcomes upon entering. Sometimes it's just a battle room where you fight Yokais, other times you face bosses. Sometimes it's a room where you have to escape and race against time, while other times you find yourself inhabiting a random NPC's body and have to guess who you are. Occasionally, it spawns you in random locations, including the Infinite Tunnel.
The Red Box
In the second and third games, you will randomly encounter a man, usually in the middle of the night during heavy rain. He will give you a red box, warning you not to open it. Although players are unaware of its contents, opening the box leads to consequences. These consequences range from being attacked by powerful yokai, having to fart every time you walk in-game, tripping every time you walk, getting an afro, transforming into Gargaros in Terror Time, or becoming a dog-which is one of the worst outcomes, as it's inherently eerie. The thing is that sometimes the box will open accidentally and that the player has no control over it, the player will fall or slip and the box might open.
Becoming a dog is unsettling on its own; it involves a lengthy mission where you repeat the same actions over and over again but as a dog. Your owner takes you to the park, and you must play for a while. During this time, yokai spawn in the park and in your house, and you must protect your owner. The ambiance feels uncanny and off, with everything appearing darker and more foggy.
Others
Overall, there are other creepy occurrences throughout the main story, not just limited to exploring the abandoned hospital. Sometimes you find yourself exploring the school in the dead of night or a construction site where you have to face off against a giant skeleton named Gutsy Bones or a colossal clown named Massiface. In Yokai Watch 3, there's a stealth mission reminiscent of the supermarket zombie scenario where you must navigate the supermarket while avoiding detection by the Supermanager, a formidable boss in the game. Then there's the mission in Gloombell Forest, where you're hunted by Agent X. The forest feels like something out of a Slenderman game-gloomy, with ominous music, thick fog obscuring your vision, making it hard to see anything.
Other eerie locations include Seaside Cave (though I find it oddly calming), Grumbler’s Grotto, which is very dark with the risk of falls, and the abandoned tunnel, though there are likely more. What ties all these places together is their darkness and the sense of isolation; you often find yourself alone, pursued by a boss figure, with uncertainty about what lies ahead or on the other side.
Glad you pointed out the Red Box. That thing freaked me out so much
I forgot about the afro hair lol
About the Lemmings “Menacing!!” level, the Lemmings Fandom wiki claims it’s a nod to one of Psygnosis’ previous games known as Menace, but I can definitely see the Doom connection as well.
except doom came out 2 years after lemmings
Certainly got me with the Yokai Watch thumbnail. Love that series
The strange force exists in every PMD game. It’s basically just the mechanic to keep players from staying on one floor for too long. A lot of random generated level games do this. Like Persona 3 and 5 have procedurally generated dungeon areas with a “reaper” who comes. But PMD felt pretty spooky since it was an unseen force that you cannot escape and the dungeons tended to be bigger
I always theorize that the force ia what makes the mystery dungeon... well a mystery.. its the thing that kept changing the layout of the dungeon and making it random
the yokai watch segment gave me so much nostalgia 😭 i remember playing nocturne hospital so vividly omg
Im surprised you didn't mention mckraken from yo kai watch. Basically everything after his first phase is offputting, from the pale coloring of Springdale thanks to his influence to his second form, an eldritch abomination with 2 mouths, tendril-like intestines that pertrude from its nostrils and second mouth, using them to attack you, to the maddened, psychedelic eyes.
Oh, and don't forget the infinite inferno in the ykw1 and 2, it's basically hell.
The hospital area is pretty scary too.
also his theme for both phases goes so hard
Those were tentacles that were coming out his nose
@@rosemary3029 so? They are still intestines
@@doomlord0773 no, they aren't. Tentacles are limbs. Intestines are an organ needed to extract stuff from food.
Another thing about Yokai Watch: the Gusty Bones boss fight at the start of Yokai Watch 2. Since I was pretty young playing this, it took me at least a month to get through that part where you had to travel up the school while dodging capsule balls in the hallways, just to fight a big skeleton monster on the roof. What didn't help me either at the time was the fact that the school I was going to had closed down the fourth floor, and all the older kids rumoured it to be haunted by ghosts. Funny how I reference this event so much now every time I see a plastic skeleton.
Something I can think of from the top of my head is Golden Sun's bad ending. Say no on going on the quest to stop the lighthouses lighting up, game goes gray, then text comes up saying Weyard was slowly destroyed.
Fun fact: DMA Design, the creator of Lemmings, got bought by Take Two Interactive. Mike Dailly, one of the employees of DMA Design, would effectively end up developing the first iteration of the ambitious Grand Theft Auto series.
Psygnosis would go on to be rebranded as Studio Liverpool and would go on to be the developers of the WipEout franchise.
DMA Design became rockstar games so it would in fact make sense that the employees of the same company would have made GTA.
Lol i cant believe you didn't mention the infinite inferno from yokai watch, aka hell. Its not the freakiest BUT... you fight all the bosses again but as more freaky forms, so i guess you could interpret that as the bosses going to hell. Theres also clown time, canine time, and zombie night which freaked me out when i was younger
I FORGOT ABOUT CLOWN TIME
Another yo-kai watch thing is the red box. This is an event which can randomly occur at night time, where a strange man in an orange shirt will appear, and hand the player a red box, telling them not to open it.
If the player opens the box, or trips up (which happens randomly while walking, so theres always a chance the box will auto open), then a random event will occur.
These events range from the player being given an afro for 30 minutes, to being turned into a dog and being forced to repeat the same day, over, and over, and over, and over, and over...
I think we're running out of games to pretend there was something particularly scary in
Probably the thing that creeped me out the most as a kid were the dolls first found in the sewers and the clowns from chapter 2 of Scooby Doo: First Frights
In my 12 years on youtube i have not once seen someone mention scooby doo first frights, i played the hell outta that game when i was little.
Oh wow i completly forgot about that game. I had it as a small kid on the wii and got passed the first chapeter without being scared at all. Then i saw the cutscene for chapter 2 and pretty much shit myself. I did not ever play that agan and im pretty sure my mom got rid of it
12:12 hey that's me!!! thx for including me in the video!
If you want any other suggestions for ykw then here's the ones I got:
Clown Time (A random event at midnight where you are being chased down by a killer clown)
Some certain events in the Gates of Whimsy (TLDR you can enter some gates in the games that have a chance of showing you something weird and off-putting)
Certain yo kai/bosses in the series (Hans full, Hungorge, uhhhhhh)
yeah thats about it (I kinda like this series if you couldn't tell)
The Bizarre Rooms where your player character gets swapped and you have to guess who you are are the best ones imo
The Red Box event where you’re turned into a dog. The anime made a whole segment about that,
@@Kaisona2017 okay well ik this may sound blasphemous but i never really watched the anime because i never knew where to watch it (im sorry 😭)
Massiface, Hans Full and Dame Deadtime should also probably get a mention.
Going up the construction site with komasan only to see a giant eye freaked me the hell out. And the fact the medallium mentioned that if you see him then you dissappear from existence.
Since Hans Full was created to be the "ultimate yo-kai" he creeped me out a lot.
Dame Deadtime isn't _that_ creepy but the future timeline where the wicked yo-kai take over everyone is definitely creepy in one way or another.
@@patricknotstarf7678 Prime Video has it, but you’ll have to buy it, first. The episode that has it is a Season 2 episode, that also has the hilarious Laffalotta segment.
Yo Kai watch definitely has a lot of weird creepy stuff
All the bosses other then Maddiman are pretty creepy ngl
And terror time did manage to scare me
Mr. kraken be like:
@@gimo6881 for some unknown reason I was never scared by his final form
@@trickywickbow5536Wow, that's great. No fear to the weird side of the Afterlife
I don’t know if you covered this game or not, I just discovered you, but I guess I can give you experience with scary memory with a game.
It's from an old obscure computer game called Forestia. It's an early 2000 education game (I believe it's from that time frame) where the player stays at a magical forest where you talk with animals, insects and 2 trees. There a 9 levels where you learn about animals, painting with colors and simple puzzles in a forest where you could explore around.
However, there were one or two levels that really creeped me out when I was around 6 years old (currently 26). The one I remember scarring me the most is where the you go to sleep in a watch tower and then you wake up in the forest completely enveloped in red, from sky to nature. As you explore around you could find some dead animals by with you could see their ghost or soul escape their body. Eventually, you learn that a volcano was about to erupt that appeared from an evil wizard.
I don't remember much of it anymore, but I believe that the music and the environment creeped me out the most that my child self never finished the game.
Hope you find it interesting.
I suggested it too in a previous video
I think the level is called "the fire mountain" with the evil wizard being able to jumpscare you if you fail the puzzle
@@pikminologueraisin2139 Yeah, just looked it up last night after this video. It really was an unintentional creepy pasta in today's comparison.
But man, did it scarred me as a kid.
Thanks for mentioning my comment 👍 honestly (trying to ignore my nostalgia) I think yokai watch is fun even as an adult so if it looks interesting you should definitely try it! As someone who was obsessed with mythology when I was younger and still is yokai watch has a special place in my heart and I think you did well covering it =)
Definitely a good game just the medallium takes forever
fun fact about terror time:you can beat the onis like you genuinely can defeat them and escape
Except in 2
It's wild how Zipper T Bunny is essentially just a sanitized version of Frank from the movie Donnie Darko.
Scariest part of endless ocean was the artifacts you could find. Apparently one of the artifacts belonged to dead child twins and it would curse anyone who has the artifact. Once you got the artifact you would get letters in the game telling you to get rid of it now before you get the curse with increasing urgency.
I stopped playing the game as a kid as it scared me too much and I'm pretty sure there isnt a way to get rid of it
Oh the deity idol! It's even fucking creepier than that. It tells you to atone to "The sleeper" which is pretty Eldritch in concept. And those emails scared the SHIT out of me.
The dancers at 15:49 were able to jumpscare you in the original Japanese versions of the game. The jumpscare was removed in the international versions of the game, but were reimplemented in version 2.0 of the game for some reason. All versions of Yo-Kai Watch 3 contain the jumpscare in Hazy Lane.
In Majora’s Mask, anytime you put on the Deku, Goron, or Zora masks, Link lets out an inhuman scream. Please add this to a future video.
Zora Link's eyes...
Exactly
Majora's Mask isn't exactly family friendly.
Tbh, I always found the Well and Shadow Temple in OOT(And I grew up with the remake, which also has all the censorship changes from the last revision of the original) much spookier than anything in MM.
Probably because the entire atmosphere in MM is already kinda scuffed, so you get used to it, it's more melancholic and sad than anything. Meanwhile in OOT, 99%(Other 1% is ruined castle town and ganon's castle) of the rest of the game is full of whimsy. Any deadly crisis, you prevent without any lasting impact. And the enemies you harm or kill are either characterized as pure evil or mindless monsters(And even then, Twinrova, who are people, have their death cartoonized with their arguing). But those two dungeons just hit you out of nowhere, people are just dead and you are supposed to ignore it because they have been for so long that it is not even possible to deduce anymore who deserved execution and who didn't, it's creepily out of place for places not really impacted by Ganondorf.
It is a good argument that Majora’s Mask isn’t family friendly but it has the E rating so…
About the Maze in Yo-Kai Watch 3... you guys already saw the main boss this weird looking kirby boss eye caterpillar but did you know? He kinda shows himself before like in the mid like 2000m in the maze there is going to be some random black tentacles popping out of the ground. This absolutely scared the shit out of me...
In Splatoon (all of the games) if you stay by the boss stage for too long, you’ll hear brutal screams and metal banging. Idk if it counts because the game is 10+
This one isn't TOO scary, but it jumpscared me pretty badly as a kid. When I was playing Poptropica on the island Ghost Story Island, there's a part where you look through a telescope at the ocean, trying to find something. While you're distracted by that, someone in your ear says "are you looking for someone?"
This jumpscared me so much because this was one of the older islands, meaning it had NO SOUND. This was the ONLY instance of voice acting in Poptropica and it came out of nowhere.
I remember that, I jumped out of my chair and googled it to see if it happened to anyone else
Happy to see the yo kai watch fandom summoned to this one area. Its been such along time since ive seem so many in one spot at a time
I have watched many playthroughs of both Yo-kai Watch 1 & 2, as well as played Yo-Kai Watch 3 myself. The last thing I did expect in the 3rd game was continued growth for Dr Maddiman's character.
The first interaction with him is during the Yo-Kaiju chapter of the game, where the second playable protagonist, Hailey, is trying to complete people's tasks to build the reputation of her detective agency. She ends up finding the mad Doctor scheming to do some experiments on some small turtles, in which after some physical negotiations, he promises to free them into the ocean. Skip forward ahead a bit, and through one way or another, the turtles end up back in Dr Maddiman's care where he does promise to take extra good care of them.
Additionally, there is a quest in the post-game which dives into Dr Maddiman's own personal life, where Hailey tasks herself with trying to locate Maddiman's son and reunite the two after finding him in Nocturne Hospital, grieving about his family. She ends up finding Maddiman's son in BBQ (YKW's version of America), who now happens to be a Yo-kai himself, in which Hailey somehow manages to convince the guy to see his father, only for him not show up and leave behind a letter when Hailey leads Maddiman to the reunion site. Whilst the letter's contents aren't read out to us, it was likely a letter of reconciliation, as Maddiman ends up thanking Hailey for his efforts in trying to fix his broken family. What's more, as thanks for changing his father for the better, Maddiman's son somehow manages to bring Hailey's dad back home from his busy work, in which he permanently resides in Hailey's home for the rest of the game.
insert spongebob clip of them going over a small bump and screaming
Fr like, really? Turning off the music in Crash Bandicoot and running from the Boulder is scary?
Yo-Kai Watch scary stuff:
Yo-Kai Watch 1 main story stuff you missed: the Spider Boss, and Massiface. Also the reason Nate and Whisper were in the hospital was that they were looking for clues as to what is going on, which then leads them to stopping someone who works with the final boss of the first game. Maddiman has his own story across multiple games, but Yo-Kai 3 is definitely the weirdest one of them for him lol.
Yo-Kai Watch canonically takes place in Japan until Yo-Kai Watch 3, which has Japan and America (BBQ is what they called the American City Nate moves to and its hilarious to me) and Yo-Kai are essentially (from my understanding) a type of japanese ghost. So that explains why there's a lot of spooky stuff in the franchise
I already saw someone else mention Clown Time, but theres also Zombie Night, which is only a thing in BBQ, while Terror Time is only in Springdals/Japan.
There's also the gates of whimsy, which have sometimes a really weird event room, and in Yo-Kai Watch 3 there's one thats pretty uncomfortable in a creepy way, and the only reason i know about it is because of Abdallahsmash026, Should be easy to find out about the "Tasty Pasta".
And the Infinite Tunnle btw is based on the Kiyotaki Tunnel in Kyoto Japan, which has a history of haunted phenomon.
In Yo-Kai Watch 2 there's the first boss fight you reach, and while Gutsy Bones is kinda silly when you think about it, reaching him is nothing short of terrifying when you're younger.
There's a lot of weird stuff that happens in both Hazy Lane and the Infinite Tunnel, but something more horrifying is the luck based trophy (achievement) in Yo-Kai Watch 3 for having a run reach 100,000m. My record is 84,352m and that's over 5 hours of almost nothing happening and hoping that RNG will let me reach the goal. Imagine spending 4+ hours only to find out you didn't get lucky enough
There's probably more I could list, so if i think of any I'll edit this comment.
Hi, it's my first time commenting here, so.
I used to be scared of Ape Escape 2's level "Simian Cidadel", it was a level based on Ancient Greece, set at night and with water sections, as a kid who used to be scared of the ocean, the level terrified me, especially in one of the sections, where you find a huge whale statue, activating a switch will make the statue go inside this huge hole, and if you head inside, you'll find the underwater section of the level, where you also find a submarine to use, this section scared the shit out of me, it was dark, and really hard to see, and i always was scared of that whale statue appearing out of nowhere to eat the protagonist. Was i the only one scared of that?
Love your channel, hope you'll see this.
I'll definitely look into this one, I haven't played Ape Escape in some time so I'd love to talk about it and this sounds promising, thanks for the suggestion!
Metal Slug 2/X is a wacky & fun shooting game, that has a creepy level on mission 5.
This is an excerpt from some of the Japanese info about the mission from the official art, it takes place on a New Jersey inspired place called New Godokin City, local residents complained that the sewer emits foul smell, so the team came to invesigate and discovered that the sewer has been used by the Rebel team as a test site of using chemicals to create super soldiers. It ended up in a disaster, they end up mutated into a mindless crawling creature and slaughtered all the scientists involved. So the rebel team decided to lock this place and guard it, until it was discovered by the protagonist team. Upon the entrance, player will see three slaughtered scientists by the first locked gate, then suddenly they are met with crawling enemies whose attack is by increasing their blood pressure and explode when they are near the player.
It got creepy music, ambience, enemies, always scared to play on this mission when I was a child.
When I played Yo-Kai Watch for the first time, I was terrified of Terror Time.. Also, in Yo-Kai Watch 2, you have to wait for an exit to appear..
I remember in Endless Ocean I became so afraid of the abyssal area, I asked my brother to dive deeper into it for me rather than do it myself. Even covered my eyes as it happened. Then later experienced an extremely vivid nightmare in which I was playing the game at the bottom of the abyss and there were diagrams of skeletal creatures flashing over my vision.
Ayo my favorite TH-camr posted yet another type of my favorite types of content... ICEBERGS WOOOOOOO
here are some strange events in endless tunnel and hazy lane of yo Kai watch :
- you’ll meet Nathan but, without a face (it’s just a yo-kai)
- you’ll meet a chicken asking if when you ate his family, they were good
- you’ll transform in the danser thingies shown in the vid
- there’s a guy asking you strange questions such as « you are alone in the dark, you’re crying, why for ? Joy or sadness ? », things like that
- in the end of the endless tunnel, (first, it’s called the after) there’s a little girl, the tunnel is the projection of her fears or nightmares, we don’t even really know if she’s a yo-Kai, she doesn’t have a medal. This causes a theory that the tunnel is the way to death
Dude that donkey kong intro just brought back so many memories lol. I remember my grandma had that and I used to play it, never made it far but I still spent hours, I thought mario doing handstands was awesome and couldnt undderstand why he couldnt in the other mario games lol. I do believe theres still a little handbag with a gameboy pocket, wall adaptor, and games in it *somewhere* in this house lol, wouldnt know where to even begin looking though. Cant just ask grandma now, maybe Ill come across it if I ever go through the pile of shit in the former computer room. Its literally touching the ceiling ._.
Anyway enough rambling, looking forward to another video from you lol, perfect for a saturday morning with some coffee :D. Keep making the videos and Ill keep watching gambado, idc if its more creepy stuff or something completely new, you make good videos lol. I love how you use a different game for your transitions pretty much every video too, its always cool lol
The worst part about Terror Time is that, from what I remember at least of the second game, once you unlock it that first night, it can just trigger again randomly even during the day. And the chances get higher if you change the time of the DS if you live somewhere that does Daylight Savings.
As soon as I saw the thumbnail; I let out an audible “LETS GO!!” first time I have ever done that..
Love these videos so much.
Watching this Video, it reminds me that there was a PC game I used to play as a little child that terrified me a whole lot.
It didn't just have one scary moment in it but was entirely creepy and scary in itself with its atmosphere, music and so on.
The game I'm talking about is called "Gast: The Greatest Little Ghost" ("Gast: Das beste Gespenst" in German).
In it, you could walk around all by yourself only to suddenly get jumpscared by the characters out of nowhere (and it happened quite often).
From what I remember, certain actions also resulted in the deaths of some characters, though my memory might be hazy on that part.
The final boss you are facing off against is a clown, by the way.
I still have the CD case + CD kept in one of my drawers to this day- ^^
Tomba 1 and 2 for PS1 had parts that kinda freaked me out as a kid. Tomba has a forest full of laughing and crying flowers, as well as mushrooms that make you uncontrollably laugh or cry if you pick them up. But the second game's haunted forest level really got to me. It has laughing/crying pumpkins with a similar mechanic to the first game, really scary looking banshee enemies, fairly creepy music, dark atmosphere and at least for me as a kid, a significant difficulty spike which did not help the sense of tension.
i don't know if it is actually scary but as a child the time stop section of tomba 2 scared the hell out of me.
right before the final boss fight, time stops. all NPCs disappear, everything is black and white and the cheery music is replaced with a rough pulsating like sound which repeats over and over and over as you're forced to go through the game's locations again finding totems and destroying them.
i remember having nightmares for a while after i first experienced this. you feel so alone yet like something could be lurking around the corner. which actually reminds me of how people say pictures of liminal spaces make them feel
When i first got to Terror Time as a kid, the red dude scared me so badly that i shut off my 3DS right then and there, and didn’t play the game for years.
(I eventually got past it when i got older, but it’s funny knowing that a video game scared me into turning off the device)
there was a game I played as a kid called Magician's Quest: Mysterious Times, it felt a lot like an animal crossing game with magic elements, there was a day/night cycle and as a kid I was always scared to leave my room at night because of the creepy ambiance and the ghosts floating around, now as an adult I know it was all harmless in the first place but whenever I think of kids games with creepy moments, I think of how scared the night time made me feel as a kid in this game
i liked those infininte roads in yokai watch. the wacky weird events happening are always epic, plus it work like a rogue like, trying to see how far you can go. :) also, the yokai watch games are genuinely great games, I even dare to tell are way better than pokemon on the 3DS in story and content terms...
Pokemon fell off ever since Sword and Shield. Yo-kai Watch has always been great.
In the hospital chapter of Yo-Kai Watch 1, it’s very much implied that this procedure has been done on other people before Nate (the protagonist). During the boss fight hearts periodically appear that Dr. Maddiman can use to heal from, and that suggests he’s lured other people to the abandoned hospital to rip out their hearts (and was about to do so to Nate). It makes what he does in the second game all the creepier, which I won’t spoil for anyone who hasn’t experienced it and still wants to
Hey man, just wanna say that I really enjoy your intros. I'm not sure if you do them yourself or not, but they're always fantastic.
Thanks! I do them myself, I like doing them since they're usually a fun break from the editing of the rest of the video
I’ll always remember the Eyes of Doom level from Pitfall: The Lost Expedition. There’s also that one moment in the story where you find an actual corpse
I got a entry for this iceberg:
Executioner's background
In Super KO Boxing 2 the final boss is a dangerous executioner, what's disturbing about him is his fight background. Every boxer has a background to fit their personality and design. For executioner you can see defeated previous boxers (El Diablo, Tha Shogun, and Dynavolt) set up on a Guillotine being threatened with death, the audience is a bunch of ghouls and monsters chanting for KO Kid to get executed, the player can see a bunch of axe's and knifes hanging on the wall, and in the top left corner you can see the final moments of people being dropped in a incinerator, before their bones get chucked out of the giant skull which is being operated by a decaying giant.
The first time I saw the background I was pretty intimidated, seeing the boxers I just defeated 3 fights ago now being sentenced to death unless I knockout the executioner is tense, and it doesn't help that the final boss is among the hardest in the game.
To get footage type in Super KO Boxing 2 in search bar and you'll be on the right track. I recommend the 2 hour long playthrough you may need to ask for permission as the game is very rare nowadays.
i remeber beeing physicaly affected by the endless tunel in the yo kai watch 2 demo, it felt like such an unatural place in a game where the map is essentially rural japan that made it even worse
Holy shit, Endless Ocean, My childhood :,^).
And yeah, that one trench with the squid terrifying as hell. But not the squid itself, rather the fact that you lose track of where's up and where's down, it gave me panic back in the day whenever I would swim to where I thought It was up but never could emerge.
Another very scary thing for me personally was the "open ocean" warnings when you wanted to leave the main play area, like, what's out there that I my character physically refuses to move beyond that invisble treshhold?
Definetly looking forward to that Switch game coming up, it'll be like going back in time.
yokai watch was such a strange franchise. it was my favorite game series growing up (no joke 400+ hrs across all three games) and it was always so strange to me how it was unafraid to be spooky. the boss designs and the whole second game/movie, extc. i think yokai watch rewired my brain, i really need to replay the games
Actually, Super Kiwi 64 isnt avaible for free. What you were showing was Kiwi 64, a different game by the same developer. Super Kiwi 64 is actually a SEQUEL to Kiwi 64. And yes, the only difference in the names is the word 'Super'.
There's actually quite a bit about the Super Kiwi 64 section that is wrong, which makes sense given he hasn't played the game and doesn't have the context. Plus things like the lack of intro aren't true any more.
Nothing, in any video ever, has made me laugh as hard as "a bunch of flies started up a jank bluegrass band, and went absolute ham on the vocals". This line, and delivery, lives rent-free in my brain
I would add Clown Time from Yo-Kai Watch 3. Like, I don't know what were they thinking with that thing!
Also, in yo kai watch 2, sometimes a random NPC will stop the player and ask them to look after a box for them before they just give it to you anyway. Something that is always kinda creeped me out a little bit was the fact that they strictly tell you to never open the box before walking away. You can ignore this guy and open the box which will cause a random effect to happen, sometimes a rare yo kai will jump out at you, other times you get a new hair cut, or you get turned into a dog. The dog one is the most ominous to me. you're in some random yard, you see your friend whisper looking for you while you're just right there and then the guy with the box comes back and tells you to be careful what you wish for before you wake up in your bed again. The NPC, if you hold on to the box, will eventually come up to you again and ask for the box back if you give it back they'll give you a item and if you don't they'll walk away and the box just opens itself. The guy themself is very ominous due to them just walking up to the player and giving them a creepy box.
Huh, these yokai watch games actually seem pretty neat, I might check them out. Cause I like the *idea* of the pokemon games, I just dont like how barebones they are gameplay-wise, even the switch games are basically reskinned gameboy games lol. This seems neat though, kinda like halfway between Pokemon and SMT/Persona. Cause the pokemon games are too basic for me, but smt/persona is just too much I hate combining personas to make new ones and whatnot lol. I beat Persona 5 and liked it, but I dont think I have it in me for another playthrough like that lolz
Ykw 2 is the best one in my opinion. Get Psychic Specters if you can find it for a good price, it's the definitive version but pretty rare. Ykw1 you can find anywhere for dirt cheap, it's a good intro to the series. 3 is one of the rarest games on the 3ds so good luck with that hahaha, I'd just emulate it if I were you
Yeah, Gamefreak is very conservative with their approach to Pokemon. They're afraid of changing the formula too much beyond certain combat-only gimmicks like Mega Evolution, Z-crystals, or Tera forms. It's honestly pretty disappointing.
IMO 3 is the best to me, but Specters is also really good@@IntercactusYKW
3 and 2 are some of my favorite games of all times, they have a TON of post game content and are just extremely enjoyable all throughout
Agreed! Especially 3, so much area to explore@@atwistedb
I just found this series so I have no idea if it's been mentioned yet in the past, but 'Piglet's Big Game' has long been infamous for it's S+ Tier Silent Hill OST and it's absolutely unnerving psychological-like level and atmosphere, complete with creepy music boxes, dutch angles, and a old school Resident Evil fixed camera gameplay style. It is scary as hell to walk into the room and hear the heavy thumps of a Heffalump; from across the room. I'm actually amazed how accidentally horrifying the game actually is. Honestly, the game isn't really THAT scary, but the final boss involves a giant shadow monster so that's weird...
Great video! I'll have to check more from you ^^
Dude.... Menacing level in Lemmings is a nod to the early Psygnosis shooter 'Menace' for the Amiga
In yo kai watch 2 (dunno if this thing is also in 3 cuz haven't played it) there's a chance that sometimes a random npc will talk to you out of nowhere and give you a red box, he tells you not to open it, if you don't open it the random npc will appear at some point (completely random) when walking through the normal world and give you a reward after you give him back the box, if you chose to open the box then you may get a reward or you may experience what to me is the scariest thing in Yo kai watch alongside infinity tunnel, maybe a bit less scary maybe a bit more, depends on how I'm currently feeling about it. You get a text box that says "I told you not to open it!" and you get teletransported into someone's backyard as a dog as a text on screen displays the word "dog time" or something like that don't remember exactly, you cannot escape from the backyard, you can only walk and bark with the most eerie brick shitting music playing in the background, you're there for like 5 entire minutes without being able to do shit as you see the day pass by and see other friends of the main character miss you and trying to find you. After those 5 minutes pass the npc that gave you the box talks to you in your dog form about the red box and stuff, you're then ste free from dog time and the red box disappears
Something i recall being very creepy when i was a kid was a certain stage on Rayman 3
The Desert of Knaaren.
when you get to the desert, which, even the entrance of the level is very creepy, with evil laughter echoing through the silent, burning red and damaging desert. you find yourself in their cave-base thing. All enemies there cannot be damaged, and if they spot you, they will kill you.
worst of all Through the entire game you go around saving Teensies. But here, their ghosts haunt you to hamper your progress.
Love how he spends the entire kiwi 64 section just shitting on the game lol
i don't usually comment too much on videos like this, let alone on the quality but i am only 9 minutes in and i absolutely adore the amount of research and depth you go into each entry even if you had no previous experience with said games
you adding your own thoughts along with the history and facts it makes it one of the best iceberg video i think i've ever watched, period
keep it up dude!
In ULTRAKILL, level 1-2, there is a room with a blue skull before a room with fire on the ground.
If you don't kill any enemies in the first room of the level, pick up the blue skull a few rooms later, kill the enemies and go to the next room that stops the music, place the skull back on the pedestal, and finally backtrack to the door to the first room, you can hear some really creepy music. I can't even describe how uncomfortable it made me feel.
Yo-Kai watch mentioned let’s go❤️
I love Yokai Watch, and if we're talking creepy we need to talk about Tarantutor. This Yokai boss scared me so much as a kid I had to put my game down for a month before picking it up again and defeating her. You see you and your friends go into the school at night only for your friends to disappear, apparently two of them have been inspirited by yokai because they needed help with something. However once you reach Kaite and meet Tarantutor, it was really scary for me. Especially how after defeating her and reading her lore on the yokai medallion page, she apparently inspiring children who break into the school so she can devour them.
When I first played yokai watch, I stopped playing because there was a part where you had to play through terror time and I was too scared to do it.
aaaaaawesome video! :)
4:56 ah yes classic back in the day old youtube video creepy music. :)
if only I knew the name...
This was a really interesting video! I dont remember seeing to many things that creeped me out in games as a kid but the story of faceless men in x and y really got to me for some reason.
34:58 The purple guy
Wait.. There's Pokemon Mystery Dungeon too here?!?! 8:52
2:58 kinda groovy
Lemmings aren't humans! They're (capital L) Lemmings. Their design was specifically made in an attempt to have many, many, many characters onscreen in the Atari era that would be recognizable, but not take up too much memory. An exercise in minimalist pixel art...and utterly unhinged to put human ears on. I don't know what the SNES box was thinking. Thanks for a great video!
Love these videos man. Keep doing them (its your choice obviously but i love the creepy easter egg ones)
Amazing video!
I feel really bad that I didn't find your channel sooner and all the happier to have found it now!
If you'll ever do another of these videos, I really really hope it's not too late, I got a submission!
Harry Potter and the prisoner of Azkaban GBA Edition is my favourite childhood game! However, every time the Dementors show up it absolutely mortified me as a kid! For the longest time I was under the impression that you're under an intense time crunch, especially near the end of the game. The extremely sudden change in tone and especially music really caught me off guard! I hope I've not been too late sharing a scaaary video game experience for a family friendly game! Have a nice day!
This doesn't look like a iceberg but a list
I’m so happy you mentioned Dino run!! That was my childhood game. I used to go home from elementary school and get on the old family computer with my cousins and we always tried to beat each other’s records.
The Kiwi 64 bit does show that you didn't play the game :D
The dev has made several mini platformers that are all cutesy on the outside, but all feature subtle horror elements.
It's their entire gimmick.
I’ve just started to watch this series and it’s actually so fun, I love when games you’d not expect to be dark have some creepy or dark unexpected twists in them! One of my fave games of all time is splatoon which is full of that stuff, from the creepy noises in the splatoon wiiu boss battle rooms, to the ending of the octo expansion to just the games lore in general to be honest! :) definitely gonna be watching more of these videos!
Dude kinda felt like he did the bare minimum of research. Also, where is the iceberg?
Exactly
"Lemmings (1991) is referencing Doom (1993) because there are skulls and blood" was crazy
Outstanding work!
This video is the clip of the kiddie ride scene from SpongeBob
Menancing is actually a reference to an older game made by the people who made Lemmings. It was called Menace and was released in 1988 for AMIGA computers by DMA Design