As always, an amazing guide! The Tesseract Labyrinth indeed lore wise is what Trazyn uses to capture the Pokemon. The Trazyndex is real! I do need to add there will never be coming a Malal faction and nor is needed. It was hinted as a joke but the final is the "easter egg" masterball units("Malal" and the Chaos Androids from Rogue Trader).
Hi Max. Thanks for trying to make such great guides, you're doing a great job! In this game, I canceled the fast lord because I wanted to fight off the Raptors faster. And as for floats, yes, I should have allocated resources more efficiently.
@ I like to play thousand sons because of their sick capping/builder unit. I have trouble when I run into any assault marines type openers. I’m starting to suspect there is a specific response that I don’t know, or possibly I am just microing my units wrong. In SC2 you can control your units to make up for not having the right counters. You can for example pre-split your marines to have a chance against colossus before you get your vikings out. Is that a thing in this game, and if it is, do you have any content on it?
I have a lot of casts featuring TS as well as a faction guide video for them. Against ASM I would either go screamers and challenge them (in tandem with the sorcerer lord and warlock book for the shackle) or if you want to play rubrics stay defensive around your LPs or even go aggressive and force his ASM to come to you.
@@TheLaughingMax I saw your guide, I play your Rubric opener. I think the mistake I have been making is not building my powerplant next to a LP. I was thinking it was safer to put it close to my library, but if it is ASM, i guess it's safer to have fewer weak points.
As always, an amazing guide!
The Tesseract Labyrinth indeed lore wise is what Trazyn uses to capture the Pokemon.
The Trazyndex is real!
I do need to add there will never be coming a Malal faction and nor is needed. It was hinted as a joke but the final is the "easter egg" masterball units("Malal" and the Chaos Androids from Rogue Trader).
Thanks! :-)
Also good to know about Malice. 👌
Hi Max. Thanks for trying to make such great guides, you're doing a great job! In this game, I canceled the fast lord because I wanted to fight off the Raptors faster. And as for floats, yes, I should have allocated resources more efficiently.
And I have to thank you for helping me out with my guides! I tend to criticise a lot in my casts. In your games it is mostly minor stuff though :-).
These guides are so helpful. Really appreciate your effort!
Glad to help :-)
Hey man I’m an sc2 player and I really like your guides I’m getting into this game through your videos, keep up the good work!
New players are always welcome. Glad I can make your introduction in this game a bit easier.
@ I like to play thousand sons because of their sick capping/builder unit.
I have trouble when I run into any assault marines type openers.
I’m starting to suspect there is a specific response that I don’t know, or possibly I am just microing my units wrong. In SC2 you can control your units to make up for not having the right counters. You can for example pre-split your marines to have a chance against colossus before you get your vikings out. Is that a thing in this game, and if it is, do you have any content on it?
I have a lot of casts featuring TS as well as a faction guide video for them. Against ASM I would either go screamers and challenge them (in tandem with the sorcerer lord and warlock book for the shackle) or if you want to play rubrics stay defensive around your LPs or even go aggressive and force his ASM to come to you.
@@TheLaughingMax I saw your guide, I play your Rubric opener.
I think the mistake I have been making is not building my powerplant next to a LP. I was thinking it was safer to put it close to my library, but if it is ASM, i guess it's safer to have fewer weak points.