My thoughts exactly. He referenced Nerrels video at the beginning and in that video, Nerrel mentions that this is intended for people that just want to play the game natively on PC. I guess he missed that part.. HarborMasters future port will have a lot of the features he’s looking for..
Pretty clear it wouldn't be good for speedrunning. Still would be cool to have a native PC category on SRC. Homebrewing a Wii to play it on VC is a bit of an annoying hurdle to get into MM speedrunning.
But none of the glitches are patched from my experience like deku in terminal field in day one and annoying ones like rain splats on the same level you are so theoretically if you put it on 20fps you can practice on it
This narrative that the ship of harkinian is explicitly for speedrunning and this isn't good at all for it is just blatantly false. Ship of Harkinian is made by passionate developers *and* speedrunners, because knowing what the source code effectively does makes it easier to discover new speedrunning glitches and tricks. Nerrel's video did not make the claim ship of harkinian was made *for* speedrunning exclusively, all he said is if you wanted to be able to tweak features, the option is there. You won't get that from this release. Ship of Harkinian doesn't inherently make a better product when it comes to physically playing the base game. The code will run the same. The difference is the code for this isn't really human readable - Ship of Harkinian's code is. The only other benefit is that it makes ship of harkinian easier to modify, which isn't necessarily better for speedrunning.
A little sad to hear about the gamecube controller situation though, I use a hori smash pad gamecube shaped controller cause... well the gamecube version of Majora's Mask is still my all time favorite game and preferred version (until now maybe?).
Tried it out, the simplicity of just navigating to your ROM and then playing is amazing. Run flawlessly, sounds perfect. Lack of load times is also so sick. I want to see all my favorite N64 games get this treatment.
@@saveloy4295 i hope so because it's beyond belief that N64 emulation is still so poor all these years later. 24 years ago I'd never believe that N64 emulation wouldn't be 100% perfect by even 10 years ago.
@@ianswift3521 I know the pain Banjo kazooie runs perfectly all the way through Banjo tooie with exact same emulator settings stutters and struggles on parts But golden eye runs smooth as butter and that's more demanding Such a mixed bag of constant settings tweaking
Yeah, peak Zelda for me, such an interesting world, the amount of sidequests is huge, the time backtracking feature makes the gameplay unique and non-linear. I'm glad one can finally download it on PC and play.
For the criticisms you have, I would like to point out that the people behind SoH are planning to make a port using the MM decomp. This port here is more for just being able to play the game on PC, whereas the other one that will be coming sometime in the future will be more for messing around with the game and doing technical things. (As Nerrel said in his video :P )
yeah SoH will probably have some of things i mentioned, but i wanted to give a view of what it provides vs SoH. I believe what i mentioned hopefully wasn’t too crazy and could even be fixed if we could get something like the KZ practice ROM running on it at some point. Also, this does contain QoL stuff like autosaving so I don’t think some of what i mentioned is that far out of the question.
I also believe that when this game gets added to SoH, the devs would eventually add a randomizer built into it as well. This release doesn't seem like it has it
Its in the works, according to their wiki, they will try to add: Dual analog control scheme (with analog camera) Ocarina of Time support Mod support and Randomizer Texture Packs Model Replacements Ray Tracing (via RT64)
It's MONUMENTAL work. Since I discovered it yesterday I fired it up immediately and now I'm almost in Ikana (casual player here). Never in my wildest dreams did I imagine that the very same game I played 9 years old could ever be that detailed when not remade from the ground up. Just the simple action of moving the camera around makes me happy. 140 FPS for Majora is mind-bending! Mr. Wiseguy just did what NINTENDON'T!
@@CarlosArgaber with Left Trigger, as is by default. I have a Logitech F710. It doesn't have gyro aiming, so I haven't even explored this possibility unfortunately.
I'm a big fan of these developments in the N64 fan scene. Not only is emulation finally hitting its stride due to some newer emulators actually caring about accuracy and moving away from the jank plug in system, but these "minimalist ports" push us to the next level. In the case of already supported games(Like...ironically MM. It is about to get a decomp-based port in the next year or two for sure), it is a "two cakes"-thing. And for games that had no shot of getting a dedicated porting effort in the next few years, if ever, it is a gift from above. Even Superman 64 is on PC now...for some reason. 4:05 That is a bigger gripe I have with several efforts to keep the games playable. According to people who tested it against original hardware(I can't because I don't have a 64-controller), around 66% deadzone is best for vaguely recreating the original sensitivity. But Dolphin(GC releases and WIi VC) caps at 50% and now you say this has no appearant deadzone at all. Nice(not). 7:40 The obvious answer is to just say "make a new misc category". It's both unofficial and too good to compete, so it just shouldn't compete. But just pushing out people who want to play the version is always bad, that is also why it will never not be fishy that people who actively want to torture themselves for a WiiU run for some reason are no longer allowed to, rather than it becoming split off.
Superman 64 is fun if you just reset after going through all the rings. Also its amazing how far N64 emulation has gone. Hoping one day PS2 titles get this love and kind of modding.
I actually used steam to map my gamecube controller, which added cardinal deadzones and the ability to adjust the stick sensitivity. Although I would prefer those options be built into the program itself.
As a lot of people are already pointing out, this port isn't meant for speedrunning but holy shit it has to be the best version of the game to play casually.
Man, this motivates me to go back and play OoT and MM again, this level of improvement is amazing and its absolutely laughable Nintendo cant get to this level of polish for one of their classic games, i hope they dont C&D this
look up "ship of harkinian" it has more features than the MM recomp has atm from in built (and toggle-able fixes) modification support(mostly in texture/model/sound changes) significant rando support
@@maximerheault8349 nah, the roadmap is pretty vague and it's not like he's getting paid to do this. End of the year is the estimate for the RT update. Texture packs however may be coming somewhat soon-ish.
@@maximerheault8349 Yeah, this recomp with Nerrels texture pack will already be best version of Majora's Mask ever. So RT will be the cherry on top, not needed for playing, but fun nonetheless.
In regards to the clunky controls you mention at 4:20, idk if it's just that I'm not a speedrunner and don't have the feel for the game that you do, but it feels perfectly fine to me. It is incredible responsive and feels like perfect 1:1 input with an Xbox controller.
it could be that or it could be the fact that i played on gcn. i didn’t have the option to try any other controllers so it could be that the stick was mapped weirdly
I can confirm that the Gyro controls work FANTASTICALLY on the Steam Deck. Part of that is definitely the SD’s excellent gyro hardware but in general it’s super reliable in-game. The only problem I’ve encountered is sometimes the gyro just straight up won’t work or activate when I enter a first-person mode, but I think that might be more on steam’s end, switching my controls back to a default rather than my “no gyro activation button” setting I set it to at the beginning of my playthrough.
Yeah, the control sensitivity was really off for me too. I had difficulty backwalking and doing perfect turnarounds. But everything else is so great. No input lag, fast pausing, great visuals, higher framerates. And huge potential for updates and new features
looks amazing ... looking at these clips is is the by far the closest my brain has felt to playing the original version of the game on the N64 back in 2000
This port is amazing. I already installed it, it's impressive that I can actually play MM in ultrawide resolutions! AND AT 60FPS!!! Can't wait for more options to come out for it, like randomizer and a fix for the deadzones!
I feel like another good control solution would be if it could read Wii Classic Controller inputs via Bluetooth. I know there's a few programs out there that can do it. Maybe I'm underestimating how difficult that is, but seems fairly simple and cheap
While I love Ship of Harkinian, One Valid critique i often here is that its huge amount of options can be a bit intimidating for the average player. While I'm not the average player, and love all of them, there is no doubt a certain appeal to the simplicity of the fewer options that are currently available. Personally I think the best solution is to introduce all of these options over time, but to keep the more in depth options under a toggleable advanced options tick. That would make it easier to just pick up and play for people who just want to play the game with QOL features, while giving the more in depth players a lot of options to play around with, should they so want.
from my early playing of the recomp... it is a good replacement to emulation until 2ship2harkinian is finished and will remain relevant for as long as "2ship" is not released
Would be interesting to see an NMG route done for this. Are pause buffering tricks entirely unviable here? Didn't seem like HMS skip is doable in the video even though the first few frames looked correct.
Gyro works amazingly, its a bit high though out of the box. Big props to working natively with a ps5 pro controller. There is also a guide on his site to getting gyro working with the Steam Deck but I dont have one so I cant comment on that.
60FPS and Widescreen support? yes please. The only thing I want it to get added is a key modifier for people that play with keyboard only controls, this is an issue like the dead zone on controllers you mentioned where you cant walk, on emulators there is a customizable key to modify the movement speed by a certain amount
I dunno if I'm doing anything wrong here but everytime I try to open the exe file, the screen just goes black for a few seconds and then the program closes
All I need now is a way to make the Z targeting camera behave like the one in OoT. The Z target camera is basically the only thing I extremely dislike about MM
i have an issue when playing this when i use control stick up it act as right thumbstick up and when i get a c button left item then i turn left it uses the c button left item on any controller i use and when i use a keyboard it works better than the controller any fix would be helpful please i really REALLY want to play this without the keyboard
My first complaint was how hard it was to backwalk, glad to see I'm not the only one LOL I think this is a great proof of concept in coding, the difference between "Recomp" and "Decomp" really shows with the difference of tweaks and tools available. I hope to see this or the MM Decomp get as much love as it can in the future.
I don't get the thumbnail. You can still play the game in 240p and even downscale it from a maximum of 960p (in a similar fashion to Dolphin's resampler). The game is beautiful at low resolutions.
What is the expand option for HUD placement? I'm hoping it expands to give you a pixel by pixel custom hud positioner because the default 16:9 HUD is still respecting unnecessary overscan accomodating margins
this is how i like retro stuff being "remastered" nothing changed in the content, no fancy stupid filter being used just updated in technology. controls feel good, love widescreen and above 30fps! i really dislike the original 20fps crap.
The whole recompilation means Nintendo cannot do anything. As this it’s not their code. It’s the same with the ocarina ship of harkinan they can’t take it down because someone else coded it from the ground up. It’s not the legend of Zelda ocarina of time it’s ship of harkinan. It just looks exactly like ocarina of time but it’s not 😉
This looks PHENOMENAL this might be the future for emulation imo Just a little personal problem, so I'm a low end pc gamer who's been waiting for the majora's mask decomp for 4 months, and I wanted to try this new way of playing the game and it does work, I think it has to do w my pc but it gives me a black screen and crashes, do I need higher specs for this thing?
@VTWS Yeah I'm thinking about just replaying it. I'm trying it out rn and it's amazing. Wish I had a 360hz monitor that would look insane but at 165hz it's like butter
Has anyone figured out how to show FPS in this? I've tried 4 different FPS monitors (FRAPS, Nvidia Geforce Experience, FPSMon, Windows Built-In) and none of them are able to show the FPS. Would love to see what the game is running at.
I’m a livestreamer on Twitch and TH-cam and I’m wondering if I would be able to play this on stream without Nintendo being on my back about it. Does anyone know if I can do that?
Running this on an ultrawide 4k with 140ps, it's actually INSANE.
😮
Omfg 😹🙏
I'm running it on a 1080p ultrawide at 60fps, and I'm already finding it insane!
Can't even imagine what you're experiencing!
Did you see how smooth... it was. Did you?
¬¬
this port isnt meant for speedrunning, thats what the future decompilation will be for
My thoughts exactly. He referenced Nerrels video at the beginning and in that video, Nerrel mentions that this is intended for people that just want to play the game natively on PC. I guess he missed that part..
HarborMasters future port will have a lot of the features he’s looking for..
Pretty clear it wouldn't be good for speedrunning. Still would be cool to have a native PC category on SRC. Homebrewing a Wii to play it on VC is a bit of an annoying hurdle to get into MM speedrunning.
But none of the glitches are patched from my experience like deku in terminal field in day one and annoying ones like rain splats on the same level you are so theoretically if you put it on 20fps you can practice on it
This narrative that the ship of harkinian is explicitly for speedrunning and this isn't good at all for it is just blatantly false. Ship of Harkinian is made by passionate developers *and* speedrunners, because knowing what the source code effectively does makes it easier to discover new speedrunning glitches and tricks. Nerrel's video did not make the claim ship of harkinian was made *for* speedrunning exclusively, all he said is if you wanted to be able to tweak features, the option is there. You won't get that from this release. Ship of Harkinian doesn't inherently make a better product when it comes to physically playing the base game. The code will run the same. The difference is the code for this isn't really human readable - Ship of Harkinian's code is. The only other benefit is that it makes ship of harkinian easier to modify, which isn't necessarily better for speedrunning.
oh thank god it's not trapped in a fucking discord server
A little sad to hear about the gamecube controller situation though, I use a hori smash pad gamecube shaped controller cause... well the gamecube version of Majora's Mask is still my all time favorite game and preferred version (until now maybe?).
Neither is Ship of Harkinian
@@ThatNormalBunny they finally linked it outside of their server? Nice might have to try it again then
@@tatlxtael2303 ye it's on their website now
@@tatlxtael2303Wait what? Wasn’t it the one with horrible lag?
The Port isn't made for speedrunners, it's made for people who want to replay Majora's Mask with QoL changes and that's about it.
Absolutely agreed 👍🏻!
Unless they find new glitches or make new categories maybe.
just make it its own category
what is missing from it for it to not be viable for speedrunning?
@@Aloof_Loofa Because some glitches don't work in this PC Port. The 1 frame buffer, item dupping or item manipulation, etc
Tried it out, the simplicity of just navigating to your ROM and then playing is amazing. Run flawlessly, sounds perfect. Lack of load times is also so sick. I want to see all my favorite N64 games get this treatment.
Just wait until the tool can be used for all non specific n64 roms
Hudge win for retro gamers
I can't seem to find a tutorial? Have a link?
@@saveloy4295 i hope so because it's beyond belief that N64 emulation is still so poor all these years later. 24 years ago I'd never believe that N64 emulation wouldn't be 100% perfect by even 10 years ago.
@@ianswift3521 I know the pain
Banjo kazooie runs perfectly all the way through
Banjo tooie with exact same emulator settings stutters and struggles on parts
But golden eye runs smooth as butter and that's more demanding
Such a mixed bag of constant settings tweaking
This is massive for N64 preservation. Its insane how many games you can just make native on PC now.
Im so excited now that MM can be played now.
It should be required to read this in Frieza's voice
I can't believe this is real. My favorite Zelda game is now more accessible than it has ever been. 🙏
Same
Nintendo literally crying and shaking rn because people can now easily play their games.
Yeah, peak Zelda for me, such an interesting world, the amount of sidequests is huge, the time backtracking feature makes the gameplay unique and non-linear. I'm glad one can finally download it on PC and play.
Things like this is why i'll always be on the side on game preservation. Cope and seethe Nintendo.
free palestine ☪
For the criticisms you have, I would like to point out that the people behind SoH are planning to make a port using the MM decomp. This port here is more for just being able to play the game on PC, whereas the other one that will be coming sometime in the future will be more for messing around with the game and doing technical things. (As Nerrel said in his video :P )
yeah SoH will probably have some of things i mentioned, but i wanted to give a view of what it provides vs SoH. I believe what i mentioned hopefully wasn’t too crazy and could even be fixed if we could get something like the KZ practice ROM running on it at some point. Also, this does contain QoL stuff like autosaving so I don’t think some of what i mentioned is that far out of the question.
@@JakeZSR yeah, a lot of what you mentioned could likely be added. And it would be really cool to see kz running on it!
I also believe that when this game gets added to SoH, the devs would eventually add a randomizer built into it as well. This release doesn't seem like it has it
I need a built in randomizer with this and then I will be complete
Its in the works, according to their wiki, they will try to add:
Dual analog control scheme (with analog camera)
Ocarina of Time support
Mod support and Randomizer
Texture Packs
Model Replacements
Ray Tracing (via RT64)
Randomizing in-game automatically would be AMAZING
@@Mystical367 Native versions for MacOS, Linux/BSD and ChromeOS would be cool (assuming the devs aren't tied to Windows).
I won't be complete until we get a OoT+MM randomizer 🥴
@@Mystical367 raytracing on a game older than me is wild lmaoooo
PC port people have been working on MM for a long time already. They finished their own decomp
a wild skilar found
You got one part of that wrong, MM decomp is already finished, just in another fork, harbourMasters fork.
Thank you for informing me about this! I've been waiting for a port for a very long time (like all of us)
It's MONUMENTAL work. Since I discovered it yesterday I fired it up immediately and now I'm almost in Ikana (casual player here). Never in my wildest dreams did I imagine that the very same game I played 9 years old could ever be that detailed when not remade from the ground up. Just the simple action of moving the camera around makes me happy. 140 FPS for Majora is mind-bending! Mr. Wiseguy just did what NINTENDON'T!
Could you tell me how you manage to move the camera? I have an XBOX controller but I don't know how to activate the gyroscope
@@CarlosArgaber with Left Trigger, as is by default. I have a Logitech F710. It doesn't have gyro aiming, so I haven't even explored this possibility unfortunately.
I'm a big fan of these developments in the N64 fan scene. Not only is emulation finally hitting its stride due to some newer emulators actually caring about accuracy and moving away from the jank plug in system, but these "minimalist ports" push us to the next level. In the case of already supported games(Like...ironically MM. It is about to get a decomp-based port in the next year or two for sure), it is a "two cakes"-thing. And for games that had no shot of getting a dedicated porting effort in the next few years, if ever, it is a gift from above. Even Superman 64 is on PC now...for some reason.
4:05 That is a bigger gripe I have with several efforts to keep the games playable. According to people who tested it against original hardware(I can't because I don't have a 64-controller), around 66% deadzone is best for vaguely recreating the original sensitivity. But Dolphin(GC releases and WIi VC) caps at 50% and now you say this has no appearant deadzone at all. Nice(not).
7:40 The obvious answer is to just say "make a new misc category". It's both unofficial and too good to compete, so it just shouldn't compete. But just pushing out people who want to play the version is always bad, that is also why it will never not be fishy that people who actively want to torture themselves for a WiiU run for some reason are no longer allowed to, rather than it becoming split off.
Superman 64 is fun if you just reset after going through all the rings. Also its amazing how far N64 emulation has gone. Hoping one day PS2 titles get this love and kind of modding.
I have to say I'm a little upset that Superman 64 of all freaking things got a port before Star Fox 64.
The decomp-based MM port is out now. 2Ship released.
I actually used steam to map my gamecube controller, which added cardinal deadzones and the ability to adjust the stick sensitivity. Although I would prefer those options be built into the program itself.
There's also another PC Port called 2Ship2Harkinian
If I could also add the assets from the 3DS version, obviously upscaled to match, it would be perfect!
Ive been playing this and its insane i love it
As a lot of people are already pointing out, this port isn't meant for speedrunning but holy shit it has to be the best version of the game to play casually.
we need this with every zelda game now
Every N64 and Gamecube game 😆
Anyone remember Battalion Wars? 😀
@@Broockle another Battalion Wars lover... i think just me :/
I really hope that they are able to bring over the work of the Majora's Mask HD version to this decompile.
Man, this motivates me to go back and play OoT and MM again, this level of improvement is amazing and its absolutely laughable Nintendo cant get to this level of polish for one of their classic games, i hope they dont C&D this
project restoration mod on the 3ds version is the ultimate way to play majora's mask.
Niice !!!
I was waiting, playing the port of Ocarina
look up "ship of harkinian"
it has more features than the MM recomp has atm
from in built (and toggle-able fixes)
modification support(mostly in texture/model/sound changes)
significant rando support
Can't wait for the Raytracing patch. The demo clips look freaking unreal.
That is going to be crazy.... that with the future texture mod and shader support is going to knock my socks off.
Do we know when we can expect this?
@@maximerheault8349 nah, the roadmap is pretty vague and it's not like he's getting paid to do this.
End of the year is the estimate for the RT update.
Texture packs however may be coming somewhat soon-ish.
@@KaiSchSp yeah i'm more looking forward to the texture packs than RT tbh.
@@maximerheault8349 Yeah, this recomp with Nerrels texture pack will already be best version of Majora's Mask ever.
So RT will be the cherry on top, not needed for playing, but fun nonetheless.
In regards to the clunky controls you mention at 4:20, idk if it's just that I'm not a speedrunner and don't have the feel for the game that you do, but it feels perfectly fine to me. It is incredible responsive and feels like perfect 1:1 input with an Xbox controller.
it could be that or it could be the fact that i played on gcn. i didn’t have the option to try any other controllers so it could be that the stick was mapped weirdly
It feels great on a Logitech F310
Modern Xbox Wireless controller works great too. I actually felt good using the stick to aim for the first time in years.
I can confirm that the Gyro controls work FANTASTICALLY on the Steam Deck. Part of that is definitely the SD’s excellent gyro hardware but in general it’s super reliable in-game. The only problem I’ve encountered is sometimes the gyro just straight up won’t work or activate when I enter a first-person mode, but I think that might be more on steam’s end, switching my controls back to a default rather than my “no gyro activation button” setting I set it to at the beginning of my playthrough.
I hope someone ports the Smash Ultimate Young Link model.
And Samus
I think id prefer the 3ds majoras mask model
@@MrDannyloco I don't like the 3DS models, they look like blow-up dolls.
yes yes YES, since the Ocarina of Time port came out I have been waiting for Majora's Mask, it is by far my favorite Zelda
we are blessed for this, give the person my thanks for made this. and also stay Nintendo
Yeah, the control sensitivity was really off for me too. I had difficulty backwalking and doing perfect turnarounds.
But everything else is so great. No input lag, fast pausing, great visuals, higher framerates. And huge potential for updates and new features
The control stick issue is just an issue with n64 games in general, even when ported. The n64 joystick was very much different.
looks amazing ... looking at these clips is is the by far the closest my brain has felt to playing the original version of the game on the N64 back in 2000
This port is amazing. I already installed it, it's impressive that I can actually play MM in ultrawide resolutions! AND AT 60FPS!!!
Can't wait for more options to come out for it, like randomizer and a fix for the deadzones!
The Ship of harkinian team is also making a MM port from what I have seen so it would be nice to compare them when it releases
I feel like another good control solution would be if it could read Wii Classic Controller inputs via Bluetooth. I know there's a few programs out there that can do it. Maybe I'm underestimating how difficult that is, but seems fairly simple and cheap
I JUST PLAYED IT IT IS ONE OF MY FAVS OF ALL TIME AND GOD IT DOES FEEL GOOD AT 120HZ
im about to play my first playthru and algorithm bless me your video, thankyou man godbless
The control problems your describing is probably them using the SDL library for input.
While I love Ship of Harkinian, One Valid critique i often here is that its huge amount of options can be a bit intimidating for the average player. While I'm not the average player, and love all of them, there is no doubt a certain appeal to the simplicity of the fewer options that are currently available.
Personally I think the best solution is to introduce all of these options over time, but to keep the more in depth options under a toggleable advanced options tick. That would make it easier to just pick up and play for people who just want to play the game with QOL features, while giving the more in depth players a lot of options to play around with, should they so want.
Don't understand this criticism. Just read the text and don't touch what you don't understand, or better yet google it which takes 2 seconds.
Your control stick sensitivity could be an issue with that Delfinovin program, although it would still be nice to have a deadzone option regardless.
Everybody get it b4 nintendo's lawyers have a come aparr
Hopefully they add native Gamecube controller support
didn't he just go over that? You can use any controller pretty much it looks like.
Isn't there the possibility of being able to rotate the camera with a joystick and so they don't depend on the z targeting like in Ship of Harkanian?
auto save should default off because that undermines its mechanics all together.
from my early playing of the recomp... it is a good replacement to emulation until 2ship2harkinian is finished
and will remain relevant for as long as "2ship" is not released
nice vid, thanks c: waiting for Ocarina
Gonna be great to try this!!
the entire window closes and nothing happens when i hit start game i fallowed the only two steps what am i doing wrong please help.
I have that problem too...
@@unkhezo_0 we just ain't part of the chosen people bro 😭
if i had to guess it might be a problem with ur ROM file, try another
Make sure you extract all the files to a folder, not just the exe file.
I'm also using a US rom. I'm also on windows 10
@@JakeZSRit happens before you put the ROM, it's right as you open the .exe
Is there a switch version yet ? 😃
ZFG tested Gyro yesterday in his Stream. it works. it has a few cutscene bugs or something (i was half asleep sorry).
I'M SO HAPPY!!! OMG!! THANKS A LOT DUDE!!!
seeing Majora's mask running in 60 fps is sorta cursed
Would be interesting to see an NMG route done for this. Are pause buffering tricks entirely unviable here? Didn't seem like HMS skip is doable in the video even though the first few frames looked correct.
Gyro works amazingly, its a bit high though out of the box. Big props to working natively with a ps5 pro controller. There is also a guide on his site to getting gyro working with the Steam Deck but I dont have one so I cant comment on that.
It literally just doesn't load on my PC and nobody else seems to be having this issue.
60FPS and Widescreen support? yes please. The only thing I want it to get added is a key modifier for people that play with keyboard only controls, this is an issue like the dead zone on controllers you mentioned where you cant walk, on emulators there is a customizable key to modify the movement speed by a certain amount
Going to download this and set it up before Nintendo takes it down as well as the ocarina of Time PC port
I dunno if I'm doing anything wrong here but everytime I try to open the exe file, the screen just goes black for a few seconds and then the program closes
this is amazing news can't believe they actually did it!!!
This is totally new for me… are there any other console games getting PC ports like Majora’s Mask?
I've been looking for a way to play old games as accurate as possible. Hopefully this is it.
quick get it before something happens
I wish we could also get a de-compile of Paper Mario (N64) at some point, not sure if it was part of any of the leaks.
I just watched Nerrel’s video covering this
All I need now is a way to make the Z targeting camera behave like the one in OoT. The Z target camera is basically the only thing I extremely dislike about MM
i have an issue when playing this when i use control stick up it act as right thumbstick up and when i get a c button left item then i turn left it uses the c button left item on any controller i use and when i use a keyboard it works better than the controller any fix would be helpful please i really REALLY want to play this without the keyboard
My first complaint was how hard it was to backwalk, glad to see I'm not the only one LOL
I think this is a great proof of concept in coding, the difference between "Recomp" and "Decomp" really shows with the difference of tweaks and tools available. I hope to see this or the MM Decomp get as much love as it can in the future.
I don't get the thumbnail. You can still play the game in 240p and even downscale it from a maximum of 960p (in a similar fashion to Dolphin's resampler). The game is beautiful at low resolutions.
This is hype afffff 🎉🎉😮
It's great. Other than the c button being relegated to a launcher menu and the name being S p a c e d out, I like it a lot so far.
What is the expand option for HUD placement? I'm hoping it expands to give you a pixel by pixel custom hud positioner because the default 16:9 HUD is still respecting unnecessary overscan accomodating margins
this is how i like retro stuff being "remastered" nothing changed in the content, no fancy stupid filter being used just updated in technology. controls feel good, love widescreen and above 30fps! i really dislike the original 20fps crap.
Played this for 15 minuets and it's amazing.
Hopefully support for Zelda romhacks will be possible too, I'd love to play those at a smooth framerate!
??? you can play this in +200fps dude
Hmmm...I think I'll stick to the modded 3ds version
cant wait for the rareware catalog
Hope Nintendo doesn't take this down
when i start the game, the game just crashes, and i cant change the rom. wtf i do now
I'm having the same issue
RIP Vimm! I was able to get my Majora's mask rom before Nintendo did what Nintendo does and issued take downs to Vimm.
I'm just learning this! Good thing I got oot and mm ((:
Get it before nintendo kills it bros.
Not happening.
The droplet has already entered the sea. There's no taking it back out.
Doesn't work like that
The whole recompilation means Nintendo cannot do anything. As this it’s not their code. It’s the same with the ocarina ship of harkinan they can’t take it down because someone else coded it from the ground up. It’s not the legend of Zelda ocarina of time it’s ship of harkinan. It just looks exactly like ocarina of time but it’s not 😉
Shut up
Just to be clear you said there’s no cheats available right?
I don't have a start button in the main menu
please for the love of God, add a control stick camera
This looks PHENOMENAL this might be the future for emulation imo
Just a little personal problem, so I'm a low end pc gamer who's been waiting for the majora's mask decomp for 4 months, and I wanted to try this new way of playing the game and it does work, I think it has to do w my pc but it gives me a black screen and crashes, do I need higher specs for this thing?
It may be your gpu. You need a gpu that support dx 12 I believe.
This isn't emulation
@@TheLegendOfLame I meant that it would replace emulation
@@pabroah6434 got ya
The window is too damn big I cant even see the entirety of the hud.
I can't get it to work, every time I try to run the exe the screen just goes black and then the program closes itself
i would be so happy if I could play paper mario 64 at unlocked fps sometime in my lifetime
bro if ur not running this with the 4k texture pack in 2024 ur seriously missing out
Dude lol I literally started the game a few days ago disappointed this didn't exist yet and now it does. Guess I should have waited
I'm actually triggered
Well the game is quite replayable, especially when this gets a randomizer
@VTWS Yeah I'm thinking about just replaying it. I'm trying it out rn and it's amazing. Wish I had a 360hz monitor that would look insane but at 165hz it's like butter
So can this be combined with Nerrells complete remaster? Cause that would be the shit
Is there a free camera option like in Ship of Harkinian?
Has anyone figured out how to show FPS in this? I've tried 4 different FPS monitors (FRAPS, Nvidia Geforce Experience, FPSMon, Windows Built-In) and none of them are able to show the FPS. Would love to see what the game is running at.
i havent messed with this but i would try something like rivatuner maybe? that tends to work on most things.
Grab a steak deck. Great gyro controller
Man i hope someone does this for Toy Story 2 N64
thank you
Is there a way to get the c stick to work? Mapped it to my right stick and it doesn't register.
Had me excited thinking it was 2S2H for a second.
it is better than 2S2H for a normal playthrough though. native unlimited framerate out of the box
The MM Decompilation has been at 98% for over a year now with no movement. What in the world are they doing over there?
I’m a livestreamer on Twitch and TH-cam and I’m wondering if I would be able to play this on stream without Nintendo being on my back about it. Does anyone know if I can do that?