I can't believe that I created this almost a year ago, since then the actual prefab for the fuse-box was fixed and you no longer have to create it manually to make it work, although its still a handy tutorial if your into that sort of thing. Anyway enjoy.
@@NinjaPrimeProductions yeah i did that....but it turns out it was actually working. But for some reason the "roof shadow" wasn't going away so it gave the impression that the roof wasn't removed. Thanks for the reply though.
@@NinjaPrimeProductions I've been trying to figure out how to stop troopers being visible in darkness for ages, and whaddaya know, it worked! Cheers dude 👍
I hand no idea you had to link the roof as well with the lights. Thx
I can't believe that I created this almost a year ago, since then the actual prefab for the fuse-box was fixed and you no longer have to create it manually to make it work, although its still a handy tutorial if your into that sort of thing. Anyway enjoy.
thanks dude was struggling with this
Not a problem, I can't take all the credit for this. Once I figured it out for myself I wanted to share the knowledge .
Happy New Year Ninja...
Great to hear from you my friend, ,Happy New Year to you Too!
@@NinjaPrimeProductions cheers mate...Hopefully this year is better than last year for me
@@voodoogaming1978 You and be both, have a great year mate, it only gets better from here.
@@NinjaPrimeProductions fingers crossed for both of us mate
I am unable to destroy roof by trigger...sad.
You need to link the trigger to the roof widget, this then disables the roof widget when the triggered is activated.
@@NinjaPrimeProductions yeah i did that....but it turns out it was actually working. But for some reason the "roof shadow" wasn't going away so it gave the impression that the roof wasn't removed. Thanks for the reply though.
@@NinjaPrimeProductions I've been trying to figure out how to stop troopers being visible in darkness for ages, and whaddaya know, it worked! Cheers dude 👍