Zbrush 3D Hair Creation Technique | Real-Time 3D Hair
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Are you ready to master the art of creating stunning 3D hair for games? In this in-depth tutorial, we’ll cover everything you need to know about 3D hair sculpting, texturing, and card placement in ZBrush. Whether you're a beginner or an experienced artist looking to refine your skills, this video will guide you through:
🎨 Sculpting realistic hair strands with ZBrush’s powerful tools.
🖌️ Texturing techniques to bring your hair assets to life.
📐 Optimized card placement for games and real-time rendering.
Discover insider tips, workflows, and pro techniques to create high-quality hair assets for AAA games, indie projects, or portfolio pieces. Perfect for character artists, 3D modelers, and anyone diving into the world of game asset creation.
✨ Don’t forget to LIKE, COMMENT, and SUBSCRIBE for more tutorials on 3D art, ZBrush workflows, and game development tips!
📌 Related Content:
Beginner's Guide to 3D Hair Creation: • 3D Real-Time Hair : F...
Advanced ZBrush Hair Sculpting: • How To Sculpt 3D Hair ...
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Want to take your skills further? Join my one-on-one live courses on creating 3D hair for games, covering everything from basics to advanced techniques.
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Thanks
Are you gonna make step by step video on the hair texture creation process?
@whatTheblue you can check playlist, of Real time Hair creation , I have explained about it.
Awesome
Thank you plz 😅 finish it out in unreal bcz I want to learn.
Sure! I will add Unreal Engine part in the next tutorial ❤️
Been watching your videos for a long time and I really appreciate your skill and knowledge! I have a question. Do you think fibershop is worth purchasing? I've made a few set of hair cards in xgen following your tutorials, as just one of the many steps in my character pipeline. Since I'm making full characters by myself, I don't have that much time to spend perfecting the hair cards, and the end result is always like 60-70% of the quality point that I really want to achieve.
for personal work , no need to purchase fibershop, and for companies , they may be accept fibershop textures, sometimes company has there own in house texture creation tool, many companies are using fiber shop, but most of them has in house tool to create Hair texture,
if you want to purchase, you can buy GS tool, for card placement easy, but I recommend you to learn texture creation using xgen for personal use , it will help you to improve your skill with Maya xgen, I know fibershop is easy to render maps, but not every company accepting that. :)
@@ankitdesk Good advice! Thank you very much.
I tried using Zbrush but it bloated my file size everytime I duplicate the hair card
@@davidsudjana work on groups,
. When you done with, base layer cards , then merg them in one subset, and so on , don't store much no. Of cards subtool in tool menu,.
Otherwise zbrush will slow down and hang. .
So keep merging cards with groups