Generally you can bake these details into a normal map and put them back on the lower poly model, via a texture. But some people don’t ever rig their models and just render their sculpts. Depends on what you are trying to achieve.
Because you can bake the detail into a normal or bump map to get the best of both worlds. Without detail like this, your bake would be pretty underwhelming
@zackiullah471 yeah it’s pretty easy tbh. Even a lot of games are using 4k maps for faces nowadays, with film using insane 16k+ maps a lot of the time, so detail like this can be preserved really well in baked maps depending on use case.
@@tylerbeaumont I always thought it is pretty useless to work on intricate details as it would increase the render time and make overall process slow or can't be captured in retopology. Wasn't aware of the baking until now well the more you know. Thanks mate ✌️
This is a great tip. It makes a lot of difference in render.
Beginner Doubt: why all these as we will retopology any way for rigging and all
Generally you can bake these details into a normal map and put them back on the lower poly model, via a texture. But some people don’t ever rig their models and just render their sculpts. Depends on what you are trying to achieve.
Because you can bake the detail into a normal or bump map to get the best of both worlds. Without detail like this, your bake would be pretty underwhelming
@@tylerbeaumont it is possible to bake all these details with precision to some pbr maps? I didn't know that
@zackiullah471 yeah it’s pretty easy tbh. Even a lot of games are using 4k maps for faces nowadays, with film using insane 16k+ maps a lot of the time, so detail like this can be preserved really well in baked maps depending on use case.
@@tylerbeaumont I always thought it is pretty useless to work on intricate details as it would increase the render time and make overall process slow or can't be captured in retopology. Wasn't aware of the baking until now well the more you know. Thanks mate ✌️
wonder if you know of a blender equivalent.
enable cavity in the 3D viewer
CBrush 😀