Nicely done, If you can swing the money for the new self tracking trackers I'd love to see if they would make the process easier due to more exact positioning due to the cameras instead of the rotational data, I'll probably wait for those, if its worth.
@@WoodyDevs Interesting, thought cameras would make it better. You say too accurate? how's it a bad thing? have to fix in post or clipping? You think the rokoko suit would be worth it? $$$ vs time fixing in post.
how did you get unreal to recognize the trackers? I tried all the steps and all the tutorials and all the videos...they show results...but never the setup. Can you help?
I think the reason most don't show that part of the set-up is that it took me months to figure out how to get the trackers talking to my character well enough to build a mocap system. I can't make a tutorial on that kind of thing. If you literally just want to get the trackers in, try using live link xr in unreal 5.1
Oh that's cool! I should probably get a treadmill: capturing in a VR volume can be pretty dicey for action.
looks great!
Thanks Matt!
I would love to see how you set up your trackers to drive your skeletal mesh. Can you make a tutorial on that?
@@hazeyteeg1641 I could, but mega mocap might get you there a lot faster
Thanks a lot for making this video, it was very useful!
Woody's first ever treadmill reveal!!! 😲
Peak Fan-Service in the end 🍰😂
Nicely done, If you can swing the money for the new self tracking trackers I'd love to see if they would make the process easier due to more exact positioning due to the cameras instead of the rotational data, I'll probably wait for those, if its worth.
I wouldn't guess that those would be more accurate. The problem with what I'm getting is that my system is actually too accurate.
@@WoodyDevs Interesting, thought cameras would make it better. You say too accurate? how's it a bad thing? have to fix in post or clipping?
You think the rokoko suit would be worth it? $$$ vs time fixing in post.
酷,请问htc tracker是怎么像视频里这样连接控制UE的人物,我现在用的是5.4,现在没有steamVR插件了,如果可以非常希望您能出一个教程视频
Nice video.
mass produced omni directional will make the gaming industry a whole lot of fun and BOOST VR to the MOON
Nifty!
how did you get unreal to recognize the trackers? I tried all the steps and all the tutorials and all the videos...they show results...but never the setup. Can you help?
I think the reason most don't show that part of the set-up is that it took me months to figure out how to get the trackers talking to my character well enough to build a mocap system. I can't make a tutorial on that kind of thing.
If you literally just want to get the trackers in, try using live link xr in unreal 5.1
@@WoodyDevs I'd alsobe keen to see a wee tutorial on IK rigs and using live link to bring in tracker data into UE5.2
Walk cycle aside I should probably replace my huge treadmill with that walker you have it's more compact
What up what up. Idk man, I’m a lil guy and it’s too small for me. Maybe one day I’ll have enough space in my office to do it with a standing desk
With how much fps does your camera film? Is 120fps in HD enough for highend Mocap?
What system are you using? This video was just a gopro if I recall. All of the mocap is being done through the vive system.
@@WoodyDevs At the moment I do not use anything, but I want to use an AI based Mocap system like Rokoko.
зaлyпa если честно