Perspective, Positioning and Stances To Get Kills - Rainbow Six Siege

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 559

  • @Rogue9
    @Rogue9  5 ปีที่แล้ว +896

    Correction: I have received a clarification from the devs that even after the Burnt Horizon patch, the camera still slightly shifts when leaning. It moves over to the eye on the side that you are leaning to, so the change is not as significant as we have been assuming all this time.

    • @coreross
      @coreross 5 ปีที่แล้ว +55

      Rogue-9 cool to know

    • @tikslolo
      @tikslolo 5 ปีที่แล้ว

      @@coreross Right,

    • @jorimills1368
      @jorimills1368 5 ปีที่แล้ว +3

      suuuuuuuuuuuuuuure.

    • @mister420blazeit2
      @mister420blazeit2 5 ปีที่แล้ว +16

      I am happy that you, coreross, and Get_Flanked are helping the devs with their works by examining the issues within siege while giving valuable information to us players.

    • @knightmarecx2069
      @knightmarecx2069 5 ปีที่แล้ว

      Rogue-9 yo rogue, Zofia’s M762 or her Lmg-E? Which is better?

  • @murphy1670
    @murphy1670 5 ปีที่แล้ว +968

    Am I the only one who thinks Rogue 9 kinda sounds like the voice in a plane safety video?

    • @demolisherinfinite8606
      @demolisherinfinite8606 5 ปีที่แล้ว +20

      I have yet to hear one that sounds even close to how relaxing Rogue-9's voice is. Honestly if he was the voice for any safety video it would reassure everyone very quickly.

    • @QuiteComedic
      @QuiteComedic 5 ปีที่แล้ว

      Demolisher Infinite I highly disagree, nauseating to me. Guess it’s all opinion lol.

    • @supremebuffalo6322
      @supremebuffalo6322 5 ปีที่แล้ว +1

      its called 'non regional dialect' lol I think he's dutch or something tho

    • @sagichnichtsowiesonicht7326
      @sagichnichtsowiesonicht7326 4 ปีที่แล้ว

      @@demolisherinfinite8606 "planes have the detency to only crash once"

    • @bathcurtains5766
      @bathcurtains5766 4 ปีที่แล้ว

      Anabit 0r yes you are the only one

  • @inception1695
    @inception1695 5 ปีที่แล้ว +602

    Get_Flanked: This Game has perspective issues
    Coreross: No you're wrong. You don't understand the game
    Get_Flanked: How dare you challenge my knowledge of the game
    Rogue-9: Be quiet I will teach you two.

    • @hitoday4474
      @hitoday4474 5 ปีที่แล้ว +31

      To be completely honest almost everything rogue9 said had been said in the coreross video

    • @vatu
      @vatu 5 ปีที่แล้ว +2

      I mean, Rogue basically repeated everything what Coreross said

    • @tezknowsball
      @tezknowsball 5 ปีที่แล้ว +3

      Flanked just got triggered

    • @moro3ify
      @moro3ify 5 ปีที่แล้ว +7

      Agree Flanked doesnt know sh*t about the game. Genetically Gold4 he is, should not be allowed to speak their opinion out loud.

    • @dvidSAS
      @dvidSAS 5 ปีที่แล้ว +9

      @@moro3ify judging by your choice in words i can tell that you don't undestand the conversation. This thread is regarding a funny haha that the author originally said. You seem to think your opinion of disliking a youtuber was the subject matter. However it was not such a case. As a wise man once said. "Get good kid". This applies seeing that you call GF a gold 4, when your are most likely a gold 1 that can't quite reach plat. Have a jolly good day. Farewell

  • @Moneybags.D2
    @Moneybags.D2 5 ปีที่แล้ว +322

    Wow, the thumbnail itself explained the issue almost entirely.

    • @kirbyis4ever
      @kirbyis4ever 5 ปีที่แล้ว +16

      Yeah, it's just a visual TL;DR. Give your corners a wide berth like in the thumbnail. But if you must be close to a corner, lean!

    • @skity95
      @skity95 5 ปีที่แล้ว +1

      Yeah a post with a couple sentenced would cover this dang video.

    • @worldwide78128
      @worldwide78128 4 ปีที่แล้ว +1

      just a mindset thing: its not an “issue”, its a mechanic, as this will also happen in real life combat.

    • @darid_hitter8239
      @darid_hitter8239 4 ปีที่แล้ว

      Dylan McConnell i was gonna comment this as well😂 this is just how real life perspective works the farther away the more useful cover is

  • @445588997
    @445588997 5 ปีที่แล้ว +474

    12:30 As master Obi-wan Kenobi once said: "It's over, Anakin. I have the high ground!"

    • @leembeem274
      @leembeem274 5 ปีที่แล้ว +7

      Alpha Chan damn you beat me to it

    • @Mom-yg1rt
      @Mom-yg1rt 5 ปีที่แล้ว +1

      Hello there

    • @Mom-yg1rt
      @Mom-yg1rt 5 ปีที่แล้ว +9

      Alpha Chan 13:27 you underestimate my power

    • @FulsMan
      @FulsMan 5 ปีที่แล้ว +2

      Alpha Chan LMAO you're right !

    • @spectator7269
      @spectator7269 5 ปีที่แล้ว +5

      The high ground made Darth Vader, if you think about it.

  • @ForestMastr
    @ForestMastr 5 ปีที่แล้ว +253

    rogue-9 is just siege kurzgesagt

    • @moktadir4
      @moktadir4 4 ปีที่แล้ว +12

      Just needs a sacrificial recruit in each video for each of his donors

    • @flare6x
      @flare6x 4 ปีที่แล้ว +3

      Man for real

  • @Kezzic
    @Kezzic 5 ปีที่แล้ว +48

    In real life when in a gun fight it is taught to not suck up onto cover. Depending on the circumstances, the farther off cover you are the better cover you have due in part to slower exposure as you pie the angle and also the angle of bullets as they ricochet off cover.

    • @reelgesh51
      @reelgesh51 5 ปีที่แล้ว +1

      ya that's why when he was saying
      "i don't know why this issue exists" i was just thinking this was just the game being realistic

  • @coreross
    @coreross 5 ปีที่แล้ว +278

    Lovely video. Complex subject ☺️

    • @Rogue9
      @Rogue9  5 ปีที่แล้ว +29

      Very! And I actually found out afterwards that the camera still shifts a little after the burnt horizon patch. It still goes over as far as the eye on the side you are leaning to. I didn't actually realise that!

    • @Rogue9
      @Rogue9  5 ปีที่แล้ว +15

      Ha, our comments crossed paths 😅

    • @adityakadam210
      @adityakadam210 5 ปีที่แล้ว

      😍

    • @juri8723
      @juri8723 5 ปีที่แล้ว

      coreross it really isnt complex, you console silver.

    • @alex.mcn.1404
      @alex.mcn.1404 5 ปีที่แล้ว +10

      @@juri8723 th-cam.com/video/066qDko_xUc/w-d-xo.html it isn't complex? Mate you don't even understand how Kaid killed you there...

  • @yb3852
    @yb3852 5 ปีที่แล้ว +502

    I hate it when i’m holding an angle and all of a sudden a guy with 300 ping teleports around the corner and kills me .

    • @emileliebenberg106
      @emileliebenberg106 5 ปีที่แล้ว +162

      I live in south africa so i always have above 150 ping. High ping causes you to die more than for you to get kills

    • @zohirhasn7657
      @zohirhasn7657 5 ปีที่แล้ว +6

      @@emileliebenberg106 me 2

    • @polishpopulous8046
      @polishpopulous8046 5 ปีที่แล้ว +98

      The "peeker's advantage" that you're describing here hasn't really been in the game since op. Blood Orchid. In reality, players with high ping will usually find themselves losing shots they thought should've hit because the game rejects shots that conflict with the server at the time. It's a bit of a complicated system I can't explain myself in a youtube comment, but you should look into how it works. Overall, the player with the lower ping count has an advantage in almost all peeking situations.

    • @zohirhasn7657
      @zohirhasn7657 5 ปีที่แล้ว +15

      @@polishpopulous8046 THX MAN 4 YOUR TIME

    • @nonri500
      @nonri500 5 ปีที่แล้ว +17

      9ping players are really harsh to go against for higher ping players in wja and eas

  • @CosmeFulanito476
    @CosmeFulanito476 5 ปีที่แล้ว +72

    Pro tip: use smaller headgears (I know the hitbox doesn't change but with a smaller one its more difficult to see it behind cover)
    Also, idle animations should be removed when ADSing and drastically reduced in general

    • @arn1345
      @arn1345 5 ปีที่แล้ว +18

      But I got the pointy scarecrow hood for Kapkan and BOY HOWDY AM I GONNA PUT THAT SHIT ON.

    • @tano1670
      @tano1670 4 ปีที่แล้ว +3

      @@arn1345 lmao

    • @petrusion2827
      @petrusion2827 4 ปีที่แล้ว +3

      Idle animations removed? Come on, I'd be surprised if one in 1000 of kills was because of those. They're one of the few things that make the operators feel more alive. Make them breathless and inanimate, and you might as well be playing a shooter with androids.

  • @redlight573
    @redlight573 5 ปีที่แล้ว +131

    You forgot to compare leaning when rappeling ! This and no comparaison with any animals ? Bring back old Rogue-9 :'(
    (Good video as always).

    • @HG-bh2gj
      @HG-bh2gj 5 ปีที่แล้ว +2

      What animals in siege...

    • @MaHaL1337
      @MaHaL1337 5 ปีที่แล้ว +30

      @@HG-bh2gj It used to be a running gag that Rogue would compare the size or distance of something to the size of of an animal.

    • @demolisherinfinite8606
      @demolisherinfinite8606 5 ปีที่แล้ว +10

      I mean he mentioned an ant infestation at least.

  • @byekit
    @byekit 5 ปีที่แล้ว +104

    Your videos help me so much at improving ty

  • @kareemmohamed1454
    @kareemmohamed1454 4 ปีที่แล้ว +8

    I would happily hear a documentary with his voice for hours.

  • @BCrudeless
    @BCrudeless 5 ปีที่แล้ว +16

    Well this happens in real life too, because my shoulders extend out further than my eye does so having the camera switch between eyes is probably the best we're going to get

    • @iamhappyso
      @iamhappyso ปีที่แล้ว

      Yes but not with the head. If someone could see your head you could see them too.

  • @harryb7505
    @harryb7505 5 ปีที่แล้ว +12

    I don't even have words to describe how well thought out and put together your videos are. Keep up the good work! 👍

  • @NineToFiveGamer
    @NineToFiveGamer 5 ปีที่แล้ว +25

    dropping a video while server maintenance goes live, nice timing!

  • @ThatOpinionIsWrong
    @ThatOpinionIsWrong 5 ปีที่แล้ว +8

    I hate it when I'm holding an angle and a guy just peeks with light-speed and kills me.
    I mean, I was prepared why the f did I die, I hate myself.

    • @liljacket9422
      @liljacket9422 3 ปีที่แล้ว +1

      U were holding it and the guy came saw and conquered took it from you

  • @adamn7409
    @adamn7409 5 ปีที่แล้ว +116

    Here when the vid is still maxed at 360p

    • @MXONGJGSJK
      @MXONGJGSJK 5 ปีที่แล้ว +6

      15 minutes later, and still maxed at 360p. O.o

    • @cham_yt1390
      @cham_yt1390 5 ปีที่แล้ว

      aDAMN yeet

    • @mubaris.s
      @mubaris.s 5 ปีที่แล้ว

      Fixed now

  • @StriderCZ
    @StriderCZ 5 ปีที่แล้ว +1

    Long story short:
    If anyone has ever done real life force on force firearms training with simunition or airsoft and has worked around walls and barricades would understand exactly how perspective works, and how distance from cover affects how much of you is exposed.
    I love the detail of the left handed grip on the weapons, and how by swapping hands it minimizes exposure.
    I think the leaning an perspective system post-update is fairly realistic and makes a lot of sense now.

    • @goldfishprime
      @goldfishprime 5 ปีที่แล้ว

      I don't know people can say Rainbow Six's perspective system is realistic when the weapons in the game don't even matter, since the bullet come from the player's eyes.

    • @StriderCZ
      @StriderCZ 5 ปีที่แล้ว

      @@goldfishprime I wish they did it like battlefield where the projectile comes from the muzzle of the gun. Would solve a lot of issues with head glitching in the game tbh

  • @TheKebabShack
    @TheKebabShack 5 ปีที่แล้ว +1

    Gotta admire the effort he puts into these videos just to give us an edge in the game. Hats off to you Rogue.

  • @gregkolby100
    @gregkolby100 5 ปีที่แล้ว

    It's possible that you're the first channel ive ever subscribed to in my life, but you're such a giant nerd that I absolutely love it. Kindred spirits, dude!

  • @acidplatypus5270
    @acidplatypus5270 5 ปีที่แล้ว +20

    The only stance i need is Tachanka standing at his turret, all the enemies just run away in fear of the power i hold.

    • @israelmxc
      @israelmxc 5 ปีที่แล้ว

      Played yesterday as Lord Tachanka with the pink rainbow is magic outfit. Got 3 kills in the round, 2 with my primary and the last with the turret, so satisfactory

    • @da3329
      @da3329 5 ปีที่แล้ว

      The only time I chose tachanka willingly I got an ace with the shotgun

  • @AxelVIIIROGOTE
    @AxelVIIIROGOTE 5 ปีที่แล้ว +1

    One thing that dirves me crazy in this game , more so being an ArmA player, is that bullets don't come out of your gun, they come out of your camera.

  • @dantdt4693
    @dantdt4693 5 ปีที่แล้ว +25

    That’s always been a thing about being closer to cover

    • @kirbyis4ever
      @kirbyis4ever 5 ปีที่แล้ว +4

      Yeah, it's the reason when SWAT and other special tactics teams stay faaar away from corners of hallways and doorways and such, while watching that corner the whole time. "Slicing the pie," it's called. Just give everything a wide berth!

  • @taneka547
    @taneka547 5 ปีที่แล้ว +1

    Position is one of my favourite features in any game. It's a game changer, really. There are so many advantages and disadvantages with camera positions, player models, maps and just Siege's leaning feature in total.
    Playing the game while only thinking about perspective makes it an entirely different experience, almost a different game.
    Keep up the good work.

  • @higsby
    @higsby 5 ปีที่แล้ว +3

    In Summary:
    When holding an angle or rounding a corner while standing or crouching - Peak Wide/Long leaning into the direction you are moving/holding.
    When peeking over cover - Do not lean! Use regular aim. Less head exposure.
    When fighting from high ground - Lean for advantage. Less head exposure.
    When prone - Try to back up to cover so your feet are in front of you and lean the correct way.
    Thanks Rogue!

  • @paolocannizzaro11
    @paolocannizzaro11 5 ปีที่แล้ว +12

    Flanked comes out roasted from PERSPECTIVE GATE

  • @stilled8784
    @stilled8784 5 ปีที่แล้ว +13

    your videos hold the most crucial and important information. thank you.

  • @captainvague697
    @captainvague697 5 ปีที่แล้ว +1

    this is probably one of your most useful videos to date. Love your work man

  • @RedwoodAmaril
    @RedwoodAmaril 4 ปีที่แล้ว +1

    Alibi: Making people think my holograms are real is my ability. Also Alibi: *moves while she's standing still*

  • @kfftfuftur
    @kfftfuftur 5 ปีที่แล้ว +28

    isnt it funny how the spnsorship is out of synch with the video footage

    • @paulweerheim
      @paulweerheim 5 ปีที่แล้ว

      It's annoying as hell.

  • @_SnowKnight_
    @_SnowKnight_ 5 ปีที่แล้ว +2

    13:34 this tiny little detail sucks when you try to bamboozle as Alibi.

    • @kirbyis4ever
      @kirbyis4ever 5 ปีที่แล้ว +1

      Yeah, this is why I always try to stay faaar away from places people might pass through. If they get too close, they see you wiggle! Same happens if you get flashbanged, your hand gets raised up; if concussed you shake your head trying to focus.
      One my my tactics as her is to make my prismas very obvious and then jump into them once I know they've dismissed it as a non threat, but there's tons of ways to use it.

  • @xXxHolyBigMacxXx
    @xXxHolyBigMacxXx 5 ปีที่แล้ว +18

    2:40 you look exactly as I pictured you

    • @drtm1718
      @drtm1718 5 ปีที่แล้ว +1

      Tbh, expected him to be much older and look vaguely like this emoji: 🧐

  • @apat3458
    @apat3458 5 ปีที่แล้ว +3

    Auto liking every rogue upload.

  • @plapkoki4119
    @plapkoki4119 5 ปีที่แล้ว

    Rogue ive been your subscriber for something about 2.5 years i think and i gotta say you are one of my favourite TH-camrs you have top quality content

  • @chrischkaiban3600
    @chrischkaiban3600 5 ปีที่แล้ว +2

    Who tf would downvote this video?! wow...
    Awesome vid Rogue!

  • @CometSnow
    @CometSnow 5 ปีที่แล้ว +4

    "Another way to hold an angle is this right here..."

  • @marthlink5015
    @marthlink5015 5 ปีที่แล้ว

    Basically this video has taught me Get educated or get rekt. So many frightening deaths could've been prevented in R6 had I been more astute... well time to take advantage for once.

  • @FlyingKaiserMan
    @FlyingKaiserMan 5 ปีที่แล้ว +2

    I love such nerdy stuff. And i learned something, gonna keep that in mind. TY, DUDE!

  • @moonwoowoo7825
    @moonwoowoo7825 5 ปีที่แล้ว +1

    ”You have to almost fully expose yourself before you get to see anything from.”
    -Rogue-9

  • @cheesyfinga
    @cheesyfinga 5 ปีที่แล้ว +1

    in a match i was just in, i was holding a really tight angle. i saw a very very very small sliver of someone's head, but i didnt shoot. i knew that if i did, i would probably miss or it wouldnt register. ya know... siege things. i was waiting till i could see a little more of the head before taking the shot, until i got shot in the head myself. i watched the kill cam, and oh boy was i pissed. almost my whole head was peeking out. from the upper lip upwards, eyes and helmet. while the most i saw of him, was a few pixels of his headgear.

  • @jonnykarkkainen9965
    @jonnykarkkainen9965 5 ปีที่แล้ว

    I'n Cafe there are multiple angles that are so tight you can't see the enemy behind. A good example is the third floor skylight. You can hold an angle from the roof that is so tight there is no visible gap for the person behind the counter

  • @Phuzzi
    @Phuzzi 5 ปีที่แล้ว +3

    I've been sick for three days, but hearing Rogue's voice cured me instantly

  • @Kumplee
    @Kumplee 5 ปีที่แล้ว +1

    First.
    Great video, as always. Hats off, good Sir!
    Second.
    I Think this whole perspective discussion shifted the attention to the wrong way. Everything is very helpful in here, but i dont think this has to do anything with the problem. Since they attempt to fix lean-spam (i used this as a point in TIME, i am not even sure that "fix" has anything to do with the real issue) the difference between what we see on the screen, and what the "server sees" is in a bigger de-sync.
    At least once a day i have a kill-cam where i dont see a thing on my screen, but i get killed, and in the kill cam the enemy had a good second to spot-aim-shoot me. Sure this problem was always a problem in Siege, but not as often and not as visible as in these days. I dont know what is causing this, but something went wrong, and it is worse than it used to be.
    Maybe net-code changes, maybe server changes (i would love to see a new server analysis in these days, i would not be surprised if they are not 60 tick as promised, just 50 tick, or even worse...), i am not sure.
    The only thing i know, we never had this much de-sync since they introduced dedicated servers. Not even before Operation Health. Sure we had issue back then, but not this pronounced.
    Everybody was talking about this as "Kill-Cam De-sync" months ago, and now we explaining it as a "perspective issue", and we missing the point of things getting worse. In my experience the "ghost" (the player model seen by the server/then after that by other players) is more separated from the client side view. And on the top of that since then i changed my internet provider, my ping is 4 times less, than used to be. The so called "peekers advantage" is not feel worse than it was before. But the sync is out of control. This is the problem, not the perspective or the difference between the 1st and 3rd person view. (we got used to that years ago, this is something new).
    It is hurts me to see more and more problem with a game we all love so much.

    • @linop2
      @linop2 5 ปีที่แล้ว

      I've actually had plenty of times where the game will teleport me a couple inches because the server says I'm in a different position than I was on my side. It happens at least once a match, luckily not in gun fights but there is definitely a problem with servers in some way. This is with less than 50 ping as well.

  • @TheExtremist123
    @TheExtremist123 4 ปีที่แล้ว

    So I come to learn how to statistically be better at the game... it works as I've went from mod Silver to low Plat... and I also leave with a new playlist.
    On every video there's always a banging tune at the outro.

  • @AcogR6
    @AcogR6 4 ปีที่แล้ว +1

    Eyes: *Sees someones head*
    My brain: “Ah yes, a lamp, im not gonna notice him”

  • @Bootyeatter6969
    @Bootyeatter6969 5 ปีที่แล้ว

    Well I’ve learned that in reality your suppose to be a bit farther from cover like a corner so you can see better and be in cover better. So I think it’s a good touch of realism

  • @jacobnuckles7854
    @jacobnuckles7854 5 ปีที่แล้ว +1

    I've died to the "ants in pants" character movement before. I was tucked in a corner, dude only could see my shoulder swaying in n out cuz of that crap.

  • @lumif3564
    @lumif3564 5 ปีที่แล้ว +1

    This takes me back to the matchmaking academy when WarOwl talked about perspective lol

  • @crokengaming
    @crokengaming 5 ปีที่แล้ว +1

    What about leaning while rappelling?

  • @Raynbell
    @Raynbell 5 ปีที่แล้ว +13

    GetFlanked is about to bust a vein when he sees this... Lmao

  • @xEX3CUTiONERx
    @xEX3CUTiONERx 5 ปีที่แล้ว +3

    Was going to get some sleep considering I have work in 3 hours
    *sees new r9 vid*
    Sleep if for the weak anyway
    Love the content my guy, much love from aus

  • @Roland2617
    @Roland2617 5 ปีที่แล้ว +6

    Everyone's talking about adjusting the camera? Why not alter the stance of the character model as well so it can be seen when peeking

    • @nathannotimportant9379
      @nathannotimportant9379 5 ปีที่แล้ว +1

      I can agree with that. I'd say just make the bullets come from the guns rather than eyes and we'd probably be golden.

    • @cancerousnut7767
      @cancerousnut7767 5 ปีที่แล้ว +1

      Nathan NotImportant That’s all they have to do, it fixes retarded angles as well. It also adds the mentality of “do I need to compensate for the distance from my target?”, since an acog on a rifle would be zeroed for medium ranges, not close range engagements.

    • @vaIe_
      @vaIe_ 5 ปีที่แล้ว

      R6_Tryhard it also add an extra consideration that they dont want to add

  • @honroy1950
    @honroy1950 5 ปีที่แล้ว +6

    can we compare gun lengths from handle to tip of barrel so we know if we can be spotted around cover

    • @enji._
      @enji._ 5 ปีที่แล้ว

      That is an interesting idea, I was wondering the same.

  • @clickbaitab5741
    @clickbaitab5741 5 ปีที่แล้ว

    Very very thorough. Impressive work as always

  • @Vademies
    @Vademies 5 ปีที่แล้ว +2

    What I would want you to test is peekers advantage and does smokes fmg and mutes mp5k have any differences.

    • @coolguys4051
      @coolguys4051 5 ปีที่แล้ว

      the fmg is trash compared to the mp5k, it has one of the worst damage dropoffs in the game

    • @Vademies
      @Vademies 5 ปีที่แล้ว

      @@coolguys4051 looking at ingame stats fmg and mp5k has exactly same rate of fire and damage and both are classified as smgs so dropoff should be the same, but yeah. I believe myself too, that fmg is worse somehow.

    • @coolguys4051
      @coolguys4051 5 ปีที่แล้ว

      @@Vademies there's more to what you see than in-game stats, that's why you asked ur question in the first place 😮

    • @Vademies
      @Vademies 5 ปีที่แล้ว

      @@coolguys4051 I can't denie that

  • @TheRealMisterBuilder
    @TheRealMisterBuilder 4 ปีที่แล้ว

    The idle bobbing animations are the biggest issue for Alibi. I have often been killed by opponents who clearly identified me from the holograms by seeing my character moving despite the fact I was stationary

    • @AT-ob8xr
      @AT-ob8xr 4 ปีที่แล้ว

      Why are you trying to alibi trick anyway?

    • @TheRealMisterBuilder
      @TheRealMisterBuilder 4 ปีที่แล้ว

      @@AT-ob8xr Because it's fun?

  • @BasedHoss
    @BasedHoss 5 ปีที่แล้ว

    i think it was just how drastic the change was. when it was announced i dont think most people thought it would matter that much and had been set in how the previous camera was. i do think these need to be better explained by the dev team then just picture when they make a change like this.

  • @chazse__761
    @chazse__761 5 ปีที่แล้ว

    The other thing about fighting people above you is that, atleast in cases where they have a major height advantage, their arms will block a good portion of their head

  • @vickmendoza6977
    @vickmendoza6977 5 ปีที่แล้ว +1

    Good Video! I wonder who would win the perspective battle and who has the advantage when someone is rappelled upside down on windows?

  • @rangodash
    @rangodash 5 ปีที่แล้ว

    You said that leaning behind cover exposes more of your head while not providing you a with a better view in any way, but that isn’t true. Leaning can get you different angles and without moving your body/legs, which definitely can be useful in certain situations behind cover

  • @thatoneleaf9895
    @thatoneleaf9895 4 ปีที่แล้ว

    Rogue is the “Welcome to Jumanji” guy’s brother that got into less irl deadly videogames

  • @penderrin1637
    @penderrin1637 5 ปีที่แล้ว

    Idealy you would set 2 perspective cones, one at each eye, and then you merge them, getting rid of any blind spots.

  • @FrieschePS3
    @FrieschePS3 5 ปีที่แล้ว +2

    Can you look into the perspectives when fighting form an upside down rappel and against an upside down rappel? I I feel like you have an advantage when rappeling upside down

  • @chrisbammer8679
    @chrisbammer8679 5 ปีที่แล้ว

    Not all heroes wear capes, thanks R9!

  • @the_bfg4341
    @the_bfg4341 5 ปีที่แล้ว +4

    You forgot about the broken upside down rappel

    • @enji._
      @enji._ 5 ปีที่แล้ว +3

      It's not broken, it's realistic and perfectly sensible. It's logical. If you're hanging upside down and you see the opponent's feet, of course he can't see you. His camera is at the eyes, not at the feet. If he was prone, on the other hand, both players could see eachother at the same time.

    • @the_bfg4341
      @the_bfg4341 5 ปีที่แล้ว +1

      @@enji._ I'm not talking about the feet though. You can see players heads before they can even see your helmet(that is not part of the hitbox btw)

  • @fury556
    @fury556 4 ปีที่แล้ว

    The perspective issue regarding cover is actually very realistic, when pieing a corner in real life, hugging the wall limits your field of view and movements

  • @hakuhatsu1276
    @hakuhatsu1276 5 ปีที่แล้ว +4

    Bikini avenging the rook
    I can already hear him speaking lol

  • @Erden99
    @Erden99 5 ปีที่แล้ว

    A moment to contemplate the extremely neat and uniform nature of Rogue's beard.
    Sehr Deutsch, sehr fein!

  • @mrrazrback2471
    @mrrazrback2471 5 ปีที่แล้ว

    Well this sorta makes sense because it works the same way irl. If I’m very close to the edge of a wall then part of my body is still exposed, especially if wearing military gear and a helmet.

  • @ChrisNieves
    @ChrisNieves 4 ปีที่แล้ว

    my kill cams almost always reveal exactly what youre saying. I think im in cover but im really not at all, now I back away from corners and become more conscious about it. doesn't help my aim on controller but my deaths are less from silhouetting.

  • @AtaraxiaArg
    @AtaraxiaArg 5 ปีที่แล้ว +1

    I thought you would go over rappelling upside down, there's a few OP angles right now, I don't know if it's natural perspective or bugged. There's also instances when rappelling normally that you can be seen almost entirely due to your back/butt standing way too far from the wall, but your head being closer, a common instance of this happening is in Coastline's bedroom big window, I've gotten killed on that one without seeing the enemy so many times when holding an angle.

  • @nerp__
    @nerp__ 5 ปีที่แล้ว

    Ok, we've known about this in csgo for a long ass time, its just that there we considered it a game-play element instead of "bad perspective" its always been advised in counter strike to jiggle peak far from cover.

  • @LiquidBlackWolf
    @LiquidBlackWolf 5 ปีที่แล้ว +16

    Wooooah.. Just like real life... Shocking

    • @charless112
      @charless112 5 ปีที่แล้ว +2

      LiquidBlackWolf yeah for a video GAME... right buddy. Go play airsoft buddy leave our game alone lmfao.

    • @toxiclollipop5822
      @toxiclollipop5822 5 ปีที่แล้ว +1

      Charles S Mad?

    • @LiquidBlackWolf
      @LiquidBlackWolf 5 ปีที่แล้ว

      @@charless112 Oh so that a GAME has a semi- realistic view angle is a problem now? so you want a 3rd. person siege playmode too?? If you plant your friking face in the wall next to a corner your shoulder will show... I KNOW.. SHOCKING... and you only see the wall... only fault is that we can't have a high enough FOV as the human FOV is well above 180*
      And I am sad to say that Siege has become more softcore over the years imo..

  • @cadthedev7219
    @cadthedev7219 5 ปีที่แล้ว +3

    The idle animation explanation killed me 😂

  • @Juniorfox
    @Juniorfox 5 ปีที่แล้ว

    They should add dynamic camera positioning so the camera moves until full lean, but never leaves the head. (THE CAMERA POSITION RELATIVE TO HEAD MOVES BUT TAKES TIME SO SPAM IS NOT AN OPTION)

  • @noname-sk3hl
    @noname-sk3hl 5 ปีที่แล้ว +4

    This video is too detailed for my brain.

  • @JshuaBryan
    @JshuaBryan 5 ปีที่แล้ว +3

    Can u make a video about Repelling?

    • @JshuaBryan
      @JshuaBryan 5 ปีที่แล้ว

      @Qualin 101 Thanks I'm gold 4

    • @Uniklub
      @Uniklub 5 ปีที่แล้ว

      @@JshuaBryan Dont listen to a gold 1. ONLY stay still when being above the window upside down or holding a pixel angle. Otherwise ALWAYS keep moving when peeking or you will just get shot. It depends completely on your playstyle in Windows, whether u want to just hold or actually look for kills and be interactive yourself.

    • @JshuaBryan
      @JshuaBryan 5 ปีที่แล้ว

      @@Uniklub okay dude ty

  • @SlyLilFoxo
    @SlyLilFoxo 5 ปีที่แล้ว

    Excellent stuff. But what about Maverick? Because of the whole 'distance to cover' thing, he's almost impossible to kill if he's playing smart. Since there's such a tiny gap that can be shot through from all sorts of angles.
    There's been plenty of times when I am watching a Maverick hole as a defender since I know he's going to use it and get shot by him through that same hole without even seeing him. I suppose Murderholes would sort of apply to this logic, too. Although not quite as harshly, since you can shoot through the wall around the gap.

  • @crokengaming
    @crokengaming 3 ปีที่แล้ว

    What I'd really like to know, is whether or not this matters for console or not. We don't have FOV sliders, and I don't know if that makes an impact or not. I imagine it's still relevant...but I'd love confirmation.

  • @lihaajapc173
    @lihaajapc173 5 ปีที่แล้ว +1

    That perspective part is something what I learned almost 20 years ago when playing the first SWAT- game. There the "slicing the pie" technique is really well explained and it surely is a thing in games as well in real life situations. Honestly, I dont understand how some people dont get it.. It should be quite simple concept.

  • @RabidPrimeape
    @RabidPrimeape 5 ปีที่แล้ว

    Thank you for such a helpful video. Your voice is calming too.

  • @CreatorRequiem
    @CreatorRequiem 4 ปีที่แล้ว

    Of all, Insurgency's lean felt the weirdest but somehow worked the best for me.

  • @rise_and_reborn4048
    @rise_and_reborn4048 5 ปีที่แล้ว +1

    Can you test Jager's ADS. Its max range, if two ADS pellets can really be used for one grenade, and if there is a way for attackers to throw grenades behind cover so that it blocks the ADS from destroying the Grenade

  • @blooddragonnetwork9545
    @blooddragonnetwork9545 5 ปีที่แล้ว

    I was looking for this video so long thx!

  • @Craig285
    @Craig285 5 ปีที่แล้ว

    Great video. Very informative and easily understood

  • @Hutchyy
    @Hutchyy 5 ปีที่แล้ว

    6:35 that was so satisfying

  • @Cadwallader38
    @Cadwallader38 5 ปีที่แล้ว +1

    The king speaks

  • @stefanc4165
    @stefanc4165 5 ปีที่แล้ว +1

    I'd love to see your analysis of this for repelling attackers.

  • @pratyush270395
    @pratyush270395 5 ปีที่แล้ว

    This video is basically an apology to ross while saving face

  • @militsokappa8545
    @militsokappa8545 5 ปีที่แล้ว

    I know what you mean rogue 9 but when i die sometimes, peeking an angle i watch the killcam and i see that my enemy could see my face and my body, whereas I couldn't see none of his face or his body

  • @sebl637
    @sebl637 5 ปีที่แล้ว

    I think you forgot that Caveira changes stance when her ability is active and it would be interesting to know how this could help her. I don't have Nokk but she might get a similar effect?

  • @DwarfElvishDiplomacy
    @DwarfElvishDiplomacy 5 ปีที่แล้ว +2

    14:02 its actually scabies, there is a reason dokkabi has everyones number...

    • @da3329
      @da3329 5 ปีที่แล้ว +1

      OwO

  • @Matw1606
    @Matw1606 5 ปีที่แล้ว

    Rogue9 joins the fight

  • @FabricatedPheonix
    @FabricatedPheonix 4 ปีที่แล้ว

    One thing I learned from csgo, the person closest to a corner usually has the disadvantage

  • @rangodash
    @rangodash 5 ปีที่แล้ว

    While I agree that according to the angles, it is objectively better to be further from cover as opposed to closer to cover, practically I don’t think this plays out at all. Mira window is the PERFECT example, I don’t even need to explain it.
    It would seem like the only practical way in which that objective advantage could be played out, is if someone is holding an angle out in the open, not near cover.
    Keep in mind, this is based on my level of play, on console, and aiming in general isn’t one of my strong suits. I’m sure pros on PC can be moving, clearing rooms, etc, all while having the technical ability and skill and reaction time to take advantage of this.
    In summary, I’m not convinced at all levels of play that having the better cover/angle ratio (?) is more valuable practically than
    I’m going to sleep

  • @WaLLy_
    @WaLLy_ 5 ปีที่แล้ว

    Wow you look way different than the voice presents itself. It's amazing. Keep up the content.

  • @Cheshire9k
    @Cheshire9k 5 ปีที่แล้ว +2

    So the other weapon comparison videos are coming or did you ditch them?

  • @FEDsShotMOM
    @FEDsShotMOM 5 ปีที่แล้ว

    This change really fucked up my gameplay when it happened cause I didn't realize it would have such a negative effect of pixel angles and etc. The change happened at the same time as they were addressing lean spam again so I assumed the change was targeting that.
    I have so many clips of enemies shooting empty air and killing me before I found out that this change plus the kill cams being unsynced for awhile was pissing alot of people off

  • @bones6978
    @bones6978 5 ปีที่แล้ว +1

    So you're like the war owl of siege? Sweet