Xenonauts 2 - Milestone 3 Part 19: Hold the LZ!
ฝัง
- เผยแพร่เมื่อ 8 ก.ย. 2024
- Pretty tough little Terror Mission to start your weekend! Shred 303 indeed.
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“No MARS for some reason”… we all know the reason, robot killer.
7:19 Not me shouting "ITS NIGHT TIME!" to no one but my cat.
just want to say this, you move people across the flanks to much and end up people unsupported. It works great when you pivot and take out the threat but what consistently happens is that new threats pop out of where you just stripped defences. You end up leaving one dude on a flank who then gets messed up by a pod while you've sent your entire team to deal with a couple of aliens. There is great tactical advantage in knowing an area is locked down rather than leaving a skeleton crew and hoping for the best.
This is over the course of the whole campaign, not just this mission
Babe, wake up! It's dawn in Australia and Phrosphor is uploading Xenonauts
holy shit, what a mission! And 303 even survived, what a legend! Juniper got hurt again, I think she's spent more time staring at hospital walls than the barracks at this point, but at least her accuracy is high enough now that she's able to make those clutch shots, this time taking out that Reaper. What a relief everyone managed to avoid getting zombified this time around :x
also, unrelated but man your Highfleet campaign has been intense! You got this o7
This was a really fun one to play and I felt like my high level soldiers really demonstrated their capability with the shots they were pulling off as well as how easily they could reaction fire. It could have gone a lot worse if I couldn't rely on them to do so,
27:13 even more nonchalant shooting than the Olympic air pistol guy from Turkiye
More, faster!! :)
Well done, always fun to watch! :)
That was absolutely insane while done for only having one guy go down well played, I think the grenade launcher guy with a good call as he's good at hitting groups of enemies and clearing cover just causing chaos in general, thanks for the video appreciate it👍
Also well timed in turning zombies to reapers on their turn with reaction shots, leaving the best chance of finishing them off during the subsequent his turn.
And generally very good reaction shot ambush tactics. It also shows the effects of having a decently levelled squad with adequate firepower (for now) in that they are now fairly good at hitting with their reaction shots and the weaponry has a good chance of killing the aliens in a few shots.
I’m not sure, but it might be time to move towards the next level in weaponry soon, considering the number of hits one of the drones and a couple of the other aliens were able to absorb.
However, the drone that was killed in a single magnetic shotgun reaction blast might suggest that the weapons are still holding up.
yeah I think he even also missed that first shot which turned out to have killed one 37:38
Literally seconds before you ended the turn and that gang descended on Anders, I was thinking how pissed I'd have been if you got her killed by hanging her out to dry on her own like that. Glad she survived.
Ander's has been my favorite so far and that shield upgraded seems to have really worked out.
Shred 303's interceptor wing could be Phoenix to keep up the mythological theme and since their base's namesake keeps coming back from the edge of death
The Game was very gracious with you at the end. That Reaper must just had a little to less TU for it's attack.
Miller for the Angels at Cube would be cool.
Lookup Miller Indices, they form planes in cubic crystals so would be kind of like the internal strength of The Cube.
4:30 When you lose a plane, is it actually lost? I vaguely recall something about them being out of action for a couple weeks and then returning
Edits and spoilers below
6:17 The UFO - well, both of them - are not that far from the dropship - might be time for fighter escorts on Danny Boy. There've been a couple mentions of UFO interceptors trying to hunt down your aircraft - IDK if skyranger-hunting is a real thing for them, but you probably don't want to find out it is the hard way
9:00 Can you throw weapons instead of just dropping them? Because you could maybe have a very strong soldier carry a second rifle and throw it to the shieldbearers when you need to. Also have fun with the legally distinct chryssalids
11:24 Flesh still had pistol shots there, possibly on the reaper
13:23 You say civilians and local military, I say future aliens. Aren't chryssalids fun?
14:30 Not sure corners are such a good spot against melee units
17:20 "I think they just killed a zombie" is code for "I think they just made a Reaper." In the original XCOM, zombies were slower than chryssalids, and didn't have children, so it was often worth leaving them in zombie mode unless you had the firepower to fully kill them immediately. Of course, they turn on their own eventually
25:00 Was about to comment about double grenading, but you got it
28:50 The grenade launcher only holds four grenades? Damn, that's pathetic
32:02 Smoke hurts the drone, doesn't hurt the reapers
39:00 I'd maybe flare with the shield instead of Anders, who is probably your best reaction fire in that area
Right. It's out for something like a week, or 1 day if you pay to expedite repairs.
RUN! GET INTO THE CHOPPA (or hold it)
Yay!
Our last line of defence....
Hold the mc burger town
Well played, i loved the repositioning. Feels like they could up the accuracy of grenade launcher a bit.
Was a snap instead of an aimed shot (correction: I thought you meant the first shot)
They've definitely changed the function of the grenade launcher in milestone 4 updates. It fires in an arc which allows you to shoot over buildings with enough accuracy.
@@charleston_ Oh that sounds great. I never used to equip it (throwable grenades made more sense), but now I will give it a try for sure.
Guess I'm going to bed late :D
Your team breakdown made me think why troop transports don't have cargo areas?
Hmm, good job overall, but I think your tactics is a bit "everyone for everything". In real soldiery you have folks moving under covering fire. Basically you establish a fire perimeter and have one section move while the other covers. After moving they switch roles- first section covers while the second moves. You've also made too many assumptions about buildings being clear- they weren't. Luck (which is applied skill) was with you today, but it could have ended way worse, especially near the end when you got a bit impatient. Also your fire teams could not support each other through most of the mission, putting them at risk and causing you to fight on two fronts with weaker forces which costed you a KO'd soldier.