Xenonauts 2 - Milestone 3 Part 19: Hold the LZ!

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  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • Pretty tough little Terror Mission to start your weekend! Shred 303 indeed.
    Special thanks to everyone who has supported me through my Ko-Fi! (ko-fi.com/phros)
    My Discord: / discord
    Second Channel: / @phrostoo

ความคิดเห็น • 32

  • @GregoryPrimosch
    @GregoryPrimosch หลายเดือนก่อน +17

    “No MARS for some reason”… we all know the reason, robot killer.

  • @dallasadams7039
    @dallasadams7039 หลายเดือนก่อน +13

    7:19 Not me shouting "ITS NIGHT TIME!" to no one but my cat.

  • @theslammerpwndu7945
    @theslammerpwndu7945 หลายเดือนก่อน +5

    just want to say this, you move people across the flanks to much and end up people unsupported. It works great when you pivot and take out the threat but what consistently happens is that new threats pop out of where you just stripped defences. You end up leaving one dude on a flank who then gets messed up by a pod while you've sent your entire team to deal with a couple of aliens. There is great tactical advantage in knowing an area is locked down rather than leaving a skeleton crew and hoping for the best.
    This is over the course of the whole campaign, not just this mission

  • @guilliamlille6123
    @guilliamlille6123 หลายเดือนก่อน +7

    Babe, wake up! It's dawn in Australia and Phrosphor is uploading Xenonauts

  • @Zephyrite
    @Zephyrite หลายเดือนก่อน +2

    holy shit, what a mission! And 303 even survived, what a legend! Juniper got hurt again, I think she's spent more time staring at hospital walls than the barracks at this point, but at least her accuracy is high enough now that she's able to make those clutch shots, this time taking out that Reaper. What a relief everyone managed to avoid getting zombified this time around :x
    also, unrelated but man your Highfleet campaign has been intense! You got this o7

    • @Phrosphor
      @Phrosphor  หลายเดือนก่อน

      This was a really fun one to play and I felt like my high level soldiers really demonstrated their capability with the shots they were pulling off as well as how easily they could reaction fire. It could have gone a lot worse if I couldn't rely on them to do so,

  • @Nortonius_
    @Nortonius_ 22 วันที่ผ่านมา +1

    27:13 even more nonchalant shooting than the Olympic air pistol guy from Turkiye

  • @DSMTyralion
    @DSMTyralion หลายเดือนก่อน +1

    More, faster!! :)
    Well done, always fun to watch! :)

  • @2514ben88
    @2514ben88 หลายเดือนก่อน +1

    That was absolutely insane while done for only having one guy go down well played, I think the grenade launcher guy with a good call as he's good at hitting groups of enemies and clearing cover just causing chaos in general, thanks for the video appreciate it👍

    • @DebatingWombat
      @DebatingWombat หลายเดือนก่อน +2

      Also well timed in turning zombies to reapers on their turn with reaction shots, leaving the best chance of finishing them off during the subsequent his turn.

    • @DebatingWombat
      @DebatingWombat หลายเดือนก่อน +2

      And generally very good reaction shot ambush tactics. It also shows the effects of having a decently levelled squad with adequate firepower (for now) in that they are now fairly good at hitting with their reaction shots and the weaponry has a good chance of killing the aliens in a few shots.
      I’m not sure, but it might be time to move towards the next level in weaponry soon, considering the number of hits one of the drones and a couple of the other aliens were able to absorb.
      However, the drone that was killed in a single magnetic shotgun reaction blast might suggest that the weapons are still holding up.

    • @hev360
      @hev360 หลายเดือนก่อน

      yeah I think he even also missed that first shot which turned out to have killed one 37:38

  • @joesoap7546
    @joesoap7546 29 วันที่ผ่านมา

    Literally seconds before you ended the turn and that gang descended on Anders, I was thinking how pissed I'd have been if you got her killed by hanging her out to dry on her own like that. Glad she survived.

  • @kalebjohnson3410
    @kalebjohnson3410 หลายเดือนก่อน

    Ander's has been my favorite so far and that shield upgraded seems to have really worked out.

  • @aviatorengineer3491
    @aviatorengineer3491 หลายเดือนก่อน

    Shred 303's interceptor wing could be Phoenix to keep up the mythological theme and since their base's namesake keeps coming back from the edge of death

  • @TheKerberos84
    @TheKerberos84 หลายเดือนก่อน +1

    The Game was very gracious with you at the end. That Reaper must just had a little to less TU for it's attack.

  • @charleston_
    @charleston_ หลายเดือนก่อน

    Miller for the Angels at Cube would be cool.
    Lookup Miller Indices, they form planes in cubic crystals so would be kind of like the internal strength of The Cube.

  • @manyheadedmishaps6182
    @manyheadedmishaps6182 หลายเดือนก่อน

    4:30 When you lose a plane, is it actually lost? I vaguely recall something about them being out of action for a couple weeks and then returning
    Edits and spoilers below
    6:17 The UFO - well, both of them - are not that far from the dropship - might be time for fighter escorts on Danny Boy. There've been a couple mentions of UFO interceptors trying to hunt down your aircraft - IDK if skyranger-hunting is a real thing for them, but you probably don't want to find out it is the hard way
    9:00 Can you throw weapons instead of just dropping them? Because you could maybe have a very strong soldier carry a second rifle and throw it to the shieldbearers when you need to. Also have fun with the legally distinct chryssalids
    11:24 Flesh still had pistol shots there, possibly on the reaper
    13:23 You say civilians and local military, I say future aliens. Aren't chryssalids fun?
    14:30 Not sure corners are such a good spot against melee units
    17:20 "I think they just killed a zombie" is code for "I think they just made a Reaper." In the original XCOM, zombies were slower than chryssalids, and didn't have children, so it was often worth leaving them in zombie mode unless you had the firepower to fully kill them immediately. Of course, they turn on their own eventually
    25:00 Was about to comment about double grenading, but you got it
    28:50 The grenade launcher only holds four grenades? Damn, that's pathetic
    32:02 Smoke hurts the drone, doesn't hurt the reapers
    39:00 I'd maybe flare with the shield instead of Anders, who is probably your best reaction fire in that area

    • @johnhonker437
      @johnhonker437 หลายเดือนก่อน

      Right. It's out for something like a week, or 1 day if you pay to expedite repairs.

  • @CoolSs
    @CoolSs หลายเดือนก่อน

    RUN! GET INTO THE CHOPPA (or hold it)

  • @charleston_
    @charleston_ หลายเดือนก่อน +1

    Yay!

  • @BaghdadBill03
    @BaghdadBill03 หลายเดือนก่อน

    Our last line of defence....

  • @SneedRemembrancer
    @SneedRemembrancer หลายเดือนก่อน

    Hold the mc burger town

  • @erkanerken95
    @erkanerken95 หลายเดือนก่อน

    Well played, i loved the repositioning. Feels like they could up the accuracy of grenade launcher a bit.

    • @bantakkor8039
      @bantakkor8039 หลายเดือนก่อน

      Was a snap instead of an aimed shot (correction: I thought you meant the first shot)

    • @charleston_
      @charleston_ หลายเดือนก่อน +2

      They've definitely changed the function of the grenade launcher in milestone 4 updates. It fires in an arc which allows you to shoot over buildings with enough accuracy.

    • @erkanerken95
      @erkanerken95 หลายเดือนก่อน

      @@charleston_ Oh that sounds great. I never used to equip it (throwable grenades made more sense), but now I will give it a try for sure.

  • @willbradley1734
    @willbradley1734 หลายเดือนก่อน +1

    Guess I'm going to bed late :D

  • @CounterfeitDuck
    @CounterfeitDuck หลายเดือนก่อน +1

    Your team breakdown made me think why troop transports don't have cargo areas?

  • @bjorntrollgesicht1144
    @bjorntrollgesicht1144 หลายเดือนก่อน

    Hmm, good job overall, but I think your tactics is a bit "everyone for everything". In real soldiery you have folks moving under covering fire. Basically you establish a fire perimeter and have one section move while the other covers. After moving they switch roles- first section covers while the second moves. You've also made too many assumptions about buildings being clear- they weren't. Luck (which is applied skill) was with you today, but it could have ended way worse, especially near the end when you got a bit impatient. Also your fire teams could not support each other through most of the mission, putting them at risk and causing you to fight on two fronts with weaker forces which costed you a KO'd soldier.

  • @Squall-ln1is
    @Squall-ln1is หลายเดือนก่อน