1.19 Skyblock: Automatic Deepslate Farm (Episode 47)

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  • เผยแพร่เมื่อ 6 มี.ค. 2023
  • Automating a potion based deepslate farm
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    Outro: Reckless by Olivaw / olivaw Creative Commons - Attribution 3.0 Unported- CC BY 3.0 creativecommons.org/licenses/... Music provided by Music for Creators • Reckless - Olivaw
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ความคิดเห็น • 291

  • @monkepog3236
    @monkepog3236 ปีที่แล้ว +627

    hey ilmango, i wanna say this series is absolutely amazing and i appreciate that you are continuing your hard work despite some people not liking creative content. you are the youtuber and you can make your own decisions, if you decide that working in creative then survival is the best for your and less time consuming do that! it also means you will get more time to play survival and more time to edit rather than messing around with farms in survival that haven't been designed. good luck with the series ilmango, loving it so far!
    edit: many people love watching you design farms in creative, don't let the negative thoughts get to you. keep up with the great work.

    • @jamess.7811
      @jamess.7811 ปีที่แล้ว +32

      "you are the TH-cam"

    • @MrCimik
      @MrCimik ปีที่แล้ว +24

      I'd also like to add that the thought process of designing the farms is much more interesting to me than the actual building part.

    • @yt.personal.identification
      @yt.personal.identification ปีที่แล้ว +12

      I agree totally.
      I may choose to do it differently, but watching the whole process is quite refreshing when compared to the typical video watching someone build something designed off-screen.

    • @JacksonCantSing
      @JacksonCantSing ปีที่แล้ว +1

      Agreed same same same ❤

    • @tlarsen1221
      @tlarsen1221 ปีที่แล้ว +10

      ​@@yt.personal.identification that's why I watch guys like mango and gnembon because they explain WHY a farm works. Not just doing block by block tutorials

  • @avocado1st
    @avocado1st ปีที่แล้ว +211

    I'm pretty sure it's because of y

    • @HenryWeese
      @HenryWeese ปีที่แล้ว +11

      Interesting, but does this explain how 3 or 4 blocks are able to be transformed if it's only down to a one block "rounding" error? Genuinely curious

    • @BisUm3
      @BisUm3 ปีที่แล้ว +3

      trunc(Y-1) .. round(Y+1)

    • @avocado1st
      @avocado1st ปีที่แล้ว +10

      @@HenryWeese It's seems intentional. It expands bounding box of the potion entity by 2 up and down (on y axis) and by 4 in xz. So you get a box slightly larger than 4x2x4. Then it converts all blocks with coords >= truncated lower bound and < untruncated upper bounds. Also I think that position of potion when hitting full block from above is not an integer, but slightly above (if it was exactly at the grid there would be no issue with truncating).

  • @ergomate9092
    @ergomate9092 ปีที่แล้ว +230

    The issue with the deepslate generator might just be down to timing. The splash potion might land while the lower layer is in motion, stopping them from converting.

    • @RobertHarris1
      @RobertHarris1 ปีที่แล้ว +6

      He would’ve picked that up in creative

  • @danielngmoen3901
    @danielngmoen3901 ปีที่แล้ว +423

    could the problem be the velocity of the potion?
    Since the potion brewer was built on top of the stone generator with no distance it doesn't get time to accelerate much

    • @lindleya
      @lindleya ปีที่แล้ว +74

      that was my thought as well. in the test world there was a few blocks between the soul sand and the stone platform, but in the skyblock world it was right on top

    • @bluesillybeard
      @bluesillybeard ปีที่แล้ว +41

      It could also be a weird numerical accuracy bug, but velocity sounds more likely to me.

    • @mikaelforland
      @mikaelforland ปีที่แล้ว +7

      So I know splash potion gives a bigger effect on mobs if you hit them directly and less if it land on the block next to it. Maybe height and speed gives off a bigger splash radius.

    • @XenophonSoulis
      @XenophonSoulis ปีที่แล้ว +1

      Velocity is the first thing I thought too

    • @Cyberguy42
      @Cyberguy42 ปีที่แล้ว +30

      That's my guess too: the potion's velocity determines how far it travels between ticks and therefore how far it can penetrate the stone before the collision is detected. With the large drop height, the potion apparently has enough velocity to carry it far enough into the upper stone block to affect the block layer below.
      I just realized that this is also the reason for some problems with one of my item collection systems! The important part is that the system relied on a tripwire to detect falling items. It worked perfectly creative, but not when I built the collection system a few blocks lower in survival. The items must be going straight from one side of the tripwire bounding box to the other without ever actually entering it.

  • @vexed832
    @vexed832 ปีที่แล้ว +73

    Builders are crying tears of joy rn

  • @odrag.29
    @odrag.29 ปีที่แล้ว +123

    I would like to have more use of the "useless" potions like we had with dirt to mud.

  • @UGAlawdawg
    @UGAlawdawg ปีที่แล้ว +60

    Ilmango, I loved the time-lapse cold open. This series is day one TH-cam content for me. I don’t even play Minecraft anymore. I just appreciate quality content… and this is it my friend. Keep up the great work.

  • @lacrimursus8727
    @lacrimursus8727 ปีที่แล้ว +51

    @ilmango The conversion follows the same area of effect rules as thrown splash potions - the affected area is a rectangular prism 8.25×8.25×4.25 blocks surrounding the point of impact. (The fractions rounding off are why the effect is directional.) This means using splash potions from a dispenser could actually convert two different streams of stone (above and below the dispenser) but I wasn't able to figure out any way to make that design actually work, I couldn't fit two stone generators close enough together.

    • @ilmango
      @ilmango  ปีที่แล้ว +32

      I guess the rounding is the reason why it doesn't work in the negative values for the double layer. thanks for the insight

    • @lacrimursus8727
      @lacrimursus8727 ปีที่แล้ว +4

      If you fire the dispenser inside a solid cube of stone, it will convert a roughly 9x8x4 area surrounding the dispenser with a single potion. I think you may be getting diminishing returns from trying to aim the potion so carefully. On my world I just gave up and oriented the machine so that I only had to count to 8 when firing (because I couldn’t figure out counting to 9 in redstone binary lol)

    • @millinoid2151
      @millinoid2151 ปีที่แล้ว +2

      If you use the alignment mechanism from a dropper while pushing a 4x9x4 cuboid into a 5x9x4 cuboid provided the orientation is correct and with the right timing I think a 9x9x4 conversion would be possible to automate…
      Basically sandwich the thick potion in the direct center of the blocks with perfect timing
      No easy feat but a fun challenge i kindof want to mess around with

    • @thefack149
      @thefack149 ปีที่แล้ว +3

      I was thinking subchunks, but with your avatar that close to the action, it shouldn't matter. That said, rounding negative numbers could definitely change things.
      Love the series

    • @ninjmaster5609
      @ninjmaster5609 ปีที่แล้ว

      does this mean if you throw it perfectly you could get a sphere

  • @theaureliasys6362
    @theaureliasys6362 ปีที่แล้ว +50

    Ok. Lemme get this straight.
    Mango spends a lot of time to align potions but then only goes for 2 players instead of 2 and 7/9ths layers (ie, two full layers, and the top most only the outer lanes that guaranteed don't interfere with the option)
    Redstoners and optimization properties.

    • @hellterminator
      @hellterminator ปีที่แล้ว +2

      Yeah that was a weird one. All he had to do was put in three pistons to pull a block out and to the side, the push it back in after the conversion. _Much_ simpler than the potion aligning.

  • @RihardM
    @RihardM ปีที่แล้ว +46

    i love the aesthetic here, floating roads and farms, exposed redstone and all is just so beautiful and interesting looking

  • @TMinusRecords
    @TMinusRecords ปีที่แล้ว +7

    2:30 Always appreciate the music sync

  • @oussamaokbi
    @oussamaokbi ปีที่แล้ว +5

    I just be sitting here watching thinking to myself : "What the hell kinda game Mango and the scicraft server people play?" Like seriously, my man has a bespoke design idea for any random freaking build he thinks of ready in his brain that he either adds on or completely revamps. This is by far the most impressive series from a creative redstone standpoint to the point where any single episode could have a build another youtuber would stretch over a whole season of content . Everything you do is honestly impressive mango you trully are an inspiration!

  • @Audiofizz
    @Audiofizz ปีที่แล้ว +8

    I like a mix of survival and creative content! Love getting into the details

  • @CaiGwatkin
    @CaiGwatkin ปีที่แล้ว +3

    Thanks to the massive render distance and the casual flying around, this world feels so amazing. Having understood the massive effort to get to this point and everything along the way makes it very impressive

  • @NinF37
    @NinF37 ปีที่แล้ว +19

    I know it’s dumb, but it would have been cool if they did this but with infested stone, to give the silverfish spawner a use

  • @my-king
    @my-king ปีที่แล้ว +9

    Ok, I'll grab some food and be watching in a min. You made my night Ilmango!

  • @habretho
    @habretho ปีที่แล้ว +1

    The creative segments were great in this one, I love the troubleshooting of these farms. I always learn something new about the game and it's mechanics as well as here some cool insight into how to align strange entities. defiantly keep it up! love this series, thank you :D

  • @joshdowling7832
    @joshdowling7832 ปีที่แล้ว +2

    I’ve had a really rough day, but when I tell you the moment I saw this video was released, it made my day a little brighter 🖤 thank you so much for making this series Ilmango. It’s definitely my current favorite by a long shot! ☺️

  • @danielsmith6494
    @danielsmith6494 ปีที่แล้ว +1

    ilmango - while you were attempting to build a two layer deepslate farm you in fact ended up building a 2 for 1 cobbled deepslate and smooth stone farm! glass half full.
    Thank you so much for a great episode and series.

  • @MugooMeister
    @MugooMeister ปีที่แล้ว

    your farm caught on fire at the end
    Love your stuff btw. absolute life saver

  • @danielngmoen3901
    @danielngmoen3901 ปีที่แล้ว +4

    from the intro alone I crave snacks because I know it will be a banger

  • @toobag
    @toobag ปีที่แล้ว +3

    you forgot to put the episode in the title, the number

  • @mrkaro7468
    @mrkaro7468 ปีที่แล้ว +2

    Love the intro time laps.

  • @billleiker5314
    @billleiker5314 ปีที่แล้ว

    I'm like the intro music today. Well done as always!

  • @MindlessTurtle
    @MindlessTurtle ปีที่แล้ว

    Cool trivia on the origins of the thick / mundane potions.

  • @matiwrubli
    @matiwrubli ปีที่แล้ว

    Watched every episode, it's been my favourite series on YT since the very first one

  • @gtbkts
    @gtbkts ปีที่แล้ว +2

    Thanks for the awesome content!!!

  • @kaiohshin2322
    @kaiohshin2322 ปีที่แล้ว +1

    Here we go, more mango content!

  • @Nevir202
    @Nevir202 ปีที่แล้ว +1

    Enjoyed how as he was whacking the endermites, some of them flying off to the right made it look like he was sorting them lol.

  • @morphyox6453
    @morphyox6453 ปีที่แล้ว

    It is nice to see you struggling too. I often break my brain over stuff that doesn't work after following a block by block tutorial of some simple farm...

  • @konto-fu9tq
    @konto-fu9tq ปีที่แล้ว

    i appreciate the commitment. i would 100% just turn on the stone generator and place a dispenser hooked up to a clock next to the blast chamber

  • @reedworsham5643
    @reedworsham5643 ปีที่แล้ว +2

    a potential way to allow for the 4 layer design to be simple and reliable would be to just not push any deepslate into rows where the snow layer could be affected, and just accept the loss of ~11% at most of the theoretically possible output of a more complicated farm.

  • @TheCatAliasTNT2k
    @TheCatAliasTNT2k ปีที่แล้ว

    Nice idea using the bubble column. If you want to do three layers, it might be able, if you use iron bars for the "empty block". You just need to take them out (they do not conduct redstone signals) like the podzol earlier and reuse them (make a "closed circuit" for iron bars using block conveyors).

  • @core-indon2364
    @core-indon2364 ปีที่แล้ว +57

    We need this in vanilla, Deepslate has to be renuable!

    • @antibull4869
      @antibull4869 ปีที่แล้ว +11

      Im certain there could be some way to incorporate a renewable deepslate.
      At the very easiest, building a “stone” farm below Z:0 should do it.
      Most difficult… maybe throw it in the nether somehow?

    • @jamess.7811
      @jamess.7811 ปีที่แล้ว +15

      ​@@antibull4869 Y axis is height in Minecraft, not Z

    • @XenophonSoulis
      @XenophonSoulis ปีที่แล้ว

      This sounds good. Then the mundane potion should be able to give some other form of stone.

    • @core-indon2364
      @core-indon2364 ปีที่แล้ว +3

      @@XenophonSoulis Yeah, tuff for exemple

    • @core-indon2364
      @core-indon2364 ปีที่แล้ว +2

      The point is that tuff and deepslate needs to be renuable, any mecanic will be do

  • @krizi8032
    @krizi8032 ปีที่แล้ว +9

    Maybe it doesn't work because of the travel time of the potion? I don't know if it accelerates when it drops down but maybe it only converts one later because it didn't build enough speed to get to the second layer before disappearing?

  • @GoozyaStudio
    @GoozyaStudio ปีที่แล้ว

    I like how you yeeted those endermites in the beginning :D

  • @phantombyte00
    @phantombyte00 ปีที่แล้ว +24

    I wonder if the stone gets converted to deepslate by using the lingering splash potion, by pushing new stone blocks under the lingering potion hitbox to see if they get converted. Although it is incovenient to get lingering potions, this would be a nice reason to farm the ender dragon for lingering potions : )

    • @stevejohncockram
      @stevejohncockram ปีที่แล้ว +4

      It doesn't.

    • @sebastiangrau8409
      @sebastiangrau8409 ปีที่แล้ว +4

      Lingering potions don’t actually make the effect clouds for potions with no effects

    • @lacrimursus8727
      @lacrimursus8727 ปีที่แล้ว +1

      Requires neither lingering nor splash. In the vid mango even shows right clicking stone with a regular thick potion and getting an empty bottle back; all the mod looks for is the effect of a thick potion on a stone block. Regular potion -> targeted block, splash potion -> regular vanilla splash potion range

    • @phantombyte00
      @phantombyte00 ปีที่แล้ว

      ​@@stevejohncockram Thanks!

    • @phantombyte00
      @phantombyte00 ปีที่แล้ว

      @@sebastiangrau8409 Thanks for the info!

  • @NumericFork
    @NumericFork ปีที่แล้ว +2

    To fix the farm, you could remove a single line of stone (and the stone generator for that line) so the potion falls one block lower.

  • @roscocsa
    @roscocsa ปีที่แล้ว

    I always get a bit of a chill when he says It could get a bit complicated.

  • @akshatchheda1102
    @akshatchheda1102 ปีที่แล้ว

    love how you use the non vanilla mechanics and still manage to create an automatic farm out of it.
    Wish these mechanics were in vanilla tho. especially the autocrafting one

  • @johanottoson1373
    @johanottoson1373 ปีที่แล้ว +3

    Yo mangmang you forgot the episode nbr on this one, it’s 47! ;)

  • @fl02k10
    @fl02k10 ปีที่แล้ว

    At 24:45 you left the stonebock infront of the last observer, causing it to fail. But this has been a really great video, especially with the potion throwing and the genius timings!

  • @phantombyte00
    @phantombyte00 ปีที่แล้ว +2

    Possible workaround for the second layer not converting to deepslate: removing the entire middle row where the potion drops. Leave a block where the potion would drop to see if both layers get converted. Maybe add a snow layer or two like you showed when converting 3-4 layers.
    PD: I noticed that on the creative world there is an obsidian block behind the soul sand (minute 23:51) and you don't have it on the survival world (minute 26:38), I don't think this is the issue but I it could be worth the try

  • @nicholashernandez4611
    @nicholashernandez4611 ปีที่แล้ว

    0:47
    Flying ilmango is a happy ilmango.

  • @hellohi2516
    @hellohi2516 ปีที่แล้ว +2

    If you want to fix the one layer issue with the survival farm without much alteration, maybe you could remove the upper row where the potion falls to get it back to 2 layers.

  • @mistabibi8696
    @mistabibi8696 ปีที่แล้ว

    SOOOOOOO DOPE ilmango is the best minecrafter BY FAR

  • @jakeknelsen1570
    @jakeknelsen1570 ปีที่แล้ว +1

    Best skyblock series ever

  • @benjaminknight8041
    @benjaminknight8041 ปีที่แล้ว

    Great episode! Love seeing the cogs turn, it'd be less fun if you just showed the end result, I like the scientific method!

  • @Alanhallow
    @Alanhallow ปีที่แล้ว

    Great video as always

  • @hellohi2516
    @hellohi2516 ปีที่แล้ว +56

    Would it have been much more difficult to have a third layer on top that is just missing the row where the potion needs to fall through?

    • @ErulianADRaghath
      @ErulianADRaghath ปีที่แล้ว +17

      If that works, 4 layers should work as well
      You could put the 4 snow layers in the missing column + an non movable block to form the corner

    • @TheCatAliasTNT2k
      @TheCatAliasTNT2k ปีที่แล้ว

      Third layer should be pretty easy and doable without any player interaction. Four snow layers need the player to place them doesn't it? I wrote a another comment, how to do three layers.

    • @pierrotA
      @pierrotA ปีที่แล้ว

      I come in the comments to say that.
      It was the best solution in my opinion.

    • @Nyerguds
      @Nyerguds ปีที่แล้ว +7

      The timing for inserting them into the block stream might be annoying with a missing row though.

    • @pierrotA
      @pierrotA ปีที่แล้ว +1

      @@Nyerguds True. I did not think of that.

  • @baumeseins
    @baumeseins ปีที่แล้ว +1

    I assume with an increased drop height of the potion it would be possible to convert two maybe even three layers. The falling speed of the potion presses the effect further into the blocks. Probably depends on the collision detection, similar to Doc's arrow railgun on the HC server, shooting through massive mountains.

  • @mippymagic8317
    @mippymagic8317 ปีที่แล้ว

    "And put a dispenser here" nice subtle tf2 reference, "put dispenser here" -heavy 2007

  • @martingogaming1777
    @martingogaming1777 ปีที่แล้ว

    This looks so satisfying!

  • @dukeandnukem9654
    @dukeandnukem9654 ปีที่แล้ว

    Thanks boss, I love these

  • @flipoftheforce3277
    @flipoftheforce3277 ปีที่แล้ว

    Love all your content and this series! I wish people wouldn't complain and just let you enjoy yourself...slowing down the upload rate and ruining it for people like me who play minecraft like you and enjoy every aspect of your video content. Keep it up Mango!! 🥭 🥭 🥭

  • @laurier9436
    @laurier9436 ปีที่แล้ว

    To make your deepslate converter 3 layers, you could use a piston system with honey/slime blocks that move diagonally (forward 1 block, down 1 block), moves the blocks on the side away, and you figure out the rest.

  • @epicbuilderpro3784
    @epicbuilderpro3784 ปีที่แล้ว +1

    I’m probably wrong but I think it might be that the potion is falling too slowly and it was somehow glitching in before.
    Love the series keep it up!

  • @dx8pi6o48
    @dx8pi6o48 ปีที่แล้ว +1

    Song at the start is Backseat Rider by Lupus Nocte

  • @artustan
    @artustan ปีที่แล้ว +3

    it could be the momentum of the potion that the issue - i suppose with enough momentum it could penetrate another lever of blocks?

    • @Cyberguy42
      @Cyberguy42 ปีที่แล้ว +1

      That's my theory, though it would technically be the velocity that matters here

  • @colebrubaker3023
    @colebrubaker3023 ปีที่แล้ว

    Love your vids keep it up!!!

  • @TobiasAG
    @TobiasAG ปีที่แล้ว +6

    Mango you should choose another chunk to build because the new farms are blocking the view of it.
    Maybe restore a chunk close to your new storage/base!

  • @BasilWallace
    @BasilWallace ปีที่แล้ว

    I feel like with white concrete unlocked you've reached peak Mango

  • @FlakoMC
    @FlakoMC ปีที่แล้ว

    ILMANGO MEANS BEST CONTENT EVER ❤❤❤

  • @kraken2623
    @kraken2623 ปีที่แล้ว +1

    Maybe move the potion machine 1 block higher? Could be the soul stone block stopping the extra layer from being converted plus the extra bit of height for the potion to drop

  • @paulelanjikal9710
    @paulelanjikal9710 ปีที่แล้ว

    Haha at 24:56 "The timings are not working anymore", I noticed that you didn't make any timing mistakes, you just forgot to take out the stone block you had used to trigger the observer earlier... was fun to notice the mistake early on and then watch chaos ensue :DD

  • @ris_kis
    @ris_kis ปีที่แล้ว

    Thanks for the interesting video.

  • @dymonkeys7260
    @dymonkeys7260 ปีที่แล้ว +1

    Do you think that if you remove the right piston, it will create a channel in the surface of the stone, allowing the potion to fall one block further, and convert more stone?

  • @pumkin610
    @pumkin610 ปีที่แล้ว +2

    5:22 wish mojang would add this in lol

  • @grahamerwhamer
    @grahamerwhamer ปีที่แล้ว +1

    The beat in sync with the item frames rendering

  • @veryblocky
    @veryblocky ปีที่แล้ว +1

    Would you consider designing the deep slate convertor to just leave the row with the hole in along, so you still get the 4 layers, but just miss out on the 36 blocks in that one row?
    Or you could even push the bottom two layers of that row out too, so you only lose out on 18 blocks.

  • @gissoe
    @gissoe ปีที่แล้ว

    Good music in the start

  • @jin99softhejins85
    @jin99softhejins85 ปีที่แล้ว

    Finally after starting the series when ilmango was at ep 40, I have caught up

  • @NsGaming21
    @NsGaming21 ปีที่แล้ว

    bro that intro never gets old

  • @busy_beaver
    @busy_beaver ปีที่แล้ว

    You can try pulling 2 blocks from below the platform so that the potion would land 1 block lower. Maybe this way the second layer will also be converted.

  • @geoffdavids7647
    @geoffdavids7647 ปีที่แล้ว

    To increase the efficiency while keeping simplicty down, you could have sacrificed one line of the block, and pushed in four layers of stone in two chunks either side of the block. That would have meant you could have a stationary landing spot for the splash potion in the middle.

  • @simonharvey1759
    @simonharvey1759 ปีที่แล้ว +1

    nice farm

  • @derderkommentierte741
    @derderkommentierte741 ปีที่แล้ว

    Nice Music at the beginning

  • @piotroszust-pisnicki211
    @piotroszust-pisnicki211 ปีที่แล้ว

    the potion might be trying to convert the soul sand , so you might have to put the brewing section up a block

  • @Heyght
    @Heyght ปีที่แล้ว

    Ilmango just created a new minigame: Whack-a-endermite

  • @minercraftal
    @minercraftal ปีที่แล้ว +1

    One double piston extender pushing down the center stone can make it double layers, like lmango’s video cus he shows a lot of stuff that I don’t even know about 😂

  • @kadenvanciel9335
    @kadenvanciel9335 ปีที่แล้ว

    Mumbo after seeing the conversion of stone to deepslate: Hold my beer.

  • @DaDaDaDammm
    @DaDaDaDammm ปีที่แล้ว

    You can just block the upper middle stone row with an obsidian block. So the top layer ist 4 blocks stone, 1 block air, 4 blocks stone. So the potion falls 1 block deeper. not full two layer, but way more than a single layer

  • @mrbusch9126
    @mrbusch9126 ปีที่แล้ว

    For your Sugar Cane Farme You could Use your simplified Baboo Farm Design and build a 5, 10, 15... wide Strip.
    No roof needed it never gows to high.
    Just a 5x64 Strip might be enough. For Rockets. I don't know what Raids it might have. But it would be intressting.
    I'm not finished with mine in Singleplayer. I just need to build up a good colection System.
    Maybe I just put Hopper Spam under Mud.
    I'd like to See some smaller farms that are easyer to recreate than the huge ones in Sicraft

  • @nickiosaurus6130
    @nickiosaurus6130 ปีที่แล้ว

    I love the videos first off*, I like the isolated farms running into the blast chamber, but would it be possible to drop the potion from the same place as the TNT in the blast chamber? You could maybe get a reliable 3 layers?

  • @nram3930
    @nram3930 ปีที่แล้ว

    Opening track is fire.

  • @zer0701
    @zer0701 ปีที่แล้ว

    "Fully automatic diamond farm - it's always good clickbait" lmao, good one

  • @pies32
    @pies32 ปีที่แล้ว +1

    mango! please add these videos to the playlist!!!

    • @ilmango
      @ilmango  ปีที่แล้ว +1

      just did. It was much better when youtube had an option to do it automatically.

    • @pies32
      @pies32 ปีที่แล้ว +1

      @@ilmango Thank you!! Also I love your videos, been a longtime viewer. Amazing work on the skyblock!

  • @v0id_d3m0n
    @v0id_d3m0n ปีที่แล้ว

    Maybe the lingering potion would affect incoming stone as well because it lingers

  • @newtonthenewt1400
    @newtonthenewt1400 ปีที่แล้ว

    The 1 layer could just be because of velocity of the potion or rounding error, or something like that.
    Also, with the idea that you could get an extra layer by having a 1-block gap not being feasible, you could just have a one-row gap on the top layer which would add an extra 72 deepslate blocks per potion. However, having that gap may interfere with timings of course.

  • @diegomelgar5866
    @diegomelgar5866 ปีที่แล้ว

    We all watching ilmango making another cobblestone farm
    Ilmango thinking about making another cobble farm so he can build the world

  • @goop9086
    @goop9086 ปีที่แล้ว

    The issue might might because of deepslate generation in a normal world. The game could be confused on what to do with the deepslate generating in in a void world that usually would have deepslate.

  • @wymantech
    @wymantech ปีที่แล้ว

    automatic diamond farm will be huge talk amongst the 4th grade classrooms

  • @Alanhallow
    @Alanhallow ปีที่แล้ว

    You can get 234 blocks converted with one potion if you don't use the center piston of the top layer to push the stone.
    Or even 306 if you don't use it without top 2 pistons and the snow layers.

  • @gavin5410
    @gavin5410 ปีที่แล้ว +1

    imagine if you could smelt any item in a furnace, but if it wasn't the right type of item for any recipes it made a "pile of burnt trash", that's essentially what the useless potions are

  • @iIO_OIi
    @iIO_OIi ปีที่แล้ว

    Lava adds a lot more burn time to the player per unit of time you spend in it than fire, I think soup fire has something similar going for it, or maybe that's just more damage.

  • @briourbi1058
    @briourbi1058 ปีที่แล้ว

    Does the potion need to land? Or is it possible to have a potion suspended in water just above the stone layer?

  • @Kasperbjerby
    @Kasperbjerby ปีที่แล้ว

    I like how he has unlimited ressources and don't have to think about the amount of potions used, but he still try to make it super efficient 😂

  • @darkknight7040
    @darkknight7040 ปีที่แล้ว

    wow amazing farm!!
    Im no redstone expert but..
    could it have something to do with the fact in your test world you where dropping the potion from a higher spot?
    Further away from the stone?
    I know that speed can play with the stats in Minecraft...

  • @MrAcuriteOf1337
    @MrAcuriteOf1337 ปีที่แล้ว

    You could remove just three layers of one row of stone in order to add the snow dimple to get four layers, just replace that with obsidian or something, and get 297 per potion. Or have one row and one layer of obsidian, and get 234. You don't have to do anything too fancy.

  • @justlookaroundpeople
    @justlookaroundpeople ปีที่แล้ว +1

    Nice!