Don't laugh, I know a French streamer (Antoine Daniel) who built a tower made of dirt called “la TDM”, meaning “the shit tower” and it's surprisingly beautiful once he customized it with other blocks, especially with shaders. So that would be incredibly useful for him XD
I once was having lunch in between two CFD tutorials during my engineering masters. My lecturer saw my screen very confused as 'minecraft'. I then turned to him and said 'it's a hell of lot more confusing that what we're do here' and tired to guide him down the rabbit hole of technical minecraft.
@beardedPUCK i don't understanding if redstone, but id like to and i think its a better understanding than most people, i mainly watch these kinds of things because i love problem solving
Thanks for featuring my farm. I love the improvements you made. Bonus points for pronouncing my name right. I have had people literally call me dark horse. :D If y'all are interested I have a, IMO, cooler version on my channel but unfortunately it is bigger and its output isn't as convenient for this particular setup cubic is going for.
I truly appreciate how you take a few minutes to explain how to optimize timings instead of just saying "yeah this is the optimal delay between steps and no I will not elaborate." It's like that old saying: give a man a farm and he produces dirt, teach a man to make a farm and now he needs a superindustrial storage system for all of his insane farms
I love to see your thinking process and how you break each problem to "simple" tasks. That's the core of developing something and you apply it to minecraft. I loved the video !
@@nv_takeout this is the core of what a developer do, and it uses programming to achieve those simple tasks, being a developer is not about programming, its about solving problems, and programming is just a tool that devs uses
I actually tried designing a large spruce based dirt farm that wasn't about max speed but rather utility. I want to try and make a farm that has full utility allowing you to choose to farm all logs, bonemeal consumption free (cycling between moss generation and dirt generation) and a few other features. You've inspired me and I think I'll give another crack at my dream farm
It's a tough challenge with all the moving pieces but very rewarding in the end once everything works properly. Took me like a whole day or two to get my own design perfect but got 9k dirt per hour + extras in the end. Best of luck to you with your design though
as an avid skyblock player this is the single best minecraft video I've seen. Useful, informative, and entertaining. I actually kind of understand what's going on in a Redstone video for probably the very first time ever.
Watching you explain the design process behind your farms makes me almost feel like I came up with them by myself. And that within just half an hour! I neither want to spend tens or hundreds of hours trying to figure out everything on my own, nor do I want to copy someone else's design without knowing how it actually works. Your videos make this possible and I love it!
You’re definitely in my top 5 best TMC ytbers. I love these long videos explaining in detail the design process without losing any time. Like, the cuts are perfect. We get all the info without losing patience.
Cubicmeter, thank you for bringing me with the whole development behind your new additions! Technical minecraft can look scary, but when somebody like you explain his though process every steps of the way, it make me want to make my own farms! Can't wait to see your copper aging module.
I love this farm, it's amazing once it's built, BUT I wish I knew that it was directional. I initially built it in the wrong orientation (twisted it 90 degrees). Luckily with the help of the structure block I didn't have to rebuild it.
Well now that we have automated dirt blokstreams it might be possible, although I don't think grass can spread to podzol so it might need to be a separate farm.
Those timing command blocks are EXACTLY what I needed the other day... and I was sitting there counting massive repeater lines with /tick freeze ;-; So glad I won't have to deal with that anymore :D
cubic, you're a genius! I tried to figure out such a farm months ago but got absolutely nowhere, and gave up. but you just showed it it actually possible to make an automatic tree farm! awesome!
That’s perfect ! Incredible ! I’ve done the omnifarm on my server, and then I’ve started to design in creative a mud and clay converter. This dirt farm is insane but personally I prefer mine some shulkers of dirt and then put the dirt manually in a mud converter where I have the choice to send in the blast chamber the mud (for mud bricks), or the clay after some afk. I also need to say that this farm is maybe too much powerful and laggy for my little server with friends buuut thanks !! 😊
Hmm that could be interesting ! But I’m always scared about block updates and a lot of flying machines in a same place. And mining dirt for an hour is quick and easy. But I’m definitely waiting for the mud/clay converter ! Good luck to design it, and see you soon 🔜
thank you for this incredible video. I love how you explain everything youre doing and are aloways giving tips and tricks for us if we want to try to design something ourselves. i hope to see more of your great videos in the futurer. keep up the great work. :D
Hey cubic, I've created that farm in my world and I managed it to work, but I found a problem in your design To explain it better, in your world, there is a dropper in the coordinates x:15 y:61 z:7 that is not being powered, the observer that was meant to be powering it, is actually powering a waterlogged stair, and because of that, no bone meal can flow through the farm up to that point It's actually pretty easy to fix it, you just need to power it using observers coming from the second dropper behind it (at least that's the way i've used to fix it) And thank you for this farm, awesome work man!
I was wondering how hard it would be to make a podzol-based dirt farm pretty similar to this because it seems for a lot of people the passive azalea is more popular. Love how incredible this omnifarm is becoming.
My take on rooted dirt option. It might still be the worse of the two ideas because it is slow. But I believe there should be a possibility to make a farm for 1 semi afk person. A moss farm can make all the azalea saplings. You put them into a system that feeds players items. The player has the saplings in their off hand and in their main hand a hoe.
Ilmango has a rooted dirt-->clay farm, which doesn't need AFK-ing, just loading the chunks, but it's very slow. Maybe ~0.5 shulker/hour. I upgraded his idea added one more Azelea unit, and made it a little faster, but it's still ~1 shulker/hour (I don't know the exact numbers, I don't use carpet).
@@MagyarAdam15 this is what I don't get about this farm. He made a whole point about avoiding having a player involved. But now it's just a pod farm that requires both a player to run and a player to advance to the next stage (mud).
My favorite absurd, head spinning redstone thing he said was “The use of flying machines to crush leaves in tree farms is not very optimal because they’re very slow and take a long time to process a tree” (22:02) when he just demonstrated that it takes less than 4 seconds to crush 4 tree scaling minutes worth of leaves😂😅😅
Every time I watch one of your videos, I am reminded of how interesting and aggravating Minecraft's Quantum Physics are. (redstone priority quasi-ticks; the order in which redstone components activate in a single tick) (I think that's what it was called. Its been a while since I saw that video)
I love someone else has tried to do a podzol farm :D Here are soethings I discovered while trying to do my own, to add up to this video 1) From my research, you can make the podzol area 4 wide, instead of 3, and thats really where the maximum really peeks. Although I agree that beeing 3 wide is much more convinient for making it into a block stream (although it isnt hard to make a custom chamber for it :P) 2) there is a sweet spot, where you dont need to clean up the water, and the stuff should grow just fine, its inconsistant due to a bug, but if instead of 2 blocks below, you make it grow, at surface level, or one below, you wouldnt need to clean the leaves the stuff over the podzol, you would just need to clean up the leaves. 3) I tried to hook it up to an enderman silk touch station... and since it is defenetly too fast, you could actually make it in the end, and slice the rates into full dirt thingy to an about a 1/3 podzol 2/3 dirt (maybe an idea for the next video just saying...). there are a 100 ways to optimize this kind of farm... but tbh making a podzol farm by it self is its own win. having said that, Im really glad someone has made a better podzol farm, and hopefully someone else tries to improve upon your design too! because dirt is truly the very _basics_ of farming ;)
What are some of the changes to Minecraft do you wish for that would help make building automated tree farms easier? Remove the restrictions around the NW blocks at the sapling level? Better sapling drop rates from a single tree?
I think having some restrictions is perfectly reasonable as it creates a challenge, however what I dislike is counterintuitive things like the directionality of the tall spruce tree, although one benefit of this directionality is that you can prevent the saplings that recieve bonemeal from growing on their own and only allow the tall tree to grow.
@MichaelPohoreski i would say the restrictions on tree growth should be removed, they're opaque and convoluted. trees should just check individually whether each log/leaf can be placed (as in, if there's air/leaves/water there beforehand, which it can replace) i think tree farms would be just as interesting, they would mostly look the same. you need to keep the space for the tree as clear as possible anyway, otherwise you get fewer logs and leaves. there would be new challenges as well, like you couldn't control the growth shape of oak/mangrove at all
breaking news: *australian mad scientist generates massive amounts of dirt using technology beyond comprehension, creates a new continent in a few hours.* *"the dirt maker ? oh yeah it's fueled by human bones." the creator*
Had to replace a waterlogged stair, in the corner next to the bonemeal, beside the dropperline for bonemeal, to a solid block. the dropperline were not activated and the bonemeal in the middle and on the side of the player did not get filled up
Neat! Of course, the end goal would be to eliminate as much of input as possible while maximizing the output, be that player actions or items. By which I mean, wasn't there a compact infinite bonemeal no-player loop farm design that could power this with no need to carry shulkers of bm over there?
I figured the best way to do bonemeal supply would be caches of shulker boxes at each farm, doing a centralised bonemeal distirubution would be way too complex.
sick video. i was thinking about blast chamber farms if a farm is throttled by a 4gt output blockstream we could use more than one blast chamber. (although ik the point of this specific project is getting as much use as you can out of 1.) alternatively a 3gt input blast chamber is probably possible. i might try and make one but i am very inexperienced with zero-ticks
3gt blockstreams are very painful to work with because at extensions you require block event delay to keep the stream moving. This is because in a 3gt blockstream, blocks start moving infront a piston in the same tick that it finishes moving the previous block and so you need to schedule every piston in the blockstream with subtick precision. That said, the blast chamber can actually handle a 3gt blockstream as an input, because the smart piston going into the chamber has block event delay. This means if you have an autoclicker you can convert concrete and other blocks at 24Kph. However the moment you start expanding the 3gt stream, every piston you add must have longer and longer block event delay to run at 3gt.
Now I can automate the main material for my houses
XD
Don't laugh, I know a French streamer (Antoine Daniel) who built a tower made of dirt called “la TDM”, meaning “the shit tower” and it's surprisingly beautiful once he customized it with other blocks, especially with shaders.
So that would be incredibly useful for him XD
clearly your forte is not building
you mean dirt?
brick is the most forgotten block in minecraft
Man, imagine explaining this to a non minecrafter! I’m sure my grandparents would think I need a new hobby if I told them about dirt farms
Just explain that to a non redstoner, they usually turn off their brain in the next blink. Not all of them ofc XD
@@beardedPUCK accurate. though that is mostly because I am tired and got a headache.
I once was having lunch in between two CFD tutorials during my engineering masters. My lecturer saw my screen very confused as 'minecraft'. I then turned to him and said 'it's a hell of lot more confusing that what we're do here' and tired to guide him down the rabbit hole of technical minecraft.
Hey, dirt is actually a resource we are running out of slowly. Flooding and plowing takes away topsoil faster than nature makes it. (Gotta 🤓myself.)
@beardedPUCK i don't understanding if redstone, but id like to and i think its a better understanding than most people, i mainly watch these kinds of things because i love problem solving
I can't wait to build this omnifarm in my survival world
Hello mogswamp from super flat survival minecraft
Hey Mogswampppyy
mog
You don’t need it now. You’re just mining all the dirt you need.
I will remind you of this
finally I can fill in those creeper holes
Thanks for featuring my farm. I love the improvements you made.
Bonus points for pronouncing my name right. I have had people literally call me dark horse. :D
If y'all are interested I have a, IMO, cooler version on my channel but unfortunately it is bigger and its output isn't as convenient for this particular setup cubic is going for.
Cheers, your tree farm concepts were extremely interesting and innovative, especially with the elimination of hopper spam for sapling collection
I truly appreciate how you take a few minutes to explain how to optimize timings instead of just saying "yeah this is the optimal delay between steps and no I will not elaborate."
It's like that old saying: give a man a farm and he produces dirt, teach a man to make a farm and now he needs a superindustrial storage system for all of his insane farms
yeah, I think i'm gonna need ridiculous storage, pretty sure he got a shulker farm in there for this express purpose.
I love to see your thinking process and how you break each problem to "simple" tasks. That's the core of developing something and you apply it to minecraft. I loved the video !
breaking problems down into simple tasks is the core of programming?
@@nv_takeout this is the core of what a developer do, and it uses programming to achieve those simple tasks, being a developer is not about programming, its about solving problems, and programming is just a tool that devs uses
My favorite part was when he said it’s cubin time and cubed on everyone.
i love it when he cubes 😩
Lol by brain went "...when he said it's morbin time and morbed on everyone" and fucking lost it at the word 'morbed'
Hey spring
@@LDF286 hello ldf286 from minecraft
I actually tried designing a large spruce based dirt farm that wasn't about max speed but rather utility. I want to try and make a farm that has full utility allowing you to choose to farm all logs, bonemeal consumption free (cycling between moss generation and dirt generation) and a few other features. You've inspired me and I think I'll give another crack at my dream farm
It's a tough challenge with all the moving pieces but very rewarding in the end once everything works properly. Took me like a whole day or two to get my own design perfect but got 9k dirt per hour + extras in the end. Best of luck to you with your design though
It's insane how you can easily understand your own redstone
I often find myself not knowing what even is my builds
as an avid skyblock player this is the single best minecraft video I've seen. Useful, informative, and entertaining. I actually kind of understand what's going on in a Redstone video for probably the very first time ever.
FINALLY Cubic makes the most useful farm in Minecraft…
As a landscaper I can totaly agree.
Skyblock will be so much better
Now you won’t run out of dirt when filling up creeper holes
Exactly
I truly appreciated the very clear explanations of the timings involved. I wish all tech vids could be this clear about how things actually work
This is probably your best video up to now, the detailed explanations are really good.
MUCH appreciated, and thank you for explaining so much details in your videos. Always something new to learn!
Watching you explain the design process behind your farms makes me almost feel like I came up with them by myself. And that within just half an hour!
I neither want to spend tens or hundreds of hours trying to figure out everything on my own, nor do I want to copy someone else's design without knowing how it actually works.
Your videos make this possible and I love it!
You’re definitely in my top 5 best TMC ytbers. I love these long videos explaining in detail the design process without losing any time. Like, the cuts are perfect. We get all the info without losing patience.
Cubicmeter, thank you for bringing me with the whole development behind your new additions! Technical minecraft can look scary, but when somebody like you explain his though process every steps of the way, it make me want to make my own farms! Can't wait to see your copper aging module.
Someone get Sipsco to hire this man
I love this farm, it's amazing once it's built, BUT I wish I knew that it was directional. I initially built it in the wrong orientation (twisted it 90 degrees). Luckily with the help of the structure block I didn't have to rebuild it.
Would you ever be interested in designing a grass block farm?
Well now that we have automated dirt blokstreams it might be possible, although I don't think grass can spread to podzol so it might need to be a separate farm.
Those timing command blocks are EXACTLY what I needed the other day... and I was sitting there counting massive repeater lines with /tick freeze ;-;
So glad I won't have to deal with that anymore :D
I really love how you explain your train of thoughts on your designs. Not many people do it.
Nice to see you give dirt farms a try. I’m currently designing a 18k rooted dirt farm using buffers. Wiring this takes so much time though. xD
Man, the technical side of my brain is absolutely loving these omnifarm videos! Keep it up good sir!
14:44 was gold
I like how you present problems and it sounds like its acctualy relevant, and then you say, in the same tone, the solution. Great vid
Now with autocrafters existing, I think the piglin bartering farm is also viable
Yup worth it, liked it a lot
Just got this built in my skyblock world....finally getting some much needed dirt. Thanks for this excellent farm!
cubic, you're a genius! I tried to figure out such a farm months ago but got absolutely nowhere, and gave up. but you just showed it it actually possible to make an automatic tree farm! awesome!
The best farm of the world and a great vid gg
This was an enjoyable video. I liked seeing your design process to come up with this farm!
👍 for using the term 'Slimestone'.
Can't wait for the next video
didnt relize your omnifarm was gonna be updated to include more farms, anyways love your omnifarm design
Can't wait for the dirt to clay conversion addition
Finally something worth my time
21:39 *slimestone is my passion*
This was amazing video!
Excellent video! Thank you
another awesome video! nice work bro
Great farm! love the look into how to do timings and the farm itself!
16:32 I think Iskall deserves naming rights for that one. The Dual 3 block 4 tick feed tape.... of doom.
That’s perfect ! Incredible !
I’ve done the omnifarm on my server, and then I’ve started to design in creative a mud and clay converter.
This dirt farm is insane but personally I prefer mine some shulkers of dirt and then put the dirt manually in a mud converter where I have the choice to send in the blast chamber the mud (for mud bricks), or the clay after some afk.
I also need to say that this farm is maybe too much powerful and laggy for my little server with friends buuut thanks !! 😊
This dirt farm was only 5.43mspt on my system, however the leaf crusher could probably be cut down a bunch as they produce excess saplings.
Hmm that could be interesting ! But I’m always scared about block updates and a lot of flying machines in a same place. And mining dirt for an hour is quick and easy. But I’m definitely waiting for the mud/clay converter ! Good luck to design it, and see you soon 🔜
good stuff man just what i asked on the last video
thank you for this incredible video. I love how you explain everything youre doing and are aloways giving tips and tricks for us if we want to try to design something ourselves. i hope to see more of your great videos in the futurer. keep up the great work. :D
Hey cubic, I've created that farm in my world and I managed it to work, but I found a problem in your design
To explain it better, in your world, there is a dropper in the coordinates x:15 y:61 z:7 that is not being powered, the observer that was meant to be powering it, is actually powering a waterlogged stair, and because of that, no bone meal can flow through the farm up to that point
It's actually pretty easy to fix it, you just need to power it using observers coming from the second dropper behind it (at least that's the way i've used to fix it)
And thank you for this farm, awesome work man!
I have a question for you, does the boat also makes you suffocate every time a tree grows ?
THANK YOU for that video and farm design. I ve being farming dirt half automatic all the time. Not anymore. Great!!
Incredible, I had never seen a dirt farm, and you did it also efficiently, you are god.
Technical Builds are so cool, especially when they are so compact and creative.
Love this stuff, very cool
I have learnt so much from your videos in the past 24 hours about technical mc thank you ☺️
Loved the iskall quote 🤣🤣 "great success", also you're a genius
That was an Iskall quote? I thought I was quoting Borat.
@@cubicmetre I guess it was probably him first 🤣🤣 my mind immediately went minecraft.
Actually really interesting, and nice to learn methods of testing and working on redstone
Cool farm, just finished building in a survival world just to realize that i have to destroy it and rotate it the right way to grow the spruce :D
oh boy i sure do looove me some dirt! dirt dirt dirt...
yep thats much better than my old dirt farm
I was wondering how hard it would be to make a podzol-based dirt farm pretty similar to this because it seems for a lot of people the passive azalea is more popular. Love how incredible this omnifarm is becoming.
Awesome!!! It is amazing!!!
Quite challenging to build using Litematica, but it was 100% worth it. Thank you for the amazing farm!
yooo called it on the last comment section lets go
My take on rooted dirt option. It might still be the worse of the two ideas because it is slow. But I believe there should be a possibility to make a farm for 1 semi afk person.
A moss farm can make all the azalea saplings. You put them into a system that feeds players items. The player has the saplings in their off hand and in their main hand a hoe.
Ilmango has a rooted dirt-->clay farm, which doesn't need AFK-ing, just loading the chunks, but it's very slow. Maybe ~0.5 shulker/hour. I upgraded his idea added one more Azelea unit, and made it a little faster, but it's still ~1 shulker/hour (I don't know the exact numbers, I don't use carpet).
@@MagyarAdam15 this is what I don't get about this farm. He made a whole point about avoiding having a player involved. But now it's just a pod farm that requires both a player to run and a player to advance to the next stage (mud).
love that observer rails synergy
My favorite absurd, head spinning redstone thing he said was “The use of flying machines to crush leaves in tree farms is not very optimal because they’re very slow and take a long time to process a tree” (22:02) when he just demonstrated that it takes less than 4 seconds to crush 4 tree scaling minutes worth of leaves😂😅😅
Always enjoy the videos. I love to see the new creations and innovations to create these monster engines
Every time I watch one of your videos, I am reminded of how interesting and aggravating Minecraft's Quantum Physics are. (redstone priority quasi-ticks; the order in which redstone components activate in a single tick) (I think that's what it was called. Its been a while since I saw that video)
I genuinely love you bro
You're making me jelly with all that dirt.
I love someone else has tried to do a podzol farm :D
Here are soethings I discovered while trying to do my own, to add up to this video
1) From my research, you can make the podzol area 4 wide, instead of 3, and thats really where the maximum really peeks. Although I agree that beeing 3 wide is much more convinient for making it into a block stream (although it isnt hard to make a custom chamber for it :P)
2) there is a sweet spot, where you dont need to clean up the water, and the stuff should grow just fine, its inconsistant due to a bug, but if instead of 2 blocks below, you make it grow, at surface level, or one below, you wouldnt need to clean the leaves the stuff over the podzol, you would just need to clean up the leaves.
3) I tried to hook it up to an enderman silk touch station... and since it is defenetly too fast, you could actually make it in the end, and slice the rates into full dirt thingy to an about a 1/3 podzol 2/3 dirt (maybe an idea for the next video just saying...).
there are a 100 ways to optimize this kind of farm... but tbh making a podzol farm by it self is its own win.
having said that, Im really glad someone has made a better podzol farm, and hopefully someone else tries to improve upon your design too! because dirt is truly the very _basics_ of farming ;)
My man is talking about throughput. In Vanilla minecraft. Actual insanity.
What are some of the changes to Minecraft do you wish for that would help make building automated tree farms easier?
Remove the restrictions around the NW blocks at the sapling level?
Better sapling drop rates from a single tree?
I think having some restrictions is perfectly reasonable as it creates a challenge, however what I dislike is counterintuitive things like the directionality of the tall spruce tree, although one benefit of this directionality is that you can prevent the saplings that recieve bonemeal from growing on their own and only allow the tall tree to grow.
@MichaelPohoreski i would say the restrictions on tree growth should be removed, they're opaque and convoluted. trees should just check individually whether each log/leaf can be placed (as in, if there's air/leaves/water there beforehand, which it can replace)
i think tree farms would be just as interesting, they would mostly look the same. you need to keep the space for the tree as clear as possible anyway, otherwise you get fewer logs and leaves. there would be new challenges as well, like you couldn't control the growth shape of oak/mangrove at all
I think this video is so cool, btw.
love the music in this one
Your Ideas are beyond to OUR knowledge
Change my mind
breaking news: *australian mad scientist generates massive amounts of dirt using technology beyond comprehension, creates a new continent in a few hours.*
*"the dirt maker ? oh yeah it's fueled by human bones." the creator*
Brillant. Very well explained
"over thirty minutes long"
And I payed attention to it all while passing out and even understood a good majority of it!
a fine addition to my omnifarm collection >:3
Ahh finally this is just what I need
This will be useful in skyblock
Me having a Pikachu face when discovered that Moss can be converted in podzol
This video is amazin I am looking for a dirt farm...it explain alot of usefull informations👍
Mogswamp totally gonna build this
I'm out of dirt in my survival world, this one will save me.
Had to replace a waterlogged stair, in the corner next to the bonemeal, beside the dropperline for bonemeal, to a solid block. the dropperline were not activated and the bonemeal in the middle and on the side of the player did not get filled up
Now I don’t have to get dirt to fill in creeper holes!
EPIC VIDEO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111 I love dirt
16:35 that borat reference though T-T
every skyblock player thanks this man... i hate hoeing around to get dirt!
Elegant.
Dude, the thing is that the shovel ain't even required: podzol automatically turns to dirt if it stays under another block for long enough
Such a fun and interesting farm!
Wow!🎉
Looking forward to the next edition to the blastchaimber project :)
Neat! Of course, the end goal would be to eliminate as much of input as possible while maximizing the output, be that player actions or items.
By which I mean, wasn't there a compact infinite bonemeal no-player loop farm design that could power this with no need to carry shulkers of bm over there?
I figured the best way to do bonemeal supply would be caches of shulker boxes at each farm, doing a centralised bonemeal distirubution would be way too complex.
5:18 me with my NASA supercomputer: yup
this is sick
Haha, this is the perfect farm for my starting dirt hut :)
sick video. i was thinking about blast chamber farms
if a farm is throttled by a 4gt output blockstream we could use more than one blast chamber. (although ik the point of this specific project is getting as much use as you can out of 1.)
alternatively a 3gt input blast chamber is probably possible. i might try and make one but i am very inexperienced with zero-ticks
3gt blockstreams are very painful to work with because at extensions you require block event delay to keep the stream moving. This is because in a 3gt blockstream, blocks start moving infront a piston in the same tick that it finishes moving the previous block and so you need to schedule every piston in the blockstream with subtick precision. That said, the blast chamber can actually handle a 3gt blockstream as an input, because the smart piston going into the chamber has block event delay. This means if you have an autoclicker you can convert concrete and other blocks at 24Kph. However the moment you start expanding the 3gt stream, every piston you add must have longer and longer block event delay to run at 3gt.