Hello, friends! Before anything, I'd like to thank you all for all the positive feedback that I've gotten, it really does mean a lot and it's a huge additional boost of motivation regarding making other stuff. Speaking of which, I'm already working on the next video, but I just wanted to throw this out as a heads up that it's going to be significantly bigger than this one. It is still Rain World related, but it's going to be more of a close examination of the game rather than casual observations. It's going to be more about the history and development of the game, and analysing why a lot of it is so outstandingly great, and even revolutionary to the industry. I'm not sure exactly how big it's going to be, but looking at the script as it sits before me, it will definitely be longer than 30 minutes, or even 40. And of course, I want to not just maintain the quality that I've set with this video, but I want to improve upon it. I'm also in the process of acquiring a bunch of additional video-related gear, most importantly a proper studio mic, but also a new headset, additional storage space, the works. I figured that this is exactly the kind of stuff that I want to spend my time with. I've got plans for future videos beyond the BIG Rain World one, related to other videogame titles, but also just other media in general, stuff that I find interesting and worthwhile. Hollow Knight comes to mind, another indie game with a tightly knit, fantastic community. So, these are the things that are going to happen in the foreseeable future, things that are already in progress. Also, since I'm getting all this stuff together, I was thinking of setting up some sort of streaming arrangement, where I can broadcast the editing process or me playing through stuff for the first time, this idea is of course completely in it's infancy, but it's something that's been floating around my head. Another similar idea is setting up a community discord, but for a few reasons, that's still a fair bit of way down the road. In any case, I thank you all for the positive comments, words of encouragement, and subscriptions. I am glad that this was a succesful experiment, and I am hard at work on the next thing.
I think Rain World gives the player the purest form of "living as the character," out of practically any game. The tutorial was a concession by the developer, and it makes sense given the introduction that you would be given little to no direction or instructions. You, a juvenile slugcat separated from your family, has no in-story justification to know every single interaction or nuance of surviving out in wilderness. Said instruction was left behind once you were forced to take the plunge during an unfortunate bout of rain. Just like the intro scenes playing once you start the game have information vital to our Slugcat's survival, the slugcat you play as may not have gleamed all of the information needed out of said memories. Perhaps as we the player view what could be considered memories, just like a juvenile panicked and fear stricken in a foreign environment, we may see the knowledge in those snippets of the past and how they can be used in our current predicament. Or at least that's my interpretation of the intro to Rain World, and the significance of those opening scenes.
I spent a little over a year and three separate restarts trying desperately to click with this game. It was so hostile and uncaring that I simultaneously was pushed away because of the difficulty and drawn in because i could tell that I had found something truly special. When it finally did click, when I understood what this game wanted from me, it quickly became one of my favorite games of all time. Theres nothing else quite like it.
I was stuck in the first area for exactly 20 cycles, being frustrated trying to learn how these karma gates work. I then went to drainage system, one of the lategame areas as my second. I went completely the wrong path, but with all this difficulty and experience I became better at the game, and dying was not a punishment, but a reward because I could get better and have even more fun gameplay after.
Rainworld gives you a view of what it's like to try video games for the first time. If you get your grandparents to try super mario for the first time, you find that they ask the same questions, and feel the same frustration. This world was not made for you, and yet, here you are.
this is one of the strangest games ive ever played, this vid inspired me to try it again. for me, this game has the greatest art design in all of gaming, and it has permanently affected my art. Great video, earned a sub.
Is anyone going to talk about the amazing editing in this video?! It’s so good how he seamlessly blends different environments one into the another like when he fell from a place in industrial complex to a deep pit in shoreline, so cool
Rainworld taught me so much in fear from the primal state struggling around slowly gaining my own skill yet somehow managing to stand still and measure the room of wether or not it would be worth waiting a cycle for the creatures to migrate or if I had the knowledge and ability to slip by unoticed. Also had a white lizard long skiny and scraggely, I fought it alot so it slowly learned off me and realized once it gets up from being stunned if it ran at me for the exit behind me it would either bite and make me panic and waste my spear to break out and it would slitther away, leave behind me, or just chomp me down. Saw it use these tactics on scavangers. Frail Tail was my greatest foe in my playthrough, felt sad when I saw it get snatched by a vulture.
10:45 there is hunter mode where you are a carnivore, so you can eat dead lizards and other creatures, and killing enemies gives you points in the end of a run
For me, something just immediately clicked with this game. It was brutally hard, I felt very disempowered and I was frustrated a lot at first, but I simply could not put it down. Something really resonated with me right off the bat and I knew that this game was very special from the moment I booted it up. Several hundred hours later and I almost miss the days when a single green lizard would send me running for my life! Now with experience and knowledge I can take on almost anything with a handful of spears and a can-do attitude haha.
Fantastic video! i had a nearly identical experience and then attachment to this game. You explained well and were articulate. And enjoyable to listen to. Would for sure watch more content from you! Thanks :)
I actually love this game so much, and I’m glad the modding community is keeping it alive for so long Edit: Now for it’s fifth birthday the game is getting new DLC and I canNOT WAIT!
I find it hard to be impartial when talking about Rain World-- I tend to forget just how painful my initial experience with the game was... You did exceptionally well at representing the game in a fair light, that acknowledges what its like for new players-- and the editing OOOHHH such good transitions :D Loving the resurgence this game is having-- feels like more and more videos are coming out to heap praise on the game
Really interesting to see how your past experiences with other games influenced your playthrough, specially the bit where you expected something as a reward for downing a lizard - which truly puts into perspective how some mechanics are so interwoven between titles. Nice vid!
The biggest problem with the game industry nowadays is the push to make games with as broad of an appeal as possible, which has led to the idea that quality gameplay requires including as broad appeal elements as possible. I wish more games would take more risks and make entirely unique experiences like Rain World did.
getting recommended rain world vids again since the DLC is on the way, so glad I found this. Great video! Speaking of the DLC, the steam page mentions *optional* tutorialised hints (whatever that ends up meaning). Depending on how these are implemented, do you think this will have a positive impact on gameplay? Personally I found that the lack of tutorial created a uniqely immersive experience for me.
Well, their adding some new mechanics (producing spears/bombs, crafting) that might need to be taught as opposed to learnt, and there is also the need for people to play the game and give videocult some money
Turned out to be not really helpful because if you buy DLC most likely you've already experienced everything these small tutorials teach you (or it's just me). Still cool and also helps you find out how to complete some passages
This is like, the best video to get people curious and to try out the game. Tickles just enough intrigue without giving anything away (even the map connections, those cuts were SO good) If I ever get a bud who tries and hits that brick wall, this is the vid I'm sending them to hopefully keep em trying such a worth while experience.
Super good. I especially love your narration, it reminds me a lot of LEMMiNO. I don't just mean his voice is similar - there's more to sounding that good than just having a similar voice tone, and you've got it!
You earned yourself a subscription with that "HOWEVER" Dumbledore transition. But seriously, I enjoyed your review and your very thoughtful style. You deserve more subs.
1:50: "everything wants to kill me" Me. *Inhales deeply "over seers. Looks to the moon. Noodle flys. Glow rats. most of the scavengers. Batflys (actually they probably would if they could). Trust me there's more."
This game is exactly what I was looking for, a very challenging game that doesn't require grinding for xp or some type of in game currency to get better. I love the that there are so many regions and multiple paths to follow. I am absolutely fascinated by the lore, and the music is also pretty damn good. This truly is my favorite game.
I first played this game 2020 when the lockdown started I just saw it on the switch store and said "this looks interesting" long story short I died over and over and almost gave up when I got to the final world where the guardians just threw me up and down for not having the x cycle, But regardless I just decided to back track and had some of the best times while playing a game as I got better with combat in such. I became somewhat of expert I knew how to dodge everything even the most difficult of things that where hard to me at first I could pull off easily this game might have been weird at first because I didn't expect it to control the way it did, and most certainly didn't expect it to be as open as it was but I grew to love its weird yet frustrating quirks, and I gotta say it is at the top of my favorite games list.
I just wanted to say I find your word choice stellar. The way you manage to express complex feelings in a few sentences amazes me. I can't wait to see what you'll do next^^
The moment the game fully embraced me was when I was stuck in Industrial Complex, and was near the Scav Treasury. I started trying to escape the shelter but barely kept living, I protected a lot of scavs in the process and I began to know how to kill lizards. I got the chieftain soon enough but I unlocked the red lizard. This was it. This was when I knew this game is for me.
I think my dropping point with the game had been the leg. That one chameleon would fuck me up everytime I came back to the game a couple years later because i did enjoy the game despite the frustration and found it just interesting. The first game thar tought me patience was supermetroid. Where space jumps had to be properly timed and wall jumps that had a short window of opportunity to perform. It was janky. It was certainly a rather janky feeling game, but it also felt mostly consistent and when something went wrong i could feel it was something i did wrong Movement mechanics in this game requires a confidence in your ability. Any time i second guess myself i misstime my buttons
The thing that stuck with me from the game thst I just noticed is how you learn better ways to fight and flee( mostly flee), and these are not unlockable abilities that you get troughout the game, it is you and the slugcat acrually learning hoe to survive, the new ability you get is literally skill... and explosive spears noe and then but you get the point
Great observation! Rain World simulates a kind of "true" progression that's not decided by levels or gear or other kinds of numerical trickery, but how the player learns and grows
This is the type of game that make me delete it on my first try, but somehow when i download it back after like a few weeks, it become easier to me. Maybe bc i know the directions, controls and other stuff, ofc i didn’t beat the game yet but it just so much more fun to navigate around 😅
I struggled with Rain World a bit, genuinely loving it’s world, creatures and even movement, but bumping up against three main things that got me stuck in cycles a few times, namely the One-Hit kills, the length of one Cycle, and areas with zero light. Once I hit a section in the Farm Arrays that I could not feasibly do fast enough to beat the rain, but I could not do any faster than I was, I went mid hunting and found a few things the gently tailor the game to my abilities. There is an easier movement mod out there that just tweaks the input timing for backflips and rolls enough that I could do them consistently whenever I wanted, very helpful. Then there was a Slugcat Stat mod that let me boost my little guy’s jumps by just a couple points, so I didn’t have to play absolutely perfect to make some of the leaps I was missing. Then, in the built in Remix options, you can adjust the cycle time, before a Rain Storm. I initially tweaked this to be way too generous, but tweaked it back so that rain would still be a threat. The light was still an issue tho, until I turned on a neuron glow. Playing a game that’s too dark is kindof like watching a movie or show that’s too dark. After a bit, your immersion is completely broken as you wonder what they were thinking making it that way. Like, it’s realistic, but I can’t SEE anything. I felt this the more so in dark parts of Rain World because their lighting engine is GORGEOUS, there are just places that don’t use it ALL, and that strikes me as a bit baffling. All the dark zones are fully rendered, gorgeous environments, but you can’t see them past your lantern’s glow IF you have a lantern at all. Odd.
Very Cool video. What I got some hints of here, which really I'd love to see more of, is game psychology. How a game makes you feel and demands to be interacted with and how that effects and changes the gamer. The more you can lean into that (compared to a more traditional video game review) than the more success I think you will find! Hope to see more!
An excellent review of an outstanding game. You have a very deep understanding of what makes this game good, you also highlighted the issues I find with many other games. Spot on.
In rainworld you kinda can hit that power fantasy, and I’m not talking about the dlc. Over time in rainworld I began to feel powerful, and it hits so much harder than in other games. Because rather than me feeling powerful because of upgrades or level ups. I was powerful because of skill. And the feel of overcoming challenges purely based of skill and feeling powerful because of it is a feeling I have never felt in any other game
When I started the game, I was curious and intrigued by the cuteness of the Slugcat's and painful brutality of Rain World. Seems I never knew that it would so brutal, played a few days, died and lived some places, met both Looks to the Moon and Five Pebbles then I was off to Sky Islands. The problem was, I kept on dying to the same thing over and over, after all that, I quit the game. Fast forward 4 months of playing Warframe and Terraria, Downpour had released on Console, and I was excited to play Downpour as I was really looking forward to Gourmand. I picked back up from Survivor and tried again, and again, and again, but after so many deaths I was still determined to make it. And that feeling of getting into that shelter might never be felt again. The game my be brutal, but if you persevere through the struggle and pain, you will make it.
This is one of the few videogames I would keep until when I retire. Due to my job schedule I cannot play it, but it will be in my heart to finnish it properly
i like that rain world just simply presents you with a problem and its up to you to get past it my first chouple of lizard ancounters i was mostly running out of fear till i relized i can fight back to go across
great video, you got a sub. I did rage quit the game two years ago, but heard about it recently and came back. And I raged again. This game really is too hard. I'm trying a third time playing as the monk as well as using the wiki, and I managed to reach moon, not without lots and lots of dying. This games puzzles me really. For exemple, if you go out of your way to find a pearl in the outskirt, you feel like you are rewarded for being able to pass the scavenger toll. But I only got stuck in the farmland, and came back, only to get killed again and again by the scavengers for some reason. I've never seen a game that tempts you so much with secondary path and absolutly fuck you up if you dare follow them. But mostly the karma gates are what I found the strangest, the fact that you can't quit the game whenever you wan't without risking to send you several cycle back or stuck you in front of a gate feels just mean. the karma mechanic is totally breaking the suspention of disbelief for me. The worst is that I'm really strating to feel like good player actually have always a high karma and never suffer from the gates, while it is punishing to new players. You know what ? it feels like gate keeping. pun intended.
Been meaning to try this one out, your video just sealed the deal and put me on the right mindset. Shocked that this is actually your first video, you're pretty articulate and the editing is neat. Earned a sub ♡
Rain world is difficult but that’s not because the game is bad, it’s because you have to git gud I kept playing for the gorgeous environment, but also trying again and again in an area was actually part of the fun. Figuring out what does and doesn’t work, getting a clue on how to pass an obstacle, that’s what rain world is about for me I’m only up to garbage wastes in terms of progression, but it’s been a lot of fun so far
What i find interesting about rain world’s story is how little it tells you at the beginning, yet it gradually paints a bigger picture. Not just with the more you learn as you progress but through the environment When i started I didn’t know there was any lore outside of you’re a slugcat trying to reunite with your family Maybe my enjoyment benefits from the fact I rarely play 2d platformers as is, so it’s deviation from the norm stood out to me less. But to me rainworld doesn’t feel like just a platformer, but a survival game hybrid
I’m a person that hasn’t beaten rain world yet, but each time I become too frustrated to keep going, something draws me back into it. It’s one of the best and most unique games I’ve ever played, even though I’ve only seen the first couple of areas. So, yeah. Good game 👍
it's honestly very clean professional for a first video (mine was a clash of clans let's play i made with my cousins with shit audio and lots of cringe) and actually just a really good video altogether
The technique to loving rainworld is to hype yourself up for everything and go in alone I remember dying to the pole plant for the first time and flipping my shit on the fact that exists and hyping myself for all the other wacky creatures considering challenging myself to kill them was one of my favorite parts of the game (Other than Gourmonds/Saints ending in the downpour dlc)
Honestly , this game is less of a game and more of an experience. Everything is crafted meticulously. “Why’s rainworld so difficult in the beginning” ; Heres my mindset. Imagine this, you’re acruLlt that slugcat, this is your new life. A young slugcat who was separated from their family suddenly and way before you fully learned how your body works. You have to learn yourself. There may be context clues (Iggy / The overseer) Just as if you join track and field, you can run sure, but over time you willl learn more how your body works. And eventually you will become a pro. The game makes the progressing YOUR OWN SKILL. This is similar to the experience of being a speed runner, without the constant race against time, but with ALL of the gaining skill over time, rewarding YOURSELF by being better. This game is best experienced semi blind. Except for being told 3 things: 1) *At this moment* are a lone slugcat, the prey of many, the hunter of none. You may change this , but only through youre own determination and skill. 2) you will die, a lot. But eventually, you will get farther each time( until you are the one to be feared. 3) There is more to this world than it seems. Bonds may be created or broken, even with the most unlikely creatures. That will give them the bare minimum, but also so much at the same time
One thing I've been saying to try to prep people when I try to sell them on this game is that it's a platformer with a fighting game control scheme. You don't usually need to learn combos in platformers, but the depth and modularity of rain world's control scheme is all combos. You're trying to pull off finisher moves where the finisher is just getting to the other side of this gap. The best thing I did to actually be able to enjoy this game was load the arena and practice maneuvers - even being able to backflip only sometimes opens things up quite a bit, and once you start getting the muscle memory, even if you can't pull it off on purpose, you're much more likely to pull it off when button mashing in a panic. Like, I can't do the crouched backflip at the end of a slide (whiplash?) on purpose at all, but I pull it off regularly when I'm scrambling.
One thing that I think adds even further to the realism of the creatures is the way that they handle injuries. Unlike most games, as a creature gets damaged it’ll become slower and clearly damaged. At a point it’ll try to run away, bu5 sometimes it’s too late.
Just managed to beat the game after handing moon two neurons and colored pearls each. Transporting them was painful but the trip to the Void Fluid Deep Fryer(TM) from shoreline + traversing the infamous Underhang was abnormally easy compared to my time in Chimney Canopy and The Wall.
Rain world really makes me feel confused about it. On one hand, the mechanics are cool, the story is engaging, subtle, and expressed in game, and each region is incredibly detailed. I also love how much is left for you to find out on your own; it's always satisfying to find out some emergent game mechanic. On the other hand, some of the karma doors are particularly annoying, random lizards have killed me countless times just as I'm going into pipes, and some creature movement glitches (especially with supersonic BLL & DLL) can piss me off. Either way, I'll still always go back just for the thrill of dropwig jumpscares anyway. It's the only game to make me exhilarated tbh, and that on its own is something.
Rain world was terrifying at first, i was absolutely horrified by green lizards, scared of even a mere drop of water. Yet now i am murdering my way trough as both Gourmand and Artificer. I am absolutely in love with the game. The AI, the visuals. THE LORE, THE PERSONALITY AND STORY BETWEEN THE TWO CHARACTERS. It's incredibly amazing, and seeing either of them, just... Sitting there... It truly makes me sob. The music is, aswell simply god-tier, especially ones such as “Capitan” or “Bioengeneering” The game is unique, the locations portray emotion in an amazing way, the creatures are diffrent from eachother. The movement tech is great, tough sometimes a little bit... Strange. I myself rate this game: gameplay: 9.3/10 Story: 9.8/10 Secrets: 7.8/10 Devs: 10/10 Uniqueness: 9.6/10 Overall: 9.6/10 In short; amazing game, but not for the faint of heart (And nerves).
I first played this game back in 2019 i believe, i was immediately turned off, not because i was dying or even anything related to the gameplay itself, i was just too scared lmao. Within the past few days, i tried it again, and i managed to get over my fears. I haven't beaten it yet but im enjoying it so much, the graphics, the soundtrack, the gameplay as a whole, its all so enjoyable for me. Before i picked it up again though, i had watched a few videos on the game and its mechanics (they are the reason i tried it again :D ) and so i had a vague idea of the """goal""" of the game, the ability to pull off more advanced movement techniques, and some little intricacies. So i was lucky i think, at least when it comes understanding the game when getting started. Plus i have a very weird mindset when i play video games, as i tend to have an extremely easy time finding fun in games, even if im making the fun myself, so even if i didn't quite like parts of the game, i could and have and will continue to enjoy the parts i do like.
Whenever I play games I go in blindly playing it, whenever I can't play a game I watch someone play it because I'm interested in that game and the only way I'll be able to experience it is through somebody's playthrough or walkthrough, with or without commentary, regardless of all that, watching someone play it doesn't affect me when I am now able to play the game, for some reason, it makes it hard for me to remember the events, stories and key gameplay mechanics of the game when I'm playing it even though I already watched someone play it, the point is Rain World is a game that I will play regardless of it's lack in directions because I will keep wandering through levels till my discoveries all makes sense to me
They should add a slugcat implanted with an artificial intelligence chip to the campaign for newer players to learn what anything is without backtracking and causing much frustration... make it like a tutorial in a carefully crafted setting where the world is much more sterile and the slugcat always gets rescued, and add it into the lore by making it a post-rain, post-iterator experience where the ancients are still trying to figure out the effects of the void sea by guiding an innocent slugcat into it with a recording device or something similar.
Honestly looking at the gameplay for just 5 minutes and I love it, I'll be looking to play it as soon as I can. Also, I absolutely love the art, and think if people are turned away solely by difficulty that's fine. I can recommend Pathologic 2 if someone does enjoy this level of complexity
Hello, friends! Before anything, I'd like to thank you all for all the positive feedback that I've gotten, it really does mean a lot and it's a huge additional boost of motivation regarding making other stuff. Speaking of which, I'm already working on the next video, but I just wanted to throw this out as a heads up that it's going to be significantly bigger than this one. It is still Rain World related, but it's going to be more of a close examination of the game rather than casual observations. It's going to be more about the history and development of the game, and analysing why a lot of it is so outstandingly great, and even revolutionary to the industry. I'm not sure exactly how big it's going to be, but looking at the script as it sits before me, it will definitely be longer than 30 minutes, or even 40. And of course, I want to not just maintain the quality that I've set with this video, but I want to improve upon it.
I'm also in the process of acquiring a bunch of additional video-related gear, most importantly a proper studio mic, but also a new headset, additional storage space, the works. I figured that this is exactly the kind of stuff that I want to spend my time with. I've got plans for future videos beyond the BIG Rain World one, related to other videogame titles, but also just other media in general, stuff that I find interesting and worthwhile. Hollow Knight comes to mind, another indie game with a tightly knit, fantastic community.
So, these are the things that are going to happen in the foreseeable future, things that are already in progress.
Also, since I'm getting all this stuff together, I was thinking of setting up some sort of streaming arrangement, where I can broadcast the editing process or me playing through stuff for the first time, this idea is of course completely in it's infancy, but it's something that's been floating around my head. Another similar idea is setting up a community discord, but for a few reasons, that's still a fair bit of way down the road.
In any case, I thank you all for the positive comments, words of encouragement, and subscriptions. I am glad that this was a succesful experiment, and I am hard at work on the next thing.
two hundred subs is actually criminal for this quality. I know people say that but this is the only time I have ever truly felt that
The quality of the editing wa top notch: mot transitions were seamless *^*
Is this video still coming?
@@Draconis_Eltanin Yes. I can't say for sure when, but I am determined to get it out. I want to make it as good as I possibly can.
@@Endorser1 good luck then, eagerly awaiting but take your time
I think Rain World gives the player the purest form of "living as the character," out of practically any game. The tutorial was a concession by the developer, and it makes sense given the introduction that you would be given little to no direction or instructions. You, a juvenile slugcat separated from your family, has no in-story justification to know every single interaction or nuance of surviving out in wilderness. Said instruction was left behind once you were forced to take the plunge during an unfortunate bout of rain. Just like the intro scenes playing once you start the game have information vital to our Slugcat's survival, the slugcat you play as may not have gleamed all of the information needed out of said memories. Perhaps as we the player view what could be considered memories, just like a juvenile panicked and fear stricken in a foreign environment, we may see the knowledge in those snippets of the past and how they can be used in our current predicament.
Or at least that's my interpretation of the intro to Rain World, and the significance of those opening scenes.
I spent a little over a year and three separate restarts trying desperately to click with this game. It was so hostile and uncaring that I simultaneously was pushed away because of the difficulty and drawn in because i could tell that I had found something truly special. When it finally did click, when I understood what this game wanted from me, it quickly became one of my favorite games of all time. Theres nothing else quite like it.
I feel like most people have this same experience, but I think this is part of what makes the game so unique
I was stuck in the first area for exactly 20 cycles, being frustrated trying to learn how these karma gates work. I then went to drainage system, one of the lategame areas as my second. I went completely the wrong path, but with all this difficulty and experience I became better at the game, and dying was not a punishment, but a reward because I could get better and have even more fun gameplay after.
Wait hold up.. the sewer gate was the wrong direction? 😭
@@Fbih2o it wasnt. the game pushes you towards it
@@Fbih2o there isnt a wrong direction really
Rainworld gives you a view of what it's like to try video games for the first time. If you get your grandparents to try super mario for the first time, you find that they ask the same questions, and feel the same frustration. This world was not made for you, and yet, here you are.
this is one of the strangest games ive ever played, this vid inspired me to try it again. for me, this game has the greatest art design in all of gaming, and it has permanently affected my art. Great video, earned a sub.
Is anyone going to talk about the amazing editing in this video?! It’s so good how he seamlessly blends different environments one into the another like when he fell from a place in industrial complex to a deep pit in shoreline, so cool
Yes, I was going to but then I saw your comment first. The transitions here are so clean.
Rainworld taught me so much in fear from the primal state struggling around slowly gaining my own skill yet somehow managing to stand still and measure the room of wether or not it would be worth waiting a cycle for the creatures to migrate or if I had the knowledge and ability to slip by unoticed.
Also had a white lizard long skiny and scraggely, I fought it alot so it slowly learned off me and realized once it gets up from being stunned if it ran at me for the exit behind me it would either bite and make me panic and waste my spear to break out and it would slitther away, leave behind me, or just chomp me down. Saw it use these tactics on scavangers.
Frail Tail was my greatest foe in my playthrough, felt sad when I saw it get snatched by a vulture.
The lizards can learn based on how you act?
@@tobenamed610 No idea, but it sure felt like he was. Either extreme coincidence or actually smort Ai
Greatest antagonist death
Yes, the game has a reputation system and their aggression or passiveness relies solely on your actions toward them throughout your play through.
Rainworld ai is godly good!
3:32 Ah, this transition, it's so smooth!
10:45 there is hunter mode where you are a carnivore, so you can eat dead lizards and other creatures, and killing enemies gives you points in the end of a run
there's going to be a lot more than just the three sligcats soon! Who knows how soon tho :/
@@spoonpotato5803 YOO LET'S GOO
For me, something just immediately clicked with this game. It was brutally hard, I felt very disempowered and I was frustrated a lot at first, but I simply could not put it down. Something really resonated with me right off the bat and I knew that this game was very special from the moment I booted it up. Several hundred hours later and I almost miss the days when a single green lizard would send me running for my life! Now with experience and knowledge I can take on almost anything with a handful of spears and a can-do attitude haha.
Fantastic video!
i had a nearly identical experience and then attachment to this game. You explained well and were articulate. And enjoyable to listen to. Would for sure watch more content from you! Thanks :)
I have other ideas in the pipeline for sure! Thank you for your kind words.
Fantastic video my guy, established a lot of what makes rain world incredible, but also what makes it so tough to get into.
Based Mr Rain World, as usual
I actually love this game so much, and I’m glad the modding community is keeping it alive for so long
Edit: Now for it’s fifth birthday the game is getting new DLC and I canNOT WAIT!
dlc hyyyyyype!!!
There's a huge DLC coming out for it called Rainworld: Downpour, later down the line. Worth a look.
Rainworld should have a lot more attention. Australians have never had such good representation of what a day in their life is like.
Isn't there a video called "rain world to Australia"?
@@des4929 y e s
I find it hard to be impartial when talking about Rain World-- I tend to forget just how painful my initial experience with the game was... You did exceptionally well at representing the game in a fair light, that acknowledges what its like for new players-- and the editing OOOHHH such good transitions :D
Loving the resurgence this game is having-- feels like more and more videos are coming out to heap praise on the game
Really interesting to see how your past experiences with other games influenced your playthrough, specially the bit where you expected something as a reward for downing a lizard - which truly puts into perspective how some mechanics are so interwoven between titles. Nice vid!
there is exactly one permanent power-up that affects gameplay.
Three actually.
The glow, the mark and the echo karma increase
The biggest problem with the game industry nowadays is the push to make games with as broad of an appeal as possible, which has led to the idea that quality gameplay requires including as broad appeal elements as possible. I wish more games would take more risks and make entirely unique experiences like Rain World did.
I love the room transitions. Perfectly timed and connecting unrelated areas very smoothly
Great video! honestly a genuinely good review/video essay of rainworld.
getting recommended rain world vids again since the DLC is on the way, so glad I found this. Great video!
Speaking of the DLC, the steam page mentions *optional* tutorialised hints (whatever that ends up meaning). Depending on how these are implemented, do you think this will have a positive impact on gameplay? Personally I found that the lack of tutorial created a uniqely immersive experience for me.
Well, their adding some new mechanics (producing spears/bombs, crafting) that might need to be taught as opposed to learnt, and there is also the need for people to play the game and give videocult some money
Turned out to be not really helpful because if you buy DLC most likely you've already experienced everything these small tutorials teach you (or it's just me). Still cool and also helps you find out how to complete some passages
This is like, the best video to get people curious and to try out the game. Tickles just enough intrigue without giving anything away (even the map connections, those cuts were SO good)
If I ever get a bud who tries and hits that brick wall, this is the vid I'm sending them to hopefully keep em trying such a worth while experience.
It is a great video. More people should be aware that the game is worth continuing and will be unlike any other.
1:47 "THIS GAME IS FUCKING AIDS" is my review. It was meant to be positive :D
Super good.
I especially love your narration, it reminds me a lot of LEMMiNO. I don't just mean his voice is similar - there's more to sounding that good than just having a similar voice tone, and you've got it!
You earned yourself a subscription with that "HOWEVER" Dumbledore transition. But seriously, I enjoyed your review and your very thoughtful style. You deserve more subs.
This video is what i would expect from a 50k+ subscriber channel, yet it's the first video of a
ty ty! I am hard at work on the next vid!
1:50: "everything wants to kill me"
Me. *Inhales deeply "over seers. Looks to the moon. Noodle flys. Glow rats. most of the scavengers. Batflys (actually they probably would if they could). Trust me there's more."
Very good first video and very good analysis of rain world.
Very good, would love to see more!
An excellent first video! I’ll be happy to see what you come up with next.
This game is exactly what I was looking for, a very challenging game that doesn't require grinding for xp or some type of in game currency to get better.
I love the that there are so many regions and multiple paths to follow.
I am absolutely fascinated by the lore, and the music is also pretty damn good.
This truly is my favorite game.
Well well well, what's this - some good fucking content.
Incredibly well written, and especially well edited. These transitions are fantastic and the beginning montage was great, excellent work!
Nice vid, this is high quality stuff
I first played this game 2020 when the lockdown started I just saw it on the switch store and said "this looks interesting" long story short I died over and over and almost gave up when I got to the final world where the guardians just threw me up and down for not having the x cycle, But regardless I just decided to back track and had some of the best times while playing a game as I got better with combat in such. I became somewhat of expert I knew how to dodge everything even the most difficult of things that where hard to me at first I could pull off easily this game might have been weird at first because I didn't expect it to control the way it did, and most certainly didn't expect it to be as open as it was but I grew to love its weird yet frustrating quirks, and I gotta say it is at the top of my favorite games list.
Awesome transition to shoreline: 3:32
I just wanted to say I find your word choice stellar. The way you manage to express complex feelings in a few sentences amazes me. I can't wait to see what you'll do next^^
Amazing video!! also really cool transitions :)
for a first vid, its amazingly well put together and scripted, good job!
bro, i haven't even played half of this game and im already amused by it
Godlike video editing. It is a treat for the eyes
The moment the game fully embraced me was when I was stuck in Industrial Complex, and was near the Scav Treasury.
I started trying to escape the shelter but barely kept living, I protected a lot of scavs in the process and I began to know how to kill lizards. I got the chieftain soon enough but I unlocked the red lizard.
This was it. This was when I knew this game is for me.
Very nice video, big fan from Brazil! Come to Brazil 💚🇧🇷
Que otimo ver fans de RainWorld do Brazil 💙
@@kaxcommentssomethingREAL Tbm acho, RainWorld merece muito reconhecimento
ele não tem o reconhecimento que merece.
I think my dropping point with the game had been the leg. That one chameleon would fuck me up everytime
I came back to the game a couple years later because i did enjoy the game despite the frustration and found it just interesting.
The first game thar tought me patience was supermetroid. Where space jumps had to be properly timed and wall jumps that had a short window of opportunity to perform.
It was janky. It was certainly a rather janky feeling game, but it also felt mostly consistent and when something went wrong i could feel it was something i did wrong
Movement mechanics in this game requires a confidence in your ability. Any time i second guess myself i misstime my buttons
The thing that stuck with me from the game thst I just noticed is how you learn better ways to fight and flee( mostly flee), and these are not unlockable abilities that you get troughout the game, it is you and the slugcat acrually learning hoe to survive, the new ability you get is literally skill... and explosive spears noe and then but you get the point
Great observation! Rain World simulates a kind of "true" progression that's not decided by levels or gear or other kinds of numerical trickery, but how the player learns and grows
This is the type of game that make me delete it on my first try, but somehow when i download it back after like a few weeks, it become easier to me.
Maybe bc i know the directions, controls and other stuff, ofc i didn’t beat the game yet but it just so much more fun to navigate around 😅
Riders on the storm!! This is incredible! Subscribed
I struggled with Rain World a bit, genuinely loving it’s world, creatures and even movement, but bumping up against three main things that got me stuck in cycles a few times, namely the One-Hit kills, the length of one Cycle, and areas with zero light.
Once I hit a section in the Farm Arrays that I could not feasibly do fast enough to beat the rain, but I could not do any faster than I was, I went mid hunting and found a few things the gently tailor the game to my abilities.
There is an easier movement mod out there that just tweaks the input timing for backflips and rolls enough that I could do them consistently whenever I wanted, very helpful.
Then there was a Slugcat Stat mod that let me boost my little guy’s jumps by just a couple points, so I didn’t have to play absolutely perfect to make some of the leaps I was missing.
Then, in the built in Remix options, you can adjust the cycle time, before a Rain Storm. I initially tweaked this to be way too generous, but tweaked it back so that rain would still be a threat.
The light was still an issue tho, until I turned on a neuron glow. Playing a game that’s too dark is kindof like watching a movie or show that’s too dark. After a bit, your immersion is completely broken as you wonder what they were thinking making it that way. Like, it’s realistic, but I can’t SEE anything. I felt this the more so in dark parts of Rain World because their lighting engine is GORGEOUS, there are just places that don’t use it ALL, and that strikes me as a bit baffling.
All the dark zones are fully rendered, gorgeous environments, but you can’t see them past your lantern’s glow IF you have a lantern at all. Odd.
Very Cool video. What I got some hints of here, which really I'd love to see more of, is game psychology. How a game makes you feel and demands to be interacted with and how that effects and changes the gamer. The more you can lean into that (compared to a more traditional video game review) than the more success I think you will find! Hope to see more!
An excellent review of an outstanding game. You have a very deep understanding of what makes this game good, you also highlighted the issues I find with many other games. Spot on.
In rainworld you kinda can hit that power fantasy, and I’m not talking about the dlc. Over time in rainworld I began to feel powerful, and it hits so much harder than in other games. Because rather than me feeling powerful because of upgrades or level ups. I was powerful because of skill. And the feel of overcoming challenges purely based of skill and feeling powerful because of it is a feeling I have never felt in any other game
Rain World is by favorite game now, and I think it will be forever. Because there's basically no end to the feeling of discovery and progression.
Such a high quality video for such a small channel! Well done mate, I hope this gets more recognition :D
When I started the game, I was curious and intrigued by the cuteness of the Slugcat's and painful brutality of Rain World. Seems I never knew that it would so brutal, played a few days, died and lived some places, met both Looks to the Moon and Five Pebbles then I was off to Sky Islands. The problem was, I kept on dying to the same thing over and over, after all that, I quit the game.
Fast forward 4 months of playing Warframe and Terraria, Downpour had released on Console, and I was excited to play Downpour as I was really looking forward to Gourmand. I picked back up from Survivor and tried again, and again, and again, but after so many deaths I was still determined to make it. And that feeling of getting into that shelter might never be felt again.
The game my be brutal, but if you persevere through the struggle and pain, you will make it.
Great first video!
I like this video, it gave me more food for thought about the game and just added more to my interest of it, job well done dude 👍👍👍
This is one of the few videogames I would keep until when I retire. Due to my job schedule I cannot play it, but it will be in my heart to finnish it properly
i like that rain world just simply presents you with a problem and its up to you to get past it my first chouple of lizard ancounters i was mostly running out of fear till i relized i can fight back to go across
great video, you got a sub.
I did rage quit the game two years ago, but heard about it recently and came back. And I raged again. This game really is too hard. I'm trying a third time playing as the monk as well as using the wiki, and I managed to reach moon, not without lots and lots of dying. This games puzzles me really.
For exemple, if you go out of your way to find a pearl in the outskirt, you feel like you are rewarded for being able to pass the scavenger toll. But I only got stuck in the farmland, and came back, only to get killed again and again by the scavengers for some reason. I've never seen a game that tempts you so much with secondary path and absolutly fuck you up if you dare follow them.
But mostly the karma gates are what I found the strangest, the fact that you can't quit the game whenever you wan't without risking to send you several cycle back or stuck you in front of a gate feels just mean. the karma mechanic is totally breaking the suspention of disbelief for me. The worst is that I'm really strating to feel like good player actually have always a high karma and never suffer from the gates, while it is punishing to new players.
You know what ? it feels like gate keeping. pun intended.
You lose karma upon quitting because if you didnt, then you coukd cheat your way out of death. The lizards dont always kill you when they grab you.
Been meaning to try this one out, your video just sealed the deal and put me on the right mindset. Shocked that this is actually your first video, you're pretty articulate and the editing is neat. Earned a sub ♡
Bought the game mid way through your vid. Great job. More like this please.
This is one of the games i would love to play, but i am always not sure if i should, this video helps me to think about it
I discovered that the popcorn thing gave food after I thought it was an enemy and tried to kill it lmao
10:05 unless you are the red one, then you should be a murder machine
This is literally one of my favorite games, I love it!
Rain world is difficult but that’s not because the game is bad, it’s because you have to git gud
I kept playing for the gorgeous environment, but also trying again and again in an area was actually part of the fun. Figuring out what does and doesn’t work, getting a clue on how to pass an obstacle, that’s what rain world is about for me
I’m only up to garbage wastes in terms of progression, but it’s been a lot of fun so far
What i find interesting about rain world’s story is how little it tells you at the beginning, yet it gradually paints a bigger picture. Not just with the more you learn as you progress but through the environment
When i started I didn’t know there was any lore outside of you’re a slugcat trying to reunite with your family
Maybe my enjoyment benefits from the fact I rarely play 2d platformers as is, so it’s deviation from the norm stood out to me less. But to me rainworld doesn’t feel like just a platformer, but a survival game hybrid
im here to make your comment not as lonely, this is great to see
I’m a person that hasn’t beaten rain world yet, but each time I become too frustrated to keep going, something draws me back into it. It’s one of the best and most unique games I’ve ever played, even though I’ve only seen the first couple of areas. So, yeah. Good game 👍
Finally found the legends channel🙌🙌
This is surprisingly a well made video, wow.
thank you for teaching me about popcorn plants
very easy to understand and the best it works
it's honestly very clean professional for a first video (mine was a clash of clans let's play i made with my cousins with shit audio and lots of cringe) and actually just a really good video altogether
The technique to loving rainworld is to hype yourself up for everything and go in alone
I remember dying to the pole plant for the first time and flipping my shit on the fact that exists and hyping myself for all the other wacky creatures considering challenging myself to kill them was one of my favorite parts of the game (Other than Gourmonds/Saints ending in the downpour dlc)
This is one of the best Rain World reviews of all time
8:46 playing throgh for my first time and didn't notice this wow
Honestly , this game is less of a game and more of an experience. Everything is crafted meticulously.
“Why’s rainworld so difficult in the beginning” ; Heres my mindset. Imagine this, you’re acruLlt that slugcat, this is your new life. A young slugcat who was separated from their family suddenly and way before you fully learned how your body works. You have to learn yourself. There may be context clues (Iggy / The overseer)
Just as if you join track and field, you can run sure, but over time you willl learn more how your body works. And eventually you will become a pro.
The game makes the progressing YOUR OWN SKILL. This is similar to the experience of being a speed runner, without the constant race against time, but with ALL of the gaining skill over time, rewarding YOURSELF by being better.
This game is best experienced semi blind. Except for being told 3 things:
1) *At this moment* are a lone slugcat, the prey of many, the hunter of none. You may change this , but only through youre own determination and skill.
2) you will die, a lot. But eventually, you will get farther each time( until you are the one to be feared.
3) There is more to this world than it seems. Bonds may be created or broken, even with the most unlikely creatures.
That will give them the bare minimum, but also so much at the same time
Amazing game and video!
I love game design that functions that way
Rain world is amazing, and always a game to come back to, always something different in every run too, makes it more fun
One thing I've been saying to try to prep people when I try to sell them on this game is that it's a platformer with a fighting game control scheme. You don't usually need to learn combos in platformers, but the depth and modularity of rain world's control scheme is all combos. You're trying to pull off finisher moves where the finisher is just getting to the other side of this gap. The best thing I did to actually be able to enjoy this game was load the arena and practice maneuvers - even being able to backflip only sometimes opens things up quite a bit, and once you start getting the muscle memory, even if you can't pull it off on purpose, you're much more likely to pull it off when button mashing in a panic. Like, I can't do the crouched backflip at the end of a slide (whiplash?) on purpose at all, but I pull it off regularly when I'm scrambling.
I just adore your videos
One thing that I think adds even further to the realism of the creatures is the way that they handle injuries. Unlike most games, as a creature gets damaged it’ll become slower and clearly damaged. At a point it’ll try to run away, bu5 sometimes it’s too late.
After conpleting Hunter and getting all unlocks, I can say, this was an amazing game.
Just managed to beat the game after handing moon two neurons and colored pearls each. Transporting them was painful but the trip to the Void Fluid Deep Fryer(TM) from shoreline + traversing the infamous Underhang was abnormally easy compared to my time in Chimney Canopy and The Wall.
Those transitions!
Game is an absolute gem and I think about it randomly multiple times a week.
Rain world really makes me feel confused about it. On one hand, the mechanics are cool, the story is engaging, subtle, and expressed in game, and each region is incredibly detailed. I also love how much is left for you to find out on your own; it's always satisfying to find out some emergent game mechanic.
On the other hand, some of the karma doors are particularly annoying, random lizards have killed me countless times just as I'm going into pipes, and some creature movement glitches (especially with supersonic BLL & DLL) can piss me off.
Either way, I'll still always go back just for the thrill of dropwig jumpscares anyway. It's the only game to make me exhilarated tbh, and that on its own is something.
I learned how to use the popcorn plants from the scavengers.
I finally finished rain world, at the start I was confused, and now I’m still confused but I think that I get it
I just chewed off my thumb it’s riving on the floor
Stimulating is such a good word for it. I get so sweaty when I play this game, it’s weird
Rain world was terrifying at first, i was absolutely horrified by green lizards, scared of even a mere drop of water. Yet now i am murdering my way trough as both Gourmand and Artificer. I am absolutely in love with the game. The AI, the visuals. THE LORE, THE PERSONALITY AND STORY BETWEEN THE TWO CHARACTERS. It's incredibly amazing, and seeing either of them, just... Sitting there... It truly makes me sob. The music is, aswell simply god-tier, especially ones such as “Capitan” or “Bioengeneering”
The game is unique, the locations portray emotion in an amazing way, the creatures are diffrent from eachother. The movement tech is great, tough sometimes a little bit... Strange.
I myself rate this game:
gameplay: 9.3/10
Story: 9.8/10
Secrets: 7.8/10
Devs: 10/10
Uniqueness: 9.6/10
Overall: 9.6/10
In short; amazing game, but not for the faint of heart (And nerves).
I first played this game back in 2019 i believe, i was immediately turned off, not because i was dying or even anything related to the gameplay itself, i was just too scared lmao. Within the past few days, i tried it again, and i managed to get over my fears. I haven't beaten it yet but im enjoying it so much, the graphics, the soundtrack, the gameplay as a whole, its all so enjoyable for me.
Before i picked it up again though, i had watched a few videos on the game and its mechanics (they are the reason i tried it again :D ) and so i had a vague idea of the """goal""" of the game, the ability to pull off more advanced movement techniques, and some little intricacies. So i was lucky i think, at least when it comes understanding the game when getting started. Plus i have a very weird mindset when i play video games, as i tend to have an extremely easy time finding fun in games, even if im making the fun myself, so even if i didn't quite like parts of the game, i could and have and will continue to enjoy the parts i do like.
Nice transitions
Whenever I play games I go in blindly playing it, whenever I can't play a game I watch someone play it because I'm interested in that game and the only way I'll be able to experience it is through somebody's playthrough or walkthrough, with or without commentary, regardless of all that, watching someone play it doesn't affect me when I am now able to play the game, for some reason, it makes it hard for me to remember the events, stories and key gameplay mechanics of the game when I'm playing it even though I already watched someone play it, the point is Rain World is a game that I will play regardless of it's lack in directions because I will keep wandering through levels till my discoveries all makes sense to me
They should add a slugcat implanted with an artificial intelligence chip to the campaign for newer players to learn what anything is without backtracking and causing much frustration... make it like a tutorial in a carefully crafted setting where the world is much more sterile and the slugcat always gets rescued, and add it into the lore by making it a post-rain, post-iterator experience where the ancients are still trying to figure out the effects of the void sea by guiding an innocent slugcat into it with a recording device or something similar.
this game is so good
Honestly looking at the gameplay for just 5 minutes and I love it, I'll be looking to play it as soon as I can.
Also, I absolutely love the art, and think if people are turned away solely by difficulty that's fine. I can recommend Pathologic 2 if someone does enjoy this level of complexity
Your reward for downing a lizard is a chance at a much larger lizard to tame :3
rain world made me feel like an animal that was always terrified