AHHH MY BAD FORGOT TO ADD THE SPOILER WARNING SPOILERS SPOILERS SPOILERS I literally show the end of the game my bad Oh also take everything with a grain of salt, I do not entirely know what I'm talking about.
The ending as I understand it, is basically swimming around in “void fluid” to commit suicide for good (ascension). Apparently, repeatedly dying in Rain World is more canonical than just a game mechanic. No living creature seems to die for good-they keep getting reincarnated. The advanced civilisation that came before was sick of being immortal, and we’re trying to figure out an easy way to commit suicide that didn’t involve that golden liquid at the end because it came with certain risks (namely, if your Karma was low, you would end up in purgatory). That’s why the robots were made. To figure out how to kill themselves for good.
To answer your question about the ending (spoilers for those who want to play themselves below) The cycle Five Pebbles mentions is a cycle of death and rebirth. Every time you die you wake back up before your death (i.e respawn). The ancients who came before really hated it, and wanted to escape. They used to do this by severing themselves from earthly desires, but then another way was found. They discovered the void sea (where the worms are) and figured out they could just dissolve themselves to die forever, but some were anchored to the world by material attachments (the floaty blue and gold thing, called an echo). To avoid this fate, they built the iterators to figure out a way to ascend without the chance of becoming an echo. By the time the game begins they've all dipped themselves in the goop, but the iterators are chugging along but still haven't found their solution. Five Pebbles is directing you to the void sea since he can't ascend you, and the surreal sequence at the end of the game is you ascending and dying a true death, freed from the cycle. Check out the video "The Affairs of Passing Gods" for a very detailed explanation
@@crabstack5488 the one time I tried explaining the lore of Ascension on Reddit, I did a grave mistake by calling it a "true/perma death". Some random dude came up and destroyed me with arguments that ascension is in fact a very spiritual thing, where you don't disappear into nowhere, but reach your higher form, just like in these stories about transhumanism. Once you dive into the Void, you free up from your flesh prison and enter a whole different realm as a whole different (maybe) being. I could potentially compare it to some kind of heaven, but that might be yet another bold assumption.
@@elaisthicc That sounds really neat, do you still have a link to the thread? I called it true death since some of the ways its described mirror how I hear death spoken about IRL, so I used a familiar term. Def agree there's more to it tho.
@@elaisthicc well, as far as I know we don't know what exactly happens when a creature ascends. We know they escape the karmic cycle but not what happens beyond that.
mushrooms are the only way i got through sky islands on hunter. i also find them way more consistent than depending on those goddamn spiteful squidflies who just randomly are like "well now i'm not doing it" over a death gap.
Great stuff! Rain World is one of "those games" where the developers certainly had a vision and did not much care for the normal rules of game design when seeing that vision through, so it's interesting to see other's experiences with it. It's also a bit like Monster Hunter where the most useful thing you can have is your own neurons firing and learning things, because analysis of situations - mainly how to get the oversized lizard up your arse not to kill you - is the key skill of both games. As for the questions asked at the end: Apologise to Looks to the Moon, she is very nice and will explain more things if you do not eat her brains. Giving her some of Pebble's could help given he clearly does not use them. The murder birds route is absolutely the intended developer route to progress in the game because they are sick and twisted like that. Yes, so is the spear ladder bit. The ending is the scug finally getting out of the suffering cycle it is trapped in in a sort of Buddhist nirvana thing. Point is tiny thing learns how to die permanently with all its other selves. Bittersweet, but to be fair the entire point of some late game areas is to make you want to die, so it makes sense.
Pebbles not using the creatures named after the brain is weirdly in character, bro is so up his ass (though I don't blame him too much, being stuck in such conditions would SUCK)
Since i've completed the game and dlc, i've been trying to convince my friends to play this absolute masterpiece, it's always so nice to know that more people are trying the game, and exploring the lore. Also, i'm glad to have find your channel (honestly i was suprised with the amount of subscribers you have, you really deserve more), and you should definetly buy the dlc.
Can't say for sure if I'll make a video on it, but I definitely plan on playing the dlc. Had too much fun with this game not to, and I'm happy you appreciated me rambling about it
@@bobtheguy6485 It is also a great idea to watch videos about the lore of Rainworld. It is just amazing. I strongly recommend the video from DasZombes.
I played rain world a lot. I think memory crypts (big scary running bird place) is intended because the other way to robot 2 requires you to throw spears down.
It's definitely the intended route. By following the overseer (the yellow guy), you get lead to the beach and then upwards to the crypts and on to robot 2. Going the other way not only requires down throws and is pretty hard (imo), you see the important stuff coming out of robot 2 backwards and you miss the entire area before robot 2.
I mean, yah, in my first playthrough, it was so difficult to put the spear into the ground and then put another spear into the wall but going up the wall is what I do for the rest of my playthroughs I never go through memory crypts(Because I also suck at using grappling worms and don't wanna see the daddy long legs *Rivulet*.)
there is 3 ways, you can reache the middle of the underhang from the wall too, you need to grab a grapplign worm on the way (and not be horrible at grapplign )
It’s easy for me because I played the game a lot, but it was very hard to learn. It’s so weird how you need to release all buttons and only hold down before throwing. Mid-backflip too!
rainworld movement is whole another thing to learn.... but in the end much better srategy to climb the wall then to hope you have enough karma to enter 5p structure from underthang...
"I do'nt think this was the intended route" ... this was the intended route lol Also love when, talkign about the shore, you said you probably weren't supposed to be there, when this was indeed where funny little guy try to guide you. And shaded citadelle is the second harded path to shoreline (not counting subterranean )... but that's indeed a valid route and not a mistake.
Almost every question in Rain world has an answer what the ending meant? What was the purpose of Moon& Five pebbles? who made the mechanical birds? This is an excellent video! Not many people can recover from the "mysteries pits" so good job beating the whole game without giving up! But the question is? are you ready for hunter? I must say, everything you have experienced so far gets to extreme levels but you have experience and knowledge this time
Hunter is hard to beat. But its even harder to beat if you wanna do it lore accurate. I.e Delivery the package, talk to pebbles, do all the shenanigans you have to do. I have managed to do so with about 4 cycles left to spare. Its fuckign hard though but feels very worth it if you care about the lore.
@@Faunarr I kinda went to pebbles, then to moon, and then ascended. Idk much about the lore yet cuz im trying to get most of it in-game, but it seemed about right and so worth it indeed. Also got 12 cycles left .v.) I was trying to get as prepared as i could for the amount of dying i was facing.
@@catflyxovo definitely. Hell, hunter is super challanging. But winning his campaign feels fucking amazing. Kinda how completing saint's campaign feels amazing. Going the intended route is something I adore
if you're interested in the story, before playing the DLC i recommend doing another normal playthrough and this time getting to know Looks to The Moon a little better. Try bringing her something, like those colorful pearls! The DLC assumes you are already familiar with the story in the vanilla game, and you still have quite a bit to discover!
If you're curious about the ending and the lore, a good place to start is finding the coloured pearl in Looks To The Moon's area. If you bring it to her after getting the mark of communication from Five Pebbles, she'll tell you some stuff. Pearls are ancient data storage devices, by the way.
12:04 the world has a sea made of a particular fluid underneath, this fluid has the unique capability of making things completely cease to exist, under the right conditions the void will let you ascend into another form of existence, however if you dont meet the criteria to ascend you become echoes trapped in between worlds (thats what the blue and golden cthulu monsters are) and the guardians are there to prevent creatures from accidentally dooming themselves into becomming echoes. The robots were looking for another way to ascend which doesnt involve the golden fluid, since not everybody is able to use it (they cant use it for themselves for example) so they are looking for a universal way to achieve the same effect, which they havent succeeded yet, all the blue rot spiders are a result of one of these experiments going very wrong. The reason why the depths is underground and the world never fully dissolves is because it also slowly grows upwards by some unknown dust rain which slowly VERY SLOWLY coats the world, making layers upon layers of civilisations, the oldest ones dissolving into the void, like the depths one, there were probably countless civilisations before which already sank deep into the sea and dissapeared. 12:12 she was just like pebbles but ran out of water because pebbles was chugging a lot of it for himself which caused it to overheat and collapse while interrupting pebbles and causing his experiments to fail, dooming them both. She will read pearls or describe items you bring her, giving you some lore. 12:13 the squids are echoes who failed to ascend by being too attached to this world in one way or the other, there are more than just one and they kinda vibe there eternally. 12:14 the birds are actually very ambiguous, similar to the gigant swimming trash compactor, some creatures share mechanical features, the society who inhabited this world used biology in a lot of ways to make tools, tubes, cables.... and whatever they felt like, making what its called a purposed organism, most of them didnt even look like animals anymore and others evolved to take advantage of their new features, like vultures flying with gas propulsion. What these creatures were originallly is unknown, but they most likely didnt look like that in the past and incorporated those pieces into their evolution, The gigant robot superstrucures are also a conglomerate of purposed organisms like tube worms, neuron flies, coral cortex, think about them as a mechanical Reef and the rot as literal cancer.
I wish i could go back to re-experience my first few hours of gameplay in Rain World. It was frustrating but sooo intriguing and fun, i could FEEL my neurons firing, lol. Figuring out the movement system and even things like dropping/swapping items took me literal hours to *accidentally* discover. Even if i die a thousand times and get frustrated as hell, theres maybe 1% of those deaths I'd genuinely consider "unfair" (ie: smth from off camera/during a screen pan killing you, weird glitches.) The rest was me fucking around and finding out, or forgetting I'm at the bottom of the food chain and being too aggressive. Or just being plain stupid and accidentally killing myself (grenades are my nemesis, even if they're useful 😂). Even after 100hrs+ invested, I'm still learning new tricks and how all the different creatures interact w/ each other.
My first playthrough was 72 hours and 48 of those were spend dying in underhang. Once I spent an hour trying to figure out if the rain was endless because I grappled on to a platform in underhang and the electric shocked weren’t reaching me.
My rule of thumb when I am finding new stuff in the game is that if it’s smaller than me try to eat it, otherwise stay away and see if it look hostile.
My immediate response to you saying 'Vultures want you dead and you can't stop them. Fight them, you're dead.' Is to look at my Hunter expedition with maybe 50 some vulture masks I collected over that hunt, and about a dozen king vulture masks, and then chuckle. Also a word on the walking murder birds and the the daddy long legs: If you climb the wall from chimney canopy, you can reach that 'inaccessible' pipe up to 5P with 2 spears, plant one into the ground (look up how to backflip and throw down) and one on the wall under the pipe and bam, worst part of the game skipped. I do it so often I cannot remember most of 5P and memory crypts.
I have 400 hours in the game, and am watching it with the same cheerful smile a specialist adult watches a young child explaining an incredibly niche topic, very patiently and knowing that one day the lore will come for you like it did for me 💆♀️ entertaining vid!
Oooh after talking to Five Pebbles (the pink robot) you can go back to the blue one (Looks To The Moon) to finally talk to her. Congrats on your first Rainworld experience! The environment is harsh, but as you continue playing, you just learn to get used to the environment and survive better. The environment and the things Moon and Pebbles say in all campaigns help paint a picture of what happened in the story. Have fun! P.S. I think heading to Shaded Citadel was the intended way to go because using the path that leads to Chimney Canopy which is a faster way to Pebbles might be too much for a beginner...
I've never played this game and I don't know anything about most of it. Yet, you made me so intrigued to pick it up! Your video is hilarious and has an amazing, flow as you playthrough it! Also editing is great! Bravo! 👏 👏 👏 ✨💜💛✨ (Also, didn't knew a game with a such, cute creature protagonist is insert is a hostile, essential dread, apocalyptic world-)
Absolutely go for it! It's so much fun once you get used to dying, and eventually you'll get better and start dying less (it will still happen but yk) I have more than 100 hours in this game and I don't regret a single thing
Aw man, shame about the spoilers, but yeah there's literally so much in this game he didn't see/talk about, so many places to explore and things to discover left :D if you think you'd enjoy this game based on what he's said I think you definitely should pick it up, and it would still be worth it even though you know how it ends. Every player has a slightly unique journey through the game and people pick up countless _little_ stories, interactions with the AI, funny physics deaths, etc., It's a very systemically driven game, so... even though the major discoveries are really satisfying when you go in blind, it's kind of impossible to FULLY spoil the game.
I think you did a pretty good job summarizing a blind playthrough of RW, as my experience were similar to your! Rain World, after all, is game about experimenting. It's a like a puzzle game where you don't know there's a puzzle to solve at all. Some exemples, without spoiler: - Did you know we have a 90 page document about all the movements the slugcat can do? - Did you know there is a way to instakill any arthropod? - Did you know you can tame a lizard to help you? Like you said, with failure comes opportunity, and when there's a moment that "clicks" in our mind, you can really see why some people really like this game. There's ton of stuff to discover, even in a meta level, like knowing how the animation fells so unique compared to other game, or the understanding the story. I highly recommend you to watch one or 2 videos about the lore, srly!
I’m shocked you only have about 500 subscribers!! You are really entertaining to watch! I laughed a lot at the two trips into random mystery pits. Thanks for introducing me to this game, even though I will likely never play it because I don’t handle rage games well. Looking forward to seeing more videos from you
This was a fascinating look into a first time playthrough. As someone who has beaten every campaign that Rain World and its DLC has to offer, this video genuinely was a delight and I'm glad you decided to stick with it! Hearing your first thoughts in general, especially the idea of end game loot certainly got a chuckle out of me. First time playthroughs are always so charming for me, especially with a game as hard to stick to as this one. The fact that you even managed to get the ending was great persistance on your part, and if you do check out the rest I hope you enjoy it! Rain World is a very... special game that once it sinks its talons into you, its hard to let go. Learning your way around a cruel world becomes easier with time and I've never quite felt myself be absorbed into an ecosystem as one such as this. I will say one thing that I genuinely believe Rain World suffers with. The ability to learn its lore in game is near impossible unless you know what you're looking for and at certain times exactly where to go in the moment. Spoilers for the majority of obtaining lore but you usually have to bring those colored shiny stones (the pearls the scavengers like) all the way to Looks to the Moon and as long as you have the little square from Five Pebbles, she'll usually read them (As long as you haven't eaten too many of her neurons) and give you little scraps of things about the lore of the world, but its rarely anything substantial and its incredibly hard to piece together. I saw some folks reccomending "The Affairs of Passing Gods" documentary on here that explains the lore well and I agree, though there is major spoilers for all campaigns including the DLC. I am glad to see more Rain World content from people though and this video was great and fascinating! Thank you so much for sharing! :D
I have scoured the wiki and know the game in and out since I love it so much, its really funny watching you play and making all these comments that are somewhat correct sometimes but like not really. Alot of the game is about learning how things work and once you know those things basically everything goes smoothly. I highly recommend you play the DLC, it is very much worth it!
Yeah, I kinda expected to get a lot of stuff wrong with this one, was honestly worried fans would start raking me over the coals for it. Really glad you found it funny!
@@bobtheguy6485I would definitely watch it if you were to play the DLC and make more connections and assumptions about the game's story and mechanics! ❤
@@bobtheguy6485 As a die hard Rain World fan, I loved this video. I shared it around. :) We all have our own journey through the game. I'm glad you had fun.
subbed can't wait to see your reaction to more of this marvelous game! Just you wait until you get the hang of combat. You'll wonder how you were ever afraid of the vultures~
Yeah, ive gone past the point where i die repeatedly, now i purposfully run towards that red lizard, or that miros vulture, and then try to fist fight it to the death When I play co-op, i litteraly have to be stopped by my friends so i dont eliminate the scavenger population
I love Rain World but when I first played it on switch I struggled like everyone and quit at Memory Crypts and never touched one of my favorite games again. Till late November when I got the game on steam when it was on sale and started streaming it, even tho at times I struggled, when someone showed up or a friend showed up to watch it gave me courage. Like hell on my first playthrough on my switch it took me like a week to get to memory crypts while on pc it took me 2 days to beat survivor for the first time, then over a course of a week I beat every slugcat besides Monk and Hunter. The games kinda like ranked online multiplayer, hell on earth alone and very demoralizing. But fun and challenging aswell, especially more when you’re either showing your friends you playing the game or playing with them, which I really want to experience Jolly Co-oP. Also I love explaining people the story, I don’t give too much but it’s fun going from “You are little slugcat who are lost from its family… oh and also their is an angsty super computer god that killed his big sis because he wanted to kill himself but accidentally gave himself super computer cancer, and you also want to kill yourself or find your family if you have beaten Gourmand” Very fun hearing peoples confusion that leads them to checking the game out
Bob the Editor is great, I love this guy!! Mushrooms are actually steroids, but you don't notice if you don't test it. You can also fly with the squidcadas if you starve a little and try to do a backflip. Someone probably said this, but the murder bird route is "intended". The "intended" route is Outskirts, Garbage Wastes, Shoreline, Shaded Citadel, The Exterior (three subregions, you're supposed to visit The Leg and The Underhang so far,) then Five Pebbles (lots of routes through here,) back to The Exterior (this time The Wall,) Chimney Canopy, Sky Islands, Farm Arrays, and finally Subterranean. So actions that don't make noise include: Grappling, Crawling, Crawling in Tunnels, Crawling through Pipes, Climbing on Poles, Walking on Poles, Jumping of Poles. Actions that do make noise include: Landing (not jumping) & Walking.
Great video! Rain World is one of my favorite games and it's always good to see someone else having a blast with it. The beauty and depth of its world is worth all of the struggles ✨ P.S. Downpour is one of the greatest experiences ever, hope you have fun with it 😁
6:38 this "reward" mentality is part of why ppl who dont play many videogames really enjoy these things, while "gamers" have some preset expectations from other videogames and will keep waiting for an upgrade till the credits roll, looks to the moon is an encounter designed to be confusing and check how aware players are about their actions or if they act by gaming instinct.
this video was super entertaining. I love hearing about people's first experiences with the game. I'm not sure how this comment will come off but I just wanted to offer my thoughts on the design of the game and how it differs to most games in its approach, and some little things you say that I think... sort of suggest you might be thinking about it differently, which is totally fine, who cares-but I've found, when viewed through this lens, you're able to squeeze a lot more magic out of it... made me feel like I was finally on the same page as the game, because... man, on a first playthrough, it is WEIRD, and uncomfortable. Feels very different to most videogames, and it's easy to wonder if YOU are the one who's... _doing it wrong_ somehow. 8:36 Turns out, not really. There are at least 3-4 areas in the game where spear scaffolding is necessary to progress, or--well unless you find a different, weird, systemically based solution, like sticking an explosive spear in the ground and letting it throw you into the air. This is a valid and actually... really fucking handy solution to a few extremely hard jumps in sky islands. The game (mostly) isn't designed to be tackled from one direction or another... it's just sort of designed... like a broken world, one that isn't meant to accomodate you. Sometimes, you have to blaze your own path, and that means... sticking spears in walls, or using improvised explosives to launch yourself. There's also this area in Shoreline, with this jump I used to find really tricky, over this pipe half filled with water with an open ceiling that vultures can come through. so what I did was take one of those baby vulture pupae things, the yellow grubs, I threw it in the water, it called one down, I hid out of sight... it lowered itself down into the water to grab it, and I leapt onto its back as it started flying upwards-boosting me over the gap. I knew it's mouth was full so it wouldn't go after me. See, the thing about Rain World is, the more time you spend with it, the more deeply you understand combat and movement and all the weird utilities of different plants and items, the game starts to take the shape of an immersive sim. You'll never be totally unstoppable, but with the right, WEIRD, creative application of different items and their intrinsic properties... the way they interact with physics and the rest of the world-you can become crafty enough to overcome anything. (ESPECIALLY with Gourmand in the DLC--I cut out a big rant about how much I love him. he's great.) Umm another point I'd like to address because i think, with some closer examination it also illustrates the way this game is designed: You are right in a sense, that the little yellow guy is telling you where to go, but I don't completely agree with the idea that he's showing you the "developer path." These little guys (there are lots of them, it's not just one... you can actually kill them with spears, the scavengers try to do this all the time) are communicating a need to you. And in fact, I'm pretty sure the yellow one EXPLICITLY leads you to Moon at first, (the blue robot) in Shoreline, so it actually leads you kind of off-track... Potentially stranding you, like it did to me. I think that's the point of the little dream sequence portrait where the slugcat stares worriedly at him, like "Why did you make me come here???" This is because it is HER OVERSEER, reaching out for help. There's an optional quest involving bringing her neuron flies from 5P and talking to her after Pebbles gives you the mark of communication. She can tell you things about the world if you bring her items. It's cool because, yeah, the little yellow guy is helping you, to some extent, but it's driven by character, and the little guy straight up curses you if you eat Moon's neurons, he flashes pictures of dead slugcats and abandons you... He's not there specifically for you, literally not even the tutorial character exists _for you,_ that's sort of the guiding principle of rain world's design... you aren't special. You're just like every other animal. My journey was similarly... spaghetti-like. all over the map. Went to the end region very early, also. We didn't do anything WRONG though, I'd suggest we had pretty typical playthroughs of the game. it's not meant to be a straight shot, the openness, the hostility of the world, it's meant to test your resolve and communicate tone. It wants you to be uncertain if you have it in you, or if there's anything to actually find, any greater purpose to seek other than this lonely existence... it wants to infuse your journey with true despair, and make every big and small discovery hard-earned... at least in theory. I took a different path to you up to Five Pebbles-I went up around the outside, climbing up above the clouds, and then I met that Echo, the eldritch god thing. So, like, after countless hours of despair and getting what almost felt like soft-locked in Shoreline and Shaded Citadel, I climb above the clouds and realise... the rain can't get me up here. I can just sit. And then I see something truly magical, truly divine, the echo... and then I meet, BASICALLY a robot god who gives me a quest... and it feels like... finally, man. There is meaning for me. Felt like a legit spiritual experience for me at the time... not finding out what to do in the game, but just... how hard those pay-offs went, how unbelievably gorgeous the environments and effects were in those areas. I also briefly stumbled into his supercomputer after meeting him, and the Random Gods theme played and legit TERRIFIED me. I immediately went back and climbed out the way I came in... didn't see the inside of his structure for several playthroughs because it just seemed so daunting. That's another cool thing about Rain World's design, the world design is super non-player-focused. You aren't the centre of the universe, the world is not designed to cater to you, or a normal difficulty curve. Much like in real life, there are places, fucking massive places with so much detail and love poured into them, that they don't want every player to see, or that you just won't wanna go because they're fucked up and scary. You aren't meant to go everywhere, and you aren't meant to go just one way. Again, it's all about communicating tone-the world is vast and inaccessible to you. Even in "safe" places, you will suffer tremendously, but you'll know, from peaking your head into one of these scary regions and then immediately noping the fuck out, that it could be so much worse. But if you give these places enough of your time, they will teach you things. I've learned to enjoy pretty much all of the regions except for fucking... Shaded Citadel. There are definitely routes to make your life easier if you HAVE to go through there, but stumbling through the dark being swarmed by spider-centipede motherfuckers is never fun no matter what. It's effective horror, and it makes the world feel varied and interesting-doesn't mean I wanna go there often! I know this whole comment was super rambly but I hope some part of it was interesting. Poured a lot of time into this game and honestly with more time I'd have double this to say about the whole game in general or specific moments... or just cool stories. It's in my top 2 games of all time.
There's so much to learn in this game, that's why I love it. New players might think that killing a vulture is just stupid but it's actually quite worthwhile...
Don't worry,after play at the hunter you'll understand how to kill every creatures in the game with some spears and a hate to everything who can kill you
Rain World is like a hill, at first you struggle to reach the top (figuring out the game, surviving, knowing what to do), then it gets easier to climb (you figure out how to kill lizards and vultures, you thrive and can survive many cycles without dying), and finally it's all a downward slope (you finish all base game and DLC campaigns, understand many movement mechanics, surviving is now not an issue and you can concentrate on finding lore pearls and broadcasts, you do all the challenges and you unlock as many achievements as possible). It definitely takes time but after 240+ hours of gameplay I really think the game just gets better and better with time for those strong enough to try hard enough.
This is probably the most distracted gameplay I've seen. Most players just follow BSM's overseer, no questions asked and only after they eat neuron of Big Sis Moon(eating neuron of BSM basically makes BSM's overseer hate you so it won't help you anymore) they start to ask questions. Its honestly surprising you managed to understood after two times being in End game area that you have to go to FP.
great video, I already completed the game and my first playthrough went a lot like this. Also memory crypts are intended as far as I know. I would love to see more!
i have only completed survivor, monk, and hunter, and haven't gotten into the DLC much, but i REALLY recommend playing hunter. you start off trying to play like you did on survivor but quickly find out (and i mean quickly) that it just doesn't work, and you HAVE to work out a plan and CONSTANTLY perform things WELL that you were struggling with majorly on survivor... and yet, one "run" of the campaign is surprisingly quite short and you REALLY start to get comfortable with the game and its systems. seriously, it's night and day, and hunter is a wild ride full of insanity. again, i haven't gotten around to the DLC yet, but i do really love this game. it's such a good experience overall and one of my favorite indies ever, and yet it's seemingly impossible to sell anyone else on. XD but yeah, given your comments about and appreciation for survivor, i think you will really enjoy hunter.
Great video! I, too, fell into one of the "pits" on my first playthrough. I slipped through the drainage system and immediately into the subterranean. I spent around 6 hours of my playthrough struggling through the filtration system because the way back through drainage seemed impossible. Eventually, I found a way out and reached the garbage wastes. After the immense suffering of the filtration system, the garbage wastes were a breath of fresh (polluted) air. I didn't care that the Watters were filled with bloodthirsty leeches or that there were these weird masked birds, all I cared about was that there were these cool ass monkey men that I could make my friends. Scavengers gave me much needed comfort after the pitch-black trauma I suffered through. Rain world is pretty cool, man.
Here are some tips for those who, like me, don't have the patience or time for too many deaths yet still want to experience this game: - In the DLC which also includes the original game mode, the devs have added an option to customize the difficulty of the game. This mostly includes things like the bottom of the screen being darker when it's a bottomless pit, or being able to wiggle out of the Daddy Long Legs' arms if you're far enough to escape the core. Nothing too fancy, but still very helpful. - A Slugcat called Monk is added that requires less food and has an easier campaign with less creature spawns and less aggressive lizards. This mode was intended by the devs for players who want an easier and more forgiving entry into the game. - You can entirely avoid the area with walls full of black and blue spiders (called the "Unfortunate Development") by exiting every room you see them and taking the opposite path. There are still crawling Daddy Long Legs and giant bug zappers on the other path but it is much more forgiving than the forest of awfulness that is UD. - You can take shelter from the rain even if you aren't full of food. Just remember you'd be extremely sluggish and miserable the next day and your game won't be saved in that shelter. But if you're just making it to a shelter in the nick of time and food is close by, maybe it is better to sleep, starve, and eat the next day than try to eat and die. -Lastly, if you consider all this and still find the game too hard and not fun (or if you have acceptability issues that prevent you from mastering the game's challenging move set) there's the mods. If you don't get too bent out of shape about cheating, the Steam workshop (RainDB) has excellent mods to assist you at entry levels. My two favourites that I highly recommend are the HP bar by Owl and the Pit Respawn by Wonda. The first one turns your food pips to an HP bar, so instead of dying and respawning every time, you'll have the chance to escape the jaws of whatever creature got you and only lose a circle of your food. The second mod makes you respawn in the last pipe you exited from every time you fall to your death. The mod selection is great for everyone really, even those who are the opposite of me and like a more challenging game.
In my opinion, the copies of yourself are all the other times you lived or died in any cycle, and the ascension is all of the versions of yourself converging, thus, ending the cycle for you.
Fun fact, the yellow overseer does not lead you to the 'intended' path. Iggy (the community name for the yellow guy) leads you, as you may notice, directly to Looks to the Moon, or the first robot. You are not crazy, you did not do anything wrong. The reason it doesn't make sense is because iggy is the one who is wrong. you want to visit Five Pebbles (the second robot) first before moon, because he gives you the mark of communication, which allows you to talk to moon. Or, well, for her to talk to you. From there, if you wish, you can bring her items and she will tell you about them. There are various colored pearls strewn around the map that will even provide special lore when you bring them to her. But why is iggy wrong? Well, because iggy's intent is not the Devs' intent, and it is not your fault for thinking it was. After all, it is the entity that conducts what little tutorial the game has to offer. The devs never made it clear that the yellow hologram is a diagetic part of the game and not just a fancy part of the ui that leads you in the right direction. The only true interaction with the game world the overseer has is when a scavenger throws a spear at it and kills it for its eye, which is something you might not even notice because a new iggy spawns to boss you around barely a few seconds after the previous one dies. Iggy is Moon's overseer, so it isn't pointing you to her because she is where you're supposed to be going, but because it just wants you to go to her, even though you aren't ready and the proper route is completely contrary to iggy's direction. Hell, it leads you through shaded goddamn citadel for christ' sake. Shaded Citadel, minus neuron fly, equals you won't catch me there in a million years Also, when entering Five Pebbles, you may sometimes notice blue overseers. These belong to FP and will not offer any guidence whatsoever because pebbles is a bit of an asshole. We call them Whiggy
An other interraction with overseers than just like their interraction with scavenger, creatures might react to tehm, and there is a rare case with noodleflies, they'll pursuit any creature they THINK murdered their baby...and the blame CAN be shifted to the overseer. Overseers can also communicate with other overseers, when it happen you see them formign some sort of neural connections between each others.
You said you wanted an explanation of the ending, so here's the short version: Reincarnation is real in Rain World. Every time your character dies and respawns in a shelter, that isn't just a game mechanic. It's canonically happening. This death and rebirth process is the cycle the robot was talking about. The golden goop you swam in is called void fluid. There's a whole ocean of it at the bottom of the world, and it's a powerful acid. Dissolving your body in this acid is the only way to die and not come back, so basically, the game ends with your character dying and going to slug cat heaven. I'm so glad to see someone else enjoying this game as much as I did. It's really frustrating and I don't blame the people who put it down after the first hour. Thank you for sticking with it.
My first Rain World adventure consisted of me going EVERYWHERE but FP and LTTM. Like, first gate I find (to industrial) I didn't understand what it did, so I left it. Later, I found the one to drainage, and had enough karma to go through it, which I did. And HOLY monster kelps are scary when you see them for the first time. Now, some cycles later, I'm considering restarting the game because I'm in the right side of the region in the room with the vertical shaft where I'm dying in loops because of the swimming section. But I persevere, and end up in garbage waste. First meeting with scavengers. Tries to get past a toll without a pearl thinking there's a gate behind (when in fact the toll led to the treasury), but because I keep dying without progress, so I leave the place in search of a pearl. Now, HOLY brother long legs are scary when meeting them for the first time. I get past them, and a bit of time later I find myself in industrial complex (eh). Find a pearl, get to lazy to retrace my steps, get past the gate to chimney canopy, die to an invisible lizard camping in the room RIGHT ******* AFTER the gate, find another gate very close by, get past it, and sleep... Now you probably, know which regions I'm in. So, I got traumatized. By some miracle of God, a scavenger gave me light. I escaped Hell. I'm in shore. Now the following is less interesting. I went to subterranean, by some miracles got back to drainage, then outskirt, visited the farm arrays, went up to sky islands. Now its in this regions that I reached cycle 100, funnily enough the shelter I stayed in for a dozen of cycles was freaking full of dead eggbugs and their eggs. But it's also around this time that the downpour maj was uploaded. Some might already know what I'm talking about but for your information, all map progress was lost. This soured me a lot. I kind of gave up and used the wiki, and finished the game without visiting FP. Still, I loved it. The first Rain World experience is something I absolutely loved.
for anyone wonder what these paths alternate paths are for they bring you closer to the end game quicker while being more difficult or are paths to alternate endings (yes rain world has different endings) so if you get stuck in a area for a while and can't do anything because the difficulty spike is too high then back track your way out and the karma gates are always cheaper to exit than to enter
Quick ending explanation: you got dissolved Long ending explanation: you escaped the cycle of constant rebirth by destroying your body so much your soul is unrecoverable
fun video, a couple points tho 1. the mushrooms are actually really helpful as they not only slow the game down but also make you faster and allow you to jump farther 2. The survivor run is far from all of it lol.
I love how many times you went the intended starter route and thought you went the wrong way lol Shaded is the intended route, the wiki means not having light is bad so nab a lantern or mouse haha. Industrial -> shaded -> shoreline -> moon -> back to shaded -> memory crypts -> pebbles is what iggy wants from you. He wants you to bring neurons, the thing you eat, back to moon since she only has 5 left. Or well, 4 i guess lmao. Pebbles gives you a different goal though. In fact, on monk the easy mode, iggy provides light for you naturally. Also, rain world is not random or cryptic to be 'cool', all of the questions you asked, even if some were jokes, do in fact have satisfying answers haha. Like the scissor birds in the crypts, there were people who did have a valid reason for thinking that was a good idea lol.
As opposed to giving up upon stumbling across the subterranean, I just used the drugs to brute force getting into the tube that they were guarding. That was my first playthrough. I didn’t even get to meet 5P
self proclaimed rainworld expert here: seeing you go from industrial complex to shaded as a new player made me verbally say to myself "oh you poor thing...."
The game feels like a simulation to the struggle of life. Success is not a guarantee you get in life, only a gained sense of maturity that with enough tenacity and learning, you’ll reach the end eventually. It’s also unfair to call Rain World a rage game because it’s so much more than that. It’s an organic experience full of positive and negative emotions. You may feel anger, but you will also find moments of happiness or even laughter as you watch a lizard stumble over their own stupidity and become someone else’s lunch. Also, you managed to take the hardest path to Five Pebbles. There are 3 you can take, the difficulty of which gets harder as you go farther west. The east most path has little to no rot and the gravity is more consistent, though you do have big zappy boxes to avoid, but they’re usually out of your way most of the time.
advice for first time players: outskirts - industrial complex - garbage wastes - shoreline - looks to the moon (eat ONE neuron fly) - shoreline - shaded citadel - memory crypts - the leg - underhang - the wall - meet 5 pebbles and go BACK DOWN THE WALL - chimney canopy - sky islands - farm arrays - subterranean - the depths
I love stumbling upon people playing rain world, makes my day since I cannot for the life of me get my friends to play the game and let me watch them....
The most common thing new players experience is later areas in the game lmao. A friend of mine and I were stuck in drainage system in our individual first runs, it's basically a meme now to get lost
As a note, there's the ending you experienced, which every slugcat but one can experience and an alternate ending. (Except one, but there's uh. A great reason for that.)
my interpretation of the game is that you're using the power of the Void Sea to escape the cycles, and the other you-s are from different parallel universes accomplishing it at the same time.
In my first playthrough I went to Sky Islands after being led to Moon. It was a huge difficulty spike and incredibly painful. I looked at the wiki and it said it was an endgame area lol. After I finally found my way out, my platforming was cracked and Shaded was a cakewalk lmao. I still like Sky Islands a lot, for the music, the wide open spaces, the platforming, everything really.
Don't worry, you did go the "intended" way when it comes to Shaded Citadel > Memory Crypts > The Leg and there wasn't really any other way in the underground wet tunnel with monster kelp
Few more spoilers: You can learn a lot of the lore and meaning thanks to colored pearls that are hidden all across the map. You just need to grab one of those, put it in your stomach and go aaaall the way back to Moon. There are like 16 pearls. And you can grab maximum of three at once. And then trevel back and forth. It's a bit painful
I played this first before hollow knight and this video is hilarious because as you said, all area is accessible and you won't get rewards for exploring like hollow knight.. You just.. Simply surviving
At 1:53, there, you can also tell if it’s a bad one if it’s smooth, they have no lil things on them and normal ones do, or if bad eyes, then might just use the spear by shooting through the poles
Rainworld; The game that instead of holding you by your hand, it'll shove you into a vat of acid and tell you to breathe. And you'll love it. Shaded citadel is easy if you follow the top path on the first round, take a shot each time you drown at shoreline and then violate LTTM's braincells before going back and shoving a few spears into the weed. First time i went to the crypts i died at least 10 times though, sucks. And i just love how the path that feels the most instinctive at 5P is the one that no one in their right mind would take after looking at the map. The worst part, before the DLC, subterranean end game path required you to be at max karma and it wasn't given to you when you passed through
I’m so glad to see other people trying this masterpiece of a game. Seems like I wasn’t the only one who instinctively ate Looks to the Moon’s neurons :)
The ending is what the robot (Five Pebbles) was talking about when he suggested a way for you to end the never ending cycles (waking back up again after dying for all eternity). You entered the void sea, a place that allows you to ascend to a new plane of existence; basically the afterlife. The other robot, Looks To The Moon (or Big Sister Moon) used to be like FP until he used all the water she needed to cool down her systems, causing her to collapse ontop of shoreline. If you go back with the square (mark of communication) you can speak with her too, though she won't be happy if you ate her braincells lol. Eating all of them will kill her, eating some of them will mess with her memory. You can actually bring back some of the "braincells" found in Five Pebbles memory arrays back to her and she'll heal a little bit. You get some story dialogue too!
AHHH MY BAD FORGOT TO ADD THE SPOILER WARNING SPOILERS SPOILERS SPOILERS I literally show the end of the game my bad
Oh also take everything with a grain of salt, I do not entirely know what I'm talking about.
The ending as I understand it, is basically swimming around in “void fluid” to commit suicide for good (ascension). Apparently, repeatedly dying in Rain World is more canonical than just a game mechanic. No living creature seems to die for good-they keep getting reincarnated. The advanced civilisation that came before was sick of being immortal, and we’re trying to figure out an easy way to commit suicide that didn’t involve that golden liquid at the end because it came with certain risks (namely, if your Karma was low, you would end up in purgatory). That’s why the robots were made. To figure out how to kill themselves for good.
Wiki
@@siddharthsinha6338 holy cow thats sad
no worries, you summed up the most important part of rain world correctly: the pain.
very well made video! :D
As someone who's played a pretty good amount of rain world, hearing "end game loot" at 6:38 got a pretty good laugh out of me
To answer your question about the ending (spoilers for those who want to play themselves below)
The cycle Five Pebbles mentions is a cycle of death and rebirth. Every time you die you wake back up before your death (i.e respawn). The ancients who came before really hated it, and wanted to escape. They used to do this by severing themselves from earthly desires, but then another way was found. They discovered the void sea (where the worms are) and figured out they could just dissolve themselves to die forever, but some were anchored to the world by material attachments (the floaty blue and gold thing, called an echo).
To avoid this fate, they built the iterators to figure out a way to ascend without the chance of becoming an echo. By the time the game begins they've all dipped themselves in the goop, but the iterators are chugging along but still haven't found their solution.
Five Pebbles is directing you to the void sea since he can't ascend you, and the surreal sequence at the end of the game is you ascending and dying a true death, freed from the cycle.
Check out the video "The Affairs of Passing Gods" for a very detailed explanation
@@crabstack5488 the one time I tried explaining the lore of Ascension on Reddit, I did a grave mistake by calling it a "true/perma death". Some random dude came up and destroyed me with arguments that ascension is in fact a very spiritual thing, where you don't disappear into nowhere, but reach your higher form, just like in these stories about transhumanism. Once you dive into the Void, you free up from your flesh prison and enter a whole different realm as a whole different (maybe) being. I could potentially compare it to some kind of heaven, but that might be yet another bold assumption.
@@elaisthicc That sounds really neat, do you still have a link to the thread?
I called it true death since some of the ways its described mirror how I hear death spoken about IRL, so I used a familiar term. Def agree there's more to it tho.
@@elaisthicc well, as far as I know we don't know what exactly happens when a creature ascends. We know they escape the karmic cycle but not what happens beyond that.
SAME
Bro eats the neurons and doesn’t even show the death threats Iggy gives you afterward.
Mushrooms are actually incredibly useful, especially in sky islands. That boost your jump length quite a bit
mushrooms are the only way i got through sky islands on hunter. i also find them way more consistent than depending on those goddamn spiteful squidflies who just randomly are like "well now i'm not doing it" over a death gap.
@@zammich3649 God I hate those so much. They will straight up play dead at times
@@zammich3649 The only thing that's MAYBE worse (that I've encountered) are the damn mommy long legs or whatever the blue ones are called
@@t3rm1nat0r4blue ones - daddy long legs, green ones - brother long legs (unless there's something in the dlc I'm missing I've not played it yet)
@souptime3915 Mommy's legs are just cracked out DLL, just bigger, more scary, and harder to deal with
That's all, just hell like the rest of the rot
Great stuff! Rain World is one of "those games" where the developers certainly had a vision and did not much care for the normal rules of game design when seeing that vision through, so it's interesting to see other's experiences with it. It's also a bit like Monster Hunter where the most useful thing you can have is your own neurons firing and learning things, because analysis of situations - mainly how to get the oversized lizard up your arse not to kill you - is the key skill of both games.
As for the questions asked at the end:
Apologise to Looks to the Moon, she is very nice and will explain more things if you do not eat her brains. Giving her some of Pebble's could help given he clearly does not use them.
The murder birds route is absolutely the intended developer route to progress in the game because they are sick and twisted like that. Yes, so is the spear ladder bit.
The ending is the scug finally getting out of the suffering cycle it is trapped in in a sort of Buddhist nirvana thing. Point is tiny thing learns how to die permanently with all its other selves. Bittersweet, but to be fair the entire point of some late game areas is to make you want to die, so it makes sense.
Pebbles not using the creatures named after the brain is weirdly in character, bro is so up his ass (though I don't blame him too much, being stuck in such conditions would SUCK)
@@t3rm1nat0r4 Wait until you see what terrible situation Five Pebbles has to live in in Downpour.
@@Voreoptera Why wait? Bro made one major mistake and then this shit happens, not deserved
Since i've completed the game and dlc, i've been trying to convince my friends to play this absolute masterpiece, it's always so nice to know that more people are trying the game, and exploring the lore. Also, i'm glad to have find your channel (honestly i was suprised with the amount of subscribers you have, you really deserve more), and you should definetly buy the dlc.
Can't say for sure if I'll make a video on it, but I definitely plan on playing the dlc. Had too much fun with this game not to, and I'm happy you appreciated me rambling about it
@@bobtheguy6485 So you doing or not, i will still be here watching your content!
@@bobtheguy6485 It is also a great idea to watch videos about the lore of Rainworld. It is just amazing. I strongly recommend the video from DasZombes.
The dlc add more content than the base game
just same
bob: **eats one of moons neurons**
moon: **screams and squirms of agony and suffering as your brain is being eaten bit by bit**
bob:...well
fun fact! the brain actually can't feel pain, because it doesn't have any pain receptors
@@vague_velleity however, the membrane protecting the brain can!
Absolutely hilarious you called them daddy long legs. That's actually correct for the blue ones.
the others in the garbage wastes are the brother longlegs i think
Seeing you eat that neuron fly destroyed a part of my soul.
Seeing him eat the neuron my brain started screaming "AAAAAAAAAAA NOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
@@s_gren9981 Seeing that neuron made Moon's brain scream as well :)
I played rain world a lot. I think memory crypts (big scary running bird place) is intended because the other way to robot 2 requires you to throw spears down.
It's definitely the intended route. By following the overseer (the yellow guy), you get lead to the beach and then upwards to the crypts and on to robot 2.
Going the other way not only requires down throws and is pretty hard (imo), you see the important stuff coming out of robot 2 backwards and you miss the entire area before robot 2.
I mean, yah, in my first playthrough, it was so difficult to put the spear into the ground and then put another spear into the wall but going up the wall is what I do for the rest of my playthroughs I never go through memory crypts(Because I also suck at using grappling worms and don't wanna see the daddy long legs *Rivulet*.)
there is 3 ways, you can reache the middle of the underhang from the wall too, you need to grab a grapplign worm on the way (and not be horrible at grapplign )
It’s easy for me because I played the game a lot, but it was very hard to learn. It’s so weird how you need to release all buttons and only hold down before throwing. Mid-backflip too!
rainworld movement is whole another thing to learn.... but in the end much better srategy to climb the wall then to hope you have enough karma to enter 5p structure from underthang...
The world needs more funny, well-edited rain world playthroughs, thanks for this
"I do'nt think this was the intended route"
... this was the intended route lol
Also love when, talkign about the shore, you said you probably weren't supposed to be there, when this was indeed where funny little guy try to guide you. And shaded citadelle is the second harded path to shoreline (not counting subterranean )... but that's indeed a valid route and not a mistake.
the heart break i felt when you ate the little 'tech bug' and never brought one back after witnessing the robot writhe in pain
Mood
Almost every question in Rain world has an answer
what the ending meant?
What was the purpose of Moon& Five pebbles?
who made the mechanical birds?
This is an excellent video! Not many people can recover from the "mysteries pits" so good job beating the whole game without giving up! But the question is?
are you ready for hunter?
I must say, everything you have experienced so far gets to extreme levels but you have experience and knowledge this time
I kinda just smh beat hunter and it was a pain i wasnt prepare for ._.)
Hunter is hard to beat. But its even harder to beat if you wanna do it lore accurate. I.e Delivery the package, talk to pebbles, do all the shenanigans you have to do. I have managed to do so with about 4 cycles left to spare. Its fuckign hard though but feels very worth it if you care about the lore.
@@Faunarr Nice!
@@Faunarr I kinda went to pebbles, then to moon, and then ascended. Idk much about the lore yet cuz im trying to get most of it in-game, but it seemed about right and so worth it indeed.
Also got 12 cycles left .v.) I was trying to get as prepared as i could for the amount of dying i was facing.
@@catflyxovo definitely. Hell, hunter is super challanging. But winning his campaign feels fucking amazing. Kinda how completing saint's campaign feels amazing.
Going the intended route is something I adore
if you're interested in the story, before playing the DLC i recommend doing another normal playthrough and this time getting to know Looks to The Moon a little better. Try bringing her something, like those colorful pearls! The DLC assumes you are already familiar with the story in the vanilla game, and you still have quite a bit to discover!
"you can jump, throw rocks..."
me: "yes yes and a 100 page google doc of other movement abilities, of course."
Memory crypts are a 50/50 chance to be an easy walk or literal hell, same with 5P
It is about the direction you decide to take.
If you're curious about the ending and the lore, a good place to start is finding the coloured pearl in Looks To The Moon's area.
If you bring it to her after getting the mark of communication from Five Pebbles, she'll tell you some stuff.
Pearls are ancient data storage devices, by the way.
12:04 the world has a sea made of a particular fluid underneath, this fluid has the unique capability of making things completely cease to exist, under the right conditions the void will let you ascend into another form of existence, however if you dont meet the criteria to ascend you become echoes trapped in between worlds (thats what the blue and golden cthulu monsters are) and the guardians are there to prevent creatures from accidentally dooming themselves into becomming echoes.
The robots were looking for another way to ascend which doesnt involve the golden fluid, since not everybody is able to use it (they cant use it for themselves for example) so they are looking for a universal way to achieve the same effect, which they havent succeeded yet, all the blue rot spiders are a result of one of these experiments going very wrong.
The reason why the depths is underground and the world never fully dissolves is because it also slowly grows upwards by some unknown dust rain which slowly VERY SLOWLY coats the world, making layers upon layers of civilisations, the oldest ones dissolving into the void, like the depths one, there were probably countless civilisations before which already sank deep into the sea and dissapeared.
12:12 she was just like pebbles but ran out of water because pebbles was chugging a lot of it for himself which caused it to overheat and collapse while interrupting pebbles and causing his experiments to fail, dooming them both. She will read pearls or describe items you bring her, giving you some lore.
12:13 the squids are echoes who failed to ascend by being too attached to this world in one way or the other, there are more than just one and they kinda vibe there eternally.
12:14 the birds are actually very ambiguous, similar to the gigant swimming trash compactor, some creatures share mechanical features, the society who inhabited this world used biology in a lot of ways to make tools, tubes, cables.... and whatever they felt like, making what its called a purposed organism, most of them didnt even look like animals anymore and others evolved to take advantage of their new features, like vultures flying with gas propulsion. What these creatures were originallly is unknown, but they most likely didnt look like that in the past and incorporated those pieces into their evolution, The gigant robot superstrucures are also a conglomerate of purposed organisms like tube worms, neuron flies, coral cortex, think about them as a mechanical Reef and the rot as literal cancer.
I wish i could go back to re-experience my first few hours of gameplay in Rain World. It was frustrating but sooo intriguing and fun, i could FEEL my neurons firing, lol. Figuring out the movement system and even things like dropping/swapping items took me literal hours to *accidentally* discover. Even if i die a thousand times and get frustrated as hell, theres maybe 1% of those deaths I'd genuinely consider "unfair" (ie: smth from off camera/during a screen pan killing you, weird glitches.) The rest was me fucking around and finding out, or forgetting I'm at the bottom of the food chain and being too aggressive. Or just being plain stupid and accidentally killing myself (grenades are my nemesis, even if they're useful 😂). Even after 100hrs+ invested, I'm still learning new tricks and how all the different creatures interact w/ each other.
My first playthrough was 72 hours and 48 of those were spend dying in underhang. Once I spent an hour trying to figure out if the rain was endless because I grappled on to a platform in underhang and the electric shocked weren’t reaching me.
My rule of thumb when I am finding new stuff in the game is that if it’s smaller than me try to eat it, otherwise stay away and see if it look hostile.
My immediate response to you saying 'Vultures want you dead and you can't stop them. Fight them, you're dead.' Is to look at my Hunter expedition with maybe 50 some vulture masks I collected over that hunt, and about a dozen king vulture masks, and then chuckle. Also a word on the walking murder birds and the the daddy long legs: If you climb the wall from chimney canopy, you can reach that 'inaccessible' pipe up to 5P with 2 spears, plant one into the ground (look up how to backflip and throw down) and one on the wall under the pipe and bam, worst part of the game skipped. I do it so often I cannot remember most of 5P and memory crypts.
I have 400 hours in the game, and am watching it with the same cheerful smile a specialist adult watches a young child explaining an incredibly niche topic, very patiently and knowing that one day the lore will come for you like it did for me 💆♀️ entertaining vid!
The noodle flies won’t kill you as long as you leave their kids alone. Though you so much as touch one, and you’re dead!
Oooh after talking to Five Pebbles (the pink robot) you can go back to the blue one (Looks To The Moon) to finally talk to her. Congrats on your first Rainworld experience! The environment is harsh, but as you continue playing, you just learn to get used to the environment and survive better. The environment and the things Moon and Pebbles say in all campaigns help paint a picture of what happened in the story. Have fun!
P.S. I think heading to Shaded Citadel was the intended way to go because using the path that leads to Chimney Canopy which is a faster way to Pebbles might be too much for a beginner...
I've never played this game and I don't know anything about most of it. Yet, you made me so intrigued to pick it up!
Your video is hilarious and has an amazing, flow as you playthrough it! Also editing is great! Bravo! 👏 👏 👏 ✨💜💛✨
(Also, didn't knew a game with a such, cute creature protagonist is insert is a hostile, essential dread, apocalyptic world-)
Absolutely go for it! It's so much fun once you get used to dying, and eventually you'll get better and start dying less (it will still happen but yk) I have more than 100 hours in this game and I don't regret a single thing
Aw man, shame about the spoilers, but yeah there's literally so much in this game he didn't see/talk about, so many places to explore and things to discover left :D if you think you'd enjoy this game based on what he's said I think you definitely should pick it up, and it would still be worth it even though you know how it ends. Every player has a slightly unique journey through the game and people pick up countless _little_ stories, interactions with the AI, funny physics deaths, etc., It's a very systemically driven game, so... even though the major discoveries are really satisfying when you go in blind, it's kind of impossible to FULLY spoil the game.
You don’t know the half of it
I think you did a pretty good job summarizing a blind playthrough of RW, as my experience were similar to your!
Rain World, after all, is game about experimenting. It's a like a puzzle game where you don't know there's a puzzle to solve at all. Some exemples, without spoiler:
- Did you know we have a 90 page document about all the movements the slugcat can do?
- Did you know there is a way to instakill any arthropod?
- Did you know you can tame a lizard to help you?
Like you said, with failure comes opportunity, and when there's a moment that "clicks" in our mind, you can really see why some people really like this game.
There's ton of stuff to discover, even in a meta level, like knowing how the animation fells so unique compared to other game, or the understanding the story. I highly recommend you to watch one or 2 videos about the lore, srly!
I’m shocked you only have about 500 subscribers!! You are really entertaining to watch! I laughed a lot at the two trips into random mystery pits.
Thanks for introducing me to this game, even though I will likely never play it because I don’t handle rage games well. Looking forward to seeing more videos from you
This was a fascinating look into a first time playthrough. As someone who has beaten every campaign that Rain World and its DLC has to offer, this video genuinely was a delight and I'm glad you decided to stick with it! Hearing your first thoughts in general, especially the idea of end game loot certainly got a chuckle out of me. First time playthroughs are always so charming for me, especially with a game as hard to stick to as this one.
The fact that you even managed to get the ending was great persistance on your part, and if you do check out the rest I hope you enjoy it! Rain World is a very... special game that once it sinks its talons into you, its hard to let go. Learning your way around a cruel world becomes easier with time and I've never quite felt myself be absorbed into an ecosystem as one such as this.
I will say one thing that I genuinely believe Rain World suffers with. The ability to learn its lore in game is near impossible unless you know what you're looking for and at certain times exactly where to go in the moment. Spoilers for the majority of obtaining lore but you usually have to bring those colored shiny stones (the pearls the scavengers like) all the way to Looks to the Moon and as long as you have the little square from Five Pebbles, she'll usually read them (As long as you haven't eaten too many of her neurons) and give you little scraps of things about the lore of the world, but its rarely anything substantial and its incredibly hard to piece together.
I saw some folks reccomending "The Affairs of Passing Gods" documentary on here that explains the lore well and I agree, though there is major spoilers for all campaigns including the DLC.
I am glad to see more Rain World content from people though and this video was great and fascinating! Thank you so much for sharing! :D
I have scoured the wiki and know the game in and out since I love it so much, its really funny watching you play and making all these comments that are somewhat correct sometimes but like not really. Alot of the game is about learning how things work and once you know those things basically everything goes smoothly. I highly recommend you play the DLC, it is very much worth it!
Yeah, I kinda expected to get a lot of stuff wrong with this one, was honestly worried fans would start raking me over the coals for it. Really glad you found it funny!
@@bobtheguy6485I would definitely watch it if you were to play the DLC and make more connections and assumptions about the game's story and mechanics! ❤
@@bobtheguy6485 As a die hard Rain World fan, I loved this video. I shared it around. :) We all have our own journey through the game. I'm glad you had fun.
subbed can't wait to see your reaction to more of this marvelous game!
Just you wait until you get the hang of combat. You'll wonder how you were ever afraid of the vultures~
Absolutely impeccable video that deserves a sub. The effort you put in is clearly visible and I hope more eyes land on your channel!
Yeah, ive gone past the point where i die repeatedly, now i purposfully run towards that red lizard, or that miros vulture, and then try to fist fight it to the death
When I play co-op, i litteraly have to be stopped by my friends so i dont eliminate the scavenger population
I love Rain World but when I first played it on switch I struggled like everyone and quit at Memory Crypts and never touched one of my favorite games again. Till late November when I got the game on steam when it was on sale and started streaming it, even tho at times I struggled, when someone showed up or a friend showed up to watch it gave me courage.
Like hell on my first playthrough on my switch it took me like a week to get to memory crypts while on pc it took me 2 days to beat survivor for the first time, then over a course of a week I beat every slugcat besides Monk and Hunter.
The games kinda like ranked online multiplayer, hell on earth alone and very demoralizing. But fun and challenging aswell, especially more when you’re either showing your friends you playing the game or playing with them, which I really want to experience Jolly Co-oP.
Also I love explaining people the story, I don’t give too much but it’s fun going from “You are little slugcat who are lost from its family… oh and also their is an angsty super computer god that killed his big sis because he wanted to kill himself but accidentally gave himself super computer cancer, and you also want to kill yourself or find your family if you have beaten Gourmand” Very fun hearing peoples confusion that leads them to checking the game out
Bob the Editor is great, I love this guy!!
Mushrooms are actually steroids, but you don't notice if you don't test it. You can also fly with the squidcadas if you starve a little and try to do a backflip.
Someone probably said this, but the murder bird route is "intended". The "intended" route is Outskirts, Garbage Wastes, Shoreline, Shaded Citadel, The Exterior (three subregions, you're supposed to visit The Leg and The Underhang so far,) then Five Pebbles (lots of routes through here,) back to The Exterior (this time The Wall,) Chimney Canopy, Sky Islands, Farm Arrays, and finally Subterranean.
So actions that don't make noise include: Grappling, Crawling, Crawling in Tunnels, Crawling through Pipes, Climbing on Poles, Walking on Poles, Jumping of Poles.
Actions that do make noise include: Landing (not jumping) & Walking.
Great video! Rain World is one of my favorite games and it's always good to see someone else having a blast with it. The beauty and depth of its world is worth all of the struggles ✨
P.S. Downpour is one of the greatest experiences ever, hope you have fun with it 😁
6:38 this "reward" mentality is part of why ppl who dont play many videogames really enjoy these things, while "gamers" have some preset expectations from other videogames and will keep waiting for an upgrade till the credits roll, looks to the moon is an encounter designed to be confusing and check how aware players are about their actions or if they act by gaming instinct.
BobTheGuy: *eats moon's neuron*
Me: SUFFER
this video was super entertaining. I love hearing about people's first experiences with the game. I'm not sure how this comment will come off but I just wanted to offer my thoughts on the design of the game and how it differs to most games in its approach, and some little things you say that I think... sort of suggest you might be thinking about it differently, which is totally fine, who cares-but I've found, when viewed through this lens, you're able to squeeze a lot more magic out of it... made me feel like I was finally on the same page as the game, because... man, on a first playthrough, it is WEIRD, and uncomfortable. Feels very different to most videogames, and it's easy to wonder if YOU are the one who's... _doing it wrong_ somehow.
8:36 Turns out, not really. There are at least 3-4 areas in the game where spear scaffolding is necessary to progress, or--well unless you find a different, weird, systemically based solution, like sticking an explosive spear in the ground and letting it throw you into the air. This is a valid and actually... really fucking handy solution to a few extremely hard jumps in sky islands. The game (mostly) isn't designed to be tackled from one direction or another... it's just sort of designed... like a broken world, one that isn't meant to accomodate you. Sometimes, you have to blaze your own path, and that means... sticking spears in walls, or using improvised explosives to launch yourself.
There's also this area in Shoreline, with this jump I used to find really tricky, over this pipe half filled with water with an open ceiling that vultures can come through. so what I did was take one of those baby vulture pupae things, the yellow grubs, I threw it in the water, it called one down, I hid out of sight... it lowered itself down into the water to grab it, and I leapt onto its back as it started flying upwards-boosting me over the gap. I knew it's mouth was full so it wouldn't go after me.
See, the thing about Rain World is, the more time you spend with it, the more deeply you understand combat and movement and all the weird utilities of different plants and items, the game starts to take the shape of an immersive sim. You'll never be totally unstoppable, but with the right, WEIRD, creative application of different items and their intrinsic properties... the way they interact with physics and the rest of the world-you can become crafty enough to overcome anything.
(ESPECIALLY with Gourmand in the DLC--I cut out a big rant about how much I love him. he's great.)
Umm another point I'd like to address because i think, with some closer examination it also illustrates the way this game is designed: You are right in a sense, that the little yellow guy is telling you where to go, but I don't completely agree with the idea that he's showing you the "developer path." These little guys (there are lots of them, it's not just one... you can actually kill them with spears, the scavengers try to do this all the time) are communicating a need to you. And in fact, I'm pretty sure the yellow one EXPLICITLY leads you to Moon at first, (the blue robot) in Shoreline, so it actually leads you kind of off-track... Potentially stranding you, like it did to me. I think that's the point of the little dream sequence portrait where the slugcat stares worriedly at him, like "Why did you make me come here???" This is because it is HER OVERSEER, reaching out for help. There's an optional quest involving bringing her neuron flies from 5P and talking to her after Pebbles gives you the mark of communication. She can tell you things about the world if you bring her items. It's cool because, yeah, the little yellow guy is helping you, to some extent, but it's driven by character, and the little guy straight up curses you if you eat Moon's neurons, he flashes pictures of dead slugcats and abandons you... He's not there specifically for you, literally not even the tutorial character exists _for you,_ that's sort of the guiding principle of rain world's design... you aren't special. You're just like every other animal.
My journey was similarly... spaghetti-like. all over the map. Went to the end region very early, also. We didn't do anything WRONG though, I'd suggest we had pretty typical playthroughs of the game. it's not meant to be a straight shot, the openness, the hostility of the world, it's meant to test your resolve and communicate tone. It wants you to be uncertain if you have it in you, or if there's anything to actually find, any greater purpose to seek other than this lonely existence... it wants to infuse your journey with true despair, and make every big and small discovery hard-earned... at least in theory. I took a different path to you up to Five Pebbles-I went up around the outside, climbing up above the clouds, and then I met that Echo, the eldritch god thing.
So, like, after countless hours of despair and getting what almost felt like soft-locked in Shoreline and Shaded Citadel, I climb above the clouds and realise... the rain can't get me up here. I can just sit. And then I see something truly magical, truly divine, the echo... and then I meet, BASICALLY a robot god who gives me a quest... and it feels like... finally, man. There is meaning for me. Felt like a legit spiritual experience for me at the time... not finding out what to do in the game, but just... how hard those pay-offs went, how unbelievably gorgeous the environments and effects were in those areas. I also briefly stumbled into his supercomputer after meeting him, and the Random Gods theme played and legit TERRIFIED me. I immediately went back and climbed out the way I came in... didn't see the inside of his structure for several playthroughs because it just seemed so daunting.
That's another cool thing about Rain World's design, the world design is super non-player-focused. You aren't the centre of the universe, the world is not designed to cater to you, or a normal difficulty curve. Much like in real life, there are places, fucking massive places with so much detail and love poured into them, that they don't want every player to see, or that you just won't wanna go because they're fucked up and scary. You aren't meant to go everywhere, and you aren't meant to go just one way. Again, it's all about communicating tone-the world is vast and inaccessible to you. Even in "safe" places, you will suffer tremendously, but you'll know, from peaking your head into one of these scary regions and then immediately noping the fuck out, that it could be so much worse.
But if you give these places enough of your time, they will teach you things. I've learned to enjoy pretty much all of the regions except for fucking... Shaded Citadel. There are definitely routes to make your life easier if you HAVE to go through there, but stumbling through the dark being swarmed by spider-centipede motherfuckers is never fun no matter what. It's effective horror, and it makes the world feel varied and interesting-doesn't mean I wanna go there often!
I know this whole comment was super rambly but I hope some part of it was interesting. Poured a lot of time into this game and honestly with more time I'd have double this to say about the whole game in general or specific moments... or just cool stories. It's in my top 2 games of all time.
There's so much to learn in this game, that's why I love it. New players might think that killing a vulture is just stupid but it's actually quite worthwhile...
Don't worry,after play at the hunter you'll understand how to kill every creatures in the game with some spears and a hate to everything who can kill you
Rain World is like a hill, at first you struggle to reach the top (figuring out the game, surviving, knowing what to do), then it gets easier to climb (you figure out how to kill lizards and vultures, you thrive and can survive many cycles without dying), and finally it's all a downward slope (you finish all base game and DLC campaigns, understand many movement mechanics, surviving is now not an issue and you can concentrate on finding lore pearls and broadcasts, you do all the challenges and you unlock as many achievements as possible).
It definitely takes time but after 240+ hours of gameplay I really think the game just gets better and better with time for those strong enough to try hard enough.
I laughed way too hard at the second mystery murder pit.
Easiest sub of my life.
This is probably the most distracted gameplay I've seen. Most players just follow BSM's overseer, no questions asked and only after they eat neuron of Big Sis Moon(eating neuron of BSM basically makes BSM's overseer hate you so it won't help you anymore) they start to ask questions. Its honestly surprising you managed to understood after two times being in End game area that you have to go to FP.
great video, I already completed the game and my first playthrough went a lot like this. Also memory crypts are intended as far as I know. I would love to see more!
Your editing has perfect synergy with what you are saying, also really funny and entertainingly made. Great video!
Its good to know that drugs increase your movement capabilities to a whole new level,
You leap farther, jump higher, run faster and are really fast.
i have only completed survivor, monk, and hunter, and haven't gotten into the DLC much, but i REALLY recommend playing hunter.
you start off trying to play like you did on survivor but quickly find out (and i mean quickly) that it just doesn't work, and you HAVE to work out a plan and CONSTANTLY perform things WELL that you were struggling with majorly on survivor... and yet, one "run" of the campaign is surprisingly quite short and you REALLY start to get comfortable with the game and its systems. seriously, it's night and day, and hunter is a wild ride full of insanity.
again, i haven't gotten around to the DLC yet, but i do really love this game. it's such a good experience overall and one of my favorite indies ever, and yet it's seemingly impossible to sell anyone else on. XD
but yeah, given your comments about and appreciation for survivor, i think you will really enjoy hunter.
people playing rainworld for the first time is my favourite genre of youtube video
Great video!
I, too, fell into one of the "pits" on my first playthrough. I slipped through the drainage system and immediately into the subterranean. I spent around 6 hours of my playthrough struggling through the filtration system because the way back through drainage seemed impossible. Eventually, I found a way out and reached the garbage wastes.
After the immense suffering of the filtration system, the garbage wastes were a breath of fresh (polluted) air. I didn't care that the Watters were filled with bloodthirsty leeches or that there were these weird masked birds, all I cared about was that there were these cool ass monkey men that I could make my friends.
Scavengers gave me much needed comfort after the pitch-black trauma I suffered through.
Rain world is pretty cool, man.
8:00 the way the BLL gives up on life after eating you
love how the editor knows more about the game than the player himself
9:19 had me on the floor, that is the rainworld experience to beat a hard section only to die by gravity
Never played but i like how you narrate, good job and i hope you grow
Monster hunter mentioned, video expected
Being closer to the bottom of the food chain is really a good experience btw
Here are some tips for those who, like me, don't have the patience or time for too many deaths yet still want to experience this game:
- In the DLC which also includes the original game mode, the devs have added an option to customize the difficulty of the game. This mostly includes things like the bottom of the screen being darker when it's a bottomless pit, or being able to wiggle out of the Daddy Long Legs' arms if you're far enough to escape the core. Nothing too fancy, but still very helpful.
- A Slugcat called Monk is added that requires less food and has an easier campaign with less creature spawns and less aggressive lizards. This mode was intended by the devs for players who want an easier and more forgiving entry into the game.
- You can entirely avoid the area with walls full of black and blue spiders (called the "Unfortunate Development") by exiting every room you see them and taking the opposite path. There are still crawling Daddy Long Legs and giant bug zappers on the other path but it is much more forgiving than the forest of awfulness that is UD.
- You can take shelter from the rain even if you aren't full of food. Just remember you'd be extremely sluggish and miserable the next day and your game won't be saved in that shelter. But if you're just making it to a shelter in the nick of time and food is close by, maybe it is better to sleep, starve, and eat the next day than try to eat and die.
-Lastly, if you consider all this and still find the game too hard and not fun (or if you have acceptability issues that prevent you from mastering the game's challenging move set) there's the mods. If you don't get too bent out of shape about cheating, the Steam workshop (RainDB) has excellent mods to assist you at entry levels. My two favourites that I highly recommend are the HP bar by Owl and the Pit Respawn by Wonda. The first one turns your food pips to an HP bar, so instead of dying and respawning every time, you'll have the chance to escape the jaws of whatever creature got you and only lose a circle of your food. The second mod makes you respawn in the last pipe you exited from every time you fall to your death. The mod selection is great for everyone really, even those who are the opposite of me and like a more challenging game.
In my opinion, the copies of yourself are all the other times you lived or died in any cycle, and the ascension is all of the versions of yourself converging, thus, ending the cycle for you.
memory crypts is a intended way to go, just slightly more difficult, and world building.
ill be waiting for your dlc scugs playthroughs. Amazing vid btw.
Fun fact, the yellow overseer does not lead you to the 'intended' path. Iggy (the community name for the yellow guy) leads you, as you may notice, directly to Looks to the Moon, or the first robot. You are not crazy, you did not do anything wrong. The reason it doesn't make sense is because iggy is the one who is wrong. you want to visit Five Pebbles (the second robot) first before moon, because he gives you the mark of communication, which allows you to talk to moon. Or, well, for her to talk to you.
From there, if you wish, you can bring her items and she will tell you about them. There are various colored pearls strewn around the map that will even provide special lore when you bring them to her.
But why is iggy wrong? Well, because iggy's intent is not the Devs' intent, and it is not your fault for thinking it was. After all, it is the entity that conducts what little tutorial the game has to offer. The devs never made it clear that the yellow hologram is a diagetic part of the game and not just a fancy part of the ui that leads you in the right direction. The only true interaction with the game world the overseer has is when a scavenger throws a spear at it and kills it for its eye, which is something you might not even notice because a new iggy spawns to boss you around barely a few seconds after the previous one dies.
Iggy is Moon's overseer, so it isn't pointing you to her because she is where you're supposed to be going, but because it just wants you to go to her, even though you aren't ready and the proper route is completely contrary to iggy's direction. Hell, it leads you through shaded goddamn citadel for christ' sake. Shaded Citadel, minus neuron fly, equals you won't catch me there in a million years
Also, when entering Five Pebbles, you may sometimes notice blue overseers. These belong to FP and will not offer any guidence whatsoever because pebbles is a bit of an asshole. We call them Whiggy
An other interraction with overseers than just like their interraction with scavenger, creatures might react to tehm, and there is a rare case with noodleflies, they'll pursuit any creature they THINK murdered their baby...and the blame CAN be shifted to the overseer.
Overseers can also communicate with other overseers, when it happen you see them formign some sort of neural connections between each others.
You said you wanted an explanation of the ending, so here's the short version: Reincarnation is real in Rain World. Every time your character dies and respawns in a shelter, that isn't just a game mechanic. It's canonically happening. This death and rebirth process is the cycle the robot was talking about. The golden goop you swam in is called void fluid. There's a whole ocean of it at the bottom of the world, and it's a powerful acid. Dissolving your body in this acid is the only way to die and not come back, so basically, the game ends with your character dying and going to slug cat heaven.
I'm so glad to see someone else enjoying this game as much as I did. It's really frustrating and I don't blame the people who put it down after the first hour. Thank you for sticking with it.
My first Rain World adventure consisted of me going EVERYWHERE but FP and LTTM. Like, first gate I find (to industrial) I didn't understand what it did, so I left it. Later, I found the one to drainage, and had enough karma to go through it, which I did.
And HOLY monster kelps are scary when you see them for the first time. Now, some cycles later, I'm considering restarting the game because I'm in the right side of the region in the room with the vertical shaft where I'm dying in loops because of the swimming section.
But I persevere, and end up in garbage waste. First meeting with scavengers. Tries to get past a toll without a pearl thinking there's a gate behind (when in fact the toll led to the treasury), but because I keep dying without progress, so I leave the place in search of a pearl.
Now, HOLY brother long legs are scary when meeting them for the first time. I get past them, and a bit of time later I find myself in industrial complex (eh).
Find a pearl, get to lazy to retrace my steps, get past the gate to chimney canopy, die to an invisible lizard camping in the room RIGHT ******* AFTER the gate, find another gate very close by, get past it, and sleep...
Now you probably, know which regions I'm in.
So, I got traumatized.
By some miracle of God, a scavenger gave me light.
I escaped Hell.
I'm in shore.
Now the following is less interesting. I went to subterranean, by some miracles got back to drainage, then outskirt, visited the farm arrays, went up to sky islands.
Now its in this regions that I reached cycle 100, funnily enough the shelter I stayed in for a dozen of cycles was freaking full of dead eggbugs and their eggs. But it's also around this time that the downpour maj was uploaded. Some might already know what I'm talking about but for your information, all map progress was lost.
This soured me a lot.
I kind of gave up and used the wiki, and finished the game without visiting FP.
Still, I loved it. The first Rain World experience is something I absolutely loved.
for anyone wonder what these paths alternate paths are for they bring you closer to the end game quicker while being more difficult or are paths to alternate endings (yes rain world has different endings) so if you get stuck in a area for a while and can't do anything because the difficulty spike is too high then back track your way out and the karma gates are always cheaper to exit than to enter
Quick ending explanation: you got dissolved
Long ending explanation: you escaped the cycle of constant rebirth by destroying your body so much your soul is unrecoverable
fun video, a couple points tho
1. the mushrooms are actually really helpful as they not only slow the game down but also make you faster and allow you to jump farther
2. The survivor run is far from all of it lol.
The funny goop is void liquid and it ends your cycle so all of those clones were you from your past cycles
I couldn't advance a single step whenever I saw a new creature because I didn't know if they would kill me or ignore me
I love how many times you went the intended starter route and thought you went the wrong way lol
Shaded is the intended route, the wiki means not having light is bad so nab a lantern or mouse haha. Industrial -> shaded -> shoreline -> moon -> back to shaded -> memory crypts -> pebbles is what iggy wants from you. He wants you to bring neurons, the thing you eat, back to moon since she only has 5 left. Or well, 4 i guess lmao. Pebbles gives you a different goal though. In fact, on monk the easy mode, iggy provides light for you naturally.
Also, rain world is not random or cryptic to be 'cool', all of the questions you asked, even if some were jokes, do in fact have satisfying answers haha. Like the scissor birds in the crypts, there were people who did have a valid reason for thinking that was a good idea lol.
As opposed to giving up upon stumbling across the subterranean, I just used the drugs to brute force getting into the tube that they were guarding. That was my first playthrough. I didn’t even get to meet 5P
This is so good, but it was also painful hearing you call leeches eels
self proclaimed rainworld expert here: seeing you go from industrial complex to shaded as a new player made me verbally say to myself "oh you poor thing...."
The game feels like a simulation to the struggle of life. Success is not a guarantee you get in life, only a gained sense of maturity that with enough tenacity and learning, you’ll reach the end eventually.
It’s also unfair to call Rain World a rage game because it’s so much more than that. It’s an organic experience full of positive and negative emotions. You may feel anger, but you will also find moments of happiness or even laughter as you watch a lizard stumble over their own stupidity and become someone else’s lunch.
Also, you managed to take the hardest path to Five Pebbles. There are 3 you can take, the difficulty of which gets harder as you go farther west. The east most path has little to no rot and the gravity is more consistent, though you do have big zappy boxes to avoid, but they’re usually out of your way most of the time.
advice for first time players:
outskirts - industrial complex - garbage wastes - shoreline - looks to the moon (eat ONE neuron fly) - shoreline - shaded citadel - memory crypts - the leg - underhang - the wall - meet 5 pebbles and go BACK DOWN THE WALL - chimney canopy - sky islands - farm arrays - subterranean - the depths
I love stumbling upon people playing rain world, makes my day since I cannot for the life of me get my friends to play the game and let me watch them....
"I didn't go the way the guy was showing me"
ahhhh he went to chimney
"Welcome to the shaded citadel"
but, thats... where you're supposed to go
How do you not have more subs honestly you’re so go at this
5:28 That dude, the leviathan, also loves to eat slugcats:)
Glad I’m not the only one that took the unfortunate development route on my first playthrough
The most common thing new players experience is later areas in the game lmao. A friend of mine and I were stuck in drainage system in our individual first runs, it's basically a meme now to get lost
Going through the mechanical murderbirds in l'dark area is the correct direction
Going through the no gravity zone however, isnt the correct direction
As a note, there's the ending you experienced, which every slugcat but one can experience and an alternate ending. (Except one, but there's uh. A great reason for that.)
my interpretation of the game is that you're using the power of the Void Sea to escape the cycles, and the other you-s are from different parallel universes accomplishing it at the same time.
9:21 falling into The Leg pit is a canon event
In my first playthrough I went to Sky Islands after being led to Moon. It was a huge difficulty spike and incredibly painful. I looked at the wiki and it said it was an endgame area lol. After I finally found my way out, my platforming was cracked and Shaded was a cakewalk lmao.
I still like Sky Islands a lot, for the music, the wide open spaces, the platforming, everything really.
Can’t wait for the next campaign
The crate area in shaded citadel where you have to collect the spears to make a ladder actually has a bunch in the water below one of the crates
Don't worry, you did go the "intended" way when it comes to Shaded Citadel > Memory Crypts > The Leg and there wasn't really any other way in the underground wet tunnel with monster kelp
ohhh i just love people who are talking about the basic game of rain world
NOO MOON YOU KILLED MOON!!
There is a reason why my third most played game on my PlayStation is rain world, and the reason is obvious: I’m a fan.
i told my older lady not gamer therapist about this game bc it has helped me try hard things and still have fun
Few more spoilers:
You can learn a lot of the lore and meaning thanks to colored pearls that are hidden all across the map. You just need to grab one of those, put it in your stomach and go aaaall the way back to Moon. There are like 16 pearls. And you can grab maximum of three at once. And then trevel back and forth. It's a bit painful
I played this first before hollow knight and this video is hilarious because as you said, all area is accessible and you won't get rewards for exploring like hollow knight.. You just.. Simply surviving
At 1:53, there, you can also tell if it’s a bad one if it’s smooth, they have no lil things on them and normal ones do, or if bad eyes, then might just use the spear by shooting through the poles
Rainworld; The game that instead of holding you by your hand, it'll shove you into a vat of acid and tell you to breathe. And you'll love it.
Shaded citadel is easy if you follow the top path on the first round, take a shot each time you drown at shoreline and then violate LTTM's braincells before going back and shoving a few spears into the weed. First time i went to the crypts i died at least 10 times though, sucks. And i just love how the path that feels the most instinctive at 5P is the one that no one in their right mind would take after looking at the map. The worst part, before the DLC, subterranean end game path required you to be at max karma and it wasn't given to you when you passed through
I’m so glad to see other people trying this masterpiece of a game. Seems like I wasn’t the only one who instinctively ate Looks to the Moon’s neurons :)
with the dlc it turns from dying simulator into dying but also sobbing and rolling around about the angsty lore simulator
The murder-birds are the intended path. :)
The ending is what the robot (Five Pebbles) was talking about when he suggested a way for you to end the never ending cycles (waking back up again after dying for all eternity).
You entered the void sea, a place that allows you to ascend to a new plane of existence; basically the afterlife.
The other robot, Looks To The Moon (or Big Sister Moon) used to be like FP until he used all the water she needed to cool down her systems, causing her to collapse ontop of shoreline. If you go back with the square (mark of communication) you can speak with her too, though she won't be happy if you ate her braincells lol. Eating all of them will kill her, eating some of them will mess with her memory.
You can actually bring back some of the "braincells" found in Five Pebbles memory arrays back to her and she'll heal a little bit. You get some story dialogue too!
It's you sure it up enough, it looks like the slugcat had a coughing fit lol