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i watch this art streamer that recommends studying "likeness" to fix this issue, look it up online if you can, you have to make portraits that look recognisable as the person to practice. Hope it helps!
I think portfolio videos and tips like this would work fine, the more you study them the more your mind just kinda works its way the next time you attempt doing a character turn around. Good luck :-]
@@cat-aquarium yeah i just need to do it more but theres so much stuff I need to do I dont even have that much time to draw lately so itll have to wait 🥲
For the people who keeps saying the turning around has style, The reason why this senior artist keeps advice in face match, *because the freaking LINE.* If you don't wanna follow your line in turning character sheets then don't put it in there in the first place.
Guy had guide line but didn't even used it. Edits: Thinking about it, he paint it somewhere else and copy/past it on the characters sheet so that why he didn’t used the guide line to help keep everything consistent.
This reminded me of a different short why "The Charlie Brown Movie" was such a nightmare to develop. The 3D model had to morph in different perspectives to keep with the traditional 2D appearance because nothing was consistent.
I like your style of constructive criticism. You calmly point out what could be improved about the art pieces without ripping the artist's work to shreds.
That's has a lot sense now, damn I really didn't noticed that before on drawings X'D, I need to learn a bunch of things about perspective... Thank you very much!
the thing with turnarounds is that i think it’s hard to imagine it as the same figure in place from 4 angles rather than someone turning around in place (like a mugshot). so things like the hat etc being different angles seems “natural” based on how we’ve seen front/side photos irl
I'm surprised by people's lack of context comprehension and knowledge of how the animation industry works. She's a professional giving very valuable tips to people who submitted their portfolios to her. She's not even changing their style! She's giving VERY valuable constructive criticism on how to do a basic turnaround which is very important when building an animation and character design portfolio!! How was that not clear?????
I REALLY wish I could get this exercise right but this is helpful thank you. It DOES look like he's looking down a little bit on the 3/4 I didn't notice that till you said it
@@Kyoya-Pls-Ejaculate-on-my-face I was supposed to comment on a 'scary' video and I commented 'this gives me shivers down my spine.' Or wtver 😭😭 I FEEL EMBARRASSED
Sadly Nose inconsistency even happens in professional studios 😭 if you look at Pieck from AoT you can see it changes shape everytime she's on screen ( It's apparently supposed to be slightly hooked but in the side profile it's concave 💀
I wish I had you as my art instructor, someone who doesn't insult my art but demonstrates the way bodies work. I LOVE anatomy, I draw it any chance I get. I want to have the skills to draw hard dynamics that seem almost like a character is performing on a page, mixed into the pages where I just draw naked characters because I don't really want to hide the anatomy or physique I give a character.. In the past art teachers would force me to draw things I didn't want and things that made me self-conscious of my own body. I had to do everything THEIR way and I never was able to experiment. That was until I was drawing on my own in middle school during classes, and at home, I was always drawing in MULTIPLE books. Now I look at my body and go, "okay" I can work with this. Then brain magic happens when I take a mental image of my body, exaggerate it and distort it, and often times I end up drawing almost "barbie" like characters but also not barbie. Before I would draw men all the time because.. Abs.. and muscles are fun. But now I draw women because THERES SO MANY CURVES AND LINES THAT JUST MM! ya know? 😂 CAll me a perv but the statues in museums are nude and I strive to draw like that. One day, I would love to be able to add my 🤌 fashion-experteese into my drawings and characters. The main thing that I struggle with is faces and adding hands after i have drawn everything else. I can draw hands perfectly fine.. realistically but I have yet to put them into my style.. its more easier to draw hands digitally because I can size everything the way I want to and fix anything that PAINFULLY sticks out. Like a leg not facing the right way, a joint not present, something too big or too small. I'm not good at sizing things right from reference. I can't draw with references.. I either copy them exactly or i get frustrated with my own art that I'm constantly comparing. Geez. I COULD WRITE AN ARTICLE! I can get so inspired by other people that I get mad at myself for not drawing what I see and it looks even more horrible than the art in front of me. I used to be able to just take a body base or a rough sketch of something and go off of that but I grew outta it. Nothing is the way I want it, nothing I'm looking for is on the internet. So I make it myself! 😢
Having the lines for decor in a character turn around is wild lol. I did one turn around once ever and it had multiple layers each with dozen of lines each color coded because i just could NOT keep up with keeping everything lined up. If i had them showing on the final product id have a solid background
Wow a lot of know-it-all's in this comment section. Art professors and directors hate this kind of attitude if you want to work in the industry. Good luck getting work being a smartass
From what I see( a non pro) the artist is also showing how it would look if the head was both tilted up and down. Though that could be better expressed in a separate drawing
i think that they tried to make the character rotate in the first two drawings, but because the feet are still aligned, it feels like it's just looking sideways and kinda misaligned. or it's like when you keep the feet in place but you rotate the rest of your body. it looks kinda off
The point is to make it as easy as possible for the department taking your character and creating a model or animating, to do their job. If it's inconsistent, someone else would have to fix these mistakes and figure out solutions when they shouldn't have to
well if you're gonna have guidelines in, you might as well follow or use them yeah? or as she said, leave them out or else it let's people pick up on inconsistencies waaayyy easier the artist was mildly inconsistent with their details which gets super highlighted by the guide lines, if the point was character portfolio, you'd want those to be at a minimum. so yes, perfect alignment is the point.
The point is that his head shouldn't be tilted in just one angle of a turnaround to begin with. You need to have consistent pose and posture throughout. Unless I'm misunderstanding you?
its all about simplifying the 3d forms into their simplest shapes. practice drawing things such as cylinders (two ovals connected with two lines) or 3d squares and such. overtime it becomes intuitive.
Remember that guide lines of any kind are there to act as restrictions to yourself and the drawing. You cannot just slap random restrictions on your painting and then ignore them. The character is very cute and works great as a character sheet in a character bible but the guide lines DECLARE it as a turning sheet and it simply fails at being that. It pretty much has the same effect as a false link on wikipedia when reading/viewing it as an outside. It confuses for no reason, especially if the link could have just been kept out.
I think you missed the mark on the hair tuft, the third one should have been moved over a bit, but the other 2 were fine based on the perspective we're looking at him from
I actually kind of disagree on the hair thing. I think characters that change hair direction on angle is fairly common in more simplified cartoons and it helps keep an interesting shape.
And if you handed this to a 3d character artist for a game or film they would hate you so much when they had to either fly by their pants or remake references. 😂
Turn around are the literal worst and I know it’s bc I’m an inconsistent artist. I will draw the same character 20 times and each time something will be different 😂
The tip of his nose is always under his eyes so we can see it. Why changing it ? We could have also JUST moved the hat of the second one a lil bit down and it would’ve matched.
@@notapeopleperson6761 I'm talking about the original artist and how some of the angles didn't match up with other angles. I was asking why would they draw the guidelines if they weren't going to fallow them. Use that reading comprehension.
my guess is probably the artist just followed some general methods to draw character sheet, but at the same time they don't understand or clueless the technical behind guide line they use.
Okay I get that she's a professional and has good advice to share and these people are asking for it, but not all her advice tracks. In stylized cartoon animation, features frequently shift based upon the direction a character is facing. It may look off in direct comparison, but it actually helps the character look more fluid and organic when animated. Like, Charlie Brown's nose! Different position from the front to the side/looking up or down, etc. It's purposeful and has a point.
It's also worth noting that Charlie Brown began as a comic in 1948. An (at least initially) non-animated property. There are plenty of things you can get away with on paper, but harder to get away with in motion. The purpose with turnaround sheets like this is not to illustrate the breadth of stylistic change, but rather a conscious consistency in a character design from all angles, as a reference point FOR animation. It does no good to give animators a wildly inconsistent reference, even if it is meant to change. Regardless of any of that, the example in this short is not as simple as moving the face up a little bit in profile (Charlie Brown), but it's lacking consistent proportions all throughout. This is not due to explicit intention, but ignorance of the purpose of a turnaround. For example, the direction of the eyes changes between each figure, which ideally would be pointing directly in front.
@@alexanderj8297 This reply confuses me. Are you saying that the person asking for feedback originally had made mistakes where they didn't mean to? That's the definition of a mistake. When designing a character, any vagueness in intention is counteractive to the turnaround's inherent purpose. Critiquing the piece based on that criteria, as she was asked to, is not a reason to excuse design issues. Bringing up that "this rule doesn't always apply", while technically true, is harmful to someone learning HOW to do a specific task such as a turnaround.
Don’t let fear stop you! I did some turn arounds and it’s actually kind of fun. If your not putting it in a portfolio I wouldn’t stress about it too much. It’s just a good exercise to be able to think about your character in 3d. Especially if you’re animating it and trying to keep the character consistent.
character turn arounds are my nightmare man I suck so bad
i watch this art streamer that recommends studying "likeness" to fix this issue, look it up online if you can, you have to make portraits that look recognisable as the person to practice. Hope it helps!
I think portfolio videos and tips like this would work fine, the more you study them the more your mind just kinda works its way the next time you attempt doing a character turn around. Good luck :-]
@@cat-aquarium yeah i just need to do it more but theres so much stuff I need to do I dont even have that much time to draw lately so itll have to wait 🥲
@@moufettepokla5877 That makes the both of us heh. Make the best of your time while you still can but don't stress yourself out
ugh that’s so real, and just being consistent in general for me tbh
this character looks so cute, I love him
And I love you 🥰
It's just Alladin
@@vasconcelos7356but in a cute art style 🤷♀️
He looks EXACTLY like the streamer Felps
@@alicetorrance394Looks exactly like the mr bean cartoon
Honestly! Thanks for the tips! First time actually GETTING an art tip since they can be very vague sometimes, and usually SUCH a learning curve! 😅
Dude I love your characters!
For the people who keeps saying the turning around has style,
The reason why this senior artist keeps advice in face match,
*because the freaking LINE.*
If you don't wanna follow your line in turning character sheets then don't put it in there in the first place.
Guy had guide line but didn't even used it.
Edits: Thinking about it, he paint it somewhere else and copy/past it on the characters sheet so that why he didn’t used the guide line to help keep everything consistent.
No need to be rude lol making a character sheet is HARD
@@ucanwolf9847 and the lines help, but they didn't use them
How do you know the artist is male?
Omg no way i found one😂@@ITI-xi5zx
@@ITI-xi5zxbecause tarek is a male name?
This reminded me of a different short why "The Charlie Brown Movie" was such a nightmare to develop. The 3D model had to morph in different perspectives to keep with the traditional 2D appearance because nothing was consistent.
I thought of that one immediately as well.
I like your style of constructive criticism. You calmly point out what could be improved about the art pieces without ripping the artist's work to shreds.
that wouldn’t be constructive, no?😂
That's has a lot sense now, damn I really didn't noticed that before on drawings X'D, I need to learn a bunch of things about perspective... Thank you very much!
your art is great!!! but im guessing you dont do the lines before drawing the turnaround?
the thing with turnarounds is that i think it’s hard to imagine it as the same figure in place from 4 angles rather than someone turning around in place (like a mugshot). so things like the hat etc being different angles seems “natural” based on how we’ve seen front/side photos irl
genuinely don’t get why there is so much hate, it’s obvious none of u ever went to a critic this is great advice if u want to improve
I'm surprised by people's lack of context comprehension and knowledge of how the animation industry works.
She's a professional giving very valuable tips to people who submitted their portfolios to her. She's not even changing their style! She's giving VERY valuable constructive criticism on how to do a basic turnaround which is very important when building an animation and character design portfolio!! How was that not clear?????
IKR!!! in animation u want the character to be on model as possible. if the ref sheet is already inconsistent then the whole thing gonna feel off.
I mean of course she's a professional, her own face is a cartoon
@@BlackThreath1234 ironic when your acting like a cartoon clown.
@@datonedumbasian4919 I'm happy that I made you laugh her face is 90% nose LOL
Yes. It’s great. I didn’t know how turn arounds work like that. Like her pointing out the inconsistency was really helpful.
Put the layer with the lines on top and the ones you draw on below it helps you orient yourself on them better than if you draw over them ❤️
I REALLY wish I could get this exercise right but this is helpful thank you. It DOES look like he's looking down a little bit on the 3/4 I didn't notice that till you said it
I COMMENTED ON THE WRONG VIDEO IM CRYING
Why?
@@dottedAnarchist my TH-cam glitched I was supposed to comment on another video but then it was on here 😭😭
username checks out
What did u say😭
@@Kyoya-Pls-Ejaculate-on-my-face I was supposed to comment on a 'scary' video and I commented 'this gives me shivers down my spine.' Or wtver 😭😭
I FEEL EMBARRASSED
omg its felps
Overall the character is pretty cute
I’m not an artist in any way shape or form but I like listening to you talk about art and break it down like this!!
To me it is the inconsistant nose
Sadly Nose inconsistency even happens in professional studios 😭 if you look at Pieck from AoT you can see it changes shape everytime she's on screen ( It's apparently supposed to be slightly hooked but in the side profile it's concave 💀
Yeah this is quite common, even in Disney movies (pre CGI) though it made them more human
I wish I had you as my art instructor, someone who doesn't insult my art but demonstrates the way bodies work. I LOVE anatomy, I draw it any chance I get. I want to have the skills to draw hard dynamics that seem almost like a character is performing on a page, mixed into the pages where I just draw naked characters because I don't really want to hide the anatomy or physique I give a character.. In the past art teachers would force me to draw things I didn't want and things that made me self-conscious of my own body. I had to do everything THEIR way and I never was able to experiment. That was until I was drawing on my own in middle school during classes, and at home, I was always drawing in MULTIPLE books. Now I look at my body and go, "okay" I can work with this. Then brain magic happens when I take a mental image of my body, exaggerate it and distort it, and often times I end up drawing almost "barbie" like characters but also not barbie. Before I would draw men all the time because.. Abs.. and muscles are fun. But now I draw women because THERES SO MANY CURVES AND LINES THAT JUST MM! ya know? 😂 CAll me a perv but the statues in museums are nude and I strive to draw like that. One day, I would love to be able to add my 🤌 fashion-experteese into my drawings and characters. The main thing that I struggle with is faces and adding hands after i have drawn everything else. I can draw hands perfectly fine.. realistically but I have yet to put them into my style.. its more easier to draw hands digitally because I can size everything the way I want to and fix anything that PAINFULLY sticks out. Like a leg not facing the right way, a joint not present, something too big or too small. I'm not good at sizing things right from reference. I can't draw with references.. I either copy them exactly or i get frustrated with my own art that I'm constantly comparing. Geez. I COULD WRITE AN ARTICLE! I can get so inspired by other people that I get mad at myself for not drawing what I see and it looks even more horrible than the art in front of me. I used to be able to just take a body base or a rough sketch of something and go off of that but I grew outta it. Nothing is the way I want it, nothing I'm looking for is on the internet. So I make it myself! 😢
Having the lines for decor in a character turn around is wild lol. I did one turn around once ever and it had multiple layers each with dozen of lines each color coded because i just could NOT keep up with keeping everything lined up. If i had them showing on the final product id have a solid background
Finding your channel has been so helpful. Ive learned so much about how little i knew
Reminds me I need to be doing turn arounds for characters I want to animate
Hes so cute
I agree
Looks like the mr bean cartoon
@@Beechpliss oh wow he does
@@PinnePon makes me miss the cartoon!
ur hair looks AMAZING
I love how HUGE the head is it makes them look so cute!
His hat just falled down he dosent have any ropes in his hat 😂
amei o character design do felps miniatura❤
Wow a lot of know-it-all's in this comment section. Art professors and directors hate this kind of attitude if you want to work in the industry. Good luck getting work being a smartass
i love this character so much
From what I see( a non pro) the artist is also showing how it would look if the head was both tilted up and down. Though that could be better expressed in a separate drawing
id love to help in someway with storyboarding, rough animation, cleanup, etc. :)
The style reminds me a lot of "The Secret of Kells"/"Song of the Sea"
This is some really good construction critizism! Anyways, new sub!
Could you make a guide on what you want in portfolio (if you haven't already)?
Looks like the kid that was flattened during the rumbling
The character almost looks like baby Aladdin wearing Abu's hat and that's adorable
i think that they tried to make the character rotate in the first two drawings, but because the feet are still aligned, it feels like it's just looking sideways and kinda misaligned. or it's like when you keep the feet in place but you rotate the rest of your body. it looks kinda off
Is perfect alignment the point here though?
To me the real misstep is "character design portfolio" all lowercase 😅
The point is to make it as easy as possible for the department taking your character and creating a model or animating, to do their job. If it's inconsistent, someone else would have to fix these mistakes and figure out solutions when they shouldn't have to
well if you're gonna have guidelines in, you might as well follow or use them yeah?
or as she said, leave them out or else it let's people pick up on inconsistencies waaayyy easier
the artist was mildly inconsistent with their details which gets super highlighted by the guide lines, if the point was character portfolio, you'd want those to be at a minimum.
so yes, perfect alignment is the point.
when a 3D artist needs to recreate your character and you give them a shitty alignment you're failing part of your job lol
employers care more about art skills than lowercase letters
yeah everything should be aligned
This gives me shivers down my spine
??????
wrong video again?
@@GodOfWheatRiceBall no, it was definitely the right one...
"his head is tilted so his nose should be exactly where it was untitled but now it's pointy"
makes sense
The point is that his head shouldn't be tilted in just one angle of a turnaround to begin with. You need to have consistent pose and posture throughout. Unless I'm misunderstanding you?
i mean this in the nicest way but did the artist think the guidelines on turnarounds were just decorative?
Very obviously purposeful considering the attempt at aligning certain parts of
Wow i learned so much from this
Wonderful constructive criticism!
rotation is hard AF but I live the silly little character
Some of y’all just don’t understand constructive criticism
I agree with most of what you’re saying except for the nose.
You probably won't notice this but, As a 2D artist, how do you get an understanding of this 3 dimensionality. It never works in my head.
its all about simplifying the 3d forms into their simplest shapes. practice drawing things such as cylinders (two ovals connected with two lines) or 3d squares and such. overtime it becomes intuitive.
@@rahsaf495great advice! 🏆 This is what was taught in art classes in my high school
@@rahsaf495 thanks a lot!
and know that you don't necessarily HAVE to use it. the Charlie brown 3d movie is a good example of referencing the 2d art over 3d modeling
Im currently doing a character turn around for animation class!!
It's like the character is tilting their head down on the second one.
1000% helpful and practical advice
bro that lil guy is so cute inconsistency aside
Animation course i took stressed how important those lines are. You meed them. Amd hos nose was fine just need toake it consistent
Hes such a cute lil guy
The hat is called a fez
Remember that guide lines of any kind are there to act as restrictions to yourself and the drawing.
You cannot just slap random restrictions on your painting and then ignore them.
The character is very cute and works great as a character sheet in a character bible but the guide lines DECLARE it as a turning sheet and it simply fails at being that.
It pretty much has the same effect as a false link on wikipedia when reading/viewing it as an outside. It confuses for no reason, especially if the link could have just been kept out.
The second one was drawn isometrically when it’s supposed to just be to the side💀🤣
I didn’t even notice it to be honest, I was thinking how cute the character was 😭
Love ur vids!❤ can you help with dragon drawings? Specifically wings of fire or as my book is called, DragonsDawn 😊
this video was recommended while watching a Danny Gonzalez video lol
LMAO
I think you missed the mark on the hair tuft, the third one should have been moved over a bit, but the other 2 were fine based on the perspective we're looking at him from
I love this lil guy he's so cute
He looks like that kid that got stepped on and crushed by the rumbling trying to save his little brother in aot.
I actually kind of disagree on the hair thing. I think characters that change hair direction on angle is fairly common in more simplified cartoons and it helps keep an interesting shape.
She mentions cheating.
but considering how many errors were made itz a fair criticism
Oh my god this character is so cute
How do we send art??
You send it on her discord, which is locked behind her patreon
It’s giving me Aladdin
And if you handed this to a 3d character artist for a game or film they would hate you so much when they had to either fly by their pants or remake references. 😂
You should think about turnarounds as if they are 3d models.
The second one is in the wrong angle, the camera seems to be more on the top than the other drawings
Cute but the nose bridge EXPANDS on the third pose
He reminds me of that kid in aot😭😭😭
Looks like they're looking down at the turning 45° right and then looking up at 90° right
Can I just say this character is so cute 😍
Turn around are the literal worst and I know it’s bc I’m an inconsistent artist. I will draw the same character 20 times and each time something will be different 😂
That vocal fry is crazy
Very ironic to include guide lines and not use em to guide you lol
But also 3d Charlie Brown does a similar thing where the design shifts bc it makes more sense that way
The tip of his nose is always under his eyes so we can see it. Why changing it ? We could have also JUST moved the hat of the second one a lil bit down and it would’ve matched.
ngl thought that said "how to fix your trauma" at first lol
That's why i use smear frames still
Cool hair
Now I know how thanks
I do not even draw but DAMN are you SO educated it is unreal 😂😦😦😦😦😦
Showing the accuracy is not a must in any of your art, but showing that you're capable to do that is
i just did a spinning animation today, why did i have to see this vid AFTER that..
he’s so cute 😭
Why draw guide lines and not fallow it??
The guidelines are useless in the final portfolio. Use that listening comprehension.
@@notapeopleperson6761 I'm talking about the original artist and how some of the angles didn't match up with other angles. I was asking why would they draw the guidelines if they weren't going to fallow them.
Use that reading comprehension.
my guess is probably the artist just followed some general methods to draw character sheet, but at the same time they don't understand or clueless the technical behind guide line they use.
u look like a how to train your dragon character
Clearly saw the lines in character turnaround and did not fully understand why they were used for
it looks like the pov is slightly top down 🤔
Oh someone made turkish characters🇹🇷
Okay I get that she's a professional and has good advice to share and these people are asking for it, but not all her advice tracks. In stylized cartoon animation, features frequently shift based upon the direction a character is facing. It may look off in direct comparison, but it actually helps the character look more fluid and organic when animated. Like, Charlie Brown's nose! Different position from the front to the side/looking up or down, etc. It's purposeful and has a point.
It's also worth noting that Charlie Brown began as a comic in 1948. An (at least initially) non-animated property. There are plenty of things you can get away with on paper, but harder to get away with in motion.
The purpose with turnaround sheets like this is not to illustrate the breadth of stylistic change, but rather a conscious consistency in a character design from all angles, as a reference point FOR animation. It does no good to give animators a wildly inconsistent reference, even if it is meant to change.
Regardless of any of that, the example in this short is not as simple as moving the face up a little bit in profile (Charlie Brown), but it's lacking consistent proportions all throughout. This is not due to explicit intention, but ignorance of the purpose of a turnaround. For example, the direction of the eyes changes between each figure, which ideally would be pointing directly in front.
the mistakes she pointed out were not purposeful and did not have a point, you said a lot without saying anything
@@alexanderj8297 This reply confuses me. Are you saying that the person asking for feedback originally had made mistakes where they didn't mean to? That's the definition of a mistake.
When designing a character, any vagueness in intention is counteractive to the turnaround's inherent purpose. Critiquing the piece based on that criteria, as she was asked to, is not a reason to excuse design issues. Bringing up that "this rule doesn't always apply", while technically true, is harmful to someone learning HOW to do a specific task such as a turnaround.
@@alexanderj8297 wait my bad, I Think you weren't replying to me. TH-cam notifications hate me lol
@@coupleogeesehey look! someone who actually knows what they're talking about! i was looking for you
I'm never getting into art school 😭
What about Perry the Platypus: pet vs agent
he’s so cute 🙁
ALADIN REBOOT!?!?
Ive never made a character turn around
And im afraid to-
The closest thing ive done was make a front view and back view loll
Don’t let fear stop you! I did some turn arounds and it’s actually kind of fun. If your not putting it in a portfolio I wouldn’t stress about it too much. It’s just a good exercise to be able to think about your character in 3d. Especially if you’re animating it and trying to keep the character consistent.
Not Perera Gringa
Me: Front and back, take it or leave it.