In Mario Kart, the trick isn't interlaced mode. It's the big black separator bar between images. It's there to give the game time to set up the second view. They're the same image, after all.
It's worth pointing out the Directly Colour actually allows for BG1 to display up to 2048 colours alone (2040 visible), along with BG2 showing its own separate 128 colours and the sprites with their own 128 colours too. One other interesting thing with Mode 7 is the ability to set every pixel to be either high or low priority [in 128 colour mode] so you can effectively make it look like it's actually two layers in terms of depth. There's very nice example of that in Turrican 2 where you can see the player move behind the sandworm boss' teeth while being in front of the rest of its mouth: th-cam.com/video/5CFd7qc_EjY/w-d-xo.htmlsi=99krz5-VSKfoYORO&t=1145 Mario Kart is running at the normal 60fps even in two player, and it's using the little black bar in the middle of the screen to effectively allow for drawing the same background mode twice, in this case Mode 7, and even duplicate the sprites to show more sprites than the SNES can normally display using a kind of sprite multiplexing too.
Snes was such a cool console, recall being amazed the first time i saw one running.
Definitely worth watching again mate.
Yeah and it was quite complicated for the time too
In Mario Kart, the trick isn't interlaced mode. It's the big black separator bar between images. It's there to give the game time to set up the second view. They're the same image, after all.
It depends on which trick you mean, there is the two player split screen, the map on single player or switching modes for the skyline
It's worth pointing out the Directly Colour actually allows for BG1 to display up to 2048 colours alone (2040 visible), along with BG2 showing its own separate 128 colours and the sprites with their own 128 colours too.
One other interesting thing with Mode 7 is the ability to set every pixel to be either high or low priority [in 128 colour mode] so you can effectively make it look like it's actually two layers in terms of depth. There's very nice example of that in Turrican 2 where you can see the player move behind the sandworm boss' teeth while being in front of the rest of its mouth:
th-cam.com/video/5CFd7qc_EjY/w-d-xo.htmlsi=99krz5-VSKfoYORO&t=1145
Mario Kart is running at the normal 60fps even in two player, and it's using the little black bar in the middle of the screen to effectively allow for drawing the same background mode twice, in this case Mode 7, and even duplicate the sprites to show more sprites than the SNES can normally display using a kind of sprite multiplexing too.
All this showed me is how much of a mangled mess the snes was.
The SNES might have had 7 modes, but it didn't have Blast Processing 🤔 😂
Its doesn’t need it, it has F-Zero 😂😂
@Retro48K526 🤣
@Retro48K526 Oh yeah, that franchise Nintendo has binned 😉🤣
SNES has Colour Blasting. I even made an article on it myself. Look it up "What is Colour Blasting on SNES? - iNCEPTIONAL". ;-)
@@GenerationPixel How many franchises did Sega bin from the Genesis era?
In fact, how is Sega doing in the console space these days?
"The SNES was Nintendo's 16 bit console and its often thought of as less powerful than Sega's offering" - only by Sega fanboys
Or people that only look at the CPU speed