Bdubs, I’m a recent illustration graduate who also wants to go into concept art, and the difference between the two is whether it’s used in pre-production or in the final product. Concept art is used before a product (movie, show, game, etc.) is even made to depict the mood, design style, and other elements of what the product will ideally look like. Because it is used in pre-production and not as the final product, it can be pretty loose and rough if it needs to be. Illustration on the other hand is part of the final product, such as a movie poster, a book cover, or an illustration alongside a news article. Because it’s part of the final product that the general public will see, it is usually more refined and finished than concept art needs to be. Hope this was helpful!
Honestly the rundown building is perfect for a cyberpunk style city but what about a building that was never finished? With the framing made out of concrete, metal cables sticking out, and erroding bricks walls that look like they survived many thunderstorms.
You could even have shacks or repairs done on neighboring buildings made out of supplies scavenged from the build site (obviously match build site, obviously don’t match the building they’re in)
BDubs running out of red stone during red stone with BDubs is the most red stone BDubs redstoning mistake BDubs has ever made while redstoning during red stone with BDubs.
By the way, I found myself looking at a pine tree the other day and thinking to myself, "Wow. That tree is so pretty. It looks almost as good as one of Bdubs or Scar's trees." I now judge the world by how well it looks like your terraforming.
Everything to do with any cyberpunk is dystopia... Any punk implies dystopia (which is why lots of people argue that solarpunk is not a punk, because its utopian)
From an art student: Concept art is a promise. It's a demonstration of what's possible for a given story, showing how your vision completes someone's expectations. An illustration is more broad; it's a finished product. Anything from a small visual aid on your presentation, to a mural on a long city wall. Illustration also has a verb form, describing the process of visual storytelling being created. I illustrate different brand identities with concept designs before moving forward with a chosen mark. Bdubbs uses illustrations when he gives us a sample block pallet or a tech demo, and the cinematic shot of his completed work is also an illustration.
16:26 I *REALLY* like that green area underneath, it perfectly captures that FEELING of florescent tube light in like a green eg. subway or so, it's a very special kind of light :D
The new building looked a lot like a parking garage at night, which made me think you should make a parking garage! You could make it be a market and/or a homeless camp, with tarps and barrel fires all over the place.
"My elytra's almost done here.. " as he walks past Climb 10. Wow that's rough buddy, says the horse. I'm so sorry to hear about the vortex of problems you're running into with your SUPERIOR method of transportation. :Eyes:
As an artist i want to add to bdubs illustration and concept art explanation at 17:07: concept art is more loosely drawn vague ideas to help build up what the final piece would look like, whereas an illustration is the whole completed picture of the subject. Another easier way to differentiate them is that, concept art is like a very early sketch/idea while the illustration is the completed picture of the idea! concept art is the blueprint, the illustration is the building!
To help with the run down vibe, I think replacing one of the end rod lights with chains to look like the bulbs have died could look cool! Probably something that looks better further away than up close
Hey, Illustrator here! Concept Art is a category inside Illustration. Concept Art is a piece of drawing or painting to experiment and explore visual elements and concepts, for movies, games, clothing and so on. Illustration is any piece (drawing, painting etc.) comissioned by a client or made for free.
@@avoarphish8338 it can depend on the artist and deadline, but yes! Lots of images and ideas will be tested, and for that, less time is spent on fine renders or unimportant details
I’d like to see some Hell’s Kitchen style water towers on the building roofs, possibly leaking. Water damage could be fun. Possibly a humble little rooftop shed and tiny garden, invoking an urban hermit living on a roof, maybe maintaining a little grave for his long-lost love.
"Picture of the finalized design," and the inverse for 'concept art,' is especially key I think, like Danny says. "Made to be inspiration" is like one of the things, or close but not entirely it (again, I think). Concept art is a part of the process of building what will eventually be things like "illustrations." It's also a way to unify a team's vision, or specify, or bring together, or guide the overall effort, etc. Or an individual's.
the copper at the bottom of the grey building is so cool, makes it look like the lighting is casting a green light on the grey building rather than the wall itself being green.
i can't tell you how much i'm in love with the idea of little survival shelters on top of the building that says "FREE US," it brings so much story and life in such a simple way and its so GOOOOD
I was actually taken aback by how good the building looked. It looks real in a way and I'm impressed to see a familiar style like this that has relatively simple shape, still look so good in Minecraft
I think what makes it feel real is the bit at the bottom, with the partly green wall and the end rods. It looks like the wall is just grey like the rest of the building but is taking the green shade of some neon green lights
From what I know, concept art is just art to get an idea down. For example: submitting a character design to a company. Or a sketch of a scene for a book. It’s just an idea that might be edited and reused Illustrations are technically any drawing, but most commonly refer to completed prices (Just what I know as an artist)
I think that the reason at lot of people confuse them is because they often only see the final concept arts. For example, if you look for some random game, let's say Horizon Zero Dawn concept art. You're going to see beautiful pieces, not too different in quality from any illustrations. And that is because the ones they show at the end, like that, are more akin to key art. Which is a depiction of key, important scenes, to set some mood, dynamics, etc. Concept art is iterative and 90% of what is produce is thrown away. This includes a lot of sketches, a lot of black and white thumbnails (very small painting to iterate over compositions). But also 90 variants of facial structure for the characters, etc. Since most of it doesn't get used in the final product, it's quite rare for a studio to release them. Therefore, you get a bias towards polished marketing concept art. Concept art can be used to create an illustration, but most of the time it is used to create 3D models, because it's a lot easier and faster to iterate over paper than to create complex 3D models. While illustration is just a polished depiction of a scene, it's also often a mean in itself and will be used for artistic expression, marketing, or visual media supporting a story. Illustration is a final product in a specific medium. While concept art is an iterative process to define how to tell your story.
It's also quite effective at communicating the feel or tone that a project is targeting. In a way concept art serves as a communication interface between directors and the rest of the team as well as part of the planning. Even if nothing in a specific piece of concept art gets used, if it can set the tone and style and serve as a touchstone for developers to reference throughout development.
Close but it’s important to not mix up the ideation process as concept art. Both illustrators and concept artists go though the ideation phase. But their output has different uses. Concept artists flush out ideas in preproduction to direct and inform a final product. Illustration is usually the final product, book interiors, marketing, and publishing work. I’d do concept art of a character to figure out how they look with a turnaround. And an illustration to show that character on a book cover for publishing.
Finally, the gorgeous dystopian city is getting some attention! I love that place. *12:00* I really smiled when Bdubs said the word ''Brutalist.'' As somebody who's been obsessed with architecture recently, easpecially the latter period of 20th century (Heck, I've even built a Brutalist building in Minecraft myself!), I am so glad to see my role model builder making a brutalist-style building.
Working Concept artist with a Bachelors in illustration here ! Concept art is part of the preproduction phase of a project. During this process you are basically an idea machine for mostly the entertainment industry. It can be costumes, weapons buildings, the look of a world. Whatever needs to be thought out before production starts. The art is more about the idea that then leads to a finished product later in the process and production pipeline. Illustration is mostly geared towards marketing or publishing, these are usually finished paintings and pieces used as a final artwork. Anything from magic cards to magazine illustrations, book interiors or cover artwork for games ! Similar but slightly different uses in the industry! Both have similar processes in the ideation phase. And the goal for both good concept artists and illustrators is to inspire through visual storytelling. As the our technology develops the line between the two has begun to blur a bit, so it’s easy to mix them up. Good job Bdubs !
16:46 those end rods a the bottom of the build kinda look like fluorescent tube lamps so I think it might be cool if you replaced some with chains or something to make it look old and damaged
If you want better wool rates, mix in some grass blocks at varying heights within the bush. It'll increase the odds of the grass re-growing more quickly since each block of grass nearby does a random 'tick' to force spread of grass to dirt.
ok @BdoubleO100 hear me out what if the gimmick with the city was that it was flooded all the way up to the wall so the bottom couple blocks were underwater then you could build a bunch of cool rattletrap cyber-steampunk boats navigating down the blocks
Concept art is made quickly to portray the atmosphere and ideas of the final project. You do tons of it and experiment with it, so the final project turns out perfect. Illustrations are typically more complex, not quick at all, final pieces. They ARE the project. Both can convey story and atmosphere and concepts, obviously, but concept art is primarily meant to be useful, not every concept art piece is gonna be pretty, or good even.
14:49 there's a really cool builder called bismuththeif who makes 2 layer gradients using stained glass ontop of other blocks! Highly recommend their work
Concept art is meant to get ideas on paper before working on a more final product. And the funny thing is, it's often made in the form of an illustration because it's an easy and fast way to get a concept visual. So concept art can be illustrations, but illustrations aren't always concept art.
26:47 Honestly, I think that would make a good starting point for the game, like where the player gets their missions and has to return to once they're complete.
If *I* were to fill in that big empty space, I’d make it a parking garage. When I saw the thumbnail, I actually thought that was what you were making anyway.
One thing I think goes underappreciated in game worlds is all the little messages and graffiti that get left behind. Theres entire stories told through graffiti in some games and i love to see a bit of that brought into minecraft. Im not sure if you could make it work but i think it would be an awesome detail to add to add more smaller graffiti signs of maybe like "We must hold out hope" or "There is no hope" If you wanted to go deeper into the story telling go with a "Praise _____" and make up a story about a god/prominent figure that people look up to and you could make up a whole story of how they are trying to help the world rebuild
Concept art: loosely communicates the intended essence of a project, its emotional tone and technical style. Illustration: a polished and detailed art piece that captures emotion and story, encouraging the viewer to keep looking. ^my take on it anyway, I’m not sure if there’s a universal definition for this. :)
I've lived in a very touristy city my whole life, and that building i can literally recall myself being in that building it looks like a parking garage ripped right out of my own home city. Never before have i felt that way looking at a minecraft build. Also the free us tarp looks like something you'd see in papers please, you really nailed the dystopian feel with that, amazing job. Love all your stuff bdubs thank you for gracing us with your superiority
i feel like concept art is more of an idea or a vision shown through art. whilst an illustration gives the story and atmosphere in one picture, like more of a stand still frame instead of conveying a more complex idea through art, like concept art does. concept art almost promises more to come as if the work isn't finished. i look at it like an illistration is to be looked at and enjoyed whilst concept art is to be looked at and understood.
To transition the apocalyptic part of the city and impulses cyber city you could make it where the robots are slowly taking over and have like blown up the city and you could even make it to show them making new cyber building
19:35 You could get some inspiration from some zombie games like Dying Light 1 and 2 and the last of us. There’s some tarps and spray paint ideas you could take from.
Bdubs only needing an hour to wake up and shake the grumps is rookie numbers lol after 4 kids, countless swing and graveyard shifts...I require 4 to 6 hours and a lot of coffee before I even want people to acknowledge my existence😂
23:00 Concept art is for conceptualizing ideas, basically how characters, items, creatures, etc. are supposed to look, but can also conceptualize key visual traits or behaviors (such as a character or creature has a distinguishable stance or posture). For anything that deals with fictional worlds, concept art is also where visual designs are initialized, like say the world has a particular tech with distinguishable patterns. When talking concept art vs illustrations in the industry, illustrations are a glimpse into the world with the refined designs from concept art. So while both can be "loose", we only see a fraction of the concept art produced behind the scenes. Maybe you have a world or a scene in which there's a monster climbing a statue. You could hash it out on the illustration itself, but you might just end up conceptualizing it in the illustration anyways if you're not set on the design, might have to change stuff around if you find a design you like but doesn't work with the other stuff you have already done. You could break up the scene by focusing on the concepts, the monster design, the statue design, maybe the environmental design if it's important. That's a bit different than conceptualizing a single illustration, which has it's own initial concepts usually like thumbnailing, rough draft, etc. So while concept art can be pretty, least those shown to the public, the purpose is quite different. Concept art can be very ugly and nonsensical, but that's part of the design process. (I've heard you and Scar talk about Feng Zhu in streams and one of the few who would even know who you're talking about lol he's a concept artist, mainly has been focusing on key design in the recent decade)
My list of Top 10 Bdubs 1. 2:37 "they should know" 2. 4:20 "WELCOME" 3. 4:44 "put a string on it" 4. 7:00 what Bdubs' mother says 5. 8:50 "Bdubs Shades!" 6. 9:46 "yikes!" then burps 7. 16:53 bored of his literal masterpiece 8. 21:48 pretty self explanatory 9. 24:04 "mY LAST RECORDING!" 10. 27:10 "hey you dumb dummy"🤠
B-double o....m-e-r. That music billing story made laugh. I've definitely been there. Edit: that belch at 10:00 is not helping with the boomer vibe lmao.
Hi to the rest of the under 60 second club. I look forward to learning why BDubs is 3 pixels shorter than everyone else. I was hoping that would make an appearance here.
Bdubs, just so you don’t need to have as ugly of redstone behind the dispenser by simply having the observer directly powering a block with a redstone dust above the block.
Hey Bdubs! It was really fun meeting you in Michigan on the 10th, I wasn't expecting it! I just have a small suggestion for the small pathways on the sides of the building. Could you replace the end rod flourescent lights with some sneaky redstone torches, so its still illuminated but more shadowy looking?
Can you maybe, in a future season, build a post-apocalyptic town inspired from The Last of Us? Something you can walk through and feel like you're in another world. Just thought that would be cool after watching todays episode!
I would be fine if the new Redstone with Bdubs music was just Bdubs singing acapella in the background
That’d be so funny
Channel that old _"Two baj's"_ energy.
I agree. Bdubs does honestly have a great singing voice too!
Why acapella? Bdubs plays the piano. He can play and sing...
This would be gas !
Bdubs coming at customer service with his "YOU'LL SPEAK WHEN SPOKEN TO" vibes.
Customer service: "WE'RE GOING HEADS OR TAILS"
This comment made my day!
@@Caterwaulingcan’t you just hear him?? lol
Since it says "free us" it could be cool if it was an escape room of some kind inside. which also fits with the city being full of games
Boost!
Ooo yessss
love this idea, with some redstone that can auto-reset when folks are done and then its ready for the next person
Yes!
This is amazing!
Bdubs, I’m a recent illustration graduate who also wants to go into concept art, and the difference between the two is whether it’s used in pre-production or in the final product. Concept art is used before a product (movie, show, game, etc.) is even made to depict the mood, design style, and other elements of what the product will ideally look like. Because it is used in pre-production and not as the final product, it can be pretty loose and rough if it needs to be. Illustration on the other hand is part of the final product, such as a movie poster, a book cover, or an illustration alongside a news article. Because it’s part of the final product that the general public will see, it is usually more refined and finished than concept art needs to be. Hope this was helpful!
wow thanks!
Good to know!
Honestly the rundown building is perfect for a cyberpunk style city but what about a building that was never finished? With the framing made out of concrete, metal cables sticking out, and erroding bricks walls that look like they survived many thunderstorms.
it would be cool to see cranes and stuff like that as if it was under construction too
You could even have shacks or repairs done on neighboring buildings made out of supplies scavenged from the build site (obviously match build site, obviously don’t match the building they’re in)
Copper lightning rods or chains as rebar
This is a REALLY cool idea, or a building that was demo-ed, maybe to reinforce another structure/vehicle 👀
Bdubs should look up the computer game "stray". The cities in there remind me a lot of this project
BDubs running out of red stone during red stone with BDubs is the most red stone BDubs redstoning mistake BDubs has ever made while redstoning during red stone with BDubs.
I think I had a stroke reading that..
Bstone re- Dubs- uh- wha?
It takes a big (tall) man to admin when he's wrong, so I guess we'll have to watch Redstone with Bdubs in silence from now on.
This is so good
By the way, I found myself looking at a pine tree the other day and thinking to myself, "Wow. That tree is so pretty. It looks almost as good as one of Bdubs or Scar's trees." I now judge the world by how well it looks like your terraforming.
"We're going to do one of my patented click clock clops, this is a click clock clop clock" - Bdubs, 2024
The man has such a way with words...
Was nervous for a second…
I’m so glad I wasn’t the only one who was nervous 😭
Reads like a Dr. Seuss book
That "free us" banner feels like it changes the vibe from Cyberpunk City to Cyberpunk Dystopia...
he has been saying apocalypse and dystopic the whole time, so, fitting!
when you say 'cyberpunk', the dystopia is always implied. it's a part of the genre.
Everything to do with any cyberpunk is dystopia... Any punk implies dystopia (which is why lots of people argue that solarpunk is not a punk, because its utopian)
I got a Christopher Nolan Gotham vibe from it, the antennas and all
@@glassbirdfeather Thank you, didnt know this. Never liked cyber stuff before but love the dystopic stuff so I feel like I like it more
From an art student:
Concept art is a promise. It's a demonstration of what's possible for a given story, showing how your vision completes someone's expectations.
An illustration is more broad; it's a finished product. Anything from a small visual aid on your presentation, to a mural on a long city wall.
Illustration also has a verb form, describing the process of visual storytelling being created. I illustrate different brand identities with concept designs before moving forward with a chosen mark. Bdubbs uses illustrations when he gives us a sample block pallet or a tech demo, and the cinematic shot of his completed work is also an illustration.
Oop. I paused the video to comment before Bdubbs lost his mind complaining about the differences, haha
Close, but I think Bdubs way of explaining it is just slightly more clear
@@ksdragona_5583 oh no, I did the same thing and haven't finished yet, what do I have in store 😂😂😂
Don't tell Mojang that concept art is a promise lol
@@CrystalFier😂 Or Disney.
16:26 I *REALLY* like that green area underneath, it perfectly captures that FEELING of florescent tube light in like a green eg. subway or so, it's a very special kind of light :D
1000% agree
Explanation of why bdubs has two weeks between episodes.
HE FORGOT TO HIT RECORD!!!
Love the new building bdubs. On point as always.
Seems like he needs to set up one of those pancy fants replay buffers in obs that impulse wanted all the hermits to use.
He pressed the wrong button because he forgot his glasses
The new building looked a lot like a parking garage at night, which made me think you should make a parking garage! You could make it be a market and/or a homeless camp, with tarps and barrel fires all over the place.
21:49 i think the basketball glitched a little bit there, bdubs never misses a shot!
That trajectory was PERFECT! Definitely not cut or edited at all!
BDubs versus doc part two !
Brilliant
"My elytra's almost done here.. " as he walks past Climb 10. Wow that's rough buddy, says the horse. I'm so sorry to hear about the vortex of problems you're running into with your SUPERIOR method of transportation. :Eyes:
Mildly concerning title to see in a notification
I WAS JUST COMING HERE TO SAY THIS LMAO.
Gave me a heart attack.
If you guys are seeing notifications with "free us" and thinking well clearly this is a realistic situation, then what kinda stuff you guys up too!
I even missread it as "free use" and wondered if the upload was on an incorrect site 😅😂
Oh god the hermits are escaping their server
This is just another part of the ARG
As an artist i want to add to bdubs illustration and concept art explanation at 17:07:
concept art is more loosely drawn vague ideas to help build up what the final piece would look like, whereas an illustration is the whole completed picture of the subject. Another easier way to differentiate them is that, concept art is like a very early sketch/idea while the illustration is the completed picture of the idea!
concept art is the blueprint, the illustration is the building!
I definitely have a perfect understanding of the difference between concept art and illustration after watching this video, thanks Bdubs!
"Free Us" building could be an escape room style game.
To help with the run down vibe, I think replacing one of the end rod lights with chains to look like the bulbs have died could look cool! Probably something that looks better further away than up close
Very glad to see this comment, I was thinking similar!
I just left a similar comment lol
I always think of it as
Illustration: "Here's a thing."
Concept Art: "Here's a thing that we could make"
Hey, Illustrator here! Concept Art is a category inside Illustration. Concept Art is a piece of drawing or painting to experiment and explore visual elements and concepts, for movies, games, clothing and so on. Illustration is any piece (drawing, painting etc.) comissioned by a client or made for free.
Thank you wise crack ❤❤❤
Not necessarily just within illustration though, right? Because mixed media artists can create concept art
@@cupcakemastrz3082 absolutly! you can mix photos for example
Also, concept art is usually less refined/rendered, I think. Since it's a proof of concept.
@@avoarphish8338 it can depend on the artist and deadline, but yes! Lots of images and ideas will be tested, and for that, less time is spent on fine renders or unimportant details
I’d like to see some Hell’s Kitchen style water towers on the building roofs, possibly leaking. Water damage could be fun. Possibly a humble little rooftop shed and tiny garden, invoking an urban hermit living on a roof, maybe maintaining a little grave for his long-lost love.
Concept art is a picture made to be inspiration. An illustration is a picture of the finalized design.
Yes. Concept art builds towards an end product, an illustration is the end product.
not at all lmao
@@thisisnotthechannelyourelo407 buddy says not at all then doesn't elaborate. Try contributing to the discussion sometime
"Picture of the finalized design," and the inverse for 'concept art,' is especially key I think, like Danny says. "Made to be inspiration" is like one of the things, or close but not entirely it (again, I think). Concept art is a part of the process of building what will eventually be things like "illustrations." It's also a way to unify a team's vision, or specify, or bring together, or guide the overall effort, etc. Or an individual's.
18:35 One of my favorite lines from David Byrnes 1986 comedy musical True Stories: "its cool. Its a multipurpose shape...a box"
the copper at the bottom of the grey building is so cool, makes it look like the lighting is casting a green light on the grey building rather than the wall itself being green.
i can't tell you how much i'm in love with the idea of little survival shelters on top of the building that says "FREE US," it brings so much story and life in such a simple way and its so GOOOOD
I was actually taken aback by how good the building looked. It looks real in a way and I'm impressed to see a familiar style like this that has relatively simple shape, still look so good in Minecraft
I think what makes it feel real is the bit at the bottom, with the partly green wall and the end rods. It looks like the wall is just grey like the rest of the building but is taking the green shade of some neon green lights
12:22 You should use some of those basalt streaks to make tire marks in the roads, like divots from years of consistent driving patterns
9:12 "They don't fit so great..." 10 seconds later: "These are actually perfect for me!"
Concept Art: Art inspires the story
Illustration: Story inspires the art
From what I know, concept art is just art to get an idea down. For example: submitting a character design to a company. Or a sketch of a scene for a book. It’s just an idea that might be edited and reused
Illustrations are technically any drawing, but most commonly refer to completed prices
(Just what I know as an artist)
I think that the reason at lot of people confuse them is because they often only see the final concept arts.
For example, if you look for some random game, let's say Horizon Zero Dawn concept art. You're going to see beautiful pieces, not too different in quality from any illustrations. And that is because the ones they show at the end, like that, are more akin to key art. Which is a depiction of key, important scenes, to set some mood, dynamics, etc.
Concept art is iterative and 90% of what is produce is thrown away. This includes a lot of sketches, a lot of black and white thumbnails (very small painting to iterate over compositions). But also 90 variants of facial structure for the characters, etc. Since most of it doesn't get used in the final product, it's quite rare for a studio to release them. Therefore, you get a bias towards polished marketing concept art.
Concept art can be used to create an illustration, but most of the time it is used to create 3D models, because it's a lot easier and faster to iterate over paper than to create complex 3D models.
While illustration is just a polished depiction of a scene, it's also often a mean in itself and will be used for artistic expression, marketing, or visual media supporting a story.
Illustration is a final product in a specific medium. While concept art is an iterative process to define how to tell your story.
It's also quite effective at communicating the feel or tone that a project is targeting. In a way concept art serves as a communication interface between directors and the rest of the team as well as part of the planning. Even if nothing in a specific piece of concept art gets used, if it can set the tone and style and serve as a touchstone for developers to reference throughout development.
Close but it’s important to not mix up the ideation process as concept art. Both illustrators and concept artists go though the ideation phase. But their output has different uses.
Concept artists flush out ideas in preproduction to direct and inform a final product.
Illustration is usually the final product, book interiors, marketing, and publishing work.
I’d do concept art of a character to figure out how they look with a turnaround. And an illustration to show that character on a book cover for publishing.
thanks smart crack
Finally, the gorgeous dystopian city is getting some attention! I love that place.
*12:00* I really smiled when Bdubs said the word ''Brutalist.'' As somebody who's been obsessed with architecture recently, easpecially the latter period of 20th century (Heck, I've even built a Brutalist building in Minecraft myself!), I am so glad to see my role model builder making a brutalist-style building.
Love brutalist architecture. At least, I sure like it more than ugly concrete not trying to be concrete with no style to it.
@@mikafoxx2717I couldn't have ever put it in better words myself, I absolutely agree.
The Redstone With BDubs music story just goes to show how BDubs is the best at being self-aware, reflective and humble. THE BEST.
Bdubs nearly got me! I almost thought he made all those basketball shots
*Me:* Wondering where some of the Hermits are that haven't been uploading in a while. 🤔
*Bdubs:* Free Us
*Me:* 🕵
Iskall stole a bunch for his project 😞 boring vh…
Is Etho hiding inside?
I love how skiz and Grien actually pranked each other.
Working Concept artist with a Bachelors in illustration here !
Concept art is part of the preproduction phase of a project. During this process you are basically an idea machine for mostly the entertainment industry. It can be costumes, weapons buildings, the look of a world. Whatever needs to be thought out before production starts. The art is more about the idea that then leads to a finished product later in the process and production pipeline.
Illustration is mostly geared towards marketing or publishing, these are usually finished paintings and pieces used as a final artwork. Anything from magic cards to magazine illustrations, book interiors or cover artwork for games !
Similar but slightly different uses in the industry! Both have similar processes in the ideation phase. And the goal for both good concept artists and illustrators is to inspire through visual storytelling. As the our technology develops the line between the two has begun to blur a bit, so it’s easy to mix them up. Good job Bdubs !
The best thing about Bdubs videos, even if you see the build on someone elses stream you still want to watch the video for his explanations and tips.
"Just a big gray box."? it's a BEAUTIFUL big gray box!
Laughed the hardest in the whole vid at that squarespace ad. That impeccable editing and very clear swish baskets was gold
16:46 those end rods a the bottom of the build kinda look like fluorescent tube lamps so I think it might be cool if you replaced some with chains or something to make it look old and damaged
Oh yeah that'd be fun!
Maybe cooper lightning rods?
If you want better wool rates, mix in some grass blocks at varying heights within the bush. It'll increase the odds of the grass re-growing more quickly since each block of grass nearby does a random 'tick' to force spread of grass to dirt.
I think it might be cool if you light up like one or two of those balconies, or even make one blink like it’s loosing power. Love your work man!!
Yeah I was thinking the same. Like there's someone there, but it's not full of life.
ok @BdoubleO100 hear me out what if the gimmick with the city was that it was flooded all the way up to the wall so the bottom couple blocks were underwater then you could build a bunch of cool rattletrap cyber-steampunk boats navigating down the blocks
Concept art is made quickly to portray the atmosphere and ideas of the final project. You do tons of it and experiment with it, so the final project turns out perfect.
Illustrations are typically more complex, not quick at all, final pieces. They ARE the project. Both can convey story and atmosphere and concepts, obviously, but concept art is primarily meant to be useful, not every concept art piece is gonna be pretty, or good even.
When the first words are “oh blather,” it’s gonna be a good episode. Love you BDubs your the cutest 🤣
14:49 there's a really cool builder called bismuththeif who makes 2 layer gradients using stained glass ontop of other blocks! Highly recommend their work
Concept art is what Mumbo does!
Illustration is what Scar and Bdubs do!
Concept art is meant to get ideas on paper before working on a more final product. And the funny thing is, it's often made in the form of an illustration because it's an easy and fast way to get a concept visual. So concept art can be illustrations, but illustrations aren't always concept art.
26:47 Honestly, I think that would make a good starting point for the game, like where the player gets their missions and has to return to once they're complete.
you should ask Scar if you could dot his forest with trees like your forest, and maybe have him build one in your forest
The building should be an escape room - ties into the free us story
If *I* were to fill in that big empty space, I’d make it a parking garage. When I saw the thumbnail, I actually thought that was what you were making anyway.
The building reminds me of something out of the last of us - could be cool to have a maze / escape room type game with a bunch of mobs inside
One thing I think goes underappreciated in game worlds is all the little messages and graffiti that get left behind. Theres entire stories told through graffiti in some games and i love to see a bit of that brought into minecraft. Im not sure if you could make it work but i think it would be an awesome detail to add to add more smaller graffiti signs of maybe like "We must hold out hope" or "There is no hope" If you wanted to go deeper into the story telling go with a "Praise _____" and make up a story about a god/prominent figure that people look up to and you could make up a whole story of how they are trying to help the world rebuild
14:30 i was struggling with mixing shaved brown mushroom and sandstone, i am glad you explained this method, it helped me alot
4:45 "If you love it baby, maybe put a string on it" LOL who else got that one
Literally everyone
@@Riceking10 I lol’d
Walked away choking on my Dew when I heard that! ❤
I would probably make a multi-level escape room game. It just ties into the free us banner at the front.
Concept art: loosely communicates the intended essence of a project, its emotional tone and technical style.
Illustration: a polished and detailed art piece that captures emotion and story, encouraging the viewer to keep looking.
^my take on it anyway, I’m not sure if there’s a universal definition for this. :)
SO WORTH THE WAIT!!! I watched your whole season before waiting for this video.
The free us sign sets up a perfect place for a escape room type of game with puzzles, timers, challenges and rewards.
I've lived in a very touristy city my whole life, and that building i can literally recall myself being in that building it looks like a parking garage ripped right out of my own home city. Never before have i felt that way looking at a minecraft build. Also the free us tarp looks like something you'd see in papers please, you really nailed the dystopian feel with that, amazing job. Love all your stuff bdubs thank you for gracing us with your superiority
1:12 Will the oscillating redstone torches in Redstone With BDubs change in 1.21.2?
Asking the real questions now
i feel like concept art is more of an idea or a vision shown through art. whilst an illustration gives the story and atmosphere in one picture, like more of a stand still frame instead of conveying a more complex idea through art, like concept art does. concept art almost promises more to come as if the work isn't finished. i look at it like an illistration is to be looked at and enjoyed whilst concept art is to be looked at and understood.
7:20 so you wake up and choose violence every day 😂
To transition the apocalyptic part of the city and impulses cyber city you could make it where the robots are slowly taking over and have like blown up the city and you could even make it to show them making new cyber building
19:35 You could get some inspiration from some zombie games like Dying Light 1 and 2 and the last of us. There’s some tarps and spray paint ideas you could take from.
You raise a valid point with the leads as cables. Mojang, please let use just attach a lead from one fencepost to another.
Bdubs only needing an hour to wake up and shake the grumps is rookie numbers lol after 4 kids, countless swing and graveyard shifts...I require 4 to 6 hours and a lot of coffee before I even want people to acknowledge my existence😂
I could see this new building with an escape room game. It would fit with the free us sign. The people never found their way out.
23:00 Concept art is for conceptualizing ideas, basically how characters, items, creatures, etc. are supposed to look, but can also conceptualize key visual traits or behaviors (such as a character or creature has a distinguishable stance or posture). For anything that deals with fictional worlds, concept art is also where visual designs are initialized, like say the world has a particular tech with distinguishable patterns. When talking concept art vs illustrations in the industry, illustrations are a glimpse into the world with the refined designs from concept art. So while both can be "loose", we only see a fraction of the concept art produced behind the scenes.
Maybe you have a world or a scene in which there's a monster climbing a statue. You could hash it out on the illustration itself, but you might just end up conceptualizing it in the illustration anyways if you're not set on the design, might have to change stuff around if you find a design you like but doesn't work with the other stuff you have already done. You could break up the scene by focusing on the concepts, the monster design, the statue design, maybe the environmental design if it's important. That's a bit different than conceptualizing a single illustration, which has it's own initial concepts usually like thumbnailing, rough draft, etc.
So while concept art can be pretty, least those shown to the public, the purpose is quite different. Concept art can be very ugly and nonsensical, but that's part of the design process.
(I've heard you and Scar talk about Feng Zhu in streams and one of the few who would even know who you're talking about lol he's a concept artist, mainly has been focusing on key design in the recent decade)
- Concept art is like a toad
- An illustration is like a frog
(Hope that helps)
MY FACE LITERALLY LIT UP, CURRENTLY GOING THROUGH A TERRIBLE TIME WITH HEALTH PROBLEMS AND THIS JUST BRIGHTENED MY DAYYYYY
Womp womp
FACE YOUR FEAR and conquer it!
Wishing the best for you stranger!
@@drizzydrake7980 did you just say womp womp to someone going through a terrible time with health problems?
I hope you get better soon!
I love the old school bdubs vibe in this episode! I like when you tell us stories. :D. Reminds me of old times.
I actually really like the droopy cable. It gives a feeling of a little extra danger for the people who are trapped on the roof.
Turn the free us building into an escape room style puzzle.
My list of Top 10 Bdubs
1. 2:37 "they should know"
2. 4:20 "WELCOME"
3. 4:44 "put a string on it"
4. 7:00 what Bdubs' mother says
5. 8:50 "Bdubs Shades!"
6. 9:46 "yikes!" then burps
7. 16:53 bored of his literal masterpiece
8. 21:48 pretty self explanatory
9. 24:04 "mY LAST RECORDING!"
10. 27:10 "hey you dumb dummy"🤠
Is it only me or the light below on the free us building, look like they glow neon green bc of the textruring? Which fits cyberpunk feel PERFECTLY
life lesson folks! check your bank statements every now and then lol
You know it’s a good day when Bdubs posts
B-double o....m-e-r. That music billing story made laugh. I've definitely been there.
Edit: that belch at 10:00 is not helping with the boomer vibe lmao.
13:30 i love how the glass kinda looks like a fire escape ladder going up the side of the building from some angles
Hi to the rest of the under 60 second club.
I look forward to learning why BDubs is 3 pixels shorter than everyone else. I was hoping that would make an appearance here.
Bdubs, just so you don’t need to have as ugly of redstone behind the dispenser by simply having the observer directly powering a block with a redstone dust above the block.
how can bdubs be so good at redstone, basketball and building?
And he’s a good dad tbh
Have you ever seen docm77? I would love to see Doc vs Bdubs basketball match, perhaps a charity event
@@Mcasey423You've seen the video (on Doc's channel) of them doing just that, in person, sometime around 2016-17, right?
@GSBarlev no I haven't but thanks for the heads up I will look for it
Hey Bdubs! It was really fun meeting you in Michigan on the 10th, I wasn't expecting it! I just have a small suggestion for the small pathways on the sides of the building. Could you replace the end rod flourescent lights with some sneaky redstone torches, so its still illuminated but more shadowy looking?
I feel like i've been waiting for ages for a new bdoubleO100 video and when it drops, im always the happiest person on earth
The Free Us building would make a really cool escape room type minigame
Bdubs you are an artist both in minecraft and in your storytelling through videography. love your videos so much
atmospheric perspective brilliant your such a good teacher thanks
No lies being told at the 29:31 mark.
Big billboard signs are often white on the back, which would definitely be something that was salvaged in the city.
Those shades were meant for you
Concept Art: Art of a concept (usually exploring an idea)
Illustration: Art that clarifies something else (usually pictures of what a text is about)
“oh blather”😭😂
Can you maybe, in a future season, build a post-apocalyptic town inspired from The Last of Us? Something you can walk through and feel like you're in another world. Just thought that would be cool after watching todays episode!
This thumbnail is a certified hood classic.
I like the idea of there being an escape room mini-game in this building... it fits the "free us" tarp and the tent city on its roof's story!