@kitaru2004 Actually, it was the second piece that screwed me up, see the fumen in the description. I tapped the S right on accident, so I needed to move the L farther than I thought to get it under, and I ended up just placing it on top. The Z S start took me completely by surprise after having to push 900-999 so fast to get the m-roll. I remember at about the 10th piece, when I still hadn't made a single clear, thinking "god, this will end quickly, I have no clue what's going on here" :P
Just got past 999 today for the first time. Only S7, but still :D Coming from TGM1, I think the randomizer is a lot more fair - it's at the point where I can sometimes _predict_ it. It took me more than a year to get my first TGM1 GM; this one only took four months.
Excellent work! It was great seeing your style. I could hear the Jago-style perma-IRS in full force. :) Watching that invisible was scary as hell! That missed Right A C Left input on the third piece must have been killer. Did you misjudge the distance? I also saw a few twist notches you left behind, but usually it was in an area it would be understandable to have a foggy image.
Awesome! There's something I don't quite understand. How is it possible to move the pieces completely to the right or left with such a gravity (towards level 600 and on)? I always get stuck, there's no way I can move them to the edges if I have a high pile. Any advice?
I'm not sure what you mean. The gravity doesn't change past level 500 where it becomes infinite (pieces immediately fall as far as possible), and the lock delay (how long before a piece automatically locks after landing on the stack) is a constant 30 frames from level 0 until 900, where it drops to 17 frames.
So many close moments but you managed to stay composed and deal with each one. Very nice man!
I just started learning this game after playing "casual" Tetris for some time. An awesome adjustment, so say the least!
Right on! Check out tetrisconcept.net if you want to find out more about the games.
@kitaru2004 Actually, it was the second piece that screwed me up, see the fumen in the description. I tapped the S right on accident, so I needed to move the L farther than I thought to get it under, and I ended up just placing it on top. The Z S start took me completely by surprise after having to push 900-999 so fast to get the m-roll. I remember at about the 10th piece, when I still hadn't made a single clear, thinking "god, this will end quickly, I have no clue what's going on here" :P
Just got past 999 today for the first time. Only S7, but still :D
Coming from TGM1, I think the randomizer is a lot more fair - it's at the point where I can sometimes _predict_ it. It took me more than a year to get my first TGM1 GM; this one only took four months.
This makes Tetris grand master 3 look easy without holding pieces. Significantly makes invisible Tetris harder
Excellent work! It was great seeing your style. I could hear the Jago-style perma-IRS in full force. :)
Watching that invisible was scary as hell! That missed Right A C Left input on the third piece must have been killer. Did you misjudge the distance? I also saw a few twist notches you left behind, but usually it was in an area it would be understandable to have a foggy image.
Sweet!
awesome!!
Awesome! There's something I don't quite understand. How is it possible to move the pieces completely to the right or left with such a gravity (towards level 600 and on)? I always get stuck, there's no way I can move them to the edges if I have a high pile. Any advice?
I'm not sure what you mean. The gravity doesn't change past level 500 where it becomes infinite (pieces immediately fall as far as possible), and the lock delay (how long before a piece automatically locks after landing on the stack) is a constant 30 frames from level 0 until 900, where it drops to 17 frames.
FoolTheWise Oh! I see. Now I understand. Thank you!