Max Difficulty: Glass Cannon is TOO Glass Cannon | Inkbound

แชร์
ฝัง
  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 14

  • @iamnotgroot3693
    @iamnotgroot3693 ปีที่แล้ว +6

    New hot take. Pilfer is good. It's ~37 quillings per hit, meaning you never have to go for quilling cages in your run again. It can Ascend to Mug, which makes it do a large hit of damage, hit more than one target, and if you kill them you get the 37 coins again. I ascended it first, killed 4 bats in one hit for ~300 quillings in the next combat, and then just bought everything for the rest of the run. I ended on 700 quillings to spare and I bought two legendaries from the final shop.

    • @RisingDusk
      @RisingDusk  ปีที่แล้ว +1

      It is very good, but taking it needs to not kill you. In practice, I find taking a nothing skill like it and then also spending will on it has cost me more runs while I was climbing than it helped. There are some runs where I get so powerful without the added bindings that I can get away with it, however!

  • @robertdascoli949
    @robertdascoli949 ปีที่แล้ว +1

    Thanks for uploading a loss. Very good lessons to learn.

  • @DecksYourSystem
    @DecksYourSystem ปีที่แล้ว +1

    Certainly agree with you on the argolath step up on inkbound been watching my partner play through the lower ranks and it's really night and day. Nice to see a loss as well was worried ink bound was becoming too consistent.

  • @ChoMeric
    @ChoMeric ปีที่แล้ว

    Had a run where I got the +AP when you heal in combat legendary from the quest, and took all the healing I came across. Found myself just wandering around in the goop to take damage that I could heal. Went into the boss with +97 AP. Most fun run I've had. Can't wait to see what they add to this game.

  • @Reagord
    @Reagord ปีที่แล้ว +6

    Why do you hate on Cone of Frost? Even if you don't have any other frost enablers, it does 10x your frostbite damage over 4 hits, which with no help from anywhere just means 250 damage. That's more than the up-front damage from Cleave, for half the will cost and a lower cooldown.
    That's just baseline though. It's not hard to get a single early relic or shrine upgrade you don't want to reroll to increase that base damage up by 20-30%, as well as the fact it scales with Magic damage not Physical, so in the second half of your run you're likely to do twice as much damage as cleave, even without dedicating any specific frostbite support

    • @iamnotgroot3693
      @iamnotgroot3693 ปีที่แล้ว +1

      I have never hated on cone of frost

    • @sholiss3228
      @sholiss3228 ปีที่แล้ว

      the worst part about cone of frost imo is just that it can't crit nor can it take out multiple things without dedicating a lot of turns to it. Like one of the best things about killing a thing over 1-2 turns instead of 4 is that you are then better able to reposition. And then also frostbite doesn't seem to scale nearly as well with relics as burn. But honestly, you might be right that frostbite is strong, I just never had that experience.

    • @iamnotgroot3693
      @iamnotgroot3693 ปีที่แล้ว

      @@sholiss3228 having just completed a run with cone of frost, it absolutely can crit. It also killed the little guys off just fine. Honestly the whole build just barely had frostbite synergies and it still roflstomped.

    • @Reagord
      @Reagord ปีที่แล้ว

      ​@@sholiss3228frostbite is an up front damage amplifier, like marked and shocked, not a scaling damage over time effect like burn or poison. Each effect has it's pros and cons. Frostbite is unlikely to be your boss killing scaling damage (although I have found with the whistle specifically it can do great because you can actually stack it faster than you lose it), but it does solve his immediate concern about up front damage to handle small enemies, but it also scales into his late game better due to his class, so I wanted to know why he thinks it's a hard-pass, but cleave is acceptable even though it scales worse and has worse will and cool down costs

    • @RisingDusk
      @RisingDusk  ปีที่แล้ว

      I'm not sure where you're getting your numbers. With no modifiers, Cone of Cold deals 20 base damage plus 25 damage x 4 stacks of Frostbite for a total damage figure of 120. Cleave opens with 200 before even including bleed. If you're factoring in cooldown, I do think Cone of Cold pulls ahead, but my entire argument is that you want to kill things on turn 1, so I don't consider it in the discussion.