omg 11:15... using the enhancement module to upgrade a phoenix for free (making it worth more), selling it, then plopping the enhancment module elsewhere. brilliant!
I played a similar game in the weekend tournament, I went carry fang and opponent was using carry spider I ended up getting tempo’d out early, but I’m sure that 9/10 games I win if it goes more rounds
i've only seen a few videos of yours, subbed and liked and love them. im pretty casual player and only returned after a year of not playing and your videos have helped a lot. i got one question, in the few videos i've seen i've noticed you always heavily strong side one half of the map at least in the early game. are there advantages of doing so always greater than casting a wide net in every game you do? i've always been adverse to putting units hard on one flank. thanks!
Usually it's much stronger early game since all your army will fight as one while the enemy units lag behind. It will backfire a bit later since you are very vulnerable to all sorts of spells like oil, or drop spells to your other tower etc. But this style of deployment makes the game more predictable for me. I have jump drives etc. movement techs on my units and im very comfortable playing with redeployment or deployment module. Most people dont have that much experience with these style of matches while I play them every game. So I am just forcing the opponent to play my game where i am more comfortable than him. It's definitely a more riskier approach to this game
I can see how fangs helped a lot in the last 2 or 3 rounds. But, I don't know that I'd consider this a "carry" per se. To me it seems that your forts were doing most of the work here. Also, I never understood why you never put a fort in the lower left flank. Why not just kill off that flank quickly?
Rocket punch did help with the tarantulas and typhoons though. It shot them from further range which may have helped. It's funny that you were surprised by the storm callers pick, that they were the ones that did the most damage in game. I'm surprised he didn't use steel balls or melter on the flank to down your tower on the left quicker, or maybe beacon the melters to the right to go against your Forts? He picked fire though last round which helped. You didn't click unit upgrade Shields on tower, would that made a difference last round with the last 100? Selling the level three Phoenix was a shock to me😂 I know the method but seeing it in action actually was very instructional. Committing to selling something which is ranked up so much but then it allowed you to rank the 3 forts.
yea and the flank in combination. And the fact that he was stuck with a very early game comp while I was building a very late game comp without that much health. But since we redeployed I don't think the orbital would have done anything relevant, but we payed the price by playing around it
Too late, ive already gone fang carry before this video Had a fangs + balls start, and got offered veteran crawlers after a few rounds. Had mech rage crawlers, the crawler release tech on steel balls, and range upgrade on fangs. Too much chaff (including steel balls as chaff lol) for enemy to focus down fangs Fangs and steel balls is just a great combination in general imo
A little bit older game. Now that I understand the tarantula more clearly, I should have instantly gone hackers with the fangs
Building my Fangs AS WE SPEAK !! the rat has spoken! 🗣️
fang gamers unite!
I really enjoy the assault fang card, it's not good, but I managed to get 16 speed fangs the other day which was fun.
Speed specialist, assualt fang, advanced power system, and the 1 turn speed buff. Very fun!
Title: YOU MUST BUILD FANG CARRY
3:20 "I don't recommend you do this at home though"
Now I'm conflicted and confused.
sometimes you must do what is needed, not what is sensible
Fang? More like dang, what a great carry unit
Guess I'm playing fang carry... Then again 200 mmr so odds are anything will work
Its carrying me upto 1k MMR so, you know, its effective
Do people still turn 1 shield at 200
@@aa01blue38IDK, but they still turn 1 missile up to 1k
omg 11:15... using the enhancement module to upgrade a phoenix for free (making it worth more), selling it, then plopping the enhancment module elsewhere. brilliant!
that was beautiful the rat, thank you
The punch took out a lot of melting points, I think it was a good call.
I have been fangcalled, I must fangswer
I like that Title:
If this video appears in your feed, you must build FANG CARRY.
I played a similar game in the weekend tournament, I went carry fang and opponent was using carry spider
I ended up getting tempo’d out early, but I’m sure that 9/10 games I win if it goes more rounds
yea fangs need a little bit of time! Forts take so long to get online also
🐀
i've only seen a few videos of yours, subbed and liked and love them.
im pretty casual player and only returned after a year of not playing and your videos have helped a lot.
i got one question, in the few videos i've seen i've noticed you always heavily strong side one half of the map at least in the early game.
are there advantages of doing so always greater than casting a wide net in every game you do? i've always been adverse to putting units hard on one flank.
thanks!
Usually it's much stronger early game since all your army will fight as one while the enemy units lag behind. It will backfire a bit later since you are very vulnerable to all sorts of spells like oil, or drop spells to your other tower etc. But this style of deployment makes the game more predictable for me. I have jump drives etc. movement techs on my units and im very comfortable playing with redeployment or deployment module. Most people dont have that much experience with these style of matches while I play them every game. So I am just forcing the opponent to play my game where i am more comfortable than him. It's definitely a more riskier approach to this game
Ah i see that makes a lot of sense thanks for responding.
Ill try being more aggresive in my placements and see how it goes!@@SurreyEZ
saw this pop up in my feed and went carry fang. lost hard, went carry fang again and managed to win +10mmr -100some combat power lols
The rat has spoken
With fang carry I’ll have an excuse to put a fortress carry with them
Let’s do some fang gaming 💪
time to build carry fang, less goo
I can see how fangs helped a lot in the last 2 or 3 rounds. But, I don't know that I'd consider this a "carry" per se. To me it seems that your forts were doing most of the work here. Also, I never understood why you never put a fort in the lower left flank. Why not just kill off that flank quickly?
Rocket punch did help with the tarantulas and typhoons though. It shot them from further range which may have helped. It's funny that you were surprised by the storm callers pick, that they were the ones that did the most damage in game.
I'm surprised he didn't use steel balls or melter on the flank to down your tower on the left quicker, or maybe beacon the melters to the right to go against your Forts?
He picked fire though last round which helped. You didn't click unit upgrade Shields on tower, would that made a difference last round with the last 100?
Selling the level three Phoenix was a shock to me😂 I know the method but seeing it in action actually was very instructional. Committing to selling something which is ranked up so much but then it allowed you to rank the 3 forts.
Your chat had been taken over by the germans
because of this one video today i got 4 games in a row where i faced this exact stratagy ;-;
Possible orbital bombardment round 4 for the enemy was the scary round right?
yea and the flank in combination. And the fact that he was stuck with a very early game comp while I was building a very late game comp without that much health. But since we redeployed I don't think the orbital would have done anything relevant, but we payed the price by playing around it
i'm loving the vids !
Too late, ive already gone fang carry before this video
Had a fangs + balls start, and got offered veteran crawlers after a few rounds.
Had mech rage crawlers, the crawler release tech on steel balls, and range upgrade on fangs. Too much chaff (including steel balls as chaff lol) for enemy to focus down fangs
Fangs and steel balls is just a great combination in general imo
range fangs are extremely good against tarantula start
What u think of missile interceptor WF on round 7?
its either fort or wf here, i need to start with a couple hackers and then wf if i want to do it, but this line good
Why play fang carry when mustangs are available and have better dmg and range? (general question, here you had a drop so I understand)
More flexible techs, dont get blocked by armor and you can be everywhere because 100 cost
Did we let the Improved Hacker write the title this time? You cant mind control me! Jokes on you Hacker I ALREADY play fang
RARE VIDOE ALARM ALARM ALARM
Yes sir !
I love fang carry
But… but carry fang is my weakness!🥲✌️👎🧑🍳🏆👽