Great Job with your tutorial! I am looking for the right software to begin with and your video helped me see that DAZ studio may be exactly what I want to use. I am more focused on wilderness scenes but your instructions are quite clear for any scene. Thanks for sharing!
When you put in the sphere in the beginning I thought you were going to show the work-around for the camera movement control in DS. That is what I do, parent the camera to a primitive, make it invisible in the final render, animate the primitive. It has the advantage of having a clearly visible representation of exactly where the camera is and how it is moving when in perspective view, and it is a lot less work. It's good to see you re still making videos.. I know what work it entails.. props to you.
Flying a drone through a Stonemason set! 😁👍 Pretty cool, Jay! Yep - I'm going to have to give this a try. I need to get that set - I have Stone's Urban Future in my Poser runtimes, but it's massive. That might be a really good test for that 2080Ti.. Very coo tutorial, buddy!
Yes it feels like flying a drone - especially with the keyboard navigation. You can practice the best path. Your 2080Ti is going to rip right through that scene :-)
I have 3 cameras set up in a 10 second scene acting as way points along a dolly move. They tell me where the shot starts and ends and where it should land in the middle of the dolly track. Now I want to copy those trans/rotation settings into a 4th camera which will be the actual dolly cam. I tried to copy and paste the params from the way point cams to the dolly cam, but they overwrite any keyframe info at that point in the timeline. Seems like I'll have to manually dial in those way point coordinates unless you can think of another way I can transfer those way point settings to the dolly cam. Thanks!
That requires some outside the box thinking. I've just tried it out, it seems to work for me: save each helper cam as a pose preset. Then select your main cam, move to the frame on the timeline that’s right and set a keyframe. Now select File - Merge and pick the relevant helper cam's pose for that keyframe. If all goes well, the main cam's position will be changed to that of the helper cam at the correct spot in the timeline. Hope it works!
@@WPguru Clever Lad! Actually, once the pose presets were set and organized in a custom library folder, clicking on them at the appropriate point on the timeline with the main cam selected also loaded the preset params without having to use the merge function. So why all this fuss? This is a pre-vis for an actual live shoot, so my client wanted specific camera settings at each stage of the dolly move and so I had to give reference frames in order for the DP to map out his real life camera settings. I could've done the same with keys, but the settings would've been a pain to change every time we moved to a new point in the timeline - which would've required different focus pulls, etc., thus the reference way points. This was a tremendous work-saver my friend! Thank you, thank you, thank you!!! 🙏🏻
I needed this tutorial! You saved me a lot of hair-pulling especially with the camera rotation going wonky when using viewpoint controls. Thanks! On an aside: can you list the music credits?
Thank you! I really need to organise my TH-cam front page better, this is one of those videos that I had forgotten about. It should be featured in an "animations" playlist :-) The music is by the amazing Simon Chylinski, from the Subnautica Soundtrack: music.th-cam.com/play/OLAK5uy_lWoCGPv1eDjE2zy-nQc7Yk3zXtQ3YZFbA.html
@@squeaky_buddha Thanks for the tip, I'll check them out! I listen to all kinds of things, from Charlie Parker to George Duke, Sting to Genesis. I've recently discovered Guustavv and Sarah the Illstrumentalist. We should have a Render Song playlist 🤩
Question. I see you easily move your mouse around the screen and move the frame position and the picture changes at the same time. When I do this, it does not move easy like yours does. Mine laps and jerks or I need to wait 2-seconds for a change to happen. Is something set so it "renders" on this screen and moves fluidly? I have a imac from 2012. 8G ram. Not horrible.
Hi Christopher, there are a couple of things you can check. Viewport performance works best if you’re using “texture shaded” or below rather than Iray, which takes a moment to render before you see a picture. You can enable hardware acceleration in the DAZ Settings, which appears to be disabled by default (bizarrely). I’ve made a video about this here: th-cam.com/video/lunmbOo7HF4/w-d-xo.html
More memory is always good of course! But I think for viewport performance, much of it is handled by the GPU - IF it's enabled in DAZ Studio (which by default - for some bizarre reason - it isn't). I've made a video about that recently: th-cam.com/video/lunmbOo7HF4/w-d-xo.html
Hey man, I was wondering if you had a video, possibly point in the right direction of one or maybe even make one on depth of field? Specifically getting more a blur in the background that isn't your subject? I am sure there is a way to do it without taking all images into photoshop and applying a gaussian blur. I'm using depth of field, but it really isn't distinguishing from the subject to the background too much.
Sure! Take a look at this one here, in which I’m explaining how to setup your campers with depth of field in DAZ Studio: th-cam.com/video/Ae1yJopAagg/w-d-xo.html
thank you so much sir, you have really help me in the world of Animations, i loved all your videos and you have really help me in believing in myself that i can do more. but i have two questions. Questions (1) what is the specification of your system graphics card, for your both the window and mac system you use. question 2) how can i create a morph in hexagon. blender does not working properly on my system due to the poor graphic card.
That's wonderful to hear, Obafemi! I get this question a lot about my rigs, so I'm keeping this article updated. It also contains some workflow descriptions: www.versluis.com/rig/ It's been a while since I've used Hexagon, but if it still works, there's a Bridge integrated into DAZ Studio. Launch both apps, then load the object you want to modify in DAZ Studio. I believe the option is under File - Send to Hexagon, and moments later your object appears in Hexagon. Make a change by moving vertices, but don't add/remove to/from the geometry. When you're done, there's a similar option in Hexagon that will send the object back to DAZ Studio and create a morph automatically. Good luck!
Good tutorial, it's just a shame that DAZ itself doesn't work properly. I always run into a problem when creating these things, and for the most part it's that some objects in the room only show up at frame 0. Sometimes I really don't get it anymore
I had two RTX 2080 cards in my system at the time, on which one frame only took a few minutes. I’ve explained some more about the process in the description of this video: Urban Future Animation - 3D Shenanigans th-cam.com/video/hpURGANjbP4/w-d-xo.html
It's like animating any other object: select the camera, move the playhead to another location in time, then move the camera. Now move the playhead and DAZ Studio interpolates the movement (I did explain that in this very video).
This was fantastic Jay, thanks 👍🏼
you have a video for all my problems
You are amazing. Thanks a million!
Great Job with your tutorial! I am looking for the right software to begin with and your video helped me see that DAZ studio may be exactly what I want to use. I am more focused on wilderness scenes but your instructions are quite clear for any scene. Thanks for sharing!
Great tutorial, as always. Thanks for the tipps about the scene navigator, too. I will give this a try.
When you put in the sphere in the beginning I thought you were going to show the work-around for the camera movement control in DS. That is what I do, parent the camera to a primitive, make it invisible in the final render, animate the primitive. It has the advantage of having a clearly visible representation of exactly where the camera is and how it is moving when in perspective view, and it is a lot less work.
It's good to see you re still making videos.. I know what work it entails.. props to you.
Of course! Always good to hear from you, Sir! And nice tip indeed, it’ll make it easier to see the camera in the scene.
This video has made my day. I was always hesitant to this sort of thing............now I going to give a go. Cheers Jay. Awesome..........:)
Flying a drone through a Stonemason set! 😁👍 Pretty cool, Jay! Yep - I'm going to have to give this a try. I need to get that set - I have Stone's Urban Future in my Poser runtimes, but it's massive. That might be a really good test for that 2080Ti.. Very coo tutorial, buddy!
Yes it feels like flying a drone - especially with the keyboard navigation. You can practice the best path. Your 2080Ti is going to rip right through that scene :-)
Thank you very much for sharing.
Fabulous! I was wondering how you did the walk-through in your intro, now I know 🤓👍👍👍
I have 3 cameras set up in a 10 second scene acting as way points along a dolly move. They tell me where the shot starts and ends and where it should land in the middle of the dolly track. Now I want to copy those trans/rotation settings into a 4th camera which will be the actual dolly cam. I tried to copy and paste the params from the way point cams to the dolly cam, but they overwrite any keyframe info at that point in the timeline. Seems like I'll have to manually dial in those way point coordinates unless you can think of another way I can transfer those way point settings to the dolly cam. Thanks!
That requires some outside the box thinking. I've just tried it out, it seems to work for me: save each helper cam as a pose preset. Then select your main cam, move to the frame on the timeline that’s right and set a keyframe. Now select File - Merge and pick the relevant helper cam's pose for that keyframe. If all goes well, the main cam's position will be changed to that of the helper cam at the correct spot in the timeline. Hope it works!
@@WPguru Clever Lad! Actually, once the pose presets were set and organized in a custom library folder, clicking on them at the appropriate point on the timeline with the main cam selected also loaded the preset params without having to use the merge function. So why all this fuss? This is a pre-vis for an actual live shoot, so my client wanted specific camera settings at each stage of the dolly move and so I had to give reference frames in order for the DP to map out his real life camera settings. I could've done the same with keys, but the settings would've been a pain to change every time we moved to a new point in the timeline - which would've required different focus pulls, etc., thus the reference way points. This was a tremendous work-saver my friend! Thank you, thank you, thank you!!! 🙏🏻
I needed this tutorial! You saved me a lot of hair-pulling especially with the camera rotation going wonky when using viewpoint controls. Thanks! On an aside: can you list the music credits?
Thank you! I really need to organise my TH-cam front page better, this is one of those videos that I had forgotten about. It should be featured in an "animations" playlist :-)
The music is by the amazing Simon Chylinski, from the Subnautica Soundtrack: music.th-cam.com/play/OLAK5uy_lWoCGPv1eDjE2zy-nQc7Yk3zXtQ3YZFbA.html
@@WPguru That music is epic! What do you like to listen to when you work? I like Solar Fields and OTT myself.
@@WPguru One of my fav game soundtracks: th-cam.com/video/03l0ksPHYG4/w-d-xo.html&ab_channel=F4m1LyGuy10
@@squeaky_buddha Thanks for the tip, I'll check them out! I listen to all kinds of things, from Charlie Parker to George Duke, Sting to Genesis. I've recently discovered Guustavv and Sarah the Illstrumentalist. We should have a Render Song playlist 🤩
Question. I see you easily move your mouse around the screen and move the frame position and the picture changes at the same time. When I do this, it does not move easy like yours does. Mine laps and jerks or I need to wait 2-seconds for a change to happen. Is something set so it "renders" on this screen and moves fluidly? I have a imac from 2012. 8G ram. Not horrible.
Hi Christopher, there are a couple of things you can check. Viewport performance works best if you’re using “texture shaded” or below rather than Iray, which takes a moment to render before you see a picture. You can enable hardware acceleration in the DAZ Settings, which appears to be disabled by default (bizarrely). I’ve made a video about this here: th-cam.com/video/lunmbOo7HF4/w-d-xo.html
Nice tutorial. The walk through capabilities are great for large environments, but you also need a fast CPU and a lot of memory for that, right?
More memory is always good of course! But I think for viewport performance, much of it is handled by the GPU - IF it's enabled in DAZ Studio (which by default - for some bizarre reason - it isn't). I've made a video about that recently: th-cam.com/video/lunmbOo7HF4/w-d-xo.html
where are the real animation shorts using daz? does daz have particle systems?
Hey man, I was wondering if you had a video, possibly point in the right direction of one or maybe even make one on depth of field? Specifically getting more a blur in the background that isn't your subject? I am sure there is a way to do it without taking all images into photoshop and applying a gaussian blur. I'm using depth of field, but it really isn't distinguishing from the subject to the background too much.
Sure! Take a look at this one here, in which I’m explaining how to setup your campers with depth of field in DAZ Studio: th-cam.com/video/Ae1yJopAagg/w-d-xo.html
thank you so much sir, you have really help me in the world of Animations, i loved all your videos and you have really help me in believing in myself that i can do more. but i have two questions. Questions (1) what is the specification of your system graphics card, for your both the window and mac system you use.
question 2) how can i create a morph in hexagon. blender does not working properly on my system due to the poor graphic card.
That's wonderful to hear, Obafemi! I get this question a lot about my rigs, so I'm keeping this article updated. It also contains some workflow descriptions: www.versluis.com/rig/
It's been a while since I've used Hexagon, but if it still works, there's a Bridge integrated into DAZ Studio. Launch both apps, then load the object you want to modify in DAZ Studio. I believe the option is under File - Send to Hexagon, and moments later your object appears in Hexagon. Make a change by moving vertices, but don't add/remove to/from the geometry. When you're done, there's a similar option in Hexagon that will send the object back to DAZ Studio and create a morph automatically. Good luck!
Good tutorial, it's just a shame that DAZ itself doesn't work properly. I always run into a problem when creating these things, and for the most part it's that some objects in the room only show up at frame 0. Sometimes I really don't get it anymore
So to be clear, this requires the aniMate2 add-on for Daz for $59 first?
I’m not using aniMate in this video, they’re regular keyframe animations. These features are available for free in DAZ Studio.
@@WPguru thanks!
how many hours did it take to render ?
I had two RTX 2080 cards in my system at the time, on which one frame only took a few minutes. I’ve explained some more about the process in the description of this video: Urban Future Animation - 3D Shenanigans th-cam.com/video/hpURGANjbP4/w-d-xo.html
how do you animate the camera
It's like animating any other object: select the camera, move the playhead to another location in time, then move the camera. Now move the playhead and DAZ Studio interpolates the movement (I did explain that in this very video).
When I animate the camera with more than two keyframes, it moves all over the scene 🤷🏼♂️
Hahahahahaaaa that mouse🤣🤣🤣🤣🤣🤣
Could you just stick to the sliders?
Yes you can do that.