I got into the debug range myself and tested the guns I had to see how far I could shoot and actually hit/kill anything. some I had to tilt up and arch it, totally worth the 3 hours learning good sniping ranges.
Wait. You mean the Range with a billion targets at different distances and a station to modify your weapons is a FIRING RANGE? For testing weapons?! Nowai. 😮!
The “Debug Range” is for bug testing weapons and ranged attacks on Hostile NPCs. It also lets them hone the distance at which VATS triggers. From there they can tweak ballistics, damage %’s and weapon accuracies.
Same with the racing track with the racing robots. I kept hearing about the track and the races then raiders attack on sight. Clearly a case of cut content. After i killed the raiders i watched the robots for awhile.
Nate, Smoke is a QA term for testing everything. When you "smoke test" you literally go through everything and make sure it's working like the end-user would expect it to work. It's a pretty tedious but necessary part of manual testing when automation isn't an option.
That depends on what and where the indidual does for a living for example, mechanics a smoke test can mean they are actually using a smoke test under the hood of a vehicle to find a vacuum leak or testing emissions. In the military testing new/repaired weapons, physical fitness, humping a ruck ect... lol
Not at all , there are many different uses and purposes for smoke test. Like during my 24 years active duty army we had multiple different smoke tests some innocuous others you definitely would NOT want to be in the smoke test area!!! And what motivated you to comment on my comment ?? Lol
Debug zone was for testing weapons performance. Damage, range, accuracy, legendary effects, hit scan, etc to ensure they worked as intended. & QASmoke was used in the final stages of testing before the actual testing of the game we all kno. This to ensure many things from clothing clipping through other clothing/power armor didn’t occur, building/crafting used proper resources & proper amounts while building/crafting correct item/object/upgrade, weapons again to test placement while in power armor or wearing certain larger clothing items, make sure the settler merchants did everything as intended like using animations on workbenches along with the placement the NPC would position in, the action of selling items to the user would work properly given correct item(s) along with bottle caps taken away from user as well as the reset of inventory. Smoke is all around to prevent issues with graphic cards rendering in the bright white oblivion space and the tracers it leaves behind. Once everything was tested here the testing began on the play through of the actual game. Combat zone was cut out from the idea to make it a later DLC that you could do in your settlements with your settlers and captured enemies rather than just the combat zone, believed that it would be more fun for the player this way than the original idea which didn’t involve capturing NPC’s with cages but just random human NPC’s to battle upon entering. Combat zone 2 was for a quest involved with the original idea but was abandoned b4 it’s completion due to the newer concept.
Combat Zone Restored by Barbariccia restores most of what was cut. Friendly interior raiders? Yep. DIfferent interactions? Yep. Betting and fighting? Yep. A different beginning to Cait being your companion? Yep.
I remember this particular Fallout 76 debacle. It was the beginning of the end for Bethesda's everything really. So many Fallout 76 players got perma-banned. Not just their Fallout 76 accounts, but Bethesda accounts got perma-banned. Even many legitimate players were getting caught up in Bethesda's ridiculous "anti-cheating" measures that were implemented within a week of this same Fallout 4 "secret room" discovery. Heck, if I remember correctly this "secret room" in Fallout 76 was almost identical to the one in Fallout 4 using virtually identical code to Fallout 4. As in it was just copy and pasted with minimal effort to mask that it was a literal copy and paste job.
The combat zone could’ve been so much more. I knew it was supposed to be more, you can tell. Huge missed opportunity especially considering the nukaworld add on. A combat zone would add hours of new gameplay.
6:35 This spot was used to test durability and ranges of armors and weapons. Also to test penetrations of various mods on various armors on various weapons. Its essentially a shooting range and Armory. It also had the ability to be used to test ranges with regards to conversation triggers . In short It was a room to debug various aspects in.
The note on the terminal in the QA Smoke room is the same note you can find on a terminal in Vault 111. It is the terminal where you get one of the game tapes.
They should have kept the combat zone like they were planning it to be. I always wondered why you couldn’t participate if you were wearing raider armor. Speaking of which... if you’re wearing full raider gear including a whole helmet that hides your face why do all raiders still try to kill you on sight? Wouldn’t they think you might be one of them, or at least ask you a few questions first??
There's a mod that restores it and (mostly) works. About the only part that sometimes hitches is the pathfinding for the AI to enter and exit the arena, which I think was the thing that Bethesda similarly had too much trouble fixing so just canned the whole concept.
In software quality assurance a smoke-test is checking that all the basic functionality works (it’s usually run after releases to make sure nothing was accidentally broken). I suppose that’s what gave the qasmoke cell it’s name, the real smoke just being an coincidental thing to be checked 🙂
Okay so i watch your videos while i play my games, and today im playing skyrim, as this video had begun. I was doing the battle for whiterun, allied with the imperials. (Its part of my characters backstory) and i learned, that while fighting for the empire, you are able to run to the stormcloak catapults, and fire them at whiterun. I just thought this fact was neat, and that i should leave a comment about it.
I feel that, considering the fact that I played Fallout 4 on Xbone, missing these 5 things outside the map was inevitable and unavoidable for myself. So I really appreciate videos like these!
I'd like to note that the terminal that he reads from at 10:15, is also displayed in one of the vault recreational terminals. Could just be the same terminal used in both places
Nate I know that this does not have to do with fall out 4 but still I think might have found a Skyrim tiny detail were fast if u are at the place to read the elder scroll and you save fast travel and load really fast you will be able to read the scroll at the temple of Mara and then before you try to read it u go and ask the guy if u can have a wedding at the temple then attend ur wedding then before the priest starts you read the scroll and u will be able to to move around will u are in the cut scene when the Nord hero's are fighting alduin and u will be able to attack alduin and the other dragons to make the cut scene end way faster I hope this was something new for u and I love ur videos
Another great video. Can't get enough Fallout content and you usually have at least one thing I haven't seen before after years of playing. Keep it up man!
6:30 - Really? It's not patently obvious to you that the staggered placement of the walls and NPCs and the barriers at the front are for testing the range, accuracy, and damage of weapons? Seriously, how is that not blindingly obvious?
Ah glad to see I wasn't the only one that was like "uuuuuuh" I even linked it above in my comment. I am blown away that all that dialogue and such existed. That is probably my all time favorite mod and I mean i kind of guess I get why Bethesda cut it cause they couldn't get it to work 100% perfect, but come on... it works better than half of the rest of the game does LMAO.
I work at a game studio with the QA department. A "smoke" is a term used to describe a series of tests done by the testers in order to validate a particular build of a game, as in: "we need to do a smoke on build #12345." It can be a quick smoke test, aka, check if the game loads and you can enter the world and do a bunch of activities, or it can be a full smoke, where you test every feature of the game, like shooting, looting, interacting with things, etc etc.
Hey Nate! I found a tiny detail that in Fallout four that you haven’t done yet. Essentially I was playing around with mods and got unlimited app for my jet pack. As I was flying around I decided to see what would happen if I went into Diamond city since it looked very weird and untextured from my height as it should have. The cool part is that if you try flying into it you will go threw a loading screen and enter the real diamond city like you went threw the front gates. I know that you have been doing a little more Fallout so I thought this might be something cool that you could add
I do wish F4 had a "Youv'e been here!" feature like Morrowind did so you could look at the map and see actual areas you had not been to or even rendered into vision. It would colour in the areas.
The QAsmoke room terminal quote is in a terminal in Vault 111 and one other terminal too if i recall correctly, OH yeah something similar on Ivy's terminal in the Rust devil strong hold.
Okay, yea... The Combat Zone Restored Mod was release way back in 2017, and it works pretty well (aside from bodies piling up which can be a sort of issue if you spend too much time there and don't give the cell time to reset) www.nexusmods.com/fallout4/mods/21498/?tab=description Then on rare occasions the elevator script can get stuck, so the NPCs end up fighting downstairs LOL. But when that happens it usually works fine the next fight. You can even fight yourself and win money. Also, restored is the original Cait recruitment quest where you actually had to fight her, under the agreement that you wouldn't kill her... except she doesn't follow those rules (and really all the dialouge is there so it's really obvious this was the original plan, so why they cut it out is unknown, unless it's as the mod author thinks, the elevator scripts and the bodies piling up issue)
* T-poses were used to create photos of their faces that can be found among the Commonwealth. The walls are used as a background. Check out the board with photos of people connected by threads in the railroad HQ * The same applies to the news guy that was recorded for TV showing purposes. No additional camera streaming is required that may lead to additional fps drops on the first gaming scene. It is less expensive to change captured textures (video frames of that guy) on the TV than add an additional camera somewhere on the scene and project the output onto the TV model. * About QA'Smoke' scene naming. A 'smoke' is a fast-checking general-purpose test in QA terminology that is used to check that everything works properly and no new bugs were created after the developer made some changes. The QAs name this type of test as 'smoke' because, in the real world first thing you will do to check any electrical device, TV for example, you check if there is no smoke after plugging it into the power source. May be interesting fact: the last scene contains a lot of fog because fog allows detection of render pipeline/shader issues and creates a lot of difficulties sometimes for the people who are responsible for rendering. The issues can be related to rendering order, volumetric lighting, fragment (pixels) blending, depth sorting, etc.
"Haha recreational terminal message is joke" Dude, you know that message appears in several terminals, right? It's probably just a resused asset with the name changed in QA smoke.
It’s for testing rendering at different distances. Single sided textures so see-through is more apparent and a character at each to test distance for character rendering as those two are somewhat separate and both need to be tested at regular distances within the same frame
With the combat zone it would have been cool to see them add all the missing stuff with the nuka world dlc and where the raiders would comment on the players actions at the park and also come to respect the player for it.
NATE! I just found something in Skyrim you could mention in a tiny detail video or something! so go to markarth and just behind the blacksmith's shop there's a small waterfall there's a space under the waterfall small enough to swim in if you swim, under it there's a small surprise I'm not sure what it means but maybe you could come up with some theory if so maybe credit me or something (don't care if you don't).
The computer in the Dev room, that quote on the monitor ( @ 10:15) is what you find on the Monitor in Vault 111. Where the workers ate and hung out. There is a computer there that lets you play a game on it. Even has a list of high scores. You can also take the Holotape and play the game on your Pipboy or other computers. (Edit: Guess you missed that in Fallout 4? lol ; ) )
QA Smoke wasn't named smoke after the lightning as Nate assumed, in QA testing there is a type of tests named smoke testing - "In computer programming and software testing, smoke testing is preliminary testing or sanity testing to reveal simple failures severe enough to, for example, reject a prospective software release." [Wikipedia] So for example if some changes were made to the guns, qa testers could load up to the testing area and pick any weapon to check if shooting doesn't crash the game, if the model looks right on the player and NPCs, if it uses proper ammo, etc.
Btw, there’s tons of unfinished rooms & hallways, even shortcuts. inside of internal buildings with usable objects & containers in them. You just need Mobile Workshop or Conquest combined with a scrap everything mod to clear debris in any building. Lots of cool stuff to find in actual existing cells.
There is a mod that restores the Combat Zone to its original function, along with the second level and everything. "Smoke testing" doesn't refer to smoke and lighting, but is rather a testing method performing a series of tests before each release to make sure previous features and fixes are not broken. That is why they have everything there prepared so they can do the smoke test quickly, as they have to repeat this many times. The name is coming from testing pipes after assembly with pumping smoke in and looking if it leaks smoke anywhere.
It also may refer to the 'magic smoke' that "runs" every thing that takes power. I've heard electricians say that if you break something you 'let the smoke out' which means it won't work unless fixed or replaced. But that type of half joking/ myth may have been secondary to the testing method you mentioned above.
I kinda feel like that debug range was used to test either the effective range of the various weapons you get or to make sure there were no weird bugs caused by firing from various ranges. The one way see-through cement could be where someone else would stand to get a close look at the ncp when they shot it. That would also explain them not only being able to be damaged but also why they respawn. Also it would explain the crafting benches too, testing out various add-ons to each weapon to make sure they work as intended
The debug range could've been used as a sniper range or a firing range to test the range of weapons, judging by how the NPCs are standing in a straight line and there's a weapons workbench in the cell, or it could've also been a testing range for a special type of gun that shoots through multiple targets. Just speculations, but that's what I thought of.
In the combat zone the audio dialog for the raiders is in the game, I herd the dialog when I had massive system lag (not frames) and the game would take large amounts of time to do things due to mods breaking the game and the dialog is in the game not removed
"There is something funny about barely clothed people standing in line sticking their arms out for no reason" Me: well, not THAT funny... *cough1940-1945ahum.*
I think the debug rage was used for etiher testing the damage of weapons at various ranges based on how the npcs are positioned, or it was used for testing death/hurt animations or how they render at various distances.
I have so much respect for you, for just keeping your fallout 4 series going. You must do a heap of research, or play this game a shit tonne, super cool, keep it up :):
As a software QA person (not for Bethesda) in the past, 'smoke testing' is first pass QA testing. it makes sure everything works when something new is added. It doesn't refer to anything in-game.
Cool video, but I think a better explanation for the room name "QA Smoke" at 9:42 is for Quality Assurance Smoke Test... Smoke test is a term in development that means a kind of initial test to see if no glaring issues happen with a new feature (in this case, each item can be interpreted as a new feature and must be tested.)
I think the dungeon of The Combat zone was pulled because they decided to go with a similar story (locker room, participating in gladiator-style fighting with other raider gangs) with the opening scene in Nuka World. From your description, it sounds WAY TOO alike to be a coincidence. Just my two cents.
Regarding the Combat Zone cut content, there’s a mod for that on the Nexus. It’s been in my load order so long, I’ve actually forgotten what the vanilla location was like.
Debug range: *is literally called debug range*
Nate: *i wonder what testing this was used for*
He's a bit oblivios sometimes
I got into the debug range myself and tested the guns I had to see how far I could shoot and actually hit/kill anything. some I had to tilt up and arch it, totally worth the 3 hours learning good sniping ranges.
Yeah.... i laughed at that. Obviously it for testing out the ingame guns
@@Montersita No. Begone spam bot
Wait. You mean the Range with a billion targets at different distances and a station to modify your weapons is a FIRING RANGE? For testing weapons?!
Nowai. 😮!
The t-posing npcs were to test bullet spread/damage at different ranges
WertoiBuilds This Needs to be Bumped up.
Montersita what does that lead too?
@@mrpariah8060 developers testing bodily hit locations and damage
The fact not even a hint of that didn't pop up in his head is baffling
@@TheSolarCobalt bad batch of mentats
"The-atre"
My mind: Interior, crocodile, alligator
I drive a Chevrolet movie theater.
DAMN, it took me so long to get that out of my head the first time around! Now I've gotta forget it all over again... 😭😭
This needs a PIN! 🤣
@@DamianGates316 it'll probably never happen 😭😭
@@jamesduncan6729 yes yes, let it flow through you, like the game 😎
Boom waddup solorenektononly here
I’m keeping my fingers crossed that EpicNate manages to find a hidden Fallout 4 dlc one of these days.
Gamer Gremlin best comment lol
and if so hope bethesda releases it because he found it
Intelligent Deathclaws dlc
@@DarkShadow-ne3bu eh fallout 2 already did that. If you want wierd cut shit fallout 1 was going to have a city of talking racoons made from fev
Awesomedude for $99.99
The message on the qasmoke computer is used in the vault 111 recreational computer
Balthazar21 i thought that was where I had seen it before.
I've noticed he says things like this a lot while completely ignoring very basic stuff. Sometimes I wonder if he actually plays these games
@@PengusKhan I've thought the same on occasion.
I thought it was the one from the Prydwen Recreation Terminal
@@PengusKhan fallout 4 and skyrim are giant connect the dots. It's easy to make some connections and miss others.
Nate: “The Combat Zone is a dungeon and little else”
Cait: “Am I a joke to you?”
gsimscovers I have ran with cait since level 3 she is pretty goated
Worst companion in the game, i mean other than Strong
Ballin Balgruuf WTF strong is good if you like smash stuff that’s also why caits good if you just charge into battle
I read that in her voice
I love Cait so much
*I fear no man*
*But that...thing*
"And finally, last on our list"
*It scares me*
Ya boi MiahTRT hahaha
One shudders to imagine what inhuman thoughts lie behind that dialogue, what dreams of chronic and sustained cruelty.
The “Debug Range” is for bug testing weapons and ranged attacks on Hostile NPCs. It also lets them hone the distance at which VATS triggers. From there they can tweak ballistics, damage %’s and weapon accuracies.
I see an Epic Nate “things you may have missed” video and I back out of whatever video I was watching.
Dang wtf is wrong with you montersita
The Combat Zone is (mostly) fixed by a mod that restores its content on the Nexus.
Simon Hansen not on xbox :(
Combat Zone Restored is s great
@@fuckablepancakes I feel for you, though I don't really use this myself. Guessing you're more of the betting type.
yup, pretty cool
..if I remember correctly
@@fuckablepancakes It was on Xbox One for a while before it was removed.
This guy is literally the physical manifestation of using extra words to make your essay reach the word count
No shame in that, man 👍
At least the editing is nice
Murdered to death
He even adds extra syllables to words like Zap Brannagan from Futurama. The voice he is putting on is kinda cringe.
Wait, what? So if a video 9 min and 30 seconds you don't get money even if you get views?
Honestly i always felt weird to me that raiders just attack me when i enter the combat zone. Maybe i just wanna watch cait figth aswell you know
Maybe I'm a compulsive gambler.
Maybe after 200 years I just miss boxing and ufc
Same with the racing track with the racing robots. I kept hearing about the track and the races then raiders attack on sight. Clearly a case of cut content.
After i killed the raiders i watched the robots for awhile.
"It was suppose to be so, so, so much more" is the catchphrase for Fallout 4
And fallout 76 took it to heart as a policy
Considering many things in the game are jury rigged as is, it's probably for the best some things didn't make it in.
I think that is applicable to Bethesda games in general from Skyrim onward.
Nate, Smoke is a QA term for testing everything. When you "smoke test" you literally go through everything and make sure it's working like the end-user would expect it to work. It's a pretty tedious but necessary part of manual testing when automation isn't an option.
ah well, some people just like looking smart without fact-checking their shit
That depends on what and where the indidual does for a living for example, mechanics a smoke test can mean they are actually using a smoke test under the hood of a vehicle to find a vacuum leak or testing emissions.
In the military testing new/repaired weapons, physical fitness, humping a ruck ect... lol
@@jimhusselman4012that's... irrelevant.
Not at all , there are many different uses and purposes for smoke test. Like during my 24 years active duty army we had multiple different smoke tests some innocuous others you definitely would NOT want to be in the smoke test area!!! And what motivated you to comment on my comment ?? Lol
@@jimhusselman4012 no I meant in the context of the video. The room "QASmoke" here clearly refers to the smoke testing process in software development
Debug zone was for testing weapons performance. Damage, range, accuracy, legendary effects, hit scan, etc to ensure they worked as intended. & QASmoke was used in the final stages of testing before the actual testing of the game we all kno. This to ensure many things from clothing clipping through other clothing/power armor didn’t occur, building/crafting used proper resources & proper amounts while building/crafting correct item/object/upgrade, weapons again to test placement while in power armor or wearing certain larger clothing items, make sure the settler merchants did everything as intended like using animations on workbenches along with the placement the NPC would position in, the action of selling items to the user would work properly given correct item(s) along with bottle caps taken away from user as well as the reset of inventory. Smoke is all around to prevent issues with graphic cards rendering in the bright white oblivion space and the tracers it leaves behind. Once everything was tested here the testing began on the play through of the actual game. Combat zone was cut out from the idea to make it a later DLC that you could do in your settlements with your settlers and captured enemies rather than just the combat zone, believed that it would be more fun for the player this way than the original idea which didn’t involve capturing NPC’s with cages but just random human NPC’s to battle upon entering. Combat zone 2 was for a quest involved with the original idea but was abandoned b4 it’s completion due to the newer concept.
Combat Zone Restored by Barbariccia restores most of what was cut. Friendly interior raiders? Yep. DIfferent interactions? Yep. Betting and fighting? Yep. A different beginning to Cait being your companion? Yep.
QA smoke room was also found as a "secret" room in 76, and let me tell u it gave a big advantage over players that didn't find it haha
What did it have
How?
Joe Mama everything 🤣
@@log6n dang ok then
I remember this particular Fallout 76 debacle. It was the beginning of the end for Bethesda's everything really. So many Fallout 76 players got perma-banned. Not just their Fallout 76 accounts, but Bethesda accounts got perma-banned. Even many legitimate players were getting caught up in Bethesda's ridiculous "anti-cheating" measures that were implemented within a week of this same Fallout 4 "secret room" discovery. Heck, if I remember correctly this "secret room" in Fallout 76 was almost identical to the one in Fallout 4 using virtually identical code to Fallout 4. As in it was just copy and pasted with minimal effort to mask that it was a literal copy and paste job.
5:57 "T pose to assert dominance"
8:16 theres a button behind the bunk bed
Big Hector good catch 😉
TANNIN A BOATLE A BUCKYYYY
I noticed that also! How could he not
this made me mad lolol
The combat zone could’ve been so much more. I knew it was supposed to be more, you can tell. Huge missed opportunity especially considering the nukaworld add on. A combat zone would add hours of new gameplay.
Who else looked at the thumbnail and went “Impossible!!?!?”
Not really
I was shook when I was the thumbnail
Just realized who that is... :)
Ok it's nice to know that they had quality assurance before 76.
No one:
Literally no one:
Nate: Thee-eighter.
I feel like the "unused bunker" cell might have been while they were looking at doing a player home DLC like Hearthfire.
6:35 This spot was used to test durability and ranges of armors and weapons. Also to test penetrations of various mods on various armors on various weapons.
Its essentially a shooting range and Armory.
It also had the ability to be used to test ranges with regards to conversation triggers .
In short It was a room to debug various aspects in.
"smoke" may refer to "smoketest", a common software engineering term.
I was looking for this comment
Fun drinking game: take a shot every time he pronounces something wrong
Enter alcohol poisoning.
Storting off
Less than sixty in and I'm drunk
I honestly admire you Nate for dedicating yourself to this game even though it’s 4 years old thank you keep up the great work
The combat zone was remastered to its former glory with mods
Your fallout/skyrim videos always make me go back to fallout/skyrim. Amazing music, great editing, and perfect commentary. Your videos are amazing!
Years later I'm still randomly watching these videos.
The note on the terminal in the QA Smoke room is the same note you can find on a terminal in Vault 111. It is the terminal where you get one of the game tapes.
They should have kept the combat zone like they were planning it to be. I always wondered why you couldn’t participate if you were wearing raider armor. Speaking of which... if you’re wearing full raider gear including a whole helmet that hides your face why do all raiders still try to kill you on sight? Wouldn’t they think you might be one of them, or at least ask you a few questions first??
There's a mod that restores it and (mostly) works. About the only part that sometimes hitches is the pathfinding for the AI to enter and exit the arena, which I think was the thing that Bethesda similarly had too much trouble fixing so just canned the whole concept.
@@BDNeon bro, they canned it because of that? wow.
Minor thing, I believe the smoke in qasmoke stands for smoke testing - which is a non-exhaustive test pattern for check-listing features of builds
U are laughing about the T-pose models in the debug room.
Well 5 years later u have T-pose NPC running around in F76. I miss old Bethesda
In software quality assurance a smoke-test is checking that all the basic functionality works (it’s usually run after releases to make sure nothing was accidentally broken). I suppose that’s what gave the qasmoke cell it’s name, the real smoke just being an coincidental thing to be checked 🙂
For the Debug Range, if anyone wants to get in there on console (or pc) download the "Cheat Room" mod. There is a door to get there for it 🙌
Okay so i watch your videos while i play my games, and today im playing skyrim, as this video had begun. I was doing the battle for whiterun, allied with the imperials. (Its part of my characters backstory) and i learned, that while fighting for the empire, you are able to run to the stormcloak catapults, and fire them at whiterun. I just thought this fact was neat, and that i should leave a comment about it.
I feel that, considering the fact that I played Fallout 4 on Xbone, missing these 5 things outside the map was inevitable and unavoidable for myself.
So I really appreciate videos like these!
I'd like to note that the terminal that he reads from at 10:15, is also displayed in one of the vault recreational terminals. Could just be the same terminal used in both places
Vault 111 in the kitchen
I'm here for the unusual pronunciation of certain words
😏
I imagine that they cut the combat zone in favor of the nuka world DLC entry, which is... VERY similar.
Nate I know that this does not have to do with fall out 4 but still I think might have found a Skyrim tiny detail were fast if u are at the place to read the elder scroll and you save fast travel and load really fast you will be able to read the scroll at the temple of Mara and then before you try to read it u go and ask the guy if u can have a wedding at the temple then attend ur wedding then before the priest starts you read the scroll and u will be able to to move around will u are in the cut scene when the Nord hero's are fighting alduin and u will be able to attack alduin and the other dragons to make the cut scene end way faster I hope this was something new for u and I love ur videos
Another great video. Can't get enough Fallout content and you usually have at least one thing I haven't seen before after years of playing. Keep it up man!
6:30 - Really? It's not patently obvious to you that the staggered placement of the walls and NPCs and the barriers at the front are for testing the range, accuracy, and damage of weapons?
Seriously, how is that not blindingly obvious?
he was probably thinking of something more in depth idk
If I lived in the Commonwealth, I'd find a way to settle and survive somewhere in the Glowing Sea. I find that place so beautiful and awe-inspiring.
The cell name is debug range
Nate: I can't figure out what was testing here.
I don't know Nate maybe something about range maybe????
I hit the like button as the video loads for all your stuff Nate because, I know I'm gonna enjoy it.
4:22 there's an old mods on nexus that make that grand idea really happen... including change on dialogue... you can fight too
Ah glad to see I wasn't the only one that was like "uuuuuuh" I even linked it above in my comment. I am blown away that all that dialogue and such existed. That is probably my all time favorite mod and I mean i kind of guess I get why Bethesda cut it cause they couldn't get it to work 100% perfect, but come on... it works better than half of the rest of the game does LMAO.
I work at a game studio with the QA department.
A "smoke" is a term used to describe a series of tests done by the testers in order to validate a particular build of a game, as in: "we need to do a smoke on build #12345."
It can be a quick smoke test, aka, check if the game loads and you can enter the world and do a bunch of activities, or it can be a full smoke, where you test every feature of the game, like shooting, looting, interacting with things, etc etc.
Hey Nate! I found a tiny detail that in Fallout four that you haven’t done yet. Essentially I was playing around with mods and got unlimited app for my jet pack. As I was flying around I decided to see what would happen if I went into Diamond city since it looked very weird and untextured from my height as it should have. The cool part is that if you try flying into it you will go threw a loading screen and enter the real diamond city like you went threw the front gates. I know that you have been doing a little more Fallout so I thought this might be something cool that you could add
Andrew Stan same thing happens if you jump into goodneighnour
Top Kek oh that’s cool I haven’t tried that one yet
I do wish F4 had a "Youv'e been here!" feature like Morrowind did so you could look at the map and see actual areas you had not been to or even rendered into vision. It would colour in the areas.
I probably missed those secrets. Yup. Know what I also missed, but on purpose... Fallout 76.
The QAsmoke room terminal quote is in a terminal in Vault 111 and one other terminal too if i recall correctly, OH yeah something similar on Ivy's terminal in the Rust devil strong hold.
I always considered it odd that raiders at Combat Zone turn hostile upon entrance. Bugthesda got damn lazy there and it's shame
Placing bets on raider fights & being able to sit & watch would’ve been cool (combat zone)
So many secret areas... but what secret area did you not cover yet?
The Prydwens restrooms...
Okay, yea... The Combat Zone Restored Mod was release way back in 2017, and it works pretty well (aside from bodies piling up which can be a sort of issue if you spend too much time there and don't give the cell time to reset) www.nexusmods.com/fallout4/mods/21498/?tab=description Then on rare occasions the elevator script can get stuck, so the NPCs end up fighting downstairs LOL. But when that happens it usually works fine the next fight. You can even fight yourself and win money. Also, restored is the original Cait recruitment quest where you actually had to fight her, under the agreement that you wouldn't kill her... except she doesn't follow those rules (and really all the dialouge is there so it's really obvious this was the original plan, so why they cut it out is unknown, unless it's as the mod author thinks, the elevator scripts and the bodies piling up issue)
Anyone remember "coc.testinghall" ?
coc.toddtest
Mittensquad is Epicnate's alter ego with a sadistic sense of humor
Fallout 4 is by far the best game ever made.. My all time favorite
* T-poses were used to create photos of their faces that can be found among the Commonwealth.
The walls are used as a background. Check out the board with photos of people connected by threads in the railroad HQ
* The same applies to the news guy that was recorded for TV showing purposes. No additional camera streaming is required that may lead to additional fps drops on the first gaming scene. It is less expensive to change captured textures (video frames of that guy) on the TV than add an additional camera somewhere on the scene and project the output onto the TV model.
* About QA'Smoke' scene naming. A 'smoke' is a fast-checking general-purpose test in QA terminology that is used to check that everything works properly and no new bugs were created after the developer made some changes. The QAs name this type of test as 'smoke' because, in the real world first thing you will do to check any electrical device, TV for example, you check if there is no smoke after plugging it into the power source.
May be interesting fact: the last scene contains a lot of fog because fog allows detection of render pipeline/shader issues and creates a lot of difficulties sometimes for the people who are responsible for rendering.
The issues can be related to rendering order, volumetric lighting, fragment (pixels) blending, depth sorting, etc.
"Haha recreational terminal message is joke"
Dude, you know that message appears in several terminals, right? It's probably just a resused asset with the name changed in QA smoke.
It’s for testing rendering at different distances. Single sided textures so see-through is more apparent and a character at each to test distance for character rendering as those two are somewhat separate and both need to be tested at regular distances within the same frame
These FO4 videos make me want to replay the game.
Same
With the combat zone it would have been cool to see them add all the missing stuff with the nuka world dlc and where the raiders would comment on the players actions at the park and also come to respect the player for it.
NATE! I just found something in Skyrim you could mention in a tiny detail video or something!
so go to markarth and just behind the blacksmith's shop there's a small waterfall there's a space under the waterfall small enough to swim in if you swim, under it there's a small surprise I'm not sure what it means but maybe you could come up with some theory if so maybe credit me or something (don't care if you don't).
Where at i didnt know tou could go in it
The computer in the Dev room, that quote on the monitor ( @ 10:15) is what you find on the Monitor in Vault 111. Where the workers ate and hung out. There is a computer there that lets you play a game on it. Even has a list of high scores. You can also take the Holotape and play the game on your Pipboy or other computers. (Edit: Guess you missed that in Fallout 4? lol ; ) )
damn the first one is some kind of hell they showed in bettlejuice
QA Smoke wasn't named smoke after the lightning as Nate assumed, in QA testing there is a type of tests named smoke testing - "In computer programming and software testing, smoke testing is preliminary testing or sanity testing to reveal simple failures severe enough to, for example, reject a prospective software release." [Wikipedia]
So for example if some changes were made to the guns, qa testers could load up to the testing area and pick any weapon to check if shooting doesn't crash the game, if the model looks right on the player and NPCs, if it uses proper ammo, etc.
It's clearly a gun range dude
1:56 I’m thinking this was a cut part of the story maybe. It’d be cool to see what it was for.
Btw, there’s tons of unfinished rooms & hallways, even shortcuts. inside of internal buildings with usable objects & containers in them. You just need Mobile Workshop or Conquest combined with a scrap everything mod to clear debris in any building. Lots of cool stuff to find in actual existing cells.
There is a mod that restores the Combat Zone to its original function, along with the second level and everything.
"Smoke testing" doesn't refer to smoke and lighting, but is rather a testing method performing a series of tests before each release to make sure previous features and fixes are not broken. That is why they have everything there prepared so they can do the smoke test quickly, as they have to repeat this many times. The name is coming from testing pipes after assembly with pumping smoke in and looking if it leaks smoke anywhere.
It also may refer to the 'magic smoke' that "runs" every thing that takes power. I've heard electricians say that if you break something you 'let the smoke out' which means it won't work unless fixed or replaced. But that type of half joking/ myth may have been secondary to the testing method you mentioned above.
@@sweypheonixit's not. It's 100% "smoke test" for QA in this context.
Why no fallout 4 immersive mods? The skyrim one is my favorite series.
Number three does more look like a shooting range where you can test weapons by hand.
Yay!!
Am early again!
I love getting hearts it makes me feel happy!
That’s why I try to always be early!
I kinda feel like that debug range was used to test either the effective range of the various weapons you get or to make sure there were no weird bugs caused by firing from various ranges. The one way see-through cement could be where someone else would stand to get a close look at the ncp when they shot it. That would also explain them not only being able to be damaged but also why they respawn. Also it would explain the crafting benches too, testing out various add-ons to each weapon to make sure they work as intended
when you're so slow that you don't know what a place called "debug range" was for
The debug range could've been used as a sniper range or a firing range to test the range of weapons, judging by how the NPCs are standing in a straight line and there's a weapons workbench in the cell, or it could've also been a testing range for a special type of gun that shoots through multiple targets. Just speculations, but that's what I thought of.
*Nate* : Let's do further
Me: *Insert thirsty comment here* 😁
"...definitely the most iconic place we're not supposed to travel to in Fallout 4"
And Fallout 76.
I love how he pronounces ‘theatre’
I read this the moment he said it
In the combat zone the audio dialog for the raiders is in the game, I herd the dialog when I had massive system lag (not frames) and the game would take large amounts of time to do things due to mods breaking the game and the dialog is in the game not removed
Who there stills play fallout 4
Love the QA Smoke Room
A console with the same message can be found in Vault 111 where you grab the (I think) Red Menace Holotape
No one:
Nate: T H E A Y T E R
I was watching a vid and heard your background music and I immediately remembered how good your vids are and came here straight away
"There is something funny about barely clothed people standing in line sticking their arms out for no reason"
Me: well, not THAT funny...
*cough1940-1945ahum.*
Oh geez.
Wow
I think the debug rage was used for etiher testing the damage of weapons at various ranges based on how the npcs are positioned, or it was used for testing death/hurt animations or how they render at various distances.
Never been this early 😂
I have so much respect for you, for just keeping your fallout 4 series going. You must do a heap of research, or play this game a shit tonne, super cool, keep it up :):
As a software QA person (not for Bethesda) in the past, 'smoke testing' is first pass QA testing. it makes sure everything works when something new is added. It doesn't refer to anything in-game.
These places feel like the kind of places you find yourself in in a dream or when an eldergod kidnaps you
TW Rock I can relate to the dream one yes
Nate: "The Combat Zone just gives us a dungeon to clear."
Cait: "Am I just a joke to you?"
The only thing wrong with nates videos is there isnt enough of them
Cool video, but I think a better explanation for the room name "QA Smoke" at 9:42 is for Quality Assurance Smoke Test...
Smoke test is a term in development that means a kind of initial test to see if no glaring issues happen with a new feature (in this case, each item can be interpreted as a new feature and must be tested.)
I'm slowly realizing I'm about to finish fallout 4, but I'm not ready to let go
I think the dungeon of The Combat zone was pulled because they decided to go with a similar story (locker room, participating in gladiator-style fighting with other raider gangs) with the opening scene in Nuka World. From your description, it sounds WAY TOO alike to be a coincidence. Just my two cents.
Regarding the Combat Zone cut content, there’s a mod for that on the Nexus. It’s been in my load order so long, I’ve actually forgotten what the vanilla location was like.