Small update regarding Super Tower mastery: It got changed so that it only applies 35% of damage to ultimate weapons instead of 50%. It is still very good, so it is still S tier, but now at the bottom of S. The application of the Super Tower bonus to Spotlight Bonus is probably not a bug, because it didn't get removed with the change.
I feel like extra orbs mastery is the most underrated mastery for those that run orbs full run. You can rack up an insanely high amount of orb kills over a 10k wave run.
I have some tips for u at the start i would recommend focusing on upgrading thorns, defense absolute and defense % because if ur defense absolute is higher then the enemies attack u cant get killed and thorns will kill them when that stops working switch do blender thats a build where you push the enemies into orbs with knockback for this build focus on attack speed, orbs and orbs speed, knockback chance and knockback force, multishot chance and multishot targets, rapid fire chance and rapid fire duration, bounce shot chance and bounce shot targets/range also do not forget do upgrade coins and cash kill bonus this will help ur economy by a lot.
Can you do a card tier list without masteries? Im still far from masteries and i think it would be much more usefull for majority of the players. Maybe even two different tier lists in regards to tournamet and farming runs?
@@Kren-dz4sy Ty, but no offense to Kosh, he is way behind on tower progress than Greeny. Also I dont think he even has all cards. I would like to know what more advanced players think. (Unless you have some other guides I'm not aware of)
Hey Greeny, I noticed something odd with free upgrades. By the time I reach wave 40 I typically have 69m health, however if I upgrade health using cash during the 40 waves instead of at the end I typically lose 3% of the health I would've had. I'm not sure if this is a bug I thought the opposite would happen because I can buy the cheap first levels and free ups would help with the more expensive levels but that isn't the case here. If u have an explanation that would be nice I'm just confused Edit: I created a short if u want to see what I mean, I know I didn't explain well
Yeah that's odd, it looks like something is going on with the package health, and not the regular health, so its just recalculating or something when you upgrade your health. Either that or you are somehow taking damage. As long as your package health is the only part affected, then that shouldn't affect your run.
eHP regen combo idea: fortress, berserk, second wind (with max recharge lab). Every time you die, berserk keeps you alive until your wall is back, then you get regen for the next 400 waves, then you die again and repeat!
Hi. Is it possible that you are underestimating wave skip mastery? It saves time by doubling coin flow which in my opinion will have huge impact on coin flow/per minute?
I must be misunderstanding how the wave skip mastery works, because if I'm not misunderstanding it, then it is extremely OP and a way better farming mastery than any of the others. So the way I understand it is that if it is maxed, then for every single wave, there is both a 19% chance (normal WS chance) that it will be skipped, and a 55% chance that two waves will be skipped. And the card even says that the 55% chance can be stacked with other skips, presumably the 19% one and itself. I understand that as if the 55% chance can activate even if the 19% one was activated, and the 55% chance can also do stacked activations in the same way that WS has always been able to. And if they both activate for a single wave, then 3 waves will be skipped just from the first wave. And presumably, if three waves are being skipped like this, then the coin bonus must still be x1.1^3 just as an example. But then three waves were skipped, and there still is a 19% chance that an an extra wave will be skipped, and a 55% chance that an extra two waves will be skipped, and this keeps going, and it can stack, and it's crazy strong if it works like this. If I'm understanding it correctly, and my math is correct, then maxing the mastery will make your runs x2.98 times faster (so also x2.98 cells) than if you didn't have the mastery, and coins gained will be x4.15. So, did I misunderstand this? How does the wave skip mastery not far surpass the other economy masteries?
I don't think it is an extra 55% chance for 2 wave skips, it first rolls the 19% chance of the card, and then from there rolls the 55% chance to see if it will be a double wave skip.
@@greeny4589 Yeah that is what people told me on reddit as well, and it also makes more sense, since what I suggested is too OP. So for sure, WS mastery is quite bad. When it's maxed, then you progress 10.50% faster through waves and earn 11.50% more coins compared to just using a normal 7 star WS. Definitely quite underwhelming.
how close are we to be able to run infinity again? cl+10, pc, lms, def abs, ancestral wall rebuild, ancestral thorns, hcon, slow aura, nuke, ps/ilm feels like we can get close to dealing with rays
We are actually not too far off. with CL+10 and max PC mastery you get a free 81% damage on rays, so we just need a way to get that last 19%. After that you just need a way to prevent scatters/vampires from hitting you.
Thank you for sharing. My question isn't related with mastery but can you tell me please the difference between earning coins with and without "golden tower combo". My dilemma is buying the last uw, which will cost me 3000 stones, to get the access to "combo"or invest in card mastery. I wonder how much less coins you will earn by playing without combo. Thanks in advance.
It is not very good without investment, but if you invest in maxing it and getting a high GT duration, it will make most of your coins, I would say overall it multiplies your coins by 5x or 6x. So it is insane with the correct investment.
When should you go for masteries? I'm at the early side of midgame and some sound interesting but I wanna get my UWs sand UWs+ first. What do you recommend?
Definitely, card mastery is very endgame content because of the coins required to keep up with the labs. You will need definitely need GT+ to do the expensive labs.
Probably ST, because it already gets 33% uptime, while Package Chance starts at only 10% of its max. Package Chance is a better investment for the future though if you plan to upgrade it.
Falta 5 cartas pra mim liberar e o resto tenho tudo essas 5 cartas são nuke, second wind, ultimate critic, berseker e land mine stun é tenho 15 slots de cartas
Orb > Coins -- Coins is 1.03 multiplier of the CARD'S multiplier... So your card goes from 1.45 --> 1.4935 up to 1.885 at max level. I mean, more coins is always good, but it's really not A tier in my book, there are other cards that are gonna help your econ much more significantly! ;)
Yeah, a 30% boost at max which is what he said. It doesn't matter if you choose to view it as modifying the card, a standalone multiplier, or multiplying any other coin source. Order of multiplication doesn't matter.
@@icy3037 you clearly need to review your understanding of mathematics if you believe what you just wrote down my friend... 30% increase to a single multiplier variable is N-O-T the same as an additional global multiplier at all...
Too bad this list isn't helpful for me who in the early-mid game, only a few of my cards at even at level 2 so the mastery stuff is just irrelevant to me.
Id put energy net higher. In tournaments, where bosses spawn on every wave, you basically have another permanent damage multiplier. Id also put into sprint into A but I understand why not everyone likes it
Small update regarding Super Tower mastery:
It got changed so that it only applies 35% of damage to ultimate weapons instead of 50%. It is still very good, so it is still S tier, but now at the bottom of S. The application of the Super Tower bonus to Spotlight Bonus is probably not a bug, because it didn't get removed with the change.
Ohhh I like this ranking of cards. Glad you do it
Great video to sum up all of the card masteries and also ranking them
nice video greeny, im so happy i chose the 3 S-Tier cards first. its going to get real complicated now with choice
Yeah there are so many good options.
Buzzy, is that you?
I feel like extra orbs mastery is the most underrated mastery for those that run orbs full run. You can rack up an insanely high amount of orb kills over a 10k wave run.
I just started playing yesterday and got an epic Super Tower. Tier 1 player so hopefully in the next few Tiers it will start paying dividends
I have some tips for u at the start i would recommend focusing on upgrading thorns, defense absolute and defense % because if ur defense absolute is higher then the enemies attack u cant get killed and thorns will kill them when that stops working switch do blender thats a build where you push the enemies into orbs with knockback for this build focus on attack speed, orbs and orbs speed, knockback chance and knockback force, multishot chance and multishot targets, rapid fire chance and rapid fire duration, bounce shot chance and bounce shot targets/range also do not forget do upgrade coins and cash kill bonus this will help ur economy by a lot.
11:46 I'm a bit worried how WA+ will effect Legend and milestone runs. If the mastery had a toggle, I would have bought it. 😅
Thanks for the video!
Yeah I think it could be bad in some situations for tournaments or milestones, but I feel like it is still worth it for the farming.
Can you do a card tier list without masteries? Im still far from masteries and i think it would be much more usefull for majority of the players. Maybe even two different tier lists in regards to tournamet and farming runs?
Kosh made one.
@@Kren-dz4sy Ty, but no offense to Kosh, he is way behind on tower progress than Greeny. Also I dont think he even has all cards. I would like to know what more advanced players think. (Unless you have some other guides I'm not aware of)
Maybe free ups A or high B tier for orbless night farming but looks good to me otherwise. Thanks for the great video yo!
Hey Greeny, I noticed something odd with free upgrades. By the time I reach wave 40 I typically have 69m health, however if I upgrade health using cash during the 40 waves instead of at the end I typically lose 3% of the health I would've had. I'm not sure if this is a bug I thought the opposite would happen because I can buy the cheap first levels and free ups would help with the more expensive levels but that isn't the case here. If u have an explanation that would be nice I'm just confused
Edit: I created a short if u want to see what I mean, I know I didn't explain well
Yeah that's odd, it looks like something is going on with the package health, and not the regular health, so its just recalculating or something when you upgrade your health. Either that or you are somehow taking damage. As long as your package health is the only part affected, then that shouldn't affect your run.
So basically,
Demon mod mastery gives X6 for 300 waves, and with the vault it can basically extend your run significantly
Yep, and it could be more than 300 with the demon mode recharge at max.
eHP regen combo idea: fortress, berserk, second wind (with max recharge lab).
Every time you die, berserk keeps you alive until your wall is back, then you get regen for the next 400 waves, then you die again and repeat!
berserk works only with death defy, which is 30% without substats. Better use Demon Mode that gives you invincibility for 300s
What’s the 2nd best damage mastery for immediate benefit (assuming ST is #1)? Damage mastery?
Yeah damage mastery, unless you have demon mode recharge lab maxed and the auto demon mode vault upgrade, then demon mode will be a little bit better
But if you have wave acc and want to play a tournament with it, wouldn't spawn accelerator hurt your tournament rank? Will get you killed sooner?
Sometimes it may be bad, but for most tournaments the extra spawn rate doesn't hurt the run.
Hi. Is it possible that you are underestimating wave skip mastery? It saves time by doubling coin flow which in my opinion will have huge impact on coin flow/per minute?
Yeah I might be, I would have to get it for myself to truly know its potential.
are you going to make a video about these keys would love to know what im missing out.
Yeah I will hopefully within 5 days, I just need to find the time.
I must be misunderstanding how the wave skip mastery works, because if I'm not misunderstanding it, then it is extremely OP and a way better farming mastery than any of the others.
So the way I understand it is that if it is maxed, then for every single wave, there is both a 19% chance (normal WS chance) that it will be skipped, and a 55% chance that two waves will be skipped. And the card even says that the 55% chance can be stacked with other skips, presumably the 19% one and itself. I understand that as if the 55% chance can activate even if the 19% one was activated, and the 55% chance can also do stacked activations in the same way that WS has always been able to. And if they both activate for a single wave, then 3 waves will be skipped just from the first wave. And presumably, if three waves are being skipped like this, then the coin bonus must still be x1.1^3 just as an example. But then three waves were skipped, and there still is a 19% chance that an an extra wave will be skipped, and a 55% chance that an extra two waves will be skipped, and this keeps going, and it can stack, and it's crazy strong if it works like this.
If I'm understanding it correctly, and my math is correct, then maxing the mastery will make your runs x2.98 times faster (so also x2.98 cells) than if you didn't have the mastery, and coins gained will be x4.15.
So, did I misunderstand this? How does the wave skip mastery not far surpass the other economy masteries?
I don't think it is an extra 55% chance for 2 wave skips, it first rolls the 19% chance of the card, and then from there rolls the 55% chance to see if it will be a double wave skip.
Didn't the patch notes say you do not collect coins while the wave skip is active?
@@Taco_God That is for Intro sprint, not wave skip.
@@greeny4589 Yeah that is what people told me on reddit as well, and it also makes more sense, since what I suggested is too OP. So for sure, WS mastery is quite bad. When it's maxed, then you progress 10.50% faster through waves and earn 11.50% more coins compared to just using a normal 7 star WS. Definitely quite underwhelming.
watching this while stuck on tier 12
how close are we to be able to run infinity again?
cl+10, pc, lms, def abs, ancestral wall rebuild, ancestral thorns, hcon, slow aura, nuke, ps/ilm feels like we can get close to dealing with rays
We are actually not too far off. with CL+10 and max PC mastery you get a free 81% damage on rays, so we just need a way to get that last 19%. After that you just need a way to prevent scatters/vampires from hitting you.
Thank you for sharing. My question isn't related with mastery but can you tell me please the difference between earning coins with and without "golden tower combo". My dilemma is buying the last uw, which will cost me 3000 stones, to get the access to "combo"or invest in card mastery. I wonder how much less coins you will earn by playing without combo. Thanks in advance.
It is not very good without investment, but if you invest in maxing it and getting a high GT duration, it will make most of your coins, I would say overall it multiplies your coins by 5x or 6x. So it is insane with the correct investment.
@greeny4589 Thank you.
Amazing vid :) just discovered u
Do you have a good guide for late game? Like 1b+ coins
When should you go for masteries? I'm at the early side of midgame and some sound interesting but I wanna get my UWs sand UWs+ first. What do you recommend?
Probably wait for later, the labs are very expensive, so building economy is important.
Thank You Greeny
what is the main purpose of health regen cause i got max lifesteal already
Is it for the wall regen or something else?
Yeah its usually to regen the wall, but it can work as well with wormhole redirector to regen your tower health.
hey I don't think Metaknight would agree with the regen cards ranking, Greeny
Yeah definitely not lol
So is GT+ still more important than card mastery?
Definitely, card mastery is very endgame content because of the coins required to keep up with the labs. You will need definitely need GT+ to do the expensive labs.
If you have maxed every card except for the epic ones, you can only get epic cards, roght?
Correct.
Is package chance or ST better on base level?
Probably ST, because it already gets 33% uptime, while Package Chance starts at only 10% of its max. Package Chance is a better investment for the future though if you plan to upgrade it.
Falta 5 cartas pra mim liberar e o resto tenho tudo essas 5 cartas são nuke, second wind, ultimate critic, berseker e land mine stun é tenho 15 slots de cartas
Orb > Coins -- Coins is 1.03 multiplier of the CARD'S multiplier... So your card goes from 1.45 --> 1.4935 up to 1.885 at max level. I mean, more coins is always good, but it's really not A tier in my book, there are other cards that are gonna help your econ much more significantly! ;)
Yeah, a 30% boost at max which is what he said. It doesn't matter if you choose to view it as modifying the card, a standalone multiplier, or multiplying any other coin source. Order of multiplication doesn't matter.
@@icy3037 you clearly need to review your understanding of mathematics if you believe what you just wrote down my friend... 30% increase to a single multiplier variable is N-O-T the same as an additional global multiplier at all...
@@drildgen yes, it is 😅. Let’s say other multipliers excluding coin card come out to 150.
1.3 x 1.45 x 150 = 282.75
1.885 x 150 = 282.75
Well you are correct and I am sorry... I guess the detail is in the interpretation and how the multiplier is applied in the equation.
Chests next?
If you mean the tech tree stuff, then yes. Not sure what you are referring to otherwise.
@@greeny4589 yeah those my bad lol.
Is super tower any good without the mastery?
No, unless you use bullets as your main damage source, which I assume is very few people.
these thing so expensive sheesh
pure gold
Too bad this list isn't helpful for me who in the early-mid game, only a few of my cards at even at level 2 so the mastery stuff is just irrelevant to me.
Id put energy net higher. In tournaments, where bosses spawn on every wave, you basically have another permanent damage multiplier. Id also put into sprint into A but I understand why not everyone likes it
Also: Do you use the new ST with mastery for farming runs or is it too unreliable?
@@Blackh0ess when maxed in the lab it is up like 100% of the time so not unreliable at all.
Also battle conditions have changed to only have bosses spawn every 5/6 waves depending on champions or legends tier.
@@snokbol1 damn I totally missed that. That kinda sucks :/
@@snokbol1 don't have 50q laying around to max it though 😭