Breaking Frostpunk 2's Economy with Stimulants.

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
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ความคิดเห็น • 65

  • @NathanDreiNicor
    @NathanDreiNicor 4 วันที่ผ่านมา +26

    Considering that Merit is just... Capitalism...
    ALL HAIL CAPITALIST DRUGS!

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา +4

      Sure they have to work every day for their rations and homes, but their stimulants come free to improve their efficiency!
      Considering the amount of heatstamps and prefabs I’ve reached after posting this video, it’s scary. Now however, I get to try it on Captain difficulty!

  • @igugf
    @igugf 6 วันที่ผ่านมา +40

    Drug Trading on the frozen iceland.

    • @NEF-Official
      @NEF-Official  6 วันที่ผ่านมา +2

      They gotta stay awake during all those emergency shifts somehow!

    • @joya8292
      @joya8292 3 วันที่ผ่านมา

      Actually it's probably Svalbard.

  • @zxczxczx-k3d
    @zxczxczx-k3d 5 วันที่ผ่านมา +14

    The icebloods were onto something

    • @NEF-Official
      @NEF-Official  5 วันที่ผ่านมา +5

      But instead of tradition, we have the producing factories of reason!

  • @Fort_Master
    @Fort_Master 6 วันที่ผ่านมา +33

    Working as intended, no need for a nerf!

    • @NEF-Official
      @NEF-Official  6 วันที่ผ่านมา +6

      Oh most certainly. I’ve continued the game this is in and the production has become utterly insane. In one case I’m now converting 60 coal into well over 800 oil.
      I’m almost certain they’ll touch on it at some point, but it’s hilarious fun right now.

  • @internecion-inator9000
    @internecion-inator9000 4 วันที่ผ่านมา +23

    Germany in ww2 ass economy

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา +7

      If only they could make over 2k oil a day out of thin air with stimulants! We, however, can in Frostpunk 2.

  • @lovroracan9697
    @lovroracan9697 4 วันที่ผ่านมา +1

    I tried this aswell and proteans quickly became my favorite faction, you just go radical laws and boost your efficiency so much other factions become obsolete, apex workers and pickaxe man for the win :)

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา +3

      Indeed, but now I’m trying some captain difficulty testing with it and progress buildings. It has some problems due to the much higher heat cost, but steam might be my salvation!

  • @Hamzah.162
    @Hamzah.162 วันที่ผ่านมา +1

    I hope that they dont nerf it. We need some broken stuff for fun factor and cheese

    • @NEF-Official
      @NEF-Official  วันที่ผ่านมา +1

      I agree, but it’s also probable that they may adjust the costs on it or reduce it to “city/colony-wide only” instead of the hilarious results you get right now.
      We’ll have to see in the coming months!

  • @variable450
    @variable450 4 วันที่ผ่านมา +1

    This is setup is very efficient currently. I was testing out rail hub spams using them around my extraction and production buildings- For almost the heat cost of one rail hub one can get a global bonus and an even better bonus which is also infinite stackable. It may not be viable in Defeat the frost builds. Growth is very limited.

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา

      Indeed, the adaptation heat cost reduction makes it really viable alongside the adaptation buildings. However, I am trying a captain run with the progress variants on my twitch to see how it goes. Steam could be the key, gonna have to figure it out later!
      At least I know how to make unlimited oil now!

  • @holypredazor5243
    @holypredazor5243 4 วันที่ผ่านมา +2

    My favourite mechanic is turning my food colony into a children sleeping camp:
    First. make sure to increase the population growth as much as possible.
    Second. employ children.
    Third. send them to the food colony where there is 0 housing and every single district is a industrial district with 2 to 3 stimulat to panaceum ratio.
    Forth. Make sure the children make stimulants until they fall asleep and harvest their nutrients to produce food and lower disease.
    Fifth. After the Colony runs out of children repeat.
    I don't think this should be nerfed it's a clear example of optimised frostpunk gameplay and you can look at the multiple stimulant buffs as individual workers who have received their daily dosage and are now working like crazy for that sweet sweet extra heatstamp income.
    Stimulants are the path towards the perfect city. after we clear these 100M depots we'll finally have access to the maximum city size. (if only we could remove steam maybe the devs should allow us to build ontop of material deposits)

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา +2

      How very dark, yet how very effective within the confines of the video game.
      Steam appears to be indefinite as far as I can tell from my games, but it does mean certain colonies never need fuel shipped to them!

    • @AelfricLake
      @AelfricLake วันที่ผ่านมา +1

      Too spammable and kinda kills the immersion so I belive it will be nerfed maybe stacking will be limited.

    • @holypredazor5243
      @holypredazor5243 วันที่ผ่านมา

      they better fix all the issues first before deciding to work on balance.

  • @saulgoodman9561
    @saulgoodman9561 4 วันที่ผ่านมา +1

    Will try it now, thanks for the info

    • @NEF-Official
      @NEF-Official  3 วันที่ผ่านมา +1

      Have fun with it! I might upload a third and final video of me using this with some ludicrous numbers from having over 100 stimulant manufactories before the game started giving up.

  • @danzansandeev6033
    @danzansandeev6033 4 วันที่ผ่านมา +3

    do people die from overdose? are there ANY consequences?

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา +3

      Surprisingly, no! However, I honestly think you should suffer some casualties as a form of balance. Either that or add a steam core price since this is a 20% base output increase to district production to ALL districts that aren’t housing or logistics.

    • @danzansandeev6033
      @danzansandeev6033 4 วันที่ผ่านมา +1

      @@NEF-Official yeah i think there should be! cause i don't mind it working as it is (although it doesn't make sense that your WHOLE populace are basically drug addicts), but there should be some downside aside from having trust or disease falling

  • @acoolnameemm
    @acoolnameemm 3 วันที่ผ่านมา

    Well I know what Im going to go and do now

    • @NEF-Official
      @NEF-Official  3 วันที่ผ่านมา

      Have fun with it! I’ve tried using it on captain difficulty with progress instead of adaptation and I’ve managed to make it work well enough. Even learned some new “limits” in the game like a 10k cap on fuel mixture.

  • @lairasan7467
    @lairasan7467 4 วันที่ผ่านมา

    stimulants with panaceum

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา +1

      It’s amazing, but my save file that this video is based on has surpassed 400k sustained pops in the city and 3 colonies combined. One of the colonies has over 100k pops itself!

  • @benjaminfaurer3264
    @benjaminfaurer3264 4 วันที่ผ่านมา +7

    Wait how do you get those fences?

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา +4

      Complete/fill the Adaptation Cornerstone (the symbols at the bottom left of the UI) and then choose to embrace it in the idea tree. You’ll get them then!

  • @edwardthompson8864
    @edwardthompson8864 4 วันที่ผ่านมา

    Would like to see this from the beginning of a playthrough. I'm working through the storyline and the choices you make to survive and thrive seem pretty pragmatic and don't easily lead to something like this. Perhaps Utopia gives more freedom at game start with less competition from rival factions?

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา

      I do have a Captain difficulty stream VOD on my twitch of the first few hours of a similar run, though with Progress instead of Adaptation!
      There is a general consensus that Utopia is a bit harder than the story, given that the whiteouts hit sooner and you get hit with multiple instead of one. That being said, there’s a way to remove the other faction entirely via civil war in Utopia. It’s a dark method.

  • @agawahyunugroho8553
    @agawahyunugroho8553 4 วันที่ผ่านมา +1

    How can you just have One Faction ?? (Proteans)
    it should have the opposing faction (Legionairres maybe)

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา +1

      I did have them! There's a way to permanently remove one faction via the civil war. A brutal method, but it allows you to fully eliminate one faction from the game and avoid any future protests as you pursue specific Zeitgeists.

  • @lucasg.c.6488
    @lucasg.c.6488 6 วันที่ผ่านมา +5

    This will probably get nerfed
    Hey how do you build that "windwall" structure? I cannot find it in game and I need it (it looks so cool)

    • @NEF-Official
      @NEF-Official  6 วันที่ผ่านมา +11

      You get it if you complete the adaptation cornerstone (the symbols at the bottom left of the UI.)
      Fill it up all the way then go to the idea tree to embrace Adaptation when you have no research going on. You’ll have them then!

    • @lucasg.c.6488
      @lucasg.c.6488 6 วันที่ผ่านมา +1

      @@NEF-Official thanks for the info

  • @blueflames6961
    @blueflames6961 4 วันที่ผ่านมา

    There's no way this doesn't get patched in the future. Exploit it while you can, I suppose.

    • @NEF-Official
      @NEF-Official  3 วันที่ผ่านมา

      Indeed, I’m sure they’ll need it in some way or manner eventually. It won’t be a high priority, but I bet it’s on their list.

  • @TheS1mpfulOne
    @TheS1mpfulOne 4 วันที่ผ่านมา +1

    Drugsmaxxing 🗣️🗣️🔥🔥🔥🔥🔥

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา

      Certainly this isn’t what they intended. Aside from the obvious moral and ethical question of mass stimulant usage among the population in the game to boost production, there’s no major downside that I can find. It’s expensive due to 2 heatstamps demand per building, but no one dies!

  • @Tinyuvm
    @Tinyuvm 4 วันที่ผ่านมา

    GOTTA GO FAST BOI

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา

      Higher productivity to re-colonize the Earth at a faster speed! Maybe we'll even warm up the Frostland a little with enough time.

  • @GhostMas7er
    @GhostMas7er 4 วันที่ผ่านมา

    Can you make your own coal with charcoal Regeneration Plant at an extreme rate as well? And kinda make an endless loop of growth? :D

    • @NEF-Official
      @NEF-Official  3 วันที่ผ่านมา +1

      Essentially. Charcoal only works on wood deposits and would “eventually” run out, but coal mine settlements last FOREVER!
      But the charcoal mine I eventually built did produce an insane amount.

  • @krellin
    @krellin 4 วันที่ผ่านมา

    if only drugs did that IRL :D

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา

      Wouldn’t be viewed as negatively then I imagine, but we’d also then live in a world where 80 oil is turned into 3k materials per day!

  • @GreenEyes.
    @GreenEyes. 4 วันที่ผ่านมา +1

    АХАХХАХАХАХАХАХХАХАХАХАХХАХАХА
    this is so broken, ty dude

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา +1

      You’re welcome! I posted another video that further showed how much I broke the game with this same save and then went even further afterwards.
      Making 28k materials a day from an iron deposit was insane, as it did not last long.

  • @CatzL0veGames
    @CatzL0veGames 4 วันที่ผ่านมา

    I haven't got around to testing it myself, but what's stopping you from turning materials from oil into coal with the charcoal building? There is no throughput issue, there is only a space issue

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา +1

      The charcoal building is restricted to extractors on wood material deposits only, and those are sometimes pseudo-indefinite. Technically I can utilize it this way for a long time, and I even tested it in the main city for a short while.
      It’s certainly doable, but I’ve been attempting to optimize it for full sustainability! This save is on officer difficulty and on over 400k pops total, but I’ve begun a Captain run on Twitch with the Progress cornerstone and these stimulant ideas to see how far it gets! Oil!

  • @kylesteward
    @kylesteward 6 วันที่ผ่านมา +1

    How long do you think it will take before all the kinks get ironed out in Frostpunk 2?

    • @NEF-Official
      @NEF-Official  6 วันที่ผ่านมา

      It could be weeks or months after they finish up hotfixes. We know there's at least 3 DLCs in the works, and I imagine any longer term things that need to be fixed will both need and require more time to make sure they do a good job.
      We saw that a 2 month release delay significantly improved the game compared to the April Beta, so I'm at least somewhat confident that various kinks and issues will get ironed out over time. Some bugs that cause issues are sometimes harder to find than others, based on my limited experience as a playtester.

    • @JB-xl2jc
      @JB-xl2jc 5 วันที่ผ่านมา +1

      @@NEF-Official I agree with your assessment across the board, Frostpunk 1 had some bugs and issues that persisted for a while but the majority of them got cleaned up pretty quickly, and their team was larger this time around if I'm not mistaken. I have every reason to think that the trajectory they've been on since the beta of markedly improving things will continue. I also think FP2 launched in a less buggy state than FP1, though both overall were fairly smooth. Within a couple of months I'm betting we'll see DLC1 just about ready to come out and a LOT of bugfixing.

    • @MrRafagigapr
      @MrRafagigapr 4 วันที่ผ่านมา

      who knows , depends on what the devs intend to be balance , imagine if these manufactories produced a drug resource and you needed like 1 factory per 5k population to produce , it could still be balanced

  • @pendraggon1773
    @pendraggon1773 4 วันที่ผ่านมา

    what are those shields around your cities?

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา

      Windbreakers! They’re cosmetics given to your city and colonies when you complete the Adaptation Cornerstone.

  • @kams2520
    @kams2520 5 วันที่ผ่านมา

    What about worker dormitory it also claims to boost productivity

    • @NEF-Official
      @NEF-Official  5 วันที่ผ่านมา +1

      Unfortunately it isn't a global effect like stimulant manufactories. That's the main difference, the Stimulant Manufactories affect EVERY district simultaneously while the worker dormitory only impacts the district it was built in.

  • @bigjuicer6313
    @bigjuicer6313 4 วันที่ผ่านมา

    coding man forgot to add ( ) , lmao

    • @NEF-Official
      @NEF-Official  4 วันที่ผ่านมา

      Whoops! Guess we’ll have to enjoy turning 60 coal into 2200 oil daily until they change it!