How to play the Wood Elf Roster & Battle Strategy | Total War: Warhammer 2

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ความคิดเห็น • 44

  • @ColonelDamneders
    @ColonelDamneders  3 ปีที่แล้ว +9

    What's your favourite Wood Elf unit?
    Vote right here on the poll for the next guide>>> discord.com/invite/jBKzPJHz2m

  • @TheYannir
    @TheYannir 3 ปีที่แล้ว +81

    (Poison Arrows don't inflict poison to friendly units anymore, just the regular damage)

  • @MrCasualIsHere
    @MrCasualIsHere 3 ปีที่แล้ว +32

    you beautiful person thank you so much for this , i just bought the wood elves and I saw this it was super helpful thank you very much.

  • @randomwingman545
    @randomwingman545 3 ปีที่แล้ว +17

    He’s back in his Battle Strategy. Even though I didn’t see the Vermintide stream. Colonel, our Colonel fought alongside Great Book of Grudges himself, historian and mild fanatic Cody Bonds and MR SFO Venris. Damn, we be out here in the big leagues now

  • @Myth0l0gic
    @Myth0l0gic 3 ปีที่แล้ว +28

    Glade guard CAN fire while moving, though... just not in 360 degrees.

  • @Johndawolf135
    @Johndawolf135 3 ปีที่แล้ว +30

    You put yourself down too much. You recognise your weaknesses and work to improve them. What more can anyone ask for? That said, awesome video and well done for using a couple of cavalry units effectively.

  • @boomerix
    @boomerix 2 ปีที่แล้ว +8

    16:00 vanguard deployment for Treekin was really useful for me, I was able to immediately close a chokepoint on the map with them, giving my archers and casters time to advance and shoot into the Greenskin masses blobbing up in front of them. If I had to move their slow backsides to it from the deployment zone, the Orks would have most likely already cleared that chokepoint by then.

  • @JWootton
    @JWootton 3 ปีที่แล้ว +12

    Nice, I bought this dlc last week but I thought I’d wait for your guide, many thanks gamer

  • @Razielts1
    @Razielts1 3 ปีที่แล้ว +39

    5:35 don't forget that the Wildwood rangers have a special passive: if they're fighting in the forest they gain charge defense and anti large
    9:15 Swiftshivers mean they fire 2 arrows at the same time at the cost of range
    21:50 to make Manticores better, mix them with bats, or great Hawks having enemy units distracted by the other units while the Manticore kills ensures that it doesn't pop it's lid

    • @ilsgrade8357
      @ilsgrade8357 3 ปีที่แล้ว +3

      Yep, came to the comments for the swiftshivers. I generally like the normal version more because they have 180 range and swiftshivers only 135

  • @gameguys6402
    @gameguys6402 3 ปีที่แล้ว +5

    Thank you again
    You don't know how long I have be looking for an updated Version to help me play them
    Then again I've been playing them for 2 years
    By U always have useful stuff that I can Still learn and you
    Thanks

  • @iceddragon767
    @iceddragon767 2 ปีที่แล้ว

    Your channel is a gold mine mate, thank you!

  • @joshua_6644
    @joshua_6644 3 ปีที่แล้ว +8

    Dryards are labeled damage dealers because they once had AP damage
    But Someone decided to change their AP for Magical Damage but didn’t change the label…

  • @snowfox-xc1qq
    @snowfox-xc1qq 3 ปีที่แล้ว +3

    These guys are my favorite but I'm better with every other faction, especially after the rework. You're doing God's work mate.

  • @Wintersmith12
    @Wintersmith12 3 ปีที่แล้ว +2

    I'm 50 or 60 turns into a Twisters campaign and realized I had no idea what I should be optimizing my armies towards, so this helped a lot.

  • @FinsterCS
    @FinsterCS 4 หลายเดือนก่อน

    Wood Elf main, really cool build!
    My frontline is usually a lot thinner (just a couple treemen) if it exists at all. And I use units like Zoats more situationally for their support capability instead of using them as lineholders, mostly due to the upkeep burden of bringing 4 + Elf Infantry!
    But I like the approach of using Cav and Melee Infantry instead of just running Waywatchers and/or Treeman Doomstacks for fun purposes :)

  • @sadburrito6551
    @sadburrito6551 3 ปีที่แล้ว +3

    for that showcase battle i think he performed a little better then he gave himself credit for. he didn’t level up his army but the empire army was max level

  • @ColetheFlame01
    @ColetheFlame01 6 หลายเดือนก่อน

    personally my end game army was just straight up one lord, one waystalker, maybe a spellsinger if I needed one for magic damage, and then just doomstacked waywatchers. it is astounding how fast enemy units will crumble when getting shot to pieces from such a distance especially when all of the waywatchers are rank 9.

  • @thegingerwon2795
    @thegingerwon2795 3 ปีที่แล้ว +2

    loved it

  • @stephen8342
    @stephen8342 2 ปีที่แล้ว +1

    Great eagles are good cheap options for hunting artillery or as an extra hammer to flank on the frontline

  • @jinhunterslay1638
    @jinhunterslay1638 ปีที่แล้ว

    6:16 - Damn. Look at those cakes

  • @pheonox7197
    @pheonox7197 2 ปีที่แล้ว

    How well do the great eagles perform in antiair battles?

  • @Loveless387
    @Loveless387 3 ปีที่แล้ว +2

    I didn't see the poll for voting

  • @16thdemon
    @16thdemon 3 ปีที่แล้ว +3

    I don't understand why people make all-elite armies in the late game. I tried that once and it quickly became boring because no enemy army offered a challenge. My late game Sisters of Twilight army consisted of: 1 Sisters, 1 Glade Captain (on Reindeer), 1 Spellsinger (Shadows), 4 Eternal Guard, 2 Wildwood Rangers, 2 Bladesingers, 1+1RoR Waywatchers, 3 Deepwood Scouts, 2 Hawk Riders and 2 Great Stag Knights. Sisters have a nice Eagle summon and I also used that one gear that lets you summon a unit of Waywatchers when fully maxed out.

    • @Razielts1
      @Razielts1 3 ปีที่แล้ว +1

      you're saying Doomstacks?

  • @gameguys6402
    @gameguys6402 3 ปีที่แล้ว +3

    Would you say, you can use treekin as a front line
    5 or 4 and spears on the ends
    And then use deep wood rangers or blade singers to support them??
    ( This build is more for when you're facing a rush faction ( ie vampires or lizardmen)
    (For anyone who is new and doesn't know that)

  • @shawnberry760
    @shawnberry760 3 ปีที่แล้ว +1

    Forgive my ignorance. Do you have this for bretonians??

    • @ColonelDamneders
      @ColonelDamneders  3 ปีที่แล้ว

      Yeah gamer. Done them for everyone except the Beastmen so far

  • @TannerWilliam07
    @TannerWilliam07 2 ปีที่แล้ว

    Elf strats: "Hide behind spearment, spam range"

  • @dekay1428
    @dekay1428 2 ปีที่แล้ว

    Ready the thumbnail wrong "How to play the wood fives"
    The Spygans or whatever was a nightmare for me on Beastmen campaign cause they had 9 units all I had was like Hunger units. Luckily I won but damn they hurt

  • @braambezuidenhout9550
    @braambezuidenhout9550 3 ปีที่แล้ว +2

    Only 3 factions have the manticore because wood elves only have it in campaign and two of those factions 100% should have it because it is a choas monster and dark elfes 90% because they use any monster they can tame

  • @shirtlessviking9225
    @shirtlessviking9225 3 ปีที่แล้ว

    my wildwood rangers ez killed 2 chosen lol... No real buffs

  • @AdrianMartinez-ho6db
    @AdrianMartinez-ho6db 3 ปีที่แล้ว +3

    Not gonna lie the bats and spiders don’t seem right with the elves

  • @alex_zetsu
    @alex_zetsu 3 ปีที่แล้ว

    I have no idea why Dryads are labeled damage dealers eithers. They're just a bad unit if you don't buff them. Lacking shields, they are actually worse at holding lines. The Eternal Guard does more AP damage than them, even against infantry. Dryads can shred missile units and artillery... but honestly any melee unit can do that. The saving grace for Dyads is than vanguard deployment allows you to get them to attack the artillery units, but as a frontline the only reason to take them over the Eternal Guard is if you expect to fight Peasants, Zombies, or Skavenslaves. Even Miners and Men-At-Arms you'd be better off with the Eternal Guard.

    • @Razielts1
      @Razielts1 3 ปีที่แล้ว

      Its like colonel said: if you play Durthu or Drycha, they're better.
      4 Dryads Combined with 6 treekin fighting inside trees, make for a Dwarf level frontline its solid as Steel.

    • @alex_zetsu
      @alex_zetsu 3 ปีที่แล้ว +1

      @@Razielts1 I don't disagree with this, but calling something a damage dealer should only be done in the context of of the unit unbuffed. Drycha can make them better, heck even generic lords have some ability to improve them, but the label shouldn't be used for that. Wait how does Durthu make them good?

    • @Razielts1
      @Razielts1 3 ปีที่แล้ว

      @@alex_zetsu you already know he can equip tree spirits with upgrades like scrap. But these are his buffs:
      +10 charge bonus for every tree spirit unit , +3 AP damage for dryads, +10 AP damage for tree kin, +10% ward save for tree kin, +10% ward save For all units in forest battles; ( Lord's army)
      +5 melee defense for all units when defending, +15 armour and +20% fire resistance for tree spirits, Vigour loss reduction -33% ( Lord's army )
      Add a brainchwraith and you get plus leadership and phis resist on forest battles, but i agree they shouldnt be called damage dealers, might be just because they have higher melee attack than defense lol

  • @hern7213
    @hern7213 ปีที่แล้ว +1

    Whyyyy this game is sooo difficult?!

  • @josecorchete3732
    @josecorchete3732 2 ปีที่แล้ว +1

    I'm gonna kindly disagree with this army composition. You can do more with just Treekins and any kind of archers, and is way easier to use than this micro-heavy army.

  • @MadnessSpeaks
    @MadnessSpeaks 3 ปีที่แล้ว +1

    a lot of misinformation in this one