Interesting timecodes from Zoldalma 02:18 mole seen 02:49 mole caught 04:00 descent in low gravity room 05:48 teleport 06:28 final alchiem room, option 1 07:22 teleport back (jump is needed to avoid death on the other side) 07:43 extra life 10:20 central screen, useful as a navigation point for learning the map 10:35 final alchiem room, option 2 11:12 final alchiem room, option 3 - active one in this playthrough 12:02 teleport 12:27 first alchiem swap - useful to keep an off-color alchiem in the first slot 15:11 extra life (note how it also recharges current energy) 17:02 how to waste a life trying to get a new one 19:10 death 20:20 teleport 22:14 final alchiem room, option 4 25:33 death 27:33 death 30:37 accidental use of gravity stick + stealer (stick expires just before contact) 33:16 glitch (jump up through platform) 34:04 ascend in low gravity room 41:12 probably the hardest platformer part in the game 42:32 back to surface 45:12 low gravity room, other entrance 46:02 fall-through floor explored 47:31 one-way jump spot (not used) 49:22 last alchiem 50:47 fall-through floor used 51:02 stealer, defeated with gravity stick 53:07 fall-through floor 2 54:17 ending
Wow! This a twofer for me, realising that you need all the same shape as well as colour for the Alchiems, plus learning that Enterprise Computers were once a thing (and here was me thinking I was pretty savvy about the 8-bit era). In any event, assuming it is a legitimate playthrough, my hat goes off to Zoldalma. This is not an easy game by any means and I never had the patience to make much progress with it myself, so well done, Sir, and thank you too for the video. (=^_^=)
Interesting timecodes from Zoldalma
02:18 mole seen
02:49 mole caught
04:00 descent in low gravity room
05:48 teleport
06:28 final alchiem room, option 1
07:22 teleport back (jump is needed to avoid death on the other side)
07:43 extra life
10:20 central screen, useful as a navigation point for learning the map
10:35 final alchiem room, option 2
11:12 final alchiem room, option 3 - active one in this playthrough
12:02 teleport
12:27 first alchiem swap - useful to keep an off-color alchiem in the first slot
15:11 extra life (note how it also recharges current energy)
17:02 how to waste a life trying to get a new one
19:10 death
20:20 teleport
22:14 final alchiem room, option 4
25:33 death
27:33 death
30:37 accidental use of gravity stick + stealer (stick expires just before contact)
33:16 glitch (jump up through platform)
34:04 ascend in low gravity room
41:12 probably the hardest platformer part in the game
42:32 back to surface
45:12 low gravity room, other entrance
46:02 fall-through floor explored
47:31 one-way jump spot (not used)
49:22 last alchiem
50:47 fall-through floor used
51:02 stealer, defeated with gravity stick
53:07 fall-through floor 2
54:17 ending
Wow! This a twofer for me, realising that you need all the same shape as well as colour for the Alchiems, plus learning that Enterprise Computers were once a thing (and here was me thinking I was pretty savvy about the 8-bit era).
In any event, assuming it is a legitimate playthrough, my hat goes off to Zoldalma. This is not an easy game by any means and I never had the patience to make much progress with it myself, so well done, Sir, and thank you too for the video. (=^_^=)
Looks exactly like zx spectrum version no?
Yes