Collider detection is really easy when you show us how it's done. I recall this being an extremely exhausting process (to newbies), and I probably had all kinds of wrong components on things for a basic collision test. Bravo & Thanks for this!
excellent!! I'm happy you find this information useful. You may also be interested to know about other functions that involved colliders and collisions, they are the OnCollision events (instead of the OnTrigger events), I leave a couple videos about that: About OnCollision events: th-cam.com/video/bukNHwYH85Q/w-d-xo.html Play sounds on collision: th-cam.com/video/lBTtzqfaNdM/w-d-xo.html Broken glass effect on collsion: th-cam.com/video/91JruzwZTHQ/w-d-xo.html You can mix OnTrigger events and OnCollision events to solve different problems, the main difference is that the OnTrigger events require a "Trigger" collider, which doesn't act like an obstacle, so you can detect objects inside that collider. On the other hand in the on collision events you detect when two normal colliders touch each other.
@@MarcosStudioDevelopers Currently I have a free Unity Package on my itch.io page: gamedevtraum.itch.io/play-sound-on-collisions-in-unity-example-prototype That package is related to the "Sounds on collision" and "Broken glass effect" videos from my channel. Inside you'll find a scene where everything is already set up, you can press play and see the result. The scripts are also included
*My Unity repository* 👉 github.com/GameDevTraum/GDT-Solutions-for-Unity
*Complete Unity PLAYLIST:* th-cam.com/video/O6uvrwp1Gj4/w-d-xo.html
Collider detection is really easy when you show us how it's done. I recall this being an extremely exhausting process (to newbies), and I probably had all kinds of wrong components on things for a basic collision test. Bravo & Thanks for this!
Wow this is perfect I just learned three functions that are going to change my approach on my game I'm making.
excellent!! I'm happy you find this information useful.
You may also be interested to know about other functions that involved colliders and collisions, they are the OnCollision events (instead of the OnTrigger events), I leave a couple videos about that:
About OnCollision events:
th-cam.com/video/bukNHwYH85Q/w-d-xo.html
Play sounds on collision:
th-cam.com/video/lBTtzqfaNdM/w-d-xo.html
Broken glass effect on collsion:
th-cam.com/video/91JruzwZTHQ/w-d-xo.html
You can mix OnTrigger events and OnCollision events to solve different problems, the main difference is that the OnTrigger events require a "Trigger" collider, which doesn't act like an obstacle, so you can detect objects inside that collider. On the other hand in the on collision events you detect when two normal colliders touch each other.
@@GameDevTraumEN Where is the link to the scripts?
@@MarcosStudioDevelopers Currently I have a free Unity Package on my itch.io page:
gamedevtraum.itch.io/play-sound-on-collisions-in-unity-example-prototype
That package is related to the "Sounds on collision" and "Broken glass effect" videos from my channel.
Inside you'll find a scene where everything is already set up, you can press play and see the result. The scripts are also included