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GDT Solutions
Argentina
เข้าร่วมเมื่อ 10 มี.ค. 2019
Here you will find many USEFUL VIDEOS about BLENDER, UNITY and PROGRAMMING.
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My name is Hernán, I'm a freelance Unity developer and I'm dedicated to study the Unity engine and Blender software to apply it to solve all kinds of problems, from video game development to simulation software for training.
I hope you find my content useful
Subscribe to support this content 💪
My name is Hernán, I'm a freelance Unity developer and I'm dedicated to study the Unity engine and Blender software to apply it to solve all kinds of problems, from video game development to simulation software for training.
I hope you find my content useful
How to CLONE a UNITY PROJECT from a GitHub repository using GitHub Desktop
In this video I show you how to use GitHub desktop to clone a Unity project from a GitHub repository, it's a super easy process that doesn't require you to learn console commands, just make a few clicks on GitHub Desktop.
When you clone a Unity project from GitHub you get the project files in the location you indicate, so the next step is to add that project in Unity HUB.
My GitHub account (find my repos here) 👉 github.com/GameDevTraum
Download GitHub Desktop 👉 desktop.github.com/download/
When you clone a Unity project from GitHub you get the project files in the location you indicate, so the next step is to add that project in Unity HUB.
My GitHub account (find my repos here) 👉 github.com/GameDevTraum
Download GitHub Desktop 👉 desktop.github.com/download/
มุมมอง: 63
วีดีโอ
How I solved app crash due to libeay32.dll file - Substance Painter 2019
มุมมอง 24หลายเดือนก่อน
Just wanted to share the way I solved this issue with the libeay32.dll file, all the info I found in the forums was very old.
Making a survival game in Unity Game Devlog #2 - About the procedural generation
มุมมอง 2.1K3 หลายเดือนก่อน
I started to develop an exploration and survival game in which you will have to collect resources, build a shelter and fight monsters to survive. This video was originally uploaded in Spanish in September 9th, 2024 and this is the Game Devlog #2 In this video we talk about how I am going to arrange the objects in the scene, how I am going to build the terrain and the procedural generation of so...
Making a survival game in Unity Game Devlog #1 - About the 3D models
มุมมอง 2303 หลายเดือนก่อน
I started to develop an exploration and survival game in which you will have to collect resources, build a shelter and fight monsters to survive. This video was originally uploaded in Spanish in August 29th, 2024 and this is the Game Devlog #1 In this video we talk about the 3D models that are in the project so far, about Blender which is the program I use to create 3D models and a tool I devel...
Making a survival game in Unity Game Devlog #0 - Introduction of the project
มุมมอง 7753 หลายเดือนก่อน
I started to develop an exploration and survival game in which you will have to collect resources, build a shelter and fight monsters to survive. Today is August 27th, 2024 and this is the Game Devlog #1 This video is the introduction of the project and the idea is to create a playlist in which I will tell my progress and share the problems and solutions that I found along the way. The videos i...
Creating a basic MAIN MENU in Unity - STEP-BY-STEP with chapters
มุมมอง 5717 หลายเดือนก่อน
In this video we will create a basic main menu in Unity from scratch, this main menu will consist on a main screen with three buttons, the first button for start playing, the second button will open a second screen with credits (that screen contains a button to return to the main menu). And the third button to quit the application, we also add a confirmation dialog to prevent the user to accide...
How to add a CUSTOM FONT to use it with TEXT MESH PRO in Unity
มุมมอง 1977 หลายเดือนก่อน
In this video we see how to import a custom font in Unity (you can get Font files from a website like DaFont) and then how to create the TMP Font Asset to change the font style of a Text Mesh Pro Text. Watch the following repository where I'll be sharing solutions and examples for Unity 👇 github.com/GameDevTraum/GDT-Solutions-for-Unity gamedevtraum.itch.io/ www.linkedin.com/in/gamedevtraum/
How to DRAW the OUTLINE on the EDGES of a 3D OBJECT in Blender
มุมมอง 2.2K9 หลายเดือนก่อน
In this video we see how to draw the outline on the edges of 3D models in Blender, using the Freestyle tool within the Render Properties. You can configure the thickness of the outline and apply modifiers to it, you can choose the color of the outline or use a modifier, for example a random noise generetor that allows you to randomly choose between different colors. *INSTAGRAM:* g...
How to GET the SYSTEM TIME and display it on the USER INTERFACE - VR Smartwatch example
มุมมอง 2299 หลายเดือนก่อน
In this video we see how to access to the system time inside a script in Unity and display the time in the user interface, for example on a screen space overlay Canvas, so that the user can know what time is it when using our application. I also show an example on how can be this information used to display the system time on a VR smartwatch, using a World Space Canvas attached to the hand trac...
How to make an OBJECT GLOW in Blender
มุมมอง 2K9 หลายเดือนก่อน
In this video we see how to make an object glow in Blender using the Eevee engine and the Bloom effect. The glow on the objects can be produced by the light sources from the scene and also by the emission property defined in the material of the object. *PORTFOLIO:* gamedevtraum.com/en/portfolio-en/ *CONTACT:* gamedevtraum *LINKEDIN:* www.linkedin.com/in/gamedevtraum/ *DONATIONS* ...
How to BEND OBJECTS in Blender
มุมมอง 8139 หลายเดือนก่อน
In this video we see a simple way to deform and bend objects in Blender, along with several useful tips and shortcuts. We use proportional editing in the Edit Mode, a function that make a transformation applied to a set of selected vertices to affect other near vertices with a certain intensity.
How to ADD Colors and Textures from images to 3D models in Blender
มุมมอง 3K9 หลายเดือนก่อน
In this video we see how to apply texture to a 3D model in Blender. To do it we need two things, a MATERIAL and the UV MAP for that material, in the material we define a shader which determines how the object looks, you do that in the Shader Editor window. The UV MAP is a 2D representation of the 3D model in which we place all the faces of the model in a 2D space and then that information is us...
How to add VR CONTROLLER MODELS in Unity for Meta Quest
มุมมอง 2.6K9 หลายเดือนก่อน
In this video we see how to add the 3D models of the controllers from the Meta Quest 2 and Meta Quest 3 in our project in Unity. You need to import in your Unity project the META SDK package, we saw how to do it in this previous video: th-cam.com/video/NV9WzAfRFz4/w-d-xo.html Meta Quest All-In-One SDK for Unity: assetstore.unity.com/packages/tools/integration/meta-xr-all-in-one-sdk-269657 Watch...
How to SHOW EDGE LENGTHS in Blender (2024) - Distance between vertices
มุมมอง 5K10 หลายเดือนก่อน
In this video we see how to display the EDGE LENGTHS in Blender, that is the distance between two or more selected vertices. To see how long is an edge in Blender you need to be in edit mode and enable the "Display Edge Lengths" option, that option is inside one of the menus from the viewport. In case you can't find the option to display the edge lengths I show you three possible solutions. Onc...
Seeding monitor and precision planting System made with Unity
มุมมอง 18811 หลายเดือนก่อน
Just wanted to share with you something I'm working on these days, a mapping system that will work with GPS and precision planter modules that will allow not only to track the planted areas but also to send signals to controllers to dispense seeds in places where it has not yet been planted. Very enjoyable coding and math challenge, especially the design of the data structures to handle the inf...
How to GET 3D SOUNDS in Unity - AudioSource configuration
มุมมอง 6K11 หลายเดือนก่อน
How to GET 3D SOUNDS in Unity - AudioSource configuration
How to CHANGE THE MATERIAL OFFSET by CODE in Unity
มุมมอง 84911 หลายเดือนก่อน
How to CHANGE THE MATERIAL OFFSET by CODE in Unity
How to INCREMENT a VARIABLE a certain amount PER SECOND in Unity
มุมมอง 44611 หลายเดือนก่อน
How to INCREMENT a VARIABLE a certain amount PER SECOND in Unity
How to make RESPONSIVE USER INTERFACE in Unity
มุมมอง 2.3K11 หลายเดือนก่อน
How to make RESPONSIVE USER INTERFACE in Unity
What is a FUNCTION and how to define FUNCTIONS in Unity
มุมมอง 15411 หลายเดือนก่อน
What is a FUNCTION and how to define FUNCTIONS in Unity
How to DETECT OBJECTS INSIDE COLLIDERS in Unity - On Trigger Events
มุมมอง 1.6K11 หลายเดือนก่อน
How to DETECT OBJECTS INSIDE COLLIDERS in Unity - On Trigger Events
How to CREATE OBJECTS at a RANDOM POSITION in Unity
มุมมอง 47911 หลายเดือนก่อน
How to CREATE OBJECTS at a RANDOM POSITION in Unity
How to MOVE AN OBJECT to a TARGET POSITION in Unity - Following Enemy in Unity
มุมมอง 2.7K11 หลายเดือนก่อน
How to MOVE AN OBJECT to a TARGET POSITION in Unity - Following Enemy in Unity
How to CREATE A RANDOM GAMEOBJECT in Unity AT RUNTIME
มุมมอง 339ปีที่แล้ว
How to CREATE A RANDOM GAMEOBJECT in Unity AT RUNTIME
How to CREATE a GameObject AS CHILD of ANOTHER GameObject in Unity
มุมมอง 2.5Kปีที่แล้ว
How to CREATE a GameObject AS CHILD of ANOTHER GameObject in Unity
How to CREATE OBJECTS AT RUNTIME in Unity - INSTANTIATE function
มุมมอง 383ปีที่แล้ว
How to CREATE OBJECTS AT RUNTIME in Unity - INSTANTIATE function
How to setup Unity to CREATE VR APPLICATIONS for META QUEST (META SDK Package)
มุมมอง 1.5Kปีที่แล้ว
How to setup Unity to CREATE VR APPLICATIONS for META QUEST (META SDK Package)
How to make a Raycast IGNORE SPECIFIC COLLIDERS in Unity
มุมมอง 4.2Kปีที่แล้ว
How to make a Raycast IGNORE SPECIFIC COLLIDERS in Unity
How to CALL A FUNCTION only ONE TIME inside UPDATE in Unity
มุมมอง 1.7Kปีที่แล้ว
How to CALL A FUNCTION only ONE TIME inside UPDATE in Unity
How to VISUALIZE RAYCAST in the Unity Editor
มุมมอง 5Kปีที่แล้ว
How to VISUALIZE RAYCAST in the Unity Editor
thank you! XD
Thank you, thank you! Because of you, I did want I needed but, next time, for beginners, can you please slow your movements down, way down and show slowly what you are doing. Thank you again. Keep it going with the 1 task at a time, there's people out here that need it like me.
Actually as a complete beginner, can you slow down a bit and show the commands you are using, I could not keep up with the mouse movement. Good vid if you know what you are doing though.
Yeah, I'm trying the same and can't keep up! Bloody experts...
love this tutorial
You guys just need to bake the object
This is cool and all but what if while I’m on isolation mode and edit an object then ALT h, to unhide it, why does it unhide all of my stuff on my collection. I merely wanted to unhide the geometry on the current object I was editing, not everything in my big ahhhh scene… Is there another way? Or I’m I always going to be unhiding everything thing in the scene ?
Thank you so much. I now get code completion after struggling for a few days. Thanks a lot.
Quick and straight to the point. Keep it up brother.
Thank u
Great video! I had to use OnTriggerEnter instead of OnCollisionEnter, but your video helped a lot :)
is there a way to with a asset thats not from the asset store?
Polyhaven dot com 🤗
Still doesnt work, textures wont load
i dont know why but it doesnt Work
Thanks
Friend, your example unity file you gave link for doesnt work. It downloads package but two of the objects do not install correctly so its impossible to test scene. Im using your sound on collision script and it doesnt work even though ive set it up correctly. Ive got a cube with sound source and a box collider marked trigger that when my player touches i want to play a sound but it dont work. Ive got no errors in console for the script. My player has a box collider set as trigger and a rigid body set as kimetic.
if you mark a collider as a trigger I believe the On Collision functions won't be called anymore, sort of speak On Collision will be called when two "solid" objects collide, a trigger collider is more like a region in the space that can be used to detect other colliders, but those collider will go through it and not collide as if it were a solid object. if you use GitHub I recommend you to clone my "GDT Solutions for Unity" repository (I created it a couple days ago), there I will be sharing packages and examples like the ones on the videos, if you clone the repository with GitHub Desktop for example, you'll get updates on the code. Here's the repository: github.com/GameDevTraum/GDT-Solutions-for-Unity I suggest you to understand the difference between OnTrigger events and OnCollision events, these videos could help you: Detect object inside a collider (OnTrigger events): th-cam.com/video/v8gZMi8IJxU/w-d-xo.html Detect collisions between objects (OnCollision events): th-cam.com/video/bukNHwYH85Q/w-d-xo.html Hope it helps
thank you
thank you! that's the checkbox I didn't find! :D
Good tutorial. But legit question: I don't get it how a simple operation have to be this complicated. In 3DsMax you just position both objects, one click and it's done.
Thank you! It was very helpfull
Tysm! I indeed accidently deleted event system and I tried to fix it like 5 hrs yesterday.
Collider detection is really easy when you show us how it's done. I recall this being an extremely exhausting process (to newbies), and I probably had all kinds of wrong components on things for a basic collision test. Bravo & Thanks for this!
Make sure to check the face orientation first or else you might get confused with the results like I did.
Awesome job, I have been out of Unity for about 5 years, but I am getting back to scripted development only and getting out of the UE5 space. Unity is just a much better framework for the type of content I want to create. I appreciate you showing me this, I subscribed & liked, will be checking more videos from you! Well done - and HUGE BONUS showing us how to tween motion (yeh I'm old school).
Thanks alot , very helpful
when i do that - my object completely vanishes
For those watching it could also be that you do not have a graphics raycaster on your canvas !!!
This was simple, straightforward, and to the point. I went through at least three other videos that were over five minutes long and explained this in the most convoluted way possible. You needed less than a minute for me to go, “Oh, I get it.” I think what you *really* need to make a tutorial on is how to make a tutorial.
Thanks man, totally forgot you need to copy it on the export options from Blender.
It worked, thanks!!
:D
Thanks bro
Thanks
to fast
Nice
float distance = Vector3.Distance(fireAttack.transform.position, enemy.transform.position); In my case it doesn't work... it show a mistake in console... (Object reference not set to an instance of an object)
that error means the GameObject called "fireAttack", the other called "enemy" or both aren't properly initialized, you do that for example dragging the GameObjects and droping them in the fields in the inspector
Thanks for the clear explanation
Thank you for watching! Consider subscribing if you are not already :)
THANK YOUUU THIS WAS SOO HELPFUL!!
You're welcome! Let me know if you have any other questions. 👍
:)
Awesome. Thank you for this.
thank you for watching! consider subscribing if you are not already :)
I don't have this square in the edit mode
u must be in edit mode
Brother. I've been searching and searching for weeks. 2 years later. You have saved me and still helping ppl like me....😭🙏 THANK YOU SIRRRRRRR. THANK YOU! MAY THE GODS BLESS YOU SIR!
thank you, very helpful and i appreciate the straightforwardness.
Really helpful thx
Nice and quick, thanks!
Man, I have no words to tell you how grateful I am. I spent weeks looking for a result and finally found one that was really quick and simple.
blender can do everything huh
Thanks helped a lot
Hi. Thank you for this tutorial. Why does it not work when loading in a Meta Quest headset ?
You probably need to go to Project Settings, Player and enable the Internet Permission
can you make a actuell video ? for export to unity
Yes, I've been thinking of showing how I do it now, I work directly with the blend files in Unity. I hope to work in this new video soon in a few days
This is the 3rd video ive seen that isnt working for me and i cant figure out why