Alchemy Devlog - Episode 42: Zen Mode Journal, Low Power Mode, System Builder Updates & more!

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 11

  • @malglove
    @malglove 5 หลายเดือนก่อน +6

    I love these Devlogs! I would be so happy with folders for scenes and other stuff. Tags are great, but I do love a good folder to quickly organize and sort through!

  • @DimiusG
    @DimiusG 5 หลายเดือนก่อน +1

    Alchemy guides is most welcome! Hope there's more entries when it calls for it!

  • @ShardCollector
    @ShardCollector 5 หลายเดือนก่อน +1

    Thanks for the devlog and for all the new features too! They are much appreciated 😊

  • @SokK
    @SokK 5 หลายเดือนก่อน +2

    My favorite Saturday Morning Ritual is watching you. :D

  • @dontanton7775
    @dontanton7775 5 หลายเดือนก่อน +2

    Hi Alchemy Team! I am a 43y old oldschool PnP dude and we are usually playing IRL. Today I spend 8h looking into foundry, fantasy grounds, roll20, owlbear and alchemy, in order to find something to play with friends online. I realized that Alchemy is the real deal in terms of proper focus on what differentiates true RPG from tabletop. For some reason the real RPG got lost in parts and watered down, overtaken by classic tabletop mechanics. It's all about that combat map, and your characters position. Basically you could just play a turn based strategy videogame.
    Alchemy is the first tool where I felt like it focusses on what RPG were about when I grew up with them: Immersion. Combat on the table only as a necessity for complex combats, but not all the time, and also not for exploration. Rather a set of first-person-view and mood pictures that you reveal one after the other, and if the group were to draw a map of the cave they are in, I would check for skills like orientation or cartography etc. and draw it FOR THEM, to include errors based on the result.
    So I am really looking forward to more Alchemy updates, because this seems to focus much more on the bigger picture, the immersion and visual storytelling. Great job. But please for the love of god, consider one thing: That small box in the lower right, that handles ALL THE ADVENTURE TEXT.. make it resizable. Make it able to be maximized. Or drag and drop resize. Just SOMETHING plz. Having all the vital info in such a small box with lengthy text and many scenes feels claustrophobic and looking up things in the adventure text is a test of endurance scrolling up and down. I mean, just a toggle button maximize/default would already be something.

    • @alchemyrpg
      @alchemyrpg  5 หลายเดือนก่อน

      @dontanton7775 Thanks so much for the kind words! You may know this already but, if you right click a scene and click notes, your story board will pop up in the middle of the screen, big for you to easier read!

  • @RPGFrequencies
    @RPGFrequencies 5 หลายเดือนก่อน +1

    Isaac!!!!! Yes! Love all the Alchemy Guides. Good stuff.

  • @Grazzt
    @Grazzt 5 หลายเดือนก่อน +2

    Very interesting devlog, as usual !
    Can't wait for Vampire The Masquerade 👍

  • @JAH711
    @JAH711 5 หลายเดือนก่อน +3

    Could the Scenes be organized in folders called Chapters? Make the Chapter name a drop down so folks can hide or show more scenes.
    Been greatly enjoying Drakkenheim in Alchemy! Going to be using it for Shadowdark and Mothership this October. The scenic focus of Alchemy can really add to the tension and atmosphere players feel. Thank you!

  • @xL0ck1
    @xL0ck1 5 หลายเดือนก่อน

    Can't wait for the builder access ! I'm playing on a non supported system and the builder will change my life (and my players lives too) ! Good work !
    EDIT : You're talking about City of Mist and the system not supported I was talking about is Otherscape, their second game. Any plans too bring Otherscape officially on Alchemy ?

  • @freehugs1607
    @freehugs1607 5 หลายเดือนก่อน +1

    Too funny with that raccoon pic haha