everything wrong with Squad ANTI TANK in 6 minutes or less | SQUAD antics

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 29

  • @nygu5
    @nygu5 2 วันที่ผ่านมา +10

    Well that would explain why it feels so ineffective using AT at times

  • @jcnruad5810
    @jcnruad5810 2 วันที่ผ่านมา +4

    Once I hit a LAV twice with my LAT and one round from our HAT, yep, the armor still standing and everyone wondering "How much rocket it can take actually?!"

  • @imaginsharky
    @imaginsharky 3 ชั่วโมงที่ผ่านมา

    hahah that sniper at 2:55 always plays marksman or sniper, i asked him to switch off while i was SLing and he just.. didn't...
    3:22 so that's why whenever I take a humvee i can watch the rocket slowly fly into my head and shrug it off

  • @renebreitwieser5283
    @renebreitwieser5283 วันที่ผ่านมา +2

    the channel name makes it so much more funny

  • @novinovic298
    @novinovic298 2 วันที่ผ่านมา +5

    Tnx for doing this. I wanted to make similar video for a long time but in the end i delated all material... but from now on i think i should save it and upload as comiplation. Some of the stuff i encountered was much crazier like indestructable tanks that can take 10+ hits from tandem and atgm and still continue working, light vehicle that dont take demage at all, clear hits that should be detracks or ammo racks but do nothing etc etc...
    Sure some of it can be due to high ping or server issues but it happens so often that we have to come to obvious conclusion IT'S A GAME'S FAULT

  • @sarageek
    @sarageek วันที่ผ่านมา

    i love when i shoot Heli to the side with strongest AT rocket in the game and that piece of aluminium still flies off

  • @Fiirow1
    @Fiirow1 วันที่ผ่านมา +10

    Fixing AT weapons is way more complex than you think.
    The real issue is how Squad handles a vehicle's armor, which is really poorly executed (idea was meh, but execution is terrible).
    Squad attempts to fake an angle-calculation, which is what causes such inconsistent results, along with some parts of vehicles not being considered part of the HP, but still able to trigger AT rounds.
    I'd prefer if they added crew compartments, engine, and ammo - then made them propertional to the actual sizes.
    For AT they should on impact calculate total thickness of armor, simply check distance from impact to said internal compartments,
    Then use that resulted range to determine if it penatrates or not, no need to complicate damage models, just do a check for area hit and damage.
    Yes it's a lot of work, but AT's feel shit because the armor is shit.
    And for the love of god.... Return arming distances to their actual ranges, and make the difference HEAT rounds do their actual penatration.
    Right now Squad makes all LAT and HAT do the same damage and arm at the same 2 ranges, outside of the NLAW last I checked.
    ^This sucks ass and does not promote intelligent use of AT kits.

    • @jcnruad5810
      @jcnruad5810 วันที่ผ่านมา +2

      @@Fiirow1
      In summary, we need a blessing from RNGesus??

    • @gokudo-cf5pt
      @gokudo-cf5pt 2 ชั่วโมงที่ผ่านมา

      Also don't forget RPG don't have arming range but do have a max range

    • @Fiirow1
      @Fiirow1 ชั่วโมงที่ผ่านมา

      @@gokudo-cf5pt Well yes, that would be pretty fun, though it would need a little variation for realism/ balance.
      I'd also like a rework on the sounds AT weapons make in general.
      They're so "wooshy" or to much bass in the sound, when it really should be a loud "bang".
      - Explosions don't sound all that "bassy", unless you are already at a safe distance, even then they have a significant "crack" to the sound.
      I know it's pretty tough simulating the sound without being able to break the sound barrier in headsets/ speakers, but I've seen much better in other games.
      Squad's explosions generally sound to "bassy", don't get me wrong.. it needs some bass, but it needs a sharper node to simulate the front of the shockwave.

  • @lotus4665
    @lotus4665 วันที่ผ่านมา +1

    now i get it why my team that consisted of 2 lats and a hat couldnt kill an abrahams in 10 rockets...

  • @j.b.victor
    @j.b.victor 15 ชั่วโมงที่ผ่านมา

    In the second clip at 0:10 , you deflected your rocket off the top plate armor. Thats why it didn’t explode. The rest of these clips, I can’t explain lol

    • @motivated2die
      @motivated2die  8 ชั่วโมงที่ผ่านมา

      Thought so too at first. But if you check the ASLAV against M2 HEAT at that angle on squad-armor.com, you'll see it's practically impossible to hit anywhere that wouldn't pen. I've seen bounces, but they look a bit different...

  • @hoalex4424
    @hoalex4424 4 ชั่วโมงที่ผ่านมา

    It is the time they let us shoot like normal people.

  • @MisterJae_wastaken
    @MisterJae_wastaken วันที่ผ่านมา

    i can't count how many times I got cucked by double reload

  • @mimikal7548
    @mimikal7548 วันที่ผ่านมา +1

    The 50 player role restriction really needs to go. It's clearly stupid and a quick fix
    As for barrels they should be a damageable component. Would be cool for the tank to still be able to shoot coax but have to hop out to hammer the tube back into shape

    • @DemiLad
      @DemiLad วันที่ผ่านมา +5

      how tf are we going to fix a tank barrel in middle of a battle, this aint war thunder, go to a repair station

  • @Smiz-el
    @Smiz-el วันที่ผ่านมา

    The hitreg in this game is broken Sometimes when you try to machinegun the enemy he survives.
    Not to mention the anti cheat doesn't actually anti cheat because you can read some very insane memory.
    For the hitreg for example you fire the rocket > (rocket lands on the side of the BMP under the tracks) > counts as ammo rack but the ammo rack is above this is maybe because of the mod but not too sure.
    Hitreg can count vehicle parts first instead of the HP if it hits the turret it will only reg the turret but not the main hp is this intended? No idea prolly

  • @hibouboude
    @hibouboude 3 วันที่ผ่านมา +1

    LOVE IT !

  • @kavvi9605
    @kavvi9605 วันที่ผ่านมา

    Weird, this never happened to me, tbh it kinda feels weird that you can archive all these clips.

  • @darkfire3396
    @darkfire3396 วันที่ผ่านมา

    Using a IED
    No one used a RPG
    👍

  • @jonathancrew5811
    @jonathancrew5811 วันที่ผ่านมา

    Hit reg also has to do with server stability right? (Are there actually any official squad servers? Could just be a janky server)

    • @alqash6749
      @alqash6749 วันที่ผ่านมา

      There are no offical servers

  • @legaroojack1251
    @legaroojack1251 9 ชั่วโมงที่ผ่านมา

    This and ICO makes playing AT supremely annoying and even unfair at times.

  • @laviedealain5855
    @laviedealain5855 วันที่ผ่านมา

    Same with War Thunder when damage are useless if you didn't get explosiv enought or with Arma Reforger when you need 6 bullets to kill someone ( and one more to finish him). Realist games dev are stupid some times.

  • @yomaker3710
    @yomaker3710 วันที่ผ่านมา

    well i would still prefer it this way since its more random and feel much more reallistic even tho many senior players might hate it

  • @oak7490
    @oak7490 2 วันที่ผ่านมา +1

    I think the game is either completely fucked or theres some sort of damage pass through system where if the shell doesnt connect with the crew or a major component its reduced. Highly unlikely.
    Squad ruined the game when they added all the ICO updates and patches, since then the game hasnt had a good update with no bugs.

  • @IagoSB__0.0
    @IagoSB__0.0 วันที่ผ่านมา

    Its UE4 and shoddy coding. Hopefully the migration ton UE5 and their code revamp will end these issues... you know hopefully

  • @Architect_Sabriel
    @Architect_Sabriel ชั่วโมงที่ผ่านมา

    unfortunately nothing can be changed until armor angle and values get fixed on vehicles. AT would be too busted against vehicles if they are fixed/buffed while the vehicle calculations still suck ASS