I like the designs of the Animatronics in a "creepy townsfolk" sense. Like if they were contextualized as living creatures, they would be a small-town cult that are trying to snoop around your house to learn how you tick and either indoctrinate you or get rid of you before you disrupt their circle.
This is so true. You have your classic female protagonist (Mary), her next door neighbor who bakes cookies (Scarlett), and a sneaky businessman and tax collecter (Raccoon Man)
I always thought of them as old storybook characters; the kind of characters that everyone encountered at least once in their childhoods, whether it was in a picture book, a bedtime story, or the old Mary and Rascal dolls your grandma had on the mantle.
I notice that the merry go round actually sort of mirrors how the animatronics act. The most obvious thing being that it goes around, but also how you can clearly see the fox and raccoon but the deer is left visible but greatly obscured. I like details like this personally
I think the scariest thing about this game is that they don’t really look like animatronics, they look like people wearing animatronic masks. It just adds a disturbing layer of realism to this game. Possessed killer robots are works of fiction. But masked psychopaths breaking into your house and attacking you for reasons that only make sense to them? That could happen in our reality.
That's how old ass animatronics used to look, trust me, as someone who used to go to an old ass Chuck E Cheese's as a kid, I can safely say that while the motions scream "I'm an old robot", the look and feel of the mascots always made me think that there's someone in the costumes. Didn't help that someone *would* on occasion(kids birthdays) come out dressed as Chuck E Cheese himself and act very similar to the animatronic on the stage in terms of movement.
@@psonday967 scarlet and mary are honestly the scariest animatronics ive seen since foxy in ole fnaf 1, the both have that dead look, do weird impossible things with thier head ((mary with her head backwards and foxys head tilt before he goes after you gives me this extreme sense of dread)) scarlet is my personal favorite of the bunch but mary is something straight outta some of my old fnaf nightmares i had as a wee 13 year old lol ((im almost 22 now)) i hope shes even more creepier in the sequel since she gives off sweet mama bear vibes but is actually a pyschotic malicious machine that wont let dare touch any cookies. btw what did you model with? im tryna get good with blender but i cant seem to even make a head
Fun Fact: On the list of rules, #10 Is not to touch Mary's cookies, And if you look on the left side of the newspaper on the "Help Wanted" screen, There's a small story about how a kid tried to eat one of the cookies and how "It's amazing that the human body can live without the stomach." ...What the f**k did Mary do...
Phil (the FNaF+ guy) put it best - something along the lines of, "It feels like a fangame of FNaF 1, like if the other games never happened and this was a fangame of just FNaF 1." I believe he also called it "FNaF 1 from another universe" at one point.
same, its how i wish fnaf 4 was, the nightmares are cool and all, but i wish we got a return to the creepy, dead-eyed, classic styled crew. ((my old chuck e cheese as a wee fella had the cyberamics in really shit shape before they closed down forever but i get hella nostalgic because its this game and fnaf 1 that can actually still scare me while making the immersion more real))
The scripted events is such a fresh and cool Idea. Everyone is so used to the nights just ending and the Idea of scripted events happening would really keep me on edge because you don't know if it's scripted or a new mechanic the game did not tell you about. Nothing is more scary in these games than feeling like you're not in control and anything can happen
the door opening jump scare really cements the unnerving design of it all, too big for its own good and the normal-ness of opening a door shows how smart it is
16:16 something about this jumpscare is so... unnerving, while the other jumpscares look kinda goofy, this one has such a different feel to it. The fact that Scarlet is so big in that render, together with those creepy eyes and moving towards you is so uncanny. It feels like it legit just wants to kill you, no time to shake around in front of you, no, it just goes to you.
@@MyoticTesseract The unnerving thing is that *_it opened the door_* to get into your room. It didn't try to smash the door, it was intelligent enough to know to carefully turn the doorknob and use the door. That will always be more terrifying then Foxy running down the hall.
agree with all yall, its why shes my fav besides mary, she has that malicious murder machine vibe to her but still retains the childrens mascot vibe, the towering over the player and her intelligence is definitely more scarier to me. i hope marys 2 gives her and mary the same creepy nightmare fuel vibes. ((reason is because the fnaf 1 crew look and they look still similar to the chuck cyberamics that were in my town before chuck e cheese closed permantly here, only closest one is greeley now with the shit ass dance floor lol, but the old chuck cyberamics in my town were really in shitty shape and were the source of all my childhood nightmares, which is why i loved the classic fnaf animatronics and now these fellas, a not completly broken but just slightly off animatronics that have that look of malice to them just tickles the perfect uncanny valley vibes.
7:35 Jesus when Rascal looks directly at the camera it reminds me of the Bonnie storage room look so much it brought me back to seeing that for the first time. Chills man, chills.
Imagine just sitting in an office, scrolling through the cameras, noticing the raccoon off stage, then seeing him staring directly into the camera from point blank range
Scripted events in traditional style fnaf games are such a good idea. It’s a lot more shocking then a jumpscare (which honestly are only scary until they actually happen).
that is why my favorite game is sister location but this uh yeah hates scripted events because FOR RE RUNS ITS DUMB but honestely i never rerun a game and i dont think fnaf is a type of game you should expect rerun
@@Gonzaly99 idk if its a valid criticism as it's not even what the game is going for at all. The other games had it but in terms of the best game to play once and move on, that's going to have to be sister location. Fnaf 1 and 2 can be beaten once and you are fine but 3 you needed to do minigames and then that became the staple for the longest time.
With the camera being down making time go faster also makes this game more open to speedrunning. In classic FNAF you can only use glitches and such like fade skip to go faster, but here you can actually get better times from playing with the camera down more.
I never even thought about it like that, but it's interesting. It's always things that are unintentionally used for speedruns, like glitches, but this game has a *core mechanic* that can be useful for speedruns.
I want to see a FNAF game that has the animatronics be controlled by a second player and make a kind of back and forth of trying to last as long as you can, then when the roles reverse you need to get to the office as fast as you can.
This fan game hits that uncanny vibe that wore off from Fnaf 1. Though the jumpscares look pretty basic, the one with Scarlet popping in through the door made my heart jump. And the still renders for the characters in the dark and terrifying to even look at. That's one thing about fnaf getting super popular. The original uncanny valley that the original game hit doesn't really come into play much anymore. We've been desensitized over time. Or at least I have. Don't know about you. So seeing someone capture that concept so well is fantastic.
Mary's Arcade's visuals remind me a lot of older FNAF fan games with more polish. The camera effects really bring out the environments and characters. Jeez m peets, these visuals are spooky in this game.
I actually found it on gamejolt while trying to find some good FNAF material and was pleasantly surprised at how well put together it was. I really love the cameras. And I especially love how the office actually looks like a real cubicle instead of having two security doors on either side for an inexplicable reason. The idea that it's just a hallway that cuts through your room to get to the break room is a neat edition
I played this back when it first came out and I was astonished to realise after a week that nobody else had noticed such a gem, it was annoying that such a good game wasn’t covered by bigger creators. it created such a unique type of gameplay and atmosphere that kept me hooked and an INCREDIBLY challenging 6/10 mode. I was under the impression that I was pretty good at fnaf, but what this game gave me was a hard hitting reality check the likes of which I’d never received before. I want to beat it but I probably won’t lol thanks for covering this!
I remember playing this when it first came out and my god I loved it. I would keep recommending it to everyone looking for a fun skill-based FNAF game, and so exicted for Mary's Arcade 2.
They seem to do the same thing Scott did in the news paper, where they talk about the development and behind the scenes in the blurred parts. I love that.
Usually I really hate scripted events in video games because you’re gonna end up seeing them every time, this is why I really hate the Call of Duty campaigns. They take control away from the player. Here though, this is actually fun, especially the one where the lights go out and you nearly die, and also night 5 having the camera footage go out. They don’t necessarily take control away from you, at least not when you need it the most, but it’s actually fresh. Well done whoever made this game.
The camera renders of the characters staring into your soul or forcing their heads backwards just to look at you is the most unsettling thing a FNaF game can, and absolutely SHOULD, do. It is THE classic terror inspiring thing that this franchise used pretty much only one time in the first game. Sure, there's hidden and secret easter eggs in the cams every so often, but never slightly infrequent alternate cam renders like in FNaF1, like how the backstage can have every head, INCLUDING THE ENDOSKELETON, turn somehow to look at you, Bonnie getting a little too personal with the same cam, Freddy practically shoving his head into the cam outside your right door, and freddy and the gang (or just freddy) turning to look at the main stage cam. It's honestly baffling that so few games do this to great effect, and it is SO awesome to see a concept brought back to life in Mary's Arcade. I legitimately shuddered, had chills sent dancing up and down my spine, and legit tears brush my eyes like waves on the beach (they do that when I get frightened by a non-jumpscare) when I saw Rascal looking dead in the cam's lens and Mary going full exorcist mode on you with her whole dome turned roughly 200° to stare lifelessly and burn those dead, mechanical eyes into that psyche you happen to have. Genuinely terror inspiring, hid in the comments section (Doesn't help when watching at 3 AM, but still).
holy shit same lmao, you described it way better, its what i wish fnaf got to be again, mary and scarlet are damn perfect at being freindly looking still during the day, but looking like nightmare fuel at night. the head backwards mary jumpscared the shit outta me on my first run, and scarlets door jumpscare just gives this immediate terror induced gut feeling, like shes coming straight for the kill. ((nothin wrong with foxy but scarlet actually gives off this savage animal, cult scary vibe, like her attire even is kinda spooky with how it reminds me of some culty stuff))
7:36 The raccoon rascal staring at the camera render is very reminiscent of Bonnie's close up "death stare" when he is in the parts and service room. It was why I would never look at that camera because really creeps me out.
yoooooooooooo, fantastic to see marys get some love! i absolutely a DORE the aesthetics and style, it really brings me back to the fnaf 1 days in terms of vibe and feel! i may not be crazy about the mechanics, but they are so new and interesting so even i have to give it its flowers!
You know what would be creative? Instead of a jumpscare, make a slow kill animation, where you get pulled out of your seat, then the animatronic does something like slowly open its maw before biting you or trow you down gettin off of your view before landing a killing blow that you can just hear. The only limit really is inagination here on these not so fast kill animation ideas :)
This sounds awesome, but at the same time I can see it suffering the same problems as the death minigame and the blackout sequence that Uhyeah pointed out
i still want a jumpscare in some game, when instead actually jumpscaring you, it just says "game over". but then it goes to main menu, and you get a loud ass jumpscare
@@oliverafton1444 thats the point - no one would do this and because of this the jumpscare would be more effective although, i can agree after 2 months, it does sounds weird
@@ddlv63 Hey there! I'm glad you suggested this, because I'm now realizing that, even though there's such a large volume of FNAF Fangames, there's not really any that are "post-modern" like that. Are there any? Your idea here makes me want to see a FNAF Fangame that incorporates elements from "4th Wall Breaking" horror games, like IMSCARED & all of those. Maybe I'll try to make one, haha.
Just played it and I gotta say I disagree. I can't get past night 5 even though I'm doing everything correctly. Sometimes the animatronics move around super fast, like, literally spend 5 seconds in a room. Other times they spend nearly a minute in a room. There is rng to it and it got me pretty frustrated.
@@crazyshot4125 I got to this point on my previous attempt and lost immediately, cause I couldn't hear the deer's sound queue over the loud music and blaring alarms
while i really like that you talked about the scripted events, it leaves me with a feeling of "holy shit, that's fucking amazing. ...wish i could've experienced that for myself." then again, i never play fnaf games anyway, i just watch other people play them.
i can't get over how great the art is the renders here are the only ones that have inspired a genuine fear in me and the amazingly done door renders, jesus those big, round pupils, full of intent, ACTUALLY staring directly at you (whereas with fnaf 1 you could argue bonnie and chica are staring at the wall) in fnaf/fnaf fan stuff i'm more scared by the tension of the g*meplay than by the actual ideas presented in the story, the fate of your character, etc. but in this, i am truly terrified of the characters. or maybe they've just cheated their way into scaring me with my aversion to LOS, who knows
I love that scarlet’s jump scare is her just barging through the door. That’s absolutely terrifying!!! If I played this game I think I’d be too scared to get through it. Their wide blank stares are just ughhsjdhwjdh.
rascal's eyes when he stands in the doorway actually unsettled me, for the first time after a lot of FNAF fangames (or, really, any FNAF game). immediate respect for the game the creators for that. i feel like making such designs so unsettling is a difficult process, and they did really well.
I realize this isn’t ENTIRELY the topic of the video, but personally I think FNAF is at its best when the animatronics themselves aren’t scary, but rather the tones. Seeing Freddy in broad daylight, for instance, makes him look kinda cute, but when his eyes are glowing in the back of the room, he’s a lot scarier. It’s kind of why I’m not big on the FNAF+ designs, I feel they miss the point.
In night one, the phone guy explains that not shining the flashlight on them to shock them, will make them knock into the power generator. Its not random, I feel like they have a countdown that decreases everytime you dont flash them. Also, you can hold esc when the light breaks to go to the main menu
Holy shit, just seeing those still photos of the animatronics staring right at you gave me the same terror that 7 year old me got looking at Fnaf 1’s stills. No Fnaf game, fanmade or not, has ever replicated that feeling so well.
something about the way this games visuals look really alludes me, especially the cameras, the way everything is rendered just looks very much like early 2000s computer graphics and that kinda enhances this game for me oh and the gameplay looks cool too edit: woah that fake Mary jumpscare was awesome I'd love to see something like that in more fangames
My two favorite camera scenes is when the racoon man stands directly in front of the camera, and when Mary's head does a 180. But IMAGINE if it happens in real time.
I played the game myself, not knowing it was a fan game, I loved it so much, in fact it's my favorite underrated fan game of all time, it's just scary enough but doesn't rely on loud noise and jump scares all the freaking time like a lot of horror games
I played this game a while ago, and I thought it was quite fun. What got my attention initially was the creepy animatronics. They are VERY much like FNAF 1 animatronics and have that uncanny feel to them. I did stop playing it though because I found Night 5 WAY too hard. I kept dying within the first minute of it. Maybe I just needed to like, be better, but I don't know.
The original FNAF already had a cool feeling of 'creepy nostalgia', both because of the setting itself and the lofi quality the cameras and whole game had, and this game cranks that up to eleven. Between the windows XP stuff, the rooms looking like some old daycare after dark (which has SUCH liminal vibes) and the fact that the character designs themselves look like they jumped right out the pages of an old story book for children give the whole setting an intensely nostalgic 'grandma's house' vibe, but like, dark and wrong. Love it.
Tbh, I loved Mary's arcade until I died to the deer twice in a row because of the lights going out. Once because I thought it was supposed to be one of those things where an event happens in the game that turns it into a controllable cutscene, but nope just an unfair death because I just delt with everyone and no one came to attack at the windows, and the second time because I had no clue on how to find the deer in the dark. Wasn't playing with headphones so that's why
I think the reason why the jumpscares feel so underwhelming doesn't particularly have to do with how the characters move, more of the lighting. FNAF 1 darkened the background and put a light right in front of the character's face, particularly those goddamn lifeless eyes that make them so uncanny. Mary's Arcade doesn't alter the lighting in the background, maybe because of how bright it is in your office already compared to OG FNAF's office, it would look jarring? Just an idea, because to me, both versions have their characters move in similar ways.
Weird how no one has mentioned that if you input some canon names from Fnaf like "Fazbear", "Jeremy Fitzgerald" and "Mike Schmidt" you get some funny response quotes like in Undertale And if you input the names "Michael Afton", "William Afton", "Purple Guy" and "Phone Guy" you get jumpscared and the game restarts
I think a strong point of these animatronics are the eyes. They are actually oddly lifelike in a way, but they are glassy and icy that they just have this bone-chilling stare, especially when they are looking directly at the cameras as well. I think it just brings the whole picture together honestly.
Honestly I just love the idea of FNAF games where it’s more focused on prep and planning than reaction times, since it’s VERY easy for me to get overwhelmed and start spiraling into a panic attack in scenarios like that.
I've actually been planning to play this game after finding it while exploring FNAF fan games just put of bored curiosity. It's cool to see someone make content about this game!
I think the reason the power goes out is due to the phone call says that if they stay at the halls for to long they would bump into something important.
I like how uhyeah hates how the fnac animatronics eyes shine through the door, with a couple of exceptions, but in this game it is one of his favourite visuals
It's been super nice being here as your channel has boomed. I remember I was on a bit of a FNAF binge after 200%ing PopGoes Arcade (the new one) and after watching stuff from Phisnom and Kane himself TH-cam recommended me your FNAF hoaxes video and I'm pretty sure that you only had about 10k subs at that point. Now you're nearing 300k and getting a lot of recognition and credit from FNAF game devs and content creators and honestly, I'm super happy for you dude. Keep up the great content and I seriously hope you hit 1 mil before 2023. Regards from The Pack 💜
Reminder! Underrated≠Unpopular. In a way they can mean the same thing in that scenario. Just because the game is small and unpopular, doesn't mean it's underrated, just a hidden gem.
Knew this was coming! I'd recommend one of the Jolly games. Saw PlainTrace's video on it and my friend said it was pretty good. I'd love to hear your thoughts on it!!!
Like, here’s the thing with the designs in MA and in FNAF 1. Since these are, in-universe, “real” animatronics (unlike the Nightmare, Shadow, or Phantom animatronics, which are just hallucinations) meant to be actually used to entertain kids, and they are still in active use (unlike the Withered versions, Springtrap, Burntrap, or the ones found outside the building in FNAF 6), they shouldn’t look scary under normal lighting conditions (e.g. in a well-lit room). They should look like something kids would enjoy seeing, not be frightened by them. What makes them scary is the atmosphere and lighting. It’s like how a school or museum during the day isn’t creepy or scary at all, but when it’s night, most of the lights are off, and every other person is gone, it becomes unsettling to wander around them. Even mundane things can creep you out or startle you under the right conditions. So I feel like these two games nail the idea of haunted animatronics in a not-closed-down building. By day, they don’t look any creepier than animatronics would be normally, but by night, the difference in lighting and lack of anything that you would normally expect to move remotely like a living creature completely changes how they look. Add in the fact that they’re doing things that our brains say they shouldn’t be doing (wandering around, staring at the camera, grasping at you, running down the halls, staring at you from the door or through a window, etc.) and the glitched views from the cameras, and these normally mundane designs become a lot creepier and more unsettling than their daylight appearance would suggest.
So since this game will no longer be underrated because of this video it would seem we need to nominate a new underrated fnaf fangame. Thus I nominate Five Nights at Freddy's: Park of Horror
Please give examples and clips of the game audio when talking about it. Audio cues, voice lines, and jumpscare audio. you mentioned all those things without actually letting us hear the sounds. It makes it easier to understand what youre talking about if you actually play the sound
I like that the game takes place in the early 2000’s, since most FNAF Fan Games either take place in the 80’s *especially the 80’s* 90’s or modern day.
I imagine that Mary performing a “magic trick” is just her drop-kicking the cameras, causing them to revert to audio-only for a while.
I can already picture her doing some martial arts type shit, kinda like Fiona from Shrek.
I'd imagine something like that "back at it at krispy kreme" vine
@@mrlaz9011 Fiona is the first person you thought of?? 😭😭
@@19evanafton83 yeah, cuz they are both ladies in dress who pull out wicked drop kicks in this scenario.
WORK SMARTER. Not harder
I like the designs of the Animatronics in a "creepy townsfolk" sense.
Like if they were contextualized as living creatures, they would be a small-town cult that are trying to snoop around your house to learn how you tick and either indoctrinate you or get rid of you before you disrupt their circle.
This is so true. You have your classic female protagonist (Mary), her next door neighbor who bakes cookies (Scarlett), and a sneaky businessman and tax collecter (Raccoon Man)
damn 175 like but only two comments
That description gives me RE4 and Siren vibes, cool.
I always thought of them as old storybook characters; the kind of characters that everyone encountered at least once in their childhoods, whether it was in a picture book, a bedtime story, or the old Mary and Rascal dolls your grandma had on the mantle.
Beacon Pines moment
When are we going to get a just “rated” fnaf fan game
The most FNAF fangame of all time
@@ivanshiny_ The NEW most FNAF fangame of all time
THE fnaf game of TIME
That’s called a game of all time
@@alexanderadams9058 The TRUE most FNAF fangame of all time
I notice that the merry go round actually sort of mirrors how the animatronics act. The most obvious thing being that it goes around, but also how you can clearly see the fox and raccoon but the deer is left visible but greatly obscured. I like details like this personally
Nailed it ;)
@@psonday967 Oh my god its you-
@@psonday967 om
I think the scariest thing about this game is that they don’t really look like animatronics, they look like people wearing animatronic masks. It just adds a disturbing layer of realism to this game. Possessed killer robots are works of fiction. But masked psychopaths breaking into your house and attacking you for reasons that only make sense to them? That could happen in our reality.
I modeled them with roughly human proportions in mind. Combine that with the clothes and you get an oddly human appearance.
@@psonday967 oh, thank you for the information, that is interesting!
That's how old ass animatronics used to look, trust me, as someone who used to go to an old ass Chuck E Cheese's as a kid, I can safely say that while the motions scream "I'm an old robot", the look and feel of the mascots always made me think that there's someone in the costumes. Didn't help that someone *would* on occasion(kids birthdays) come out dressed as Chuck E Cheese himself and act very similar to the animatronic on the stage in terms of movement.
@@Viranew do you like hurting other people?
@@psonday967 scarlet and mary are honestly the scariest animatronics ive seen since foxy in ole fnaf 1, the both have that dead look, do weird impossible things with thier head ((mary with her head backwards and foxys head tilt before he goes after you gives me this extreme sense of dread)) scarlet is my personal favorite of the bunch but mary is something straight outta some of my old fnaf nightmares i had as a wee 13 year old lol ((im almost 22 now)) i hope shes even more creepier in the sequel since she gives off sweet mama bear vibes but is actually a pyschotic malicious machine that wont let dare touch any cookies. btw what did you model with? im tryna get good with blender but i cant seem to even make a head
Fun Fact: On the list of rules, #10 Is not to touch Mary's cookies, And if you look on the left side of the newspaper on the "Help Wanted" screen, There's a small story about how a kid tried to eat one of the cookies and how "It's amazing that the human body can live without the stomach."
...What the f**k did Mary do...
"A kid eats cookies from an animatronic, this is what happened to their stomach."
Mary tore out the poor kiddo's stomach.
@@notjebbutstillakerbal Nah
mary got her cookies back, thats for damn sure
The cookies are also robots and exploded when it got to the stomach.
i love how the game manages to nail the same vibe fnaf 1 gives, while being different entirely. just the way the animatronics look
Phil (the FNaF+ guy) put it best - something along the lines of, "It feels like a fangame of FNaF 1, like if the other games never happened and this was a fangame of just FNaF 1."
I believe he also called it "FNaF 1 from another universe" at one point.
same, its how i wish fnaf 4 was, the nightmares are cool and all, but i wish we got a return to the creepy, dead-eyed, classic styled crew. ((my old chuck e cheese as a wee fella had the cyberamics in really shit shape before they closed down forever but i get hella nostalgic because its this game and fnaf 1 that can actually still scare me while making the immersion more real))
The scripted events is such a fresh and cool Idea. Everyone is so used to the nights just ending and the Idea of scripted events happening would really keep me on edge because you don't know if it's scripted or a new mechanic the game did not tell you about. Nothing is more scary in these games than feeling like you're not in control and anything can happen
👍
Sister Location’s scripted events?
@@sparkyandredd4061 everything is a scripted event in that game
Too bad he ruined it by giving it away
@@SheriffBones That’s the… point of the video
the door opening jump scare really cements the unnerving design of it all, too big for its own good and the normal-ness of opening a door shows how smart it is
16:16 something about this jumpscare is so... unnerving, while the other jumpscares look kinda goofy, this one has such a different feel to it. The fact that Scarlet is so big in that render, together with those creepy eyes and moving towards you is so uncanny. It feels like it legit just wants to kill you, no time to shake around in front of you, no, it just goes to you.
its kinda the equivalent of the foxy fnaf1 jumpscare in this isnt it? i feel like its a version of that done better
I looked at it with that context, and even though i clicked it, I *still* didn't expect it and got spooked, holy shit man, that was so creepy
@@MyoticTesseract The unnerving thing is that *_it opened the door_* to get into your room. It didn't try to smash the door, it was intelligent enough to know to carefully turn the doorknob and use the door.
That will always be more terrifying then Foxy running down the hall.
agree with all yall, its why shes my fav besides mary, she has that malicious murder machine vibe to her but still retains the childrens mascot vibe, the towering over the player and her intelligence is definitely more scarier to me. i hope marys 2 gives her and mary the same creepy nightmare fuel vibes. ((reason is because the fnaf 1 crew look and they look still similar to the chuck cyberamics that were in my town before chuck e cheese closed permantly here, only closest one is greeley now with the shit ass dance floor lol, but the old chuck cyberamics in my town were really in shitty shape and were the source of all my childhood nightmares, which is why i loved the classic fnaf animatronics and now these fellas, a not completly broken but just slightly off animatronics that have that look of malice to them just tickles the perfect uncanny valley vibes.
THE WAY SHE JUST OPENS THE DOOR ??? LIKE GURL IS ALIVE
7:35 Jesus when Rascal looks directly at the camera it reminds me of the Bonnie storage room look so much it brought me back to seeing that for the first time. Chills man, chills.
Yeah
Imagine just sitting in an office, scrolling through the cameras, noticing the raccoon off stage, then seeing him staring directly into the camera from point blank range
Scripted events in traditional style fnaf games are such a good idea. It’s a lot more shocking then a jumpscare (which honestly are only scary until they actually happen).
I mean it does kinda make reruns boring/predictable, but it still makes for a really good first playthrough
@@zpudding69 most horror games fail to keep it spooky on the second romp.
@@zpudding69 replay value in a horror game? I would rather a really good one run experience.
that is why my favorite game is sister location but this uh yeah hates scripted events because FOR RE RUNS ITS DUMB but honestely i never rerun a game and i dont think fnaf is a type of game you should expect rerun
@@Gonzaly99 idk if its a valid criticism as it's not even what the game is going for at all. The other games had it but in terms of the best game to play once and move on, that's going to have to be sister location. Fnaf 1 and 2 can be beaten once and you are fine but 3 you needed to do minigames and then that became the staple for the longest time.
With the camera being down making time go faster also makes this game more open to speedrunning. In classic FNAF you can only use glitches and such like fade skip to go faster, but here you can actually get better times from playing with the camera down more.
I never even thought about it like that, but it's interesting. It's always things that are unintentionally used for speedruns, like glitches, but this game has a *core mechanic* that can be useful for speedruns.
I want to see a FNAF game that has the animatronics be controlled by a second player and make a kind of back and forth of trying to last as long as you can, then when the roles reverse you need to get to the office as fast as you can.
RatRace is kind like that, but both players controll their own animatronics against each other.
@@mrlaz9011 I’ll give that a look.
theres also bonnie simulator which isnt great but its somethin
rat race is coming soon and it sounds like exactly what you're looking for :)
i think something like that exists on rec room. but yeah that would be super cool
This fan game hits that uncanny vibe that wore off from Fnaf 1.
Though the jumpscares look pretty basic, the one with Scarlet popping in through the door made my heart jump.
And the still renders for the characters in the dark and terrifying to even look at.
That's one thing about fnaf getting super popular. The original uncanny valley that the original game hit doesn't really come into play much anymore. We've been desensitized over time. Or at least I have. Don't know about you.
So seeing someone capture that concept so well is fantastic.
Mary's Arcade is such an interesting game.
The Security Camera UI feels so authentic, with the WindowsXP camera system.
Mary's Arcade's visuals remind me a lot of older FNAF fan games with more polish. The camera effects really bring out the environments and characters. Jeez m peets, these visuals are spooky in this game.
Old fnaf fangame aesthitic is just something else
Hell, the gamejolt page says it's inspered by 2015-2016 fangames
Mary’s Arcade is actually a really cool fan game. It’s really balanced and fun as well. Looks really cool too.
I actually found it on gamejolt while trying to find some good FNAF material and was pleasantly surprised at how well put together it was. I really love the cameras. And I especially love how the office actually looks like a real cubicle instead of having two security doors on either side for an inexplicable reason. The idea that it's just a hallway that cuts through your room to get to the break room is a neat edition
I played this back when it first came out and I was astonished to realise after a week that nobody else had noticed such a gem, it was annoying that such a good game wasn’t covered by bigger creators. it created such a unique type of gameplay and atmosphere that kept me hooked and an INCREDIBLY challenging 6/10 mode.
I was under the impression that I was pretty good at fnaf, but what this game gave me was a hard hitting reality check the likes of which I’d never received before.
I want to beat it but I probably won’t lol
thanks for covering this!
I remember playing this when it first came out and my god I loved it. I would keep recommending it to everyone looking for a fun skill-based FNAF game, and so exicted for Mary's Arcade 2.
They seem to do the same thing Scott did in the news paper, where they talk about the development and behind the scenes in the blurred parts. I love that.
Usually I really hate scripted events in video games because you’re gonna end up seeing them every time, this is why I really hate the Call of Duty campaigns. They take control away from the player. Here though, this is actually fun, especially the one where the lights go out and you nearly die, and also night 5 having the camera footage go out. They don’t necessarily take control away from you, at least not when you need it the most, but it’s actually fresh. Well done whoever made this game.
Thanks :)
@@psonday967 wait you made the game? Good job :D
The camera renders of the characters staring into your soul or forcing their heads backwards just to look at you is the most unsettling thing a FNaF game can, and absolutely SHOULD, do. It is THE classic terror inspiring thing that this franchise used pretty much only one time in the first game. Sure, there's hidden and secret easter eggs in the cams every so often, but never slightly infrequent alternate cam renders like in FNaF1, like how the backstage can have every head, INCLUDING THE ENDOSKELETON, turn somehow to look at you, Bonnie getting a little too personal with the same cam, Freddy practically shoving his head into the cam outside your right door, and freddy and the gang (or just freddy) turning to look at the main stage cam. It's honestly baffling that so few games do this to great effect, and it is SO awesome to see a concept brought back to life in Mary's Arcade. I legitimately shuddered, had chills sent dancing up and down my spine, and legit tears brush my eyes like waves on the beach (they do that when I get frightened by a non-jumpscare) when I saw Rascal looking dead in the cam's lens and Mary going full exorcist mode on you with her whole dome turned roughly 200° to stare lifelessly and burn those dead, mechanical eyes into that psyche you happen to have. Genuinely terror inspiring, hid in the comments section (Doesn't help when watching at 3 AM, but still).
holy shit same lmao, you described it way better, its what i wish fnaf got to be again, mary and scarlet are damn perfect at being freindly looking still during the day, but looking like nightmare fuel at night. the head backwards mary jumpscared the shit outta me on my first run, and scarlets door jumpscare just gives this immediate terror induced gut feeling, like shes coming straight for the kill. ((nothin wrong with foxy but scarlet actually gives off this savage animal, cult scary vibe, like her attire even is kinda spooky with how it reminds me of some culty stuff))
As someone who has scopophobia, that was one of the main things I found terrifying in the first game, the way they stare
7:36 The raccoon rascal staring at the camera render is very reminiscent of Bonnie's close up "death stare" when he is in the parts and service room. It was why I would never look at that camera because really creeps me out.
yoooooooooooo, fantastic to see marys get some love! i absolutely a DORE the aesthetics and style, it really brings me back to the fnaf 1 days in terms of vibe and feel! i may not be crazy about the mechanics, but they are so new and interesting so even i have to give it its flowers!
You know what would be creative?
Instead of a jumpscare, make a slow kill animation, where you get pulled out of your seat, then the animatronic does something like slowly open its maw before biting you or trow you down gettin off of your view before landing a killing blow that you can just hear.
The only limit really is inagination here on these not so fast kill animation ideas :)
y'know i actually thought of ideas like these before
This sounds awesome, but at the same time I can see it suffering the same problems as the death minigame and the blackout sequence that Uhyeah pointed out
Glad this is getting more attention, definitely one of if not my favorite fangame so far
I'm so glad you covered this! Definitely needs more praise.
i still want a jumpscare in some game, when instead actually jumpscaring you, it just says "game over". but then it goes to main menu, and you get a loud ass jumpscare
Why though? That sounds kinda weird
@@oliverafton1444 thats the point - no one would do this and because of this the jumpscare would be more effective
although, i can agree after 2 months, it does sounds weird
@@ddlv63 Hey there! I'm glad you suggested this, because I'm now realizing that, even though there's such a large volume of FNAF Fangames, there's not really any that are "post-modern" like that.
Are there any? Your idea here makes me want to see a FNAF Fangame that incorporates elements from "4th Wall Breaking" horror games, like IMSCARED & all of those.
Maybe I'll try to make one, haha.
@@RedSpade37 I don`t search Gamejolt for fangames that often, but now i want to find something like that lmao
Mary's Arcade is one of the only fangames that isn't luck based
Just played it and I gotta say I disagree. I can't get past night 5 even though I'm doing everything correctly. Sometimes the animatronics move around super fast, like, literally spend 5 seconds in a room. Other times they spend nearly a minute in a room. There is rng to it and it got me pretty frustrated.
@@Austow8 well, how you play in the beginning determines how the game will play out in the end. Also good luck on the last 30 seconds of night 5.
actually yea there is some rng in it but its mostly skill based
@@crazyshot4125 I got to this point on my previous attempt and lost immediately, cause I couldn't hear the deer's sound queue over the loud music and blaring alarms
I remember Phisnom praising this game on one of his streams. He made the gameplay sound super interesting. Been intrigued ever since!
while i really like that you talked about the scripted events, it leaves me with a feeling of "holy shit, that's fucking amazing. ...wish i could've experienced that for myself." then again, i never play fnaf games anyway, i just watch other people play them.
i can't get over how great the art is
the renders here are the only ones that have inspired a genuine fear in me
and the amazingly done door renders, jesus
those big, round pupils, full of intent, ACTUALLY staring directly at you (whereas with fnaf 1 you could argue bonnie and chica are staring at the wall)
in fnaf/fnaf fan stuff i'm more scared by the tension of the g*meplay than by the actual ideas presented in the story, the fate of your character, etc. but in this, i am truly terrified of the characters.
or maybe they've just cheated their way into scaring me with my aversion to LOS, who knows
I love that scarlet’s jump scare is her just barging through the door. That’s absolutely terrifying!!! If I played this game I think I’d be too scared to get through it. Their wide blank stares are just ughhsjdhwjdh.
rascal's eyes when he stands in the doorway actually unsettled me, for the first time after a lot of FNAF fangames (or, really, any FNAF game). immediate respect for the game the creators for that. i feel like making such designs so unsettling is a difficult process, and they did really well.
I realize this isn’t ENTIRELY the topic of the video, but personally I think FNAF is at its best when the animatronics themselves aren’t scary, but rather the tones. Seeing Freddy in broad daylight, for instance, makes him look kinda cute, but when his eyes are glowing in the back of the room, he’s a lot scarier. It’s kind of why I’m not big on the FNAF+ designs, I feel they miss the point.
In night one, the phone guy explains that not shining the flashlight on them to shock them, will make them knock into the power generator. Its not random, I feel like they have a countdown that decreases everytime you dont flash them.
Also, you can hold esc when the light breaks to go to the main menu
can’t wait for AstralSpiff to hop on this! 🔥
Same
I liked the ui inside the game and those scripted events. Hope it gets a sequel
It's actually getting one!
@@frogballoon poggers!
Holy shit, just seeing those still photos of the animatronics staring right at you gave me the same terror that 7 year old me got looking at Fnaf 1’s stills. No Fnaf game, fanmade or not, has ever replicated that feeling so well.
something about the way this games visuals look really alludes me, especially the cameras, the way everything is rendered just looks very much like early 2000s computer graphics and that kinda enhances this game for me
oh and the gameplay looks cool too
edit: woah that fake Mary jumpscare was awesome I'd love to see something like that in more fangames
The office give early 2010's vibes
My two favorite camera scenes is when the racoon man stands directly in front of the camera, and when Mary's head does a 180. But IMAGINE if it happens in real time.
I played the game myself, not knowing it was a fan game, I loved it so much, in fact it's my favorite underrated fan game of all time, it's just scary enough but doesn't rely on loud noise and jump scares all the freaking time like a lot of horror games
I played this game a while ago, and I thought it was quite fun. What got my attention initially was the creepy animatronics. They are VERY much like FNAF 1 animatronics and have that uncanny feel to them. I did stop playing it though because I found Night 5 WAY too hard. I kept dying within the first minute of it. Maybe I just needed to like, be better, but I don't know.
I loved it when Ferdinand Fredibar said “it’s underratin time” and underrated all over the place
The original FNAF already had a cool feeling of 'creepy nostalgia', both because of the setting itself and the lofi quality the cameras and whole game had, and this game cranks that up to eleven.
Between the windows XP stuff, the rooms looking like some old daycare after dark (which has SUCH liminal vibes) and the fact that the character designs themselves look like they jumped right out the pages of an old story book for children give the whole setting an intensely nostalgic 'grandma's house' vibe, but like, dark and wrong. Love it.
also agreed, damn two people now that describe how i feel with this game and why i love it.
Fun fact: if you enter your name as “Phone guy” then golden Mary will instantly appear.
It must do that also if you put in "dave" or i just got really lucky on the first night
6:30 Scraptrap during the Salvage minigames is the best example for this. There, he looks intimidating. Then you see the full render...
I love Mary’s arcade it’s pretty epic and I wish more people knew about it
Dude that door animation is surprisingly fluid for a fnaf fan game it actually got me
Tbh, I loved Mary's arcade until I died to the deer twice in a row because of the lights going out. Once because I thought it was supposed to be one of those things where an event happens in the game that turns it into a controllable cutscene, but nope just an unfair death because I just delt with everyone and no one came to attack at the windows, and the second time because I had no clue on how to find the deer in the dark. Wasn't playing with headphones so that's why
Damn this game actually looks neat, i’m actually quite excited to see what they will do with the sequel,it has a lot of potential.
I think the reason why the jumpscares feel so underwhelming doesn't particularly have to do with how the characters move, more of the lighting. FNAF 1 darkened the background and put a light right in front of the character's face, particularly those goddamn lifeless eyes that make them so uncanny. Mary's Arcade doesn't alter the lighting in the background, maybe because of how bright it is in your office already compared to OG FNAF's office, it would look jarring? Just an idea, because to me, both versions have their characters move in similar ways.
the design of the animatronics kinda gives me a Fantastic Mr. Fox vibe and I actually find that pretty neat
*going to take a bite of chili*
"hello you crazy kids and slightly older people!"
*preemptively chokes in 20 years old*
Weird how no one has mentioned that if you input some canon names from Fnaf like "Fazbear", "Jeremy Fitzgerald" and "Mike Schmidt" you get some funny response quotes like in Undertale
And if you input the names "Michael Afton", "William Afton", "Purple Guy" and "Phone Guy" you get jumpscared and the game restarts
I absolutely cannot wait for bigger TH-camrs to start playing this game
I think a strong point of these animatronics are the eyes. They are actually oddly lifelike in a way, but they are glassy and icy that they just have this bone-chilling stare, especially when they are looking directly at the cameras as well. I think it just brings the whole picture together honestly.
Mary's would benefit from the animatronics being styled after showbiz characters, as well as the location being more of an 80's Diner + Arcade
Five Nights with Froggy trilogy 🤝 Mary's Arcade
Being called terrible for no reason
0:07 *sarcastic laugh* Hurricane Ian
I keep hearing Smart Race within the intervals, and it keeps reminding me of that lyric cover
Gonna be real I find the "IT'S THAT [Adjective]" thumbnail format extremely funny
Honestly I just love the idea of FNAF games where it’s more focused on prep and planning than reaction times, since it’s VERY easy for me to get overwhelmed and start spiraling into a panic attack in scenarios like that.
19:32 She's like "should I lean in for the kiss? Maybe... No, I can't do it :("
poor mary xD
"Rascal would never know..."
I've actually been planning to play this game after finding it while exploring FNAF fan games just put of bored curiosity. It's cool to see someone make content about this game!
Mary
HOT!!!!
Pin the fluffing comment, Uhyeah.
I think the reason the power goes out is due to the phone call says that if they stay at the halls for to long they would bump into something important.
FINALLY, I played through this and was SO disappointed to see how no one talks about it!
Are we just not gonna talk about the "astronaut", "nugget tester", "pigeon fighter" jobs and the game developer interview in the newspaper
Ill be honest: some of those Rascal camera renders look like GREAT meme templates. Like, 7:26. That is straight up "No Bitches?"
Damn why you gotta describe me like that
"No vision?"
Thumbnail has that 'have you got games on yo phone?' type of vibe
I like how uhyeah hates how the fnac animatronics eyes shine through the door, with a couple of exceptions, but in this game it is one of his favourite visuals
Because in this game you don’t really have doors to help you.
Seeing the old design of Uhyeah is a weird sense of both nostalgia and uncanny.
It's been super nice being here as your channel has boomed. I remember I was on a bit of a FNAF binge after 200%ing PopGoes Arcade (the new one) and after watching stuff from Phisnom and Kane himself TH-cam recommended me your FNAF hoaxes video and I'm pretty sure that you only had about 10k subs at that point. Now you're nearing 300k and getting a lot of recognition and credit from FNAF game devs and content creators and honestly, I'm super happy for you dude. Keep up the great content and I seriously hope you hit 1 mil before 2023.
Regards from The Pack 💜
Nice today is my birthday, thanks for making my Day!
Reminder! Underrated≠Unpopular. In a way they can mean the same thing in that scenario. Just because the game is small and unpopular, doesn't mean it's underrated, just a hidden gem.
An underrated game would be one that gets shit on a lot but doesn't deserve the hate or is better than what we treat it for
Rascal looks absolutely dapper in that fit the camera shots of him go so hard
Knew this was coming! I'd recommend one of the Jolly games. Saw PlainTrace's video on it and my friend said it was pretty good. I'd love to hear your thoughts on it!!!
Like, here’s the thing with the designs in MA and in FNAF 1. Since these are, in-universe, “real” animatronics (unlike the Nightmare, Shadow, or Phantom animatronics, which are just hallucinations) meant to be actually used to entertain kids, and they are still in active use (unlike the Withered versions, Springtrap, Burntrap, or the ones found outside the building in FNAF 6), they shouldn’t look scary under normal lighting conditions (e.g. in a well-lit room). They should look like something kids would enjoy seeing, not be frightened by them.
What makes them scary is the atmosphere and lighting. It’s like how a school or museum during the day isn’t creepy or scary at all, but when it’s night, most of the lights are off, and every other person is gone, it becomes unsettling to wander around them. Even mundane things can creep you out or startle you under the right conditions.
So I feel like these two games nail the idea of haunted animatronics in a not-closed-down building. By day, they don’t look any creepier than animatronics would be normally, but by night, the difference in lighting and lack of anything that you would normally expect to move remotely like a living creature completely changes how they look. Add in the fact that they’re doing things that our brains say they shouldn’t be doing (wandering around, staring at the camera, grasping at you, running down the halls, staring at you from the door or through a window, etc.) and the glitched views from the cameras, and these normally mundane designs become a lot creepier and more unsettling than their daylight appearance would suggest.
So since this game will no longer be underrated because of this video it would seem we need to nominate a new underrated fnaf fangame.
Thus I nominate Five Nights at Freddy's: Park of Horror
uhyeah: I love scripted events in fnaf fangames!
fnaf evolution:
sl:
Please give examples and clips of the game audio when talking about it. Audio cues, voice lines, and jumpscare audio. you mentioned all those things without actually letting us hear the sounds. It makes it easier to understand what youre talking about if you actually play the sound
9:06 this game looks cool and all but this scene of him looking through the door so calmly haunt me👹
Nice to know that I'm not the only person bothered by FNaF characters not wearing clothes
Mary and friends originally were naked, but it made me too uncomfortable.
It is so hard to focus on how cool this fan game is while my brain can’t help but be on a date with Beli with the Huniepop background music. 😅
Nobody:
Literally nobody:
Uhyeah's next video: "The most FNAF fangame of all time"
I like that the game takes place in the early 2000’s, since most FNAF Fan Games either take place in the 80’s *especially the 80’s* 90’s or modern day.
Mary’s arcade eyes lighting up:
*yes.*
Fnac eyes lighting up:
*no.*
7:49 "Welcome home from work at the office, honey, I baked us some cookies!"
Ngl, all the fnaf 1 designs were better than the withered ones except for chica. Like literally Freddy looks A LOT worse
I think you lied
based off the thumbnail alone, I can tell this is mary's arcade. I played that game a bit after it came out and i really liked it.
finally, this game is getting more attention, my only problem is that i oddly cannot beat night 4 cause i’m bad at video games lol
*HELP WANTED:*
~ ASTRONAUT ~
"Yeah. You read that right. Austronaut wanted."
This entire game looks like it’s made in blender. Everything feels textureless besides the occasional background object on the cameras.
OMG I LOVE MARY'S ARCADE SO MUCH! I'M SO HAPPY YOU MADE THIS VIDEO
The most FNaF fan game
Scarlett's jumpscare reminds me of that meme of Big Bird breaking down the door
i feel like something that is new is forced to be underrated because no one knows it
And something popular is "overrated"
I never thought of FNAF as tower defense. Nice comparison. ❤