Francis seems to have completely blanked on the story trait that lets you create critter morphs after scanning 5 different critter types. Easiest way to get glossy dreckos by far. The trait even spawned close by where he built the regular drecko farm.
I wonder if you can drop in a regular drekko, fleace it, have it morph, and immidiatly harvest the plastic from the new one, so you have both plastic and fiber from balm lillies.
@@Dragonlord7012 Instinct says that scale growth is not affected by the drecko going through the morphing machine. Me testing this just now confirms it (0% scale growth in to the machine. 0% coming out as glossy). Glossy dreckos grow scales faster so you might be able to starvation ranch glossies just for plastic and regular drecko ranch just to maintain drecko population. Critter drop-off and pick-up stations can automate excess drecklet glossy morphing to some extent.
I noticed you assigned Jorge (from mysterious hermit) to only sleep. He has a unique trait "Charismatic" that has a chance to trigger the overjoyed response of other duplicants when they talk to him. I found during my runs it's best to spoil that duplicant with as much free time and little sleep as possible on the living quarters so that he has a chance to talk to everyone and trigger their overjoys. 👍🏻 Edit: You can also assign him as a cook, since everyone would pass through him to get food. :)
11:42 - "so we are still short of at least 6,197" reminds me strongly of The Martian's potato-prerequisite-counting. Except this is far less necessary!
One way to get more bonbon tree seeds is ranching seals. Wait, hear me out. There is some fun in there. A seal has a certain chance to drop seed while excreting ethanol. If a seal has no chance to ever become full it will keep drinking and drinking. So a ranch with wild trees that could feed four seals but hold five suddenly produces lots of seeds.
I adore your style of play for Oxygen Not Included. Your tutorials have made it possible for me to actually make it to mid game without losing a single dup. Thank you. I look forward to each and every video you put out.
After years of playing id say besides his videos a great way to improve is just toggle creative on when things go south, give yourself some food, plop down O2 materials, just help yourself keep building and progressing past mid and further on Once you've fully gotten a handle on all the mechanics, quirks and tricks you can much better handle a full survival run without that crutch, and you'll be much less likely to get frustrated and quit, I've seen a lot of people fail a few bases early on and just give up
@@KaladinVegapunk this is exactly what I did when starting out. Currently sitting on 6000hours played in ONI, and the first 800 was spent in Creative learning all the basics. Another 1000 hours have been spent in creative in order to do stress/mechanics testing, either for my own curiosity or for checking out others' ideas, mostly for verification purposes (e.g. when a tutorial seemed to be a bit off on something, or someone in comments poses a theory or an idea)
You seem pretty committed to making a full sized plastic sour gas boiler, but I would love to see you design a small one. Your mini sour gas boiler on the Baby Base playthrough is one of my favorites. Also, it could be very useful for the spaced out maps where space is more scarce.
@@sagebshaw it can be even smaller. And more efficient although reduced to 1kg/s of crude (more like 1,450) anyway you can Google it. It’s called: shoebox boiler in imgr I power ten natural gas generators with that build. With the TAT operating at about 50% per cycle.
By the way, the Somnium Synthesizer also gives -20% stress/cycle to all duplicants on top of the other benefits. It is a fun thing to use, although it's really only worth it if you have a large team like what you have going on. With a smaller team, you're better off having the six sleeping dupes just... not sleep and do work as normal. I have no idea at what point the synthesizer becomes worth it, though. Also, I do feel like it has more value with the Spaced Out DLC: it applies its bonuses to all duplicants EVERYWHERE, even on other planets. It makes colonizing and maintaining colonies with small teams so much easier to handle.
A 20 athletics trained dupe is worth 1000kcal/cycle and 100g/s of oxygen. We can say that the +5 in every stat is about +25% of a dupe per dupe, greatly oversimplifying. Since it takes six dupes and 500g/s of oxygen to run the machine, it takes 6000kcal and 1100g/s of oxygen to run the synth, for 25% dupe per dupe value. So it seems to me that it becomes worth it at 24 non-sleeping dupes, as the +25% dupe per dupe ends up being 6 free dupes, which is as much as you're making sleep. If your point of reference isn't food but oxygen, you're looking at 44 dupes (!!!) before it's worth it. This is purely statistical though, it does bring bonuses other than raw stats. For one, it works on ANY planet or rocket, so morale is a non-issue often thanks to the stress reduction. Also, it breaks the 20 stat cap so you can have less good dupes instead of more worse ones which is a plus for performance. You could also see it as making remote planets 25% better at the cost of having six dead dupes at home, so you can use a resource-abundant planet for sleeping and need less dupes on a resource-starved planet. In the base game though... I have no idea. You don't need more than 30 dupes for the most part, and if you're going for as many dupes as possible you won't need them to be super strong because you get things done through sheer numbers. Still a cool project though, any infrastructure to be supported is fun!
I find that it works really if you rely on manual generators for power early in the game. Basically, I find that 400watts 80% of the time isn't a bad deal for 100g/s of oxygen and 1000kcals per cycle. Espetially early in the game when you don't have access to good power producers. However, later on, once you setup some kind of power mega-projects like a petroleum boiler, a nuclear power plant or the geothermal power plant, then the dupes you hired specifically to run a manual generator become less useful. You can reassign them to another job, that's totally fine. But then again you can turn them into dream journal generators. Thanks to all the athletic training they got already from running on a hamster wheel, they won't be bothered by the athletic penalty from wearing a pyjama.
@@fleefie thanks for that, never thought of the Somnium Synth that way, breaking down the "cost" to food and oxygen to see a statistical value for the machine. And with your numbers, I'm definately convinced: it's basically a worthless machine if one plays without Spaced Out 😅 With the dlc though, it's a really useful one
I'd argue 4 dupes that are 25% better is slightly better than 5 "normal" dupes, since the extra dupe also has some additional travel time. I don't know how much that influences things tho.
@@mari_023 in my mind, not so much, but that's more in terms of future plans. But it's that same thinking that's had me ignore the machine altogether. Will definately get to trying it when I'm back to playing ONI, right now the novelty has worn off of the dlc so taking a break
Before nuking the H/Cl Drecko farm remember you will still need Reed Fiber for suits and insulation later, changing everything to Meal Lice will take the chances of dropping normal Drecko eggs.
if the incubators in the setup were set to glossy dreco it would produce lots of plastic and a fair amount of reed fiber from the normal dreco eggs and wont use any resources for the balm lily. could avoid farming dirt.
A few concerns: as far as I'm aware, you are actually getting less Nectar than you expect, because sunlight stops during the night and the Bonbon trees will grow slower because of that. I used a domesticated setup and they would grow non-stop, they don't need a "resting period" like real-life plants. About the dreckos, there was a patch where they nerfed scale growth on critters when they are not fed. That drecko you checked still has the calories they are born with, but as time goes by you will get less and less from them. I haven't yet tested if grubgrubs and fertilizer increase branch growth on Bonbon trees or if they increase trunk growth like on arbor trees. That might be worth looking into.
@@pebz117 I actually managed to get away with a room with ceiling lights on all tiles and standing lamps next to the trees. The Bonbon trees are 3 tiles below the lights themselves and, since they never grow branches in the lowest tiles next to the trunk (unlike the arbor tree), I placed the standings lamps one tile below the Bonbon tree farm tile and that is crucial because the standing lamp provides 1000 lux to the two tiles above its "tip", hence giving 1000 lux to both the lower and top branches. I used two standing lamps between each tree + the ceiling lights and that gave me roughly 8000 lux on the top branches and 9000 on the lower ones. By throwing in two lumen quartz on top of each farm tile I got it over 10000 lux on the lower branches and most of the top ones. Only the top branch above the trunk gets below 10000 lux (9300 give or take), so I filled the room with shine bugs. By throwing the Grooming station on one side of the room and the critter feeder on the other side, you guarantee that the shine bugs will be moving around constantly, so the trees get really close to 100% productivity while only consuming 302 watts and without requiring mercury or exposure to space. The dependence on the lumen quartz limit the growth of this setup, but even without them I was getting 8000+ lux, so by simply planting more trees you can make up for that.
So what I am doing for my Drecko farm, I have glossy Dreckos, and I am feeding the Bristle Blossoms because water is infinite. It gives them basically a 2/3 chance to lay a glossy drecko egg, so I also get Reed Fibre out of it.
the somnium synthesizer's stress buff is strong enough to overpower the stress dupes get from low morale, you could have a colony where every dupe can do everything
well the 3 blocks of night the trees will also not produce at all, and it'll taper off towards the night. its the only problem with relying soley on the sun. i mitigated this by putting those carved quartz with the trees, and making a small farm to dump my snow into just to clean up the snow.
Francis, you can halve the size of the sporechid room by using aero pots. Also, you can convert ALL your dreckos into glossy dreckos by running them through the critter machine.
Somjiun synth uses 10 dream journal per cycle. A dream journal is created 300sec each. If a dupe sleep for a whole cycle, two journal is created. This means that 6 dreamers is more than enough. Here's what I do: I set dreamers' schedule to sleep all cycle. What happens is one sleep for 3cycles straight and then wakes due to starvation. They use washroom then eat 3000calories of food. Then sleep 3cycles. Etc....
I was a bit confused by FJ's way of doing it, as dupes definately eats and goes to the loo without a set schedule for it. Only reason to set a schedule for downtime, is whem dupes are far away, and needs those time-blocks to get back to base. Thanks for veryfying my sanity is still intact 😅
Oh I never got to the next bit. All the dupes are balloon artists. So what I'm trying to do is keep them happy so overjoyed response. Then on down time they hand out balloons to productive dupes for extra bonuses. Requires testing for effectiveness.
15:14 you know, it didn’t occur to me that when you said you were gonna get duplicants to make sleep journals that they would exist to _only_ make sleep journals. The idea of being brought to life simply to sleep forever is… unsettling to say the least.
This episode is the reason why I like watching your content. You do the math and showcase how the game works. It really is awesome to watch. Though I will always hope that one day you may give your dupes better living conditions. (Individual bedrooms and showers). I know you have tried before or have done it rarely. BETTER CONDITIONS FOR THE WORKERS!😂
once you have some glossy dreckos, you can feed them bristle blossoms, and they still produce enough glossy drecko eggs to sustain the population, and have a large surplus. I had a playthrough where i was running 4 blistle blossom glossy drecko ranches, and i had thousands of tons of spare plastic, and tons of reed fiber
7:25 @Francis John , if you don't mind the cheating part of ONI, the wild plant one tree in the flower pot bug works on ALL plants which doesn't require a liquid fertilizer, meaning it works on Bonbon Trees. No snow needed for 100% productivity, and no 1000 wild planting needed. You still need the light and temp so still need the same space, but saves alot of work if you don't need to quadruple it.
aww Jorge (also i pronauce his name completly different ;)) is to good to make him sleeper. As for bonbon seeds - put spiglot seal on some row or even better -plant somewhere 2 or 3 of them and make wildranch. Seals and bonbon works just like pips and arbor trees.
Between the geothermal power and sour gas boiler, you should have plenty of power to use overhead lighting on the trees so they can produce nectar at night. That will increase your yield. You could also domestic them instead of wild planting, though this would require dupe labor and snow. Still, it would be cool to see you using DLC solutions instead of falling back to dreckos.
The glossy dreckos will eventually need cooling, but that shouldn't be a problem. They spawn at 42.5C and reset to 42.5C when they go from juvenile to adult. They're 200kg of genetic ooze each, and that's a lot of thermal mass. I like to plant mealwood in the overflow shearing chamber also. They live a full 150 cycles that way producing more harvests.
Ohh that is so tempting. Feels a bit exploitive so morally might be a grey area. Perhaps if we use it for extra extra plastic on top of all the other stuff.
You'll have to cool the mealwood in the drecko farm, as the dreckos and machinery heats it up. Maybe 2% of a gas cooler thingy per ranch, so not a lot.
The Sticky Rat's Nest Tale 23:25 2.6% chance mental break/hour. Now if you'll excuse me, I've gotta * spins wheel * wander in a daze for 3 hours!? Aw man, I wanted to Hide in Room today...
In my experience, the self-digging ability of Bonbon trees is unfortunately not reliable. They can't dig out snow piles taller than them. Maybe you could upgrade the setup with mechanized doors to crush the excess snow? Or maybe if you have a line of mechanized doors at the very top of the map that close when it's snowing, then you can limit snow piles to 2 cells high? IIRC, I think meteors can only pile up 2 cells above the highest buildable point.
Meteors also come bearing gifts of Ice, which can form on top of the snow, essentially creating a sun-blocking roof. My way around this was mechanized doors, attached with robo-miners (so they dig themselves out, but high up so they won't touch any natural tiles that's supposed to be there, like FJ's glass), and automation for the doors, so when there's no ice, sun comes through to the trees below. The entire system is basically a modified version of the good ol' regolith-crusher. Worked quite well for 2000 cycles, before the Frozen Planet's novelty value wore off
The really lazy way I deal with meteors for my wild bon bons is to have a layer of glass tiles at the top for the meteors to hit. I then have a cycle sensor set to turn off automated doors at night to allow my robo miners to clear the debris. I'm also not trying to maintain a certain level of production because my goal is a bit more boring than plastic sour gas boiler. I'm only trying to flood the map with nectar.
Don't forget pips can produce dirt. You can throw 3 tame pips in a box with 3 wild arbor trees and a critter condo to have 0-dupe-interaction dirt for ever.
10:38 Can't you also run ethanol / petrol through a petro gen and get pwater out? then you boil pwater for (p?)dirt? How efficient would that be? also could you use the output of the toilets since it's a water positive process? Might be a way to use waste pwater at least. :) -edit: OH, you also have a couple hot POX vents that you could use to make pdirt. IIRC? I think it gives p/dirt with some process or something. lol- edit: nvm, confirmed via the discord. :) 21:42 Maybe use the aloevera plants to make a self-contained 500g/s O2 for it? Gives you another place to dump your CO2 lol 29:26 I was gonna say, expand your drecko ranch to 4 tamed ranches, 2 with chlorine in the bottom, 2 with O2 in the bottom, and then just double the size of the wild shearing ranch and have both types in the same ranch so you can get reed fiber and plastic. I've always figured ONI to be a game about learning to deal with waste products from production chains ( -Reduce- , reuse, recycle, etc.)
I tried to assign them without training but the -8 athletics from the pajamas combined with the -6 athletics from being cold (cant wear jumpers while in pajamas) resulted in them almost starving to death. So I figured I would train them up fully first. Worst case we can swap them into productive dupes later.
would it be profitable to use the pwater from the sour gas boiler to make snow in the ice machine for more output on the bonbon trees? Also, you can get more seeds from meteors.
Meteors are very low amount of snow tho, won't even sustain a single tree :( Icemakers are labor intensive, every icemaker can realisticaly do about 4 errants a day from close to 0°C pitcher pumped water, best way to to this is probably to enclose bio morbs with bunch of icemakers and deny your dupes from entering the icemaking nightmare :D
@@nathanschuler2525 I only mentioned meteors because on this map, they can sometimes spawn trees when they crash, the snow gained from them is negligable.
I doubt it would make a difference but all the lumin quartz can probably be added to the bottom layer until you need them. If nothing else it removes the sun from the middle of the map😅
@@Jarney_ verticaly i see he is intentionaly leaving 6 tiles but horizontaly he isn t. I did this and i was driving myself mad because one tree wasn t been planted and it was the horizontal rule.
@@shikasta123 Pips are directionally dependent. They check an area 6 tiles below and to the left of the target tile (only planting if 2 or fewer plants are found in the area.) But they check only 5 tiles above and to the right. This means that if you have them plant in order from right to left and top to bottom, you can make the farms more dense.
Just in case your deep fryer is not being used because it's not inside a "kitchen room overlay" If you decide to use it you need to setup the kitchen room requirements first.
Taking into account that amount of germs depends on mass, you should put 2 gas pumps in room with sporechids. This machine should fill faster which means that you will have more biobots at the same time
Normal ceiling lamps only give like 1800 lux or something like that, it’s not much compared to sunlight. Also they give off heat so you’d need to run pipes with conduction plates to dissipate that (though using the nectar being produced might be fine for that)
he'd have to put in a massive cooling loop to counteract their heat. those tiles are just grams of glass so it takes a few cycles to heat up 500 kilo of material, it'll take seconds for it to transfer into grams.
@@XiloTheOdd Oh i know, but Francis is the guy that usually just throws power at the problem haha. Isn't that half the fun though, 2.4KW for 240 Lamps. and 1.2KW of aquatuner for cooling. I mean in one of my own play throughs i solved carbon dioxide by putting in a cooling heatsink under my base that turns anything apart from Oxygen and Hydrogen in to solids, is it practical? no, is it fun, definitely.
@@alexsiemers7898 true, not got my hands on the DLC yet, so not sure how much those lights would add if any to the lux output from the sun. A giant shine bug room seems to not be feasible either.
floxes = no wild arbor trees = yes! edit: maybe I should share numbers so people understand. Lets go the wild route. To run 1 (ONE) petroleum generator on ethanol 100% upkeep you need 2000 g/s of ethanol. for that you need 4 ethanol distillers processing 4000 g/s of wood. For that you can either do: 29 wild arbor trees (directly to wood) or 96 wild pikeapple bush (to feed 40 floxes to be sheared into wood) Floxes must have been a mistake Klei overlooked. edit edit: people may argue the dirt route but for the 40 floxes of dirt produced you can have the same amount with 10 pips. Pips/Arbor > Flox/Pikeapple
@@Jarnsmidr no doubt. Fair enough, I just don't want people to sink in 1000 cycles without knowing what the outcome of these production lines would be for them (and their PC). Just in case type of fine print.
@michaelsotomayor5001 Ah, your original comment came across as though you were insisting *FJ* should switch to arbor trees. Your clarification makes sense
im sure you're aware, but you probably should have staggered the trees so the light would be more evenly distributed among all of them and more light would reach the lower level EDIT: idk how i missed you talking about this exact thing in the first few minutes lmao
If the plants were 1 tile wide I think that would work, but by lining them up, he limited the impact of the glass tile to only the center flower. By shifting, the "minimum" light level at the lower levels will be higher, but the maximum will also be lower, resulting in an overall lower output. Imagine the glass causes 5% loss in light. A straight column of 4 rows would result in 500%+495%+490%+485% (from top to bottom, assuming 5 flowers outputting 100% for simplicity). Staggered would result in 500%+490%+480%+475%.
Francis seems to have completely blanked on the story trait that lets you create critter morphs after scanning 5 different critter types. Easiest way to get glossy dreckos by far. The trait even spawned close by where he built the regular drecko farm.
YES! Let him know this somehow! It is such a good way to get a lot of free plastic!
I wonder if you can drop in a regular drekko, fleace it, have it morph, and immidiatly harvest the plastic from the new one, so you have both plastic and fiber from balm lillies.
@@Dragonlord7012 unfortunately not. They keep the scale growth percent when they change form.
@@Dragonlord7012 Instinct says that scale growth is not affected by the drecko going through the morphing machine. Me testing this just now confirms it (0% scale growth in to the machine. 0% coming out as glossy). Glossy dreckos grow scales faster so you might be able to starvation ranch glossies just for plastic and regular drecko ranch just to maintain drecko population.
Critter drop-off and pick-up stations can automate excess drecklet glossy morphing to some extent.
I think I already saw that he has a glossy drecko egg on the floor in his shearing chamber
I noticed you assigned Jorge (from mysterious hermit) to only sleep. He has a unique trait "Charismatic" that has a chance to trigger the overjoyed response of other duplicants when they talk to him. I found during my runs it's best to spoil that duplicant with as much free time and little sleep as possible on the living quarters so that he has a chance to talk to everyone and trigger their overjoys. 👍🏻
Edit: You can also assign him as a cook, since everyone would pass through him to get food. :)
I agree wholeheartedly, Jorge has too many benefits to waste his unique trait on a bunch of dupes who are asleep for most of a cycle.
Had no idea he was this good. I will have to reassign him to hang out in the rec area forever to maximize chances of triggering overjoyed responses.
Floxes also produce dirt at 10kg/cycle so equal to exactly one mealwood
11:42 - "so we are still short of at least 6,197" reminds me strongly of The Martian's potato-prerequisite-counting. Except this is far less necessary!
One way to get more bonbon tree seeds is ranching seals.
Wait, hear me out. There is some fun in there. A seal has a certain chance to drop seed while excreting ethanol. If a seal has no chance to ever become full it will keep drinking and drinking. So a ranch with wild trees that could feed four seals but hold five suddenly produces lots of seeds.
no wonder I have THOUSANDS OF SEEDS lol
Too bad Francis would never do something like exploit starvation mechanics.
/s
I adore your style of play for Oxygen Not Included. Your tutorials have made it possible for me to actually make it to mid game without losing a single dup. Thank you. I look forward to each and every video you put out.
After years of playing id say besides his videos a great way to improve is just toggle creative on when things go south, give yourself some food, plop down O2 materials, just help yourself keep building and progressing past mid and further on
Once you've fully gotten a handle on all the mechanics, quirks and tricks you can much better handle a full survival run without that crutch, and you'll be much less likely to get frustrated and quit, I've seen a lot of people fail a few bases early on and just give up
@@KaladinVegapunk this is exactly what I did when starting out.
Currently sitting on 6000hours played in ONI, and the first 800 was spent in Creative learning all the basics. Another 1000 hours have been spent in creative in order to do stress/mechanics testing, either for my own curiosity or for checking out others' ideas, mostly for verification purposes (e.g. when a tutorial seemed to be a bit off on something, or someone in comments poses a theory or an idea)
You seem pretty committed to making a full sized plastic sour gas boiler, but I would love to see you design a small one. Your mini sour gas boiler on the Baby Base playthrough is one of my favorites. Also, it could be very useful for the spaced out maps where space is more scarce.
@@sagebshaw it can be even smaller. And more efficient although reduced to 1kg/s of crude (more like 1,450) anyway you can Google it. It’s called: shoebox boiler in imgr
I power ten natural gas generators with that build. With the TAT operating at about 50% per cycle.
By the way, the Somnium Synthesizer also gives -20% stress/cycle to all duplicants on top of the other benefits.
It is a fun thing to use, although it's really only worth it if you have a large team like what you have going on. With a smaller team, you're better off having the six sleeping dupes just... not sleep and do work as normal. I have no idea at what point the synthesizer becomes worth it, though.
Also, I do feel like it has more value with the Spaced Out DLC: it applies its bonuses to all duplicants EVERYWHERE, even on other planets. It makes colonizing and maintaining colonies with small teams so much easier to handle.
A 20 athletics trained dupe is worth 1000kcal/cycle and 100g/s of oxygen. We can say that the +5 in every stat is about +25% of a dupe per dupe, greatly oversimplifying.
Since it takes six dupes and 500g/s of oxygen to run the machine, it takes 6000kcal and 1100g/s of oxygen to run the synth, for 25% dupe per dupe value. So it seems to me that it becomes worth it at 24 non-sleeping dupes, as the +25% dupe per dupe ends up being 6 free dupes, which is as much as you're making sleep. If your point of reference isn't food but oxygen, you're looking at 44 dupes (!!!) before it's worth it.
This is purely statistical though, it does bring bonuses other than raw stats. For one, it works on ANY planet or rocket, so morale is a non-issue often thanks to the stress reduction. Also, it breaks the 20 stat cap so you can have less good dupes instead of more worse ones which is a plus for performance. You could also see it as making remote planets 25% better at the cost of having six dead dupes at home, so you can use a resource-abundant planet for sleeping and need less dupes on a resource-starved planet.
In the base game though... I have no idea. You don't need more than 30 dupes for the most part, and if you're going for as many dupes as possible you won't need them to be super strong because you get things done through sheer numbers. Still a cool project though, any infrastructure to be supported is fun!
I find that it works really if you rely on manual generators for power early in the game. Basically, I find that 400watts 80% of the time isn't a bad deal for 100g/s of oxygen and 1000kcals per cycle. Espetially early in the game when you don't have access to good power producers. However, later on, once you setup some kind of power mega-projects like a petroleum boiler, a nuclear power plant or the geothermal power plant, then the dupes you hired specifically to run a manual generator become less useful. You can reassign them to another job, that's totally fine. But then again you can turn them into dream journal generators. Thanks to all the athletic training they got already from running on a hamster wheel, they won't be bothered by the athletic penalty from wearing a pyjama.
@@fleefie thanks for that, never thought of the Somnium Synth that way, breaking down the "cost" to food and oxygen to see a statistical value for the machine. And with your numbers, I'm definately convinced: it's basically a worthless machine if one plays without Spaced Out 😅
With the dlc though, it's a really useful one
I'd argue 4 dupes that are 25% better is slightly better than 5 "normal" dupes, since the extra dupe also has some additional travel time.
I don't know how much that influences things tho.
@@mari_023 in my mind, not so much, but that's more in terms of future plans. But it's that same thinking that's had me ignore the machine altogether. Will definately get to trying it when I'm back to playing ONI, right now the novelty has worn off of the dlc so taking a break
Before nuking the H/Cl Drecko farm remember you will still need Reed Fiber for suits and insulation later, changing everything to Meal Lice will take the chances of dropping normal Drecko eggs.
if the incubators in the setup were set to glossy dreco it would produce lots of plastic and a fair amount of reed fiber from the normal dreco eggs and wont use any resources for the balm lily. could avoid farming dirt.
Your doctoring dupe that makes the biobots is basically a mechanitor.
And for those who hire doctor/decorators, those are called plastic surgeons! 😊
A few concerns: as far as I'm aware, you are actually getting less Nectar than you expect, because sunlight stops during the night and the Bonbon trees will grow slower because of that. I used a domesticated setup and they would grow non-stop, they don't need a "resting period" like real-life plants.
About the dreckos, there was a patch where they nerfed scale growth on critters when they are not fed. That drecko you checked still has the calories they are born with, but as time goes by you will get less and less from them.
I haven't yet tested if grubgrubs and fertilizer increase branch growth on Bonbon trees or if they increase trunk growth like on arbor trees. That might be worth looking into.
He should turn on mercury lights when it gets dark
@@pebz117 I actually managed to get away with a room with ceiling lights on all tiles and standing lamps next to the trees. The Bonbon trees are 3 tiles below the lights themselves and, since they never grow branches in the lowest tiles next to the trunk (unlike the arbor tree), I placed the standings lamps one tile below the Bonbon tree farm tile and that is crucial because the standing lamp provides 1000 lux to the two tiles above its "tip", hence giving 1000 lux to both the lower and top branches. I used two standing lamps between each tree + the ceiling lights and that gave me roughly 8000 lux on the top branches and 9000 on the lower ones. By throwing in two lumen quartz on top of each farm tile I got it over 10000 lux on the lower branches and most of the top ones. Only the top branch above the trunk gets below 10000 lux (9300 give or take), so I filled the room with shine bugs. By throwing the Grooming station on one side of the room and the critter feeder on the other side, you guarantee that the shine bugs will be moving around constantly, so the trees get really close to 100% productivity while only consuming 302 watts and without requiring mercury or exposure to space.
The dependence on the lumen quartz limit the growth of this setup, but even without them I was getting 8000+ lux, so by simply planting more trees you can make up for that.
So what I am doing for my Drecko farm, I have glossy Dreckos, and I am feeding the Bristle Blossoms because water is infinite. It gives them basically a 2/3 chance to lay a glossy drecko egg, so I also get Reed Fibre out of it.
the somnium synthesizer's stress buff is strong enough to overpower the stress dupes get from low morale, you could have a colony where every dupe can do everything
well the 3 blocks of night the trees will also not produce at all, and it'll taper off towards the night. its the only problem with relying soley on the sun. i mitigated this by putting those carved quartz with the trees, and making a small farm to dump my snow into just to clean up the snow.
I'm sorry, but where's the Caribbean Hide & Seek fast-forward time-lapse music??? That was a classic and needs to come back!
Francis, you can halve the size of the sporechid room by using aero pots.
Also, you can convert ALL your dreckos into glossy dreckos by running them through the critter machine.
The critter machine!!! Ohh we need to exploit that.
Enjoy your holiday, Francis!
Somjiun synth uses 10 dream journal per cycle. A dream journal is created 300sec each. If a dupe sleep for a whole cycle, two journal is created. This means that 6 dreamers is more than enough.
Here's what I do:
I set dreamers' schedule to sleep all cycle. What happens is one sleep for 3cycles straight and then wakes due to starvation. They use washroom then eat 3000calories of food. Then sleep 3cycles. Etc....
I was a bit confused by FJ's way of doing it, as dupes definately eats and goes to the loo without a set schedule for it. Only reason to set a schedule for downtime, is whem dupes are far away, and needs those time-blocks to get back to base.
Thanks for veryfying my sanity is still intact 😅
Oh I never got to the next bit. All the dupes are balloon artists. So what I'm trying to do is keep them happy so overjoyed response. Then on down time they hand out balloons to productive dupes for extra bonuses. Requires testing for effectiveness.
15:14 you know, it didn’t occur to me that when you said you were gonna get duplicants to make sleep journals that they would exist to _only_ make sleep journals. The idea of being brought to life simply to sleep forever is… unsettling to say the least.
Ignorance is bliss. *Takes bite of dream-steak.
Yunners 3.1!
@@KainYusanagi 🤣🤣🤣🤣🤣
This episode is the reason why I like watching your content. You do the math and showcase how the game works. It really is awesome to watch. Though I will always hope that one day you may give your dupes better living conditions. (Individual bedrooms and showers). I know you have tried before or have done it rarely. BETTER CONDITIONS FOR THE WORKERS!😂
once you have some glossy dreckos, you can feed them bristle blossoms, and they still produce enough glossy drecko eggs to sustain the population, and have a large surplus. I had a playthrough where i was running 4 blistle blossom glossy drecko ranches, and i had thousands of tons of spare plastic, and tons of reed fiber
"BOURBON trees" The little voice in Francis always escapes.
7:25 @Francis John , if you don't mind the cheating part of ONI, the wild plant one tree in the flower pot bug works on ALL plants which doesn't require a liquid fertilizer, meaning it works on Bonbon Trees. No snow needed for 100% productivity, and no 1000 wild planting needed. You still need the light and temp so still need the same space, but saves alot of work if you don't need to quadruple it.
FYI, it works on the Alveo Vera and Pikeapple Bush aswell, not Plume Squash since it needs ethanol.
This is so tempting that it would allow us to get so much more nectar. I will have to do something with it.
If you make them not Wild burbon trees that is a times 4 getting you what you need double… maybe easier making ethanol
I think covering the entire map in bonbon trees to run a sour gas boiler is completely reasonable. You should do it :)
aww Jorge (also i pronauce his name completly different ;)) is to good to make him sleeper. As for bonbon seeds - put spiglot seal on some row or even better -plant somewhere 2 or 3 of them and make wildranch. Seals and bonbon works just like pips and arbor trees.
“Keep dreaming. Dream harder” -FJ.
Have a nice vacation.
Keep them coming Francis! 😁
Between the geothermal power and sour gas boiler, you should have plenty of power to use overhead lighting on the trees so they can produce nectar at night. That will increase your yield.
You could also domestic them instead of wild planting, though this would require dupe labor and snow.
Still, it would be cool to see you using DLC solutions instead of falling back to dreckos.
The glossy dreckos will eventually need cooling, but that shouldn't be a problem. They spawn at 42.5C and reset to 42.5C when they go from juvenile to adult. They're 200kg of genetic ooze each, and that's a lot of thermal mass. I like to plant mealwood in the overflow shearing chamber also. They live a full 150 cycles that way producing more harvests.
you could ranch spigot seals and let them feed from the bonbon trees and that cycle produces more bonbon seeds
enjoy your vacations, thanks for the content
Just as a Tip, for the Plastic Sour Gas Boiler, build the heat exchanger for the plastic big, because it will take a lot of time to heat it up
You could plant bonbons into buried flower pots, way easier and they produce at domestic rates then. Also flower pots don't block light
Ohh that is so tempting. Feels a bit exploitive so morally might be a grey area. Perhaps if we use it for extra extra plastic on top of all the other stuff.
Happy holydays Francis!! 🎉🎉
You'll have to cool the mealwood in the drecko farm, as the dreckos and machinery heats it up. Maybe 2% of a gas cooler thingy per ranch, so not a lot.
The Sticky Rat's Nest Tale
23:25 2.6% chance mental break/hour.
Now if you'll excuse me, I've gotta * spins wheel * wander in a daze for 3 hours!? Aw man, I wanted to Hide in Room today...
wasnt it like that each layer of glass simply takes away 10% of light? thats why after 10 there is nothing left
Thats one complicated way to get plastic, especially since dreckos exist^^
In my experience, the self-digging ability of Bonbon trees is unfortunately not reliable. They can't dig out snow piles taller than them. Maybe you could upgrade the setup with mechanized doors to crush the excess snow?
Or maybe if you have a line of mechanized doors at the very top of the map that close when it's snowing, then you can limit snow piles to 2 cells high? IIRC, I think meteors can only pile up 2 cells above the highest buildable point.
Meteors also come bearing gifts of Ice, which can form on top of the snow, essentially creating a sun-blocking roof.
My way around this was mechanized doors, attached with robo-miners (so they dig themselves out, but high up so they won't touch any natural tiles that's supposed to be there, like FJ's glass), and automation for the doors, so when there's no ice, sun comes through to the trees below. The entire system is basically a modified version of the good ol' regolith-crusher. Worked quite well for 2000 cycles, before the Frozen Planet's novelty value wore off
@@salemprompthous3820 It's crushed ice though. It falls like snow.
The really lazy way I deal with meteors for my wild bon bons is to have a layer of glass tiles at the top for the meteors to hit. I then have a cycle sensor set to turn off automated doors at night to allow my robo miners to clear the debris. I'm also not trying to maintain a certain level of production because my goal is a bit more boring than plastic sour gas boiler. I'm only trying to flood the map with nectar.
@@Talderas One could also melt it. You'd get twice as much water out of it.
Gods, math is soothing. Genuine, not sarcasm.
Don't forget pips can produce dirt. You can throw 3 tame pips in a box with 3 wild arbor trees and a critter condo to have 0-dupe-interaction dirt for ever.
Could you produce more dream journals with duplicants that require light to sleep, therefore granting them the lit workspace buff?
Producing dream journals won't get the lit workspace, had the same thought when they got introduced 😅
Enjoy your puzzling holiday. We'll be waiting for you with painted breath.
10:38 Can't you also run ethanol / petrol through a petro gen and get pwater out? then you boil pwater for (p?)dirt? How efficient would that be? also could you use the output of the toilets since it's a water positive process? Might be a way to use waste pwater at least. :)
-edit: OH, you also have a couple hot POX vents that you could use to make pdirt. IIRC? I think it gives p/dirt with some process or something. lol- edit: nvm, confirmed via the discord. :)
21:42 Maybe use the aloevera plants to make a self-contained 500g/s O2 for it? Gives you another place to dump your CO2 lol
29:26 I was gonna say, expand your drecko ranch to 4 tamed ranches, 2 with chlorine in the bottom, 2 with O2 in the bottom, and then just double the size of the wild shearing ranch and have both types in the same ranch so you can get reed fiber and plastic.
I've always figured ONI to be a game about learning to deal with waste products from production chains ( -Reduce- , reuse, recycle, etc.)
“Awful, awful, awful, AWFUL lot… of Bourbon trees” 😎
"Alright, you're been spending all your time running on hamster wheels training like crazy. Training for what? To sleep all the time."
I tried to assign them without training but the -8 athletics from the pajamas combined with the -6 athletics from being cold (cant wear jumpers while in pajamas) resulted in them almost starving to death. So I figured I would train them up fully first. Worst case we can swap them into productive dupes later.
@@FrancisJohnYT ah man, if that wasn't in the video, that should have been! That would have been hilarious to see!
would it be profitable to use the pwater from the sour gas boiler to make snow in the ice machine for more output on the bonbon trees? Also, you can get more seeds from meteors.
Meteors are very low amount of snow tho, won't even sustain a single tree :(
Icemakers are labor intensive, every icemaker can realisticaly do about 4 errants a day from close to 0°C pitcher pumped water, best way to to this is probably to enclose bio morbs with bunch of icemakers and deny your dupes from entering the icemaking nightmare :D
@@nathanschuler2525 I only mentioned meteors because on this map, they can sometimes spawn trees when they crash, the snow gained from them is negligable.
Wouldn't it make more sense to ranch pips for the mealwood needs rather than ethanol distillery?
The game did not introduce refraction it seems.
Bourbon trees. I love FJ
i wonder if it would be power positive to have lights over the center of the trees, especially for the lower trees.
That would require a lot of math, I might have to do it though.
You should put solar panels all the way down, under your trees. Not that you need the power but it would be a cute move.
So cool to see you use the stuff they added can you use the animal evolver too? Could save the need for all the dirt
The critter evolver is such a good idea, makes things so much simpler.
I doubt it would make a difference but all the lumin quartz can probably be added to the bottom layer until you need them. If nothing else it removes the sun from the middle of the map😅
Could be popped in with the bonbon trees, as they don't produce heat either and would passively increase the productivity!
@bobsprock yeah I meant the bottom layer of bourbon tree farm should have been more specific lol
If you have arbor trees, you cab use pips to produce dirt.
They poo it.
Wooooooo AN ONI VIDEO!!!
Would you be able to use shine bugs in a 1 tile space above the central branch to offset the loss
The amount of shine bugs required would cause a lot of slow down. Their pathing is a nightmare as they can fly. I'll try some alternatives for fun.
for how much complexity is involved, i will just stick to the ice maker.
I'm no temperaturologist, but going from negative 15 to negative 18 seems to me like it's getting colder. So it's going down, not up. =D
happy holidays :D
Woo! We're back!
What about trying that mercury lamp on the tree farm?
Did a bit of testing on them and the light does not pass through mesh tiles for some reason 🤷
I miss the spicy salsa music during quick cuts !
Why is this map still not stripped clean? Are you ok Francis? Is this cuz you switched to bourbon from whiskey?
im recreating all ur builds on this one
Surprized you are not using the glow crystals next to the lower trees to geive more light to the middle branches without causing them to warm up.
Don´t dig to deep and to greedy....
Sheets!
how are you managing to skip over the 6 tile rule from the pip planting?
arbor and bonbon trees need use enough space that it they dont reach the plant cap
@@Jarney_ verticaly i see he is intentionaly leaving 6 tiles but horizontaly he isn t. I did this and i was driving myself mad because one tree wasn t been planted and it was the horizontal rule.
@@shikasta123 Pips are directionally dependent. They check an area 6 tiles below and to the left of the target tile (only planting if 2 or fewer plants are found in the area.) But they check only 5 tiles above and to the right. This means that if you have them plant in order from right to left and top to bottom, you can make the farms more dense.
@@kalzekdor ohh didn t know that
That’s too much plastic
What's this "aerogel technique" for making natural tiles that he's talking about at the end?
Google ONI aerogel
First result should be a klei forum post, explaining the whole process.
Isn't this ep 13?
Good
skipped duplicant printed :(
This is the second "ep 12", you should rename this to "ep 13".
Can you make sulfur byproduct into something
Sulfur is only good with the spaced out dlc unfortunately.
Just in case your deep fryer is not being used because it's not inside a "kitchen room overlay" If you decide to use it you need to setup the kitchen room requirements first.
The deep fryer functions outside of the kitchen
@@Swcher they use it still?? Does the grooming station work outside of a stable?? or is the fryer the only one lol
Dunno about grooming but shearing does work outside a stable…
@@michaelsotomayor5001 Fryer and shearing are the only ones.
Taking into account that amount of germs depends on mass, you should put 2 gas pumps in room with sporechids. This machine should fill faster which means that you will have more biobots at the same time
As you are building a sour gar boiler later anyway, why not put in 240 lights below each glas.
Enjoy your holiday!
Normal ceiling lamps only give like 1800 lux or something like that, it’s not much compared to sunlight.
Also they give off heat so you’d need to run pipes with conduction plates to dissipate that (though using the nectar being produced might be fine for that)
he'd have to put in a massive cooling loop to counteract their heat. those tiles are just grams of glass so it takes a few cycles to heat up 500 kilo of material, it'll take seconds for it to transfer into grams.
@@XiloTheOdd Oh i know, but Francis is the guy that usually just throws power at the problem haha.
Isn't that half the fun though, 2.4KW for 240 Lamps. and 1.2KW of aquatuner for cooling.
I mean in one of my own play throughs i solved carbon dioxide by putting in a cooling heatsink under my base that turns anything apart from Oxygen and Hydrogen in to solids, is it practical? no, is it fun, definitely.
@@alexsiemers7898 true, not got my hands on the DLC yet, so not sure how much those lights would add if any to the lux output from the sun.
A giant shine bug room seems to not be feasible either.
Doesn't boiling nectar turn it into crudeoil?
no it's tallow
Nectar boils to sucrose and water. Not relevant to this playthough, but keeping grubgrubs fed is a great use of nectar.
floxes = no
wild arbor trees = yes!
edit: maybe I should share numbers so people understand. Lets go the wild route. To run 1 (ONE) petroleum generator on ethanol 100% upkeep you need 2000 g/s of ethanol. for that you need 4 ethanol distillers processing 4000 g/s of wood. For that you can either do: 29 wild arbor trees (directly to wood) or 96 wild pikeapple bush (to feed 40 floxes to be sheared into wood)
Floxes must have been a mistake Klei overlooked.
edit edit: people may argue the dirt route but for the 40 floxes of dirt produced you can have the same amount with 10 pips. Pips/Arbor > Flox/Pikeapple
But we've all seen arbor tree farms before...
@@Jarnsmidr no doubt. Fair enough, I just don't want people to sink in 1000 cycles without knowing what the outcome of these production lines would be for them (and their PC). Just in case type of fine print.
@michaelsotomayor5001 Ah, your original comment came across as though you were insisting *FJ* should switch to arbor trees. Your clarification makes sense
Pointless comment
im sure you're aware, but you probably should have staggered the trees so the light would be more evenly distributed among all of them and more light would reach the lower level EDIT: idk how i missed you talking about this exact thing in the first few minutes lmao
He explained exactly why he didn't do that at 3:17
he literally addressed why this would fail in this video
If the plants were 1 tile wide I think that would work, but by lining them up, he limited the impact of the glass tile to only the center flower.
By shifting, the "minimum" light level at the lower levels will be higher, but the maximum will also be lower, resulting in an overall lower output.
Imagine the glass causes 5% loss in light.
A straight column of 4 rows would result in 500%+495%+490%+485% (from top to bottom, assuming 5 flowers outputting 100% for simplicity).
Staggered would result in 500%+490%+480%+475%.
jesus, just make solar panels. You're turning Sun into Power via a ridiculous rube goldberg machine.
He’s probably doing it specifically for the sake of how absurd it is rather than practicality.
FJ has done everything in this game except plastic-powered sour gas boiling and abyssalite melting at scale AFAIK, let the man have some fun
The plastic boiler will make so much power than solar panels could do with the same amount of light exposure.
Think your missing the point, he’s not trying to be efficient. Just playing with new game mechanics.
This series would have ended 5 episodes ago if not for this. You should really watch his old playthoughs