@@KO28JOJO Yeah it sounds fun! I think you just started tinkering my brain cells. I'm starting to come up with a few ideas for some possible scenes! Oh I love this topic!
Welcome to the Bubblepins Membership! Do you have any particular interests that you want to start learning first above all else? As of lately, I've been making a lot of Teaser videos, they are very short each one is like a couple minutes at most, I think this is a good place to preview each topic to see what you would like to create in Houdini. I made a playlist for the Teaser videos: th-cam.com/video/0WMRDztf1QQ/w-d-xo.html Then after you pick a topic, you can find the related video in my playlists. All my videos are organized into Playlists, if you have a particular subject you want to learn, this will help you find the right video. th-cam.com/users/bubblepinsplaylists I have a blog for Memberships, I usually create a blog post for every Member video that I make: bubblepins.com/membership I would suggest going over the Destruction Playlist because the topic is relatively easy to get great results, but my playlist is ordered by my upload date. th-cam.com/play/PLqovuMX-teVPqPzg44uce70gD2zDE697f.html Then from my recommendation, you could move onto FEM, because it's not too hard to get create really interesting squishy things and denting destruction too. th-cam.com/play/PLqovuMX-teVPpv9WPzidS4EECmqkrSA04.html I never thought about creating a guide for viewers. Let me create a welcome package for all new viewers and post it on my blog this afternoon. This is a very good idea! I'll post you a reply to you once it's ready.
I have created a rough draft of the Bubblepins Membership guide page. I hope this will help you find the relevant videos. I will be improving this page in the next coming days slowly. So it's very rough at the moment, but it contains a lot of links to different pages of the whole Bubblepins world. bubblepins.com/membership-guide Hope this helps for now! I will keep improving this page!
hi i have join into the community and download the hipfile , just wonder how to fix the bug collision cause they seem to be close together without collide or spacing with each other
There's an avoidance node for the crowd solver inside the dopnet and there's an avoidance parameters taht you can set within the Crowd solver as well. What it does it estimates based on the scale that u set and how far it sees, like wide angle or narrow, you can set all this in the Avoidance tab and how far each agent sees. Because crowds in houdini is based on particles, it estimates the avoidance, it's not like collision detection in rbd, that would make the scene too heavy and crowd runs very fast. What you can do to avoid agents running into each other is at the end of the sim after the dopimport node, run a check over all the agents and double check which one is overlapping, if they ever overlap, just remove it. Use a solver on the sop context to remember which ones overlap. I hope that helps! I also have another video here in the form of a live stream where I talk about creating a bunch of bug agents on a small wheel and how I set the avoidance parameters. th-cam.com/users/live2bCzq0c18UU And one more thing, in this video sample, I show RBD Collision, which is possible within Crowds if you add a RBD object, which is the red ball here into the crowd dopnet setup. I know there is a new ragdoll in the newer H20 crowds, which does some level of rbd collision, but I'm not sure if it can be use to detect body collision in movement. It was mainly used to detect small motion like agents holding onto a bike handle.
Impressive!! Totally hooked up with the crowd collision! I will be watching this stream over my new Houdini machine! Game on!!
Yeah I really enjoyed doing these crowd test scenes! Very fun! THat's exciting you got a new machine!
@@bubblepins Thanks! Crazy idea and you are free to pass. Use zombies for that collision crowds!
@@KO28JOJO Yeah that would work very nicely with the procedural city asset too.
@@bubblepins YOU CAN DO IT!
@@KO28JOJO Yeah it sounds fun! I think you just started tinkering my brain cells. I'm starting to come up with a few ideas for some possible scenes! Oh I love this topic!
I totally new to houdini but i enrolled ur membership. could you recommend any steps of following your channel? it's too many video to cant choose T^T
Welcome to the Bubblepins Membership! Do you have any particular interests that you want to start learning first above all else? As of lately, I've been making a lot of Teaser videos, they are very short each one is like a couple minutes at most, I think this is a good place to preview each topic to see what you would like to create in Houdini. I made a playlist for the Teaser videos:
th-cam.com/video/0WMRDztf1QQ/w-d-xo.html
Then after you pick a topic, you can find the related video in my playlists. All my videos are organized into Playlists, if you have a particular subject you want to learn, this will help you find the right video.
th-cam.com/users/bubblepinsplaylists
I have a blog for Memberships, I usually create a blog post for every Member video that I make:
bubblepins.com/membership
I would suggest going over the Destruction Playlist because the topic is relatively easy to get great results, but my playlist is ordered by my upload date.
th-cam.com/play/PLqovuMX-teVPqPzg44uce70gD2zDE697f.html
Then from my recommendation, you could move onto FEM, because it's not too hard to get create really interesting squishy things and denting destruction too.
th-cam.com/play/PLqovuMX-teVPpv9WPzidS4EECmqkrSA04.html
I never thought about creating a guide for viewers. Let me create a welcome package for all new viewers and post it on my blog this afternoon. This is a very good idea! I'll post you a reply to you once it's ready.
I have created a rough draft of the Bubblepins Membership guide page. I hope this will help you find the relevant videos. I will be improving this page in the next coming days slowly. So it's very rough at the moment, but it contains a lot of links to different pages of the whole Bubblepins world.
bubblepins.com/membership-guide
Hope this helps for now! I will keep improving this page!
hi i have join into the community and download the hipfile , just wonder how to fix the bug collision cause they seem to be close together without collide or spacing with each other
There's an avoidance node for the crowd solver inside the dopnet and there's an avoidance parameters taht you can set within the Crowd solver as well. What it does it estimates based on the scale that u set and how far it sees, like wide angle or narrow, you can set all this in the Avoidance tab and how far each agent sees. Because crowds in houdini is based on particles, it estimates the avoidance, it's not like collision detection in rbd, that would make the scene too heavy and crowd runs very fast. What you can do to avoid agents running into each other is at the end of the sim after the dopimport node, run a check over all the agents and double check which one is overlapping, if they ever overlap, just remove it. Use a solver on the sop context to remember which ones overlap. I hope that helps!
I also have another video here in the form of a live stream where I talk about creating a bunch of bug agents on a small wheel and how I set the avoidance parameters.
th-cam.com/users/live2bCzq0c18UU
And one more thing, in this video sample, I show RBD Collision, which is possible within Crowds if you add a RBD object, which is the red ball here into the crowd dopnet setup. I know there is a new ragdoll in the newer H20 crowds, which does some level of rbd collision, but I'm not sure if it can be use to detect body collision in movement. It was mainly used to detect small motion like agents holding onto a bike handle.